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TrinityCore/src
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SnapperRy 1a29f04e00 Core/Unit: don't reset offhand timer for players when starting attack.
Creatures are unaffected by this change. Not sure how they should behave in this case, so leaving it alone for now.

Closes #945.
2016-10-04 06:36:39 +02:00
..
common
Common/Utilities: More std::chrono overloads for EventMap. Specifying 2 std::chrono types now gives you a random (to milliseconds) time in that interval (inclusive) for (Re)ScheduleEvent.
2016-09-14 14:34:10 +02:00
genrev
CMake: Use inherited dependencies in common and tools (partial pick, need help on this)
2016-05-23 06:24:26 +02:00
server
Core/Unit: don't reset offhand timer for players when starting attack.
2016-10-04 06:36:39 +02:00
tools
Core/Misc: Coding standards
2016-08-24 13:17:13 +02:00
CMakeLists.txt
Update copyright note for 2016
2016-01-11 23:27:45 -03:00
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