mirror of
https://github.com/TrinityCore/TrinityCore.git
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65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_PETAI_H
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#define TRINITY_PETAI_H
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#include "CreatureAI.h"
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#include "Timer.h"
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class Creature;
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class Spell;
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class TRINITY_DLL_DECL PetAI : public CreatureAI
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{
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public:
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explicit PetAI(Creature *c);
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void EnterEvadeMode();
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void JustDied(Unit *who) { _stopAttack(); }
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void UpdateAI(const uint32);
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static int Permissible(const Creature *);
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void KilledUnit(Unit *victim);
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void AttackStart(Unit *target);
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void MovementInform(uint32 moveType, uint32 data);
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private:
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bool _isVisible(Unit *) const;
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bool _needToStop(void) const;
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void _stopAttack(void);
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void UpdateAllies();
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TimeTracker i_tracker;
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bool inCombat;
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std::set<uint64> m_AllySet;
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uint32 m_updateAlliesTimer;
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Unit *SelectNextTarget();
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void HandleReturnMovement();
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void DoAttack(Unit *target, bool chase);
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bool _CanAttack(Unit *target);
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};
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#endif
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