Files
TrinityCore/src/common
jackpoz d9f485273c Core/VMaps: Fix some vmap height edge cases
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.
2016-07-20 15:45:05 +02:00
..
2016-05-05 03:40:27 +02:00
2016-07-19 12:40:58 +02:00
2016-05-03 12:40:27 +02:00
2016-01-11 23:27:45 -03:00