mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 23:50:44 +01:00
943 lines
44 KiB
C++
Executable File
943 lines
44 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Map.h"
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#include "World.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Transport.h"
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#include "ScriptedCreature.h"
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#include "WaypointManager.h"
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#include "GossipDef.h"
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#include "MapManager.h"
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#include "ObjectMgr.h"
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#include "MapRefManager.h"
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/// Put scripts in the execution queue
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void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
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{
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///- Find the script map
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ScriptMapMap::const_iterator s = scripts.find(id);
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if (s == scripts.end())
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return;
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// prepare static data
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uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source
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uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
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uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
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///- Schedule script execution for all scripts in the script map
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ScriptMap const *s2 = &(s->second);
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bool immedScript = false;
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for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
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{
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ScriptAction sa;
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sa.sourceGUID = sourceGUID;
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sa.targetGUID = targetGUID;
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sa.ownerGUID = ownerGUID;
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sa.script = &iter->second;
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m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + iter->first), sa));
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if (iter->first == 0)
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immedScript = true;
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sWorld.IncreaseScheduledScriptsCount();
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}
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///- If one of the effects should be immediate, launch the script execution
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if (/*start &&*/ immedScript && !i_scriptLock)
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{
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i_scriptLock = true;
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ScriptsProcess();
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i_scriptLock = false;
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}
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}
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void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
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{
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// NOTE: script record _must_ exist until command executed
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// prepare static data
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uint64 sourceGUID = source ? source->GetGUID() : (uint64)0;
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uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
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uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
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ScriptAction sa;
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sa.sourceGUID = sourceGUID;
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sa.targetGUID = targetGUID;
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sa.ownerGUID = ownerGUID;
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sa.script = &script;
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m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + delay), sa));
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sWorld.IncreaseScheduledScriptsCount();
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///- If effects should be immediate, launch the script execution
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if (delay == 0 && !i_scriptLock)
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{
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i_scriptLock = true;
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ScriptsProcess();
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i_scriptLock = false;
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}
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}
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// Helpers for ScriptProcess method.
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inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
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{
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Player *pPlayer = NULL;
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if (!source && !target)
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sLog.outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
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else
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{
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// Check target first, then source.
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if (target)
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pPlayer = target->ToPlayer();
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if (!pPlayer && source)
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pPlayer = source->ToPlayer();
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if (!pPlayer)
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sLog.outError("%s neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
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scriptInfo->GetDebugInfo().c_str(),
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source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
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target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
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}
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return pPlayer;
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}
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inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
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{
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Creature *pCreature = NULL;
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if (!source && !target)
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sLog.outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
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else
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{
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if (bReverse)
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{
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// Check target first, then source.
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if (target)
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pCreature = target->ToCreature();
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if (!pCreature && source)
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pCreature = source->ToCreature();
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}
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else
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{
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// Check source first, then target.
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if (source)
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pCreature = source->ToCreature();
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if (!pCreature && target)
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pCreature = target->ToCreature();
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}
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if (!pCreature)
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sLog.outError("%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
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scriptInfo->GetDebugInfo().c_str(),
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source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
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target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
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}
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return pCreature;
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}
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inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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{
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Unit* pUnit = NULL;
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if (!obj)
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sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
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else if (!obj->isType(TYPEMASK_UNIT))
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sLog.outError("%s %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
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scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
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else
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{
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pUnit = dynamic_cast<Unit*>(obj);
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if (!pUnit)
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sLog.outError("%s %s object could not be casted to unit.",
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scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
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}
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return pUnit;
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}
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inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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{
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Player* pPlayer = NULL;
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if (!obj)
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sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
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else
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{
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pPlayer = obj->ToPlayer();
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if (!pPlayer)
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sLog.outError("%s %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).",
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scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
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}
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return pPlayer;
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}
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inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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{
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Creature* pCreature = NULL;
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if (!obj)
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sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
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else
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{
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pCreature = obj->ToCreature();
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if (!pCreature)
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sLog.outError("%s %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(),
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isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
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}
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return pCreature;
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}
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inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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{
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WorldObject* pWorldObject = NULL;
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if (!obj)
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sLog.outError("%s %s object is NULL.",
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scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
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else
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{
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pWorldObject = dynamic_cast<WorldObject*>(obj);
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if (!pWorldObject)
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sLog.outError("%s %s object is not a world object (TypeId: %u, Entry: %u, GUID: %u).",
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scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
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}
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return pWorldObject;
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}
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inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const
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{
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bool bOpen = false;
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uint32 guid = scriptInfo->ToggleDoor.GOGuid;
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int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay));
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switch (scriptInfo->command)
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{
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case SCRIPT_COMMAND_OPEN_DOOR: bOpen = true; break;
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case SCRIPT_COMMAND_CLOSE_DOOR: break;
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default:
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sLog.outError("%s unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo().c_str());
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return;
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}
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if (!guid)
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sLog.outError("%s door guid is not specified.", scriptInfo->GetDebugInfo().c_str());
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else if (!source)
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sLog.outError("%s source object is NULL.", scriptInfo->GetDebugInfo().c_str());
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else if (!source->isType(TYPEMASK_UNIT))
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sLog.outError("%s source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(),
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source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
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else
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{
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WorldObject* wSource = dynamic_cast <WorldObject*> (source);
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if (!wSource)
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sLog.outError("%s source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
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scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
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else
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{
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GameObject *pDoor = _FindGameObject(wSource, guid);
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if (!pDoor)
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sLog.outError("%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
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else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
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sLog.outError("%s gameobject is not a door (GoType: %u, Entry: %u, GUID: %u).",
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scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUIDLow());
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else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
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{
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pDoor->UseDoorOrButton(nTimeToToggle);
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if (target && target->isType(TYPEMASK_GAMEOBJECT))
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{
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GameObject* goTarget = dynamic_cast<GameObject*>(target);
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if (goTarget && goTarget->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
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goTarget->UseDoorOrButton(nTimeToToggle);
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}
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}
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}
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}
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}
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inline GameObject* Map::_FindGameObject(WorldObject* pSearchObject, uint32 guid) const
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{
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GameObject *pGameObject = NULL;
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CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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Trinity::GameObjectWithDbGUIDCheck goCheck(*pSearchObject, guid);
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Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pSearchObject, pGameObject, goCheck);
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TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
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cell.Visit(p, objectChecker, *pSearchObject->GetMap());
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return pGameObject;
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}
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/// Process queued scripts
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void Map::ScriptsProcess()
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{
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if (m_scriptSchedule.empty())
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return;
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///- Process overdue queued scripts
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std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
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// ok as multimap is a *sorted* associative container
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while (!m_scriptSchedule.empty() && (iter->first <= sWorld.GetGameTime()))
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{
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ScriptAction const& step = iter->second;
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Object* source = NULL;
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if (step.sourceGUID)
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{
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switch (GUID_HIPART(step.sourceGUID))
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{
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case HIGHGUID_ITEM:
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// case HIGHGUID_CONTAINER: == HIGHGUID_ITEM
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{
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Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
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if (player)
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source = player->GetItemByGuid(step.sourceGUID);
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break;
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}
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case HIGHGUID_UNIT:
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source = HashMapHolder<Creature>::Find(step.sourceGUID);
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break;
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case HIGHGUID_PET:
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source = HashMapHolder<Pet>::Find(step.sourceGUID);
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break;
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case HIGHGUID_PLAYER:
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source = HashMapHolder<Player>::Find(step.sourceGUID);
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break;
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case HIGHGUID_GAMEOBJECT:
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source = HashMapHolder<GameObject>::Find(step.sourceGUID);
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break;
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case HIGHGUID_CORPSE:
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source = HashMapHolder<Corpse>::Find(step.sourceGUID);
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break;
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case HIGHGUID_MO_TRANSPORT:
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for (MapManager::TransportSet::iterator iter = sMapMgr.m_Transports.begin(); iter != sMapMgr.m_Transports.end(); ++iter)
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{
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if ((*iter)->GetGUID() == step.sourceGUID)
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{
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source = reinterpret_cast<Object*>(*iter);
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break;
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}
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}
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break;
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default:
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sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
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break;
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}
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}
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//if (source && !source->IsInWorld()) source = NULL;
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Object* target = NULL;
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if (step.targetGUID)
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{
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switch (GUID_HIPART(step.targetGUID))
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{
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case HIGHGUID_UNIT:
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target = HashMapHolder<Creature>::Find(step.targetGUID);
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break;
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case HIGHGUID_PET:
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target = HashMapHolder<Pet>::Find(step.targetGUID);
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break;
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//case HIGHGUID_VEHICLE:
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// target = HashMapHolder<Vehicle>::Find(step.targetGUID);
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// break;
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case HIGHGUID_PLAYER: // empty GUID case also
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target = HashMapHolder<Player>::Find(step.targetGUID);
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break;
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case HIGHGUID_GAMEOBJECT:
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target = HashMapHolder<GameObject>::Find(step.targetGUID);
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break;
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case HIGHGUID_CORPSE:
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target = HashMapHolder<Corpse>::Find(step.targetGUID);
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break;
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default:
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sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
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break;
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}
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}
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//if (target && !target->IsInWorld()) target = NULL;
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std::string tableName = GetScriptsTableNameByType(step.script->type);
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std::string commandName = GetScriptCommandName(step.script->command);
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switch (step.script->command)
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{
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case SCRIPT_COMMAND_TALK:
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if (step.script->Talk.ChatType > CHAT_TYPE_WHISPER && step.script->Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
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{
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sLog.outError("%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
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break;
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}
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if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
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{
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if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
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{
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uint64 targetGUID = target ? target->GetGUID() : 0;
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LocaleConstant loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex();
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std::string text(sObjectMgr.GetTrinityString(step.script->Talk.TextID, loc_idx));
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switch (step.script->Talk.ChatType)
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{
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case CHAT_TYPE_SAY:
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pSource->Say(text, LANG_UNIVERSAL);
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break;
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case CHAT_TYPE_YELL:
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pSource->Yell(text, LANG_UNIVERSAL);
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break;
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case CHAT_TYPE_TEXT_EMOTE:
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case CHAT_TYPE_BOSS_EMOTE:
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pSource->TextEmote(text);
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break;
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case CHAT_TYPE_WHISPER:
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case CHAT_MSG_RAID_BOSS_WHISPER:
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if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
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{
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sLog.outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
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break;
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}
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pSource->Whisper(text, LANG_UNIVERSAL, targetGUID);
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break;
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default:
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break; // must be already checked at load
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}
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}
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}
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else
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{
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// Source or target must be Creature.
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if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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{
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uint64 targetGUID = target ? target->GetGUID() : 0;
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switch (step.script->Talk.ChatType)
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{
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case CHAT_TYPE_SAY:
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cSource->Say(step.script->Talk.TextID, LANG_UNIVERSAL, targetGUID);
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break;
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case CHAT_TYPE_YELL:
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cSource->Yell(step.script->Talk.TextID, LANG_UNIVERSAL, targetGUID);
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break;
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case CHAT_TYPE_TEXT_EMOTE:
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cSource->TextEmote(step.script->Talk.TextID, targetGUID);
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break;
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case CHAT_TYPE_BOSS_EMOTE:
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cSource->MonsterTextEmote(step.script->Talk.TextID, targetGUID, true);
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break;
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case CHAT_TYPE_WHISPER:
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if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
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{
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sLog.outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
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break;
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}
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cSource->Whisper(step.script->Talk.TextID, targetGUID);
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break;
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case CHAT_MSG_RAID_BOSS_WHISPER: //42
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if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
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{
|
|
sLog.outError("%s attempt to raidbosswhisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
|
|
break;
|
|
}
|
|
cSource->MonsterWhisper(step.script->Talk.TextID, targetGUID, true);
|
|
break;
|
|
default:
|
|
break; // must be already checked at load
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_EMOTE:
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
|
{
|
|
if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
|
|
cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
|
|
else
|
|
cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_FIELD_SET:
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
|
{
|
|
// Validate field number.
|
|
if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
|
|
sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
|
|
step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
|
|
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
|
|
else
|
|
cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_MOVE_TO:
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
|
{
|
|
cSource->SendMonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, step.script->MoveTo.TravelTime);
|
|
cSource->GetMap()->CreatureRelocation(cSource, step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, 0);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_FLAG_SET:
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
|
{
|
|
// Validate field number.
|
|
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
|
|
sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
|
|
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
|
|
source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
|
|
else
|
|
cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_FLAG_REMOVE:
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
|
{
|
|
// Validate field number.
|
|
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
|
|
sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
|
|
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
|
|
source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
|
|
else
|
|
cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_TELEPORT_TO:
|
|
if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
|
|
{
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
|
|
cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
|
|
}
|
|
else
|
|
{
|
|
// Source or target must be Player.
|
|
if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
|
|
pSource->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_QUEST_EXPLORED:
|
|
{
|
|
if (!source)
|
|
{
|
|
sLog.outError("%s source object is NULL.", step.script->GetDebugInfo().c_str());
|
|
break;
|
|
}
|
|
if (!target)
|
|
{
|
|
sLog.outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
|
|
break;
|
|
}
|
|
|
|
// when script called for item spell casting then target == (unit or GO) and source is player
|
|
WorldObject* worldObject;
|
|
Player* pTarget = target->ToPlayer();
|
|
if (pTarget)
|
|
{
|
|
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
sLog.outError("%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
|
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
|
|
break;
|
|
}
|
|
worldObject = dynamic_cast<WorldObject*>(source);
|
|
}
|
|
else
|
|
{
|
|
pTarget = source->ToPlayer();
|
|
if (pTarget)
|
|
{
|
|
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
sLog.outError("%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
|
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
|
|
break;
|
|
}
|
|
worldObject = dynamic_cast<WorldObject*>(target);
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
|
step.script->GetDebugInfo().c_str(),
|
|
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
|
|
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// quest id and flags checked at script loading
|
|
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
|
|
(step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(pTarget, float(step.script->QuestExplored.Distance))))
|
|
pTarget->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
|
|
else
|
|
pTarget->FailQuest(step.script->QuestExplored.QuestID);
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_KILL_CREDIT:
|
|
// Source or target must be Player.
|
|
if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
|
|
{
|
|
if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
|
|
pSource->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, pSource);
|
|
else
|
|
pSource->KilledMonsterCredit(step.script->KillCredit.CreatureEntry, 0);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
|
|
if (!step.script->RespawnGameobject.GOGuid)
|
|
{
|
|
sLog.outError("%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str());
|
|
break;
|
|
}
|
|
|
|
// Source or target must be WorldObject.
|
|
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
|
|
{
|
|
GameObject *pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
|
|
if (!pGO)
|
|
{
|
|
sLog.outError("%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
|
|
break;
|
|
}
|
|
|
|
if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
|
|
pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
|
|
pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
|
|
pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
|
|
{
|
|
sLog.outError("%s can not be used with gameobject of type %u (guid: %u).",
|
|
step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
|
|
break;
|
|
}
|
|
|
|
// Check that GO is not spawned
|
|
if (!pGO->isSpawned())
|
|
{
|
|
int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay));
|
|
pGO->SetLootState(GO_READY);
|
|
pGO->SetRespawnTime(nTimeToDespawn);
|
|
|
|
pGO->GetMap()->Add(pGO);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
|
|
{
|
|
// Source must be WorldObject.
|
|
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
|
|
{
|
|
if (!step.script->TempSummonCreature.CreatureEntry)
|
|
sLog.outError("%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
|
|
else
|
|
{
|
|
float x = step.script->TempSummonCreature.PosX;
|
|
float y = step.script->TempSummonCreature.PosY;
|
|
float z = step.script->TempSummonCreature.PosZ;
|
|
float o = step.script->TempSummonCreature.Orientation;
|
|
|
|
if (!pSummoner->SummonCreature(step.script->TempSummonCreature.CreatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
|
|
sLog.outError("%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_OPEN_DOOR:
|
|
case SCRIPT_COMMAND_CLOSE_DOOR:
|
|
_ScriptProcessDoor(source, target, step.script);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
|
|
// Source must be Unit.
|
|
if (Unit *pSource = _GetScriptUnit(source, true, step.script))
|
|
{
|
|
// Target must be GameObject.
|
|
if (!target)
|
|
{
|
|
sLog.outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
|
|
break;
|
|
}
|
|
|
|
if (target->GetTypeId() != TYPEID_GAMEOBJECT)
|
|
{
|
|
sLog.outError("%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
|
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
|
|
break;
|
|
}
|
|
|
|
if (GameObject *pGO = dynamic_cast<GameObject*>(target))
|
|
pGO->Use(pSource);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_REMOVE_AURA:
|
|
{
|
|
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
|
|
bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
|
|
if (Unit *pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
|
|
pTarget->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_CAST_SPELL:
|
|
{
|
|
// TODO: Allow gameobjects to be targets and casters
|
|
if (!source && !target)
|
|
{
|
|
sLog.outError("%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
|
|
break;
|
|
}
|
|
|
|
Unit* uSource = NULL;
|
|
Unit* uTarget = NULL;
|
|
// source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
|
|
switch (step.script->CastSpell.Flags)
|
|
{
|
|
case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
|
|
uSource = dynamic_cast<Unit*>(source);
|
|
uTarget = dynamic_cast<Unit*>(target);
|
|
break;
|
|
case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
|
|
uSource = dynamic_cast<Unit*>(source);
|
|
uTarget = uSource;
|
|
break;
|
|
case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
|
|
uSource = dynamic_cast<Unit*>(target);
|
|
uTarget = uSource;
|
|
break;
|
|
case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
|
|
uSource = dynamic_cast<Unit*>(target);
|
|
uTarget = dynamic_cast<Unit*>(source);
|
|
break;
|
|
case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
|
|
uSource = dynamic_cast<Unit*>(source);
|
|
uTarget = GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius);
|
|
break;
|
|
}
|
|
|
|
if (!uSource || !uSource->isType(TYPEMASK_UNIT))
|
|
{
|
|
sLog.outError("%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
|
|
break;
|
|
}
|
|
|
|
if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
|
|
{
|
|
sLog.outError("%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
|
|
break;
|
|
}
|
|
|
|
bool triggered = (step.script->CastSpell.Flags != 4) ?
|
|
step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED :
|
|
step.script->CastSpell.CreatureEntry < 0;
|
|
uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_PLAY_SOUND:
|
|
// Source must be WorldObject.
|
|
if (WorldObject* pSource = _GetScriptWorldObject(source, true, step.script))
|
|
{
|
|
// PlaySound.Flags bitmask: 0/1=anyone/target
|
|
Player* pTarget = NULL;
|
|
if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
|
|
{
|
|
// Target must be Player.
|
|
pTarget = _GetScriptPlayer(target, false, step.script);
|
|
if (!pTarget)
|
|
break;
|
|
}
|
|
|
|
// PlaySound.Flags bitmask: 0/2=without/with distance dependent
|
|
if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
|
|
pSource->PlayDistanceSound(step.script->PlaySound.SoundID, pTarget);
|
|
else
|
|
pSource->PlayDirectSound(step.script->PlaySound.SoundID, pTarget);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_CREATE_ITEM:
|
|
// Target or source must be Player.
|
|
if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint8 msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true))
|
|
pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true);
|
|
}
|
|
else
|
|
pReceiver->SendEquipError(msg, NULL, NULL, step.script->CreateItem.ItemEntry);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_DESPAWN_SELF:
|
|
// Target or source must be Creature.
|
|
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
|
|
cSource->ForcedDespawn(step.script->DespawnSelf.DespawnDelay);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_LOAD_PATH:
|
|
// Source must be Unit.
|
|
if (Unit* pSource = _GetScriptUnit(source, true, step.script))
|
|
{
|
|
if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
|
|
sLog.outError("%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID);
|
|
else
|
|
pSource->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
|
|
{
|
|
if (!step.script->CallScript.CreatureEntry)
|
|
{
|
|
sLog.outError("%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
|
|
break;
|
|
}
|
|
if (!step.script->CallScript.ScriptID)
|
|
{
|
|
sLog.outError("%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
|
|
break;
|
|
}
|
|
|
|
Creature* cTarget;
|
|
if (source) //using grid searcher
|
|
{
|
|
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
|
|
|
|
CellPair p(Trinity::ComputeCellPair(wSource->GetPositionX(), wSource->GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
Trinity::CreatureWithDbGUIDCheck target_check(wSource, step.script->CallScript.CreatureEntry);
|
|
Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
|
|
|
|
TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
|
|
cell.Visit(p, unit_checker, *wSource->GetMap());
|
|
}
|
|
else //check hashmap holders
|
|
{
|
|
if (CreatureData const* data = sObjectMgr.GetCreatureData(step.script->CallScript.CreatureEntry))
|
|
cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget);
|
|
}
|
|
|
|
if (!cTarget)
|
|
{
|
|
sLog.outError("%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
|
|
break;
|
|
}
|
|
|
|
//Lets choose our ScriptMap map
|
|
ScriptMapMap *datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
|
|
//if no scriptmap present...
|
|
if (!datamap)
|
|
{
|
|
sLog.outError("%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
|
|
break;
|
|
}
|
|
|
|
// Insert script into schedule but do not start it
|
|
ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, NULL);
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_KILL:
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
|
{
|
|
if (cSource->isDead())
|
|
sLog.outError("%s creature is already dead (Entry: %u, GUID: %u)",
|
|
step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow());
|
|
else
|
|
{
|
|
cSource->setDeathState(JUST_DIED);
|
|
if (step.script->Kill.RemoveCorpse == 1)
|
|
cSource->RemoveCorpse();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_ORIENTATION:
|
|
// Source must be Unit.
|
|
if (Unit *pSource = _GetScriptUnit(source, true, step.script))
|
|
{
|
|
if (step.script->Orientation.Flags& SF_ORIENTATION_FACE_TARGET)
|
|
{
|
|
// Target must be Unit.
|
|
Unit* pTarget = _GetScriptUnit(target, false, step.script);
|
|
if (!pTarget)
|
|
break;
|
|
|
|
pSource->SetInFront(pTarget);
|
|
}
|
|
else
|
|
pSource->SetOrientation(step.script->Orientation.Orientation);
|
|
|
|
pSource->SendMovementFlagUpdate();
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_EQUIP:
|
|
// Source must be Creature.
|
|
if (Creature *cSource = _GetScriptCreature(source, true, step.script))
|
|
cSource->LoadEquipment(step.script->Equip.EquipmentID);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_MODEL:
|
|
// Source must be Creature.
|
|
if (Creature *cSource = _GetScriptCreature(source, true, step.script))
|
|
cSource->SetDisplayId(step.script->Model.ModelID);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_CLOSE_GOSSIP:
|
|
// Source must be Player.
|
|
if (Player *pSource = _GetScriptPlayer(source, true, step.script))
|
|
pSource->PlayerTalkClass->CloseGossip();
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_PLAYMOVIE:
|
|
// Source must be Player.
|
|
if (Player *pSource = _GetScriptPlayer(source, true, step.script))
|
|
pSource->SendMovieStart(step.script->PlayMovie.MovieID);
|
|
break;
|
|
|
|
default:
|
|
sLog.outError("Unknown script command %s.", step.script->GetDebugInfo().c_str());
|
|
break;
|
|
}
|
|
|
|
m_scriptSchedule.erase(iter);
|
|
sWorld.DecreaseScheduledScriptCount();
|
|
|
|
iter = m_scriptSchedule.begin();
|
|
}
|
|
}
|