Files
TrinityCore/dep/libmpq
Naios e60c1f84a7 Build: Use interface targets for inheriting flags and definitions
* Remove the usage of global flags and definitions
  set through the CMAKE_CXX_FLAGS variable.
* Use cmake target compile features for setting the
  CXX standard automatically.
* Make C++14 globally available in the project
* Closes #21033
2017-12-17 20:22:33 +01:00
..
2014-07-14 22:25:05 +02:00
2015-06-13 19:16:10 +02:00
2015-06-13 19:16:10 +02:00
2015-06-13 19:16:10 +02:00

Introduction
============

'libmpq' is a library which can be easily used in own applications
to extract, create or manipulate MoPaQ mpq archives.

MPQ, or MoPaQ, is a proprietary archive format created by
Mike O'Brien, the man hailed as Blizzard's multiplayer engine
genius, back in 1996 as a general purpose archive for use with
Diablo, and named narcissistically for its creator
"Mike O'brien PaCK". The copyrights to it, however, are held by
Havas Interactive, Blizzard's parent company. The archive format
is used by many Blizzard titles like Diablo, Diablo 2, Starcraft,
Warcraft 2: BNE, a newer version in Warcraft 3 and World of
Warcraft (WoW).

Manual
======

Since version 0.4.0 the 'libmpq' package comes with a manpage for
every library function. If you use 'libmpq' first time it is a good
idea to read the `FAQ' file.

Reporting Bugs
==============

Bug reports for 'libmpq' can be send to me directly.

    * Maik Broemme <mbroemme@libmpq.org>

Enjoy!

Maik Broemme <mbroemme@libmpq.org>
http://libmpq.org/