mirror of
https://github.com/TrinityCore/TrinityCore.git
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102 lines
3.4 KiB
C++
102 lines
3.4 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "WorldSession.h"
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#include "WorldPacket.h"
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#include "AuthenticationPackets.h"
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#include "SystemPackets.h"
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void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
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{
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WorldPackets::Auth::AuthResponse response;
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response.SuccessInfo.HasValue = code == AUTH_OK;
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response.Result = code;
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response.WaitInfo.HasValue = queued;
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response.WaitInfo.value.WaitCount = queuePos;
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if (code == AUTH_OK)
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{
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response.SuccessInfo.value.AccountExpansionLevel = Expansion();
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response.SuccessInfo.value.ActiveExpansionLevel = Expansion();
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response.SuccessInfo.value.VirtualRealmAddress = realmHandle.Index;
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std::string realmName = sObjectMgr->GetRealmName(realmHandle.Index);
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// Send current home realm. Also there is no need to send it later in realm queries.
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response.SuccessInfo.value.VirtualRealms.emplace_back(realmHandle.Index, true, false, realmName, realmName);
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response.SuccessInfo.value.AvailableClasses = &sObjectMgr->GetClassExpansionRequirements();
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response.SuccessInfo.value.AvailableRaces = &sObjectMgr->GetRaceExpansionRequirements();
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}
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response.Write();
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SendPacket(&response.GetWorldPacket());
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}
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void WorldSession::SendAuthWaitQue(uint32 position)
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{
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WorldPackets::Auth::AuthResponse response;
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if (position == 0)
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{
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response.Result = AUTH_OK;
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response.SuccessInfo.HasValue = false;
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response.WaitInfo.HasValue = false;
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}
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else
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{
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response.WaitInfo.HasValue = true;
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response.SuccessInfo.HasValue = false;
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response.WaitInfo.value.WaitCount = position;
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response.Result = AUTH_WAIT_QUEUE;
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}
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response.Write();
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SendPacket(&response.GetWorldPacket());
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}
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void WorldSession::SendClientCacheVersion(uint32 version)
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{
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WorldPacket data(SMSG_CLIENTCACHE_VERSION, 4);
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data << uint32(version);
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SendPacket(&data);
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}
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void WorldSession::SendSetTimeZoneInformation()
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{
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/// @todo: replace dummy values
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WorldPackets::System::SetTimeZoneInformation packet;
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packet.ServerTimeTZ = "Europe/Paris";
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packet.GameTimeTZ = "Europe/Paris";
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packet.Write();
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SendPacket(&packet.GetWorldPacket());
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}
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void WorldSession::SendFeatureSystemStatusGlueScreen()
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{
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WorldPackets::System::FeatureSystemStatusGlueScreen features;
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features.BpayStoreAvailable = false;
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features.BpayStoreDisabledByParentalControls = false;
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features.CharUndeleteEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED);
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features.BpayStoreEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_BPAY_STORE_ENABLED);
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features.Write();
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SendPacket(&features.GetWorldPacket());
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}
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