Files
TrinityCore/src/server/worldserver/Master.cpp
Machiavelli f5d6319d4d Core/DBLayer:
- Make the mysql connectionpool shared for async and syncrhonous connections.
- Allow configurable amount of connections for the pool
- Allow configurable amount of delaythreads
Note that delaythreads now only represent in-core threads. Whenever they execute a task they will pick a free connection from the pool instead of using their previously unique assigned connection.
The purpose of this design change is better distribution of SQL requests (no bottlenecks paired with idling) among available resources.
This also prevents a ¨memory waste¨ of preparing async prepared statements on synchronous connections (that were never called) - and vice versa. Now, connections aren´t explicitly async or synchronous, they serve both purposes.

Use at own risk, might cause instabilities.
Don´t forget to update your config files and clear your cmake cache.

--HG--
branch : trunk
2010-12-04 21:50:36 +01:00

537 lines
17 KiB
C++
Executable File

/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/** \file
\ingroup Trinityd
*/
#include <ace/Sig_Handler.h>
#include "Common.h"
#include "SystemConfig.h"
#include "SignalHandler.h"
#include "World.h"
#include "WorldRunnable.h"
#include "WorldSocket.h"
#include "WorldSocketMgr.h"
#include "Configuration/Config.h"
#include "Database/DatabaseEnv.h"
#include "Database/DatabaseWorkerPool.h"
#include "CliRunnable.h"
#include "Log.h"
#include "Master.h"
#include "RASocket.h"
#include "TCSoap.h"
#include "Timer.h"
#include "Util.h"
#include "TcpSocket.h"
#include "Utility.h"
#include "Parse.h"
#include "Socket.h"
#include "SocketHandler.h"
#include "ListenSocket.h"
#include "BigNumber.h"
#ifdef _WIN32
#include "ServiceWin32.h"
extern int m_ServiceStatus;
#endif
/// Handle cored's termination signals
class CoredSignalHandler : public Trinity::SignalHandler
{
public:
virtual void HandleSignal(int SigNum)
{
switch (SigNum)
{
case SIGINT:
World::StopNow(RESTART_EXIT_CODE);
break;
case SIGTERM:
#ifdef _WIN32
case SIGBREAK:
if (m_ServiceStatus != 1)
#endif /* _WIN32 */
World::StopNow(SHUTDOWN_EXIT_CODE);
break;
}
}
};
class FreezeDetectorRunnable : public ACE_Based::Runnable
{
public:
FreezeDetectorRunnable() { _delaytime = 0; }
uint32 m_loops, m_lastchange;
uint32 w_loops, w_lastchange;
uint32 _delaytime;
void SetDelayTime(uint32 t) { _delaytime = t; }
void run(void)
{
if (!_delaytime)
return;
sLog.outString("Starting up anti-freeze thread (%u seconds max stuck time)...",_delaytime/1000);
m_loops = 0;
w_loops = 0;
m_lastchange = 0;
w_lastchange = 0;
while (!World::IsStopped())
{
ACE_Based::Thread::Sleep(1000);
uint32 curtime = getMSTime();
// normal work
if (w_loops != World::m_worldLoopCounter)
{
w_lastchange = curtime;
w_loops = World::m_worldLoopCounter;
}
// possible freeze
else if (getMSTimeDiff(w_lastchange,curtime) > _delaytime)
{
sLog.outError("World Thread hangs, kicking out server!");
*((uint32 volatile*)NULL) = 0; // bang crash
}
}
sLog.outString("Anti-freeze thread exiting without problems.");
}
};
class RARunnable : public ACE_Based::Runnable
{
public:
RARunnable () {}
void run ()
{
SocketHandler h;
// Launch the RA listener socket
ListenSocket<RASocket> RAListenSocket (h);
bool usera = sConfig.GetBoolDefault ("Ra.Enable", false);
if (usera)
{
port_t raport = sConfig.GetIntDefault ("Ra.Port", 3443);
std::string stringip = sConfig.GetStringDefault ("Ra.IP", "0.0.0.0");
ipaddr_t raip;
if (!Utility::u2ip (stringip, raip))
sLog.outError ("Trinity RA can not bind to ip %s", stringip.c_str ());
else if (RAListenSocket.Bind (raip, raport))
sLog.outError ("Trinity RA can not bind to port %d on %s", raport, stringip.c_str ());
else
{
h.Add (&RAListenSocket);
sLog.outString ("Starting Remote access listner on port %d on %s", raport, stringip.c_str ());
}
}
// Socket Selet time is in microseconds , not miliseconds!!
uint32 socketSelecttime = sWorld.getIntConfig(CONFIG_SOCKET_SELECTTIME);
// if use ra spend time waiting for io, if not use ra ,just sleep
if (usera)
{
while (!World::IsStopped())
h.Select (0, socketSelecttime);
}
else
{
while (!World::IsStopped())
ACE_Based::Thread::Sleep(static_cast<unsigned long> (socketSelecttime / 1000));
}
}
};
Master::Master()
{
}
Master::~Master()
{
}
/// Main function
int Master::Run()
{
BigNumber seed1;
seed1.SetRand(16 * 8);
sLog.outString( "%s (core-daemon)", _FULLVERSION );
sLog.outString( "<Ctrl-C> to stop.\n" );
sLog.outString( " ______ __");
sLog.outString( "/\\__ _\\ __ __/\\ \\__");
sLog.outString( "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\ ,_\\ __ __");
sLog.outString( " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\");
sLog.outString( " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\");
sLog.outString( " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\");
sLog.outString( " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\");
sLog.outString( " C O R E /\\___/");
sLog.outString( "http://TrinityCore.org \\/__/\n");
#ifdef USE_SFMT_FOR_RNG
sLog.outString( "\n");
sLog.outString( "SFMT has been enabled as the random number generator, if worldserver");
sLog.outString( "freezes or crashes randomly, first, try disabling SFMT in CMAKE configuration");
sLog.outString( "\n");
#endif //USE_SFMT_FOR_RNG
/// worldd PID file creation
std::string pidfile = sConfig.GetStringDefault("PidFile", "");
if(!pidfile.empty())
{
uint32 pid = CreatePIDFile(pidfile);
if( !pid )
{
sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() );
return 1;
}
sLog.outString( "Daemon PID: %u\n", pid );
}
///- Start the databases
if (!_StartDB())
return 1;
///- Initialize the World
sWorld.SetInitialWorldSettings();
// Initialise the signal handlers
CoredSignalHandler SignalINT, SignalTERM;
#ifdef _WIN32
CoredSignalHandler SignalBREAK;
#endif /* _WIN32 */
// Register realmd's signal handlers
ACE_Sig_Handler Handler;
Handler.register_handler(SIGINT, &SignalINT);
Handler.register_handler(SIGTERM, &SignalTERM);
#ifdef _WIN32
Handler.register_handler(SIGBREAK, &SignalBREAK);
#endif /* _WIN32 */
///- Launch WorldRunnable thread
ACE_Based::Thread world_thread(new WorldRunnable);
world_thread.setPriority(ACE_Based::Highest);
// set server online
LoginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
ACE_Based::Thread* cliThread = NULL;
#ifdef _WIN32
if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
if (sConfig.GetBoolDefault("Console.Enable", true))
#endif
{
///- Launch CliRunnable thread
cliThread = new ACE_Based::Thread(new CliRunnable);
}
ACE_Based::Thread rar_thread(new RARunnable);
///- Handle affinity for multiple processors and process priority on Windows
#ifdef _WIN32
{
HANDLE hProcess = GetCurrentProcess();
uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
if(Aff > 0)
{
ULONG_PTR appAff;
ULONG_PTR sysAff;
if(GetProcessAffinityMask(hProcess,&appAff,&sysAff))
{
ULONG_PTR curAff = Aff & appAff; // remove non accessible processors
if(!curAff )
{
sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for Trinityd. Accessible processors bitmask (hex): %x",Aff,appAff);
}
else
{
if(SetProcessAffinityMask(hProcess,curAff))
sLog.outString("Using processors (bitmask, hex): %x", curAff);
else
sLog.outError("Can't set used processors (hex): %x",curAff);
}
}
sLog.outString("");
}
bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);
// if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/)
if(Prio)
{
if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
sLog.outString("TrinityCore process priority class set to HIGH");
else
sLog.outError("Can't set Trinityd process priority class.");
sLog.outString("");
}
}
#endif
//Start soap serving thread
ACE_Based::Thread* soap_thread = NULL;
if(sConfig.GetBoolDefault("SOAP.Enabled", false))
{
TCSoapRunnable *runnable = new TCSoapRunnable();
runnable->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878));
soap_thread = new ACE_Based::Thread(runnable);
}
uint32 realCurrTime, realPrevTime;
realCurrTime = realPrevTime = getMSTime();
///- Start up freeze catcher thread
if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
{
FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freeze_delay*1000);
ACE_Based::Thread freeze_thread(fdr);
freeze_thread.setPriority(ACE_Based::Highest);
}
///- Launch the world listener socket
port_t wsport = sWorld.getIntConfig(CONFIG_PORT_WORLD);
std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");
if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
{
sLog.outError ("Failed to start network");
World::StopNow(ERROR_EXIT_CODE);
// go down and shutdown the server
}
sWorldSocketMgr->Wait ();
if(soap_thread)
{
soap_thread->wait();
soap_thread->destroy();
delete soap_thread;
}
// set server offline
LoginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);
// when the main thread closes the singletons get unloaded
// since worldrunnable uses them, it will crash if unloaded after master
world_thread.wait();
rar_thread.wait ();
///- Clean database before leaving
clearOnlineAccounts();
///- Wait for delay threads to end
CharacterDatabase.Close();
WorldDatabase.Close();
LoginDatabase.Close();
sLog.outString( "Halting process..." );
if (cliThread)
{
#ifdef _WIN32
// this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
//_exit(1);
// send keyboard input to safely unblock the CLI thread
INPUT_RECORD b[5];
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
b[0].EventType = KEY_EVENT;
b[0].Event.KeyEvent.bKeyDown = TRUE;
b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
b[0].Event.KeyEvent.wRepeatCount = 1;
b[1].EventType = KEY_EVENT;
b[1].Event.KeyEvent.bKeyDown = FALSE;
b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
b[1].Event.KeyEvent.wRepeatCount = 1;
b[2].EventType = KEY_EVENT;
b[2].Event.KeyEvent.bKeyDown = TRUE;
b[2].Event.KeyEvent.dwControlKeyState = 0;
b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
b[2].Event.KeyEvent.wRepeatCount = 1;
b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;
b[3].EventType = KEY_EVENT;
b[3].Event.KeyEvent.bKeyDown = FALSE;
b[3].Event.KeyEvent.dwControlKeyState = 0;
b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
b[3].Event.KeyEvent.wRepeatCount = 1;
DWORD numb;
WriteConsoleInput(hStdIn, b, 4, &numb);
cliThread->wait();
#else
cliThread->destroy();
#endif
delete cliThread;
}
// for some unknown reason, unloading scripts here and not in worldrunnable
// fixes a memory leak related to detaching threads from the module
//UnloadScriptingModule();
// Exit the process with specified return value
return World::GetExitCode();
}
/// Initialize connection to the databases
bool Master::_StartDB()
{
sLog.SetLogDB(false);
std::string dbstring;
uint8 async_threads, connections;
dbstring = sConfig.GetStringDefault("WorldDatabaseInfo", "");
if (dbstring.empty())
{
sLog.outError("World database not specified in configuration file");
return false;
}
async_threads = sConfig.GetIntDefault("WorldDatabase.WorkerThreads", 1);
if (async_threads < 1 || async_threads > 32)
{
sLog.outError("World database: invalid number of worker threads specified. "
"Please pick a value between 1 and 32.");
return false;
}
connections = sConfig.GetIntDefault("WorldDatabase.Connections", 2);
///- Initialise the world database
if (!WorldDatabase.Open(dbstring, async_threads, connections))
{
sLog.outError("Cannot connect to world database %s", dbstring.c_str());
return false;
}
///- Get character database info from configuration file
dbstring = sConfig.GetStringDefault("CharacterDatabaseInfo", "");
if (dbstring.empty())
{
sLog.outError("Character database not specified in configuration file");
return false;
}
async_threads = sConfig.GetIntDefault("CharacterDatabase.WorkerThreads", 1);
if (async_threads < 1 || async_threads > 32)
{
sLog.outError("Character database: invalid number of worker threads specified. "
"Please pick a value between 1 and 32.");
return false;
}
connections = sConfig.GetIntDefault("CharacterDatabase.Connections", 2);
///- Initialise the Character database
if (!CharacterDatabase.Open(dbstring, async_threads, connections))
{
sLog.outError("Cannot connect to Character database %s", dbstring.c_str());
return false;
}
///- Get login database info from configuration file
dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
if (dbstring.empty())
{
sLog.outError("Login database not specified in configuration file");
return false;
}
async_threads = sConfig.GetIntDefault("LoginDatabase.WorkerThreads", 1);
if (async_threads < 1 || async_threads > 32)
{
sLog.outError("Login database: invalid number of worker threads specified. "
"Please pick a value between 1 and 32.");
return false;
}
connections = sConfig.GetIntDefault("LoginDatabase.Connections", 2);
///- Initialise the login database
if (!LoginDatabase.Open(dbstring, async_threads, connections))
{
sLog.outError("Cannot connect to login database %s", dbstring.c_str());
return false;
}
///- Get the realm Id from the configuration file
realmID = sConfig.GetIntDefault("RealmID", 0);
if (!realmID)
{
sLog.outError("Realm ID not defined in configuration file");
return false;
}
sLog.outString("Realm running as realm ID %d", realmID);
///- Initialize the DB logging system
sLog.SetLogDBLater(sConfig.GetBoolDefault("EnableLogDB", false)); // set var to enable DB logging once startup finished.
sLog.SetLogDB(false);
sLog.SetRealmID(realmID);
///- Clean the database before starting
clearOnlineAccounts();
///- Insert version info into DB
WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _REVISION);
sWorld.LoadDBVersion();
sLog.outString("Using World DB: %s", sWorld.GetDBVersion());
sLog.outString("Using creature EventAI: %s", sWorld.GetCreatureEventAIVersion());
return true;
}
/// Clear 'online' status for all accounts with characters in this realm
void Master::clearOnlineAccounts()
{
// Cleanup online status for characters hosted at current realm
/// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
LoginDatabase.PExecute(
"UPDATE account SET online = 0 WHERE online > 0 "
"AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);
CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0");
// Battleground instance ids reset at server restart
CharacterDatabase.Execute("UPDATE character_battleground_data SET instance_id = 0");
}