Files
TrinityCore/src/server/game/Handlers/TradeHandler.cpp
Spp 55ce180f28 Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged.
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'

Explanation of use with Sample config:

Appender.Console.Type=1       (1 = Console)
Appender.Console.Level=2      (2 = Debug)

Appender.Server.Type=2        (2 = File)
Appender.Server.Level=3       (3 = Info)
Appender.Server.File=Server.log

Appender.SQL.Type=2           (2 = File)
Appender.SQL.Level=1          (1 = Trace)
Appender.SQL.File=sql.log

Appenders=Console Server      (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)

Logger.root.Type=0            (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5           (5 = Error)
Logger.root.Appenders=Console

Logger.SQL.Type=26            (26 = SQL)
Logger.SQL.Level=3            (2 = Debug)
Logger.SQL.Appenders=Console Server SQL

Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName

* At loading Appender SQL will be ignored, as it's not present on "Appenders"

* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged

* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged

* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
  - Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
    - Appender Console has lower Log Level: Msg is logged to Console
    - Appender Server has higher Log Level: Msg is not logged to file
    - Appender SQL has lower Log Level: Msg is logged to file sql.log

* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender

* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
    - Appender Console has lower LogLevel: Msg is logged to Console
2012-08-03 14:20:18 +02:00

728 lines
26 KiB
C++
Executable File

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectAccessor.h"
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
#include "Item.h"
#include "Spell.h"
#include "SocialMgr.h"
#include "Language.h"
#include "AccountMgr.h"
void WorldSession::SendTradeStatus(TradeStatus status)
{
WorldPacket data;
switch (status)
{
case TRADE_STATUS_BEGIN_TRADE:
data.Initialize(SMSG_TRADE_STATUS, 4+8);
data << uint32(status);
data << uint64(0);
break;
case TRADE_STATUS_OPEN_WINDOW:
data.Initialize(SMSG_TRADE_STATUS, 4+4);
data << uint32(status);
data << uint32(0); // added in 2.4.0
break;
case TRADE_STATUS_CLOSE_WINDOW:
data.Initialize(SMSG_TRADE_STATUS, 4+4+1+4);
data << uint32(status);
data << uint32(0);
data << uint8(0);
data << uint32(0);
break;
case TRADE_STATUS_ONLY_CONJURED:
case TRADE_STATUS_NOT_ELIGIBLE:
data.Initialize(SMSG_TRADE_STATUS, 4+1);
data << uint32(status);
data << uint8(0);
break;
default:
data.Initialize(SMSG_TRADE_STATUS, 4);
data << uint32(status);
break;
}
SendPacket(&data);
}
void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Ignore Trade %u", _player->GetGUIDLow());
// recvPacket.print_storage();
}
void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Busy Trade %u", _player->GetGUIDLow());
// recvPacket.print_storage();
}
void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
{
TradeData* view_trade = trader_data ? _player->GetTradeData()->GetTraderData() : _player->GetTradeData();
WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1+4+4+4+4+4+7*(1+4+4+4+4+8+4+4+4+4+8+4+4+4+4+4+4));
data << uint8(trader_data); // 1 means traders data, 0 means own
data << uint32(0); // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
data << uint32(view_trade->GetMoney()); // trader gold
data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
{
data << uint8(i); // trade slot number, if not specified, then end of packet
if (Item* item = view_trade->GetItem(TradeSlots(i)))
{
data << uint32(item->GetTemplate()->ItemId); // entry
data << uint32(item->GetTemplate()->DisplayInfoID);// display id
data << uint32(item->GetCount()); // stack count
// wrapped: hide stats but show giftcreator name
data << uint32(item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED) ? 1 : 0);
data << uint64(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR));
// perm. enchantment and gems
data << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
data << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot)));
// creator
data << uint64(item->GetUInt64Value(ITEM_FIELD_CREATOR));
data << uint32(item->GetSpellCharges()); // charges
data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
data << uint32(item->GetItemRandomPropertyId());// random properties id
data << uint32(item->GetTemplate()->LockID); // lock id
// max durability
data << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
// durability
data << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY));
}
else
{
for (uint8 j = 0; j < 18; ++j)
data << uint32(0);
}
}
SendPacket(&data);
}
//==============================================================
// transfer the items to the players
void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
Player* trader = _player->GetTrader();
if (!trader)
return;
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
ItemPosCountVec traderDst;
ItemPosCountVec playerDst;
bool traderCanTrade = (myItems[i] == NULL || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
bool playerCanTrade = (hisItems[i] == NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
if (traderCanTrade && playerCanTrade)
{
// Ok, if trade item exists and can be stored
// If we trade in both directions we had to check, if the trade will work before we actually do it
// A roll back is not possible after we stored it
if (myItems[i])
{
// logging
sLog->outDebug(LOG_FILTER_NETWORKIO, "partner storing: %u", myItems[i]->GetGUIDLow());
if (!AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
_player->GetName(), _player->GetSession()->GetAccountId(),
myItems[i]->GetTemplate()->Name1.c_str(), myItems[i]->GetEntry(), myItems[i]->GetCount(),
trader->GetName(), trader->GetSession()->GetAccountId());
}
// adjust time (depends on /played)
if (myItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE))
myItems[i]->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, trader->GetTotalPlayedTime()-(_player->GetTotalPlayedTime()-myItems[i]->GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME)));
// store
trader->MoveItemToInventory(traderDst, myItems[i], true, true);
}
if (hisItems[i])
{
// logging
sLog->outDebug(LOG_FILTER_NETWORKIO, "player storing: %u", hisItems[i]->GetGUIDLow());
if (!AccountMgr::IsPlayerAccount(trader->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
trader->GetName(), trader->GetSession()->GetAccountId(),
hisItems[i]->GetTemplate()->Name1.c_str(), hisItems[i]->GetEntry(), hisItems[i]->GetCount(),
_player->GetName(), _player->GetSession()->GetAccountId());
}
// adjust time (depends on /played)
if (hisItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE))
hisItems[i]->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, _player->GetTotalPlayedTime()-(trader->GetTotalPlayedTime()-hisItems[i]->GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME)));
// store
_player->MoveItemToInventory(playerDst, hisItems[i], true, true);
}
}
else
{
// in case of fatal error log error message
// return the already removed items to the original owner
if (myItems[i])
{
if (!traderCanTrade)
sLog->outError(LOG_FILTER_NETWORKIO, "trader can't store item: %u", myItems[i]->GetGUIDLow());
if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
_player->MoveItemToInventory(playerDst, myItems[i], true, true);
else
sLog->outError(LOG_FILTER_NETWORKIO, "player can't take item back: %u", myItems[i]->GetGUIDLow());
}
// return the already removed items to the original owner
if (hisItems[i])
{
if (!playerCanTrade)
sLog->outError(LOG_FILTER_NETWORKIO, "player can't store item: %u", hisItems[i]->GetGUIDLow());
if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
else
sLog->outError(LOG_FILTER_NETWORKIO, "trader can't take item back: %u", hisItems[i]->GetGUIDLow());
}
}
}
}
//==============================================================
static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *myItems, Item* *hisItems)
{
myTrade->SetInAcceptProcess(true);
hisTrade->SetInAcceptProcess(true);
// store items in local list and set 'in-trade' flag
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
if (Item* item = myTrade->GetItem(TradeSlots(i)))
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "player trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
//Can return NULL
myItems[i] = item;
myItems[i]->SetInTrade();
}
if (Item* item = hisTrade->GetItem(TradeSlots(i)))
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "partner trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
hisItems[i] = item;
hisItems[i]->SetInTrade();
}
}
}
static void clearAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade)
{
myTrade->SetInAcceptProcess(false);
hisTrade->SetInAcceptProcess(false);
}
static void clearAcceptTradeMode(Item* *myItems, Item* *hisItems)
{
// clear 'in-trade' flag
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
if (myItems[i])
myItems[i]->SetInTrade(false);
if (hisItems[i])
hisItems[i]->SetInTrade(false);
}
}
void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
TradeData* my_trade = _player->m_trade;
if (!my_trade)
return;
Player* trader = my_trade->GetTrader();
TradeData* his_trade = trader->m_trade;
if (!his_trade)
return;
Item* myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
bool myCanCompleteTrade = true, hisCanCompleteTrade = true;
// set before checks for propertly undo at problems (it already set in to client)
my_trade->SetAccepted(true);
// not accept case incorrect money amount
if (!_player->HasEnoughMoney(my_trade->GetMoney()))
{
SendNotification(LANG_NOT_ENOUGH_GOLD);
my_trade->SetAccepted(false, true);
return;
}
// not accept case incorrect money amount
if (!trader->HasEnoughMoney(his_trade->GetMoney()))
{
trader->GetSession()->SendNotification(LANG_NOT_ENOUGH_GOLD);
his_trade->SetAccepted(false, true);
return;
}
// not accept if some items now can't be trade (cheating)
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
if (Item* item = my_trade->GetItem(TradeSlots(i)))
{
if (!item->CanBeTraded(false, true))
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
if (item->IsBindedNotWith(trader))
{
SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE);
SendTradeStatus(TRADE_STATUS_CLOSE_WINDOW/*TRADE_STATUS_TRADE_CANCELED*/);
return;
}
}
if (Item* item = his_trade->GetItem(TradeSlots(i)))
{
if (!item->CanBeTraded(false, true))
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
//if (item->IsBindedNotWith(_player)) // dont mark as invalid when his item isnt good (not exploitable because if item is invalid trade will fail anyway later on the same check)
//{
// SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE);
// his_trade->SetAccepted(false, true);
// return;
//}
}
}
if (his_trade->IsAccepted())
{
setAcceptTradeMode(my_trade, his_trade, myItems, hisItems);
Spell* my_spell = NULL;
SpellCastTargets my_targets;
Spell* his_spell = NULL;
SpellCastTargets his_targets;
// not accept if spell can't be casted now (cheating)
if (uint32 my_spell_id = my_trade->GetSpell())
{
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(my_spell_id);
Item* castItem = my_trade->GetSpellCastItem();
if (!spellEntry || !his_trade->GetItem(TRADE_SLOT_NONTRADED) ||
(my_trade->HasSpellCastItem() && !castItem))
{
clearAcceptTradeMode(my_trade, his_trade);
clearAcceptTradeMode(myItems, hisItems);
my_trade->SetSpell(0);
return;
}
my_spell = new Spell(_player, spellEntry, TRIGGERED_FULL_MASK);
my_spell->m_CastItem = castItem;
my_targets.SetTradeItemTarget(_player);
my_spell->m_targets = my_targets;
SpellCastResult res = my_spell->CheckCast(true);
if (res != SPELL_CAST_OK)
{
my_spell->SendCastResult(res);
clearAcceptTradeMode(my_trade, his_trade);
clearAcceptTradeMode(myItems, hisItems);
delete my_spell;
my_trade->SetSpell(0);
return;
}
}
// not accept if spell can't be casted now (cheating)
if (uint32 his_spell_id = his_trade->GetSpell())
{
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(his_spell_id);
Item* castItem = his_trade->GetSpellCastItem();
if (!spellEntry || !my_trade->GetItem(TRADE_SLOT_NONTRADED) || (his_trade->HasSpellCastItem() && !castItem))
{
delete my_spell;
his_trade->SetSpell(0);
clearAcceptTradeMode(my_trade, his_trade);
clearAcceptTradeMode(myItems, hisItems);
return;
}
his_spell = new Spell(trader, spellEntry, TRIGGERED_FULL_MASK);
his_spell->m_CastItem = castItem;
his_targets.SetTradeItemTarget(trader);
his_spell->m_targets = his_targets;
SpellCastResult res = his_spell->CheckCast(true);
if (res != SPELL_CAST_OK)
{
his_spell->SendCastResult(res);
clearAcceptTradeMode(my_trade, his_trade);
clearAcceptTradeMode(myItems, hisItems);
delete my_spell;
delete his_spell;
his_trade->SetSpell(0);
return;
}
}
// inform partner client
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
// test if item will fit in each inventory
hisCanCompleteTrade = (trader->CanStoreItems(myItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
myCanCompleteTrade = (_player->CanStoreItems(hisItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
clearAcceptTradeMode(myItems, hisItems);
// in case of missing space report error
if (!myCanCompleteTrade)
{
clearAcceptTradeMode(my_trade, his_trade);
SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
trader->GetSession()->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
my_trade->SetAccepted(false);
his_trade->SetAccepted(false);
return;
}
else if (!hisCanCompleteTrade)
{
clearAcceptTradeMode(my_trade, his_trade);
SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
trader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
my_trade->SetAccepted(false);
his_trade->SetAccepted(false);
return;
}
// execute trade: 1. remove
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
if (myItems[i])
{
myItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
_player->MoveItemFromInventory(myItems[i]->GetBagSlot(), myItems[i]->GetSlot(), true);
}
if (hisItems[i])
{
hisItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, trader->GetGUID());
trader->MoveItemFromInventory(hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot(), true);
}
}
// execute trade: 2. store
moveItems(myItems, hisItems);
// logging money
if (sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
if (!AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) && my_trade->GetMoney() > 0)
{
sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
_player->GetName(), _player->GetSession()->GetAccountId(),
my_trade->GetMoney(),
trader->GetName(), trader->GetSession()->GetAccountId());
}
if (!AccountMgr::IsPlayerAccount(trader->GetSession()->GetSecurity()) && his_trade->GetMoney() > 0)
{
sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
trader->GetName(), trader->GetSession()->GetAccountId(),
his_trade->GetMoney(),
_player->GetName(), _player->GetSession()->GetAccountId());
}
}
// update money
_player->ModifyMoney(-int32(my_trade->GetMoney()));
_player->ModifyMoney(his_trade->GetMoney());
trader->ModifyMoney(-int32(his_trade->GetMoney()));
trader->ModifyMoney(my_trade->GetMoney());
if (my_spell)
my_spell->prepare(&my_targets);
if (his_spell)
his_spell->prepare(&his_targets);
// cleanup
clearAcceptTradeMode(my_trade, his_trade);
delete _player->m_trade;
_player->m_trade = NULL;
delete trader->m_trade;
trader->m_trade = NULL;
// desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
_player->SaveInventoryAndGoldToDB(trans);
trader->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
}
else
{
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
}
}
void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
TradeData* my_trade = _player->GetTradeData();
if (!my_trade)
return;
my_trade->SetAccepted(false, true);
}
void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
{
TradeData* my_trade = _player->m_trade;
if (!my_trade)
return;
my_trade->GetTrader()->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
}
void WorldSession::SendCancelTrade()
{
if (PlayerRecentlyLoggedOut() || PlayerLogout())
return;
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
}
void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
{
// sended also after LOGOUT COMPLETE
if (_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
_player->TradeCancel(true);
}
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
{
uint64 ID;
recvPacket >> ID;
if (GetPlayer()->m_trade)
return;
if (!GetPlayer()->isAlive())
{
SendTradeStatus(TRADE_STATUS_YOU_DEAD);
return;
}
if (GetPlayer()->HasUnitState(UNIT_STATE_STUNNED))
{
SendTradeStatus(TRADE_STATUS_YOU_STUNNED);
return;
}
if (isLogingOut())
{
SendTradeStatus(TRADE_STATUS_YOU_LOGOUT);
return;
}
if (GetPlayer()->isInFlight())
{
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
return;
}
if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_TRADE_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ));
return;
}
Player* pOther = ObjectAccessor::FindPlayer(ID);
if (!pOther)
{
SendTradeStatus(TRADE_STATUS_NO_TARGET);
return;
}
if (pOther == GetPlayer() || pOther->m_trade)
{
SendTradeStatus(TRADE_STATUS_BUSY);
return;
}
if (!pOther->isAlive())
{
SendTradeStatus(TRADE_STATUS_TARGET_DEAD);
return;
}
if (pOther->isInFlight())
{
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
return;
}
if (pOther->HasUnitState(UNIT_STATE_STUNNED))
{
SendTradeStatus(TRADE_STATUS_TARGET_STUNNED);
return;
}
if (pOther->GetSession()->isLogingOut())
{
SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT);
return;
}
if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
{
SendTradeStatus(TRADE_STATUS_IGNORE_YOU);
return;
}
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam())
{
SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
return;
}
if (!pOther->IsWithinDistInMap(_player, 10.0f, false))
{
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
return;
}
if (pOther->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_TRADE_OTHER_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ));
return;
}
// OK start trade
_player->m_trade = new TradeData(_player, pOther);
pOther->m_trade = new TradeData(pOther, _player);
WorldPacket data(SMSG_TRADE_STATUS, 12);
data << uint32(TRADE_STATUS_BEGIN_TRADE);
data << uint64(_player->GetGUID());
pOther->GetSession()->SendPacket(&data);
}
void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
{
uint32 gold;
recvPacket >> gold;
TradeData* my_trade = _player->GetTradeData();
if (!my_trade)
return;
// gold can be incorrect, but this is checked at trade finished.
my_trade->SetMoney(gold);
}
void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
{
// send update
uint8 tradeSlot;
uint8 bag;
uint8 slot;
recvPacket >> tradeSlot;
recvPacket >> bag;
recvPacket >> slot;
TradeData* my_trade = _player->GetTradeData();
if (!my_trade)
return;
// invalid slot number
if (tradeSlot >= TRADE_SLOT_COUNT)
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
// check cheating, can't fail with correct client operations
Item* item = _player->GetItemByPos(bag, slot);
if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded(false, true)))
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
uint64 iGUID = item->GetGUID();
// prevent place single item into many trade slots using cheating and client bugs
if (my_trade->HasItem(iGUID))
{
// cheating attempt
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
my_trade->SetItem(TradeSlots(tradeSlot), item);
}
void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
{
uint8 tradeSlot;
recvPacket >> tradeSlot;
TradeData* my_trade = _player->m_trade;
if (!my_trade)
return;
// invalid slot number
if (tradeSlot >= TRADE_SLOT_COUNT)
return;
my_trade->SetItem(TradeSlots(tradeSlot), NULL);
}