mirror of
https://github.com/TrinityCore/TrinityCore.git
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175 lines
5.4 KiB
C++
175 lines
5.4 KiB
C++
/*
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* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BankPackets.h"
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#include "Item.h"
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#include "DB2Stores.h"
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#include "Log.h"
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#include "NPCPackets.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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void WorldSession::HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet)
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{
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TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot);
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if (!CanUseBank())
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{
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TC_LOG_ERROR("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
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return;
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}
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Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
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if (!item)
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return;
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, item, NULL);
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return;
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}
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if (dest.size() == 1 && dest[0].pos == item->GetPos())
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{
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_player->SendEquipError(EQUIP_ERR_CANT_SWAP, item, NULL);
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return;
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}
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_player->RemoveItem(packet.Bag, packet.Slot, true);
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_player->ItemRemovedQuestCheck(item->GetEntry(), item->GetCount());
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_player->BankItem(dest, item, true);
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}
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void WorldSession::HandleBankerActivateOpcode(WorldPackets::NPC::Hello& packet)
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{
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_BANKER);
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if (!unit)
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{
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TC_LOG_ERROR("network", "WORLD: HandleBankerActivateOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str());
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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// set currentBankerGUID for other bank action
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SendShowBank(packet.Unit);
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}
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void WorldSession::HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet)
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{
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TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot);
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if (!CanUseBank())
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{
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TC_LOG_ERROR("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
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return;
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}
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Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
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if (!item)
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return;
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if (_player->IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
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{
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, item, NULL);
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return;
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}
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_player->RemoveItem(packet.Bag, packet.Slot, true);
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if (Item const* storedItem = _player->StoreItem(dest, item, true))
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_player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
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}
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else // moving from inventory to bank
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{
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, item, NULL);
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return;
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}
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_player->RemoveItem(packet.Bag, packet.Slot, true);
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_player->BankItem(dest, item, true);
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}
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}
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void WorldSession::HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& packet)
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{
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WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4);
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if (!CanUseBank(packet.Guid))
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{
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data << uint32(ERR_BANKSLOT_NOTBANKER);
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SendPacket(&data);
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TC_LOG_ERROR("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", packet.Guid.ToString().c_str());
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return;
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}
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uint32 slot = _player->GetBankBagSlotCount();
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// next slot
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++slot;
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TC_LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = %u", slot);
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BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
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if (!slotEntry)
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{
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data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY);
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SendPacket(&data);
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return;
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}
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uint32 price = slotEntry->Cost;
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if (!_player->HasEnoughMoney(uint64(price)))
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{
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data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
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SendPacket(&data);
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return;
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}
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_player->SetBankBagSlotCount(slot);
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_player->ModifyMoney(-int64(price));
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data << uint32(ERR_BANKSLOT_OK);
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SendPacket(&data);
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_player->UpdateCriteria(CRITERIA_TYPE_BUY_BANK_SLOT);
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}
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void WorldSession::SendShowBank(ObjectGuid guid)
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{
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m_currentBankerGUID = guid;
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WorldPackets::NPC::ShowBank packet;
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packet.Guid = guid;
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SendPacket(packet.Write());
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}
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