Files
TrinityCore/src
ariel- 5681dc3a64 Core/BattlegroundMgr: Update Battlegrounds each second instead of every tick (just like Battlefield).
There are some battleground scripts (like SOTA) performing object access every update, this should help throttle the cpu usage.

(cherry picked from commit 9cdbf903e2)

# Conflicts:
#	src/server/game/Battlegrounds/BattlegroundMgr.cpp
#	src/server/game/Battlegrounds/BattlegroundMgr.h
2017-02-12 15:34:34 +01:00
..
2017-01-17 23:54:40 +01:00
2017-01-01 16:23:13 +01:00
2017-01-01 16:23:13 +01:00