mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
9686 lines
384 KiB
C++
9686 lines
384 KiB
C++
/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ObjectMgr.h"
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#include "AccountMgr.h"
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#include "AchievementMgr.h"
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#include "ArenaTeam.h"
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#include "ArenaTeamMgr.h"
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#include "BattlegroundMgr.h"
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#include "Chat.h"
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
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#include "DisableMgr.h"
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#include "GameTables.h"
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#include "GossipDef.h"
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#include "GroupMgr.h"
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#include "GuildMgr.h"
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#include "InstanceSaveMgr.h"
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#include "Language.h"
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#include "LFGMgr.h"
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#include "Log.h"
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#include "MapManager.h"
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#include "Object.h"
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#include "PoolMgr.h"
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#include "SpellAuras.h"
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#include "SpellMgr.h"
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#include "SpellScript.h"
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#include "Util.h"
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#include "Vehicle.h"
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#include "World.h"
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#include "VMapFactory.h"
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ScriptMapMap sSpellScripts;
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ScriptMapMap sEventScripts;
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ScriptMapMap sWaypointScripts;
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std::string GetScriptsTableNameByType(ScriptsType type)
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{
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std::string res = "";
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switch (type)
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{
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case SCRIPTS_SPELL: res = "spell_scripts"; break;
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case SCRIPTS_EVENT: res = "event_scripts"; break;
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case SCRIPTS_WAYPOINT: res = "waypoint_scripts"; break;
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default: break;
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}
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return res;
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}
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ScriptMapMap* GetScriptsMapByType(ScriptsType type)
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{
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ScriptMapMap* res = nullptr;
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switch (type)
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{
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case SCRIPTS_SPELL: res = &sSpellScripts; break;
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case SCRIPTS_EVENT: res = &sEventScripts; break;
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case SCRIPTS_WAYPOINT: res = &sWaypointScripts; break;
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default: break;
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}
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return res;
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}
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std::string GetScriptCommandName(ScriptCommands command)
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{
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std::string res = "";
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switch (command)
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{
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case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break;
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case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break;
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case SCRIPT_COMMAND_FIELD_SET: res = "SCRIPT_COMMAND_FIELD_SET"; break;
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case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break;
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case SCRIPT_COMMAND_FLAG_SET: res = "SCRIPT_COMMAND_FLAG_SET"; break;
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case SCRIPT_COMMAND_FLAG_REMOVE: res = "SCRIPT_COMMAND_FLAG_REMOVE"; break;
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case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break;
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case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break;
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case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break;
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case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break;
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case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break;
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case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break;
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case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break;
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case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break;
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case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break;
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case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break;
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case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break;
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case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break;
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case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break;
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case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break;
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case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break;
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case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break;
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// TrinityCore only
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case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break;
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case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break;
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case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break;
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case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break;
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case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break;
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case SCRIPT_COMMAND_MOVEMENT: res = "SCRIPT_COMMAND_MOVEMENT"; break;
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case SCRIPT_COMMAND_PLAY_ANIMKIT: res = "SCRIPT_COMMAND_PLAY_ANIMKIT"; break;
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default:
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{
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char sz[32];
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sprintf(sz, "Unknown command: %d", command);
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res = sz;
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break;
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}
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}
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return res;
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}
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std::string ScriptInfo::GetDebugInfo() const
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{
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char sz[256];
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sprintf(sz, "%s ('%s' script id: %u)", GetScriptCommandName(command).c_str(), GetScriptsTableNameByType(type).c_str(), id);
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return std::string(sz);
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}
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bool normalizePlayerName(std::string& name)
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{
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if (name.empty())
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return false;
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wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1];
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size_t wstr_len = MAX_INTERNAL_PLAYER_NAME;
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if (!Utf8toWStr(name, &wstr_buf[0], wstr_len))
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return false;
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wstr_buf[0] = wcharToUpper(wstr_buf[0]);
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for (size_t i = 1; i < wstr_len; ++i)
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wstr_buf[i] = wcharToLower(wstr_buf[i]);
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if (!WStrToUtf8(wstr_buf, wstr_len, name))
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return false;
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return true;
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}
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// Extracts player and realm names delimited by -
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ExtendedPlayerName ExtractExtendedPlayerName(std::string const& name)
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{
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size_t pos = name.find('-');
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if (pos != std::string::npos)
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return ExtendedPlayerName(name.substr(0, pos), name.substr(pos + 1));
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else
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return ExtendedPlayerName(name, "");
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}
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LanguageDesc lang_description[LANGUAGES_COUNT] =
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{
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{ LANG_ADDON, 0, 0 },
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{ LANG_UNIVERSAL, 0, 0 },
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{ LANG_ORCISH, 669, SKILL_LANG_ORCISH },
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{ LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
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{ LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
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{ LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
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{ LANG_COMMON, 668, SKILL_LANG_COMMON },
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{ LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
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{ LANG_TITAN, 816, SKILL_LANG_TITAN },
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{ LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
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{ LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
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{ LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
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{ LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
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{ LANG_TROLL, 7341, SKILL_LANG_TROLL },
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{ LANG_GUTTERSPEAK, 17737, SKILL_LANG_FORSAKEN },
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{ LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
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{ LANG_ZOMBIE, 0, 0 },
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{ LANG_GNOMISH_BINARY, 0, 0 },
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{ LANG_GOBLIN_BINARY, 0, 0 },
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{ LANG_WORGEN, 69270, SKILL_LANG_GILNEAN },
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{ LANG_GOBLIN, 69269, SKILL_LANG_GOBLIN },
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{ LANG_PANDAREN_NEUTRAL, 108127, SKILL_LANG_PANDAREN_NEUTRAL },
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{ LANG_PANDAREN_ALLIANCE, 108130, SKILL_LANG_PANDAREN_ALLIANCE },
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{ LANG_PANDAREN_HORDE, 108131, SKILL_LANG_PANDAREN_HORDE }
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};
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LanguageDesc const* GetLanguageDescByID(uint32 lang)
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{
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for (uint8 i = 0; i < LANGUAGES_COUNT; ++i)
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{
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if (uint32(lang_description[i].lang_id) == lang)
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return &lang_description[i];
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}
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return nullptr;
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}
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bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const
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{
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Player const* playerClicker = clicker->ToPlayer();
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if (!playerClicker)
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return true;
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Unit const* summoner = nullptr;
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// Check summoners for party
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if (clickee->IsSummon())
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summoner = clickee->ToTempSummon()->GetSummoner();
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if (!summoner)
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summoner = clickee;
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// This only applies to players
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switch (userType)
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{
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case SPELL_CLICK_USER_FRIEND:
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if (!playerClicker->IsFriendlyTo(summoner))
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return false;
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break;
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case SPELL_CLICK_USER_RAID:
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if (!playerClicker->IsInRaidWith(summoner))
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return false;
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break;
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case SPELL_CLICK_USER_PARTY:
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if (!playerClicker->IsInPartyWith(summoner))
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return false;
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break;
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default:
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break;
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}
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return true;
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}
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ObjectMgr::ObjectMgr():
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_auctionId(1),
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_equipmentSetGuid(1),
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_itemTextId(1),
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_mailId(1),
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_hiPetNumber(1),
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_voidItemId(1),
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_creatureSpawnId(1),
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_gameObjectSpawnId(1),
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DBCLocaleIndex(LOCALE_enUS)
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{
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for (uint8 i = 0; i < MAX_CLASSES; ++i)
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for (uint8 j = 0; j < MAX_RACES; ++j)
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_playerInfo[j][i] = nullptr;
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}
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ObjectMgr* ObjectMgr::instance()
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{
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static ObjectMgr instance;
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return &instance;
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}
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ObjectMgr::~ObjectMgr()
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{
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for (QuestMap::iterator i = _questTemplates.begin(); i != _questTemplates.end(); ++i)
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delete i->second;
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for (PetLevelInfoContainer::iterator i = _petInfoStore.begin(); i != _petInfoStore.end(); ++i)
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delete[] i->second;
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for (int race = 0; race < MAX_RACES; ++race)
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{
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for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
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{
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if (_playerInfo[race][class_])
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delete[] _playerInfo[race][class_]->levelInfo;
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delete _playerInfo[race][class_];
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}
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}
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for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
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itr->second.Clear();
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_cacheTrainerSpellStore.clear();
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for (DungeonEncounterContainer::iterator itr =_dungeonEncounterStore.begin(); itr != _dungeonEncounterStore.end(); ++itr)
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for (DungeonEncounterList::iterator encounterItr = itr->second.begin(); encounterItr != itr->second.end(); ++encounterItr)
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delete *encounterItr;
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for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr)
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delete itr->second;
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for (QuestGreetingContainer::iterator itr = _questGreetingStore.begin(); itr != _questGreetingStore.end(); ++itr)
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for (std::unordered_map<uint32, QuestGreeting const*>::iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
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delete itr2->second;
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}
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void ObjectMgr::AddLocaleString(std::string const& value, LocaleConstant localeConstant, StringVector& data)
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{
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if (!value.empty())
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{
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if (data.size() <= size_t(localeConstant))
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data.resize(localeConstant + 1);
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data[localeConstant] = value;
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}
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}
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void ObjectMgr::LoadCreatureLocales()
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{
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uint32 oldMSTime = getMSTime();
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_creatureLocaleStore.clear(); // need for reload case
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// 0 1 2 3 4 5
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QueryResult result = WorldDatabase.Query("SELECT entry, locale, Name, NameAlt, Title, TitleAlt FROM creature_template_locale");
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if (!result)
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return;
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do
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{
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Field* fields = result->Fetch();
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uint32 id = fields[0].GetUInt32();
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std::string localeName = fields[1].GetString();
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std::string name = fields[2].GetString();
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std::string nameAlt = fields[3].GetString();
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std::string title = fields[4].GetString();
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std::string titleAlt = fields[5].GetString();
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CreatureLocale& data = _creatureLocaleStore[id];
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LocaleConstant locale = GetLocaleByName(localeName);
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if (locale == LOCALE_enUS)
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continue;
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AddLocaleString(name, locale, data.Name);
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AddLocaleString(nameAlt, locale, data.NameAlt);
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AddLocaleString(title, locale, data.Title);
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AddLocaleString(titleAlt, locale, data.TitleAlt);
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded %u creature locale strings in %u ms", uint32(_creatureLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadGossipMenuItemsLocales()
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{
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uint32 oldMSTime = getMSTime();
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_gossipMenuItemsLocaleStore.clear(); // need for reload case
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QueryResult result = WorldDatabase.Query("SELECT menu_id, id, "
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"option_text_loc1, box_text_loc1, option_text_loc2, box_text_loc2, "
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"option_text_loc3, box_text_loc3, option_text_loc4, box_text_loc4, "
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"option_text_loc5, box_text_loc5, option_text_loc6, box_text_loc6, "
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"option_text_loc7, box_text_loc7, option_text_loc8, box_text_loc8 "
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"FROM locales_gossip_menu_option");
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if (!result)
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return;
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do
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{
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Field* fields = result->Fetch();
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uint16 menuId = fields[0].GetUInt16();
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uint16 id = fields[1].GetUInt16();
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GossipMenuItemsLocale& data = _gossipMenuItemsLocaleStore[MAKE_PAIR32(menuId, id)];
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for (uint8 i = OLD_TOTAL_LOCALES - 1; i > 0; --i)
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{
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LocaleConstant locale = (LocaleConstant) i;
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AddLocaleString(fields[2 + 2 * (i - 1)].GetString(), locale, data.OptionText);
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AddLocaleString(fields[2 + 2 * (i - 1) + 1].GetString(), locale, data.BoxText);
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}
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}
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while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded %u gossip_menu_option locale strings in %u ms", uint32(_gossipMenuItemsLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadPointOfInterestLocales()
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{
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uint32 oldMSTime = getMSTime();
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_pointOfInterestLocaleStore.clear(); // need for reload case
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// 0 1 2
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QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM points_of_interest_locale");
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if (!result)
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return;
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do
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{
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Field* fields = result->Fetch();
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uint32 id = fields[0].GetUInt32();
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std::string localeName = fields[1].GetString();
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std::string name = fields[2].GetString();
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PointOfInterestLocale& data = _pointOfInterestLocaleStore[id];
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LocaleConstant locale = GetLocaleByName(localeName);
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if (locale == LOCALE_enUS)
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continue;
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AddLocaleString(name, locale, data.Name);
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded %u points_of_interest locale strings in %u ms", uint32(_pointOfInterestLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadCreatureTemplates()
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{
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3 4 5 6 7 8
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QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, "
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// 9 10 11 12 13 14 15 16 17 18 19
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"modelid4, name, femaleName, subname, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, "
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// 20 21 22 23 24 25 26 27 28 29 30
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"faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, "
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// 31 32 33 34 35 36 37 38 39
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"unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_class, trainer_race, type, "
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// 40 41 42 43 44 45 46 47 48 49 50
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"type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, "
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// 51 52 53 54 55 56 57 58 59 60 61 62 63
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"spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, "
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// 64 65 66 67 68 69 70 71 72
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"InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, "
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// 73 74 75 76 77 78
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"RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template");
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if (!result)
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{
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TC_LOG_INFO("server.loading", ">> Loaded 0 creature template definitions. DB table `creature_template` is empty.");
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|
return;
|
|
}
|
|
|
|
_creatureTemplateStore.rehash(result->GetRowCount());
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
LoadCreatureTemplate(fields);
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
// Checking needs to be done after loading because of the difficulty self referencing
|
|
for (CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.begin(); itr != _creatureTemplateStore.end(); ++itr)
|
|
CheckCreatureTemplate(&itr->second);
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureTemplate(Field* fields)
|
|
{
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
|
|
|
|
creatureTemplate.Entry = entry;
|
|
|
|
for (uint32 i = 0; i < MAX_CREATURE_DIFFICULTIES; ++i)
|
|
creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
|
|
|
|
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
|
|
creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
|
|
|
|
creatureTemplate.Modelid1 = fields[6].GetUInt32();
|
|
creatureTemplate.Modelid2 = fields[7].GetUInt32();
|
|
creatureTemplate.Modelid3 = fields[8].GetUInt32();
|
|
creatureTemplate.Modelid4 = fields[9].GetUInt32();
|
|
creatureTemplate.Name = fields[10].GetString();
|
|
creatureTemplate.FemaleName = fields[11].GetString();
|
|
creatureTemplate.SubName = fields[12].GetString();
|
|
creatureTemplate.IconName = fields[13].GetString();
|
|
creatureTemplate.GossipMenuId = fields[14].GetUInt32();
|
|
creatureTemplate.minlevel = fields[15].GetInt16();
|
|
creatureTemplate.maxlevel = fields[16].GetInt16();
|
|
creatureTemplate.HealthScalingExpansion = fields[17].GetInt32();
|
|
creatureTemplate.RequiredExpansion = fields[18].GetUInt32();
|
|
creatureTemplate.VignetteID = fields[19].GetUInt32();
|
|
creatureTemplate.faction = fields[20].GetUInt16();
|
|
creatureTemplate.npcflag = fields[21].GetUInt64();
|
|
creatureTemplate.speed_walk = fields[22].GetFloat();
|
|
creatureTemplate.speed_run = fields[23].GetFloat();
|
|
creatureTemplate.scale = fields[24].GetFloat();
|
|
creatureTemplate.rank = uint32(fields[25].GetUInt8());
|
|
creatureTemplate.dmgschool = uint32(fields[26].GetInt8());
|
|
creatureTemplate.BaseAttackTime = fields[27].GetUInt32();
|
|
creatureTemplate.RangeAttackTime = fields[28].GetUInt32();
|
|
creatureTemplate.BaseVariance = fields[29].GetFloat();
|
|
creatureTemplate.RangeVariance = fields[30].GetFloat();
|
|
creatureTemplate.unit_class = uint32(fields[31].GetUInt8());
|
|
creatureTemplate.unit_flags = fields[32].GetUInt32();
|
|
creatureTemplate.unit_flags2 = fields[33].GetUInt32();
|
|
creatureTemplate.dynamicflags = fields[34].GetUInt32();
|
|
creatureTemplate.family = CreatureFamily(fields[35].GetUInt8());
|
|
creatureTemplate.trainer_type = uint32(fields[36].GetUInt8());
|
|
creatureTemplate.trainer_class = uint32(fields[37].GetUInt8());
|
|
creatureTemplate.trainer_race = uint32(fields[38].GetUInt8());
|
|
creatureTemplate.type = uint32(fields[39].GetUInt8());
|
|
creatureTemplate.type_flags = fields[40].GetUInt32();
|
|
creatureTemplate.type_flags2 = fields[41].GetUInt32();
|
|
creatureTemplate.lootid = fields[42].GetUInt32();
|
|
creatureTemplate.pickpocketLootId = fields[43].GetUInt32();
|
|
creatureTemplate.SkinLootId = fields[44].GetUInt32();
|
|
|
|
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
creatureTemplate.resistance[i] = fields[45 + i - 1].GetInt16();
|
|
|
|
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
|
|
creatureTemplate.spells[i] = fields[51 + i].GetUInt32();
|
|
|
|
creatureTemplate.VehicleId = fields[59].GetUInt32();
|
|
creatureTemplate.mingold = fields[60].GetUInt32();
|
|
creatureTemplate.maxgold = fields[61].GetUInt32();
|
|
creatureTemplate.AIName = fields[62].GetString();
|
|
creatureTemplate.MovementType = uint32(fields[63].GetUInt8());
|
|
creatureTemplate.InhabitType = uint32(fields[64].GetUInt8());
|
|
creatureTemplate.HoverHeight = fields[65].GetFloat();
|
|
creatureTemplate.ModHealth = fields[66].GetFloat();
|
|
creatureTemplate.ModHealthExtra = fields[67].GetFloat();
|
|
creatureTemplate.ModMana = fields[68].GetFloat();
|
|
creatureTemplate.ModManaExtra = fields[69].GetFloat();
|
|
creatureTemplate.ModArmor = fields[70].GetFloat();
|
|
creatureTemplate.ModDamage = fields[71].GetFloat();
|
|
creatureTemplate.ModExperience = fields[72].GetFloat();
|
|
creatureTemplate.RacialLeader = fields[73].GetBool();
|
|
creatureTemplate.movementId = fields[74].GetUInt32();
|
|
creatureTemplate.RegenHealth = fields[75].GetBool();
|
|
creatureTemplate.MechanicImmuneMask = fields[76].GetUInt32();
|
|
creatureTemplate.flags_extra = fields[77].GetUInt32();
|
|
creatureTemplate.ScriptID = GetScriptId(fields[78].GetString());
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureTemplateAddons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, aiAnimKit, movementAnimKit, meleeAnimKit, auras FROM creature_template_addon");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(entry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_template_addon`", entry);
|
|
continue;
|
|
}
|
|
|
|
CreatureAddon& creatureAddon = _creatureTemplateAddonStore[entry];
|
|
|
|
creatureAddon.path_id = fields[1].GetUInt32();
|
|
creatureAddon.mount = fields[2].GetUInt32();
|
|
creatureAddon.bytes1 = fields[3].GetUInt32();
|
|
creatureAddon.bytes2 = fields[4].GetUInt32();
|
|
creatureAddon.emote = fields[5].GetUInt32();
|
|
creatureAddon.aiAnimKit = fields[6].GetUInt16();
|
|
creatureAddon.movementAnimKit = fields[7].GetUInt16();
|
|
creatureAddon.meleeAnimKit = fields[8].GetUInt16();
|
|
|
|
Tokenizer tokens(fields[9].GetString(), ' ');
|
|
uint8 i = 0;
|
|
creatureAddon.auras.resize(tokens.size());
|
|
for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
|
|
{
|
|
uint32 spellId = uint32(atoul(*itr));
|
|
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!AdditionalSpellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong spell %u defined in `auras` field in `creature_template_addon`.", entry, spellId);
|
|
continue;
|
|
}
|
|
|
|
if (AdditionalSpellInfo->HasAura(DIFFICULTY_NONE, SPELL_AURA_CONTROL_VEHICLE))
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has SPELL_AURA_CONTROL_VEHICLE aura %u defined in `auras` field in `creature_template_addon`.", entry, spellId);
|
|
|
|
if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellId) != creatureAddon.auras.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has duplicate aura (spell %u) in `auras` field in `creature_template_addon`.", entry, spellId);
|
|
continue;
|
|
}
|
|
|
|
creatureAddon.auras[i++] = spellId;
|
|
}
|
|
|
|
if (creatureAddon.mount)
|
|
{
|
|
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid displayInfoId (%u) for mount defined in `creature_template_addon`", entry, creatureAddon.mount);
|
|
creatureAddon.mount = 0;
|
|
}
|
|
}
|
|
|
|
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid emote (%u) defined in `creature_template_addon`.", entry, creatureAddon.emote);
|
|
creatureAddon.emote = 0;
|
|
}
|
|
|
|
if (creatureAddon.aiAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.aiAnimKit))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid aiAnimKit (%u) defined in `creature_template_addon`.", entry, creatureAddon.aiAnimKit);
|
|
creatureAddon.aiAnimKit = 0;
|
|
}
|
|
|
|
if (creatureAddon.movementAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.movementAnimKit))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid movementAnimKit (%u) defined in `creature_template_addon`.", entry, creatureAddon.movementAnimKit);
|
|
creatureAddon.movementAnimKit = 0;
|
|
}
|
|
|
|
if (creatureAddon.meleeAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.meleeAnimKit))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid meleeAnimKit (%u) defined in `creature_template_addon`.", entry, creatureAddon.meleeAnimKit);
|
|
creatureAddon.meleeAnimKit = 0;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
|
|
{
|
|
if (!cInfo)
|
|
return;
|
|
|
|
bool ok = true; // bool to allow continue outside this loop
|
|
for (uint32 diff = 0; diff < MAX_CREATURE_DIFFICULTIES && ok; ++diff)
|
|
{
|
|
if (!cInfo->DifficultyEntry[diff])
|
|
continue;
|
|
ok = false; // will be set to true at the end of this loop again
|
|
|
|
CreatureTemplate const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
|
|
if (!difficultyInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u does not exist.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
bool ok2 = true;
|
|
for (uint32 diff2 = 0; diff2 < MAX_CREATURE_DIFFICULTIES && ok2; ++diff2)
|
|
{
|
|
ok2 = false;
|
|
if (_difficultyEntries[diff2].find(cInfo->Entry) != _difficultyEntries[diff2].end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) is listed as `difficulty_entry_%u` of another creature, but itself lists %u in `difficulty_entry_%u`.",
|
|
cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1);
|
|
continue;
|
|
}
|
|
|
|
if (_difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _difficultyEntries[diff2].end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) already listed as `difficulty_entry_%u` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
|
|
continue;
|
|
}
|
|
|
|
if (_hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _hasDifficultyEntries[diff2].end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u has itself a value in `difficulty_entry_%u`.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
|
|
continue;
|
|
}
|
|
ok2 = true;
|
|
}
|
|
|
|
if (!ok2)
|
|
continue;
|
|
|
|
if (cInfo->HealthScalingExpansion > difficultyInfo->HealthScalingExpansion)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (ID: %u, Expansion: %u) has different `HealthScalingExpansion` in difficulty %u mode (ID: %u, Expansion: %u).",
|
|
cInfo->Entry, cInfo->HealthScalingExpansion, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->HealthScalingExpansion);
|
|
}
|
|
|
|
if (cInfo->minlevel > difficultyInfo->minlevel)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, minlevel: %u) has lower `minlevel` in difficulty %u mode (Entry: %u, minlevel: %u).",
|
|
cInfo->Entry, cInfo->minlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->minlevel);
|
|
}
|
|
|
|
if (cInfo->maxlevel > difficultyInfo->maxlevel)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, maxlevel: %u) has lower `maxlevel` in difficulty %u mode (Entry: %u, maxlevel: %u).",
|
|
cInfo->Entry, cInfo->maxlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->maxlevel);
|
|
}
|
|
|
|
if (cInfo->faction != difficultyInfo->faction)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction: %u) has different `faction` in difficulty %u mode (Entry: %u, faction: %u).",
|
|
cInfo->Entry, cInfo->faction, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction`=%u WHERE `entry`=%u;",
|
|
cInfo->faction, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (cInfo->unit_class != difficultyInfo->unit_class)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, class: %u) has different `unit_class` in difficulty %u mode (Entry: %u, class: %u).",
|
|
cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_class`=%u WHERE `entry`=%u;",
|
|
cInfo->unit_class, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
uint32 differenceMask = cInfo->npcflag ^ difficultyInfo->npcflag;
|
|
if (cInfo->npcflag != difficultyInfo->npcflag)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `npcflag`: " UI64FMTD ") has different `npcflag` in difficulty %u mode (Entry: %u, `npcflag`: " UI64FMTD ").",
|
|
cInfo->Entry, cInfo->npcflag, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->npcflag);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `npcflag`=`npcflag`^%u WHERE `entry`=%u;",
|
|
differenceMask, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (cInfo->dmgschool != difficultyInfo->dmgschool)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `dmgschool`: %u) has different `dmgschool` in difficulty %u mode (Entry: %u, `dmgschool`: %u).",
|
|
cInfo->Entry, cInfo->dmgschool, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->dmgschool);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `dmgschool`=%u WHERE `entry`=%u;",
|
|
cInfo->dmgschool, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
differenceMask = cInfo->unit_flags2 ^ difficultyInfo->unit_flags2;
|
|
if (cInfo->unit_flags2 != difficultyInfo->unit_flags2)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `unit_flags2`: %u) has different `unit_flags2` in difficulty %u mode (Entry: %u, `unit_flags2`: %u).",
|
|
cInfo->Entry, cInfo->unit_flags2, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_flags2);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_flags2`=`unit_flags2`^%u WHERE `entry`=%u;",
|
|
differenceMask, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (cInfo->family != difficultyInfo->family)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, family: %u) has different `family` in difficulty %u mode (Entry: %u, family: %u).",
|
|
cInfo->Entry, cInfo->family, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->family);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `family`=%u WHERE `entry`=%u;",
|
|
cInfo->family, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (cInfo->trainer_class != difficultyInfo->trainer_class)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, trainer_class: %u) has different `trainer_class` in difficulty %u mode (Entry: %u, trainer_class: %u).",
|
|
cInfo->Entry, cInfo->trainer_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->trainer_class);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `trainer_class`=%u WHERE `entry`=%u;",
|
|
cInfo->trainer_class, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (cInfo->trainer_race != difficultyInfo->trainer_race)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, trainer_race: %u) has different `trainer_race` in difficulty %u mode (Entry: %u, trainer_race: %u).",
|
|
cInfo->Entry, cInfo->trainer_race, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->trainer_race);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `trainer_race`=%u WHERE `entry`=%u;",
|
|
cInfo->trainer_race, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (cInfo->trainer_type != difficultyInfo->trainer_type)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, trainer_type: %u) has different `trainer_type` in difficulty %u mode (Entry: %u, trainer_type: %u).",
|
|
cInfo->Entry, cInfo->trainer_type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->trainer_type);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `trainer_type`=%u WHERE `entry`=%u;",
|
|
cInfo->trainer_type, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (cInfo->type != difficultyInfo->type)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, type: %u) has different `type` in difficulty %u mode (Entry: %u, type: %u).",
|
|
cInfo->Entry, cInfo->type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->type);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `type`=%u WHERE `entry`=%u;",
|
|
cInfo->type, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (!cInfo->VehicleId && difficultyInfo->VehicleId)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Non-vehicle Creature (Entry: %u, VehicleId: %u) has `VehicleId` set in difficulty %u mode (Entry: %u, VehicleId: %u).",
|
|
cInfo->Entry, cInfo->VehicleId, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->VehicleId);
|
|
}
|
|
|
|
if (cInfo->RegenHealth != difficultyInfo->RegenHealth)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, RegenHealth: %u) has different `RegenHealth` in difficulty %u mode (Entry: %u, RegenHealth: %u).",
|
|
cInfo->Entry, cInfo->RegenHealth, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->RegenHealth);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `RegenHealth`=%u WHERE `entry`=%u;",
|
|
cInfo->RegenHealth, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
differenceMask = cInfo->MechanicImmuneMask & (~difficultyInfo->MechanicImmuneMask);
|
|
if (differenceMask)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, mechanic_immune_mask: %u) has weaker immunities in difficulty %u mode (Entry: %u, mechanic_immune_mask: %u).",
|
|
cInfo->Entry, cInfo->MechanicImmuneMask, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->MechanicImmuneMask);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `mechanic_immune_mask`=`mechanic_immune_mask`|%u WHERE `entry`=%u;",
|
|
differenceMask, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
differenceMask = (cInfo->flags_extra ^ difficultyInfo->flags_extra) & (~CREATURE_FLAG_EXTRA_INSTANCE_BIND);
|
|
if (differenceMask)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, flags_extra: %u) has different `flags_extra` in difficulty %u mode (Entry: %u, flags_extra: %u).",
|
|
cInfo->Entry, cInfo->flags_extra, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->flags_extra);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `flags_extra`=`flags_extra`^%u WHERE `entry`=%u;",
|
|
differenceMask, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (!difficultyInfo->AIName.empty())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists difficulty %u mode entry %u with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (difficultyInfo->ScriptID)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists difficulty %u mode entry %u with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
_hasDifficultyEntries[diff].insert(cInfo->Entry);
|
|
_difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
|
|
ok = true;
|
|
}
|
|
|
|
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction);
|
|
if (!factionTemplate)
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing faction template (%u).", cInfo->Entry, cInfo->faction);
|
|
|
|
// used later for scale
|
|
CreatureDisplayInfoEntry const* displayScaleEntry = nullptr;
|
|
|
|
if (cInfo->Modelid1)
|
|
{
|
|
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1);
|
|
if (!displayEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid1 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid1);
|
|
const_cast<CreatureTemplate*>(cInfo)->Modelid1 = 0;
|
|
}
|
|
else if (!displayScaleEntry)
|
|
displayScaleEntry = displayEntry;
|
|
|
|
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid1);
|
|
if (!modelInfo)
|
|
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid1` = %u listed by creature (Entry: %u).", cInfo->Modelid1, cInfo->Entry);
|
|
}
|
|
|
|
if (cInfo->Modelid2)
|
|
{
|
|
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2);
|
|
if (!displayEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid2 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid2);
|
|
const_cast<CreatureTemplate*>(cInfo)->Modelid2 = 0;
|
|
}
|
|
else if (!displayScaleEntry)
|
|
displayScaleEntry = displayEntry;
|
|
|
|
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid2);
|
|
if (!modelInfo)
|
|
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid2` = %u listed by creature (Entry: %u).", cInfo->Modelid2, cInfo->Entry);
|
|
}
|
|
|
|
if (cInfo->Modelid3)
|
|
{
|
|
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3);
|
|
if (!displayEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid3 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid3);
|
|
const_cast<CreatureTemplate*>(cInfo)->Modelid3 = 0;
|
|
}
|
|
else if (!displayScaleEntry)
|
|
displayScaleEntry = displayEntry;
|
|
|
|
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid3);
|
|
if (!modelInfo)
|
|
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid3` = %u listed by creature (Entry: %u).", cInfo->Modelid3, cInfo->Entry);
|
|
}
|
|
|
|
if (cInfo->Modelid4)
|
|
{
|
|
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4);
|
|
if (!displayEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid4 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid4);
|
|
const_cast<CreatureTemplate*>(cInfo)->Modelid4 = 0;
|
|
}
|
|
else if (!displayScaleEntry)
|
|
displayScaleEntry = displayEntry;
|
|
|
|
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid4);
|
|
if (!modelInfo)
|
|
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid4` = %u listed by creature (Entry: %u).", cInfo->Modelid4, cInfo->Entry);
|
|
}
|
|
|
|
if (!displayScaleEntry)
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry);
|
|
|
|
for (uint8 k = 0; k < MAX_KILL_CREDIT; ++k)
|
|
{
|
|
if (cInfo->KillCredit[k])
|
|
{
|
|
if (!GetCreatureTemplate(cInfo->KillCredit[k]))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing creature entry %u in `KillCredit%d`.", cInfo->Entry, cInfo->KillCredit[k], k + 1);
|
|
const_cast<CreatureTemplate*>(cInfo)->KillCredit[k] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid unit_class (%u) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
|
|
const_cast<CreatureTemplate*>(cInfo)->unit_class = UNIT_CLASS_WARRIOR;
|
|
}
|
|
|
|
if (cInfo->dmgschool >= MAX_SPELL_SCHOOL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool);
|
|
const_cast<CreatureTemplate*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
|
|
}
|
|
|
|
if (cInfo->BaseAttackTime == 0)
|
|
const_cast<CreatureTemplate*>(cInfo)->BaseAttackTime = BASE_ATTACK_TIME;
|
|
|
|
if (cInfo->RangeAttackTime == 0)
|
|
const_cast<CreatureTemplate*>(cInfo)->RangeAttackTime = BASE_ATTACK_TIME;
|
|
|
|
if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong trainer type %u.", cInfo->Entry, cInfo->trainer_type);
|
|
|
|
if (cInfo->speed_walk == 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in speed_walk, set to 1.", cInfo->Entry, cInfo->speed_walk);
|
|
const_cast<CreatureTemplate*>(cInfo)->speed_walk = 1.0f;
|
|
}
|
|
|
|
if (cInfo->speed_run == 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in speed_run, set to 1.14286.", cInfo->Entry, cInfo->speed_run);
|
|
const_cast<CreatureTemplate*>(cInfo)->speed_run = 1.14286f;
|
|
}
|
|
|
|
if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid creature type (%u) in `type`.", cInfo->Entry, cInfo->type);
|
|
const_cast<CreatureTemplate*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
|
|
}
|
|
|
|
// must exist or used hidden but used in data horse case
|
|
if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid creature family (%u) in `family`.", cInfo->Entry, cInfo->family);
|
|
const_cast<CreatureTemplate*>(cInfo)->family = CREATURE_FAMILY_NONE;
|
|
}
|
|
|
|
if (cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly.", cInfo->Entry, cInfo->InhabitType);
|
|
const_cast<CreatureTemplate*>(cInfo)->InhabitType = INHABIT_ANYWHERE;
|
|
}
|
|
|
|
if (cInfo->HoverHeight < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in `HoverHeight`", cInfo->Entry, cInfo->HoverHeight);
|
|
const_cast<CreatureTemplate*>(cInfo)->HoverHeight = 1.0f;
|
|
}
|
|
|
|
if (cInfo->VehicleId)
|
|
{
|
|
VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId);
|
|
if (!vehId)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has a non-existing VehicleId (%u). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId);
|
|
const_cast<CreatureTemplate*>(cInfo)->VehicleId = 0;
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < MAX_CREATURE_SPELLS; ++j)
|
|
{
|
|
if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j]))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing Spell%d (%u), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]);
|
|
const_cast<CreatureTemplate*>(cInfo)->spells[j] = 0;
|
|
}
|
|
}
|
|
|
|
if (cInfo->MovementType >= MAX_DB_MOTION_TYPE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong movement generator type (%u), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType);
|
|
const_cast<CreatureTemplate*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
|
|
}
|
|
|
|
/// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
|
|
if (cInfo->scale <= 0.0f)
|
|
{
|
|
if (displayScaleEntry)
|
|
const_cast<CreatureTemplate*>(cInfo)->scale = displayScaleEntry->CreatureModelScale;
|
|
else
|
|
const_cast<CreatureTemplate*>(cInfo)->scale = 1.0f;
|
|
}
|
|
|
|
if (cInfo->HealthScalingExpansion < EXPANSION_LEVEL_CURRENT || cInfo->HealthScalingExpansion > (MAX_EXPANSIONS - 1))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (ID: %u) with invalid `HealthScalingExpansion` %i. Ignored and set to 0.", cInfo->Entry, cInfo->HealthScalingExpansion);
|
|
const_cast<CreatureTemplate*>(cInfo)->HealthScalingExpansion = 0;
|
|
}
|
|
|
|
if (cInfo->RequiredExpansion > (MAX_EXPANSIONS - 1))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: %u) with `RequiredExpansion` %u. Ignored and set to 0.", cInfo->Entry, cInfo->RequiredExpansion);
|
|
const_cast<CreatureTemplate*>(cInfo)->RequiredExpansion = 0;
|
|
}
|
|
|
|
if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: %u) with disallowed `flags_extra` %u, removing incorrect flag.", cInfo->Entry, badFlags);
|
|
const_cast<CreatureTemplate*>(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
|
|
}
|
|
|
|
// -1, as expansion, is used in CreatureDifficulty.db2 for
|
|
// auto-updating the levels of creatures having their expansion
|
|
// set to that value to the current expansion's max leveling level
|
|
if (cInfo->HealthScalingExpansion == EXPANSION_LEVEL_CURRENT)
|
|
{
|
|
const_cast<CreatureTemplate*>(cInfo)->minlevel = (MAX_LEVEL + cInfo->minlevel);
|
|
const_cast<CreatureTemplate*>(cInfo)->maxlevel = (MAX_LEVEL + cInfo->maxlevel);
|
|
const_cast<CreatureTemplate*>(cInfo)->HealthScalingExpansion = CURRENT_EXPANSION;
|
|
}
|
|
|
|
if (cInfo->minlevel < 1 || cInfo->minlevel > STRONG_MAX_LEVEL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (ID: %u): MinLevel %i is not within [1, 255], value has been set to 1.", cInfo->Entry, cInfo->minlevel);
|
|
const_cast<CreatureTemplate*>(cInfo)->minlevel = 1;
|
|
}
|
|
|
|
if (cInfo->maxlevel < 1 || cInfo->maxlevel > STRONG_MAX_LEVEL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (ID: %u): MaxLevel %i is not within [1, 255], value has been set to 1.", cInfo->Entry, cInfo->maxlevel);
|
|
const_cast<CreatureTemplate*>(cInfo)->maxlevel = 1;
|
|
}
|
|
|
|
const_cast<CreatureTemplate*>(cInfo)->ModDamage *= Creature::_GetDamageMod(cInfo->rank);
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureAddons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, aiAnimKit, movementAnimKit, meleeAnimKit, auras FROM creature_addon");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guid = fields[0].GetUInt64();
|
|
|
|
CreatureData const* creData = GetCreatureData(guid);
|
|
if (!creData)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") does not exist but has a record in `creature_addon`", guid);
|
|
continue;
|
|
}
|
|
|
|
CreatureAddon& creatureAddon = _creatureAddonStore[guid];
|
|
|
|
creatureAddon.path_id = fields[1].GetUInt32();
|
|
if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.path_id)
|
|
{
|
|
const_cast<CreatureData*>(creData)->movementType = IDLE_MOTION_TYPE;
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID " UI64FMTD ") has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid);
|
|
}
|
|
|
|
creatureAddon.mount = fields[2].GetUInt32();
|
|
creatureAddon.bytes1 = fields[3].GetUInt32();
|
|
creatureAddon.bytes2 = fields[4].GetUInt32();
|
|
creatureAddon.emote = fields[5].GetUInt32();
|
|
creatureAddon.aiAnimKit = fields[6].GetUInt16();
|
|
creatureAddon.movementAnimKit = fields[7].GetUInt16();
|
|
creatureAddon.meleeAnimKit = fields[8].GetUInt16();
|
|
|
|
Tokenizer tokens(fields[9].GetString(), ' ');
|
|
uint8 i = 0;
|
|
creatureAddon.auras.resize(tokens.size());
|
|
for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
|
|
{
|
|
uint32 spellId = uint32(atoul(*itr));
|
|
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!AdditionalSpellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has wrong spell %u defined in `auras` field in `creature_addon`.", guid, spellId);
|
|
continue;
|
|
}
|
|
|
|
if (AdditionalSpellInfo->HasAura(DIFFICULTY_NONE, SPELL_AURA_CONTROL_VEHICLE))
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has SPELL_AURA_CONTROL_VEHICLE aura %u defined in `auras` field in `creature_addon`.", guid, spellId);
|
|
|
|
if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellId) != creatureAddon.auras.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has duplicate aura (spell %u) in `auras` field in `creature_addon`.", guid, spellId);
|
|
continue;
|
|
}
|
|
|
|
creatureAddon.auras[i++] = spellId;
|
|
}
|
|
|
|
if (creatureAddon.mount)
|
|
{
|
|
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid displayInfoId (%u) for mount defined in `creature_addon`", guid, creatureAddon.mount);
|
|
creatureAddon.mount = 0;
|
|
}
|
|
}
|
|
|
|
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid emote (%u) defined in `creature_addon`.", guid, creatureAddon.emote);
|
|
creatureAddon.emote = 0;
|
|
}
|
|
|
|
if (creatureAddon.aiAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.aiAnimKit))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid aiAnimKit (%u) defined in `creature_addon`.", guid, creatureAddon.aiAnimKit);
|
|
creatureAddon.aiAnimKit = 0;
|
|
}
|
|
|
|
if (creatureAddon.movementAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.movementAnimKit))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid movementAnimKit (%u) defined in `creature_addon`.", guid, creatureAddon.movementAnimKit);
|
|
creatureAddon.movementAnimKit = 0;
|
|
}
|
|
|
|
if (creatureAddon.meleeAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.meleeAnimKit))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid meleeAnimKit (%u) defined in `creature_addon`.", guid, creatureAddon.meleeAnimKit);
|
|
creatureAddon.meleeAnimKit = 0;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectAddons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT guid, parent_rotation0, parent_rotation1, parent_rotation2, parent_rotation3, invisibilityType, invisibilityValue FROM gameobject_addon");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject addon definitions. DB table `gameobject_addon` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guid = fields[0].GetUInt64();
|
|
|
|
GameObjectData const* goData = GetGOData(guid);
|
|
if (!goData)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") does not exist but has a record in `gameobject_addon`", guid);
|
|
continue;
|
|
}
|
|
|
|
GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid];
|
|
gameObjectAddon.ParentRotation = G3D::Quat(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat());
|
|
gameObjectAddon.invisibilityType = InvisibilityType(fields[5].GetUInt8());
|
|
gameObjectAddon.InvisibilityValue = fields[6].GetUInt32();
|
|
|
|
if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has invalid InvisibilityType in `gameobject_addon`, disabled invisibility", guid);
|
|
gameObjectAddon.invisibilityType = INVISIBILITY_GENERAL;
|
|
gameObjectAddon.InvisibilityValue = 0;
|
|
}
|
|
|
|
if (gameObjectAddon.invisibilityType && !gameObjectAddon.InvisibilityValue)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has InvisibilityType set but has no InvisibilityValue in `gameobject_addon`, set to 1", guid);
|
|
gameObjectAddon.InvisibilityValue = 1;
|
|
}
|
|
|
|
if (!gameObjectAddon.ParentRotation.isUnit())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has invalid parent rotation in `gameobject_addon`, set to default", guid);
|
|
gameObjectAddon.ParentRotation = G3D::Quat();
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u gameobject addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid) const
|
|
{
|
|
GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid);
|
|
if (itr != _gameObjectAddonStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid) const
|
|
{
|
|
CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
|
|
if (itr != _creatureAddonStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) const
|
|
{
|
|
CreatureTemplateAddonContainer::const_iterator itr = _creatureTemplateAddonStore.find(entry);
|
|
if (itr != _creatureTemplateAddonStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry, int8& id) const
|
|
{
|
|
EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry);
|
|
if (itr == _equipmentInfoStore.end())
|
|
return nullptr;
|
|
|
|
if (itr->second.empty())
|
|
return nullptr;
|
|
|
|
if (id == -1) // select a random element
|
|
{
|
|
EquipmentInfoContainerInternal::const_iterator ritr = itr->second.begin();
|
|
std::advance(ritr, urand(0u, itr->second.size() - 1));
|
|
id = std::distance(itr->second.begin(), ritr) + 1;
|
|
return &ritr->second;
|
|
}
|
|
else
|
|
{
|
|
EquipmentInfoContainerInternal::const_iterator itr2 = itr->second.find(id);
|
|
if (itr2 != itr->second.end())
|
|
return &itr2->second;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadEquipmentTemplates()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT CreatureID, ID, ItemID1, AppearanceModID1, ItemVisual1, "
|
|
// 5 6 7
|
|
"ItemID2, AppearanceModID2, ItemVisual2, "
|
|
// 8 9 10
|
|
"ItemID3, AppearanceModID3, ItemVisual3 "
|
|
"FROM creature_equip_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(entry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature template (CreatureID: %u) does not exist but has a record in `creature_equip_template`", entry);
|
|
continue;
|
|
}
|
|
|
|
uint8 id = fields[1].GetUInt8();
|
|
if (!id)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature equipment template with id 0 found for creature %u, skipped.", entry);
|
|
continue;
|
|
}
|
|
|
|
EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry][id];
|
|
for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
|
|
{
|
|
equipmentInfo.Items[i].ItemId = fields[2 + i * 3].GetUInt32();
|
|
equipmentInfo.Items[i].AppearanceModId = fields[3 + i * 3].GetUInt16();
|
|
equipmentInfo.Items[i].ItemVisual = fields[4 + i * 3].GetUInt16();
|
|
|
|
if (!equipmentInfo.Items[i].ItemId)
|
|
continue;
|
|
|
|
ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.Items[i].ItemId);
|
|
if (!dbcItem)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Unknown item (ID=%u) in creature_equip_template.ItemID%u for CreatureID = %u and ID=%u, forced to 0.",
|
|
equipmentInfo.Items[i].ItemId, i + 1, entry, id);
|
|
equipmentInfo.Items[i].ItemId = 0;
|
|
continue;
|
|
}
|
|
|
|
if (!sDB2Manager.GetItemModifiedAppearance(equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Unknown item appearance for (ID=%u, AppearanceModID=%u) pair in creature_equip_template.ItemID%u creature_equip_template.AppearanceModID%u "
|
|
"for CreatureID = %u and ID=%u, forced to default.",
|
|
equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId, i + 1, i + 1, entry, id);
|
|
if (ItemModifiedAppearanceEntry const* defaultAppearance = sDB2Manager.GetDefaultItemModifiedAppearance(equipmentInfo.Items[i].ItemId))
|
|
equipmentInfo.Items[i].AppearanceModId = defaultAppearance->AppearanceModID;
|
|
else
|
|
equipmentInfo.Items[i].AppearanceModId = 0;
|
|
continue;
|
|
}
|
|
|
|
if (dbcItem->InventoryType != INVTYPE_WEAPON &&
|
|
dbcItem->InventoryType != INVTYPE_SHIELD &&
|
|
dbcItem->InventoryType != INVTYPE_RANGED &&
|
|
dbcItem->InventoryType != INVTYPE_2HWEAPON &&
|
|
dbcItem->InventoryType != INVTYPE_WEAPONMAINHAND &&
|
|
dbcItem->InventoryType != INVTYPE_WEAPONOFFHAND &&
|
|
dbcItem->InventoryType != INVTYPE_HOLDABLE &&
|
|
dbcItem->InventoryType != INVTYPE_THROWN &&
|
|
dbcItem->InventoryType != INVTYPE_RANGEDRIGHT)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (ID=%u) in creature_equip_template.ItemID%u for CreatureID = %u and ID = %u is not equipable in a hand, forced to 0.",
|
|
equipmentInfo.Items[i].ItemId, i + 1, entry, id);
|
|
equipmentInfo.Items[i].ItemId = 0;
|
|
}
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u equipment templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId) const
|
|
{
|
|
CreatureModelContainer::const_iterator itr = _creatureModelStore.find(modelId);
|
|
if (itr != _creatureModelStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= nullptr*/)
|
|
{
|
|
// Load creature model (display id)
|
|
if (data && data->displayid)
|
|
return data->displayid;
|
|
|
|
if (!(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER))
|
|
return cinfo->GetRandomValidModelId();
|
|
|
|
// Triggers by default receive the invisible model
|
|
return cinfo->GetFirstInvisibleModel();
|
|
}
|
|
|
|
void ObjectMgr::ChooseCreatureFlags(const CreatureTemplate* cinfo, uint64& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData* data /*= nullptr*/)
|
|
{
|
|
npcflag = cinfo->npcflag;
|
|
unit_flags = cinfo->unit_flags;
|
|
dynamicflags = cinfo->dynamicflags;
|
|
|
|
if (data)
|
|
{
|
|
if (data->npcflag)
|
|
npcflag = data->npcflag;
|
|
|
|
if (data->unit_flags)
|
|
unit_flags = data->unit_flags;
|
|
|
|
if (data->dynamicflags)
|
|
dynamicflags = data->dynamicflags;
|
|
}
|
|
}
|
|
|
|
CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32* displayID) const
|
|
{
|
|
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(*displayID);
|
|
if (!modelInfo)
|
|
return nullptr;
|
|
|
|
// If a model for another gender exists, 50% chance to use it
|
|
if (modelInfo->displayId_other_gender != 0 && urand(0, 1) == 0)
|
|
{
|
|
CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->displayId_other_gender);
|
|
if (!minfo_tmp)
|
|
TC_LOG_ERROR("sql.sql", "Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", *displayID, modelInfo->displayId_other_gender);
|
|
else
|
|
{
|
|
// DisplayID changed
|
|
*displayID = modelInfo->displayId_other_gender;
|
|
return minfo_tmp;
|
|
}
|
|
}
|
|
|
|
return modelInfo;
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureModelInfo()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT DisplayID, BoundingRadius, CombatReach, DisplayID_Other_Gender FROM creature_model_info");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty.");
|
|
return;
|
|
}
|
|
|
|
_creatureModelStore.rehash(result->GetRowCount());
|
|
uint32 count = 0;
|
|
|
|
// List of model FileDataIDs that the client treats as invisible stalker
|
|
uint32 trigggerCreatureModelFileID[5] = { 124640, 124641, 124642, 343863, 439302 };
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 displayId = fields[0].GetUInt32();
|
|
|
|
CreatureDisplayInfoEntry const* creatureDisplay = sCreatureDisplayInfoStore.LookupEntry(displayId);
|
|
if (!creatureDisplay)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has a non-existent DisplayID (ID: %u). Skipped.", displayId);
|
|
continue;
|
|
}
|
|
|
|
CreatureModelInfo& modelInfo = _creatureModelStore[displayId];
|
|
|
|
modelInfo.bounding_radius = fields[1].GetFloat();
|
|
modelInfo.combat_reach = fields[2].GetFloat();
|
|
modelInfo.displayId_other_gender = fields[3].GetUInt32();
|
|
modelInfo.gender = creatureDisplay->Gender;
|
|
modelInfo.is_trigger = false;
|
|
|
|
// Checks
|
|
|
|
// to remove when the purpose of GENDER_UNKNOWN is known
|
|
if (modelInfo.gender == GENDER_UNKNOWN)
|
|
{
|
|
// We don't need more errors
|
|
//TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has an unimplemented Gender (ID: %i) being used by DisplayID (ID: %u). Gender set to GENDER_MALE.", modelInfo.gender, modelId);
|
|
modelInfo.gender = GENDER_MALE;
|
|
}
|
|
|
|
if (modelInfo.displayId_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.displayId_other_gender))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has a non-existent DisplayID_Other_Gender (ID: %u) being used by DisplayID (ID: %u).", modelInfo.displayId_other_gender, displayId);
|
|
modelInfo.displayId_other_gender = 0;
|
|
}
|
|
|
|
if (modelInfo.combat_reach < 0.1f)
|
|
modelInfo.combat_reach = DEFAULT_COMBAT_REACH;
|
|
|
|
if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(creatureDisplay->ModelID))
|
|
{
|
|
for (uint32 i = 0; i < 5; ++i)
|
|
{
|
|
if (modelData->FileDataID == trigggerCreatureModelFileID[i])
|
|
{
|
|
modelInfo.is_trigger = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature model based info in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadLinkedRespawn()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_linkedRespawnStore.clear();
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guidLow = fields[0].GetUInt64();
|
|
ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt64();
|
|
uint8 linkType = fields[2].GetUInt8();
|
|
|
|
ObjectGuid guid, linkedGuid;
|
|
bool error = false;
|
|
switch (linkType)
|
|
{
|
|
case CREATURE_TO_CREATURE:
|
|
{
|
|
const CreatureData* slave = GetCreatureData(guidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '" UI64FMTD "' not found in creature table", guidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
const CreatureData* master = GetCreatureData(linkedGuidLow);
|
|
if (!master)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '" UI64FMTD "' not found in creature table", linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
|
|
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Creature '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Creature '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
guid = ObjectGuid::Create<HighGuid::Creature>(slave->mapid, slave->id, guidLow);
|
|
linkedGuid = ObjectGuid::Create<HighGuid::Creature>(master->mapid, master->id, linkedGuidLow);
|
|
break;
|
|
}
|
|
case CREATURE_TO_GO:
|
|
{
|
|
const CreatureData* slave = GetCreatureData(guidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '" UI64FMTD "' not found in creature table", guidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
const GameObjectData* master = GetGOData(linkedGuidLow);
|
|
if (!master)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '" UI64FMTD "' not found in gameobject table", linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
|
|
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
guid = ObjectGuid::Create<HighGuid::Creature>(slave->mapid, slave->id, guidLow);
|
|
linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->mapid, master->id, linkedGuidLow);
|
|
break;
|
|
}
|
|
case GO_TO_GO:
|
|
{
|
|
const GameObjectData* slave = GetGOData(guidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '" UI64FMTD "' not found in gameobject table", guidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
const GameObjectData* master = GetGOData(linkedGuidLow);
|
|
if (!master)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '" UI64FMTD "' not found in gameobject table", linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
|
|
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
guid = ObjectGuid::Create<HighGuid::GameObject>(slave->mapid, slave->id, guidLow);
|
|
linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->mapid, master->id, linkedGuidLow);
|
|
break;
|
|
}
|
|
case GO_TO_CREATURE:
|
|
{
|
|
const GameObjectData* slave = GetGOData(guidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '" UI64FMTD "' not found in gameobject table", guidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
const CreatureData* master = GetCreatureData(linkedGuidLow);
|
|
if (!master)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '" UI64FMTD "' not found in creature table", linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
|
|
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Creature '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Creature '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
guid = ObjectGuid::Create<HighGuid::GameObject>(slave->mapid, slave->id, guidLow);
|
|
linkedGuid = ObjectGuid::Create<HighGuid::Creature>(master->mapid, master->id, linkedGuidLow);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!error)
|
|
_linkedRespawnStore[guid] = linkedGuid;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow)
|
|
{
|
|
if (!guidLow)
|
|
return false;
|
|
|
|
CreatureData const* master = GetCreatureData(guidLow);
|
|
ASSERT(master);
|
|
ObjectGuid guid = ObjectGuid::Create<HighGuid::Creature>(master->mapid, master->id, guidLow);
|
|
|
|
if (!linkedGuidLow) // we're removing the linking
|
|
{
|
|
_linkedRespawnStore.erase(guid);
|
|
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRELINKED_RESPAWN);
|
|
stmt->setUInt64(0, guidLow);
|
|
WorldDatabase.Execute(stmt);
|
|
return true;
|
|
}
|
|
|
|
CreatureData const* slave = GetCreatureData(linkedGuidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature '" UI64FMTD "' linking to non-existent creature '" UI64FMTD "'.", guidLow, linkedGuidLow);
|
|
return false;
|
|
}
|
|
|
|
MapEntry const* map = sMapStore.LookupEntry(master->mapid);
|
|
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature '" UI64FMTD "' linking to '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
return false;
|
|
}
|
|
|
|
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
return false;
|
|
}
|
|
|
|
ObjectGuid linkedGuid = ObjectGuid::Create<HighGuid::Creature>(slave->mapid, slave->id, linkedGuidLow);
|
|
|
|
_linkedRespawnStore[guid] = linkedGuid;
|
|
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN);
|
|
stmt->setUInt64(0, guidLow);
|
|
stmt->setUInt64(1, linkedGuidLow);
|
|
WorldDatabase.Execute(stmt);
|
|
return true;
|
|
}
|
|
|
|
void ObjectMgr::LoadTempSummons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_tempSummonDataStore.clear(); // needed for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 summonerId = fields[0].GetUInt32();
|
|
SummonerType summonerType = SummonerType(fields[1].GetUInt8());
|
|
uint8 group = fields[2].GetUInt8();
|
|
|
|
switch (summonerType)
|
|
{
|
|
case SUMMONER_TYPE_CREATURE:
|
|
if (!GetCreatureTemplate(summonerId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for creature summoner type, skipped.", summonerId);
|
|
continue;
|
|
}
|
|
break;
|
|
case SUMMONER_TYPE_GAMEOBJECT:
|
|
if (!GetGameObjectTemplate(summonerId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for gameobject summoner type, skipped.", summonerId);
|
|
continue;
|
|
}
|
|
break;
|
|
case SUMMONER_TYPE_MAP:
|
|
if (!sMapStore.LookupEntry(summonerId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for map summoner type, skipped.", summonerId);
|
|
continue;
|
|
}
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled summoner type %u for summoner %u, skipped.", summonerType, summonerId);
|
|
continue;
|
|
}
|
|
|
|
TempSummonData data;
|
|
data.entry = fields[3].GetUInt32();
|
|
|
|
if (!GetCreatureTemplate(data.entry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has creature in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] with non existing creature entry %u, skipped.", summonerId, summonerType, group, data.entry);
|
|
continue;
|
|
}
|
|
|
|
float posX = fields[4].GetFloat();
|
|
float posY = fields[5].GetFloat();
|
|
float posZ = fields[6].GetFloat();
|
|
float orientation = fields[7].GetFloat();
|
|
|
|
data.pos.Relocate(posX, posY, posZ, orientation);
|
|
|
|
data.type = TempSummonType(fields[8].GetUInt8());
|
|
|
|
if (data.type > TEMPSUMMON_MANUAL_DESPAWN)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled temp summon type %u in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] for creature entry %u, skipped.", data.type, summonerId, summonerType, group, data.entry);
|
|
continue;
|
|
}
|
|
|
|
data.time = fields[9].GetUInt32();
|
|
|
|
TempSummonGroupKey key(summonerId, summonerType, group);
|
|
_tempSummonDataStore[key].push_back(data);
|
|
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u temp summons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatures()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10
|
|
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, "
|
|
// 11 12 13 14 15 16 17 18 19 20 21
|
|
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags, creature.phaseid, "
|
|
// 22 23
|
|
"creature.phasegroup, creature.ScriptName "
|
|
"FROM creature "
|
|
"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
|
|
"LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 creatures. DB table `creature` is empty.");
|
|
return;
|
|
}
|
|
|
|
// Build single time for check spawnmask
|
|
std::map<uint32, uint32> spawnMasks;
|
|
for (auto& mapDifficultyPair : sDB2Manager.GetMapDifficulties())
|
|
for (auto& difficultyPair : mapDifficultyPair.second)
|
|
spawnMasks[mapDifficultyPair.first] |= (1 << difficultyPair.first);
|
|
|
|
|
|
_creatureDataStore.rehash(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guid = fields[0].GetUInt64();
|
|
uint32 entry = fields[1].GetUInt32();
|
|
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
|
|
if (!cInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") with non existing creature entry %u, skipped.", guid, entry);
|
|
continue;
|
|
}
|
|
|
|
CreatureData& data = _creatureDataStore[guid];
|
|
data.id = entry;
|
|
data.mapid = fields[2].GetUInt16();
|
|
data.displayid = fields[3].GetUInt32();
|
|
data.equipmentId = fields[4].GetInt8();
|
|
data.posX = fields[5].GetFloat();
|
|
data.posY = fields[6].GetFloat();
|
|
data.posZ = fields[7].GetFloat();
|
|
data.orientation = fields[8].GetFloat();
|
|
data.spawntimesecs = fields[9].GetUInt32();
|
|
data.spawndist = fields[10].GetFloat();
|
|
data.currentwaypoint= fields[11].GetUInt32();
|
|
data.curhealth = fields[12].GetUInt32();
|
|
data.curmana = fields[13].GetUInt32();
|
|
data.movementType = fields[14].GetUInt8();
|
|
data.spawnMask = fields[15].GetUInt32();
|
|
int16 gameEvent = fields[16].GetInt8();
|
|
uint32 PoolId = fields[17].GetUInt32();
|
|
data.npcflag = fields[18].GetUInt64();
|
|
data.unit_flags = fields[19].GetUInt32();
|
|
data.dynamicflags = fields[20].GetUInt32();
|
|
data.phaseid = fields[21].GetUInt32();
|
|
data.phaseGroup = fields[22].GetUInt32();
|
|
data.ScriptId = GetScriptId(fields[23].GetString());
|
|
if (!data.ScriptId)
|
|
data.ScriptId = cInfo->ScriptID;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
|
|
if (!mapEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that spawned at nonexistent map (Id: %u), skipped.", guid, data.mapid);
|
|
continue;
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_CREATURE_CHECK_INVALID_POSITION))
|
|
if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
|
|
{
|
|
if (vmgr->isMapLoadingEnabled() && !IsTransportMap(data.mapid))
|
|
{
|
|
GridCoord gridCoord = Trinity::ComputeGridCoord(data.posX, data.posY);
|
|
int gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord;
|
|
int gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord;
|
|
|
|
bool exists = vmgr->existsMap((sWorld->GetDataPath() + "vmaps").c_str(), data.mapid, gx, gy);
|
|
if (!exists)
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u MapID: %u) spawned on a possible invalid position (X: %f Y: %f Z: %f)",
|
|
guid, data.id, data.mapid, data.posX, data.posY, data.posZ);
|
|
}
|
|
}
|
|
|
|
// Skip spawnMask check for transport maps
|
|
if (!IsTransportMap(data.mapid) && data.spawnMask & ~spawnMasks[data.mapid])
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that have wrong spawn mask %u including unsupported difficulty modes for map (Id: %u).", guid, data.spawnMask, data.mapid);
|
|
|
|
bool ok = true;
|
|
for (uint32 diff = 0; diff < MAX_CREATURE_DIFFICULTIES && ok; ++diff)
|
|
{
|
|
if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that is listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
|
|
guid, diff + 1, data.id);
|
|
ok = false;
|
|
}
|
|
}
|
|
if (!ok)
|
|
continue;
|
|
|
|
// -1 random, 0 no equipment
|
|
if (data.equipmentId != 0)
|
|
{
|
|
if (!GetEquipmentInfo(data.id, data.equipmentId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
|
|
data.equipmentId = 0;
|
|
}
|
|
}
|
|
|
|
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
|
|
{
|
|
if (!mapEntry || !mapEntry->IsDungeon())
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature is not in instance.", guid, data.id);
|
|
}
|
|
|
|
if (data.spawndist < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id);
|
|
data.spawndist = 0.0f;
|
|
}
|
|
else if (data.movementType == RANDOM_MOTION_TYPE)
|
|
{
|
|
if (G3D::fuzzyEq(data.spawndist, 0.0f))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id);
|
|
data.movementType = IDLE_MOTION_TYPE;
|
|
}
|
|
}
|
|
else if (data.movementType == IDLE_MOTION_TYPE)
|
|
{
|
|
if (data.spawndist != 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id);
|
|
data.spawndist = 0.0f;
|
|
}
|
|
}
|
|
|
|
if (std::abs(data.orientation) > 2 * float(M_PI))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with abs(`orientation`) > 2*PI (orientation is expressed in radians), normalized.", guid, data.id);
|
|
data.orientation = Position::NormalizeOrientation(data.orientation);
|
|
}
|
|
|
|
data.phaseMask = 1;
|
|
|
|
if (data.phaseGroup && data.phaseid)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with both `phaseid` and `phasegroup` set, `phasegroup` set to 0", guid, data.id);
|
|
data.phaseGroup = 0;
|
|
}
|
|
|
|
if (data.phaseid)
|
|
{
|
|
if (!sPhaseStore.LookupEntry(data.phaseid))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with `phaseid` %u does not exist, set to 0", guid, data.id, data.phaseid);
|
|
data.phaseid = 0;
|
|
}
|
|
}
|
|
|
|
if (data.phaseGroup)
|
|
{
|
|
if (sDB2Manager.GetPhasesForGroup(data.phaseGroup).empty())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with `phasegroup` %u does not exist, set to 0", guid, data.id, data.phaseGroup);
|
|
data.phaseGroup = 0;
|
|
}
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA))
|
|
{
|
|
uint32 zoneId = 0;
|
|
uint32 areaId = 0;
|
|
sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.mapid, data.posX, data.posY, data.posZ);
|
|
|
|
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
|
|
|
|
stmt->setUInt32(0, zoneId);
|
|
stmt->setUInt32(1, areaId);
|
|
stmt->setUInt64(2, guid);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
|
|
// Add to grid if not managed by the game event or pool system
|
|
if (gameEvent == 0 && PoolId == 0)
|
|
AddCreatureToGrid(guid, &data);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " creatures in %u ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data)
|
|
{
|
|
uint32 mask = data->spawnMask;
|
|
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
|
|
{
|
|
if (mask & 1)
|
|
{
|
|
CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY);
|
|
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()];
|
|
cell_guids.creatures.insert(guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data)
|
|
{
|
|
uint32 mask = data->spawnMask;
|
|
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
|
|
{
|
|
if (mask & 1)
|
|
{
|
|
CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY);
|
|
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()];
|
|
cell_guids.creatures.erase(guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
ObjectGuid::LowType ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
|
|
{
|
|
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
|
|
if (!goinfo)
|
|
return UI64LIT(0);
|
|
|
|
Map* map = sMapMgr->CreateBaseMap(mapId);
|
|
if (!map)
|
|
return UI64LIT(0);
|
|
|
|
ObjectGuid::LowType guid = GenerateGameObjectSpawnId();
|
|
GameObjectData& data = NewGOData(guid);
|
|
data.id = entry;
|
|
data.mapid = mapId;
|
|
data.posX = x;
|
|
data.posY = y;
|
|
data.posZ = z;
|
|
data.orientation = o;
|
|
data.rotation.x = rotation0;
|
|
data.rotation.y = rotation1;
|
|
data.rotation.z = rotation2;
|
|
data.rotation.w = rotation3;
|
|
data.spawntimesecs = spawntimedelay;
|
|
data.animprogress = 100;
|
|
data.spawnMask = 1;
|
|
data.go_state = GO_STATE_READY;
|
|
data.phaseMask = PHASEMASK_NORMAL;
|
|
data.artKit = goinfo->type == GAMEOBJECT_TYPE_CONTROL_ZONE ? 21 : 0;
|
|
data.dbData = false;
|
|
|
|
AddGameobjectToGrid(guid, &data);
|
|
|
|
// Spawn if necessary (loaded grids only)
|
|
// We use spawn coords to spawn
|
|
if (!map->Instanceable() && map->IsGridLoaded(x, y))
|
|
{
|
|
GameObject* go = new GameObject;
|
|
if (!go->LoadGameObjectFromDB(guid, map))
|
|
{
|
|
TC_LOG_ERROR("misc", "AddGOData: cannot add gameobject entry %u to map", entry);
|
|
delete go;
|
|
return UI64LIT(0);
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("maps", "AddGOData: dbguid " UI64FMTD " entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o);
|
|
|
|
return guid;
|
|
}
|
|
|
|
ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/)
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
|
|
if (!cInfo)
|
|
return UI64LIT(0);
|
|
|
|
uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
|
|
CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class);
|
|
Map* map = sMapMgr->CreateBaseMap(mapId);
|
|
if (!map)
|
|
return UI64LIT(0);
|
|
|
|
ObjectGuid::LowType guid = GenerateCreatureSpawnId();
|
|
CreatureData& data = NewOrExistCreatureData(guid);
|
|
data.id = entry;
|
|
data.mapid = mapId;
|
|
data.displayid = 0;
|
|
data.equipmentId = 0;
|
|
data.posX = x;
|
|
data.posY = y;
|
|
data.posZ = z;
|
|
data.orientation = o;
|
|
data.spawntimesecs = spawntimedelay;
|
|
data.spawndist = 0;
|
|
data.currentwaypoint = 0;
|
|
data.curhealth = stats->GenerateHealth(cInfo);
|
|
data.curmana = stats->GenerateMana(cInfo);
|
|
data.movementType = cInfo->MovementType;
|
|
data.spawnMask = 1;
|
|
data.phaseMask = PHASEMASK_NORMAL;
|
|
data.dbData = false;
|
|
data.npcflag = cInfo->npcflag;
|
|
data.unit_flags = cInfo->unit_flags;
|
|
data.dynamicflags = cInfo->dynamicflags;
|
|
|
|
AddCreatureToGrid(guid, &data);
|
|
|
|
// We use spawn coords to spawn
|
|
if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
|
|
{
|
|
Creature* creature = new Creature();
|
|
if (!creature->LoadCreatureFromDB(guid, map))
|
|
{
|
|
TC_LOG_ERROR("misc", "AddCreature: Cannot add creature entry %u to map", entry);
|
|
delete creature;
|
|
return UI64LIT(0);
|
|
}
|
|
}
|
|
|
|
return guid;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameobjects()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
|
|
// 7 8 9 10 11 12 13 14 15 16
|
|
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, eventEntry, pool_entry, "
|
|
// 17 18 19
|
|
"phaseid, phasegroup, ScriptName "
|
|
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
|
|
"LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
|
|
return;
|
|
}
|
|
|
|
// build single time for check spawnmask
|
|
std::map<uint32, uint32> spawnMasks;
|
|
for (auto& mapDifficultyPair : sDB2Manager.GetMapDifficulties())
|
|
for (auto& difficultyPair : mapDifficultyPair.second)
|
|
spawnMasks[mapDifficultyPair.first] |= (1 << difficultyPair.first);
|
|
|
|
_gameObjectDataStore.rehash(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guid = fields[0].GetUInt64();
|
|
uint32 entry = fields[1].GetUInt32();
|
|
|
|
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
|
|
if (!gInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD ") with non existing gameobject entry %u, skipped.", guid, entry);
|
|
continue;
|
|
}
|
|
|
|
if (!gInfo->displayId)
|
|
{
|
|
switch (gInfo->type)
|
|
{
|
|
case GAMEOBJECT_TYPE_TRAP:
|
|
case GAMEOBJECT_TYPE_SPELL_FOCUS:
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: " UI64FMTD " Entry %u GoType: %u) doesn't have a displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: " UI64FMTD " Entry %u GoType: %u) has an invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
|
|
continue;
|
|
}
|
|
|
|
GameObjectData& data = _gameObjectDataStore[guid];
|
|
|
|
data.id = entry;
|
|
data.mapid = fields[2].GetUInt16();
|
|
data.posX = fields[3].GetFloat();
|
|
data.posY = fields[4].GetFloat();
|
|
data.posZ = fields[5].GetFloat();
|
|
data.orientation = fields[6].GetFloat();
|
|
data.rotation.x = fields[7].GetFloat();
|
|
data.rotation.y = fields[8].GetFloat();
|
|
data.rotation.z = fields[9].GetFloat();
|
|
data.rotation.w = fields[10].GetFloat();
|
|
data.spawntimesecs = fields[11].GetInt32();
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
|
|
if (!mapEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) spawned on a non-existed map (Id: %u), skip", guid, data.id, data.mapid);
|
|
continue;
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_GAME_OBJECT_CHECK_INVALID_POSITION))
|
|
if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
|
|
{
|
|
if (vmgr->isMapLoadingEnabled() && !IsTransportMap(data.mapid))
|
|
{
|
|
GridCoord gridCoord = Trinity::ComputeGridCoord(data.posX, data.posY);
|
|
int gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord;
|
|
int gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord;
|
|
|
|
bool exists = vmgr->existsMap((sWorld->GetDataPath() + "vmaps").c_str(), data.mapid, gx, gy);
|
|
if (!exists)
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u MapID: %u) spawned on a possible invalid position (X: %f Y: %f Z: %f)",
|
|
guid, data.id, data.mapid, data.posX, data.posY, data.posZ);
|
|
}
|
|
}
|
|
|
|
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id);
|
|
}
|
|
|
|
data.animprogress = fields[12].GetUInt8();
|
|
data.artKit = 0;
|
|
|
|
uint32 go_state = fields[13].GetUInt8();
|
|
if (go_state >= MAX_GO_STATE)
|
|
{
|
|
if (gInfo->type != GAMEOBJECT_TYPE_TRANSPORT || go_state > GO_STATE_TRANSPORT_ACTIVE + MAX_GO_STATE_TRANSPORT_STOP_FRAMES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
|
|
continue;
|
|
}
|
|
}
|
|
data.go_state = GOState(go_state);
|
|
|
|
data.spawnMask = fields[14].GetUInt32();
|
|
|
|
if (!IsTransportMap(data.mapid) && data.spawnMask & ~spawnMasks[data.mapid])
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) that has wrong spawn mask %u including unsupported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid);
|
|
|
|
int16 gameEvent = fields[15].GetInt8();
|
|
uint32 PoolId = fields[16].GetUInt32();
|
|
data.phaseid = fields[17].GetUInt32();
|
|
data.phaseGroup = fields[18].GetUInt32();
|
|
|
|
if (data.phaseGroup && data.phaseid)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with both `phaseid` and `phasegroup` set, `phasegroup` set to 0", guid, data.id);
|
|
data.phaseGroup = 0;
|
|
}
|
|
|
|
if (data.phaseid)
|
|
{
|
|
if (!sPhaseStore.LookupEntry(data.phaseid))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `phaseid` %u does not exist, set to 0", guid, data.id, data.phaseid);
|
|
data.phaseid = 0;
|
|
}
|
|
}
|
|
|
|
if (data.phaseGroup)
|
|
{
|
|
if (sDB2Manager.GetPhasesForGroup(data.phaseGroup).empty())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `phaseGroup` %u does not exist, set to 0", guid, data.id, data.phaseGroup);
|
|
data.phaseGroup = 0;
|
|
}
|
|
}
|
|
|
|
data.ScriptId = GetScriptId(fields[19].GetString());
|
|
if (!data.ScriptId)
|
|
data.ScriptId = gInfo->ScriptId;
|
|
|
|
if (std::abs(data.orientation) > 2 * float(M_PI))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with abs(`orientation`) > 2*PI (orientation is expressed in radians), normalized.", guid, data.id);
|
|
data.orientation = Position::NormalizeOrientation(data.orientation);
|
|
}
|
|
|
|
if (data.rotation.x < -1.0f || data.rotation.x > 1.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationX (%f) value, skip", guid, data.id, data.rotation.x);
|
|
continue;
|
|
}
|
|
|
|
if (data.rotation.y < -1.0f || data.rotation.y > 1.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationY (%f) value, skip", guid, data.id, data.rotation.y);
|
|
continue;
|
|
}
|
|
|
|
if (data.rotation.z < -1.0f || data.rotation.z > 1.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationZ (%f) value, skip", guid, data.id, data.rotation.z);
|
|
continue;
|
|
}
|
|
|
|
if (data.rotation.w < -1.0f || data.rotation.w > 1.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationW (%f) value, skip", guid, data.id, data.rotation.w);
|
|
continue;
|
|
}
|
|
|
|
if (!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid coordinates, skip", guid, data.id);
|
|
continue;
|
|
}
|
|
|
|
data.phaseMask = 1;
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA))
|
|
{
|
|
uint32 zoneId = 0;
|
|
uint32 areaId = 0;
|
|
sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.mapid, data.posX, data.posY, data.posZ);
|
|
|
|
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
|
|
|
|
stmt->setUInt32(0, zoneId);
|
|
stmt->setUInt32(1, areaId);
|
|
stmt->setUInt64(2, guid);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
|
|
AddGameobjectToGrid(guid, &data);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gameobjects in %u ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data)
|
|
{
|
|
uint32 mask = data->spawnMask;
|
|
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
|
|
{
|
|
if (mask & 1)
|
|
{
|
|
CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY);
|
|
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()];
|
|
cell_guids.gameobjects.insert(guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data)
|
|
{
|
|
uint32 mask = data->spawnMask;
|
|
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
|
|
{
|
|
if (mask & 1)
|
|
{
|
|
CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY);
|
|
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()];
|
|
cell_guids.gameobjects.erase(guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
Player* ObjectMgr::GetPlayerByLowGUID(ObjectGuid::LowType lowguid) const
|
|
{
|
|
return ObjectAccessor::FindPlayer(ObjectGuid::Create<HighGuid::Player>(lowguid));
|
|
}
|
|
|
|
// name must be checked to correctness (if received) before call this function
|
|
ObjectGuid ObjectMgr::GetPlayerGUIDByName(std::string const& name)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
|
|
stmt->setString(0, name);
|
|
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
return ObjectGuid::Create<HighGuid::Player>((*result)[0].GetUInt64());
|
|
|
|
return ObjectGuid::Empty;
|
|
}
|
|
|
|
bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid const& guid, std::string& name)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
|
|
{
|
|
name = player->GetName();
|
|
return true;
|
|
}
|
|
|
|
CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid);
|
|
if (!characterInfo)
|
|
return false;
|
|
|
|
name = characterInfo->Name;
|
|
return true;
|
|
}
|
|
|
|
bool ObjectMgr::GetPlayerNameAndClassByGUID(ObjectGuid const& guid, std::string& name, uint8& _class)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
|
|
{
|
|
name = player->GetName();
|
|
_class = player->getClass();
|
|
return true;
|
|
}
|
|
|
|
if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid))
|
|
{
|
|
name = characterInfo->Name;
|
|
_class = characterInfo->Class;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetPlayerTeamByGUID(ObjectGuid const& guid)
|
|
{
|
|
if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid))
|
|
return Player::TeamForRace(characterInfo->Race);
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid const& guid)
|
|
{
|
|
if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid))
|
|
return characterInfo->AccountId;
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(std::string const& name)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_NAME);
|
|
stmt->setString(0, name);
|
|
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
return (*result)[0].GetUInt32();
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 FillMaxDurability(uint32 itemClass, uint32 itemSubClass, uint32 inventoryType, uint32 quality, uint32 itemLevel)
|
|
{
|
|
if (itemClass != ITEM_CLASS_ARMOR && itemClass != ITEM_CLASS_WEAPON)
|
|
return 0;
|
|
|
|
static float const qualityMultipliers[MAX_ITEM_QUALITY] =
|
|
{
|
|
0.92f, 0.92f, 0.92f, 1.11f, 1.32f, 1.61f, 0.0f, 0.0f
|
|
};
|
|
|
|
static float const armorMultipliers[MAX_INVTYPE] =
|
|
{
|
|
0.00f, // INVTYPE_NON_EQUIP
|
|
0.60f, // INVTYPE_HEAD
|
|
0.00f, // INVTYPE_NECK
|
|
0.60f, // INVTYPE_SHOULDERS
|
|
0.00f, // INVTYPE_BODY
|
|
1.00f, // INVTYPE_CHEST
|
|
0.33f, // INVTYPE_WAIST
|
|
0.72f, // INVTYPE_LEGS
|
|
0.48f, // INVTYPE_FEET
|
|
0.33f, // INVTYPE_WRISTS
|
|
0.33f, // INVTYPE_HANDS
|
|
0.00f, // INVTYPE_FINGER
|
|
0.00f, // INVTYPE_TRINKET
|
|
0.00f, // INVTYPE_WEAPON
|
|
0.72f, // INVTYPE_SHIELD
|
|
0.00f, // INVTYPE_RANGED
|
|
0.00f, // INVTYPE_CLOAK
|
|
0.00f, // INVTYPE_2HWEAPON
|
|
0.00f, // INVTYPE_BAG
|
|
0.00f, // INVTYPE_TABARD
|
|
1.00f, // INVTYPE_ROBE
|
|
0.00f, // INVTYPE_WEAPONMAINHAND
|
|
0.00f, // INVTYPE_WEAPONOFFHAND
|
|
0.00f, // INVTYPE_HOLDABLE
|
|
0.00f, // INVTYPE_AMMO
|
|
0.00f, // INVTYPE_THROWN
|
|
0.00f, // INVTYPE_RANGEDRIGHT
|
|
0.00f, // INVTYPE_QUIVER
|
|
0.00f, // INVTYPE_RELIC
|
|
};
|
|
|
|
static float const weaponMultipliers[MAX_ITEM_SUBCLASS_WEAPON] =
|
|
{
|
|
0.91f, // ITEM_SUBCLASS_WEAPON_AXE
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_AXE2
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_BOW
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_GUN
|
|
0.91f, // ITEM_SUBCLASS_WEAPON_MACE
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_MACE2
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_POLEARM
|
|
0.91f, // ITEM_SUBCLASS_WEAPON_SWORD
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_SWORD2
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_WARGLAIVES
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_STAFF
|
|
0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC
|
|
0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC2
|
|
0.66f, // ITEM_SUBCLASS_WEAPON_FIST_WEAPON
|
|
0.00f, // ITEM_SUBCLASS_WEAPON_MISCELLANEOUS
|
|
0.66f, // ITEM_SUBCLASS_WEAPON_DAGGER
|
|
0.00f, // ITEM_SUBCLASS_WEAPON_THROWN
|
|
0.00f, // ITEM_SUBCLASS_WEAPON_SPEAR
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_CROSSBOW
|
|
0.66f, // ITEM_SUBCLASS_WEAPON_WAND
|
|
0.66f, // ITEM_SUBCLASS_WEAPON_FISHING_POLE
|
|
};
|
|
|
|
float levelPenalty = 1.0f;
|
|
if (itemLevel <= 28)
|
|
levelPenalty = 0.966f - float(28u - itemLevel) / 54.0f;
|
|
|
|
if (itemClass == ITEM_CLASS_ARMOR)
|
|
{
|
|
if (inventoryType > INVTYPE_ROBE)
|
|
return 0;
|
|
|
|
return 5 * uint32(round(25.0f * qualityMultipliers[quality] * armorMultipliers[inventoryType] * levelPenalty));
|
|
}
|
|
|
|
return 5 * uint32(round(18.0f * qualityMultipliers[quality] * weaponMultipliers[itemSubClass] * levelPenalty));
|
|
};
|
|
|
|
void FillDisenchantFields(uint32* disenchantID, uint32* requiredDisenchantSkill, ItemTemplate const& itemTemplate)
|
|
{
|
|
*disenchantID = 0;
|
|
*(int32*)requiredDisenchantSkill = -1;
|
|
if ((itemTemplate.GetFlags() & (ITEM_FLAG_CONJURED | ITEM_FLAG_NO_DISENCHANT)) ||
|
|
itemTemplate.GetBonding() == BIND_QUEST || itemTemplate.GetArea() || itemTemplate.GetMap() ||
|
|
itemTemplate.GetMaxStackSize() > 1 ||
|
|
itemTemplate.GetQuality() < ITEM_QUALITY_UNCOMMON || itemTemplate.GetQuality() > ITEM_QUALITY_EPIC ||
|
|
!(itemTemplate.GetClass() == ITEM_CLASS_ARMOR || itemTemplate.GetClass() == ITEM_CLASS_WEAPON) ||
|
|
!(Item::GetSpecialPrice(&itemTemplate) || sDB2Manager.HasItemCurrencyCost(itemTemplate.GetId())))
|
|
return;
|
|
|
|
for (uint32 i = 0; i < sItemDisenchantLootStore.GetNumRows(); ++i)
|
|
{
|
|
ItemDisenchantLootEntry const* disenchant = sItemDisenchantLootStore.LookupEntry(i);
|
|
if (!disenchant)
|
|
continue;
|
|
|
|
if (disenchant->ItemClass == itemTemplate.GetClass() &&
|
|
disenchant->ItemQuality == itemTemplate.GetQuality() &&
|
|
disenchant->MinItemLevel <= itemTemplate.GetBaseItemLevel() &&
|
|
disenchant->MaxItemLevel >= itemTemplate.GetBaseItemLevel())
|
|
{
|
|
if (i == 60 || i == 61) // epic item disenchant ilvl range 66-99 (classic)
|
|
{
|
|
if (itemTemplate.GetBaseRequiredLevel() > 60 || itemTemplate.GetRequiredSkillRank() > 300)
|
|
continue; // skip to epic item disenchant ilvl range 90-199 (TBC)
|
|
}
|
|
else if (i == 66 || i == 67) // epic item disenchant ilvl range 90-199 (TBC)
|
|
{
|
|
if (itemTemplate.GetBaseRequiredLevel() <= 60 || (itemTemplate.GetRequiredSkill() && itemTemplate.GetRequiredSkillRank() <= 300))
|
|
continue;
|
|
}
|
|
|
|
*disenchantID = i;
|
|
*requiredDisenchantSkill = disenchant->RequiredDisenchantSkill;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
struct ItemSpecStats
|
|
{
|
|
uint32 ItemType;
|
|
uint32 ItemSpecStatTypes[MAX_ITEM_PROTO_STATS];
|
|
uint32 ItemSpecStatCount;
|
|
|
|
ItemSpecStats(ItemEntry const* item, ItemSparseEntry const* sparse) : ItemType(0), ItemSpecStatCount(0)
|
|
{
|
|
memset(ItemSpecStatTypes, -1, sizeof(ItemSpecStatTypes));
|
|
|
|
if (item->Class == ITEM_CLASS_WEAPON)
|
|
{
|
|
ItemType = 5;
|
|
switch (item->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_AXE:
|
|
AddStat(ITEM_SPEC_STAT_ONE_HANDED_AXE);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_AXE2:
|
|
AddStat(ITEM_SPEC_STAT_TWO_HANDED_AXE);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
AddStat(ITEM_SPEC_STAT_BOW);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
AddStat(ITEM_SPEC_STAT_GUN);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_MACE:
|
|
AddStat(ITEM_SPEC_STAT_ONE_HANDED_MACE);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_MACE2:
|
|
AddStat(ITEM_SPEC_STAT_TWO_HANDED_MACE);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_POLEARM:
|
|
AddStat(ITEM_SPEC_STAT_POLEARM);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_SWORD:
|
|
AddStat(ITEM_SPEC_STAT_ONE_HANDED_SWORD);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_SWORD2:
|
|
AddStat(ITEM_SPEC_STAT_TWO_HANDED_SWORD);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_WARGLAIVES:
|
|
AddStat(ITEM_SPEC_STAT_WARGLAIVES);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_STAFF:
|
|
AddStat(ITEM_SPEC_STAT_STAFF);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_FIST_WEAPON:
|
|
AddStat(ITEM_SPEC_STAT_FIST_WEAPON);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_DAGGER:
|
|
AddStat(ITEM_SPEC_STAT_DAGGER);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_THROWN:
|
|
AddStat(ITEM_SPEC_STAT_THROWN);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
AddStat(ITEM_SPEC_STAT_CROSSBOW);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_WAND:
|
|
AddStat(ITEM_SPEC_STAT_WAND);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if (item->Class == ITEM_CLASS_ARMOR)
|
|
{
|
|
switch (item->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_ARMOR_CLOTH:
|
|
if (sparse->InventoryType != INVTYPE_CLOAK)
|
|
{
|
|
ItemType = 1;
|
|
break;
|
|
}
|
|
|
|
ItemType = 0;
|
|
AddStat(ITEM_SPEC_STAT_CLOAK);
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_LEATHER:
|
|
ItemType = 2;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_MAIL:
|
|
ItemType = 3;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_PLATE:
|
|
ItemType = 4;
|
|
break;
|
|
default:
|
|
if (item->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD)
|
|
{
|
|
ItemType = 6;
|
|
AddStat(ITEM_SPEC_STAT_SHIELD);
|
|
}
|
|
else if (item->SubClass > ITEM_SUBCLASS_ARMOR_SHIELD && item->SubClass <= ITEM_SUBCLASS_ARMOR_RELIC)
|
|
{
|
|
ItemType = 6;
|
|
AddStat(ITEM_SPEC_STAT_RELIC);
|
|
}
|
|
else
|
|
ItemType = 0;
|
|
break;
|
|
}
|
|
}
|
|
else if (item->Class == ITEM_CLASS_GEM)
|
|
{
|
|
ItemType = 7;
|
|
if (GemPropertiesEntry const* gem = sGemPropertiesStore.LookupEntry(sparse->GemProperties))
|
|
{
|
|
if (gem->Type & SOCKET_COLOR_RELIC_IRON)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_IRON);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_BLOOD)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_BLOOD);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_SHADOW)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_SHADOW);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_FEL)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_FEL);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_ARCANE)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_ARCANE);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_FROST)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_FROST);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_FIRE)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_FIRE);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_WATER)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_WATER);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_LIFE)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_LIFE);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_WIND)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_WIND);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_HOLY)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_HOLY);
|
|
}
|
|
}
|
|
else
|
|
ItemType = 0;
|
|
|
|
for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
|
if (sparse->ItemStatType[i] != -1)
|
|
AddModStat(sparse->ItemStatType[i]);
|
|
}
|
|
|
|
void AddStat(ItemSpecStat statType)
|
|
{
|
|
if (ItemSpecStatCount >= MAX_ITEM_PROTO_STATS)
|
|
return;
|
|
|
|
for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
|
if (ItemSpecStatTypes[i] == uint32(statType))
|
|
return;
|
|
|
|
ItemSpecStatTypes[ItemSpecStatCount++] = statType;
|
|
}
|
|
|
|
void AddModStat(int32 itemStatType)
|
|
{
|
|
switch (itemStatType)
|
|
{
|
|
case ITEM_MOD_AGILITY:
|
|
AddStat(ITEM_SPEC_STAT_AGILITY);
|
|
break;
|
|
case ITEM_MOD_STRENGTH:
|
|
AddStat(ITEM_SPEC_STAT_STRENGTH);
|
|
break;
|
|
case ITEM_MOD_INTELLECT:
|
|
AddStat(ITEM_SPEC_STAT_INTELLECT);
|
|
break;
|
|
case ITEM_MOD_DODGE_RATING:
|
|
AddStat(ITEM_SPEC_STAT_DODGE);
|
|
break;
|
|
case ITEM_MOD_PARRY_RATING:
|
|
AddStat(ITEM_SPEC_STAT_PARRY);
|
|
break;
|
|
case ITEM_MOD_CRIT_MELEE_RATING:
|
|
case ITEM_MOD_CRIT_RANGED_RATING:
|
|
case ITEM_MOD_CRIT_SPELL_RATING:
|
|
case ITEM_MOD_CRIT_RATING:
|
|
AddStat(ITEM_SPEC_STAT_CRIT);
|
|
break;
|
|
case ITEM_MOD_HASTE_RATING:
|
|
AddStat(ITEM_SPEC_STAT_HASTE);
|
|
break;
|
|
case ITEM_MOD_HIT_RATING:
|
|
AddStat(ITEM_SPEC_STAT_HIT);
|
|
break;
|
|
case ITEM_MOD_EXTRA_ARMOR:
|
|
AddStat(ITEM_SPEC_STAT_BONUS_ARMOR);
|
|
break;
|
|
case ITEM_MOD_AGI_STR_INT:
|
|
AddStat(ITEM_SPEC_STAT_AGILITY);
|
|
AddStat(ITEM_SPEC_STAT_STRENGTH);
|
|
AddStat(ITEM_SPEC_STAT_INTELLECT);
|
|
break;
|
|
case ITEM_MOD_AGI_STR:
|
|
AddStat(ITEM_SPEC_STAT_AGILITY);
|
|
AddStat(ITEM_SPEC_STAT_STRENGTH);
|
|
break;
|
|
case ITEM_MOD_AGI_INT:
|
|
AddStat(ITEM_SPEC_STAT_AGILITY);
|
|
AddStat(ITEM_SPEC_STAT_INTELLECT);
|
|
break;
|
|
case ITEM_MOD_STR_INT:
|
|
AddStat(ITEM_SPEC_STAT_STRENGTH);
|
|
AddStat(ITEM_SPEC_STAT_INTELLECT);
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
void ObjectMgr::LoadItemTemplates()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
uint32 sparseCount = 0;
|
|
|
|
for (ItemSparseEntry const* sparse : sItemSparseStore)
|
|
{
|
|
ItemEntry const* db2Data = sItemStore.LookupEntry(sparse->ID);
|
|
if (!db2Data)
|
|
continue;
|
|
|
|
ItemTemplate& itemTemplate = _itemTemplateStore[sparse->ID];
|
|
|
|
itemTemplate.BasicData = db2Data;
|
|
itemTemplate.ExtendedData = sparse;
|
|
|
|
itemTemplate.MaxDurability = FillMaxDurability(db2Data->Class, db2Data->SubClass, sparse->InventoryType, sparse->Quality, sparse->ItemLevel);
|
|
itemTemplate.ScriptId = 0;
|
|
FillDisenchantFields(&itemTemplate.DisenchantID, &itemTemplate.RequiredDisenchantSkill, itemTemplate);
|
|
itemTemplate.FoodType = 0;
|
|
itemTemplate.MinMoneyLoot = 0;
|
|
itemTemplate.MaxMoneyLoot = 0;
|
|
itemTemplate.FlagsCu = 0;
|
|
itemTemplate.SpellPPMRate = 0.0f;
|
|
itemTemplate.ItemSpecClassMask = 0;
|
|
|
|
if (std::vector<ItemSpecOverrideEntry const*> const* itemSpecOverrides = sDB2Manager.GetItemSpecOverrides(sparse->ID))
|
|
{
|
|
for (ItemSpecOverrideEntry const* itemSpecOverride : *itemSpecOverrides)
|
|
{
|
|
if (ChrSpecializationEntry const* specialization = sChrSpecializationStore.LookupEntry(itemSpecOverride->SpecID))
|
|
{
|
|
itemTemplate.ItemSpecClassMask |= 1 << (specialization->ClassID - 1);
|
|
itemTemplate.Specializations[0].set(ItemTemplate::CalculateItemSpecBit(specialization));
|
|
itemTemplate.Specializations[1] |= itemTemplate.Specializations[0];
|
|
itemTemplate.Specializations[2] |= itemTemplate.Specializations[0];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ItemSpecStats itemSpecStats(db2Data, sparse);
|
|
|
|
for (ItemSpecEntry const* itemSpec : sItemSpecStore)
|
|
{
|
|
if (itemSpecStats.ItemType != itemSpec->ItemType)
|
|
continue;
|
|
|
|
bool hasPrimary = itemSpec->PrimaryStat == ITEM_SPEC_STAT_NONE;
|
|
bool hasSecondary = itemSpec->SecondaryStat == ITEM_SPEC_STAT_NONE;
|
|
for (uint32 i = 0; i < itemSpecStats.ItemSpecStatCount; ++i)
|
|
{
|
|
if (itemSpecStats.ItemSpecStatTypes[i] == itemSpec->PrimaryStat)
|
|
hasPrimary = true;
|
|
if (itemSpecStats.ItemSpecStatTypes[i] == itemSpec->SecondaryStat)
|
|
hasSecondary = true;
|
|
}
|
|
|
|
if (!hasPrimary || !hasSecondary)
|
|
continue;
|
|
|
|
if (ChrSpecializationEntry const* specialization = sChrSpecializationStore.LookupEntry(itemSpec->SpecID))
|
|
{
|
|
if ((1 << (specialization->ClassID - 1)) & sparse->AllowableClass)
|
|
{
|
|
itemTemplate.ItemSpecClassMask |= 1 << (specialization->ClassID - 1);
|
|
std::size_t specBit = ItemTemplate::CalculateItemSpecBit(specialization);
|
|
itemTemplate.Specializations[0].set(specBit);
|
|
if (itemSpec->MaxLevel > 40)
|
|
itemTemplate.Specializations[1].set(specBit);
|
|
if (itemSpec->MaxLevel >= 110)
|
|
itemTemplate.Specializations[2].set(specBit);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
++sparseCount;
|
|
}
|
|
|
|
// Load item effects (spells)
|
|
for (ItemEffectEntry const* effectEntry : sItemEffectStore)
|
|
{
|
|
auto itemItr = _itemTemplateStore.find(effectEntry->ItemID);
|
|
if (itemItr == _itemTemplateStore.end())
|
|
continue;
|
|
|
|
itemItr->second.Effects.push_back(effectEntry);
|
|
}
|
|
|
|
// Check if item templates for DBC referenced character start outfit are present
|
|
std::set<uint32> notFoundOutfit;
|
|
for (CharStartOutfitEntry const* entry : sCharStartOutfitStore)
|
|
{
|
|
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
|
|
{
|
|
if (entry->ItemID[j] <= 0)
|
|
continue;
|
|
|
|
uint32 item_id = entry->ItemID[j];
|
|
|
|
if (!GetItemTemplate(item_id))
|
|
notFoundOutfit.insert(item_id);
|
|
}
|
|
}
|
|
|
|
for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u item templates in %u ms", sparseCount, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadItemTemplateAddon()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
uint32 count = 0;
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, FlagsCu, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance FROM item_template_addon");
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 itemId = fields[0].GetUInt32();
|
|
if (!GetItemTemplate(itemId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item %u specified in `item_template_addon` does not exist, skipped.", itemId);
|
|
continue;
|
|
}
|
|
|
|
uint32 minMoneyLoot = fields[3].GetUInt32();
|
|
uint32 maxMoneyLoot = fields[4].GetUInt32();
|
|
if (minMoneyLoot > maxMoneyLoot)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Minimum money loot specified in `item_template_addon` for item %u was greater than maximum amount, swapping.", itemId);
|
|
std::swap(minMoneyLoot, maxMoneyLoot);
|
|
}
|
|
ItemTemplate& itemTemplate = _itemTemplateStore[itemId];
|
|
itemTemplate.FlagsCu = fields[1].GetUInt32();
|
|
itemTemplate.FoodType = fields[2].GetUInt8();
|
|
itemTemplate.MinMoneyLoot = minMoneyLoot;
|
|
itemTemplate.MaxMoneyLoot = maxMoneyLoot;
|
|
itemTemplate.SpellPPMRate = fields[5].GetFloat();
|
|
++count;
|
|
} while (result->NextRow());
|
|
}
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u item addon templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadItemScriptNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
uint32 count = 0;
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, ScriptName FROM item_script_names");
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 itemId = fields[0].GetUInt32();
|
|
if (!GetItemTemplate(itemId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item %u specified in `item_script_names` does not exist, skipped.", itemId);
|
|
continue;
|
|
}
|
|
|
|
_itemTemplateStore[itemId].ScriptId = GetScriptId(fields[1].GetString());
|
|
++count;
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u item script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) const
|
|
{
|
|
ItemTemplateContainer::const_iterator itr = _itemTemplateStore.find(entry);
|
|
if (itr != _itemTemplateStore.end())
|
|
return &(itr->second);
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadVehicleTemplateAccessories()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_vehicleTemplateAccessoryStore.clear(); // needed for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult result = WorldDatabase.Query("SELECT `entry`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_template_accessory`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
uint32 accessory = fields[1].GetUInt32();
|
|
int8 seatId = fields[2].GetInt8();
|
|
bool isMinion = fields[3].GetBool();
|
|
uint8 summonType = fields[4].GetUInt8();
|
|
uint32 summonTimer = fields[5].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(entry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry %u does not exist.", entry);
|
|
continue;
|
|
}
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(accessory))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory %u does not exist.", accessory);
|
|
continue;
|
|
}
|
|
|
|
if (_spellClickInfoStore.find(entry) == _spellClickInfoStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry %u has no data in npc_spellclick_spells", entry);
|
|
continue;
|
|
}
|
|
|
|
_vehicleTemplateAccessoryStore[entry].push_back(VehicleAccessory(accessory, seatId, isMinion, summonType, summonTimer));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u Vehicle Template Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadVehicleAccessories()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_vehicleAccessoryStore.clear(); // needed for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult result = WorldDatabase.Query("SELECT `guid`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_accessory`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 Vehicle Accessories in %u ms", GetMSTimeDiffToNow(oldMSTime));
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType uiGUID = fields[0].GetUInt64();
|
|
uint32 uiAccessory = fields[1].GetUInt32();
|
|
int8 uiSeat = int8(fields[2].GetInt16());
|
|
bool bMinion = fields[3].GetBool();
|
|
uint8 uiSummonType = fields[4].GetUInt8();
|
|
uint32 uiSummonTimer= fields[5].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory %u does not exist.", uiAccessory);
|
|
continue;
|
|
}
|
|
|
|
_vehicleAccessoryStore[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u Vehicle Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPetLevelInfo()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 creature_id = fields[0].GetUInt32();
|
|
if (!sObjectMgr->GetCreatureTemplate(creature_id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong creature id %u in `pet_levelstats` table, ignoring.", creature_id);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_level = fields[1].GetUInt8();
|
|
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
|
|
TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
|
|
else
|
|
{
|
|
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.", current_level);
|
|
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
|
|
}
|
|
continue;
|
|
}
|
|
else if (current_level < 1)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong (<1) level %u in `pet_levelstats` table, ignoring.", current_level);
|
|
continue;
|
|
}
|
|
|
|
PetLevelInfo*& pInfoMapEntry = _petInfoStore[creature_id];
|
|
if (!pInfoMapEntry)
|
|
pInfoMapEntry = new PetLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
|
|
|
|
// data for level 1 stored in [0] array element, ...
|
|
PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1];
|
|
|
|
pLevelInfo->health = fields[2].GetUInt16();
|
|
pLevelInfo->mana = fields[3].GetUInt16();
|
|
pLevelInfo->armor = fields[9].GetUInt32();
|
|
|
|
for (int i = 0; i < MAX_STATS; i++)
|
|
{
|
|
pLevelInfo->stats[i] = fields[i+4].GetUInt16();
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
// Fill gaps and check integrity
|
|
for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr)
|
|
{
|
|
PetLevelInfo* pInfo = itr->second;
|
|
|
|
// fatal error if no level 1 data
|
|
if (!pInfo || pInfo[0].health == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature %u does not have pet stats data for Level 1!", itr->first);
|
|
exit(1);
|
|
}
|
|
|
|
// fill level gaps
|
|
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
{
|
|
if (pInfo[level].health == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature %u has no data for Level %i pet stats data, using data of Level %i.", itr->first, level + 1, level);
|
|
pInfo[level] = pInfo[level - 1];
|
|
}
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u level pet stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const
|
|
{
|
|
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
|
|
PetLevelInfoContainer::const_iterator itr = _petInfoStore.find(creature_id);
|
|
if (itr == _petInfoStore.end())
|
|
return nullptr;
|
|
|
|
return &itr->second[level-1]; // data for level 1 stored in [0] array element, ...
|
|
}
|
|
|
|
void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count)
|
|
{
|
|
if (!_playerInfo[race_][class_])
|
|
return;
|
|
|
|
if (count > 0)
|
|
_playerInfo[race_][class_]->item.push_back(PlayerCreateInfoItem(itemId, count));
|
|
else
|
|
{
|
|
if (count < -1)
|
|
TC_LOG_ERROR("sql.sql", "Invalid count %i specified on item %u be removed from original player create info (use -1)!", count, itemId);
|
|
|
|
for (uint32 gender = 0; gender < GENDER_NONE; ++gender)
|
|
{
|
|
if (CharStartOutfitEntry const* entry = sDB2Manager.GetCharStartOutfitEntry(race_, class_, gender))
|
|
{
|
|
bool found = false;
|
|
for (uint8 x = 0; x < MAX_OUTFIT_ITEMS; ++x)
|
|
{
|
|
if (entry->ItemID[x] > 0 && uint32(entry->ItemID[x]) == itemId)
|
|
{
|
|
found = true;
|
|
const_cast<CharStartOutfitEntry*>(entry)->ItemID[x] = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
TC_LOG_ERROR("sql.sql", "Item %u specified to be removed from original create info not found in dbc!", itemId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadPlayerInfo()
|
|
{
|
|
// Load playercreate
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
|
|
exit(1);
|
|
}
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt8();
|
|
uint32 current_class = fields[1].GetUInt8();
|
|
uint32 mapId = fields[2].GetUInt16();
|
|
uint32 areaId = fields[3].GetUInt32(); // zone
|
|
float positionX = fields[4].GetFloat();
|
|
float positionY = fields[5].GetFloat();
|
|
float positionZ = fields[6].GetFloat();
|
|
float orientation = fields[7].GetFloat();
|
|
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
|
|
if (!rEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
if (!sChrClassesStore.LookupEntry(current_class))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
// accept DB data only for valid position (and non instanceable)
|
|
if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
|
|
continue;
|
|
}
|
|
|
|
if (sMapStore.LookupEntry(mapId)->Instanceable())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
|
|
continue;
|
|
}
|
|
|
|
PlayerInfo* info = new PlayerInfo();
|
|
info->mapId = mapId;
|
|
info->areaId = areaId;
|
|
info->positionX = positionX;
|
|
info->positionY = positionY;
|
|
info->positionZ = positionZ;
|
|
info->orientation = orientation;
|
|
info->displayId_m = rEntry->MaleDisplayID;
|
|
info->displayId_f = rEntry->FemaleDisplayID;
|
|
_playerInfo[current_race][current_class] = info;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u player create definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Load playercreate items
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Items Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty.");
|
|
}
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt8();
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo_item` table, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_class = fields[1].GetUInt8();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo_item` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
uint32 item_id = fields[2].GetUInt32();
|
|
|
|
if (!GetItemTemplate(item_id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class);
|
|
continue;
|
|
}
|
|
|
|
int32 amount = fields[3].GetInt8();
|
|
|
|
if (!amount)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class);
|
|
continue;
|
|
}
|
|
|
|
if (!current_race || !current_class)
|
|
{
|
|
uint32 min_race = current_race ? current_race : 1;
|
|
uint32 max_race = current_race ? current_race + 1 : MAX_RACES;
|
|
uint32 min_class = current_class ? current_class : 1;
|
|
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
|
|
for (uint32 r = min_race; r < max_race; ++r)
|
|
for (uint32 c = min_class; c < max_class; ++c)
|
|
PlayerCreateInfoAddItemHelper(r, c, item_id, amount);
|
|
}
|
|
else
|
|
PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u custom player create items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Load playercreate skills
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Skill Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
for (SkillRaceClassInfoEntry const* rcInfo : sSkillRaceClassInfoStore)
|
|
if (rcInfo->Availability == 1)
|
|
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
|
|
if (rcInfo->RaceMask == -1 || ((1 << (raceIndex - 1)) & rcInfo->RaceMask))
|
|
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
|
|
if (rcInfo->ClassMask == -1 || ((1 << (classIndex - 1)) & rcInfo->ClassMask))
|
|
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
|
|
info->skills.push_back(rcInfo);
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded player create skills in %u ms", GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
// Load playercreate custom spells
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Custom Spell Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create custom spells. DB table `playercreateinfo_spell_custom` is empty.");
|
|
}
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 raceMask = fields[0].GetUInt32();
|
|
uint32 classMask = fields[1].GetUInt32();
|
|
uint32 spellId = fields[2].GetUInt32();
|
|
|
|
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_spell_custom` table, ignoring.", raceMask);
|
|
continue;
|
|
}
|
|
|
|
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_spell_custom` table, ignoring.", classMask);
|
|
continue;
|
|
}
|
|
|
|
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
|
|
{
|
|
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
|
|
{
|
|
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
|
|
{
|
|
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
|
|
{
|
|
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
|
|
{
|
|
info->customSpells.push_back(spellId);
|
|
++count;
|
|
}
|
|
// We need something better here, the check is not accounting for spells used by multiple races/classes but not all of them.
|
|
// Either split the masks per class, or per race, which kind of kills the point yet.
|
|
// else if (raceMask != 0 && classMask != 0)
|
|
// TC_LOG_ERROR("sql.sql", "Racemask/classmask (%u/%u) combination was found containing an invalid race/class combination (%u/%u) in `%s` (Spell %u), ignoring.", raceMask, classMask, raceIndex, classIndex, tableName.c_str(), spellId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u custom player create spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Load playercreate cast spell
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Cast Spell Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, spell FROM playercreateinfo_cast_spell");
|
|
|
|
if (!result)
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create cast spells. DB table `playercreateinfo_cast_spell` is empty.");
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 raceMask = fields[0].GetUInt32();
|
|
uint32 classMask = fields[1].GetUInt32();
|
|
uint32 spellId = fields[2].GetUInt32();
|
|
|
|
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_cast_spell` table, ignoring.", raceMask);
|
|
continue;
|
|
}
|
|
|
|
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_cast_spell` table, ignoring.", classMask);
|
|
continue;
|
|
}
|
|
|
|
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
|
|
{
|
|
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
|
|
{
|
|
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
|
|
{
|
|
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
|
|
{
|
|
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
|
|
{
|
|
info->castSpells.push_back(spellId);
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u player create cast spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Load playercreate actions
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Action Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty.");
|
|
}
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt8();
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo_action` table, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_class = fields[1].GetUInt8();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo_action` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
if (PlayerInfo* info = _playerInfo[current_race][current_class])
|
|
info->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16()));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u player create actions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Loading levels data (class/race dependent)
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Level Stats Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte FROM player_levelstats");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty.");
|
|
exit(1);
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt8();
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race %u in `player_levelstats` table, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_class = fields[1].GetUInt8();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class %u in `player_levelstats` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_level = fields[2].GetUInt8();
|
|
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
|
|
TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
|
|
else
|
|
{
|
|
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_levelstats` table, ignoring.", current_level);
|
|
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (PlayerInfo* info = _playerInfo[current_race][current_class])
|
|
{
|
|
if (!info->levelInfo)
|
|
info->levelInfo = new PlayerLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
|
|
|
|
PlayerLevelInfo& levelInfo = info->levelInfo[current_level - 1];
|
|
for (int i = 0; i < MAX_STATS; i++)
|
|
levelInfo.stats[i] = fields[i + 3].GetUInt16();
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
// Fill gaps and check integrity
|
|
for (int race = 0; race < MAX_RACES; ++race)
|
|
{
|
|
// skip non existed races
|
|
if (!sChrRacesStore.LookupEntry(race))
|
|
continue;
|
|
|
|
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
|
|
{
|
|
// skip non existed classes
|
|
if (!sChrClassesStore.LookupEntry(class_))
|
|
continue;
|
|
|
|
PlayerInfo* info = _playerInfo[race][class_];
|
|
if (!info)
|
|
continue;
|
|
|
|
// skip expansion races if not playing with expansion
|
|
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_THE_BURNING_CRUSADE && (race == RACE_BLOODELF || race == RACE_DRAENEI))
|
|
continue;
|
|
|
|
// skip expansion classes if not playing with expansion
|
|
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_WRATH_OF_THE_LICH_KING && class_ == CLASS_DEATH_KNIGHT)
|
|
continue;
|
|
|
|
// skip expansion races if not playing with expansion
|
|
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_CATACLYSM && (race == RACE_GOBLIN || race == RACE_WORGEN))
|
|
continue;
|
|
|
|
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_MISTS_OF_PANDARIA && (race == RACE_PANDAREN_NEUTRAL || race == RACE_PANDAREN_HORDE || race == RACE_PANDAREN_ALLIANCE))
|
|
continue;
|
|
|
|
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_LEGION && class_ == CLASS_DEMON_HUNTER)
|
|
continue;
|
|
|
|
// fatal error if no level 1 data
|
|
if (!info->levelInfo || info->levelInfo[0].stats[0] == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Race %i Class %i Level 1 does not have stats data!", race, class_);
|
|
exit(1);
|
|
}
|
|
|
|
// fill level gaps
|
|
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
{
|
|
if (info->levelInfo[level].stats[0] == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Race %i Class %i Level %i does not have stats data. Using stats data of level %i.", race, class_, level + 1, level);
|
|
info->levelInfo[level] = info->levelInfo[level - 1];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u level stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
// Loading xp per level data
|
|
TC_LOG_INFO("server.loading", "Loading Player Create XP Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_playerXPperLevel.resize(sXpGameTable.GetTableRowCount(), 0);
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT Level, Experience FROM player_xp_for_level");
|
|
|
|
// load the DBC's levels at first...
|
|
for (uint32 level = 1; level < sXpGameTable.GetTableRowCount(); ++level)
|
|
_playerXPperLevel[level] = sXpGameTable.GetRow(level)->Total;
|
|
|
|
uint32 count = 0;
|
|
|
|
// ...overwrite if needed (custom values)
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_level = fields[0].GetUInt8();
|
|
uint32 current_xp = fields[1].GetUInt32();
|
|
|
|
if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
|
|
TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level);
|
|
else
|
|
{
|
|
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_level` table, ignoring.", current_level);
|
|
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
|
|
}
|
|
continue;
|
|
}
|
|
//PlayerXPperLevel
|
|
_playerXPperLevel[current_level] = current_xp;
|
|
++count;
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
// fill level gaps - only accounting levels > MAX_LEVEL
|
|
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
{
|
|
if (_playerXPperLevel[level] == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Level %i does not have XP for level data. Using data of level [%i] + 12000.", level + 1, level);
|
|
_playerXPperLevel[level] = _playerXPperLevel[level - 1] + 12000;
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u xp for level definition(s) from database in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, uint32& baseMana) const
|
|
{
|
|
if (level < 1 || class_ >= MAX_CLASSES)
|
|
return;
|
|
|
|
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
|
|
GtBaseMPEntry const* mp = sBaseMPGameTable.GetRow(level);
|
|
if (!mp)
|
|
{
|
|
TC_LOG_ERROR("misc", "Tried to get non-existant Class-Level combination data for base hp/mp. Class %u Level %u", class_, level);
|
|
return;
|
|
}
|
|
|
|
baseMana = uint32(GetGameTableColumnForClass(mp, class_));
|
|
}
|
|
|
|
void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const
|
|
{
|
|
if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
|
|
return;
|
|
|
|
PlayerInfo const* pInfo = _playerInfo[race][class_];
|
|
if (!pInfo)
|
|
return;
|
|
|
|
if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
*info = pInfo->levelInfo[level-1];
|
|
else
|
|
BuildPlayerLevelInfo(race, class_, level, info);
|
|
}
|
|
|
|
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
|
|
{
|
|
// base data (last known level)
|
|
*info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1];
|
|
|
|
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
|
|
for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
|
|
{
|
|
switch (_class)
|
|
{
|
|
case CLASS_WARRIOR:
|
|
info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
break;
|
|
case CLASS_PALADIN:
|
|
info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
|
|
break;
|
|
case CLASS_HUNTER:
|
|
info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
|
|
break;
|
|
case CLASS_ROGUE:
|
|
info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
|
|
break;
|
|
case CLASS_PRIEST:
|
|
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
|
|
break;
|
|
case CLASS_MAGE:
|
|
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
|
|
break;
|
|
case CLASS_WARLOCK:
|
|
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
|
|
break;
|
|
case CLASS_DRUID:
|
|
info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadQuests()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// For reload case
|
|
for (QuestMap::const_iterator itr=_questTemplates.begin(); itr != _questTemplates.end(); ++itr)
|
|
delete itr->second;
|
|
_questTemplates.clear();
|
|
|
|
mExclusiveQuestGroups.clear();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT "
|
|
//0 1 2 3 4 5 6 7 8 9 10
|
|
"ID, QuestType, QuestLevel, QuestPackageID, MinLevel, QuestSortID, QuestInfoID, SuggestedGroupNum, RewardNextQuest, RewardXPDifficulty, RewardXPMultiplier, "
|
|
//11 12 13 14 15 16 17 18 19 20 21
|
|
"RewardMoney, RewardMoneyDifficulty, RewardMoneyMultiplier, RewardBonusMoney, RewardDisplaySpell1, RewardDisplaySpell2, RewardDisplaySpell3, RewardSpell, RewardHonor, RewardKillHonor, StartItem, "
|
|
//22 23 24 25 26
|
|
"RewardArtifactXPDifficulty, RewardArtifactXPMultiplier, RewardArtifactCategoryID, Flags, FlagsEx, "
|
|
//27 28 29 30 31 32 33 34
|
|
"RewardItem1, RewardAmount1, ItemDrop1, ItemDropQuantity1, RewardItem2, RewardAmount2, ItemDrop2, ItemDropQuantity2, "
|
|
//35 36 37 38 39 40 41 42
|
|
"RewardItem3, RewardAmount3, ItemDrop3, ItemDropQuantity3, RewardItem4, RewardAmount4, ItemDrop4, ItemDropQuantity4, "
|
|
//43 44 45 46 47 48
|
|
"RewardChoiceItemID1, RewardChoiceItemQuantity1, RewardChoiceItemDisplayID1, RewardChoiceItemID2, RewardChoiceItemQuantity2, RewardChoiceItemDisplayID2, "
|
|
//49 50 51 52 53 54
|
|
"RewardChoiceItemID3, RewardChoiceItemQuantity3, RewardChoiceItemDisplayID3, RewardChoiceItemID4, RewardChoiceItemQuantity4, RewardChoiceItemDisplayID4, "
|
|
//55 56 57 58 59 60
|
|
"RewardChoiceItemID5, RewardChoiceItemQuantity5, RewardChoiceItemDisplayID5, RewardChoiceItemID6, RewardChoiceItemQuantity6, RewardChoiceItemDisplayID6, "
|
|
//61 62 63 64 65 66 67 68 69 70
|
|
"POIContinent, POIx, POIy, POIPriority, RewardTitle, RewardArenaPoints, RewardSkillLineID, RewardNumSkillUps, PortraitGiver, PortraitTurnIn, "
|
|
//71 72 73 74 75 76 77 78
|
|
"RewardFactionID1, RewardFactionValue1, RewardFactionOverride1, RewardFactionCapIn1, RewardFactionID2, RewardFactionValue2, RewardFactionOverride2, RewardFactionCapIn2, "
|
|
//79 80 81 82 83 84 85 86
|
|
"RewardFactionID3, RewardFactionValue3, RewardFactionOverride3, RewardFactionCapIn3, RewardFactionID4, RewardFactionValue4, RewardFactionOverride4, RewardFactionCapIn4, "
|
|
//87 88 89 90 91
|
|
"RewardFactionID5, RewardFactionValue5, RewardFactionOverride5, RewardFactionCapIn5, RewardFactionFlags, "
|
|
//92 93 94 95 96 97 98 99
|
|
"RewardCurrencyID1, RewardCurrencyQty1, RewardCurrencyID2, RewardCurrencyQty2, RewardCurrencyID3, RewardCurrencyQty3, RewardCurrencyID4, RewardCurrencyQty4, "
|
|
//100 101 102 103 104 105
|
|
"AcceptedSoundKitID, CompleteSoundKitID, AreaGroupID, TimeAllowed, AllowableRaces, QuestRewardID, "
|
|
//106 107 108 109 110 111 112 113 114
|
|
"LogTitle, LogDescription, QuestDescription, AreaDescription, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, QuestCompletionLog"
|
|
" FROM quest_template");
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
|
|
return;
|
|
}
|
|
|
|
// create multimap previous quest for each existed quest
|
|
// some quests can have many previous maps set by NextQuestId in previous quest
|
|
// for example set of race quests can lead to single not race specific quest
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
Quest* newQuest = new Quest(fields);
|
|
_questTemplates[newQuest->GetQuestId()] = newQuest;
|
|
} while (result->NextRow());
|
|
|
|
// Load `quest_details`
|
|
// 0 1 2 3 4 5 6 7 8
|
|
result = WorldDatabase.Query("SELECT ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4 FROM quest_details");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest details. DB table `quest_details` is empty.");
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 questId = fields[0].GetUInt32();
|
|
|
|
auto itr = _questTemplates.find(questId);
|
|
if (itr != _questTemplates.end())
|
|
itr->second->LoadQuestDetails(fields);
|
|
else
|
|
TC_LOG_ERROR("server.loading", "Table `quest_details` has data for quest %u but such quest does not exist", questId);
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
// Load `quest_request_items`
|
|
// 0 1 2 3 4 5
|
|
result = WorldDatabase.Query("SELECT ID, EmoteOnComplete, EmoteOnIncomplete, EmoteOnCompleteDelay, EmoteOnIncompleteDelay, CompletionText FROM quest_request_items");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest request items. DB table `quest_request_items` is empty.");
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 questId = fields[0].GetUInt32();
|
|
|
|
auto itr = _questTemplates.find(questId);
|
|
if (itr != _questTemplates.end())
|
|
itr->second->LoadQuestRequestItems(fields);
|
|
else
|
|
TC_LOG_ERROR("server.loading", "Table `quest_request_items` has data for quest %u but such quest does not exist", questId);
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
// Load `quest_offer_reward`
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
result = WorldDatabase.Query("SELECT ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4, RewardText FROM quest_offer_reward");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest reward emotes. DB table `quest_offer_reward` is empty.");
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 questId = fields[0].GetUInt32();
|
|
|
|
auto itr = _questTemplates.find(questId);
|
|
if (itr != _questTemplates.end())
|
|
itr->second->LoadQuestOfferReward(fields);
|
|
else
|
|
TC_LOG_ERROR("server.loading", "Table `quest_offer_reward` has data for quest %u but such quest does not exist", questId);
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
// Load `quest_template_addon`
|
|
// 0 1 2 3 4 5 6 7 8
|
|
result = WorldDatabase.Query("SELECT ID, MaxLevel, AllowableClasses, SourceSpellID, PrevQuestID, NextQuestID, ExclusiveGroup, RewardMailTemplateID, RewardMailDelay, "
|
|
//9 10 11 12 13 14 15 16 17
|
|
"RequiredSkillID, RequiredSkillPoints, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, ProvidedItemCount, RewardMailSenderEntry, SpecialFlags FROM quest_template_addon LEFT JOIN quest_mail_sender ON Id=QuestId");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest template addons. DB table `quest_template_addon` is empty.");
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 questId = fields[0].GetUInt32();
|
|
|
|
auto itr = _questTemplates.find(questId);
|
|
if (itr != _questTemplates.end())
|
|
itr->second->LoadQuestTemplateAddon(fields);
|
|
else
|
|
TC_LOG_ERROR("server.loading", "Table `quest_template_addon` has data for quest %u but such quest does not exist", questId);
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
// Load `quest_objectives`
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
result = WorldDatabase.Query("SELECT ID, QuestID, Type, StorageIndex, ObjectID, Amount, Flags, Flags2, ProgressBarWeight, Description FROM quest_objectives ORDER BY StorageIndex ASC");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest objectives. DB table `quest_objectives` is empty.");
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 questId = fields[1].GetUInt32();
|
|
|
|
auto itr = _questTemplates.find(questId);
|
|
if (itr != _questTemplates.end())
|
|
itr->second->LoadQuestObjective(fields);
|
|
else
|
|
TC_LOG_ERROR("server.loading", "Table `quest_objectives` has objective for quest %u but such quest does not exist", questId);
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
// Load `quest_visual_effect` join table with quest_objectives because visual effects are based on objective ID (core stores objectives by their index in quest)
|
|
// 0 1 2 3 4
|
|
result = WorldDatabase.Query("SELECT v.ID, o.ID, o.QuestID, v.Index, v.VisualEffect FROM quest_visual_effect AS v LEFT JOIN quest_objectives AS o ON v.ID = o.ID ORDER BY v.Index DESC");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest visual effects. DB table `quest_visual_effect` is empty.");
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 vID = fields[0].GetUInt32();
|
|
uint32 oID = fields[1].GetUInt32();
|
|
|
|
if (!vID)
|
|
{
|
|
TC_LOG_ERROR("server.loading", "Table `quest_visual_effect` has visual effect for null objective id");
|
|
continue;
|
|
}
|
|
|
|
// objID will be null if match for table join is not found
|
|
if (vID != oID)
|
|
{
|
|
TC_LOG_ERROR("server.loading", "Table `quest_visual_effect` has visual effect for objective %u but such objective does not exist.", vID);
|
|
continue;
|
|
}
|
|
|
|
uint32 questId = fields[2].GetUInt32();
|
|
|
|
// Do not throw error here because error for non existing quest is thrown while loading quest objectives. we do not need duplication
|
|
auto itr = _questTemplates.find(questId);
|
|
if (itr != _questTemplates.end())
|
|
itr->second->LoadQuestObjectiveVisualEffect(fields);
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
std::map<uint32, uint32> usedMailTemplates;
|
|
|
|
// Post processing
|
|
for (QuestMap::iterator iter = _questTemplates.begin(); iter != _questTemplates.end(); ++iter)
|
|
{
|
|
// skip post-loading checks for disabled quests
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, nullptr))
|
|
continue;
|
|
|
|
Quest* qinfo = iter->second;
|
|
|
|
// additional quest integrity checks (GO, creature_template and item_template must be loaded already)
|
|
|
|
if (qinfo->GetQuestType() >= MAX_QUEST_TYPES)
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestType());
|
|
|
|
if (qinfo->SpecialFlags & ~QUEST_SPECIAL_FLAGS_DB_ALLOWED)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
|
|
qinfo->GetQuestId(), qinfo->SpecialFlags, QUEST_SPECIAL_FLAGS_DB_ALLOWED);
|
|
qinfo->SpecialFlags &= QUEST_SPECIAL_FLAGS_DB_ALLOWED;
|
|
}
|
|
|
|
if (qinfo->Flags & QUEST_FLAGS_DAILY && qinfo->Flags & QUEST_FLAGS_WEEKLY)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Weekly Quest %u is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId());
|
|
qinfo->Flags &= ~QUEST_FLAGS_DAILY;
|
|
}
|
|
|
|
if (qinfo->Flags & QUEST_FLAGS_DAILY)
|
|
{
|
|
if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
|
|
{
|
|
TC_LOG_DEBUG("sql.sql", "Daily Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
|
|
qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
|
|
}
|
|
}
|
|
|
|
if (qinfo->Flags & QUEST_FLAGS_WEEKLY)
|
|
{
|
|
if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
|
|
{
|
|
TC_LOG_DEBUG("sql.sql", "Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
|
|
qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
|
|
}
|
|
}
|
|
|
|
if (qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY)
|
|
{
|
|
if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
|
|
{
|
|
TC_LOG_DEBUG("sql.sql", "Monthly quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
|
|
qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
|
|
}
|
|
}
|
|
|
|
if (qinfo->Flags & QUEST_FLAGS_TRACKING)
|
|
{
|
|
// at auto-reward can be rewarded only RewardChoiceItemId[0]
|
|
for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
|
|
{
|
|
if (uint32 id = qinfo->RewardChoiceItemId[j])
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but item from `RewardChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.",
|
|
qinfo->GetQuestId(), j+1, id, j+1);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
}
|
|
|
|
if (qinfo->MinLevel == -1 || qinfo->MinLevel > DEFAULT_MAX_LEVEL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u should be disabled because `MinLevel` = %i", qinfo->GetQuestId(), int32(qinfo->MinLevel));
|
|
// no changes needed, sending -1 in SMSG_QUEST_QUERY_RESPONSE is valid
|
|
}
|
|
|
|
// client quest log visual (area case)
|
|
if (qinfo->QuestSortID > 0)
|
|
{
|
|
if (!sAreaTableStore.LookupEntry(qinfo->QuestSortID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `QuestSortID` = %u (zone case) but zone with this id does not exist.",
|
|
qinfo->GetQuestId(), qinfo->QuestSortID);
|
|
// no changes, quest not dependent from this value but can have problems at client
|
|
}
|
|
}
|
|
// client quest log visual (sort case)
|
|
if (qinfo->QuestSortID < 0)
|
|
{
|
|
QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->QuestSortID));
|
|
if (!qSort)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `QuestSortID` = %i (sort case) but quest sort with this id does not exist.",
|
|
qinfo->GetQuestId(), qinfo->QuestSortID);
|
|
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
|
|
}
|
|
//check for proper RequiredSkillId value (skill case)
|
|
if (uint32 skill_id = SkillByQuestSort(-int32(qinfo->QuestSortID)))
|
|
{
|
|
if (qinfo->RequiredSkillId != skill_id)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `QuestSortID` = %i but `RequiredSkillId` does not have a corresponding value (%d).",
|
|
qinfo->GetQuestId(), qinfo->QuestSortID, skill_id);
|
|
//override, and force proper value here?
|
|
}
|
|
}
|
|
}
|
|
|
|
// AllowableClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
|
|
if (qinfo->AllowableClasses)
|
|
{
|
|
if (!(qinfo->AllowableClasses & CLASSMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u does not contain any playable classes in `AllowableClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->AllowableClasses);
|
|
qinfo->AllowableClasses = 0;
|
|
}
|
|
}
|
|
// AllowableRaces, can be -1/RACEMASK_ALL_PLAYABLE to allow any race
|
|
if (qinfo->AllowableRaces != -1)
|
|
{
|
|
if (qinfo->AllowableRaces > 0 && !(uint32(qinfo->AllowableRaces) & RACEMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u does not contain any playable races in `AllowableRaces` (%d), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->AllowableRaces);
|
|
qinfo->AllowableRaces = -1;
|
|
}
|
|
}
|
|
// RequiredSkillId, can be 0
|
|
if (qinfo->RequiredSkillId)
|
|
{
|
|
if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkillId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSkillId` = %u but this skill does not exist",
|
|
qinfo->GetQuestId(), qinfo->RequiredSkillId);
|
|
}
|
|
}
|
|
|
|
if (qinfo->RequiredSkillPoints)
|
|
{
|
|
if (qinfo->RequiredSkillPoints > sWorld->GetConfigMaxSkillValue())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSkillPoints` = %u but max possible skill is %u, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->RequiredSkillPoints, sWorld->GetConfigMaxSkillValue());
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
}
|
|
// else Skill quests can have 0 skill level, this is ok
|
|
|
|
if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->RequiredMinRepFaction, qinfo->RequiredMinRepFaction);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->RequiredMaxRepFaction, qinfo->RequiredMaxRepFaction);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->RequiredMinRepValue, ReputationMgr::Reputation_Cap);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->RequiredMaxRepValue, qinfo->RequiredMinRepValue);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue != 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
|
|
qinfo->GetQuestId(), qinfo->RequiredMinRepValue);
|
|
// warning
|
|
}
|
|
|
|
if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue != 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
|
|
qinfo->GetQuestId(), qinfo->RequiredMaxRepValue);
|
|
// warning
|
|
}
|
|
|
|
if (qinfo->RewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->RewardTitleId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
|
|
qinfo->GetQuestId(), qinfo->RewardTitleId, qinfo->RewardTitleId);
|
|
qinfo->RewardTitleId = 0;
|
|
// quest can't reward this title
|
|
}
|
|
|
|
if (qinfo->SourceItemId)
|
|
{
|
|
if (!sObjectMgr->GetItemTemplate(qinfo->SourceItemId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceItemId` = %u but item with entry %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->SourceItemId, qinfo->SourceItemId);
|
|
qinfo->SourceItemId = 0; // quest can't be done for this requirement
|
|
}
|
|
else if (qinfo->SourceItemIdCount == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `StartItem` = %u but `ProvidedItemCount` = 0, set to 1 but need fix in DB.",
|
|
qinfo->GetQuestId(), qinfo->SourceItemId);
|
|
qinfo->SourceItemIdCount = 1; // update to 1 for allow quest work for backward compatibility with DB
|
|
}
|
|
}
|
|
else if (qinfo->SourceItemIdCount>0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceItemId` = 0 but `SourceItemIdCount` = %u, useless value.",
|
|
qinfo->GetQuestId(), qinfo->SourceItemIdCount);
|
|
qinfo->SourceItemIdCount=0; // no quest work changes in fact
|
|
}
|
|
|
|
if (qinfo->SourceSpellID)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->SourceSpellID);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceSpellid` = %u but spell %u doesn't exist, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->SourceSpellID, qinfo->SourceSpellID);
|
|
qinfo->SourceSpellID = 0; // quest can't be done for this requirement
|
|
}
|
|
else if (!SpellMgr::IsSpellValid(spellInfo))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceSpellid` = %u but spell %u is broken, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->SourceSpellID, qinfo->SourceSpellID);
|
|
qinfo->SourceSpellID = 0; // quest can't be done for this requirement
|
|
}
|
|
}
|
|
|
|
for (QuestObjective const& obj : qinfo->GetObjectives())
|
|
{
|
|
// Check storage index for objectives which store data
|
|
if (obj.StorageIndex < 0)
|
|
{
|
|
switch (obj.Type)
|
|
{
|
|
case QUEST_OBJECTIVE_MONSTER:
|
|
case QUEST_OBJECTIVE_ITEM:
|
|
case QUEST_OBJECTIVE_GAMEOBJECT:
|
|
case QUEST_OBJECTIVE_TALKTO:
|
|
case QUEST_OBJECTIVE_PLAYERKILLS:
|
|
case QUEST_OBJECTIVE_AREATRIGGER:
|
|
case QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC:
|
|
case QUEST_OBJECTIVE_OBTAIN_CURRENCY:
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has invalid StorageIndex = %d for objective type %u", qinfo->GetQuestId(), obj.ID, obj.StorageIndex, obj.Type);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (obj.Type)
|
|
{
|
|
case QUEST_OBJECTIVE_ITEM:
|
|
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER);
|
|
if (!sObjectMgr->GetItemTemplate(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing item entry %u, quest can't be done.",
|
|
qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
break;
|
|
case QUEST_OBJECTIVE_MONSTER:
|
|
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST);
|
|
if (!sObjectMgr->GetCreatureTemplate(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing creature entry %u, quest can't be done.",
|
|
qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID));
|
|
break;
|
|
case QUEST_OBJECTIVE_GAMEOBJECT:
|
|
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST);
|
|
if (!sObjectMgr->GetGameObjectTemplate(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing gameobject entry %u, quest can't be done.",
|
|
qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID));
|
|
break;
|
|
case QUEST_OBJECTIVE_TALKTO:
|
|
// Need checks (is it creature only?)
|
|
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO);
|
|
break;
|
|
case QUEST_OBJECTIVE_MIN_REPUTATION:
|
|
case QUEST_OBJECTIVE_MAX_REPUTATION:
|
|
if (!sFactionStore.LookupEntry(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing faction id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
break;
|
|
case QUEST_OBJECTIVE_PLAYERKILLS:
|
|
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL);
|
|
if (obj.Amount <= 0)
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has invalid player kills count %d", qinfo->GetQuestId(), obj.ID, obj.Amount);
|
|
break;
|
|
case QUEST_OBJECTIVE_CURRENCY:
|
|
case QUEST_OBJECTIVE_HAVE_CURRENCY:
|
|
case QUEST_OBJECTIVE_OBTAIN_CURRENCY:
|
|
if (!sCurrencyTypesStore.LookupEntry(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing currency %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
if (obj.Amount <= 0)
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has invalid currency amount %d", qinfo->GetQuestId(), obj.ID, obj.Amount);
|
|
break;
|
|
case QUEST_OBJECTIVE_LEARNSPELL:
|
|
if (!sSpellMgr->GetSpellInfo(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing spell id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
break;
|
|
case QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC:
|
|
if (obj.ObjectID && !sObjectMgr->GetCreatureTemplate(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing creature entry %u, quest can't be done.",
|
|
qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID));
|
|
break;
|
|
case QUEST_OBJECTIVE_DEFEATBATTLEPET:
|
|
if (!sBattlePetSpeciesStore.LookupEntry(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing battlepet species id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
break;
|
|
case QUEST_OBJECTIVE_CRITERIA_TREE:
|
|
if (!sCriteriaTreeStore.LookupEntry(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing criteria tree id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
break;
|
|
case QUEST_OBJECTIVE_AREATRIGGER:
|
|
if (sAreaTriggerStore.LookupEntry(uint32(obj.ObjectID)))
|
|
_questAreaTriggerStore[obj.ObjectID].insert(qinfo->ID);
|
|
else if (obj.ObjectID != -1)
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing areatrigger id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
break;
|
|
case QUEST_OBJECTIVE_MONEY:
|
|
case QUEST_OBJECTIVE_WINPVPPETBATTLES:
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has unhandled type %u", qinfo->GetQuestId(), obj.ID, obj.Type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_ITEM_DROP_COUNT; ++j)
|
|
{
|
|
uint32 id = qinfo->ItemDrop[j];
|
|
if (id)
|
|
{
|
|
if (!sObjectMgr->GetItemTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `ItemDrop%d` = %u but item with entry %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, id, id);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (qinfo->ItemDropQuantity[j]>0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `ItemDrop%d` = 0 but `ItemDropQuantity%d` = %u.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->ItemDropQuantity[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j)
|
|
{
|
|
uint32 id = qinfo->RewardChoiceItemId[j];
|
|
if (id)
|
|
{
|
|
if (!sObjectMgr->GetItemTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
|
|
qinfo->GetQuestId(), j+1, id, id);
|
|
qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this
|
|
}
|
|
|
|
if (!qinfo->RewardChoiceItemCount[j])
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but `RewardChoiceItemCount%d` = 0, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, id, j+1);
|
|
// no changes, quest can't be done
|
|
}
|
|
}
|
|
else if (qinfo->RewardChoiceItemCount[j]>0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = 0 but `RewardChoiceItemCount%d` = %u.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardChoiceItemCount[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_REWARD_ITEM_COUNT; ++j)
|
|
{
|
|
uint32 id = qinfo->RewardItemId[j];
|
|
if (id)
|
|
{
|
|
if (!sObjectMgr->GetItemTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
|
|
qinfo->GetQuestId(), j+1, id, id);
|
|
qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item
|
|
}
|
|
|
|
if (!qinfo->RewardItemCount[j])
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = %u but `RewardItemCount%d` = 0, quest will not reward this item.",
|
|
qinfo->GetQuestId(), j+1, id, j+1);
|
|
// no changes
|
|
}
|
|
}
|
|
else if (qinfo->RewardItemCount[j]>0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = 0 but `RewardItemCount%d` = %u.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardItemCount[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_REWARD_REPUTATIONS_COUNT; ++j)
|
|
{
|
|
if (qinfo->RewardFactionId[j])
|
|
{
|
|
if (abs(qinfo->RewardFactionValue[j]) > 9)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has RewardFactionValueId%d = %i. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewardFactionValue[j]);
|
|
}
|
|
if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j]))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardFactionId%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]);
|
|
qinfo->RewardFactionId[j] = 0; // quest will not reward this
|
|
}
|
|
}
|
|
|
|
else if (qinfo->RewardFactionOverride[j] != 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardFactionId%d` = 0 but `RewardFactionValueIdOverride%d` = %i.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardFactionOverride[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
|
|
for (uint32 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i)
|
|
{
|
|
if (qinfo->RewardDisplaySpell[i])
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardDisplaySpell[i]);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardDisplaySpell%u` = %u but spell %u does not exist, spell removed as display reward.",
|
|
qinfo->GetQuestId(), i, qinfo->RewardDisplaySpell[i], qinfo->RewardDisplaySpell[i]);
|
|
qinfo->RewardDisplaySpell[i] = 0; // no spell reward will display for this quest
|
|
}
|
|
|
|
else if (!SpellMgr::IsSpellValid(spellInfo))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardDisplaySpell%u` = %u but spell %u is broken, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(), i, qinfo->RewardDisplaySpell[i], qinfo->RewardDisplaySpell[i]);
|
|
qinfo->RewardDisplaySpell[i] = 0; // no spell reward will display for this quest
|
|
}
|
|
}
|
|
}
|
|
|
|
if (qinfo->RewardSpell > 0)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardSpell);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
|
|
qinfo->RewardSpell = 0; // no spell will be cast on player
|
|
}
|
|
|
|
else if (!SpellMgr::IsSpellValid(spellInfo))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
|
|
qinfo->RewardSpell = 0; // no spell will be cast on player
|
|
}
|
|
}
|
|
|
|
if (qinfo->RewardMailTemplateId)
|
|
{
|
|
if (!sMailTemplateStore.LookupEntry(qinfo->RewardMailTemplateId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
|
|
qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId);
|
|
qinfo->RewardMailTemplateId = 0; // no mail will send to player
|
|
qinfo->RewardMailDelay = 0; // no mail will send to player
|
|
qinfo->RewardMailSenderEntry = 0;
|
|
}
|
|
else if (usedMailTemplates.find(qinfo->RewardMailTemplateId) != usedMailTemplates.end())
|
|
{
|
|
std::map<uint32, uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewardMailTemplateId);
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
|
|
qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId, used_mt_itr->second);
|
|
qinfo->RewardMailTemplateId = 0; // no mail will send to player
|
|
qinfo->RewardMailDelay = 0; // no mail will send to player
|
|
qinfo->RewardMailSenderEntry = 0;
|
|
}
|
|
else
|
|
usedMailTemplates[qinfo->RewardMailTemplateId] = qinfo->GetQuestId();
|
|
}
|
|
|
|
if (qinfo->NextQuestInChain)
|
|
{
|
|
QuestMap::iterator qNextItr = _questTemplates.find(qinfo->NextQuestInChain);
|
|
if (qNextItr == _questTemplates.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
|
|
qinfo->GetQuestId(), qinfo->NextQuestInChain, qinfo->NextQuestInChain);
|
|
qinfo->NextQuestInChain = 0;
|
|
}
|
|
else
|
|
qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_REWARD_CURRENCY_COUNT; ++j)
|
|
{
|
|
if (qinfo->RewardCurrencyId[j])
|
|
{
|
|
if (qinfo->RewardCurrencyCount[j] == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardCurrencyId%d` = %u but `RewardCurrencyCount%d` = 0, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], j+1);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (!sCurrencyTypesStore.LookupEntry(qinfo->RewardCurrencyId[j]))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardCurrencyId%d` = %u but currency with entry %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], qinfo->RewardCurrencyId[j]);
|
|
qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest
|
|
}
|
|
}
|
|
else if (qinfo->RewardCurrencyCount[j] > 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardCurrencyId%d` = 0 but `RewardCurrencyCount%d` = %u, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardCurrencyCount[j]);
|
|
qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest
|
|
}
|
|
}
|
|
|
|
if (qinfo->SoundAccept)
|
|
{
|
|
if (!sSoundKitStore.LookupEntry(qinfo->SoundAccept))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `SoundAccept` = %u but sound %u does not exist, set to 0.",
|
|
qinfo->GetQuestId(), qinfo->SoundAccept, qinfo->SoundAccept);
|
|
qinfo->SoundAccept = 0; // no sound will be played
|
|
}
|
|
}
|
|
|
|
if (qinfo->SoundTurnIn)
|
|
{
|
|
if (!sSoundKitStore.LookupEntry(qinfo->SoundTurnIn))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `SoundTurnIn` = %u but sound %u does not exist, set to 0.",
|
|
qinfo->GetQuestId(), qinfo->SoundTurnIn, qinfo->SoundTurnIn);
|
|
qinfo->SoundTurnIn = 0; // no sound will be played
|
|
}
|
|
}
|
|
|
|
if (qinfo->RewardSkillId)
|
|
{
|
|
if (!sSkillLineStore.LookupEntry(qinfo->RewardSkillId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillId` = %u but this skill does not exist",
|
|
qinfo->GetQuestId(), qinfo->RewardSkillId);
|
|
}
|
|
if (!qinfo->RewardSkillPoints)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillId` = %u but `RewardSkillPoints` is 0",
|
|
qinfo->GetQuestId(), qinfo->RewardSkillId);
|
|
}
|
|
}
|
|
|
|
if (qinfo->RewardSkillPoints)
|
|
{
|
|
if (qinfo->RewardSkillPoints > sWorld->GetConfigMaxSkillValue())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillPoints` = %u but max possible skill is %u, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->RewardSkillPoints, sWorld->GetConfigMaxSkillValue());
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
if (!qinfo->RewardSkillId)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillPoints` = %u but `RewardSkillId` is 0",
|
|
qinfo->GetQuestId(), qinfo->RewardSkillPoints);
|
|
}
|
|
}
|
|
|
|
// fill additional data stores
|
|
if (qinfo->PrevQuestID)
|
|
{
|
|
if (_questTemplates.find(abs(qinfo->GetPrevQuestId())) == _questTemplates.end())
|
|
TC_LOG_ERROR("sql.sql", "Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
|
|
else
|
|
qinfo->prevQuests.push_back(qinfo->PrevQuestID);
|
|
}
|
|
|
|
if (qinfo->NextQuestID)
|
|
{
|
|
QuestMap::iterator qNextItr = _questTemplates.find(abs(qinfo->GetNextQuestId()));
|
|
if (qNextItr == _questTemplates.end())
|
|
TC_LOG_ERROR("sql.sql", "Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
|
|
else
|
|
{
|
|
int32 signedQuestId = qinfo->NextQuestID < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId());
|
|
qNextItr->second->prevQuests.push_back(signedQuestId);
|
|
}
|
|
}
|
|
|
|
if (qinfo->ExclusiveGroup)
|
|
mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
|
|
if (qinfo->LimitTime)
|
|
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED);
|
|
}
|
|
|
|
// check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
|
|
for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
|
|
{
|
|
if (!effect || effect->Effect != SPELL_EFFECT_QUEST_COMPLETE)
|
|
continue;
|
|
|
|
uint32 quest_id = effect->MiscValue;
|
|
|
|
Quest const* quest = GetQuestTemplate(quest_id);
|
|
|
|
// some quest referenced in spells not exist (outdated spells)
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
|
|
|
|
// this will prevent quest completing without objective
|
|
const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
|
|
}
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %lu quests definitions in %u ms", (unsigned long)_questTemplates.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestTemplateLocale()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questTemplateLocaleStore.clear(); // need for reload case
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, locale, "
|
|
// 2 3 4 5 6 7 8 9 10
|
|
"LogTitle, LogDescription, QuestDescription, AreaDescription, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, QuestCompletionLog"
|
|
" FROM quest_template_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
std::string logTitle = fields[2].GetString();
|
|
std::string logDescription = fields[3].GetString();
|
|
std::string questDescription = fields[4].GetString();
|
|
std::string areaDescription = fields[5].GetString();
|
|
std::string portraitGiverText = fields[6].GetString();
|
|
std::string portraitGiverName = fields[7].GetString();
|
|
std::string portraitTurnInText = fields[8].GetString();
|
|
std::string portraitTurnInName = fields[9].GetString();
|
|
std::string questCompletionLog = fields[10].GetString();
|
|
|
|
QuestTemplateLocale& data = _questTemplateLocaleStore[id];
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
AddLocaleString(logTitle, locale, data.LogTitle);
|
|
AddLocaleString(logDescription, locale, data.LogDescription);
|
|
AddLocaleString(questDescription, locale, data.QuestDescription);
|
|
AddLocaleString(areaDescription, locale, data.AreaDescription);
|
|
AddLocaleString(portraitGiverText, locale, data.PortraitGiverText);
|
|
AddLocaleString(portraitGiverName, locale, data.PortraitGiverName);
|
|
AddLocaleString(portraitTurnInText, locale, data.PortraitTurnInText);
|
|
AddLocaleString(portraitTurnInName, locale, data.PortraitTurnInName);
|
|
AddLocaleString(questCompletionLog, locale, data.QuestCompletionLog);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u Quest Tempalate locale strings in %u ms", uint32(_questTemplateLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestObjectivesLocale()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questObjectivesLocaleStore.clear(); // need for reload case
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, locale, Description FROM quest_objectives_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
std::string Description = fields[2].GetString();
|
|
|
|
QuestObjectivesLocale& data = _questObjectivesLocaleStore[id];
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
AddLocaleString(Description, locale, data.Description);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u Quest Objectives locale strings in %u ms", uint32(_questObjectivesLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadScripts(ScriptsType type)
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
ScriptMapMap* scripts = GetScriptsMapByType(type);
|
|
if (!scripts)
|
|
return;
|
|
|
|
std::string tableName = GetScriptsTableNameByType(type);
|
|
if (tableName.empty())
|
|
return;
|
|
|
|
if (sMapMgr->IsScriptScheduled()) // function cannot be called when scripts are in use.
|
|
return;
|
|
|
|
TC_LOG_INFO("server.loading", "Loading %s...", tableName.c_str());
|
|
|
|
scripts->clear(); // need for reload support
|
|
|
|
bool isSpellScriptTable = (type == SCRIPTS_SPELL);
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.PQuery("SELECT id, delay, command, datalong, datalong2, dataint, x, y, z, o%s FROM %s", isSpellScriptTable ? ", effIndex" : "", tableName.c_str());
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 script definitions. DB table `%s` is empty!", tableName.c_str());
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
ScriptInfo tmp;
|
|
tmp.type = type;
|
|
tmp.id = fields[0].GetUInt32();
|
|
if (isSpellScriptTable)
|
|
tmp.id |= fields[10].GetUInt8() << 24;
|
|
tmp.delay = fields[1].GetUInt32();
|
|
tmp.command = ScriptCommands(fields[2].GetUInt32());
|
|
tmp.Raw.nData[0] = fields[3].GetUInt32();
|
|
tmp.Raw.nData[1] = fields[4].GetUInt32();
|
|
tmp.Raw.nData[2] = fields[5].GetInt32();
|
|
tmp.Raw.fData[0] = fields[6].GetFloat();
|
|
tmp.Raw.fData[1] = fields[7].GetFloat();
|
|
tmp.Raw.fData[2] = fields[8].GetFloat();
|
|
tmp.Raw.fData[3] = fields[9].GetFloat();
|
|
|
|
// generic command args check
|
|
switch (tmp.command)
|
|
{
|
|
case SCRIPT_COMMAND_TALK:
|
|
{
|
|
if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",
|
|
tableName.c_str(), tmp.Talk.ChatType, tmp.id);
|
|
continue;
|
|
}
|
|
if (!sBroadcastTextStore.LookupEntry(uint32(tmp.Talk.TextID)))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",
|
|
tableName.c_str(), tmp.Talk.TextID, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_EMOTE:
|
|
{
|
|
if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",
|
|
tableName.c_str(), tmp.Emote.EmoteID, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_TELEPORT_TO:
|
|
{
|
|
if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
|
|
tableName.c_str(), tmp.TeleportTo.MapID, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
|
|
tableName.c_str(), tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_QUEST_EXPLORED:
|
|
{
|
|
Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID);
|
|
if (!quest)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
|
|
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
|
|
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
|
|
|
|
// this will prevent quest completing without objective
|
|
const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
|
|
|
|
// continue; - quest objective requirement set and command can be allowed
|
|
}
|
|
|
|
if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
|
|
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
|
|
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE);
|
|
continue;
|
|
}
|
|
|
|
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
|
|
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_KILL_CREDIT:
|
|
{
|
|
if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",
|
|
tableName.c_str(), tmp.KillCredit.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
|
|
{
|
|
GameObjectData const* data = GetGOData(tmp.RespawnGameobject.GOGuid);
|
|
if (!data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
|
|
tableName.c_str(), tmp.RespawnGameobject.GOGuid, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
|
|
tableName.c_str(), tmp.RespawnGameobject.GOGuid, data->id, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (info->type == GAMEOBJECT_TYPE_FISHINGNODE ||
|
|
info->type == GAMEOBJECT_TYPE_FISHINGHOLE ||
|
|
info->type == GAMEOBJECT_TYPE_DOOR ||
|
|
info->type == GAMEOBJECT_TYPE_BUTTON ||
|
|
info->type == GAMEOBJECT_TYPE_TRAP)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
|
|
tableName.c_str(), info->entry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
|
|
{
|
|
if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
|
|
tableName.c_str(), tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
|
|
tableName.c_str(), tmp.TempSummonCreature.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_OPEN_DOOR:
|
|
case SCRIPT_COMMAND_CLOSE_DOOR:
|
|
{
|
|
GameObjectData const* data = GetGOData(tmp.ToggleDoor.GOGuid);
|
|
if (!data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",
|
|
tableName.c_str(), tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command).c_str(), tmp.id);
|
|
continue;
|
|
}
|
|
|
|
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",
|
|
tableName.c_str(), tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command).c_str(), tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (info->type != GAMEOBJECT_TYPE_DOOR)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject type (%u) unsupported by command %s for script id %u",
|
|
tableName.c_str(), info->entry, GetScriptCommandName(tmp.command).c_str(), tmp.id);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_REMOVE_AURA:
|
|
{
|
|
if (!sSpellMgr->GetSpellInfo(tmp.RemoveAura.SpellID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
|
|
tableName.c_str(), tmp.RemoveAura.SpellID, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` using unknown flags in datalong2 (%u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
|
|
tableName.c_str(), tmp.RemoveAura.Flags, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_CAST_SPELL:
|
|
{
|
|
if (!sSpellMgr->GetSpellInfo(tmp.CastSpell.SpellID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
|
|
tableName.c_str(), tmp.CastSpell.SpellID, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.CastSpell.Flags > 4) // targeting type
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` using unknown target in datalong2 (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
|
|
tableName.c_str(), tmp.CastSpell.Flags, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` using unknown flags in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
|
|
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` using invalid creature entry in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
|
|
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_CREATE_ITEM:
|
|
{
|
|
if (!GetItemTemplate(tmp.CreateItem.ItemEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
|
|
tableName.c_str(), tmp.CreateItem.ItemEntry, tmp.id);
|
|
continue;
|
|
}
|
|
if (!tmp.CreateItem.Amount)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
|
|
tableName.c_str(), tmp.CreateItem.Amount, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_PLAY_ANIMKIT:
|
|
{
|
|
if (!sAnimKitStore.LookupEntry(tmp.PlayAnimKit.AnimKitID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid AnimKid id (datalong = %u) in SCRIPT_COMMAND_PLAY_ANIMKIT for script id %u",
|
|
tableName.c_str(), tmp.PlayAnimKit.AnimKitID, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (scripts->find(tmp.id) == scripts->end())
|
|
{
|
|
ScriptMap emptyMap;
|
|
(*scripts)[tmp.id] = emptyMap;
|
|
}
|
|
(*scripts)[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u script definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadSpellScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_SPELL);
|
|
|
|
// check ids
|
|
for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
|
|
{
|
|
uint32 spellId = uint32(itr->first) & 0x00FFFFFF;
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has not existing spell (Id: %u) as script id", spellId);
|
|
continue;
|
|
}
|
|
|
|
uint8 i = (uint8)((uint32(itr->first) >> 24) & 0x000000FF);
|
|
//check for correct spellEffect
|
|
SpellEffectInfo const* effect = spellInfo->GetEffect(i);
|
|
if (effect && (!effect->Effect || (effect->Effect != SPELL_EFFECT_SCRIPT_EFFECT && effect->Effect != SPELL_EFFECT_DUMMY)))
|
|
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` - spell %u effect %u is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, i);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadEventScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_EVENT);
|
|
|
|
std::set<uint32> evt_scripts;
|
|
// Load all possible script entries from gameobjects
|
|
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
|
|
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
|
|
if (uint32 eventId = itr->second.GetEventScriptId())
|
|
evt_scripts.insert(eventId);
|
|
|
|
// Load all possible script entries from spells
|
|
for (uint32 i = 1; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
|
|
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(i))
|
|
for (SpellEffectInfo const* effect : spell->GetEffectsForDifficulty(DIFFICULTY_NONE))
|
|
if (effect && effect->Effect == SPELL_EFFECT_SEND_EVENT)
|
|
if (effect->MiscValue)
|
|
evt_scripts.insert(effect->MiscValue);
|
|
|
|
for (size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
|
|
{
|
|
for (size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
|
|
{
|
|
TaxiPathNodeEntry const* node = sTaxiPathNodesByPath[path_idx][node_idx];
|
|
|
|
if (node->ArrivalEventID)
|
|
evt_scripts.insert(node->ArrivalEventID);
|
|
|
|
if (node->DepartureEventID)
|
|
evt_scripts.insert(node->DepartureEventID);
|
|
}
|
|
}
|
|
|
|
// Then check if all scripts are in above list of possible script entries
|
|
for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
|
|
{
|
|
std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
|
|
if (itr2 == evt_scripts.end())
|
|
TC_LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
|
|
itr->first, SPELL_EFFECT_SEND_EVENT);
|
|
}
|
|
}
|
|
|
|
//Load WP Scripts
|
|
void ObjectMgr::LoadWaypointScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_WAYPOINT);
|
|
|
|
std::set<uint32> actionSet;
|
|
|
|
for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
|
|
actionSet.insert(itr->first);
|
|
|
|
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION);
|
|
PreparedQueryResult result = WorldDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 action = fields[0].GetUInt32();
|
|
|
|
actionSet.erase(action);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
for (std::set<uint32>::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr)
|
|
TC_LOG_ERROR("sql.sql", "There is no waypoint which links to the waypoint script %u", *itr);
|
|
}
|
|
|
|
void ObjectMgr::LoadSpellScriptNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_spellScriptsStore.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 spellId = fields[0].GetInt32();
|
|
std::string const scriptName = fields[1].GetString();
|
|
|
|
bool allRanks = false;
|
|
if (spellId < 0)
|
|
{
|
|
allRanks = true;
|
|
spellId = -spellId;
|
|
}
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) does not exist.", scriptName.c_str(), fields[0].GetInt32());
|
|
continue;
|
|
}
|
|
|
|
if (allRanks)
|
|
{
|
|
if (!spellInfo->IsRanked())
|
|
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) has no ranks of spell.", scriptName.c_str(), fields[0].GetInt32());
|
|
|
|
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is not first rank of spell.", scriptName.c_str(), fields[0].GetInt32());
|
|
continue;
|
|
}
|
|
while (spellInfo)
|
|
{
|
|
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true)));
|
|
spellInfo = spellInfo->GetNextRankSpell();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (spellInfo->IsRanked())
|
|
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is ranked spell. Perhaps not all ranks are assigned to this script.", scriptName.c_str(), spellId);
|
|
|
|
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true)));
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u spell script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::ValidateSpellScripts()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
if (_spellScriptsStore.empty())
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Validated 0 scripts.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
for (auto spell : _spellScriptsStore)
|
|
{
|
|
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(spell.first);
|
|
|
|
auto const bounds = sObjectMgr->GetSpellScriptsBounds(spell.first);
|
|
|
|
for (auto itr = bounds.first; itr != bounds.second; ++itr)
|
|
{
|
|
if (SpellScriptLoader* spellScriptLoader = sScriptMgr->GetSpellScriptLoader(itr->second.first))
|
|
{
|
|
++count;
|
|
|
|
std::unique_ptr<SpellScript> spellScript(spellScriptLoader->GetSpellScript());
|
|
std::unique_ptr<AuraScript> auraScript(spellScriptLoader->GetAuraScript());
|
|
|
|
if (!spellScript && !auraScript)
|
|
{
|
|
TC_LOG_ERROR("scripts", "Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(itr->second.first).c_str());
|
|
|
|
itr->second.second = false;
|
|
continue;
|
|
}
|
|
|
|
if (spellScript)
|
|
{
|
|
spellScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id);
|
|
spellScript->_Register();
|
|
|
|
if (!spellScript->_Validate(spellEntry))
|
|
{
|
|
itr->second.second = false;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (auraScript)
|
|
{
|
|
auraScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id);
|
|
auraScript->_Register();
|
|
|
|
if (!auraScript->_Validate(spellEntry))
|
|
{
|
|
itr->second.second = false;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Enable the script when all checks passed
|
|
itr->second.second = true;
|
|
}
|
|
else
|
|
itr->second.second = false;
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Validated %u scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPageTexts()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, Text, NextPageID, PlayerConditionID, Flags FROM page_text");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 page texts. DB table `page_text` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
PageText& pageText = _pageTextStore[id];
|
|
pageText.Text = fields[1].GetString();
|
|
pageText.NextPageID = fields[2].GetUInt32();
|
|
pageText.PlayerConditionID = fields[3].GetInt32();
|
|
pageText.Flags = fields[4].GetUInt8();
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr)
|
|
if (itr->second.NextPageID)
|
|
if (_pageTextStore.find(itr->second.NextPageID) == _pageTextStore.end())
|
|
TC_LOG_ERROR("sql.sql", "Page text (ID: %u) has non-existing `NextPageID` (%u)", itr->first, itr->second.NextPageID);
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u page texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
PageText const* ObjectMgr::GetPageText(uint32 pageEntry)
|
|
{
|
|
PageTextContainer::const_iterator itr = _pageTextStore.find(pageEntry);
|
|
if (itr != _pageTextStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadPageTextLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_pageTextLocaleStore.clear(); // needed for reload case
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Text FROM page_text_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
std::string text = fields[2].GetString();
|
|
|
|
PageTextLocale& data = _pageTextLocaleStore[id];
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
AddLocaleString(text, locale, data.Text);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u PageText locale strings in %u ms", uint32(_pageTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadInstanceTemplate()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 4
|
|
QueryResult result = WorldDatabase.Query("SELECT map, parent, script, allowMount FROM instance_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 instance templates. DB table `page_text` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint16 mapID = fields[0].GetUInt16();
|
|
|
|
if (!MapManager::IsValidMAP(mapID, true))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", mapID);
|
|
continue;
|
|
}
|
|
|
|
InstanceTemplate instanceTemplate;
|
|
|
|
instanceTemplate.AllowMount = fields[3].GetBool();
|
|
instanceTemplate.Parent = uint32(fields[1].GetUInt16());
|
|
instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].GetString());
|
|
|
|
_instanceTemplateStore[mapID] = instanceTemplate;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u instance templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID) const
|
|
{
|
|
InstanceTemplateContainer::const_iterator itr = _instanceTemplateStore.find(uint16(mapID));
|
|
if (itr != _instanceTemplateStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadInstanceEncounters()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 instance encounters, table is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
std::map<uint32, std::pair<uint32, DungeonEncounterEntry const*>> dungeonLastBosses;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 entry = fields[0].GetUInt32();
|
|
uint8 creditType = fields[1].GetUInt8();
|
|
uint32 creditEntry = fields[2].GetUInt32();
|
|
uint32 lastEncounterDungeon = fields[3].GetUInt16();
|
|
DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
|
|
if (!dungeonEncounter)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid encounter id %u, skipped!", entry);
|
|
continue;
|
|
}
|
|
|
|
if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeonEntry(lastEncounterDungeon))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!",
|
|
entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()], lastEncounterDungeon);
|
|
continue;
|
|
}
|
|
|
|
std::map<uint32, std::pair<uint32, DungeonEncounterEntry const*>>::const_iterator itr = dungeonLastBosses.find(lastEncounterDungeon);
|
|
if (lastEncounterDungeon)
|
|
{
|
|
if (itr != dungeonLastBosses.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!",
|
|
entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()], itr->second.first, itr->second.second->Name->Str[sWorld->GetDefaultDbcLocale()]);
|
|
continue;
|
|
}
|
|
|
|
dungeonLastBosses[lastEncounterDungeon] = std::make_pair(entry, dungeonEncounter);
|
|
}
|
|
|
|
switch (creditType)
|
|
{
|
|
case ENCOUNTER_CREDIT_KILL_CREATURE:
|
|
{
|
|
CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry);
|
|
if (!creatureInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!",
|
|
creditEntry, entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()]);
|
|
continue;
|
|
}
|
|
const_cast<CreatureTemplate*>(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
|
|
break;
|
|
}
|
|
case ENCOUNTER_CREDIT_CAST_SPELL:
|
|
if (!sSpellMgr->GetSpellInfo(creditEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!",
|
|
creditEntry, entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()]);
|
|
continue;
|
|
}
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!",
|
|
creditType, entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()]);
|
|
continue;
|
|
}
|
|
|
|
if (!dungeonEncounter->DifficultyID)
|
|
{
|
|
for (uint32 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
{
|
|
if (sDB2Manager.GetMapDifficultyData(dungeonEncounter->MapID, Difficulty(i)))
|
|
{
|
|
DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR64(dungeonEncounter->MapID, i)];
|
|
encounters.push_back(new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR64(dungeonEncounter->MapID, dungeonEncounter->DifficultyID)];
|
|
encounters.push_back(new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon));
|
|
}
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u instance encounters in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
NpcText const* ObjectMgr::GetNpcText(uint32 Text_ID) const
|
|
{
|
|
NpcTextContainer::const_iterator itr = _npcTextStore.find(Text_ID);
|
|
if (itr != _npcTextStore.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadNPCText()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, "
|
|
"Probability0, Probability1, Probability2, Probability3, Probability4, Probability5, Probability6, Probability7, "
|
|
"BroadcastTextID0, BroadcastTextID1, BroadcastTextID2, BroadcastTextID3, BroadcastTextID4, BroadcastTextID5, BroadcastTextID6, BroadcastTextID7"
|
|
" FROM npc_text");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!");
|
|
return;
|
|
}
|
|
|
|
_npcTextStore.rehash(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 textID = fields[0].GetUInt32();
|
|
if (!textID)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `npc_text` has record with reserved id 0, ignore.");
|
|
continue;
|
|
}
|
|
|
|
NpcText& npcText = _npcTextStore[textID];
|
|
|
|
for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; ++i)
|
|
{
|
|
npcText.Data[i].Probability = fields[1 + i].GetFloat();
|
|
npcText.Data[i].BroadcastTextID = fields[9 + i].GetUInt32();
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; i++)
|
|
{
|
|
if (npcText.Data[i].BroadcastTextID)
|
|
{
|
|
if (!sBroadcastTextStore.LookupEntry(npcText.Data[i].BroadcastTextID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "NPCText (ID: %u) has a non-existing or incompatible BroadcastText (ID: %u, Index: %u)", textID, npcText.Data[i].BroadcastTextID, i);
|
|
npcText.Data[i].BroadcastTextID = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; i++)
|
|
{
|
|
if (npcText.Data[i].Probability > 0 && npcText.Data[i].BroadcastTextID == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "NPCText (ID: %u) has a probability (Index: %u) set, but no BroadcastTextID to go with it", textID, i);
|
|
npcText.Data[i].Probability = 0;
|
|
}
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u npc texts in %u ms", uint32(_npcTextStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
//not very fast function but it is called only once a day, or on starting-up
|
|
void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
time_t curTime = time(nullptr);
|
|
tm lt;
|
|
localtime_r(&curTime, <);
|
|
uint64 basetime(curTime);
|
|
TC_LOG_INFO("misc", "Returning mails current time: hour: %d, minute: %d, second: %d ", lt.tm_hour, lt.tm_min, lt.tm_sec);
|
|
|
|
// Delete all old mails without item and without body immediately, if starting server
|
|
if (!serverUp)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
|
|
stmt->setUInt64(0, basetime);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
|
|
stmt->setUInt64(0, basetime);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> No expired mails found.");
|
|
return; // any mails need to be returned or deleted
|
|
}
|
|
|
|
std::map<uint32 /*messageId*/, MailItemInfoVec> itemsCache;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS);
|
|
stmt->setUInt32(0, (uint32)basetime);
|
|
if (PreparedQueryResult items = CharacterDatabase.Query(stmt))
|
|
{
|
|
MailItemInfo item;
|
|
do
|
|
{
|
|
Field* fields = items->Fetch();
|
|
item.item_guid = fields[0].GetUInt64();
|
|
item.item_template = fields[1].GetUInt32();
|
|
uint32 mailId = fields[2].GetUInt32();
|
|
itemsCache[mailId].push_back(item);
|
|
} while (items->NextRow());
|
|
}
|
|
|
|
uint32 deletedCount = 0;
|
|
uint32 returnedCount = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
Mail* m = new Mail;
|
|
m->messageID = fields[0].GetUInt32();
|
|
m->messageType = fields[1].GetUInt8();
|
|
m->sender = fields[2].GetUInt64();
|
|
m->receiver = fields[3].GetUInt64();
|
|
bool has_items = fields[4].GetBool();
|
|
m->expire_time = time_t(fields[5].GetUInt32());
|
|
m->deliver_time = 0;
|
|
m->COD = fields[6].GetUInt64();
|
|
m->checked = fields[7].GetUInt8();
|
|
m->mailTemplateId = fields[8].GetInt16();
|
|
|
|
Player* player = nullptr;
|
|
if (serverUp)
|
|
player = ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create<HighGuid::Player>(m->receiver));
|
|
|
|
if (player && player->m_mailsLoaded)
|
|
{ // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
|
|
// his in mailbox and he has already listed his mails)
|
|
delete m;
|
|
continue;
|
|
}
|
|
|
|
// Delete or return mail
|
|
if (has_items)
|
|
{
|
|
// read items from cache
|
|
m->items.swap(itemsCache[m->messageID]);
|
|
|
|
// if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted
|
|
if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
|
|
{
|
|
// mail open and then not returned
|
|
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt64(0, itr2->item_guid);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Mail will be returned
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED);
|
|
stmt->setUInt64(0, m->receiver);
|
|
stmt->setUInt64(1, m->sender);
|
|
stmt->setUInt32(2, basetime + 30 * DAY);
|
|
stmt->setUInt32(3, basetime);
|
|
stmt->setUInt8 (4, uint8(MAIL_CHECK_MASK_RETURNED));
|
|
stmt->setUInt32(5, m->messageID);
|
|
CharacterDatabase.Execute(stmt);
|
|
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
|
|
{
|
|
// Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER);
|
|
stmt->setUInt64(0, m->sender);
|
|
stmt->setUInt64(1, itr2->item_guid);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
|
|
stmt->setUInt64(0, m->sender);
|
|
stmt->setUInt64(1, itr2->item_guid);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
delete m;
|
|
++returnedCount;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
|
|
stmt->setUInt32(0, m->messageID);
|
|
CharacterDatabase.Execute(stmt);
|
|
delete m;
|
|
++deletedCount;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Processed %u expired mails: %u deleted and %u returned in %u ms", deletedCount + returnedCount, deletedCount, returnedCount, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestAreaTriggers()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questAreaTriggerStore.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
++count;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 trigger_ID = fields[0].GetUInt32();
|
|
uint32 quest_ID = fields[1].GetUInt32();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
|
|
if (!atEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", trigger_ID);
|
|
continue;
|
|
}
|
|
|
|
Quest const* quest = GetQuestTemplate(quest_ID);
|
|
|
|
if (!quest)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u", trigger_ID, quest_ID);
|
|
continue;
|
|
}
|
|
|
|
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
|
|
|
|
// this will prevent quest completing without objective
|
|
const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
|
|
|
|
// continue; - quest modified to required objective and trigger can be allowed.
|
|
}
|
|
|
|
_questAreaTriggerStore[trigger_ID].insert(quest_ID);
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u quest trigger points in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
QuestGreeting const* ObjectMgr::GetQuestGreeting(ObjectGuid guid) const
|
|
{
|
|
auto itr = _questGreetingStore.find(guid.GetTypeId());
|
|
if (itr == _questGreetingStore.end())
|
|
return nullptr;
|
|
|
|
auto questItr = itr->second.find(guid.GetEntry());
|
|
if (questItr == itr->second.end())
|
|
return nullptr;
|
|
|
|
return questItr->second;
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestGreetings()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questGreetingStore.clear(); // need for reload case
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, type, GreetEmoteType, GreetEmoteDelay, Greeting FROM quest_greeting");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!");
|
|
return;
|
|
}
|
|
|
|
_questGreetingStore.rehash(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
uint8 type = fields[1].GetUInt8();
|
|
// overwrite
|
|
switch (type)
|
|
{
|
|
case 0: // Creature
|
|
type = TYPEID_UNIT;
|
|
if (!sObjectMgr->GetCreatureTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template entry %u does not exist.", id);
|
|
continue;
|
|
}
|
|
break;
|
|
case 1: // GameObject
|
|
type = TYPEID_GAMEOBJECT;
|
|
if (!sObjectMgr->GetGameObjectTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template entry %u does not exist.", id);
|
|
continue;
|
|
}
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
uint16 greetEmoteType = fields[2].GetUInt16();
|
|
uint32 greetEmoteDelay = fields[3].GetUInt32();
|
|
std::string greeting = fields[4].GetString();
|
|
|
|
_questGreetingStore[type][id] = new QuestGreeting(greetEmoteType, greetEmoteDelay, greeting);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u quest_greeting in %u ms", uint32(_questGreetingStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadTavernAreaTriggers()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_tavernAreaTriggerStore.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
++count;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 Trigger_ID = fields[0].GetUInt32();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
|
|
if (!atEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
|
|
continue;
|
|
}
|
|
|
|
_tavernAreaTriggerStore.insert(Trigger_ID);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u tavern triggers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadAreaTriggerScripts()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_areaTriggerScriptStore.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 triggerId = fields[0].GetUInt32();
|
|
std::string const scriptName = fields[1].GetString();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
|
|
if (!atEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "AreaTrigger (ID: %u) does not exist in `AreaTrigger.dbc`.", triggerId);
|
|
continue;
|
|
}
|
|
_areaTriggerScriptStore[triggerId] = GetScriptId(scriptName);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " areatrigger scripts in %u ms", _areaTriggerScriptStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team)
|
|
{
|
|
bool found = false;
|
|
float dist = 10000;
|
|
uint32 id = 0;
|
|
|
|
uint32 requireFlag = (team == ALLIANCE) ? TAXI_NODE_FLAG_ALLIANCE : TAXI_NODE_FLAG_HORDE;
|
|
for (TaxiNodesEntry const* node : sTaxiNodesStore)
|
|
{
|
|
if (!node || node->MapID != mapid || !(node->Flags & requireFlag))
|
|
continue;
|
|
|
|
uint8 field = (uint8)((node->ID - 1) / 8);
|
|
uint32 submask = 1 << ((node->ID - 1) % 8);
|
|
|
|
// skip not taxi network nodes
|
|
if ((sTaxiNodesMask[field] & submask) == 0)
|
|
continue;
|
|
|
|
float dist2 = (node->Pos.X - x)*(node->Pos.X - x) + (node->Pos.Y - y)*(node->Pos.Y - y) + (node->Pos.Z - z)*(node->Pos.Z - z);
|
|
if (found)
|
|
{
|
|
if (dist2 < dist)
|
|
{
|
|
dist = dist2;
|
|
id = node->ID;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
found = true;
|
|
dist = dist2;
|
|
id = node->ID;
|
|
}
|
|
}
|
|
|
|
return id;
|
|
}
|
|
|
|
void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost)
|
|
{
|
|
TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
|
|
if (src_i == sTaxiPathSetBySource.end())
|
|
{
|
|
path = 0;
|
|
cost = 0;
|
|
return;
|
|
}
|
|
|
|
TaxiPathSetForSource& pathSet = src_i->second;
|
|
|
|
TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
|
|
if (dest_i == pathSet.end())
|
|
{
|
|
path = 0;
|
|
cost = 0;
|
|
return;
|
|
}
|
|
|
|
cost = dest_i->second.price;
|
|
path = dest_i->second.ID;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */)
|
|
{
|
|
uint32 mount_id = 0;
|
|
|
|
// select mount creature id
|
|
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
|
|
if (node)
|
|
{
|
|
uint32 mount_entry = 0;
|
|
if (team == ALLIANCE)
|
|
mount_entry = node->MountCreatureID[1];
|
|
else
|
|
mount_entry = node->MountCreatureID[0];
|
|
|
|
// Fix for Alliance not being able to use Acherus taxi
|
|
// only one mount type for both sides
|
|
if (mount_entry == 0 && allowed_alt_team)
|
|
{
|
|
// Simply reverse the selection. At least one team in theory should have a valid mount ID to choose.
|
|
mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1];
|
|
}
|
|
|
|
CreatureTemplate const* mount_info = GetCreatureTemplate(mount_entry);
|
|
if (mount_info)
|
|
{
|
|
mount_id = mount_info->GetRandomValidModelId();
|
|
if (!mount_id)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry);
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// minfo is not actually used but the mount_id was updated
|
|
GetCreatureModelRandomGender(&mount_id);
|
|
|
|
return mount_id;
|
|
}
|
|
|
|
void ObjectMgr::LoadGraveyardZones()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
GraveYardStore.clear(); // needed for reload case
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, GhostZone, Faction FROM graveyard_zone");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
++count;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 safeLocId = fields[0].GetUInt32();
|
|
uint32 zoneId = fields[1].GetUInt32();
|
|
uint32 team = fields[2].GetUInt16();
|
|
|
|
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
|
|
if (!entry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing graveyard (WorldSafeLocsID: %u), skipped.", safeLocId);
|
|
continue;
|
|
}
|
|
|
|
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId);
|
|
if (!areaEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing Zone (ID: %u), skipped.", zoneId);
|
|
continue;
|
|
}
|
|
|
|
if (team != 0 && team != HORDE && team != ALLIANCE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non player faction (%u), skipped.", team);
|
|
continue;
|
|
}
|
|
|
|
if (!AddGraveYardLink(safeLocId, zoneId, team, false))
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team) const
|
|
{
|
|
enum DefaultGraveyard
|
|
{
|
|
HORDE_GRAVEYARD = 10, // Crossroads
|
|
ALLIANCE_GRAVEYARD = 4 // Westfall
|
|
};
|
|
|
|
if (team == HORDE)
|
|
return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD);
|
|
else if (team == ALLIANCE)
|
|
return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD);
|
|
else return nullptr;
|
|
}
|
|
|
|
WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team) const
|
|
{
|
|
// search for zone associated closest graveyard
|
|
uint32 zoneId = sMapMgr->GetZoneId(MapId, x, y, z);
|
|
|
|
if (!zoneId)
|
|
{
|
|
if (z > -500)
|
|
{
|
|
TC_LOG_ERROR("misc", "ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z);
|
|
return GetDefaultGraveYard(team);
|
|
}
|
|
}
|
|
|
|
// Simulate std. algorithm:
|
|
// found some graveyard associated to (ghost_zone, ghost_map)
|
|
//
|
|
// if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
|
|
// then check faction
|
|
// if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
|
|
// then check faction
|
|
GraveYardMapBounds range = GraveYardStore.equal_range(zoneId);
|
|
MapEntry const* map = sMapStore.LookupEntry(MapId);
|
|
|
|
// not need to check validity of map object; MapId _MUST_ be valid here
|
|
if (range.first == range.second && !map->IsBattlegroundOrArena())
|
|
{
|
|
if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones
|
|
TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
|
|
return GetDefaultGraveYard(team);
|
|
}
|
|
|
|
// at corpse map
|
|
bool foundNear = false;
|
|
float distNear = 10000;
|
|
WorldSafeLocsEntry const* entryNear = nullptr;
|
|
|
|
// at entrance map for corpse map
|
|
bool foundEntr = false;
|
|
float distEntr = 10000;
|
|
WorldSafeLocsEntry const* entryEntr = nullptr;
|
|
|
|
// some where other
|
|
WorldSafeLocsEntry const* entryFar = nullptr;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
|
|
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
GraveYardData const& data = range.first->second;
|
|
|
|
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
|
|
if (!entry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has record for non-existing graveyard (WorldSafeLocsID: %u), skipped.", data.safeLocId);
|
|
continue;
|
|
}
|
|
|
|
// skip enemy faction graveyard
|
|
// team == 0 case can be at call from .neargrave
|
|
if (data.team != 0 && team != 0 && data.team != team)
|
|
continue;
|
|
|
|
// find now nearest graveyard at other map
|
|
if (MapId != entry->MapID)
|
|
{
|
|
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
|
|
if (!mapEntry
|
|
|| mapEntry->CorpseMapID < 0
|
|
|| uint32(mapEntry->CorpseMapID) != entry->MapID
|
|
|| (mapEntry->CorpsePos.X == 0 && mapEntry->CorpsePos.Y == 0)) // Check X and Y
|
|
{
|
|
// not have any corrdinates for check distance anyway
|
|
entryFar = entry;
|
|
continue;
|
|
}
|
|
|
|
// at entrance map calculate distance (2D);
|
|
float dist2 = (entry->Loc.X - mapEntry->CorpsePos.X)*(entry->Loc.X - mapEntry->CorpsePos.X)
|
|
+(entry->Loc.Y - mapEntry->CorpsePos.Y)*(entry->Loc.Y - mapEntry->CorpsePos.Y);
|
|
if (foundEntr)
|
|
{
|
|
if (dist2 < distEntr)
|
|
{
|
|
distEntr = dist2;
|
|
entryEntr = entry;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foundEntr = true;
|
|
distEntr = dist2;
|
|
entryEntr = entry;
|
|
}
|
|
}
|
|
// find now nearest graveyard at same map
|
|
else
|
|
{
|
|
float dist2 = (entry->Loc.X - x)*(entry->Loc.X - x)+(entry->Loc.Y - y)*(entry->Loc.Y - y)+(entry->Loc.Z - z)*(entry->Loc.Z - z);
|
|
if (foundNear)
|
|
{
|
|
if (dist2 < distNear)
|
|
{
|
|
distNear = dist2;
|
|
entryNear = entry;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foundNear = true;
|
|
distNear = dist2;
|
|
entryNear = entry;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (entryNear)
|
|
return entryNear;
|
|
|
|
if (entryEntr)
|
|
return entryEntr;
|
|
|
|
return entryFar;
|
|
}
|
|
|
|
GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) const
|
|
{
|
|
GraveYardMapBounds range = GraveYardStore.equal_range(zoneId);
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
GraveYardData const& data = range.first->second;
|
|
if (data.safeLocId == id)
|
|
return &data;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/)
|
|
{
|
|
if (FindGraveYardData(id, zoneId))
|
|
return false;
|
|
|
|
// add link to loaded data
|
|
GraveYardData data;
|
|
data.safeLocId = id;
|
|
data.team = team;
|
|
|
|
GraveYardStore.insert(GraveYardContainer::value_type(zoneId, data));
|
|
|
|
// add link to DB
|
|
if (persist)
|
|
{
|
|
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
|
|
|
|
stmt->setUInt32(0, id);
|
|
stmt->setUInt32(1, zoneId);
|
|
stmt->setUInt16(2, uint16(team));
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= false*/)
|
|
{
|
|
GraveYardMapBoundsNonConst range = GraveYardStore.equal_range(zoneId);
|
|
if (range.first == range.second)
|
|
{
|
|
//TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
|
|
return;
|
|
}
|
|
|
|
bool found = false;
|
|
|
|
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
GraveYardData & data = range.first->second;
|
|
|
|
// skip not matching safezone id
|
|
if (data.safeLocId != id)
|
|
continue;
|
|
|
|
// skip enemy faction graveyard at same map (normal area, city, or battleground)
|
|
// team == 0 case can be at call from .neargrave
|
|
if (data.team != 0 && team != 0 && data.team != team)
|
|
continue;
|
|
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
// no match, return
|
|
if (!found)
|
|
return;
|
|
|
|
// remove from links
|
|
GraveYardStore.erase(range.first);
|
|
|
|
// remove link from DB
|
|
if (persist)
|
|
{
|
|
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
|
|
|
|
stmt->setUInt32(0, id);
|
|
stmt->setUInt32(1, zoneId);
|
|
stmt->setUInt16(2, uint16(team));
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadAreaTriggerTeleports()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_areaTriggerStore.clear(); // needed for reload case
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, PortLocID FROM areatrigger_teleport");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
++count;
|
|
|
|
uint32 Trigger_ID = fields[0].GetUInt32();
|
|
uint32 PortLocID = fields[1].GetUInt32();
|
|
|
|
WorldSafeLocsEntry const* portLoc = sWorldSafeLocsStore.LookupEntry(PortLocID);
|
|
if (!portLoc)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Area Trigger (ID: %u) has a non-existing Port Loc (ID: %u) in WorldSafeLocs.dbc, skipped", Trigger_ID, PortLocID);
|
|
continue;
|
|
}
|
|
|
|
AreaTriggerStruct at;
|
|
|
|
at.target_mapId = portLoc->MapID;
|
|
at.target_X = portLoc->Loc.X;
|
|
at.target_Y = portLoc->Loc.Y;
|
|
at.target_Z = portLoc->Loc.Z;
|
|
at.target_Orientation = (portLoc->Facing * M_PI) / 180; // Orientation is initially in degrees
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
|
|
if (!atEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Area Trigger (ID: %u) does not exist in AreaTrigger.dbc.", Trigger_ID);
|
|
continue;
|
|
}
|
|
|
|
_areaTriggerStore[Trigger_ID] = at;
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u area trigger teleport definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadAccessRequirements()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
if (!_accessRequirementStore.empty())
|
|
{
|
|
for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr)
|
|
delete itr->second;
|
|
|
|
_accessRequirementStore.clear(); // need for reload case
|
|
}
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 mapid = fields[0].GetUInt32();
|
|
if (!sMapStore.LookupEntry(mapid))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Map %u referenced in `access_requirement` does not exist, skipped.", mapid);
|
|
continue;
|
|
}
|
|
|
|
uint32 difficulty = fields[1].GetUInt8();
|
|
if (!sDB2Manager.GetMapDifficultyData(mapid, Difficulty(difficulty)))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Map %u referenced in `access_requirement` does not have difficulty %u, skipped", mapid, difficulty);
|
|
continue;
|
|
}
|
|
|
|
uint64 requirement_ID = MAKE_PAIR64(mapid, difficulty);
|
|
|
|
AccessRequirement* ar = new AccessRequirement();
|
|
ar->levelMin = fields[2].GetUInt8();
|
|
ar->levelMax = fields[3].GetUInt8();
|
|
ar->item = fields[4].GetUInt32();
|
|
ar->item2 = fields[5].GetUInt32();
|
|
ar->quest_A = fields[6].GetUInt32();
|
|
ar->quest_H = fields[7].GetUInt32();
|
|
ar->achievement = fields[8].GetUInt32();
|
|
ar->questFailedText = fields[9].GetString();
|
|
|
|
if (ar->item)
|
|
{
|
|
ItemTemplate const* pProto = GetItemTemplate(ar->item);
|
|
if (!pProto)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item, mapid, difficulty);
|
|
ar->item = 0;
|
|
}
|
|
}
|
|
|
|
if (ar->item2)
|
|
{
|
|
ItemTemplate const* pProto = GetItemTemplate(ar->item2);
|
|
if (!pProto)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item2, mapid, difficulty);
|
|
ar->item2 = 0;
|
|
}
|
|
}
|
|
|
|
if (ar->quest_A)
|
|
{
|
|
if (!GetQuestTemplate(ar->quest_A))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_A, mapid, difficulty);
|
|
ar->quest_A = 0;
|
|
}
|
|
}
|
|
|
|
if (ar->quest_H)
|
|
{
|
|
if (!GetQuestTemplate(ar->quest_H))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_H, mapid, difficulty);
|
|
ar->quest_H = 0;
|
|
}
|
|
}
|
|
|
|
if (ar->achievement)
|
|
{
|
|
if (!sAchievementStore.LookupEntry(ar->achievement))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar->achievement, mapid, difficulty);
|
|
ar->achievement = 0;
|
|
}
|
|
}
|
|
|
|
_accessRequirementStore[requirement_ID] = ar;
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u access requirement definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
/*
|
|
* Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support
|
|
*/
|
|
AreaTriggerStruct const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
|
|
{
|
|
bool useParentDbValue = false;
|
|
uint32 parentId = 0;
|
|
const MapEntry* mapEntry = sMapStore.LookupEntry(Map);
|
|
if (!mapEntry || mapEntry->CorpseMapID < 0)
|
|
return nullptr;
|
|
|
|
if (mapEntry->IsDungeon())
|
|
{
|
|
const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(Map);
|
|
|
|
if (!iTemplate)
|
|
return nullptr;
|
|
|
|
parentId = iTemplate->Parent;
|
|
useParentDbValue = true;
|
|
}
|
|
|
|
uint32 entrance_map = uint32(mapEntry->CorpseMapID);
|
|
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
|
|
if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId))
|
|
{
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
|
|
if (atEntry && atEntry->MapID == Map)
|
|
return &itr->second;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Searches for the areatrigger which teleports players to the given map
|
|
*/
|
|
AreaTriggerStruct const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
|
|
{
|
|
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
|
|
{
|
|
if (itr->second.target_mapId == Map)
|
|
{
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
|
|
if (atEntry)
|
|
return &itr->second;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::SetHighestGuids()
|
|
{
|
|
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
|
|
if (result)
|
|
GetGuidSequenceGenerator<HighGuid::Player>().Set((*result)[0].GetUInt64() + 1);
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
|
|
if (result)
|
|
GetGuidSequenceGenerator<HighGuid::Item>().Set((*result)[0].GetUInt64() + 1);
|
|
|
|
// Cleanup other tables from nonexistent guids ( >= _hiItemGuid)
|
|
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
|
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
|
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
|
|
|
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
|
|
if (result)
|
|
GetGuidSequenceGenerator<HighGuid::Transport>().Set((*result)[0].GetUInt64() + 1);
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
|
|
if (result)
|
|
_auctionId = (*result)[0].GetUInt32()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(id) FROM mail");
|
|
if (result)
|
|
_mailId = (*result)[0].GetUInt32()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
|
|
if (result)
|
|
sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32()+1);
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
|
|
if (result)
|
|
_equipmentSetGuid = (*result)[0].GetUInt64()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
|
|
if (result)
|
|
sGuildMgr->SetNextGuildId((*result)[0].GetUInt64()+1);
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
|
|
if (result)
|
|
sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1);
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(itemId) from character_void_storage");
|
|
if (result)
|
|
_voidItemId = (*result)[0].GetUInt64()+1;
|
|
|
|
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
|
|
if (result)
|
|
_creatureSpawnId = (*result)[0].GetUInt64() + 1;
|
|
|
|
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
|
|
if (result)
|
|
_gameObjectSpawnId = (*result)[0].GetUInt64() + 1;
|
|
}
|
|
|
|
uint32 ObjectMgr::GenerateAuctionID()
|
|
{
|
|
if (_auctionId >= 0xFFFFFFFE)
|
|
{
|
|
TC_LOG_ERROR("misc", "Auctions ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _auctionId++;
|
|
}
|
|
|
|
uint64 ObjectMgr::GenerateEquipmentSetGuid()
|
|
{
|
|
if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL))
|
|
{
|
|
TC_LOG_ERROR("misc", "EquipmentSet guid overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _equipmentSetGuid++;
|
|
}
|
|
|
|
uint32 ObjectMgr::GenerateMailID()
|
|
{
|
|
if (_mailId >= 0xFFFFFFFE)
|
|
{
|
|
TC_LOG_ERROR("misc", "Mail ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _mailId++;
|
|
}
|
|
|
|
uint32 ObjectMgr::GeneratePetNumber()
|
|
{
|
|
if (_hiPetNumber >= 0xFFFFFFFE)
|
|
{
|
|
TC_LOG_ERROR("misc", "_hiPetNumber Id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _hiPetNumber++;
|
|
}
|
|
|
|
uint64 ObjectMgr::GenerateVoidStorageItemId()
|
|
{
|
|
if (_voidItemId >= uint64(0xFFFFFFFFFFFFFFFELL))
|
|
{
|
|
TC_LOG_ERROR("misc", "_voidItemId overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _voidItemId++;
|
|
}
|
|
|
|
uint64 ObjectMgr::GenerateCreatureSpawnId()
|
|
{
|
|
if (_creatureSpawnId >= uint64(0xFFFFFFFFFFFFFFFELL))
|
|
{
|
|
TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _creatureSpawnId++;
|
|
}
|
|
|
|
uint64 ObjectMgr::GenerateGameObjectSpawnId()
|
|
{
|
|
if (_gameObjectSpawnId >= uint64(0xFFFFFFFFFFFFFFFELL))
|
|
{
|
|
TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _gameObjectSpawnId++;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gameObjectLocaleStore.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption, unk1 FROM gameobject_template_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
std::string name = fields[2].GetString();
|
|
std::string castBarCaption = fields[3].GetString();
|
|
std::string unk1 = fields[4].GetString();
|
|
|
|
GameObjectLocale& data = _gameObjectLocaleStore[id];
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
AddLocaleString(name, locale, data.Name);
|
|
AddLocaleString(castBarCaption, locale, data.CastBarCaption);
|
|
AddLocaleString(unk1, locale, data.Unk1);
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u gameobject_template_locale strings in %u ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
|
|
{
|
|
if (sLockStore.LookupEntry(dataN))
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
|
|
goInfo->entry, goInfo->type, N, goInfo->door.open, goInfo->door.open);
|
|
}
|
|
|
|
inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
|
|
{
|
|
if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN))
|
|
{
|
|
if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
|
|
goInfo->entry, goInfo->type, N, dataN, dataN, GAMEOBJECT_TYPE_TRAP);
|
|
}
|
|
}
|
|
|
|
inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
|
|
{
|
|
if (sSpellMgr->GetSpellInfo(dataN))
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
|
|
goInfo->entry, goInfo->type, N, dataN, dataN);
|
|
}
|
|
|
|
inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32& dataN, uint32 N)
|
|
{
|
|
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR))
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
|
|
goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
|
|
|
|
// prevent client and server unexpected work
|
|
dataN = 0;
|
|
}
|
|
|
|
inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N)
|
|
{
|
|
// 0/1 correct values
|
|
if (dataN <= 1)
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN);
|
|
}
|
|
|
|
inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
|
|
{
|
|
// 0/1 correct values
|
|
if (dataN <= 1)
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
|
|
goInfo->entry, goInfo->type, N, dataN);
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectTemplate()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
for (GameObjectsEntry const* db2go : sGameObjectsStore)
|
|
{
|
|
GameObjectTemplate& go = _gameObjectTemplateStore[db2go->ID];
|
|
go.entry = db2go->ID;
|
|
go.type = db2go->Type;
|
|
go.displayId = db2go->DisplayID;
|
|
go.name = db2go->Name->Str[sWorld->GetDefaultDbcLocale()];
|
|
go.size = db2go->Size;
|
|
memset(go.raw.data, 0, sizeof(go.raw.data));
|
|
memcpy(go.raw.data, db2go->Data, std::min(sizeof(db2go->Data), sizeof(go.raw.data)));
|
|
go.RequiredLevel = 0;
|
|
go.ScriptId = 0;
|
|
}
|
|
|
|
// 0 1 2 3 4 5 6 7
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, size, "
|
|
// 8 9 10 11 12 13 14 15 16 17 18 19 20
|
|
"Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, "
|
|
// 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
|
|
"Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, Data24, Data25, Data26, Data27, Data28, "
|
|
// 37 38 39 40 41 42 43
|
|
"Data29, Data30, Data31, Data32, RequiredLevel, AIName, ScriptName "
|
|
"FROM gameobject_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty.");
|
|
return;
|
|
}
|
|
|
|
_gameObjectTemplateStore.rehash(result->GetRowCount());
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
GameObjectTemplate& got = _gameObjectTemplateStore[entry];
|
|
got.entry = entry;
|
|
got.type = uint32(fields[1].GetUInt8());
|
|
got.displayId = fields[2].GetUInt32();
|
|
got.name = fields[3].GetString();
|
|
got.IconName = fields[4].GetString();
|
|
got.castBarCaption = fields[5].GetString();
|
|
got.unk1 = fields[6].GetString();
|
|
got.size = fields[7].GetFloat();
|
|
|
|
for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
|
|
got.raw.data[i] = fields[8 + i].GetUInt32();
|
|
|
|
got.RequiredLevel = fields[41].GetInt32();
|
|
got.AIName = fields[42].GetString();
|
|
got.ScriptId = GetScriptId(fields[43].GetString());
|
|
|
|
// Checks
|
|
|
|
switch (got.type)
|
|
{
|
|
case GAMEOBJECT_TYPE_DOOR: //0
|
|
{
|
|
if (got.door.open)
|
|
CheckGOLockId(&got, got.door.open, 1);
|
|
CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_BUTTON: //1
|
|
{
|
|
if (got.button.open)
|
|
CheckGOLockId(&got, got.button.open, 1);
|
|
CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_QUESTGIVER: //2
|
|
{
|
|
if (got.questgiver.open)
|
|
CheckGOLockId(&got, got.questgiver.open, 0);
|
|
CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_CHEST: //3
|
|
{
|
|
if (got.chest.open)
|
|
CheckGOLockId(&got, got.chest.open, 0);
|
|
|
|
CheckGOConsumable(&got, got.chest.consumable, 3);
|
|
|
|
if (got.chest.linkedTrap) // linked trap
|
|
CheckGOLinkedTrapId(&got, got.chest.linkedTrap, 7);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_TRAP: //6
|
|
{
|
|
if (got.trap.open)
|
|
CheckGOLockId(&got, got.trap.open, 0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_CHAIR: //7
|
|
CheckAndFixGOChairHeightId(&got, got.chair.chairheight, 1);
|
|
break;
|
|
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
|
|
{
|
|
if (got.spellFocus.spellFocusType)
|
|
{
|
|
if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.spellFocusType))
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
|
|
entry, got.type, got.spellFocus.spellFocusType, got.spellFocus.spellFocusType);
|
|
}
|
|
|
|
if (got.spellFocus.linkedTrap) // linked trap
|
|
CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrap, 2);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_GOOBER: //10
|
|
{
|
|
if (got.goober.open)
|
|
CheckGOLockId(&got, got.goober.open, 0);
|
|
|
|
CheckGOConsumable(&got, got.goober.consumable, 3);
|
|
|
|
if (got.goober.pageID) // pageId
|
|
{
|
|
if (!GetPageText(got.goober.pageID))
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
|
|
entry, got.type, got.goober.pageID, got.goober.pageID);
|
|
}
|
|
CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11);
|
|
if (got.goober.linkedTrap) // linked trap
|
|
CheckGOLinkedTrapId(&got, got.goober.linkedTrap, 12);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_AREADAMAGE: //12
|
|
{
|
|
if (got.areaDamage.open)
|
|
CheckGOLockId(&got, got.areaDamage.open, 0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_CAMERA: //13
|
|
{
|
|
if (got.camera.open)
|
|
CheckGOLockId(&got, got.camera.open, 0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT: //15
|
|
{
|
|
if (got.moTransport.taxiPathID)
|
|
{
|
|
if (got.moTransport.taxiPathID >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathID].empty())
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
|
|
entry, got.type, got.moTransport.taxiPathID, got.moTransport.taxiPathID);
|
|
}
|
|
if (uint32 transportMap = got.moTransport.SpawnMap)
|
|
_transportMaps.insert(transportMap);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_RITUAL: //18
|
|
break;
|
|
case GAMEOBJECT_TYPE_SPELLCASTER: //22
|
|
{
|
|
// always must have spell
|
|
CheckGOSpellId(&got, got.spellCaster.spell, 0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_FLAGSTAND: //24
|
|
{
|
|
if (got.flagStand.open)
|
|
CheckGOLockId(&got, got.flagStand.open, 0);
|
|
CheckGONoDamageImmuneId(&got, got.flagStand.noDamageImmune, 5);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_FISHINGHOLE: //25
|
|
{
|
|
if (got.fishingHole.open)
|
|
CheckGOLockId(&got, got.fishingHole.open, 4);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_FLAGDROP: //26
|
|
{
|
|
if (got.flagDrop.open)
|
|
CheckGOLockId(&got, got.flagDrop.open, 0);
|
|
CheckGONoDamageImmuneId(&got, got.flagDrop.noDamageImmune, 3);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
|
|
CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0);
|
|
|
|
if (got.barberChair.SitAnimKit && !sAnimKitStore.LookupEntry(got.barberChair.SitAnimKit))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data2 = %u but AnimKit.dbc (Id: %u) not exist, set to 0.",
|
|
entry, got.type, got.barberChair.SitAnimKit, got.barberChair.SitAnimKit);
|
|
got.barberChair.SitAnimKit = 0;
|
|
}
|
|
break;
|
|
case GAMEOBJECT_TYPE_GARRISON_BUILDING:
|
|
if (uint32 transportMap = got.garrisonBuilding.SpawnMap)
|
|
_transportMaps.insert(transportMap);
|
|
break;
|
|
case GAMEOBJECT_TYPE_GATHERING_NODE:
|
|
if (got.gatheringNode.open)
|
|
CheckGOLockId(&got, got.gatheringNode.open, 0);
|
|
if (got.gatheringNode.linkedTrap)
|
|
CheckGOLinkedTrapId(&got, got.gatheringNode.linkedTrap, 20);
|
|
break;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u game object templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectTemplateAddons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold FROM gameobject_template_addon");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject template addon definitions. DB table `gameobject_template_addon` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(entry);
|
|
if (!got)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject template (Entry: %u) does not exist but has a record in `gameobject_template_addon`", entry);
|
|
continue;
|
|
}
|
|
|
|
GameObjectTemplateAddon& gameObjectAddon = _gameObjectTemplateAddonStore[entry];
|
|
gameObjectAddon.faction = uint32(fields[1].GetUInt16());
|
|
gameObjectAddon.flags = fields[2].GetUInt32();
|
|
gameObjectAddon.mingold = fields[3].GetUInt32();
|
|
gameObjectAddon.maxgold = fields[4].GetUInt32();
|
|
|
|
// checks
|
|
if (gameObjectAddon.faction && !sFactionTemplateStore.LookupEntry(gameObjectAddon.faction))
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u) has invalid faction (%u) defined in `gameobject_template_addon`.", entry, gameObjectAddon.faction);
|
|
|
|
if (gameObjectAddon.maxgold > 0)
|
|
{
|
|
switch (got->type)
|
|
{
|
|
case GAMEOBJECT_TYPE_CHEST:
|
|
case GAMEOBJECT_TYPE_FISHINGHOLE:
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry %u GoType: %u) cannot be looted but has maxgold set in `gameobject_template_addon`.", entry, got->type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u game object template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadExplorationBaseXP()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT level, basexp FROM exploration_basexp");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint8 level = fields[0].GetUInt8();
|
|
uint32 basexp = fields[1].GetInt32();
|
|
_baseXPTable[level] = basexp;
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u BaseXP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
uint32 ObjectMgr::GetBaseXP(uint8 level)
|
|
{
|
|
return _baseXPTable[level] ? _baseXPTable[level] : 0;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetXPForLevel(uint8 level) const
|
|
{
|
|
if (level < _playerXPperLevel.size())
|
|
return _playerXPperLevel[level];
|
|
return 0;
|
|
}
|
|
|
|
void ObjectMgr::LoadPetNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT word, entry, half FROM pet_name_generation");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
std::string word = fields[0].GetString();
|
|
uint32 entry = fields[1].GetUInt32();
|
|
bool half = fields[2].GetBool();
|
|
if (half)
|
|
_petHalfName1[entry].push_back(word);
|
|
else
|
|
_petHalfName0[entry].push_back(word);
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u pet name parts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPetNumber()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
_hiPetNumber = fields[0].GetUInt32()+1;
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded the max pet number: %d in %u ms", _hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
std::string ObjectMgr::GeneratePetName(uint32 entry)
|
|
{
|
|
StringVector& list0 = _petHalfName0[entry];
|
|
StringVector& list1 = _petHalfName1[entry];
|
|
|
|
if (list0.empty() || list1.empty())
|
|
{
|
|
CreatureTemplate const* cinfo = GetCreatureTemplate(entry);
|
|
if (!cinfo)
|
|
return std::string();
|
|
|
|
char const* petname = DB2Manager::GetCreatureFamilyPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
|
|
if (petname)
|
|
return std::string(petname);
|
|
else
|
|
return cinfo->Name;
|
|
}
|
|
|
|
return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
|
|
}
|
|
|
|
void ObjectMgr::LoadReputationRewardRate()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_repRewardRateStore.clear(); // for reload case
|
|
|
|
uint32 count = 0; // 0 1 2 3 4 5 6 7
|
|
QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, quest_repeatable_rate, creature_rate, spell_rate FROM reputation_reward_rate");
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded `reputation_reward_rate`, table is empty!");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 factionId = fields[0].GetUInt32();
|
|
|
|
RepRewardRate repRate;
|
|
|
|
repRate.questRate = fields[1].GetFloat();
|
|
repRate.questDailyRate = fields[2].GetFloat();
|
|
repRate.questWeeklyRate = fields[3].GetFloat();
|
|
repRate.questMonthlyRate = fields[4].GetFloat();
|
|
repRate.questRepeatableRate = fields[5].GetFloat();
|
|
repRate.creatureRate = fields[6].GetFloat();
|
|
repRate.spellRate = fields[7].GetFloat();
|
|
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
|
|
if (!factionEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.questRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questDailyRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_daily_rate with invalid rate %f, skipping data for faction %u", repRate.questDailyRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questWeeklyRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_weekly_rate with invalid rate %f, skipping data for faction %u", repRate.questWeeklyRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questMonthlyRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_monthly_rate with invalid rate %f, skipping data for faction %u", repRate.questMonthlyRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questRepeatableRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_repeatable_rate with invalid rate %f, skipping data for faction %u", repRate.questRepeatableRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.creatureRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creatureRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.spellRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spellRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
_repRewardRateStore[factionId] = repRate;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u reputation_reward_rate in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadReputationOnKill()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// For reload case
|
|
_repOnKillStore.clear();
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2, "
|
|
// 3 4 5 6 7 8 9
|
|
"IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
|
|
"FROM creature_onkill_reputation");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 creature_id = fields[0].GetUInt32();
|
|
|
|
ReputationOnKillEntry repOnKill;
|
|
repOnKill.RepFaction1 = fields[1].GetInt16();
|
|
repOnKill.RepFaction2 = fields[2].GetInt16();
|
|
repOnKill.IsTeamAward1 = fields[3].GetBool();
|
|
repOnKill.ReputationMaxCap1 = fields[4].GetUInt8();
|
|
repOnKill.RepValue1 = fields[5].GetInt32();
|
|
repOnKill.IsTeamAward2 = fields[6].GetBool();
|
|
repOnKill.ReputationMaxCap2 = fields[7].GetUInt8();
|
|
repOnKill.RepValue2 = fields[8].GetInt32();
|
|
repOnKill.TeamDependent = fields[9].GetBool();
|
|
|
|
if (!GetCreatureTemplate(creature_id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_onkill_reputation` has data for nonexistent creature entry (%u), skipped", creature_id);
|
|
continue;
|
|
}
|
|
|
|
if (repOnKill.RepFaction1)
|
|
{
|
|
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1);
|
|
if (!factionEntry1)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (repOnKill.RepFaction2)
|
|
{
|
|
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2);
|
|
if (!factionEntry2)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
_repOnKillStore[creature_id] = repOnKill;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature award reputation definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadReputationSpilloverTemplate()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_repSpilloverTemplateStore.clear(); // for reload case
|
|
|
|
uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
|
QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4, faction5, rate_5, rank_5 FROM reputation_spillover_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded `reputation_spillover_template`, table is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 factionId = fields[0].GetUInt16();
|
|
|
|
RepSpilloverTemplate repTemplate;
|
|
|
|
repTemplate.faction[0] = fields[1].GetUInt16();
|
|
repTemplate.faction_rate[0] = fields[2].GetFloat();
|
|
repTemplate.faction_rank[0] = fields[3].GetUInt8();
|
|
repTemplate.faction[1] = fields[4].GetUInt16();
|
|
repTemplate.faction_rate[1] = fields[5].GetFloat();
|
|
repTemplate.faction_rank[1] = fields[6].GetUInt8();
|
|
repTemplate.faction[2] = fields[7].GetUInt16();
|
|
repTemplate.faction_rate[2] = fields[8].GetFloat();
|
|
repTemplate.faction_rank[2] = fields[9].GetUInt8();
|
|
repTemplate.faction[3] = fields[10].GetUInt16();
|
|
repTemplate.faction_rate[3] = fields[11].GetFloat();
|
|
repTemplate.faction_rank[3] = fields[12].GetUInt8();
|
|
repTemplate.faction[4] = fields[13].GetUInt16();
|
|
repTemplate.faction_rate[4] = fields[14].GetFloat();
|
|
repTemplate.faction_rank[4] = fields[15].GetUInt8();
|
|
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
|
|
|
|
if (!factionEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", factionId);
|
|
continue;
|
|
}
|
|
|
|
if (factionEntry->ParentFactionID == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u in `reputation_spillover_template` does not belong to any team, skipping", factionId);
|
|
continue;
|
|
}
|
|
|
|
bool invalidSpilloverFaction = false;
|
|
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
|
|
{
|
|
if (repTemplate.faction[i])
|
|
{
|
|
FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
|
|
|
|
if (!factionSpillover)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template` for faction %u, skipping", repTemplate.faction[i], factionId);
|
|
invalidSpilloverFaction = true;
|
|
break;
|
|
}
|
|
|
|
if (!factionSpillover->CanHaveReputation())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) %u for faction %u in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
|
|
invalidSpilloverFaction = true;
|
|
break;
|
|
}
|
|
|
|
if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Rank %u used in `reputation_spillover_template` for spillover faction %u is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
|
|
invalidSpilloverFaction = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (invalidSpilloverFaction)
|
|
continue;
|
|
|
|
_repSpilloverTemplateStore[factionId] = repTemplate;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u reputation_spillover_template in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPointsOfInterest()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_pointsOfInterestStore.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, PositionX, PositionY, Icon, Flags, Importance, Name FROM points_of_interest");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
PointOfInterest pointOfInterest;
|
|
pointOfInterest.ID = id;
|
|
pointOfInterest.Pos.x = fields[1].GetFloat();
|
|
pointOfInterest.Pos.y = fields[2].GetFloat();
|
|
pointOfInterest.Icon = fields[3].GetUInt32();
|
|
pointOfInterest.Flags = fields[4].GetUInt32();
|
|
pointOfInterest.Importance = fields[5].GetUInt32();
|
|
pointOfInterest.Name = fields[6].GetString();
|
|
|
|
if (!Trinity::IsValidMapCoord(pointOfInterest.Pos.x, pointOfInterest.Pos.y))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `points_of_interest` (ID: %u) have invalid coordinates (PositionX: %f PositionY: %f), ignored.", id, pointOfInterest.Pos.x, pointOfInterest.Pos.y);
|
|
continue;
|
|
}
|
|
|
|
_pointsOfInterestStore[id] = pointOfInterest;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u Points of Interest definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestPOI()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questPOIStore.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
|
|
QueryResult result = WorldDatabase.Query("SELECT QuestID, BlobIndex, Idx1, ObjectiveIndex, QuestObjectiveID, QuestObjectID, MapID, WorldMapAreaId, Floor, Priority, Flags, WorldEffectID, PlayerConditionID, WoDUnk1 FROM quest_poi order by QuestID, Idx1");
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
|
|
return;
|
|
}
|
|
|
|
// 0 1 2 3
|
|
QueryResult points = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y FROM quest_poi_points ORDER BY QuestID DESC, Idx1, Idx2");
|
|
|
|
std::vector<std::vector<std::vector<QuestPOIPoint>>> POIs;
|
|
|
|
if (points)
|
|
{
|
|
// The first result should have the highest questId
|
|
Field* fields = points->Fetch();
|
|
uint32 questIdMax = fields[0].GetInt32();
|
|
POIs.resize(questIdMax + 1);
|
|
|
|
do
|
|
{
|
|
fields = points->Fetch();
|
|
|
|
int32 QuestID = fields[0].GetInt32();
|
|
int32 Idx1 = fields[1].GetInt32();
|
|
int32 X = fields[2].GetInt32();
|
|
int32 Y = fields[3].GetInt32();
|
|
|
|
if (int32(POIs[QuestID].size()) <= Idx1 + 1)
|
|
POIs[QuestID].resize(Idx1 + 10);
|
|
|
|
QuestPOIPoint point(X, Y);
|
|
POIs[QuestID][Idx1].push_back(point);
|
|
} while (points->NextRow());
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 QuestID = fields[0].GetInt32();
|
|
int32 BlobIndex = fields[1].GetInt32();
|
|
int32 Idx1 = fields[2].GetInt32();
|
|
int32 ObjectiveIndex = fields[3].GetInt32();
|
|
int32 QuestObjectiveID = fields[4].GetInt32();
|
|
int32 QuestObjectID = fields[5].GetInt32();
|
|
int32 MapID = fields[6].GetInt32();
|
|
int32 WorldMapAreaId = fields[7].GetInt32();
|
|
int32 Floor = fields[8].GetInt32();
|
|
int32 Priority = fields[9].GetInt32();
|
|
int32 Flags = fields[10].GetInt32();
|
|
int32 WorldEffectID = fields[11].GetInt32();
|
|
int32 PlayerConditionID = fields[12].GetInt32();
|
|
int32 WoDUnk1 = fields[13].GetInt32();
|
|
|
|
if (!sObjectMgr->GetQuestTemplate(QuestID))
|
|
TC_LOG_ERROR("sql.sql", "`quest_poi` quest id (%u) Idx1 (%u) does not exist in `quest_template`", QuestID, Idx1);
|
|
|
|
QuestPOI POI(BlobIndex, ObjectiveIndex, QuestObjectiveID, QuestObjectID, MapID, WorldMapAreaId, Floor, Priority, Flags, WorldEffectID, PlayerConditionID, WoDUnk1);
|
|
if (QuestID < int32(POIs.size()) && Idx1 < int32(POIs[QuestID].size()))
|
|
{
|
|
POI.points = POIs[QuestID][Idx1];
|
|
_questPOIStore[QuestID].push_back(POI);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("server.loading", "Table quest_poi references unknown quest points for quest %i POI id %i", QuestID, BlobIndex);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u quest POI definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadNPCSpellClickSpells()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_spellClickInfoStore.clear();
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 npc_entry = fields[0].GetUInt32();
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry);
|
|
if (!cInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
|
|
continue;
|
|
}
|
|
|
|
uint32 spellid = fields[1].GetUInt32();
|
|
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid);
|
|
if (!spellinfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: %u references unknown spellid %u. Skipping entry.", npc_entry, spellid);
|
|
continue;
|
|
}
|
|
|
|
uint8 userType = fields[3].GetUInt16();
|
|
if (userType >= SPELL_CLICK_USER_MAX)
|
|
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: %u references unknown user type %u. Skipping entry.", npc_entry, uint32(userType));
|
|
|
|
uint8 castFlags = fields[2].GetUInt8();
|
|
SpellClickInfo info;
|
|
info.spellId = spellid;
|
|
info.castFlags = castFlags;
|
|
info.userType = SpellClickUserTypes(userType);
|
|
_spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
// all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data
|
|
// NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories
|
|
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
|
|
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
|
|
{
|
|
if ((itr->second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(itr->second.Entry) == _spellClickInfoStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", itr->second.Entry);
|
|
const_cast<CreatureTemplate*>(&itr->second)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
|
|
{
|
|
// remove mapid*cellid -> guid_set map
|
|
CreatureData const* data = GetCreatureData(guid);
|
|
if (data)
|
|
RemoveCreatureFromGrid(guid, data);
|
|
|
|
_creatureDataStore.erase(guid);
|
|
}
|
|
|
|
void ObjectMgr::DeleteGOData(ObjectGuid::LowType guid)
|
|
{
|
|
// remove mapid*cellid -> guid_set map
|
|
GameObjectData const* data = GetGOData(guid);
|
|
if (data)
|
|
RemoveGameobjectFromGrid(guid, data);
|
|
|
|
_gameObjectDataStore.erase(guid);
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, QuestRelationsReverse* reverseMap, std::string const& table, bool starter, bool go)
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
map.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
QueryResult result = WorldDatabase.PQuery("SELECT id, quest, pool_entry FROM %s qr LEFT JOIN pool_quest pq ON qr.quest = pq.entry", table.c_str());
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str());
|
|
return;
|
|
}
|
|
|
|
PooledQuestRelation* poolRelationMap = go ? &sPoolMgr->mQuestGORelation : &sPoolMgr->mQuestCreatureRelation;
|
|
if (starter)
|
|
poolRelationMap->clear();
|
|
|
|
do
|
|
{
|
|
uint32 id = result->Fetch()[0].GetUInt32();
|
|
uint32 quest = result->Fetch()[1].GetUInt32();
|
|
uint32 poolId = result->Fetch()[2].GetUInt32();
|
|
|
|
if (_questTemplates.find(quest) == _questTemplates.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s`: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id);
|
|
continue;
|
|
}
|
|
|
|
if (!poolId || !starter)
|
|
{
|
|
map.insert(QuestRelations::value_type(id, quest));
|
|
if (reverseMap)
|
|
reverseMap->insert(QuestRelationsReverse::value_type(quest, id));
|
|
}
|
|
else if (starter)
|
|
poolRelationMap->insert(PooledQuestRelation::value_type(quest, id));
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u quest relations from %s in %u ms", count, table.c_str(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGameobjectQuestStarters()
|
|
{
|
|
LoadQuestRelationsHelper(_goQuestRelations, nullptr, "gameobject_queststarter", true, true);
|
|
|
|
for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr)
|
|
{
|
|
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
|
|
if (!goInfo)
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data for nonexistent gameobject entry (%u) and existed quest %u", itr->first, itr->second);
|
|
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadGameobjectQuestEnders()
|
|
{
|
|
LoadQuestRelationsHelper(_goQuestInvolvedRelations, &_goQuestInvolvedRelationsReverse, "gameobject_questender", false, true);
|
|
|
|
for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr)
|
|
{
|
|
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
|
|
if (!goInfo)
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data for nonexistent gameobject entry (%u) and existed quest %u", itr->first, itr->second);
|
|
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureQuestStarters()
|
|
{
|
|
LoadQuestRelationsHelper(_creatureQuestRelations, nullptr, "creature_queststarter", true, false);
|
|
|
|
for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr)
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
|
|
if (!cInfo)
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has data for nonexistent creature entry (%u) and existed quest %u", itr->first, itr->second);
|
|
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureQuestEnders()
|
|
{
|
|
LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, &_creatureQuestInvolvedRelationsReverse, "creature_questender", false, false);
|
|
|
|
for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr)
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
|
|
if (!cInfo)
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_questender` has data for nonexistent creature entry (%u) and existed quest %u", itr->first, itr->second);
|
|
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_questender` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadReservedPlayersNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_reservedNamesStore.clear(); // need for reload case
|
|
|
|
QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 reserved player names. DB table `reserved_name` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
Field* fields;
|
|
do
|
|
{
|
|
fields = result->Fetch();
|
|
std::string name= fields[0].GetString();
|
|
|
|
std::wstring wstr;
|
|
if (!Utf8toWStr (name, wstr))
|
|
{
|
|
TC_LOG_ERROR("misc", "Table `reserved_name` has invalid name: %s", name.c_str());
|
|
continue;
|
|
}
|
|
|
|
wstrToLower(wstr);
|
|
|
|
_reservedNamesStore.insert(wstr);
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u reserved player names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
bool ObjectMgr::IsReservedName(const std::string& name) const
|
|
{
|
|
std::wstring wstr;
|
|
if (!Utf8toWStr (name, wstr))
|
|
return false;
|
|
|
|
wstrToLower(wstr);
|
|
|
|
return _reservedNamesStore.find(wstr) != _reservedNamesStore.end();
|
|
}
|
|
|
|
enum LanguageType
|
|
{
|
|
LT_BASIC_LATIN = 0x0000,
|
|
LT_EXTENDEN_LATIN = 0x0001,
|
|
LT_CYRILLIC = 0x0002,
|
|
LT_EAST_ASIA = 0x0004,
|
|
LT_ANY = 0xFFFF
|
|
};
|
|
|
|
static LanguageType GetRealmLanguageType(bool create)
|
|
{
|
|
switch (sWorld->getIntConfig(CONFIG_REALM_ZONE))
|
|
{
|
|
case REALM_ZONE_UNKNOWN: // any language
|
|
case REALM_ZONE_DEVELOPMENT:
|
|
case REALM_ZONE_TEST_SERVER:
|
|
case REALM_ZONE_QA_SERVER:
|
|
return LT_ANY;
|
|
case REALM_ZONE_UNITED_STATES: // extended-Latin
|
|
case REALM_ZONE_OCEANIC:
|
|
case REALM_ZONE_LATIN_AMERICA:
|
|
case REALM_ZONE_ENGLISH:
|
|
case REALM_ZONE_GERMAN:
|
|
case REALM_ZONE_FRENCH:
|
|
case REALM_ZONE_SPANISH:
|
|
return LT_EXTENDEN_LATIN;
|
|
case REALM_ZONE_KOREA: // East-Asian
|
|
case REALM_ZONE_TAIWAN:
|
|
case REALM_ZONE_CHINA:
|
|
return LT_EAST_ASIA;
|
|
case REALM_ZONE_RUSSIAN: // Cyrillic
|
|
return LT_CYRILLIC;
|
|
default:
|
|
return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
|
|
}
|
|
}
|
|
|
|
bool isValidString(const std::wstring& wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
|
|
{
|
|
if (strictMask == 0) // any language, ignore realm
|
|
{
|
|
if (isExtendedLatinString(wstr, numericOrSpace))
|
|
return true;
|
|
if (isCyrillicString(wstr, numericOrSpace))
|
|
return true;
|
|
if (isEastAsianString(wstr, numericOrSpace))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
if (strictMask & 0x2) // realm zone specific
|
|
{
|
|
LanguageType lt = GetRealmLanguageType(create);
|
|
if (lt & LT_EXTENDEN_LATIN)
|
|
if (isExtendedLatinString(wstr, numericOrSpace))
|
|
return true;
|
|
if (lt & LT_CYRILLIC)
|
|
if (isCyrillicString(wstr, numericOrSpace))
|
|
return true;
|
|
if (lt & LT_EAST_ASIA)
|
|
if (isEastAsianString(wstr, numericOrSpace))
|
|
return true;
|
|
}
|
|
|
|
if (strictMask & 0x1) // basic Latin
|
|
{
|
|
if (isBasicLatinString(wstr, numericOrSpace))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
ResponseCodes ObjectMgr::CheckPlayerName(std::string const& name, LocaleConstant locale, bool create /*= false*/)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return CHAR_NAME_INVALID_CHARACTER;
|
|
|
|
if (wname.size() > MAX_PLAYER_NAME)
|
|
return CHAR_NAME_TOO_LONG;
|
|
|
|
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PLAYER_NAME);
|
|
if (wname.size() < minName)
|
|
return CHAR_NAME_TOO_SHORT;
|
|
|
|
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES);
|
|
if (!isValidString(wname, strictMask, false, create))
|
|
return CHAR_NAME_MIXED_LANGUAGES;
|
|
|
|
wstrToLower(wname);
|
|
for (size_t i = 2; i < wname.size(); ++i)
|
|
if (wname[i] == wname[i-1] && wname[i] == wname[i-2])
|
|
return CHAR_NAME_THREE_CONSECUTIVE;
|
|
|
|
return sDB2Manager.ValidateName(wname, locale);
|
|
}
|
|
|
|
bool ObjectMgr::IsValidCharterName(const std::string& name)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return false;
|
|
|
|
if (wname.size() > MAX_CHARTER_NAME)
|
|
return false;
|
|
|
|
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_CHARTER_NAME);
|
|
if (wname.size() < minName)
|
|
return false;
|
|
|
|
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES);
|
|
|
|
return isValidString(wname, strictMask, true);
|
|
}
|
|
|
|
PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return PET_NAME_INVALID;
|
|
|
|
if (wname.size() > MAX_PET_NAME)
|
|
return PET_NAME_TOO_LONG;
|
|
|
|
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PET_NAME);
|
|
if (wname.size() < minName)
|
|
return PET_NAME_TOO_SHORT;
|
|
|
|
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES);
|
|
if (!isValidString(wname, strictMask, false))
|
|
return PET_NAME_MIXED_LANGUAGES;
|
|
|
|
return PET_NAME_SUCCESS;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectForQuests()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gameObjectForQuestStore.clear(); // need for reload case
|
|
|
|
if (sObjectMgr->GetGameObjectTemplates()->empty())
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 GameObjects for quests");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
// collect GO entries for GO that must activated
|
|
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
|
|
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
|
|
{
|
|
switch (itr->second.type)
|
|
{
|
|
case GAMEOBJECT_TYPE_QUESTGIVER:
|
|
_gameObjectForQuestStore.insert(itr->second.entry);
|
|
++count;
|
|
break;
|
|
case GAMEOBJECT_TYPE_CHEST:
|
|
{
|
|
// scan GO chest with loot including quest items
|
|
uint32 loot_id = (itr->second.GetLootId());
|
|
|
|
// find quest loot for GO
|
|
if (itr->second.chest.questID || LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
|
|
{
|
|
_gameObjectForQuestStore.insert(itr->second.entry);
|
|
++count;
|
|
}
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_GENERIC:
|
|
{
|
|
if (itr->second.generic.questID > 0) //quests objects
|
|
{
|
|
_gameObjectForQuestStore.insert(itr->second.entry);
|
|
++count;
|
|
}
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_GOOBER:
|
|
{
|
|
if (itr->second.goober.questID > 0) //quests objects
|
|
{
|
|
_gameObjectForQuestStore.insert(itr->second.entry);
|
|
++count;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u GameObjects for quests in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
bool ObjectMgr::LoadTrinityStrings()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_trinityStringStore.clear(); // for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, content_default, content_loc1, content_loc2, content_loc3, content_loc4, content_loc5, content_loc6, content_loc7, content_loc8 FROM trinity_string");
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 trinity strings. DB table `trinity_string` is empty. You have imported an incorrect database for more info search for TCE00003 on forum.");
|
|
return false;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
TrinityString& data = _trinityStringStore[entry];
|
|
|
|
data.Content.resize(DEFAULT_LOCALE + 1);
|
|
|
|
for (int8 i = OLD_TOTAL_LOCALES - 1; i >= 0; --i)
|
|
AddLocaleString(fields[i + 1].GetString(), LocaleConstant(i), data.Content);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " trinity strings in %u ms", _trinityStringStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
return true;
|
|
}
|
|
|
|
char const* ObjectMgr::GetTrinityString(uint32 entry, LocaleConstant locale) const
|
|
{
|
|
if (TrinityString const* ts = GetTrinityString(entry))
|
|
{
|
|
if (ts->Content.size() > size_t(locale) && !ts->Content[locale].empty())
|
|
return ts->Content[locale].c_str();
|
|
return ts->Content[DEFAULT_LOCALE].c_str();
|
|
}
|
|
|
|
TC_LOG_ERROR("sql.sql", "Trinity string entry %u not found in DB.", entry);
|
|
return "<error>";
|
|
}
|
|
|
|
void ObjectMgr::LoadFishingBaseSkillLevel()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_fishingBaseForAreaStore.clear(); // for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 entry = fields[0].GetUInt32();
|
|
int32 skill = fields[1].GetInt16();
|
|
|
|
AreaTableEntry const* fArea = sAreaTableStore.LookupEntry(entry);
|
|
if (!fArea)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "AreaId %u defined in `skill_fishing_base_level` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
_fishingBaseForAreaStore[entry] = skill;
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u areas for fishing base skill level in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadSkillTiers()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, Value1, Value2, Value3, Value4, Value5, Value6, Value7, Value8, Value9, Value10, "
|
|
" Value11, Value12, Value13, Value14, Value15, Value16 FROM skill_tiers");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 skill max values. DB table `skill_tiers` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 id = fields[0].GetUInt32();
|
|
SkillTiersEntry& tier = _skillTiers[id];
|
|
for (uint32 i = 0; i < MAX_SKILL_STEP; ++i)
|
|
tier.Value[i] = fields[1 + i].GetUInt32();
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u skill max values in %u ms", uint32(_skillTiers.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
bool ObjectMgr::CheckDeclinedNames(const std::wstring& w_ownname, DeclinedName const& names)
|
|
{
|
|
// get main part of the name
|
|
std::wstring mainpart = GetMainPartOfName(w_ownname, 0);
|
|
// prepare flags
|
|
bool x = true;
|
|
bool y = true;
|
|
|
|
// check declined names
|
|
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(names.name[i], wname))
|
|
return false;
|
|
|
|
if (mainpart != GetMainPartOfName(wname, i+1))
|
|
x = false;
|
|
|
|
if (w_ownname != wname)
|
|
y = false;
|
|
}
|
|
return (x || y);
|
|
}
|
|
|
|
uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) const
|
|
{
|
|
AreaTriggerScriptContainer::const_iterator i = _areaTriggerScriptStore.find(trigger_id);
|
|
if (i!= _areaTriggerScriptStore.end())
|
|
return i->second;
|
|
return 0;
|
|
}
|
|
|
|
SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spellId)
|
|
{
|
|
return SpellScriptsBounds(_spellScriptsStore.equal_range(spellId));
|
|
}
|
|
|
|
// this allows calculating base reputations to offline players, just by race and class
|
|
int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 race, uint8 playerClass) const
|
|
{
|
|
if (!factionEntry)
|
|
return 0;
|
|
|
|
uint32 raceMask = (1 << (race - 1));
|
|
uint32 classMask = (1 << (playerClass-1));
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if ((!factionEntry->ReputationClassMask[i] ||
|
|
factionEntry->ReputationClassMask[i] & classMask) &&
|
|
(!factionEntry->ReputationRaceMask[i] ||
|
|
factionEntry->ReputationRaceMask[i] & raceMask))
|
|
return factionEntry->ReputationBase[i];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry)
|
|
{
|
|
SkillLineEntry const* skill = sSkillLineStore.LookupEntry(rcEntry->SkillID);
|
|
if (!skill)
|
|
return SKILL_RANGE_NONE;
|
|
|
|
if (sObjectMgr->GetSkillTier(rcEntry->SkillTierID))
|
|
return SKILL_RANGE_RANK;
|
|
|
|
if (rcEntry->SkillID == SKILL_RUNEFORGING)
|
|
return SKILL_RANGE_MONO;
|
|
|
|
switch (skill->CategoryID)
|
|
{
|
|
case SKILL_CATEGORY_ARMOR:
|
|
return SKILL_RANGE_MONO;
|
|
case SKILL_CATEGORY_LANGUAGES:
|
|
return SKILL_RANGE_LANGUAGE;
|
|
}
|
|
|
|
return SKILL_RANGE_LEVEL;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameTele()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gameTeleStore.clear(); // for reload case
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
GameTele gt;
|
|
|
|
gt.position_x = fields[1].GetFloat();
|
|
gt.position_y = fields[2].GetFloat();
|
|
gt.position_z = fields[3].GetFloat();
|
|
gt.orientation = fields[4].GetFloat();
|
|
gt.mapId = fields[5].GetUInt16();
|
|
gt.name = fields[6].GetString();
|
|
|
|
if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong position for id %u (name: %s) in `game_tele` table, ignoring.", id, gt.name.c_str());
|
|
continue;
|
|
}
|
|
|
|
if (!Utf8toWStr(gt.name, gt.wnameLow))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong UTF8 name for id %u in `game_tele` table, ignoring.", id);
|
|
continue;
|
|
}
|
|
|
|
wstrToLower(gt.wnameLow);
|
|
|
|
_gameTeleStore[id] = gt;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u GameTeleports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
|
|
{
|
|
// explicit name case
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return nullptr;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wname);
|
|
|
|
// Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
|
|
GameTele const* alt = nullptr;
|
|
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
|
|
{
|
|
if (itr->second.wnameLow == wname)
|
|
return &itr->second;
|
|
else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos)
|
|
alt = &itr->second;
|
|
}
|
|
|
|
return alt;
|
|
}
|
|
|
|
GameTele const* ObjectMgr::GetGameTeleExactName(const std::string& name) const
|
|
{
|
|
// explicit name case
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return nullptr;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wname);
|
|
|
|
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
|
|
{
|
|
if (itr->second.wnameLow == wname)
|
|
return &itr->second;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool ObjectMgr::AddGameTele(GameTele& tele)
|
|
{
|
|
// find max id
|
|
uint32 new_id = 0;
|
|
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
|
|
if (itr->first > new_id)
|
|
new_id = itr->first;
|
|
|
|
// use next
|
|
++new_id;
|
|
|
|
if (!Utf8toWStr(tele.name, tele.wnameLow))
|
|
return false;
|
|
|
|
wstrToLower(tele.wnameLow);
|
|
|
|
_gameTeleStore[new_id] = tele;
|
|
|
|
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
|
|
|
|
stmt->setUInt32(0, new_id);
|
|
stmt->setFloat(1, tele.position_x);
|
|
stmt->setFloat(2, tele.position_y);
|
|
stmt->setFloat(3, tele.position_z);
|
|
stmt->setFloat(4, tele.orientation);
|
|
stmt->setUInt16(5, uint16(tele.mapId));
|
|
stmt->setString(6, tele.name);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ObjectMgr::DeleteGameTele(const std::string& name)
|
|
{
|
|
// explicit name case
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return false;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wname);
|
|
|
|
for (GameTeleContainer::iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
|
|
{
|
|
if (itr->second.wnameLow == wname)
|
|
{
|
|
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
|
|
|
|
stmt->setString(0, itr->second.name);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
|
|
_gameTeleStore.erase(itr);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ObjectMgr::LoadMailLevelRewards()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_mailLevelRewardStore.clear(); // for reload case
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 level = fields[0].GetUInt8();
|
|
uint32 raceMask = fields[1].GetUInt32();
|
|
uint32 mailTemplateId = fields[2].GetUInt32();
|
|
uint32 senderEntry = fields[3].GetUInt32();
|
|
|
|
if (level > MAX_LEVEL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has data for level %u that more supported by client (%u), ignoring.", level, MAX_LEVEL);
|
|
continue;
|
|
}
|
|
|
|
if (!(raceMask & RACEMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has raceMask (%u) for level %u that not include any player races, ignoring.", raceMask, level);
|
|
continue;
|
|
}
|
|
|
|
if (!sMailTemplateStore.LookupEntry(mailTemplateId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.", mailTemplateId, level);
|
|
continue;
|
|
}
|
|
|
|
if (!GetCreatureTemplate(senderEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has nonexistent sender creature entry (%u) for level %u that invalid not include any player races, ignoring.", senderEntry, level);
|
|
continue;
|
|
}
|
|
|
|
_mailLevelRewardStore[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u level dependent mail rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::AddSpellToTrainer(uint32 ID, uint32 SpellID, uint32 MoneyCost, uint32 ReqSkillLine, uint32 ReqSkillRank, uint32 ReqLevel)
|
|
{
|
|
if (ID >= TRINITY_TRAINER_START_REF)
|
|
return;
|
|
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(ID);
|
|
if (!cInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains entries for a non-existing creature template (ID: %u), ignoring", ID);
|
|
return;
|
|
}
|
|
|
|
if (!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains entries for a creature template (ID: %u) without any trainer flag, ignoring", ID);
|
|
return;
|
|
}
|
|
|
|
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(SpellID);
|
|
if (!spellinfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains an ID (%u) for a non-existing spell (Spell: %u), ignoring", ID, SpellID);
|
|
return;
|
|
}
|
|
|
|
if (!SpellMgr::IsSpellValid(spellinfo))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains an ID (%u) for a broken spell (Spell: %u), ignoring", ID, SpellID);
|
|
return;
|
|
}
|
|
|
|
TrainerSpellData& data = _cacheTrainerSpellStore[ID];
|
|
|
|
TrainerSpell& trainerSpell = data.spellList[SpellID];
|
|
trainerSpell.SpellID = SpellID;
|
|
trainerSpell.MoneyCost = MoneyCost;
|
|
trainerSpell.ReqSkillLine = ReqSkillLine;
|
|
trainerSpell.ReqSkillRank = ReqSkillRank;
|
|
trainerSpell.ReqLevel = ReqLevel;
|
|
|
|
if (!trainerSpell.ReqLevel)
|
|
trainerSpell.ReqLevel = spellinfo->SpellLevel;
|
|
|
|
// calculate learned spell for profession case when stored cast-spell
|
|
trainerSpell.ReqAbility[0] = SpellID;
|
|
for (SpellEffectInfo const* effect : spellinfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
|
|
{
|
|
if (!effect || effect->Effect != SPELL_EFFECT_LEARN_SPELL)
|
|
continue;
|
|
if (trainerSpell.ReqAbility[0] == SpellID)
|
|
trainerSpell.ReqAbility[0] = 0;
|
|
// player must be able to cast spell on himself
|
|
if (effect->TargetA.GetTarget() != 0 && effect->TargetA.GetTarget() != TARGET_UNIT_TARGET_ALLY
|
|
&& effect->TargetA.GetTarget() != TARGET_UNIT_TARGET_ANY && effect->TargetA.GetTarget() != TARGET_UNIT_CASTER)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", SpellID, ID);
|
|
continue;
|
|
}
|
|
|
|
trainerSpell.ReqAbility[effect->EffectIndex] = effect->TriggerSpell;
|
|
|
|
if (trainerSpell.ReqAbility[effect->EffectIndex])
|
|
{
|
|
SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainerSpell.ReqAbility[effect->EffectIndex]);
|
|
if (learnedSpellInfo && learnedSpellInfo->IsProfession())
|
|
data.trainerType = 2;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void ObjectMgr::LoadTrainerSpell()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// For reload case
|
|
_cacheTrainerSpellStore.clear();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT b.ID, a.SpellID, a.MoneyCost, a.ReqSkillLine, a.ReqSkillRank, a.Reqlevel FROM npc_trainer AS a "
|
|
"INNER JOIN npc_trainer AS b ON a.ID = -(b.SpellID) "
|
|
"UNION SELECT * FROM npc_trainer WHERE SpellID > 0");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 Trainers. DB table `npc_trainer` is empty!");
|
|
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 ID = fields[0].GetUInt32();
|
|
uint32 SpellID = fields[1].GetUInt32();
|
|
uint32 MoneyCost = fields[2].GetUInt32();
|
|
uint32 ReqSkillLine = fields[3].GetUInt16();
|
|
uint32 ReqSkillRank = fields[4].GetUInt16();
|
|
uint32 ReqLevel = fields[5].GetUInt8();
|
|
|
|
AddSpellToTrainer(ID, SpellID, MoneyCost, ReqSkillLine, ReqSkillRank, ReqLevel);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %d Trainers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, uint8 referenceType, std::set<uint32> *skip_vendors)
|
|
{
|
|
// find all items from the reference vendor
|
|
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
|
|
stmt->setUInt32(0, uint32(item));
|
|
stmt->setUInt8(1, referenceType);
|
|
PreparedQueryResult result = WorldDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 item_id = fields[0].GetInt32();
|
|
|
|
// if item is a negative, its a reference
|
|
if (item_id < 0)
|
|
count += LoadReferenceVendor(vendor, -item_id, referenceType, skip_vendors);
|
|
else
|
|
{
|
|
int32 maxcount = fields[1].GetUInt32();
|
|
uint32 incrtime = fields[2].GetUInt32();
|
|
uint32 ExtendedCost = fields[3].GetUInt32();
|
|
uint8 type = fields[4].GetUInt8();
|
|
|
|
if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, type, nullptr, skip_vendors))
|
|
continue;
|
|
|
|
VendorItemData& vList = _cacheVendorItemStore[vendor];
|
|
|
|
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost, type);
|
|
++count;
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
return count;
|
|
}
|
|
|
|
void ObjectMgr::LoadVendors()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// For reload case
|
|
for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
|
|
itr->second.Clear();
|
|
_cacheVendorItemStore.clear();
|
|
|
|
std::set<uint32> skip_vendors;
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost, type FROM npc_vendor ORDER BY entry, slot ASC");
|
|
if (!result)
|
|
{
|
|
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
int32 item_id = fields[1].GetInt32();
|
|
|
|
// if item is a negative, its a reference
|
|
if (item_id < 0)
|
|
count += LoadReferenceVendor(entry, -item_id, 0, &skip_vendors);
|
|
else
|
|
{
|
|
uint32 maxcount = fields[2].GetUInt32();
|
|
uint32 incrtime = fields[3].GetUInt32();
|
|
uint32 ExtendedCost = fields[4].GetUInt32();
|
|
uint8 type = fields[5].GetUInt8();
|
|
|
|
if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, type, nullptr, &skip_vendors))
|
|
continue;
|
|
|
|
VendorItemData& vList = _cacheVendorItemStore[entry];
|
|
|
|
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost, type);
|
|
++count;
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %d Vendors in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGossipMenu()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gossipMenusStore.clear();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, text_id FROM gossip_menu");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
GossipMenus gMenu;
|
|
|
|
gMenu.entry = fields[0].GetUInt16();
|
|
gMenu.text_id = fields[1].GetUInt32();
|
|
|
|
if (!GetNpcText(gMenu.text_id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id);
|
|
continue;
|
|
}
|
|
|
|
_gossipMenusStore.insert(GossipMenusContainer::value_type(gMenu.entry, gMenu));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u gossip_menu entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGossipMenuItems()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gossipMenuItemsStore.clear();
|
|
|
|
QueryResult result = WorldDatabase.Query(
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12
|
|
"SELECT menu_id, id, option_icon, option_text, OptionBroadcastTextID, option_id, npc_option_npcflag, action_menu_id, action_poi_id, box_coded, box_money, box_text, BoxBroadcastTextID "
|
|
"FROM gossip_menu_option ORDER BY menu_id, id");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 gossip_menu_option entries. DB table `gossip_menu_option` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
GossipMenuItems gMenuItem;
|
|
|
|
gMenuItem.MenuId = fields[0].GetUInt16();
|
|
gMenuItem.OptionIndex = fields[1].GetUInt16();
|
|
gMenuItem.OptionIcon = fields[2].GetUInt32();
|
|
gMenuItem.OptionText = fields[3].GetString();
|
|
gMenuItem.OptionBroadcastTextId = fields[4].GetUInt32();
|
|
gMenuItem.OptionType = fields[5].GetUInt8();
|
|
gMenuItem.OptionNpcflag = fields[6].GetUInt64();
|
|
gMenuItem.ActionMenuId = fields[7].GetUInt32();
|
|
gMenuItem.ActionPoiId = fields[8].GetUInt32();
|
|
gMenuItem.BoxCoded = fields[9].GetBool();
|
|
gMenuItem.BoxMoney = fields[10].GetUInt32();
|
|
gMenuItem.BoxText = fields[11].GetString();
|
|
gMenuItem.BoxBroadcastTextId = fields[12].GetUInt32();
|
|
|
|
if (gMenuItem.OptionIcon >= GOSSIP_ICON_MAX)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionIcon);
|
|
gMenuItem.OptionIcon = GOSSIP_ICON_CHAT;
|
|
}
|
|
|
|
if (gMenuItem.OptionBroadcastTextId)
|
|
{
|
|
if (!sBroadcastTextStore.LookupEntry(gMenuItem.OptionBroadcastTextId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u has non-existing or incompatible OptionBroadcastTextId %u, ignoring.", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionBroadcastTextId);
|
|
gMenuItem.OptionBroadcastTextId = 0;
|
|
}
|
|
}
|
|
|
|
if (gMenuItem.OptionType >= GOSSIP_OPTION_MAX)
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionType);
|
|
|
|
if (gMenuItem.ActionPoiId && !GetPointOfInterest(gMenuItem.ActionPoiId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.ActionPoiId);
|
|
gMenuItem.ActionPoiId = 0;
|
|
}
|
|
|
|
if (gMenuItem.BoxBroadcastTextId)
|
|
{
|
|
if (!sBroadcastTextStore.LookupEntry(gMenuItem.BoxBroadcastTextId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u has non-existing or incompatible BoxBroadcastTextId %u, ignoring.", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.BoxBroadcastTextId);
|
|
gMenuItem.BoxBroadcastTextId = 0;
|
|
}
|
|
}
|
|
|
|
_gossipMenuItemsStore.insert(GossipMenuItemsContainer::value_type(gMenuItem.MenuId, gMenuItem));
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u gossip_menu_option entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, uint8 type, bool persist /*= true*/)
|
|
{
|
|
VendorItemData& vList = _cacheVendorItemStore[entry];
|
|
vList.AddItem(item, maxcount, incrtime, extendedCost, type);
|
|
|
|
if (persist)
|
|
{
|
|
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
|
|
|
|
stmt->setUInt32(0, entry);
|
|
stmt->setUInt32(1, item);
|
|
stmt->setUInt8(2, maxcount);
|
|
stmt->setUInt32(3, incrtime);
|
|
stmt->setUInt32(4, extendedCost);
|
|
stmt->setUInt8(5, type);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, uint8 type, bool persist /*= true*/)
|
|
{
|
|
CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry);
|
|
if (iter == _cacheVendorItemStore.end())
|
|
return false;
|
|
|
|
if (!iter->second.RemoveItem(item, type))
|
|
return false;
|
|
|
|
if (persist)
|
|
{
|
|
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
|
|
|
|
stmt->setUInt32(0, entry);
|
|
stmt->setUInt32(1, item);
|
|
stmt->setUInt8(2, type);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, uint8 type, Player* player, std::set<uint32>* skip_vendors, uint32 ORnpcflag) const
|
|
{
|
|
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry);
|
|
if (!cInfo)
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for nonexistent creature template (Entry: %u), ignore", vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR))
|
|
{
|
|
if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for creature template (Entry: %u) without vendor flag, ignore", vendor_entry);
|
|
|
|
if (skip_vendors)
|
|
skip_vendors->insert(vendor_entry);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if ((type == ITEM_VENDOR_TYPE_ITEM && !sObjectMgr->GetItemTemplate(id)) ||
|
|
(type == ITEM_VENDOR_TYPE_CURRENCY && !sCurrencyTypesStore.LookupEntry(id)))
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, id, type);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u, type %u), ignore", vendor_entry, id, type);
|
|
return false;
|
|
}
|
|
|
|
if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", id, ExtendedCost, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
if (type == ITEM_VENDOR_TYPE_ITEM) // not applicable to currencies
|
|
{
|
|
if (maxcount > 0 && incrtime == 0)
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, id, vendor_entry);
|
|
return false;
|
|
}
|
|
else if (maxcount == 0 && incrtime > 0)
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", id, vendor_entry);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
|
|
if (!vItems)
|
|
return true; // later checks for non-empty lists
|
|
|
|
if (vItems->FindItemCostPair(id, ExtendedCost, type))
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, id, ExtendedCost, type);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `npc_vendor` has duplicate items %u (with extended cost %u, type %u) for vendor (Entry: %u), ignoring", id, ExtendedCost, type, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
if (type == ITEM_VENDOR_TYPE_CURRENCY && maxcount == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have Item (Entry: %u, type: %u) with missing maxcount for vendor (%u), ignore", id, type, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ObjectMgr::LoadScriptNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// We insert an empty placeholder here so we can use the
|
|
// script id 0 as dummy for "no script found".
|
|
_scriptNamesStore.emplace_back("");
|
|
|
|
QueryResult result = WorldDatabase.Query(
|
|
"SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM creature WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM criteria_data WHERE ScriptName <> '' AND type = 11 "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM gameobject WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM item_script_names WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM areatrigger_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM scene_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded empty set of Script Names!");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
_scriptNamesStore.push_back((*result)[0].GetString());
|
|
}
|
|
while (result->NextRow());
|
|
|
|
std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " ScriptNames in %u ms", _scriptNamesStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
ObjectMgr::ScriptNameContainer const& ObjectMgr::GetAllScriptNames() const
|
|
{
|
|
return _scriptNamesStore;
|
|
}
|
|
|
|
std::string const& ObjectMgr::GetScriptName(uint32 id) const
|
|
{
|
|
static std::string const empty = "";
|
|
return (id < _scriptNamesStore.size()) ? _scriptNamesStore[id] : empty;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetScriptId(std::string const& name)
|
|
{
|
|
// use binary search to find the script name in the sorted vector
|
|
// assume "" is the first element
|
|
if (name.empty())
|
|
return 0;
|
|
|
|
ScriptNameContainer::const_iterator itr = std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name);
|
|
if (itr == _scriptNamesStore.end() || *itr != name)
|
|
return 0;
|
|
|
|
return uint32(itr - _scriptNamesStore.begin());
|
|
}
|
|
|
|
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
|
|
{
|
|
CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass));
|
|
|
|
if (it != _creatureBaseStatsStore.end())
|
|
return &(it->second);
|
|
|
|
struct DefaultCreatureBaseStats : public CreatureBaseStats
|
|
{
|
|
DefaultCreatureBaseStats()
|
|
{
|
|
BaseArmor = 1;
|
|
for (uint8 j = 0; j < MAX_EXPANSIONS; ++j)
|
|
{
|
|
BaseHealth[j] = 1;
|
|
BaseDamage[j] = 0.0f;
|
|
}
|
|
BaseMana = 0;
|
|
AttackPower = 0;
|
|
RangedAttackPower = 0;
|
|
}
|
|
};
|
|
static const DefaultCreatureBaseStats defStats;
|
|
return &defStats;
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureClassLevelStats()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11
|
|
QueryResult result = WorldDatabase.Query("SELECT level, class, basemana, basearmor, attackpower, rangedattackpower, damage_base, damage_exp1, damage_exp2, damage_exp3, damage_exp4, damage_exp5 FROM creature_classlevelstats");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 Level = fields[0].GetUInt8();
|
|
uint8 Class = fields[1].GetUInt8();
|
|
|
|
if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
|
|
TC_LOG_ERROR("sql.sql", "Creature base stats for level %u has invalid class %u", Level, Class);
|
|
|
|
CreatureBaseStats stats;
|
|
|
|
for (uint8 i = 0; i < MAX_EXPANSIONS; ++i)
|
|
{
|
|
stats.BaseHealth[i] = GetGameTableColumnForClass(sNpcTotalHpGameTable[i].GetRow(Level), Class);
|
|
stats.BaseDamage[i] = GetGameTableColumnForClass(sNpcDamageByClassGameTable[i].GetRow(Level), Class);
|
|
if (stats.BaseDamage[i] < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature base stats for class %u, level %u has invalid negative base damage[%u] - set to 0.0", Class, Level, i);
|
|
stats.BaseDamage[i] = 0.0f;
|
|
}
|
|
}
|
|
|
|
stats.BaseMana = fields[2].GetUInt32();
|
|
stats.BaseArmor = fields[3].GetUInt32();
|
|
|
|
stats.AttackPower = fields[4].GetUInt16();
|
|
stats.RangedAttackPower = fields[5].GetUInt16();
|
|
|
|
_creatureBaseStatsStore[MAKE_PAIR16(Level, Class)] = stats;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
|
|
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
|
|
{
|
|
for (uint16 lvl = itr->second.minlevel; lvl <= itr->second.maxlevel; ++lvl)
|
|
{
|
|
if (_creatureBaseStatsStore.find(MAKE_PAIR16(lvl, itr->second.unit_class)) == _creatureBaseStatsStore.end())
|
|
TC_LOG_ERROR("sql.sql", "Missing base stats for creature class %u level %u", itr->second.unit_class, lvl);
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature base stats in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeAchievements()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sAchievementStore.LookupEntry(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Achievement %u (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
|
|
else if (!sAchievementStore.LookupEntry(horde))
|
|
TC_LOG_ERROR("sql.sql", "Achievement %u (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeAchievements[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u faction change achievement pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeItems()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_items");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!GetItemTemplate(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Item %u (alliance_id) referenced in `player_factionchange_items` does not exist, pair skipped!", alliance);
|
|
else if (!GetItemTemplate(horde))
|
|
TC_LOG_ERROR("sql.sql", "Item %u (horde_id) referenced in `player_factionchange_items` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeItems[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u faction change item pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeQuests()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_quests");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetQuestTemplate(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance);
|
|
else if (!sObjectMgr->GetQuestTemplate(horde))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeQuests[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u faction change quest pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeReputations()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sFactionStore.LookupEntry(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Reputation %u (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
|
|
else if (!sFactionStore.LookupEntry(horde))
|
|
TC_LOG_ERROR("sql.sql", "Reputation %u (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeReputation[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeSpells()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sSpellMgr->GetSpellInfo(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Spell %u (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
|
|
else if (!sSpellMgr->GetSpellInfo(horde))
|
|
TC_LOG_ERROR("sql.sql", "Spell %u (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeSpells[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u faction change spell pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeTitles()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sCharTitlesStore.LookupEntry(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Title %u (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance);
|
|
else if (!sCharTitlesStore.LookupEntry(horde))
|
|
TC_LOG_ERROR("sql.sql", "Title %u (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeTitles[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u faction change title pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadTerrainSwapDefaults()
|
|
{
|
|
_terrainMapDefaultStore.clear();
|
|
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT MapId, TerrainSwapMap FROM `terrain_swap_defaults`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 terrain swap defaults. DB table `terrain_swap_defaults` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 mapId = fields[0].GetUInt32();
|
|
|
|
if (!sMapStore.LookupEntry(mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Map %u defined in `terrain_swap_defaults` does not exist, skipped.", mapId);
|
|
continue;
|
|
}
|
|
|
|
uint32 terrainSwap = fields[1].GetUInt32();
|
|
|
|
if (!sMapStore.LookupEntry(terrainSwap))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "TerrainSwapMap %u defined in `terrain_swap_defaults` does not exist, skipped.", terrainSwap);
|
|
continue;
|
|
}
|
|
|
|
_terrainMapDefaultStore[mapId].push_back(terrainSwap);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u terrain swap defaults in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadTerrainPhaseInfo()
|
|
{
|
|
_terrainPhaseInfoStore.clear();
|
|
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, TerrainSwapMap FROM `terrain_phase_info`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 terrain phase infos. DB table `terrain_phase_info` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 phaseId = fields[0].GetUInt32();
|
|
|
|
if (!sPhaseStore.LookupEntry(phaseId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Phase %u defined in `terrain_phase_info` does not exist, skipped.", phaseId);
|
|
continue;
|
|
}
|
|
|
|
uint32 terrainSwap = fields[1].GetUInt32();
|
|
|
|
_terrainPhaseInfoStore[phaseId].push_back(terrainSwap);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u terrain phase infos in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadTerrainWorldMaps()
|
|
{
|
|
_terrainWorldMapStore.clear();
|
|
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT TerrainSwapMap, WorldMapArea FROM `terrain_worldmap`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 terrain world maps. DB table `terrain_worldmap` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 mapId = fields[0].GetUInt32();
|
|
|
|
if (!sMapStore.LookupEntry(mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "TerrainSwapMap %u defined in `terrain_worldmap` does not exist, skipped.", mapId);
|
|
continue;
|
|
}
|
|
|
|
uint32 worldMapArea = fields[1].GetUInt32();
|
|
|
|
_terrainWorldMapStore[mapId].push_back(worldMapArea);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u terrain world maps in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadAreaPhases()
|
|
{
|
|
_phases.clear();
|
|
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT AreaId, PhaseId FROM `phase_area`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 phase areas. DB table `phase_area` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
PhaseInfoStruct phase;
|
|
uint32 area = fields[0].GetUInt32();
|
|
phase.Id = fields[1].GetUInt32();
|
|
_phases[area].push_back(phase);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u phase areas in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) const
|
|
{
|
|
GameObjectTemplateContainer::const_iterator itr = _gameObjectTemplateStore.find(entry);
|
|
if (itr != _gameObjectTemplateStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const
|
|
{
|
|
auto itr = _gameObjectTemplateAddonStore.find(entry);
|
|
if (itr != _gameObjectTemplateAddonStore.end())
|
|
return &itr->second;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry) const
|
|
{
|
|
CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.find(entry);
|
|
if (itr != _creatureTemplateStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const
|
|
{
|
|
if (Creature* cre = veh->GetBase()->ToCreature())
|
|
{
|
|
// Give preference to GUID-based accessories
|
|
VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId());
|
|
if (itr != _vehicleAccessoryStore.end())
|
|
return &itr->second;
|
|
}
|
|
|
|
// Otherwise return entry-based
|
|
VehicleAccessoryTemplateContainer::const_iterator itr = _vehicleTemplateAccessoryStore.find(veh->GetCreatureEntry());
|
|
if (itr != _vehicleTemplateAccessoryStore.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const
|
|
{
|
|
if (race >= MAX_RACES)
|
|
return nullptr;
|
|
if (class_ >= MAX_CLASSES)
|
|
return nullptr;
|
|
PlayerInfo const* info = _playerInfo[race][class_];
|
|
if (!info)
|
|
return nullptr;
|
|
return info;
|
|
}
|
|
|
|
void ObjectMgr::LoadRaceAndClassExpansionRequirements()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
_raceExpansionRequirementStore.clear();
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT raceID, expansion FROM `race_expansion_requirement`");
|
|
|
|
if (result)
|
|
{
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 raceID = fields[0].GetInt8();
|
|
uint8 expansion = fields[1].GetInt8();
|
|
|
|
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(raceID);
|
|
if (!raceEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Race %u defined in `race_expansion_requirement` does not exists, skipped.", raceID);
|
|
continue;
|
|
}
|
|
|
|
if (expansion >= MAX_EXPANSIONS)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Race %u defined in `race_expansion_requirement` has incorrect expansion %u, skipped.", raceID, expansion);
|
|
continue;
|
|
}
|
|
|
|
_raceExpansionRequirementStore[raceID] = expansion;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u race expansion requirements in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
else
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 race expansion requirements. DB table `race_expansion_requirement` is empty.");
|
|
|
|
oldMSTime = getMSTime();
|
|
_classExpansionRequirementStore.clear();
|
|
|
|
// 0 1
|
|
result = WorldDatabase.Query("SELECT classID, expansion FROM `class_expansion_requirement`");
|
|
|
|
if (result)
|
|
{
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 classID = fields[0].GetInt8();
|
|
uint8 expansion = fields[1].GetInt8();
|
|
|
|
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(classID);
|
|
if (!classEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Class %u defined in `class_expansion_requirement` does not exists, skipped.", classID);
|
|
continue;
|
|
}
|
|
|
|
if (expansion >= MAX_EXPANSIONS)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Class %u defined in `class_expansion_requirement` has incorrect expansion %u, skipped.", classID, expansion);
|
|
continue;
|
|
}
|
|
|
|
_classExpansionRequirementStore[classID] = expansion;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u class expansion requirements in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
else
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 class expansion requirements. DB table `class_expansion_requirement` is empty.");
|
|
}
|
|
|
|
void ObjectMgr::LoadRealmNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
_realmNameStore.clear();
|
|
|
|
// 0 1
|
|
QueryResult result = LoginDatabase.Query("SELECT id, name FROM `realmlist`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 realm names. DB table `realmlist` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 realmId = fields[0].GetUInt32();
|
|
std::string realmName = fields[1].GetString();
|
|
|
|
_realmNameStore[realmId] = realmName;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u realm names in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
std::string ObjectMgr::GetRealmName(uint32 realmId) const
|
|
{
|
|
RealmNameContainer::const_iterator iter = _realmNameStore.find(realmId);
|
|
return iter != _realmNameStore.end() ? iter->second : "";
|
|
}
|
|
|
|
std::string ObjectMgr::GetNormalizedRealmName(uint32 realmId) const
|
|
{
|
|
std::string name = GetRealmName(realmId);
|
|
name.erase(std::remove_if(name.begin(), name.end(), ::isspace), name.end());
|
|
return name;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectQuestItems()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT GameObjectEntry, ItemId, Idx FROM gameobject_questitem ORDER BY Idx ASC");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject quest items. DB table `gameobject_questitem` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
uint32 item = fields[1].GetUInt32();
|
|
uint32 idx = fields[2].GetUInt32();
|
|
|
|
GameObjectTemplate const* goInfo = GetGameObjectTemplate(entry);
|
|
if (!goInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has data for nonexistent gameobject (entry: %u, idx: %u), skipped", entry, idx);
|
|
continue;
|
|
};
|
|
|
|
ItemEntry const* db2Data = sItemStore.LookupEntry(item);
|
|
if (!db2Data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has nonexistent item (ID: %u) in gameobject (entry: %u, idx: %u), skipped", item, entry, idx);
|
|
continue;
|
|
};
|
|
|
|
_gameObjectQuestItemStore[entry].push_back(item);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u gameobject quest items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureQuestItems()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT CreatureEntry, ItemId, Idx FROM creature_questitem ORDER BY Idx ASC");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature quest items. DB table `creature_questitem` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
uint32 item = fields[1].GetUInt32();
|
|
uint32 idx = fields[2].GetUInt32();
|
|
|
|
CreatureTemplate const* creatureInfo = GetCreatureTemplate(entry);
|
|
if (!creatureInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has data for nonexistent creature (entry: %u, idx: %u), skipped", entry, idx);
|
|
continue;
|
|
};
|
|
|
|
ItemEntry const* db2Data = sItemStore.LookupEntry(item);
|
|
if (!db2Data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has nonexistent item (ID: %u) in creature (entry: %u, idx: %u), skipped", item, entry, idx);
|
|
continue;
|
|
};
|
|
|
|
_creatureQuestItemStore[entry].push_back(item);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature quest items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadSceneTemplates()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
_sceneTemplateStore.clear();
|
|
|
|
QueryResult templates = WorldDatabase.Query("SELECT SceneId, Flags, ScriptPackageID, ScriptName FROM scene_template");
|
|
|
|
if (!templates)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 scene templates. DB table `scene_template` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = templates->Fetch();
|
|
|
|
uint32 sceneId = fields[0].GetUInt32();
|
|
SceneTemplate& sceneTemplate = _sceneTemplateStore[sceneId];
|
|
sceneTemplate.SceneId = sceneId;
|
|
sceneTemplate.PlaybackFlags = fields[1].GetUInt32();
|
|
sceneTemplate.ScenePackageId = fields[2].GetUInt32();
|
|
sceneTemplate.ScriptId = sObjectMgr->GetScriptId(fields[3].GetCString());
|
|
|
|
} while (templates->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u scene templates in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|