mirror of
https://github.com/TrinityCore/TrinityCore.git
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887 lines
30 KiB
C++
887 lines
30 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectAccessor.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "Item.h"
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#include "Spell.h"
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#include "SocialMgr.h"
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#include "Language.h"
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#include "AccountMgr.h"
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void WorldSession::SendTradeStatus(TradeStatusInfo const& info)
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{
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Player* trader = GetPlayer()->GetTrader();
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WorldPacket data(SMSG_TRADE_STATUS, 13);
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data.WriteBit(trader ? (trader->GetSession()->GetBattlenetAccountId() == GetBattlenetAccountId()) : 0); // IsSameBnetAccount, used for trading heirlooms and other battle.net bound items with your other accounts
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data.WriteBits(info.Status, 5);
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switch (info.Status)
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{
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case TRADE_STATUS_BEGIN_TRADE:
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data.WriteBit(info.TraderGuid[2]);
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data.WriteBit(info.TraderGuid[4]);
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data.WriteBit(info.TraderGuid[6]);
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data.WriteBit(info.TraderGuid[0]);
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data.WriteBit(info.TraderGuid[1]);
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data.WriteBit(info.TraderGuid[3]);
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data.WriteBit(info.TraderGuid[7]);
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data.WriteBit(info.TraderGuid[5]);
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data.WriteByteSeq(info.TraderGuid[4]);
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data.WriteByteSeq(info.TraderGuid[1]);
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data.WriteByteSeq(info.TraderGuid[2]);
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data.WriteByteSeq(info.TraderGuid[3]);
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data.WriteByteSeq(info.TraderGuid[0]);
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data.WriteByteSeq(info.TraderGuid[7]);
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data.WriteByteSeq(info.TraderGuid[6]);
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data.WriteByteSeq(info.TraderGuid[5]);
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break;
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case TRADE_STATUS_OPEN_WINDOW:
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data << uint32(0); // CGTradeInfo::m_tradeID
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break;
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case TRADE_STATUS_CLOSE_WINDOW:
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data.WriteBit(info.IsTargetResult); // bool isTargetError; used for: EQUIP_ERR_BAG_FULL, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_MISSING_REAGENT, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED
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data << uint32(info.Result); // InventoryResult
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data << uint32(info.ItemLimitCategoryId); // ItemLimitCategory.dbc entry
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break;
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case TRADE_STATUS_WRONG_REALM:
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case TRADE_STATUS_NOT_ON_TAPLIST:
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data << uint8(info.Slot); // Trade slot; -1 here clears CGTradeInfo::m_tradeMoney
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break;
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case TRADE_STATUS_CURRENCY: // Not implemented
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case TRADE_STATUS_CURRENCY_NOT_TRADABLE: // Not implemented
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// Blizzard never implemented these, you can only trade currency with the field9 & 1 in CurrencyTypes.DBC, and only two test currencies have that flag
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data << uint32(0); // Trading Currency Id
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data << uint32(0); // Trading Currency Amount
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default:
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data.FlushBits();
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break;
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}
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SendPacket(&data);
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}
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void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/)
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{
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}
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void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
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{
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}
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void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
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{
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TradeData* view_trade = trader_data ? _player->GetTradeData()->GetTraderData() : _player->GetTradeData();
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ByteBuffer itemData(7*2 + 7*4 + 3*4 + 3*4 + 1);
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uint8 count = 0;
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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if (view_trade->GetItem(TradeSlots(i)))
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++count;
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WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 4*6 + 8 + 1 + 3 + count * 70);
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data << uint32(0); // CGTradeInfo::m_tradeID
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data << uint32(0); // unk 2
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data << uint64(view_trade->GetMoney()); // trader gold
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data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
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data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
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data << uint32(0); // unk 5
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data << uint8(trader_data); // 1 means traders data, 0 means own
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data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
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data.WriteBits(count, 22);
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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{
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Item* item = view_trade->GetItem(TradeSlots(i));
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if (!item)
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continue;
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ObjectGuid giftCreatorGuid = item->GetGuidValue(ITEM_FIELD_GIFTCREATOR);
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ObjectGuid creatorGuid = item->GetGuidValue(ITEM_FIELD_CREATOR);
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data.WriteBit(giftCreatorGuid[7]);
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data.WriteBit(giftCreatorGuid[1]);
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bool notWrapped = data.WriteBit(!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED));
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data.WriteBit(giftCreatorGuid[3]);
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if (notWrapped)
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{
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data.WriteBit(creatorGuid[7]);
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data.WriteBit(creatorGuid[1]);
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data.WriteBit(creatorGuid[4]);
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data.WriteBit(creatorGuid[6]);
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data.WriteBit(creatorGuid[2]);
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data.WriteBit(creatorGuid[3]);
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data.WriteBit(creatorGuid[5]);
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data.WriteBit(item->GetTemplate()->LockID != 0);
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data.WriteBit(creatorGuid[0]);
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itemData.WriteByteSeq(creatorGuid[1]);
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itemData << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
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for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS /*3*/; ++enchant_slot)
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itemData << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot)));
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itemData << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
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itemData.WriteByteSeq(creatorGuid[6]);
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itemData.WriteByteSeq(creatorGuid[2]);
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itemData.WriteByteSeq(creatorGuid[7]);
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itemData.WriteByteSeq(creatorGuid[4]);
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itemData << uint32(item->GetEnchantmentId(REFORGE_ENCHANTMENT_SLOT));
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itemData << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY));
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itemData << uint32(item->GetItemRandomPropertyId());
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itemData.WriteByteSeq(creatorGuid[3]);
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itemData << uint32(0); // unk7
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itemData.WriteByteSeq(creatorGuid[0]);
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itemData << uint32(item->GetSpellCharges());
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itemData << uint32(item->GetItemSuffixFactor());
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itemData.WriteByteSeq(creatorGuid[5]);
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}
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data.WriteBit(giftCreatorGuid[6]);
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data.WriteBit(giftCreatorGuid[4]);
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data.WriteBit(giftCreatorGuid[2]);
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data.WriteBit(giftCreatorGuid[0]);
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data.WriteBit(giftCreatorGuid[5]);
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itemData.WriteByteSeq(giftCreatorGuid[6]);
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itemData.WriteByteSeq(giftCreatorGuid[1]);
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itemData.WriteByteSeq(giftCreatorGuid[7]);
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itemData.WriteByteSeq(giftCreatorGuid[4]);
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itemData << uint32(item->GetTemplate()->ItemId);
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itemData.WriteByteSeq(giftCreatorGuid[0]);
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itemData << uint32(item->GetCount());
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itemData.WriteByteSeq(giftCreatorGuid[5]);
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itemData << uint8(i);
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itemData.WriteByteSeq(giftCreatorGuid[2]);
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itemData.WriteByteSeq(giftCreatorGuid[3]);
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}
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data.FlushBits();
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data.append(itemData);
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SendPacket(&data);
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}
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//==============================================================
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// transfer the items to the players
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void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
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{
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Player* trader = _player->GetTrader();
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if (!trader)
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return;
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for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
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{
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ItemPosCountVec traderDst;
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ItemPosCountVec playerDst;
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bool traderCanTrade = (myItems[i] == NULL || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
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bool playerCanTrade = (hisItems[i] == NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
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if (traderCanTrade && playerCanTrade)
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{
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// Ok, if trade item exists and can be stored
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// If we trade in both directions we had to check, if the trade will work before we actually do it
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// A roll back is not possible after we stored it
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if (myItems[i])
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{
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// logging
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TC_LOG_DEBUG("network", "partner storing: %s", myItems[i]->GetGUID().ToString().c_str());
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if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
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{
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sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
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_player->GetName().c_str(), _player->GetSession()->GetAccountId(),
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myItems[i]->GetTemplate()->Name1.c_str(), myItems[i]->GetEntry(), myItems[i]->GetCount(),
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trader->GetName().c_str(), trader->GetSession()->GetAccountId());
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}
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// adjust time (depends on /played)
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if (myItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE))
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myItems[i]->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, trader->GetTotalPlayedTime()-(_player->GetTotalPlayedTime()-myItems[i]->GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME)));
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// store
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trader->MoveItemToInventory(traderDst, myItems[i], true, true);
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}
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if (hisItems[i])
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{
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// logging
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TC_LOG_DEBUG("network", "player storing: %s", hisItems[i]->GetGUID().ToString().c_str());
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if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
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{
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sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
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trader->GetName().c_str(), trader->GetSession()->GetAccountId(),
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hisItems[i]->GetTemplate()->Name1.c_str(), hisItems[i]->GetEntry(), hisItems[i]->GetCount(),
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_player->GetName().c_str(), _player->GetSession()->GetAccountId());
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}
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// adjust time (depends on /played)
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if (hisItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE))
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hisItems[i]->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, _player->GetTotalPlayedTime()-(trader->GetTotalPlayedTime()-hisItems[i]->GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME)));
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// store
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_player->MoveItemToInventory(playerDst, hisItems[i], true, true);
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}
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}
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else
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{
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// in case of fatal error log error message
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// return the already removed items to the original owner
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if (myItems[i])
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{
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if (!traderCanTrade)
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TC_LOG_ERROR("network", "trader can't store item: %s", myItems[i]->GetGUID().ToString().c_str());
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if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
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_player->MoveItemToInventory(playerDst, myItems[i], true, true);
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else
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TC_LOG_ERROR("network", "player can't take item back: %s", myItems[i]->GetGUID().ToString().c_str());
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}
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// return the already removed items to the original owner
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if (hisItems[i])
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{
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if (!playerCanTrade)
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TC_LOG_ERROR("network", "player can't store item: %s", hisItems[i]->GetGUID().ToString().c_str());
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if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
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trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
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else
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TC_LOG_ERROR("network", "trader can't take item back: %s", hisItems[i]->GetGUID().ToString().c_str());
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}
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}
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}
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}
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//==============================================================
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static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *myItems, Item* *hisItems)
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{
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myTrade->SetInAcceptProcess(true);
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hisTrade->SetInAcceptProcess(true);
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// store items in local list and set 'in-trade' flag
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for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if (Item* item = myTrade->GetItem(TradeSlots(i)))
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{
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TC_LOG_DEBUG("network", "player trade %s bag: %u slot: %u", item->GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot());
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//Can return NULL
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myItems[i] = item;
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myItems[i]->SetInTrade();
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}
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if (Item* item = hisTrade->GetItem(TradeSlots(i)))
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{
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TC_LOG_DEBUG("network", "partner trade %s bag: %u slot: %u", item->GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot());
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hisItems[i] = item;
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hisItems[i]->SetInTrade();
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}
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}
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}
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static void clearAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade)
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{
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myTrade->SetInAcceptProcess(false);
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hisTrade->SetInAcceptProcess(false);
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}
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static void clearAcceptTradeMode(Item* *myItems, Item* *hisItems)
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{
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// clear 'in-trade' flag
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for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if (myItems[i])
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myItems[i]->SetInTrade(false);
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if (hisItems[i])
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hisItems[i]->SetInTrade(false);
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}
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}
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void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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{
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TradeData* my_trade = _player->m_trade;
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if (!my_trade)
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return;
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Player* trader = my_trade->GetTrader();
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TradeData* his_trade = trader->m_trade;
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if (!his_trade)
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return;
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Item* myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
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Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
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// set before checks for propertly undo at problems (it already set in to client)
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my_trade->SetAccepted(true);
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TradeStatusInfo info;
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if (!_player->IsWithinDistInMap(trader, TRADE_DISTANCE, false))
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{
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info.Status = TRADE_STATUS_TARGET_TO_FAR;
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SendTradeStatus(info);
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my_trade->SetAccepted(false);
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return;
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}
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// not accept case incorrect money amount
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if (!_player->HasEnoughMoney(my_trade->GetMoney()))
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{
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info.Status = TRADE_STATUS_CLOSE_WINDOW;
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info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY;
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SendTradeStatus(info);
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my_trade->SetAccepted(false, true);
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return;
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}
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// not accept case incorrect money amount
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if (!trader->HasEnoughMoney(his_trade->GetMoney()))
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{
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info.Status = TRADE_STATUS_CLOSE_WINDOW;
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info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY;
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trader->GetSession()->SendTradeStatus(info);
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his_trade->SetAccepted(false, true);
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return;
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}
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if (_player->GetMoney() >= uint64(MAX_MONEY_AMOUNT) - his_trade->GetMoney())
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{
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info.Status = TRADE_STATUS_CLOSE_WINDOW;
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info.Result = EQUIP_ERR_TOO_MUCH_GOLD;
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SendTradeStatus(info);
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my_trade->SetAccepted(false, true);
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return;
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}
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if (trader->GetMoney() >= uint64(MAX_MONEY_AMOUNT) - my_trade->GetMoney())
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{
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info.Status = TRADE_STATUS_CLOSE_WINDOW;
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info.Result = EQUIP_ERR_TOO_MUCH_GOLD;
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trader->GetSession()->SendTradeStatus(info);
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his_trade->SetAccepted(false, true);
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return;
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}
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// not accept if some items now can't be trade (cheating)
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for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if (Item* item = my_trade->GetItem(TradeSlots(i)))
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{
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if (!item->CanBeTraded(false, true))
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{
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info.Status = TRADE_STATUS_TRADE_CANCELED;
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SendTradeStatus(info);
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return;
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}
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if (item->IsBindedNotWith(trader))
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{
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info.Status = TRADE_STATUS_CLOSE_WINDOW;
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info.Result = EQUIP_ERR_TRADE_BOUND_ITEM;
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SendTradeStatus(info);
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return;
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}
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}
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if (Item* item = his_trade->GetItem(TradeSlots(i)))
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{
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if (!item->CanBeTraded(false, true))
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{
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info.Status = TRADE_STATUS_TRADE_CANCELED;
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SendTradeStatus(info);
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return;
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}
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//if (item->IsBindedNotWith(_player)) // dont mark as invalid when his item isnt good (not exploitable because if item is invalid trade will fail anyway later on the same check)
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//{
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// SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE);
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// his_trade->SetAccepted(false, true);
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// return;
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//}
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}
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}
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if (his_trade->IsAccepted())
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{
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setAcceptTradeMode(my_trade, his_trade, myItems, hisItems);
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Spell* my_spell = NULL;
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SpellCastTargets my_targets;
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Spell* his_spell = NULL;
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SpellCastTargets his_targets;
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|
|
// not accept if spell can't be cast now (cheating)
|
|
if (uint32 my_spell_id = my_trade->GetSpell())
|
|
{
|
|
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(my_spell_id);
|
|
Item* castItem = my_trade->GetSpellCastItem();
|
|
|
|
if (!spellEntry || !his_trade->GetItem(TRADE_SLOT_NONTRADED) ||
|
|
(my_trade->HasSpellCastItem() && !castItem))
|
|
{
|
|
clearAcceptTradeMode(my_trade, his_trade);
|
|
clearAcceptTradeMode(myItems, hisItems);
|
|
|
|
my_trade->SetSpell(0);
|
|
return;
|
|
}
|
|
|
|
my_spell = new Spell(_player, spellEntry, TRIGGERED_FULL_MASK);
|
|
my_spell->m_CastItem = castItem;
|
|
my_targets.SetTradeItemTarget(_player);
|
|
my_spell->m_targets = my_targets;
|
|
|
|
SpellCastResult res = my_spell->CheckCast(true);
|
|
if (res != SPELL_CAST_OK)
|
|
{
|
|
my_spell->SendCastResult(res);
|
|
|
|
clearAcceptTradeMode(my_trade, his_trade);
|
|
clearAcceptTradeMode(myItems, hisItems);
|
|
|
|
delete my_spell;
|
|
my_trade->SetSpell(0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// not accept if spell can't be cast now (cheating)
|
|
if (uint32 his_spell_id = his_trade->GetSpell())
|
|
{
|
|
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(his_spell_id);
|
|
Item* castItem = his_trade->GetSpellCastItem();
|
|
|
|
if (!spellEntry || !my_trade->GetItem(TRADE_SLOT_NONTRADED) || (his_trade->HasSpellCastItem() && !castItem))
|
|
{
|
|
delete my_spell;
|
|
his_trade->SetSpell(0);
|
|
|
|
clearAcceptTradeMode(my_trade, his_trade);
|
|
clearAcceptTradeMode(myItems, hisItems);
|
|
return;
|
|
}
|
|
|
|
his_spell = new Spell(trader, spellEntry, TRIGGERED_FULL_MASK);
|
|
his_spell->m_CastItem = castItem;
|
|
his_targets.SetTradeItemTarget(trader);
|
|
his_spell->m_targets = his_targets;
|
|
|
|
SpellCastResult res = his_spell->CheckCast(true);
|
|
if (res != SPELL_CAST_OK)
|
|
{
|
|
his_spell->SendCastResult(res);
|
|
|
|
clearAcceptTradeMode(my_trade, his_trade);
|
|
clearAcceptTradeMode(myItems, hisItems);
|
|
|
|
delete my_spell;
|
|
delete his_spell;
|
|
|
|
his_trade->SetSpell(0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// inform partner client
|
|
info.Status = TRADE_STATUS_TRADE_ACCEPT;
|
|
trader->GetSession()->SendTradeStatus(info);
|
|
|
|
// test if item will fit in each inventory
|
|
TradeStatusInfo myCanCompleteInfo, hisCanCompleteInfo;
|
|
hisCanCompleteInfo.Result = trader->CanStoreItems(myItems, TRADE_SLOT_TRADED_COUNT, &hisCanCompleteInfo.ItemLimitCategoryId);
|
|
myCanCompleteInfo.Result = _player->CanStoreItems(hisItems, TRADE_SLOT_TRADED_COUNT, &myCanCompleteInfo.ItemLimitCategoryId);
|
|
|
|
clearAcceptTradeMode(myItems, hisItems);
|
|
|
|
// in case of missing space report error
|
|
if (myCanCompleteInfo.Result != EQUIP_ERR_OK)
|
|
{
|
|
clearAcceptTradeMode(my_trade, his_trade);
|
|
|
|
myCanCompleteInfo.Status = TRADE_STATUS_CLOSE_WINDOW;
|
|
trader->GetSession()->SendTradeStatus(myCanCompleteInfo);
|
|
myCanCompleteInfo.IsTargetResult = true;
|
|
SendTradeStatus(myCanCompleteInfo);
|
|
my_trade->SetAccepted(false);
|
|
his_trade->SetAccepted(false);
|
|
return;
|
|
}
|
|
else if (hisCanCompleteInfo.Result != EQUIP_ERR_OK)
|
|
{
|
|
clearAcceptTradeMode(my_trade, his_trade);
|
|
|
|
hisCanCompleteInfo.Status = TRADE_STATUS_CLOSE_WINDOW;
|
|
SendTradeStatus(hisCanCompleteInfo);
|
|
hisCanCompleteInfo.IsTargetResult = true;
|
|
trader->GetSession()->SendTradeStatus(hisCanCompleteInfo);
|
|
my_trade->SetAccepted(false);
|
|
his_trade->SetAccepted(false);
|
|
return;
|
|
}
|
|
|
|
// execute trade: 1. remove
|
|
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
|
|
{
|
|
if (myItems[i])
|
|
{
|
|
myItems[i]->SetGuidValue(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
|
|
_player->MoveItemFromInventory(myItems[i]->GetBagSlot(), myItems[i]->GetSlot(), true);
|
|
}
|
|
if (hisItems[i])
|
|
{
|
|
hisItems[i]->SetGuidValue(ITEM_FIELD_GIFTCREATOR, trader->GetGUID());
|
|
trader->MoveItemFromInventory(hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot(), true);
|
|
}
|
|
}
|
|
|
|
// execute trade: 2. store
|
|
moveItems(myItems, hisItems);
|
|
|
|
// logging money
|
|
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
|
|
{
|
|
if (my_trade->GetMoney() > 0)
|
|
{
|
|
sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: " UI64FMTD ") to player: %s (Account: %u)",
|
|
_player->GetName().c_str(), _player->GetSession()->GetAccountId(),
|
|
my_trade->GetMoney(),
|
|
trader->GetName().c_str(), trader->GetSession()->GetAccountId());
|
|
}
|
|
|
|
if (his_trade->GetMoney() > 0)
|
|
{
|
|
sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: " UI64FMTD ") to player: %s (Account: %u)",
|
|
trader->GetName().c_str(), trader->GetSession()->GetAccountId(),
|
|
his_trade->GetMoney(),
|
|
_player->GetName().c_str(), _player->GetSession()->GetAccountId());
|
|
}
|
|
}
|
|
|
|
// update money
|
|
_player->ModifyMoney(-int64(my_trade->GetMoney()));
|
|
_player->ModifyMoney(his_trade->GetMoney());
|
|
trader->ModifyMoney(-int64(his_trade->GetMoney()));
|
|
trader->ModifyMoney(my_trade->GetMoney());
|
|
|
|
if (my_spell)
|
|
my_spell->prepare(&my_targets);
|
|
|
|
if (his_spell)
|
|
his_spell->prepare(&his_targets);
|
|
|
|
// cleanup
|
|
clearAcceptTradeMode(my_trade, his_trade);
|
|
delete _player->m_trade;
|
|
_player->m_trade = NULL;
|
|
delete trader->m_trade;
|
|
trader->m_trade = NULL;
|
|
|
|
// desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
_player->SaveInventoryAndGoldToDB(trans);
|
|
trader->SaveInventoryAndGoldToDB(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
info.Status = TRADE_STATUS_TRADE_COMPLETE;
|
|
trader->GetSession()->SendTradeStatus(info);
|
|
SendTradeStatus(info);
|
|
}
|
|
else
|
|
{
|
|
info.Status = TRADE_STATUS_TRADE_ACCEPT;
|
|
trader->GetSession()->SendTradeStatus(info);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
|
|
{
|
|
TradeData* my_trade = _player->GetTradeData();
|
|
if (!my_trade)
|
|
return;
|
|
|
|
my_trade->SetAccepted(false, true);
|
|
}
|
|
|
|
void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
|
|
{
|
|
TradeData* my_trade = _player->m_trade;
|
|
if (!my_trade)
|
|
return;
|
|
|
|
TradeStatusInfo info;
|
|
info.Status = TRADE_STATUS_OPEN_WINDOW;
|
|
my_trade->GetTrader()->GetSession()->SendTradeStatus(info);
|
|
SendTradeStatus(info);
|
|
}
|
|
|
|
void WorldSession::SendCancelTrade()
|
|
{
|
|
if (PlayerRecentlyLoggedOut() || PlayerLogout())
|
|
return;
|
|
|
|
TradeStatusInfo info;
|
|
info.Status = TRADE_STATUS_TRADE_CANCELED;
|
|
SendTradeStatus(info);
|
|
}
|
|
|
|
void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
|
|
{
|
|
// sent also after LOGOUT COMPLETE
|
|
if (_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
|
|
_player->TradeCancel(true);
|
|
}
|
|
|
|
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
|
|
{
|
|
ObjectGuid guid;
|
|
|
|
guid[0] = recvPacket.ReadBit();
|
|
guid[3] = recvPacket.ReadBit();
|
|
guid[5] = recvPacket.ReadBit();
|
|
guid[1] = recvPacket.ReadBit();
|
|
guid[4] = recvPacket.ReadBit();
|
|
guid[6] = recvPacket.ReadBit();
|
|
guid[7] = recvPacket.ReadBit();
|
|
guid[2] = recvPacket.ReadBit();
|
|
|
|
recvPacket.ReadByteSeq(guid[7]);
|
|
recvPacket.ReadByteSeq(guid[4]);
|
|
recvPacket.ReadByteSeq(guid[3]);
|
|
recvPacket.ReadByteSeq(guid[5]);
|
|
recvPacket.ReadByteSeq(guid[1]);
|
|
recvPacket.ReadByteSeq(guid[2]);
|
|
recvPacket.ReadByteSeq(guid[6]);
|
|
recvPacket.ReadByteSeq(guid[0]);
|
|
|
|
if (GetPlayer()->m_trade)
|
|
return;
|
|
|
|
TradeStatusInfo info;
|
|
if (!GetPlayer()->IsAlive())
|
|
{
|
|
info.Status = TRADE_STATUS_YOU_DEAD;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_STUNNED))
|
|
{
|
|
info.Status = TRADE_STATUS_YOU_STUNNED;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
if (isLogingOut())
|
|
{
|
|
info.Status = TRADE_STATUS_YOU_LOGOUT;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
if (GetPlayer()->IsInFlight())
|
|
{
|
|
info.Status = TRADE_STATUS_TARGET_TO_FAR;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
|
|
{
|
|
SendNotification(GetTrinityString(LANG_TRADE_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ));
|
|
return;
|
|
}
|
|
|
|
Player* pOther = ObjectAccessor::FindPlayer(guid);
|
|
|
|
if (!pOther)
|
|
{
|
|
info.Status = TRADE_STATUS_NO_TARGET;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
if (pOther == GetPlayer() || pOther->m_trade)
|
|
{
|
|
info.Status = TRADE_STATUS_BUSY;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
if (!pOther->IsAlive())
|
|
{
|
|
info.Status = TRADE_STATUS_TARGET_DEAD;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
if (pOther->IsInFlight())
|
|
{
|
|
info.Status = TRADE_STATUS_TARGET_TO_FAR;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
if (pOther->HasUnitState(UNIT_STATE_STUNNED))
|
|
{
|
|
info.Status = TRADE_STATUS_TARGET_STUNNED;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
if (pOther->GetSession()->isLogingOut())
|
|
{
|
|
info.Status = TRADE_STATUS_TARGET_LOGOUT;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUID()))
|
|
{
|
|
info.Status = TRADE_STATUS_IGNORE_YOU;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam())
|
|
{
|
|
info.Status = TRADE_STATUS_WRONG_FACTION;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
if (!pOther->IsWithinDistInMap(_player, TRADE_DISTANCE, false))
|
|
{
|
|
info.Status = TRADE_STATUS_TARGET_TO_FAR;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
if (pOther->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
|
|
{
|
|
SendNotification(GetTrinityString(LANG_TRADE_OTHER_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ));
|
|
return;
|
|
}
|
|
|
|
// OK start trade
|
|
_player->m_trade = new TradeData(_player, pOther);
|
|
pOther->m_trade = new TradeData(pOther, _player);
|
|
|
|
info.Status = TRADE_STATUS_BEGIN_TRADE;
|
|
info.TraderGuid = _player->GetGUID();
|
|
pOther->GetSession()->SendTradeStatus(info);
|
|
}
|
|
|
|
void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
|
|
{
|
|
uint64 gold;
|
|
recvPacket >> gold;
|
|
|
|
TradeData* my_trade = _player->GetTradeData();
|
|
if (!my_trade)
|
|
return;
|
|
|
|
my_trade->SetMoney(gold);
|
|
}
|
|
|
|
void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
|
|
{
|
|
// send update
|
|
uint8 tradeSlot;
|
|
uint8 bag;
|
|
uint8 slot;
|
|
|
|
recvPacket >> slot;
|
|
recvPacket >> tradeSlot;
|
|
recvPacket >> bag;
|
|
|
|
TradeData* my_trade = _player->GetTradeData();
|
|
if (!my_trade)
|
|
return;
|
|
|
|
TradeStatusInfo info;
|
|
// invalid slot number
|
|
if (tradeSlot >= TRADE_SLOT_COUNT)
|
|
{
|
|
info.Status = TRADE_STATUS_TRADE_CANCELED;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
// check cheating, can't fail with correct client operations
|
|
Item* item = _player->GetItemByPos(bag, slot);
|
|
if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded(false, true)))
|
|
{
|
|
info.Status = TRADE_STATUS_TRADE_CANCELED;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
ObjectGuid iGUID = item->GetGUID();
|
|
|
|
// prevent place single item into many trade slots using cheating and client bugs
|
|
if (my_trade->HasItem(iGUID))
|
|
{
|
|
// cheating attempt
|
|
info.Status = TRADE_STATUS_TRADE_CANCELED;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
if (tradeSlot != TRADE_SLOT_NONTRADED && item->IsBindedNotWith(my_trade->GetTrader()))
|
|
{
|
|
info.Status = TRADE_STATUS_NOT_ON_TAPLIST;
|
|
info.Slot = tradeSlot;
|
|
SendTradeStatus(info);
|
|
return;
|
|
}
|
|
|
|
my_trade->SetItem(TradeSlots(tradeSlot), item);
|
|
}
|
|
|
|
void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
|
|
{
|
|
uint8 tradeSlot;
|
|
recvPacket >> tradeSlot;
|
|
|
|
TradeData* my_trade = _player->m_trade;
|
|
if (!my_trade)
|
|
return;
|
|
|
|
// invalid slot number
|
|
if (tradeSlot >= TRADE_SLOT_COUNT)
|
|
return;
|
|
|
|
my_trade->SetItem(TradeSlots(tradeSlot), NULL);
|
|
}
|