Files
TrinityCore/src/server/game/Spells/SpellMgr.cpp
robinsch 5f24fd6c51 [3.3.5] Core/Spells: break Stealth and modify Stand State
by @robinsch; closes #14819

Currently (562da2e), only harmful CC spells will break stealth and modify the unit stand state.
This behaviour is wrong. Any harmful spell hit should break stealth and modify the stand state.

There are a few exceptions for this mechanic, such as:
- Mass Dispel (priest spell ID 32375, 32592, 39897)
- Earthbind Totem (Pulse) (spell ID 3600)
- Distract (rogue spell ID 1725)
2015-11-10 05:33:53 +01:00

3785 lines
153 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "ObjectMgr.h"
#include "SpellAuraDefines.h"
#include "SharedDefines.h"
#include "DBCStores.h"
#include "Chat.h"
#include "BattlegroundMgr.h"
#include "BattlefieldWG.h"
#include "BattlefieldMgr.h"
#include "Player.h"
bool IsPrimaryProfessionSkill(uint32 skill)
{
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
if (!pSkill)
return false;
if (pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
return false;
return true;
}
bool IsPartOfSkillLine(uint32 skillId, uint32 spellId)
{
SkillLineAbilityMapBounds skillBounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
for (SkillLineAbilityMap::const_iterator itr = skillBounds.first; itr != skillBounds.second; ++itr)
if (itr->second->skillId == skillId)
return true;
return false;
}
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const* spellproto, bool triggered)
{
if (spellproto->IsPositive())
return DIMINISHING_NONE;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellproto->Effects[i].ApplyAuraName == SPELL_AURA_MOD_TAUNT)
return DIMINISHING_TAUNT;
}
// Explicit Diminishing Groups
switch (spellproto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
// Pet charge effects (Infernal Awakening, Demon Charge)
if (spellproto->SpellVisual[0] == 2816 && spellproto->SpellIconID == 15)
return DIMINISHING_CONTROLLED_STUN;
// Frost Tomb
else if (spellproto->Id == 48400)
return DIMINISHING_NONE;
// Gnaw
else if (spellproto->Id == 47481)
return DIMINISHING_CONTROLLED_STUN;
// ToC Icehowl Arctic Breath
else if (spellproto->SpellVisual[0] == 14153)
return DIMINISHING_NONE;
// Black Plague
else if (spellproto->Id == 64155)
return DIMINISHING_NONE;
// Screams of the Dead (King Ymiron)
else if (spellproto->Id == 51750)
return DIMINISHING_NONE;
break;
}
// Event spells
case SPELLFAMILY_UNK1:
return DIMINISHING_NONE;
case SPELLFAMILY_MAGE:
{
// Frostbite
if (spellproto->SpellFamilyFlags[1] & 0x80000000)
return DIMINISHING_ROOT;
// Shattered Barrier
else if (spellproto->SpellVisual[0] == 12297)
return DIMINISHING_ROOT;
// Deep Freeze
else if (spellproto->SpellIconID == 2939 && spellproto->SpellVisual[0] == 9963)
return DIMINISHING_CONTROLLED_STUN;
// Frost Nova / Freeze (Water Elemental)
else if (spellproto->SpellIconID == 193)
return DIMINISHING_CONTROLLED_ROOT;
// Dragon's Breath
else if (spellproto->SpellFamilyFlags[0] & 0x800000)
return DIMINISHING_DRAGONS_BREATH;
break;
}
case SPELLFAMILY_WARRIOR:
{
// Hamstring - limit duration to 10s in PvP
if (spellproto->SpellFamilyFlags[0] & 0x2)
return DIMINISHING_LIMITONLY;
// Charge Stun (own diminishing)
else if (spellproto->SpellFamilyFlags[0] & 0x01000000)
return DIMINISHING_CHARGE;
break;
}
case SPELLFAMILY_WARLOCK:
{
// Curses/etc
if ((spellproto->SpellFamilyFlags[0] & 0x80000000) || (spellproto->SpellFamilyFlags[1] & 0x200))
return DIMINISHING_LIMITONLY;
// Seduction
else if (spellproto->SpellFamilyFlags[1] & 0x10000000)
return DIMINISHING_FEAR;
break;
}
case SPELLFAMILY_DRUID:
{
// Pounce
if (spellproto->SpellFamilyFlags[0] & 0x20000)
return DIMINISHING_OPENING_STUN;
// Cyclone
else if (spellproto->SpellFamilyFlags[1] & 0x20)
return DIMINISHING_CYCLONE;
// Entangling Roots
// Nature's Grasp
else if (spellproto->SpellFamilyFlags[0] & 0x00000200)
return DIMINISHING_CONTROLLED_ROOT;
// Faerie Fire
else if (spellproto->SpellFamilyFlags[0] & 0x400)
return DIMINISHING_LIMITONLY;
break;
}
case SPELLFAMILY_ROGUE:
{
// Gouge
if (spellproto->SpellFamilyFlags[0] & 0x8)
return DIMINISHING_DISORIENT;
// Blind
else if (spellproto->SpellFamilyFlags[0] & 0x1000000)
return DIMINISHING_FEAR;
// Cheap Shot
else if (spellproto->SpellFamilyFlags[0] & 0x400)
return DIMINISHING_OPENING_STUN;
// Crippling poison - Limit to 10 seconds in PvP (No SpellFamilyFlags)
else if (spellproto->SpellIconID == 163)
return DIMINISHING_LIMITONLY;
break;
}
case SPELLFAMILY_HUNTER:
{
// Hunter's Mark
if ((spellproto->SpellFamilyFlags[0] & 0x400) && spellproto->SpellIconID == 538)
return DIMINISHING_LIMITONLY;
// Scatter Shot (own diminishing)
else if ((spellproto->SpellFamilyFlags[0] & 0x40000) && spellproto->SpellIconID == 132)
return DIMINISHING_SCATTER_SHOT;
// Entrapment (own diminishing)
else if (spellproto->SpellVisual[0] == 7484 && spellproto->SpellIconID == 20)
return DIMINISHING_ENTRAPMENT;
// Wyvern Sting mechanic is MECHANIC_SLEEP but the diminishing is DIMINISHING_DISORIENT
else if ((spellproto->SpellFamilyFlags[1] & 0x1000) && spellproto->SpellIconID == 1721)
return DIMINISHING_DISORIENT;
// Freezing Arrow
else if (spellproto->SpellFamilyFlags[0] & 0x8)
return DIMINISHING_DISORIENT;
break;
}
case SPELLFAMILY_PALADIN:
{
// Judgement of Justice - limit duration to 10s in PvP
if (spellproto->SpellFamilyFlags[0] & 0x100000)
return DIMINISHING_LIMITONLY;
// Turn Evil
else if ((spellproto->SpellFamilyFlags[1] & 0x804000) && spellproto->SpellIconID == 309)
return DIMINISHING_FEAR;
break;
}
case SPELLFAMILY_SHAMAN:
{
// Storm, Earth and Fire - Earthgrab
if (spellproto->SpellFamilyFlags[2] & 0x4000)
return DIMINISHING_NONE;
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Hungering Cold (no flags)
if (spellproto->SpellIconID == 2797)
return DIMINISHING_DISORIENT;
// Mark of Blood
else if ((spellproto->SpellFamilyFlags[0] & 0x10000000) && spellproto->SpellIconID == 2285)
return DIMINISHING_LIMITONLY;
break;
}
default:
break;
}
// Lastly - Set diminishing depending on mechanic
uint32 mechanic = spellproto->GetAllEffectsMechanicMask();
if (mechanic & (1 << MECHANIC_CHARM))
return DIMINISHING_MIND_CONTROL;
if (mechanic & (1 << MECHANIC_SILENCE))
return DIMINISHING_SILENCE;
if (mechanic & (1 << MECHANIC_SLEEP))
return DIMINISHING_SLEEP;
if (mechanic & ((1 << MECHANIC_SAPPED) | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_SHACKLE)))
return DIMINISHING_DISORIENT;
// Mechanic Knockout, except Blast Wave
if (mechanic & (1 << MECHANIC_KNOCKOUT) && spellproto->SpellIconID != 292)
return DIMINISHING_DISORIENT;
if (mechanic & (1 << MECHANIC_DISARM))
return DIMINISHING_DISARM;
if (mechanic & (1 << MECHANIC_FEAR))
return DIMINISHING_FEAR;
if (mechanic & (1 << MECHANIC_STUN))
return triggered ? DIMINISHING_STUN : DIMINISHING_CONTROLLED_STUN;
if (mechanic & (1 << MECHANIC_BANISH))
return DIMINISHING_BANISH;
if (mechanic & (1 << MECHANIC_ROOT))
return triggered ? DIMINISHING_ROOT : DIMINISHING_CONTROLLED_ROOT;
if (mechanic & (1 << MECHANIC_HORROR))
return DIMINISHING_HORROR;
return DIMINISHING_NONE;
}
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
{
switch (group)
{
case DIMINISHING_TAUNT:
case DIMINISHING_CONTROLLED_STUN:
case DIMINISHING_STUN:
case DIMINISHING_OPENING_STUN:
case DIMINISHING_CYCLONE:
case DIMINISHING_CHARGE:
return DRTYPE_ALL;
case DIMINISHING_LIMITONLY:
case DIMINISHING_NONE:
return DRTYPE_NONE;
default:
return DRTYPE_PLAYER;
}
}
DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group)
{
switch (group)
{
case DIMINISHING_TAUNT:
return DIMINISHING_LEVEL_TAUNT_IMMUNE;
default:
return DIMINISHING_LEVEL_IMMUNE;
}
}
int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellInfo const* spellproto)
{
if (!IsDiminishingReturnsGroupDurationLimited(group))
return 0;
// Explicit diminishing duration
switch (spellproto->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
{
// Faerie Fire - limit to 40 seconds in PvP (3.1)
if (spellproto->SpellFamilyFlags[0] & 0x400)
return 40 * IN_MILLISECONDS;
break;
}
case SPELLFAMILY_HUNTER:
{
// Wyvern Sting
if (spellproto->SpellFamilyFlags[1] & 0x1000)
return 6 * IN_MILLISECONDS;
// Hunter's Mark
if (spellproto->SpellFamilyFlags[0] & 0x400)
return 120 * IN_MILLISECONDS;
break;
}
case SPELLFAMILY_PALADIN:
{
// Repentance - limit to 6 seconds in PvP
if (spellproto->SpellFamilyFlags[0] & 0x4)
return 6 * IN_MILLISECONDS;
break;
}
case SPELLFAMILY_WARLOCK:
{
// Banish - limit to 6 seconds in PvP
if (spellproto->SpellFamilyFlags[1] & 0x8000000)
return 6 * IN_MILLISECONDS;
// Curse of Tongues - limit to 12 seconds in PvP
else if (spellproto->SpellFamilyFlags[2] & 0x800)
return 12 * IN_MILLISECONDS;
// Curse of Elements - limit to 120 seconds in PvP
else if (spellproto->SpellFamilyFlags[1] & 0x200)
return 120 * IN_MILLISECONDS;
break;
}
default:
break;
}
return 10 * IN_MILLISECONDS;
}
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
{
switch (group)
{
case DIMINISHING_BANISH:
case DIMINISHING_CONTROLLED_STUN:
case DIMINISHING_CONTROLLED_ROOT:
case DIMINISHING_CYCLONE:
case DIMINISHING_DISORIENT:
case DIMINISHING_ENTRAPMENT:
case DIMINISHING_FEAR:
case DIMINISHING_HORROR:
case DIMINISHING_MIND_CONTROL:
case DIMINISHING_OPENING_STUN:
case DIMINISHING_ROOT:
case DIMINISHING_STUN:
case DIMINISHING_SLEEP:
case DIMINISHING_LIMITONLY:
return true;
default:
return false;
}
}
SpellMgr::SpellMgr() { }
SpellMgr::~SpellMgr()
{
UnloadSpellInfoStore();
}
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg)
{
// not exist
if (!spellInfo)
return false;
bool needCheckReagents = false;
// check effects
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
switch (spellInfo->Effects[i].Effect)
{
case 0:
continue;
// craft spell for crafting non-existed item (break client recipes list show)
case SPELL_EFFECT_CREATE_ITEM:
case SPELL_EFFECT_CREATE_ITEM_2:
{
if (spellInfo->Effects[i].ItemType == 0)
{
// skip auto-loot crafting spells, its not need explicit item info (but have special fake items sometime)
if (!spellInfo->IsLootCrafting())
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u not have create item entry.", spellInfo->Id);
else
TC_LOG_ERROR("sql.sql", "Craft spell %u not have create item entry.", spellInfo->Id);
}
return false;
}
}
// also possible IsLootCrafting case but fake item must exist anyway
else if (!sObjectMgr->GetItemTemplate(spellInfo->Effects[i].ItemType))
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
else
TC_LOG_ERROR("sql.sql", "Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
}
return false;
}
needCheckReagents = true;
break;
}
case SPELL_EFFECT_LEARN_SPELL:
{
SpellInfo const* spellInfo2 = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell);
if (!IsSpellValid(spellInfo2, player, msg))
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
else
TC_LOG_ERROR("sql.sql", "Spell %u learn to invalid spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
}
return false;
}
break;
}
}
}
if (needCheckReagents)
{
for (uint8 j = 0; j < MAX_SPELL_REAGENTS; ++j)
{
if (spellInfo->Reagent[j] > 0 && !sObjectMgr->GetItemTemplate(spellInfo->Reagent[j]))
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
else
TC_LOG_ERROR("sql.sql", "Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
}
return false;
}
}
}
return true;
}
uint32 SpellMgr::GetSpellDifficultyId(uint32 spellId) const
{
SpellDifficultySearcherMap::const_iterator i = mSpellDifficultySearcherMap.find(spellId);
return i == mSpellDifficultySearcherMap.end() ? 0 : i->second;
}
void SpellMgr::SetSpellDifficultyId(uint32 spellId, uint32 id)
{
if (uint32 i = GetSpellDifficultyId(spellId))
TC_LOG_ERROR("spells", "SpellMgr::SetSpellDifficultyId: Spell %u has already spellDifficultyId %u. Will override with spellDifficultyId %u.", spellId, i, id);
mSpellDifficultySearcherMap[spellId] = id;
}
uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) const
{
if (!GetSpellInfo(spellId))
return spellId;
if (!caster || !caster->GetMap() || !caster->GetMap()->IsDungeon())
return spellId;
uint32 mode = uint32(caster->GetMap()->GetSpawnMode());
if (mode >= MAX_DIFFICULTY)
{
TC_LOG_ERROR("spells", "SpellMgr::GetSpellIdForDifficulty: Incorrect Difficulty for spell %u.", spellId);
return spellId; //return source spell
}
uint32 difficultyId = GetSpellDifficultyId(spellId);
if (!difficultyId)
return spellId; //return source spell, it has only REGULAR_DIFFICULTY
SpellDifficultyEntry const* difficultyEntry = sSpellDifficultyStore.LookupEntry(difficultyId);
if (!difficultyEntry)
{
TC_LOG_ERROR("spells", "SpellMgr::GetSpellIdForDifficulty: SpellDifficultyEntry not found for spell %u. This should never happen.", spellId);
return spellId; //return source spell
}
if (difficultyEntry->SpellID[mode] <= 0 && mode > DUNGEON_DIFFICULTY_HEROIC)
{
TC_LOG_DEBUG("spells", "SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is NULL, using mode %u", spellId, mode, mode - 2);
mode -= 2;
}
if (difficultyEntry->SpellID[mode] <= 0)
{
TC_LOG_ERROR("sql.sql", "SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is 0. Check spelldifficulty_dbc!", spellId, mode);
return spellId;
}
TC_LOG_DEBUG("spells", "SpellMgr::GetSpellIdForDifficulty: spellid for spell %u in mode %u is %d", spellId, mode, difficultyEntry->SpellID[mode]);
return uint32(difficultyEntry->SpellID[mode]);
}
SpellInfo const* SpellMgr::GetSpellForDifficultyFromSpell(SpellInfo const* spell, Unit const* caster) const
{
if (!spell)
return NULL;
uint32 newSpellId = GetSpellIdForDifficulty(spell->Id, caster);
SpellInfo const* newSpell = GetSpellInfo(newSpellId);
if (!newSpell)
{
TC_LOG_DEBUG("spells", "SpellMgr::GetSpellForDifficultyFromSpell: spell %u not found. Check spelldifficulty_dbc!", newSpellId);
return spell;
}
TC_LOG_DEBUG("spells", "SpellMgr::GetSpellForDifficultyFromSpell: Spell id for instance mode is %u (original %u)", newSpell->Id, spell->Id);
return newSpell;
}
SpellChainNode const* SpellMgr::GetSpellChainNode(uint32 spell_id) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
if (itr == mSpellChains.end())
return NULL;
return &itr->second;
}
uint32 SpellMgr::GetFirstSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->first->Id;
return spell_id;
}
uint32 SpellMgr::GetLastSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->last->Id;
return spell_id;
}
uint32 SpellMgr::GetNextSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
if (node->next)
return node->next->Id;
return 0;
}
uint32 SpellMgr::GetPrevSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
if (node->prev)
return node->prev->Id;
return 0;
}
uint8 SpellMgr::GetSpellRank(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->rank;
return 0;
}
uint32 SpellMgr::GetSpellWithRank(uint32 spell_id, uint32 rank, bool strict) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
{
if (rank != node->rank)
return GetSpellWithRank(node->rank < rank ? node->next->Id : node->prev->Id, rank, strict);
}
else if (strict && rank > 1)
return 0;
return spell_id;
}
SpellRequiredMapBounds SpellMgr::GetSpellsRequiredForSpellBounds(uint32 spell_id) const
{
return mSpellReq.equal_range(spell_id);
}
SpellsRequiringSpellMapBounds SpellMgr::GetSpellsRequiringSpellBounds(uint32 spell_id) const
{
return mSpellsReqSpell.equal_range(spell_id);
}
bool SpellMgr::IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const
{
SpellsRequiringSpellMapBounds spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid);
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
{
if (itr->second == spellid)
return true;
}
return false;
}
SpellLearnSkillNode const* SpellMgr::GetSpellLearnSkill(uint32 spell_id) const
{
SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
if (itr != mSpellLearnSkills.end())
return &itr->second;
else
return NULL;
}
SpellLearnSpellMapBounds SpellMgr::GetSpellLearnSpellMapBounds(uint32 spell_id) const
{
return mSpellLearnSpells.equal_range(spell_id);
}
bool SpellMgr::IsSpellLearnSpell(uint32 spell_id) const
{
return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end();
}
bool SpellMgr::IsSpellLearnToSpell(uint32 spell_id1, uint32 spell_id2) const
{
SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i)
if (i->second.spell == spell_id2)
return true;
return false;
}
SpellTargetPosition const* SpellMgr::GetSpellTargetPosition(uint32 spell_id, SpellEffIndex effIndex) const
{
SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find(std::make_pair(spell_id, effIndex));
if (itr != mSpellTargetPositions.end())
return &itr->second;
return NULL;
}
SpellSpellGroupMapBounds SpellMgr::GetSpellSpellGroupMapBounds(uint32 spell_id) const
{
spell_id = GetFirstSpellInChain(spell_id);
return mSpellSpellGroup.equal_range(spell_id);
}
bool SpellMgr::IsSpellMemberOfSpellGroup(uint32 spellid, SpellGroup groupid) const
{
SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellid);
for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr)
{
if (itr->second == groupid)
return true;
}
return false;
}
SpellGroupSpellMapBounds SpellMgr::GetSpellGroupSpellMapBounds(SpellGroup group_id) const
{
return mSpellGroupSpell.equal_range(group_id);
}
void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells) const
{
std::set<SpellGroup> usedGroups;
GetSetOfSpellsInSpellGroup(group_id, foundSpells, usedGroups);
}
void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells, std::set<SpellGroup>& usedGroups) const
{
if (usedGroups.find(group_id) != usedGroups.end())
return;
usedGroups.insert(group_id);
SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(group_id);
for (SpellGroupSpellMap::const_iterator itr = groupSpell.first; itr != groupSpell.second; ++itr)
{
if (itr->second < 0)
{
SpellGroup currGroup = (SpellGroup)abs(itr->second);
GetSetOfSpellsInSpellGroup(currGroup, foundSpells, usedGroups);
}
else
{
foundSpells.insert(itr->second);
}
}
}
bool SpellMgr::AddSameEffectStackRuleSpellGroups(SpellInfo const* spellInfo, int32 amount, std::map<SpellGroup, int32>& groups) const
{
uint32 spellId = spellInfo->GetFirstRankSpell()->Id;
SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellId);
// Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one
for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr)
{
SpellGroup group = itr->second;
SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(group);
if (found != mSpellGroupStack.end())
{
if (found->second == SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT)
{
// Put the highest amount in the map
if (groups.find(group) == groups.end())
groups[group] = amount;
else
{
int32 curr_amount = groups[group];
// Take absolute value because this also counts for the highest negative aura
if (abs(curr_amount) < abs(amount))
groups[group] = amount;
}
// return because a spell should be in only one SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group
return true;
}
}
}
// Not in a SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group, so return false
return false;
}
SpellGroupStackRule SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2) const
{
uint32 spellid_1 = spellInfo1->GetFirstRankSpell()->Id;
uint32 spellid_2 = spellInfo2->GetFirstRankSpell()->Id;
if (spellid_1 == spellid_2)
return SPELL_GROUP_STACK_RULE_DEFAULT;
// find SpellGroups which are common for both spells
SpellSpellGroupMapBounds spellGroup1 = GetSpellSpellGroupMapBounds(spellid_1);
std::set<SpellGroup> groups;
for (SpellSpellGroupMap::const_iterator itr = spellGroup1.first; itr != spellGroup1.second; ++itr)
{
if (IsSpellMemberOfSpellGroup(spellid_2, itr->second))
{
bool add = true;
SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(itr->second);
for (SpellGroupSpellMap::const_iterator itr2 = groupSpell.first; itr2 != groupSpell.second; ++itr2)
{
if (itr2->second < 0)
{
SpellGroup currGroup = (SpellGroup)abs(itr2->second);
if (IsSpellMemberOfSpellGroup(spellid_1, currGroup) && IsSpellMemberOfSpellGroup(spellid_2, currGroup))
{
add = false;
break;
}
}
}
if (add)
groups.insert(itr->second);
}
}
SpellGroupStackRule rule = SPELL_GROUP_STACK_RULE_DEFAULT;
for (std::set<SpellGroup>::iterator itr = groups.begin(); itr!= groups.end(); ++itr)
{
SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(*itr);
if (found != mSpellGroupStack.end())
rule = found->second;
if (rule)
break;
}
return rule;
}
SpellGroupStackRule SpellMgr::GetSpellGroupStackRule(SpellGroup group) const
{
SpellGroupStackMap::const_iterator itr = mSpellGroupStack.find(group);
if (itr != mSpellGroupStack.end())
return itr->second;
return SPELL_GROUP_STACK_RULE_DEFAULT;
}
SpellProcEventEntry const* SpellMgr::GetSpellProcEvent(uint32 spellId) const
{
SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
if (itr != mSpellProcEventMap.end())
return &itr->second;
return NULL;
}
bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellInfo const* spellProto, SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellInfo const* procSpell, uint32 procFlags, uint32 procExtra, bool active) const
{
// No extra req need
uint32 procEvent_procEx = PROC_EX_NONE;
// check prockFlags for condition
if ((procFlags & EventProcFlag) == 0)
return false;
bool hasFamilyMask = false;
/**
* @brief Check auras procced by periodics
*Only damaging Dots can proc auras with PROC_FLAG_TAKEN_DAMAGE
*Only Dots can proc if ONLY has PROC_FLAG_DONE_PERIODIC or PROC_FLAG_TAKEN_PERIODIC.
*Hots can proc if ONLY has PROC_FLAG_DONE_PERIODIC and spellfamily != 0
*Only Dots can proc auras with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG or PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
*Only Hots can proc auras with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS or PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
*Only Dots can proc auras with PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG or PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
*Only Hots can proc auras with PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS or PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS
* @param procSpell the spell proccing the aura
* @param procFlags proc_flags of spellProc
* @param procExtra proc_EX of procSpell
* @param EventProcFlag proc_flags of aura to be procced
* @param spellProto SpellInfo of aura to be procced
*/
/// Quick Check - If PROC_FLAG_TAKEN_DAMAGE is set for aura and procSpell dealt damage, proc no matter what kind of spell that deals the damage.
if (procFlags & PROC_FLAG_TAKEN_DAMAGE && EventProcFlag & PROC_FLAG_TAKEN_DAMAGE)
return true;
if (procFlags & PROC_FLAG_DONE_PERIODIC && EventProcFlag & PROC_FLAG_DONE_PERIODIC)
{
if (procExtra & PROC_EX_INTERNAL_HOT)
{
if (EventProcFlag == PROC_FLAG_DONE_PERIODIC)
{
/// no aura with only PROC_FLAG_DONE_PERIODIC and spellFamilyName == 0 can proc from a HOT.
if (!spellProto->SpellFamilyName)
return false;
}
/// Aura must have positive procflags for a HOT to proc
else if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)))
return false;
}
/// Aura must have negative or neutral(PROC_FLAG_DONE_PERIODIC only) procflags for a DOT to proc
else if (EventProcFlag != PROC_FLAG_DONE_PERIODIC)
if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG)))
return false;
}
if (procFlags & PROC_FLAG_TAKEN_PERIODIC && EventProcFlag & PROC_FLAG_TAKEN_PERIODIC)
{
if (procExtra & PROC_EX_INTERNAL_HOT)
{
/// No aura that only has PROC_FLAG_TAKEN_PERIODIC can proc from a HOT.
if (EventProcFlag == PROC_FLAG_TAKEN_PERIODIC)
return false;
/// Aura must have positive procflags for a HOT to proc
if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS)))
return false;
}
/// Aura must have negative or neutral(PROC_FLAG_TAKEN_PERIODIC only) procflags for a DOT to proc
else if (EventProcFlag != PROC_FLAG_TAKEN_PERIODIC)
if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG)))
return false;
}
// Trap casts are active by default
if (procFlags & PROC_FLAG_DONE_TRAP_ACTIVATION)
active = true;
// Always trigger for this
if (procFlags & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH))
return true;
if (spellProcEvent) // Exist event data
{
// Store extra req
procEvent_procEx = spellProcEvent->procEx;
// For melee triggers
if (procSpell == NULL)
{
// Check (if set) for school (melee attack have Normal school)
if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
return false;
}
else // For spells need check school/spell family/family mask
{
// Check (if set) for school
if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & procSpell->SchoolMask) == 0)
return false;
// Check (if set) for spellFamilyName
if (spellProcEvent->spellFamilyName && (spellProcEvent->spellFamilyName != procSpell->SpellFamilyName))
return false;
// spellFamilyName is Ok need check for spellFamilyMask if present
if (spellProcEvent->spellFamilyMask)
{
if (!(spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags))
return false;
hasFamilyMask = true;
// Some spells are not considered as active even with have spellfamilyflags
if (!(procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL))
active = true;
}
}
}
if (procExtra & (PROC_EX_INTERNAL_REQ_FAMILY))
{
if (!hasFamilyMask)
return false;
}
// Check for extra req (if none) and hit/crit
if (procEvent_procEx == PROC_EX_NONE)
{
// No extra req, so can trigger only for hit/crit - spell has to be active
if ((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && active)
return true;
}
else // Passive spells hits here only if resist/reflect/immune/evade
{
if (procExtra & AURA_SPELL_PROC_EX_MASK)
{
// if spell marked as procing only from not active spells
if (active && procEvent_procEx & PROC_EX_NOT_ACTIVE_SPELL)
return false;
// if spell marked as procing only from active spells
if (!active && procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL)
return false;
// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)
return true;
// PROC_EX_NOT_ACTIVE_SPELL and PROC_EX_ONLY_ACTIVE_SPELL flags handle: if passed checks before
if ((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && ((procEvent_procEx & (AURA_SPELL_PROC_EX_MASK)) == 0))
return true;
}
// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
if (procEvent_procEx & procExtra)
return true;
}
return false;
}
SpellProcEntry const* SpellMgr::GetSpellProcEntry(uint32 spellId) const
{
SpellProcMap::const_iterator itr = mSpellProcMap.find(spellId);
if (itr != mSpellProcMap.end())
return &itr->second;
return NULL;
}
bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const
{
// proc type doesn't match
if (!(eventInfo.GetTypeMask() & procEntry.typeMask))
return false;
// check XP or honor target requirement
if (procEntry.attributesMask & PROC_ATTR_REQ_EXP_OR_HONOR)
if (Player* actor = eventInfo.GetActor()->ToPlayer())
if (eventInfo.GetActionTarget() && !actor->isHonorOrXPTarget(eventInfo.GetActionTarget()))
return false;
// always trigger for these types
if (eventInfo.GetTypeMask() & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH))
return true;
// check school mask (if set) for other trigger types
if (procEntry.schoolMask && !(eventInfo.GetSchoolMask() & procEntry.schoolMask))
return false;
// check spell family name/flags (if set) for spells
if (eventInfo.GetTypeMask() & (PERIODIC_PROC_FLAG_MASK | SPELL_PROC_FLAG_MASK | PROC_FLAG_DONE_TRAP_ACTIVATION))
{
if (procEntry.spellFamilyName && eventInfo.GetSpellInfo() && (procEntry.spellFamilyName != eventInfo.GetSpellInfo()->SpellFamilyName))
return false;
if (procEntry.spellFamilyMask && eventInfo.GetSpellInfo() && !(procEntry.spellFamilyMask & eventInfo.GetSpellInfo()->SpellFamilyFlags))
return false;
}
// check spell type mask (if set)
if (eventInfo.GetTypeMask() & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK))
{
if (procEntry.spellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.spellTypeMask))
return false;
}
// check spell phase mask
if (eventInfo.GetTypeMask() & REQ_SPELL_PHASE_PROC_FLAG_MASK)
{
if (!(eventInfo.GetSpellPhaseMask() & procEntry.spellPhaseMask))
return false;
}
// check hit mask (on taken hit or on done hit, but not on spell cast phase)
if ((eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) || ((eventInfo.GetTypeMask() & DONE_HIT_PROC_FLAG_MASK) && !(eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST)))
{
uint32 hitMask = procEntry.hitMask;
// get default values if hit mask not set
if (!hitMask)
{
// for taken procs allow normal + critical hits by default
if (eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK)
hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL;
// for done procs allow normal + critical + absorbs by default
else
hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL | PROC_HIT_ABSORB;
}
if (!(eventInfo.GetHitMask() & hitMask))
return false;
}
return true;
}
SpellBonusEntry const* SpellMgr::GetSpellBonusData(uint32 spellId) const
{
// Lookup data
SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId);
if (itr != mSpellBonusMap.end())
return &itr->second;
// Not found, try lookup for 1 spell rank if exist
if (uint32 rank_1 = GetFirstSpellInChain(spellId))
{
SpellBonusMap::const_iterator itr2 = mSpellBonusMap.find(rank_1);
if (itr2 != mSpellBonusMap.end())
return &itr2->second;
}
return NULL;
}
SpellThreatEntry const* SpellMgr::GetSpellThreatEntry(uint32 spellID) const
{
SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellID);
if (itr != mSpellThreatMap.end())
return &itr->second;
else
{
uint32 firstSpell = GetFirstSpellInChain(spellID);
itr = mSpellThreatMap.find(firstSpell);
if (itr != mSpellThreatMap.end())
return &itr->second;
}
return NULL;
}
SkillLineAbilityMapBounds SpellMgr::GetSkillLineAbilityMapBounds(uint32 spell_id) const
{
return mSkillLineAbilityMap.equal_range(spell_id);
}
PetAura const* SpellMgr::GetPetAura(uint32 spell_id, uint8 eff) const
{
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff);
if (itr != mSpellPetAuraMap.end())
return &itr->second;
else
return NULL;
}
SpellEnchantProcEntry const* SpellMgr::GetSpellEnchantProcEvent(uint32 enchId) const
{
SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId);
if (itr != mSpellEnchantProcEventMap.end())
return &itr->second;
return NULL;
}
bool SpellMgr::IsArenaAllowedEnchancment(uint32 ench_id) const
{
return mEnchantCustomAttr[ench_id];
}
const std::vector<int32>* SpellMgr::GetSpellLinked(int32 spell_id) const
{
SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id);
return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL;
}
PetLevelupSpellSet const* SpellMgr::GetPetLevelupSpellList(uint32 petFamily) const
{
PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
if (itr != mPetLevelupSpellMap.end())
return &itr->second;
else
return NULL;
}
PetDefaultSpellsEntry const* SpellMgr::GetPetDefaultSpellsEntry(int32 id) const
{
PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id);
if (itr != mPetDefaultSpellsMap.end())
return &itr->second;
return NULL;
}
SpellAreaMapBounds SpellMgr::GetSpellAreaMapBounds(uint32 spell_id) const
{
return mSpellAreaMap.equal_range(spell_id);
}
SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestMapBounds(uint32 quest_id) const
{
return mSpellAreaForQuestMap.equal_range(quest_id);
}
SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
{
return mSpellAreaForQuestEndMap.equal_range(quest_id);
}
SpellAreaForAuraMapBounds SpellMgr::GetSpellAreaForAuraMapBounds(uint32 spell_id) const
{
return mSpellAreaForAuraMap.equal_range(spell_id);
}
SpellAreaForAreaMapBounds SpellMgr::GetSpellAreaForAreaMapBounds(uint32 area_id) const
{
return mSpellAreaForAreaMap.equal_range(area_id);
}
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
{
if (gender != GENDER_NONE) // not in expected gender
if (!player || gender != player->getGender())
return false;
if (raceMask) // not in expected race
if (!player || !(raceMask & player->getRaceMask()))
return false;
if (areaId) // not in expected zone
if (newZone != areaId && newArea != areaId)
return false;
if (questStart) // not in expected required quest state
if (!player || (((1 << player->GetQuestStatus(questStart)) & questStartStatus) == 0))
return false;
if (questEnd) // not in expected forbidden quest state
if (!player || (((1 << player->GetQuestStatus(questEnd)) & questEndStatus) == 0))
return false;
if (auraSpell) // not have expected aura
if (!player || (auraSpell > 0 && !player->HasAura(auraSpell)) || (auraSpell < 0 && player->HasAura(-auraSpell)))
return false;
if (player)
{
if (Battleground* bg = player->GetBattleground())
return bg->IsSpellAllowed(spellId, player);
}
// Extra conditions
switch (spellId)
{
case 58600: // No fly Zone - Dalaran
{
if (!player)
return false;
AreaTableEntry const* pArea = GetAreaEntryByAreaID(player->GetAreaId());
if (!(pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE))
return false;
if (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY))
return false;
break;
}
case 58730: // No fly Zone - Wintergrasp
{
if (!player)
return false;
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
if (!Bf || Bf->CanFlyIn() || (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)))
return false;
break;
}
case 56618: // Horde Controls Factory Phase Shift
case 56617: // Alliance Controls Factory Phase Shift
{
if (!player)
return false;
Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
if (!bf || bf->GetTypeId() != BATTLEFIELD_WG)
return false;
// team that controls the workshop in the specified area
uint32 team = bf->GetData(newArea);
if (team == TEAM_HORDE)
return spellId == 56618;
else if (team == TEAM_ALLIANCE)
return spellId == 56617;
break;
}
case 57940: // Essence of Wintergrasp - Northrend
case 58045: // Essence of Wintergrasp - Wintergrasp
{
if (!player)
return false;
if (Battlefield* battlefieldWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
return battlefieldWG->IsEnabled() && (player->GetTeamId() == battlefieldWG->GetDefenderTeam()) && !battlefieldWG->IsWarTime();
break;
}
case 74411: // Battleground - Dampening
{
if (!player)
return false;
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
return bf->IsWarTime();
break;
}
}
return true;
}
void SpellMgr::UnloadSpellInfoChains()
{
for (SpellChainMap::iterator itr = mSpellChains.begin(); itr != mSpellChains.end(); ++itr)
mSpellInfoMap[itr->first]->ChainEntry = NULL;
mSpellChains.clear();
}
void SpellMgr::LoadSpellTalentRanks()
{
// cleanup core data before reload - remove reference to ChainNode from SpellInfo
UnloadSpellInfoChains();
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
SpellInfo const* lastSpell = NULL;
for (uint8 rank = MAX_TALENT_RANK - 1; rank > 0; --rank)
{
if (talentInfo->RankID[rank])
{
lastSpell = GetSpellInfo(talentInfo->RankID[rank]);
break;
}
}
if (!lastSpell)
continue;
SpellInfo const* firstSpell = GetSpellInfo(talentInfo->RankID[0]);
if (!firstSpell)
{
TC_LOG_ERROR("spells", "SpellMgr::LoadSpellTalentRanks: First Rank Spell %u for TalentEntry %u does not exist.", talentInfo->RankID[0], i);
continue;
}
SpellInfo const* prevSpell = NULL;
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
{
uint32 spellId = talentInfo->RankID[rank];
if (!spellId)
break;
SpellInfo const* currentSpell = GetSpellInfo(spellId);
if (!currentSpell)
{
TC_LOG_ERROR("spells", "SpellMgr::LoadSpellTalentRanks: Spell %u (Rank: %u) for TalentEntry %u does not exist.", spellId, rank + 1, i);
break;
}
SpellChainNode node;
node.first = firstSpell;
node.last = lastSpell;
node.rank = rank + 1;
node.prev = prevSpell;
node.next = node.rank < MAX_TALENT_RANK ? GetSpellInfo(talentInfo->RankID[node.rank]) : NULL;
mSpellChains[spellId] = node;
mSpellInfoMap[spellId]->ChainEntry = &mSpellChains[spellId];
prevSpell = currentSpell;
}
}
}
void SpellMgr::LoadSpellRanks()
{
// cleanup data and load spell ranks for talents from dbc
LoadSpellTalentRanks();
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT first_spell_id, spell_id, rank from spell_ranks ORDER BY first_spell_id, rank");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell rank records. DB table `spell_ranks` is empty.");
return;
}
uint32 count = 0;
bool finished = false;
do
{
// spellid, rank
std::list < std::pair < int32, int32 > > rankChain;
int32 currentSpell = -1;
int32 lastSpell = -1;
// fill one chain
while (currentSpell == lastSpell && !finished)
{
Field* fields = result->Fetch();
currentSpell = fields[0].GetUInt32();
if (lastSpell == -1)
lastSpell = currentSpell;
uint32 spell_id = fields[1].GetUInt32();
uint32 rank = fields[2].GetUInt8();
// don't drop the row if we're moving to the next rank
if (currentSpell == lastSpell)
{
rankChain.push_back(std::make_pair(spell_id, rank));
if (!result->NextRow())
finished = true;
}
else
break;
}
// check if chain is made with valid first spell
SpellInfo const* first = GetSpellInfo(lastSpell);
if (!first)
{
TC_LOG_ERROR("sql.sql", "Spell rank identifier(first_spell_id) %u listed in `spell_ranks` does not exist!", lastSpell);
continue;
}
// check if chain is long enough
if (rankChain.size() < 2)
{
TC_LOG_ERROR("sql.sql", "There is only 1 spell rank for identifier(first_spell_id) %u in `spell_ranks`, entry is not needed!", lastSpell);
continue;
}
int32 curRank = 0;
bool valid = true;
// check spells in chain
for (std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin(); itr!= rankChain.end(); ++itr)
{
SpellInfo const* spell = GetSpellInfo(itr->first);
if (!spell)
{
TC_LOG_ERROR("sql.sql", "Spell %u (rank %u) listed in `spell_ranks` for chain %u does not exist!", itr->first, itr->second, lastSpell);
valid = false;
break;
}
++curRank;
if (itr->second != curRank)
{
TC_LOG_ERROR("sql.sql", "Spell %u (rank %u) listed in `spell_ranks` for chain %u does not have proper rank value(should be %u)!", itr->first, itr->second, lastSpell, curRank);
valid = false;
break;
}
}
if (!valid)
continue;
int32 prevRank = 0;
// insert the chain
std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin();
do
{
++count;
int32 addedSpell = itr->first;
if (mSpellInfoMap[addedSpell]->ChainEntry)
TC_LOG_ERROR("sql.sql", "Spell %u (rank: %u, first: %u) listed in `spell_ranks` has already ChainEntry from dbc.", addedSpell, itr->second, lastSpell);
mSpellChains[addedSpell].first = GetSpellInfo(lastSpell);
mSpellChains[addedSpell].last = GetSpellInfo(rankChain.back().first);
mSpellChains[addedSpell].rank = itr->second;
mSpellChains[addedSpell].prev = GetSpellInfo(prevRank);
mSpellInfoMap[addedSpell]->ChainEntry = &mSpellChains[addedSpell];
prevRank = addedSpell;
++itr;
if (itr == rankChain.end())
{
mSpellChains[addedSpell].next = NULL;
break;
}
else
mSpellChains[addedSpell].next = GetSpellInfo(itr->first);
}
while (true);
}
while (!finished);
TC_LOG_INFO("server.loading", ">> Loaded %u spell rank records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellRequired()
{
uint32 oldMSTime = getMSTime();
mSpellsReqSpell.clear(); // need for reload case
mSpellReq.clear(); // need for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT spell_id, req_spell from spell_required");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell required records. DB table `spell_required` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
uint32 spell_req = fields[1].GetUInt32();
// check if chain is made with valid first spell
SpellInfo const* spell = GetSpellInfo(spell_id);
if (!spell)
{
TC_LOG_ERROR("sql.sql", "spell_id %u in `spell_required` table is not found in dbcs, skipped", spell_id);
continue;
}
SpellInfo const* reqSpell = GetSpellInfo(spell_req);
if (!reqSpell)
{
TC_LOG_ERROR("sql.sql", "req_spell %u in `spell_required` table is not found in dbcs, skipped", spell_req);
continue;
}
if (spell->IsRankOf(reqSpell))
{
TC_LOG_ERROR("sql.sql", "req_spell %u and spell_id %u in `spell_required` table are ranks of the same spell, entry not needed, skipped", spell_req, spell_id);
continue;
}
if (IsSpellRequiringSpell(spell_id, spell_req))
{
TC_LOG_ERROR("sql.sql", "duplicated entry of req_spell %u and spell_id %u in `spell_required`, skipped", spell_req, spell_id);
continue;
}
mSpellReq.insert (std::pair<uint32, uint32>(spell_id, spell_req));
mSpellsReqSpell.insert (std::pair<uint32, uint32>(spell_req, spell_id));
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell required records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellLearnSkills()
{
uint32 oldMSTime = getMSTime();
mSpellLearnSkills.clear(); // need for reload case
// search auto-learned skills and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
for (uint32 spell = 0; spell < GetSpellInfoStoreSize(); ++spell)
{
SpellInfo const* entry = GetSpellInfo(spell);
if (!entry)
continue;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (entry->Effects[i].Effect == SPELL_EFFECT_SKILL)
{
SpellLearnSkillNode dbc_node;
dbc_node.skill = entry->Effects[i].MiscValue;
dbc_node.step = entry->Effects[i].CalcValue();
if (dbc_node.skill != SKILL_RIDING)
dbc_node.value = 1;
else
dbc_node.value = dbc_node.step * 75;
dbc_node.maxvalue = dbc_node.step * 75;
mSpellLearnSkills[spell] = dbc_node;
++dbc_count;
break;
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u Spell Learn Skills from DBC in %u ms", dbc_count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellLearnSpells()
{
uint32 oldMSTime = getMSTime();
mSpellLearnSpells.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell learn spells. DB table `spell_learn_spell` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt16();
SpellLearnSpellNode node;
node.spell = fields[1].GetUInt16();
node.active = fields[2].GetBool();
node.autoLearned = false;
if (!GetSpellInfo(spell_id))
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_learn_spell` does not exist", spell_id);
continue;
}
if (!GetSpellInfo(node.spell))
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_learn_spell` learning not existed spell %u", spell_id, node.spell);
continue;
}
if (GetTalentSpellCost(node.spell))
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_learn_spell` attempt learning talent spell %u, skipped", spell_id, node.spell);
continue;
}
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id, node));
++count;
} while (result->NextRow());
// search auto-learned spells and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
for (uint32 spell = 0; spell < GetSpellInfoStoreSize(); ++spell)
{
SpellInfo const* entry = GetSpellInfo(spell);
if (!entry)
continue;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (entry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
{
SpellLearnSpellNode dbc_node;
dbc_node.spell = entry->Effects[i].TriggerSpell;
dbc_node.active = true; // all dbc based learned spells is active (show in spell book or hide by client itself)
// ignore learning not existed spells (broken/outdated/or generic learnig spell 483
if (!GetSpellInfo(dbc_node.spell))
continue;
// talent or passive spells or skill-step spells auto-cast and not need dependent learning,
// pet teaching spells must not be dependent learning (cast)
// other required explicit dependent learning
dbc_node.autoLearned = entry->Effects[i].TargetA.GetTarget() == TARGET_UNIT_PET || GetTalentSpellCost(spell) > 0 || entry->IsPassive() || entry->HasEffect(SPELL_EFFECT_SKILL_STEP);
SpellLearnSpellMapBounds db_node_bounds = GetSpellLearnSpellMapBounds(spell);
bool found = false;
for (SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr)
{
if (itr->second.spell == dbc_node.spell)
{
TC_LOG_ERROR("sql.sql", "Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
spell, dbc_node.spell);
found = true;
break;
}
}
if (!found) // add new spell-spell pair if not found
{
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell, dbc_node));
++dbc_count;
}
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u spell learn spells + %u found in DBC in %u ms", count, dbc_count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellTargetPositions()
{
uint32 oldMSTime = getMSTime();
mSpellTargetPositions.clear(); // need for reload case
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT ID, EffectIndex, MapID, PositionX, PositionY, PositionZ, Orientation FROM spell_target_position");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell target coordinates. DB table `spell_target_position` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 Spell_ID = fields[0].GetUInt32();
SpellEffIndex effIndex = SpellEffIndex(fields[1].GetUInt8());
SpellTargetPosition st;
st.target_mapId = fields[2].GetUInt16();
st.target_X = fields[3].GetFloat();
st.target_Y = fields[4].GetFloat();
st.target_Z = fields[5].GetFloat();
st.target_Orientation = fields[6].GetFloat();
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
if (!mapEntry)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: %u, effIndex: %u) target map (ID: %u) does not exist in `Map.dbc`.", Spell_ID, effIndex, st.target_mapId);
continue;
}
if (st.target_X==0 && st.target_Y==0 && st.target_Z==0)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: %u, effIndex: %u) target coordinates not provided.", Spell_ID, effIndex);
continue;
}
SpellInfo const* spellInfo = GetSpellInfo(Spell_ID);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: %u) listed in `spell_target_position` does not exist.", Spell_ID);
continue;
}
if (spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_DEST_DB || spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DB)
{
std::pair<uint32, SpellEffIndex> key = std::make_pair(Spell_ID, effIndex);
mSpellTargetPositions[key] = st;
++count;
}
else
{
TC_LOG_ERROR("sql.sql", "Spell (Id: %u, effIndex: %u) listed in `spell_target_position` does not have target TARGET_DEST_DB (17).", Spell_ID, effIndex);
continue;
}
} while (result->NextRow());
/*
// Check all spells
for (uint32 i = 1; i < GetSpellInfoStoreSize; ++i)
{
SpellInfo const* spellInfo = GetSpellInfo(i);
if (!spellInfo)
continue;
bool found = false;
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
switch (spellInfo->Effects[j].TargetA)
{
case TARGET_DEST_DB:
found = true;
break;
}
if (found)
break;
switch (spellInfo->Effects[j].TargetB)
{
case TARGET_DEST_DB:
found = true;
break;
}
if (found)
break;
}
if (found)
{
if (!sSpellMgr->GetSpellTargetPosition(i))
TC_LOG_DEBUG("spells", "Spell (ID: %u) does not have record in `spell_target_position`", i);
}
}*/
TC_LOG_INFO("server.loading", ">> Loaded %u spell teleport coordinates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellGroups()
{
uint32 oldMSTime = getMSTime();
mSpellSpellGroup.clear(); // need for reload case
mSpellGroupSpell.clear();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT id, spell_id FROM spell_group");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell group definitions. DB table `spell_group` is empty.");
return;
}
std::set<uint32> groups;
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 group_id = fields[0].GetUInt32();
if (group_id <= SPELL_GROUP_DB_RANGE_MIN && group_id >= SPELL_GROUP_CORE_RANGE_MAX)
{
TC_LOG_ERROR("sql.sql", "SpellGroup id %u listed in `spell_group` is in core range, but is not defined in core!", group_id);
continue;
}
int32 spell_id = fields[1].GetInt32();
groups.insert(std::set<uint32>::value_type(group_id));
mSpellGroupSpell.insert(SpellGroupSpellMap::value_type((SpellGroup)group_id, spell_id));
} while (result->NextRow());
for (SpellGroupSpellMap::iterator itr = mSpellGroupSpell.begin(); itr!= mSpellGroupSpell.end();)
{
if (itr->second < 0)
{
if (groups.find(abs(itr->second)) == groups.end())
{
TC_LOG_ERROR("sql.sql", "SpellGroup id %u listed in `spell_group` does not exist", abs(itr->second));
mSpellGroupSpell.erase(itr++);
}
else
++itr;
}
else
{
SpellInfo const* spellInfo = GetSpellInfo(itr->second);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_group` does not exist", itr->second);
mSpellGroupSpell.erase(itr++);
}
else if (spellInfo->GetRank() > 1)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_group` is not first rank of spell", itr->second);
mSpellGroupSpell.erase(itr++);
}
else
++itr;
}
}
for (std::set<uint32>::iterator groupItr = groups.begin(); groupItr != groups.end(); ++groupItr)
{
std::set<uint32> spells;
GetSetOfSpellsInSpellGroup(SpellGroup(*groupItr), spells);
for (std::set<uint32>::iterator spellItr = spells.begin(); spellItr != spells.end(); ++spellItr)
{
++count;
mSpellSpellGroup.insert(SpellSpellGroupMap::value_type(*spellItr, SpellGroup(*groupItr)));
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u spell group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellGroupStackRules()
{
uint32 oldMSTime = getMSTime();
mSpellGroupStack.clear(); // need for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell group stack rules. DB table `spell_group_stack_rules` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 group_id = fields[0].GetUInt32();
uint8 stack_rule = fields[1].GetInt8();
if (stack_rule >= SPELL_GROUP_STACK_RULE_MAX)
{
TC_LOG_ERROR("sql.sql", "SpellGroupStackRule %u listed in `spell_group_stack_rules` does not exist", stack_rule);
continue;
}
SpellGroupSpellMapBounds spellGroup = GetSpellGroupSpellMapBounds((SpellGroup)group_id);
if (spellGroup.first == spellGroup.second)
{
TC_LOG_ERROR("sql.sql", "SpellGroup id %u listed in `spell_group_stack_rules` does not exist", group_id);
continue;
}
mSpellGroupStack[(SpellGroup)group_id] = (SpellGroupStackRule)stack_rule;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell group stack rules in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellProcEvents()
{
uint32 oldMSTime = getMSTime();
mSpellProcEventMap.clear(); // need for reload case
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell proc event conditions. DB table `spell_proc_event` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 spellId = fields[0].GetInt32();
bool allRanks = false;
if (spellId < 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo const* spellInfo = GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc_event` does not exist", spellId);
continue;
}
if (allRanks)
{
if (!spellInfo->IsRanked())
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc_event` with all ranks, but spell has no ranks.", spellId);
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc_event` is not first rank of spell.", spellId);
continue;
}
}
SpellProcEventEntry spellProcEvent;
spellProcEvent.schoolMask = fields[1].GetInt8();
spellProcEvent.spellFamilyName = fields[2].GetUInt16();
spellProcEvent.spellFamilyMask[0] = fields[3].GetUInt32();
spellProcEvent.spellFamilyMask[1] = fields[4].GetUInt32();
spellProcEvent.spellFamilyMask[2] = fields[5].GetUInt32();
spellProcEvent.procFlags = fields[6].GetUInt32();
spellProcEvent.procEx = fields[7].GetUInt32();
spellProcEvent.ppmRate = fields[8].GetFloat();
spellProcEvent.customChance = fields[9].GetFloat();
spellProcEvent.cooldown = fields[10].GetUInt32();
while (spellInfo)
{
if (mSpellProcEventMap.find(spellInfo->Id) != mSpellProcEventMap.end())
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc_event` already has its first rank in table.", spellInfo->Id);
break;
}
if (!spellInfo->ProcFlags && !spellProcEvent.procFlags)
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc_event` probably not triggered spell", spellInfo->Id);
mSpellProcEventMap[spellInfo->Id] = spellProcEvent;
if (allRanks)
spellInfo = spellInfo->GetNextRankSpell();
else
break;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u extra spell proc event conditions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellProcs()
{
uint32 oldMSTime = getMSTime();
mSpellProcMap.clear(); // need for reload case
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
QueryResult result = WorldDatabase.Query("SELECT spellId, schoolMask, spellFamilyName, spellFamilyMask0, spellFamilyMask1, spellFamilyMask2, typeMask, spellTypeMask, spellPhaseMask, hitMask, attributesMask, ratePerMinute, chance, cooldown, charges FROM spell_proc");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 spellId = fields[0].GetInt32();
bool allRanks = false;
if (spellId < 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo const* spellInfo = GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc` does not exist", spellId);
continue;
}
if (allRanks)
{
if (!spellInfo->IsRanked())
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc` with all ranks, but spell has no ranks.", spellId);
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc` is not first rank of spell.", spellId);
continue;
}
}
SpellProcEntry baseProcEntry;
baseProcEntry.schoolMask = fields[1].GetInt8();
baseProcEntry.spellFamilyName = fields[2].GetUInt16();
baseProcEntry.spellFamilyMask[0] = fields[3].GetUInt32();
baseProcEntry.spellFamilyMask[1] = fields[4].GetUInt32();
baseProcEntry.spellFamilyMask[2] = fields[5].GetUInt32();
baseProcEntry.typeMask = fields[6].GetUInt32();
baseProcEntry.spellTypeMask = fields[7].GetUInt32();
baseProcEntry.spellPhaseMask = fields[8].GetUInt32();
baseProcEntry.hitMask = fields[9].GetUInt32();
baseProcEntry.attributesMask = fields[10].GetUInt32();
baseProcEntry.ratePerMinute = fields[11].GetFloat();
baseProcEntry.chance = fields[12].GetFloat();
float cooldown = fields[13].GetFloat();
baseProcEntry.cooldown = uint32(cooldown);
baseProcEntry.charges = fields[14].GetUInt32();
while (spellInfo)
{
if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end())
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc` already has its first rank in table.", spellInfo->Id);
break;
}
SpellProcEntry procEntry = SpellProcEntry(baseProcEntry);
// take defaults from dbcs
if (!procEntry.typeMask)
procEntry.typeMask = spellInfo->ProcFlags;
if (!procEntry.charges)
procEntry.charges = spellInfo->ProcCharges;
if (!procEntry.chance && !procEntry.ratePerMinute)
procEntry.chance = float(spellInfo->ProcChance);
// validate data
if (procEntry.schoolMask & ~SPELL_SCHOOL_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `schoolMask` set: %u", spellInfo->Id, procEntry.schoolMask);
if (procEntry.spellFamilyName && (procEntry.spellFamilyName < 3 || procEntry.spellFamilyName > 17 || procEntry.spellFamilyName == 14 || procEntry.spellFamilyName == 16))
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `spellFamilyName` set: %u", spellInfo->Id, procEntry.spellFamilyName);
if (procEntry.chance < 0)
{
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in `chance` field", spellInfo->Id);
procEntry.chance = 0;
}
if (procEntry.ratePerMinute < 0)
{
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in `ratePerMinute` field", spellInfo->Id);
procEntry.ratePerMinute = 0;
}
if (cooldown < 0)
{
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in `cooldown` field", spellInfo->Id);
procEntry.cooldown = 0;
}
if (procEntry.chance == 0 && procEntry.ratePerMinute == 0)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have `chance` and `ratePerMinute` values defined, proc will not be triggered", spellInfo->Id);
if (procEntry.charges > 99)
{
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has too big value in `charges` field", spellInfo->Id);
procEntry.charges = 99;
}
if (!procEntry.typeMask)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have `typeMask` value defined, proc will not be triggered", spellInfo->Id);
if (procEntry.spellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `spellTypeMask` set: %u", spellInfo->Id, procEntry.spellTypeMask);
if (procEntry.spellTypeMask && !(procEntry.typeMask & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has `spellTypeMask` value defined, but it won't be used for defined `typeMask` value", spellInfo->Id);
if (!procEntry.spellPhaseMask && procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have `spellPhaseMask` value defined, but it's required for defined `typeMask` value, proc will not be triggered", spellInfo->Id);
if (procEntry.spellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `spellPhaseMask` set: %u", spellInfo->Id, procEntry.spellPhaseMask);
if (procEntry.spellPhaseMask && !(procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK))
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has `spellPhaseMask` value defined, but it won't be used for defined `typeMask` value", spellInfo->Id);
if (procEntry.hitMask & ~PROC_HIT_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `hitMask` set: %u", spellInfo->Id, procEntry.hitMask);
if (procEntry.hitMask && !(procEntry.typeMask & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.typeMask & DONE_HIT_PROC_FLAG_MASK && (!procEntry.spellPhaseMask || procEntry.spellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has `hitMask` value defined, but it won't be used for defined `typeMask` and `spellPhaseMask` values", spellInfo->Id);
mSpellProcMap[spellInfo->Id] = procEntry;
if (allRanks)
spellInfo = spellInfo->GetNextRankSpell();
else
break;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell proc conditions and data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellBonusess()
{
uint32 oldMSTime = getMSTime();
mSpellBonusMap.clear(); // need for reload case
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus, ap_dot_bonus FROM spell_bonus_data");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell bonus data. DB table `spell_bonus_data` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
SpellInfo const* spell = GetSpellInfo(entry);
if (!spell)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_bonus_data` does not exist", entry);
continue;
}
SpellBonusEntry& sbe = mSpellBonusMap[entry];
sbe.direct_damage = fields[1].GetFloat();
sbe.dot_damage = fields[2].GetFloat();
sbe.ap_bonus = fields[3].GetFloat();
sbe.ap_dot_bonus = fields[4].GetFloat();
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u extra spell bonus data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellThreats()
{
uint32 oldMSTime = getMSTime();
mSpellThreatMap.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, flatMod, pctMod, apPctMod FROM spell_threat");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 aggro generating spells. DB table `spell_threat` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (!GetSpellInfo(entry))
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_threat` does not exist", entry);
continue;
}
SpellThreatEntry ste;
ste.flatMod = fields[1].GetInt32();
ste.pctMod = fields[2].GetFloat();
ste.apPctMod = fields[3].GetFloat();
mSpellThreatMap[entry] = ste;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u SpellThreatEntries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSkillLineAbilityMap()
{
uint32 oldMSTime = getMSTime();
mSkillLineAbilityMap.clear();
uint32 count = 0;
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
{
SkillLineAbilityEntry const* SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
if (!SkillInfo)
continue;
mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId, SkillInfo));
++count;
}
TC_LOG_INFO("server.loading", ">> Loaded %u SkillLineAbility MultiMap Data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellPetAuras()
{
uint32 oldMSTime = getMSTime();
mSpellPetAuraMap.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell pet auras. DB table `spell_pet_auras` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
uint8 eff = fields[1].GetUInt8();
uint32 pet = fields[2].GetUInt32();
uint32 aura = fields[3].GetUInt32();
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find((spell<<8) + eff);
if (itr != mSpellPetAuraMap.end())
itr->second.AddAura(pet, aura);
else
{
SpellInfo const* spellInfo = GetSpellInfo(spell);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_pet_auras` does not exist", spell);
continue;
}
if (spellInfo->Effects[eff].Effect != SPELL_EFFECT_DUMMY &&
(spellInfo->Effects[eff].Effect != SPELL_EFFECT_APPLY_AURA ||
spellInfo->Effects[eff].ApplyAuraName != SPELL_AURA_DUMMY))
{
TC_LOG_ERROR("spells", "Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
continue;
}
SpellInfo const* spellInfo2 = GetSpellInfo(aura);
if (!spellInfo2)
{
TC_LOG_ERROR("sql.sql", "Aura %u listed in `spell_pet_auras` does not exist", aura);
continue;
}
PetAura pa(pet, aura, spellInfo->Effects[eff].TargetA.GetTarget() == TARGET_UNIT_PET, spellInfo->Effects[eff].CalcValue());
mSpellPetAuraMap[(spell<<8) + eff] = pa;
}
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell pet auras in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Fill custom data about enchancments
void SpellMgr::LoadEnchantCustomAttr()
{
uint32 oldMSTime = getMSTime();
uint32 size = sSpellItemEnchantmentStore.GetNumRows();
mEnchantCustomAttr.resize(size);
for (uint32 i = 0; i < size; ++i)
mEnchantCustomAttr[i] = 0;
uint32 count = 0;
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellInfo = GetSpellInfo(i);
if (!spellInfo)
continue;
/// @todo find a better check
if (!spellInfo->HasAttribute(SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA) || !spellInfo->HasAttribute(SPELL_ATTR0_NOT_SHAPESHIFT))
continue;
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (spellInfo->Effects[j].Effect == SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY)
{
uint32 enchId = spellInfo->Effects[j].MiscValue;
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchId);
if (!ench)
continue;
mEnchantCustomAttr[enchId] = true;
++count;
break;
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u custom enchant attributes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellEnchantProcData()
{
uint32 oldMSTime = getMSTime();
mSpellEnchantProcEventMap.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 enchantId = fields[0].GetUInt32();
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!ench)
{
TC_LOG_ERROR("sql.sql", "Enchancment %u listed in `spell_enchant_proc_data` does not exist", enchantId);
continue;
}
SpellEnchantProcEntry spe;
spe.customChance = fields[1].GetUInt32();
spe.PPMChance = fields[2].GetFloat();
spe.procEx = fields[3].GetUInt32();
mSpellEnchantProcEventMap[enchantId] = spe;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u enchant proc data definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellLinked()
{
uint32 oldMSTime = getMSTime();
mSpellLinkedMap.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 linked spells. DB table `spell_linked_spell` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 trigger = fields[0].GetInt32();
int32 effect = fields[1].GetInt32();
int32 type = fields[2].GetUInt8();
SpellInfo const* spellInfo = GetSpellInfo(abs(trigger));
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_linked_spell` does not exist", abs(trigger));
continue;
}
if (effect >= 0)
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (spellInfo->Effects[j].CalcValue() == abs(effect))
TC_LOG_ERROR("sql.sql", "Spell %u Effect: %u listed in `spell_linked_spell` has same bp%u like effect (possible hack)", abs(trigger), abs(effect), j);
}
spellInfo = GetSpellInfo(abs(effect));
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_linked_spell` does not exist", abs(effect));
continue;
}
if (type) //we will find a better way when more types are needed
{
if (trigger > 0)
trigger += SPELL_LINKED_MAX_SPELLS * type;
else
trigger -= SPELL_LINKED_MAX_SPELLS * type;
}
mSpellLinkedMap[trigger].push_back(effect);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u linked spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadPetLevelupSpellMap()
{
uint32 oldMSTime = getMSTime();
mPetLevelupSpellMap.clear(); // need for reload case
uint32 count = 0;
uint32 family_count = 0;
for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
{
CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(i);
if (!creatureFamily) // not exist
continue;
for (uint8 j = 0; j < 2; ++j)
{
if (!creatureFamily->skillLine[j])
continue;
for (uint32 k = 0; k < sSkillLineAbilityStore.GetNumRows(); ++k)
{
SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(k);
if (!skillLine)
continue;
//if (skillLine->skillId != creatureFamily->skillLine[0] &&
// (!creatureFamily->skillLine[1] || skillLine->skillId != creatureFamily->skillLine[1]))
// continue;
if (skillLine->skillId != creatureFamily->skillLine[j])
continue;
if (skillLine->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
continue;
SpellInfo const* spell = GetSpellInfo(skillLine->spellId);
if (!spell) // not exist or triggered or talent
continue;
if (!spell->SpellLevel)
continue;
PetLevelupSpellSet& spellSet = mPetLevelupSpellMap[creatureFamily->ID];
if (spellSet.empty())
++family_count;
spellSet.insert(PetLevelupSpellSet::value_type(spell->SpellLevel, spell->Id));
++count;
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u pet levelup and default spells for %u families in %u ms", count, family_count, GetMSTimeDiffToNow(oldMSTime));
}
bool LoadPetDefaultSpells_helper(CreatureTemplate const* cInfo, PetDefaultSpellsEntry& petDefSpells)
{
// skip empty list;
bool have_spell = false;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (petDefSpells.spellid[j])
{
have_spell = true;
break;
}
}
if (!have_spell)
return false;
// remove duplicates with levelupSpells if any
if (PetLevelupSpellSet const* levelupSpells = cInfo->family ? sSpellMgr->GetPetLevelupSpellList(cInfo->family) : NULL)
{
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (!petDefSpells.spellid[j])
continue;
for (PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
{
if (itr->second == petDefSpells.spellid[j])
{
petDefSpells.spellid[j] = 0;
break;
}
}
}
}
// skip empty list;
have_spell = false;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (petDefSpells.spellid[j])
{
have_spell = true;
break;
}
}
return have_spell;
}
void SpellMgr::LoadPetDefaultSpells()
{
uint32 oldMSTime = getMSTime();
mPetDefaultSpellsMap.clear();
uint32 countCreature = 0;
uint32 countData = 0;
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
if (!itr->second.PetSpellDataId)
continue;
// for creature with PetSpellDataId get default pet spells from dbc
CreatureSpellDataEntry const* spellDataEntry = sCreatureSpellDataStore.LookupEntry(itr->second.PetSpellDataId);
if (!spellDataEntry)
continue;
int32 petSpellsId = -int32(itr->second.PetSpellDataId);
PetDefaultSpellsEntry petDefSpells;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
petDefSpells.spellid[j] = spellDataEntry->spellId[j];
if (LoadPetDefaultSpells_helper(&itr->second, petDefSpells))
{
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
++countData;
}
}
TC_LOG_INFO("server.loading", ">> Loaded addition spells for %u pet spell data entries in %u ms", countData, GetMSTimeDiffToNow(oldMSTime));
TC_LOG_INFO("server.loading", "Loading summonable creature templates...");
oldMSTime = getMSTime();
// different summon spells
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellEntry = GetSpellInfo(i);
if (!spellEntry)
continue;
for (uint8 k = 0; k < MAX_SPELL_EFFECTS; ++k)
{
if (spellEntry->Effects[k].Effect == SPELL_EFFECT_SUMMON || spellEntry->Effects[k].Effect == SPELL_EFFECT_SUMMON_PET)
{
uint32 creature_id = spellEntry->Effects[k].MiscValue;
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id);
if (!cInfo)
continue;
// already loaded
if (cInfo->PetSpellDataId)
continue;
// for creature without PetSpellDataId get default pet spells from creature_template
int32 petSpellsId = cInfo->Entry;
if (mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end())
continue;
PetDefaultSpellsEntry petDefSpells;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
petDefSpells.spellid[j] = cInfo->spells[j];
if (LoadPetDefaultSpells_helper(cInfo, petDefSpells))
{
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
++countCreature;
}
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u summonable creature templates in %u ms", countCreature, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellAreas()
{
uint32 oldMSTime = getMSTime();
mSpellAreaMap.clear(); // need for reload case
mSpellAreaForQuestMap.clear();
mSpellAreaForQuestEndMap.clear();
mSpellAreaForAuraMap.clear();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_status, quest_end_status, quest_end, aura_spell, racemask, gender, autocast FROM spell_area");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell area requirements. DB table `spell_area` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
SpellArea spellArea;
spellArea.spellId = spell;
spellArea.areaId = fields[1].GetUInt32();
spellArea.questStart = fields[2].GetUInt32();
spellArea.questStartStatus = fields[3].GetUInt32();
spellArea.questEndStatus = fields[4].GetUInt32();
spellArea.questEnd = fields[5].GetUInt32();
spellArea.auraSpell = fields[6].GetInt32();
spellArea.raceMask = fields[7].GetUInt32();
spellArea.gender = Gender(fields[8].GetUInt8());
spellArea.autocast = fields[9].GetBool();
if (SpellInfo const* spellInfo = GetSpellInfo(spell))
{
if (spellArea.autocast)
const_cast<SpellInfo*>(spellInfo)->Attributes |= SPELL_ATTR0_CANT_CANCEL;
}
else
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` does not exist", spell);
continue;
}
{
bool ok = true;
SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId);
for (SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr)
{
if (spellArea.spellId != itr->second.spellId)
continue;
if (spellArea.areaId != itr->second.areaId)
continue;
if (spellArea.questStart != itr->second.questStart)
continue;
if (spellArea.auraSpell != itr->second.auraSpell)
continue;
if ((spellArea.raceMask & itr->second.raceMask) == 0)
continue;
if (spellArea.gender != itr->second.gender)
continue;
// duplicate by requirements
ok = false;
break;
}
if (!ok)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` already listed with similar requirements.", spell);
continue;
}
}
if (spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId))
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have wrong area (%u) requirement", spell, spellArea.areaId);
continue;
}
if (spellArea.questStart && !sObjectMgr->GetQuestTemplate(spellArea.questStart))
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell, spellArea.questStart);
continue;
}
if (spellArea.questEnd)
{
if (!sObjectMgr->GetQuestTemplate(spellArea.questEnd))
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell, spellArea.questEnd);
continue;
}
}
if (spellArea.auraSpell)
{
SpellInfo const* spellInfo = GetSpellInfo(abs(spellArea.auraSpell));
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell, abs(spellArea.auraSpell));
continue;
}
if (uint32(abs(spellArea.auraSpell)) == spellArea.spellId)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell, abs(spellArea.auraSpell));
continue;
}
// not allow autocast chains by auraSpell field (but allow use as alternative if not present)
if (spellArea.autocast && spellArea.auraSpell > 0)
{
bool chain = false;
SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
for (SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
{
if (itr->second->autocast && itr->second->auraSpell > 0)
{
chain = true;
break;
}
}
if (chain)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell);
continue;
}
SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell);
for (SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
{
if (itr2->second.autocast && itr2->second.auraSpell > 0)
{
chain = true;
break;
}
}
if (chain)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell);
continue;
}
}
}
if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell, spellArea.raceMask);
continue;
}
if (spellArea.gender != GENDER_NONE && spellArea.gender != GENDER_FEMALE && spellArea.gender != GENDER_MALE)
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell, spellArea.gender);
continue;
}
SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell, spellArea))->second;
// for search by current zone/subzone at zone/subzone change
if (spellArea.areaId)
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId, sa));
// for search at quest start/reward
if (spellArea.questStart)
mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart, sa));
// for search at quest start/reward
if (spellArea.questEnd)
mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd, sa));
// for search at aura apply
if (spellArea.auraSpell)
mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell), sa));
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell area requirements in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellInfoStore()
{
uint32 oldMSTime = getMSTime();
UnloadSpellInfoStore();
mSpellInfoMap.resize(sSpellStore.GetNumRows(), NULL);
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
if (SpellEntry const* spellEntry = sSpellStore.LookupEntry(i))
mSpellInfoMap[i] = new SpellInfo(spellEntry);
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo store in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::UnloadSpellInfoStore()
{
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
delete mSpellInfoMap[i];
mSpellInfoMap.clear();
}
void SpellMgr::UnloadSpellInfoImplicitTargetConditionLists()
{
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
if (mSpellInfoMap[i])
mSpellInfoMap[i]->_UnloadImplicitTargetConditionLists();
}
void SpellMgr::LoadSpellInfoCustomAttributes()
{
uint32 oldMSTime = getMSTime();
uint32 oldMSTime2 = oldMSTime;
SpellInfo* spellInfo = NULL;
QueryResult result = WorldDatabase.Query("SELECT entry, attributes FROM spell_custom_attr");
if (!result)
TC_LOG_INFO("server.loading", ">> Loaded 0 spell custom attributes from DB. DB table `spell_custom_attr` is empty.");
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spellId = fields[0].GetUInt32();
uint32 attributes = fields[1].GetUInt32();
spellInfo = _GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Table `spell_custom_attr` has wrong spell (entry: %u), ignored.", spellId);
continue;
}
// TODO: validate attributes
spellInfo->AttributesCu |= attributes;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell custom attributes from DB in %u ms", count, GetMSTimeDiffToNow(oldMSTime2));
}
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
spellInfo = mSpellInfoMap[i];
if (!spellInfo)
continue;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
switch (spellInfo->Effects[j].ApplyAuraName)
{
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_PERIODIC_MANA_LEECH:
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
case SPELL_AURA_PERIODIC_ENERGIZE:
case SPELL_AURA_OBS_MOD_HEALTH:
case SPELL_AURA_OBS_MOD_POWER:
case SPELL_AURA_POWER_BURN:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
break;
}
switch (spellInfo->Effects[j].Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
case SPELL_EFFECT_HEAL:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_DIRECT_DAMAGE;
break;
case SPELL_EFFECT_POWER_DRAIN:
case SPELL_EFFECT_POWER_BURN:
case SPELL_EFFECT_HEAL_MAX_HEALTH:
case SPELL_EFFECT_HEALTH_LEECH:
case SPELL_EFFECT_HEAL_PCT:
case SPELL_EFFECT_ENERGIZE_PCT:
case SPELL_EFFECT_ENERGIZE:
case SPELL_EFFECT_HEAL_MECHANICAL:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
break;
case SPELL_EFFECT_CHARGE:
case SPELL_EFFECT_CHARGE_DEST:
case SPELL_EFFECT_JUMP:
case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CHARGE;
break;
case SPELL_EFFECT_PICKPOCKET:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_PICKPOCKET;
break;
case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
case SPELL_EFFECT_ENCHANT_HELD_ITEM:
{
// only enchanting profession enchantments procs can stack
if (IsPartOfSkillLine(SKILL_ENCHANTING, i))
{
uint32 enchantId = spellInfo->Effects[j].MiscValue;
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!enchant)
break;
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
{
if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellInfo* procInfo = _GetSpellInfo(enchant->spellid[s]);
if (!procInfo)
continue;
// if proced directly from enchantment, not via proc aura
// NOTE: Enchant Weapon - Blade Ward also has proc aura spell and is proced directly
// however its not expected to stack so this check is good
if (procInfo->HasAura(SPELL_AURA_PROC_TRIGGER_SPELL))
continue;
procInfo->AttributesCu |= SPELL_ATTR0_CU_ENCHANT_PROC;
}
}
break;
}
}
}
if (!spellInfo->_IsPositiveEffect(EFFECT_0, false))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF0;
if (!spellInfo->_IsPositiveEffect(EFFECT_1, false))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF1;
if (!spellInfo->_IsPositiveEffect(EFFECT_2, false))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF2;
if (spellInfo->SpellVisual[0] == 3879)
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CONE_BACK;
spellInfo->_InitializeExplicitTargetMask();
}
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellInfoCorrections()
{
uint32 oldMSTime = getMSTime();
SpellInfo* spellInfo = NULL;
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
spellInfo = mSpellInfoMap[i];
if (!spellInfo)
continue;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
switch (spellInfo->Effects[j].Effect)
{
case SPELL_EFFECT_CHARGE:
case SPELL_EFFECT_CHARGE_DEST:
case SPELL_EFFECT_JUMP:
case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
if (!spellInfo->Speed && !spellInfo->SpellFamilyName)
spellInfo->Speed = SPEED_CHARGE;
break;
}
}
if (spellInfo->ActiveIconID == 2158) // flight
spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
switch (spellInfo->Id)
{
case 63026: // Force Cast (HACK: Target shouldn't be changed)
case 63137: // Force Cast (HACK: Target shouldn't be changed; summon position should be untied from spell destination)
spellInfo->Effects[0].TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB);
break;
case 53096: // Quetz'lun's Judgment
case 70743: // AoD Special
case 70614: // AoD Special - Vegard
spellInfo->MaxAffectedTargets = 1;
break;
case 42436: // Drink! (Brewfest)
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY);
break;
case 52611: // Summon Skeletons
case 52612: // Summon Skeletons
spellInfo->Effects[EFFECT_0].MiscValueB = 64;
break;
case 40244: // Simon Game Visual
case 40245: // Simon Game Visual
case 40246: // Simon Game Visual
case 40247: // Simon Game Visual
case 42835: // Spout, remove damage effect, only anim is needed
spellInfo->Effects[EFFECT_0].Effect = 0;
break;
case 30657: // Quake
spellInfo->Effects[EFFECT_0].TriggerSpell = 30571;
break;
case 30541: // Blaze (needs conditions entry)
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ENEMY);
spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo();
break;
case 63665: // Charge (Argent Tournament emote on riders)
case 31298: // Sleep (needs target selection script)
case 51904: // Summon Ghouls On Scarlet Crusade (this should use conditions table, script for this spell needs to be fixed)
case 2895: // Wrath of Air Totem rank 1 (Aura)
case 68933: // Wrath of Air Totem rank 2 (Aura)
case 29200: // Purify Helboar Meat
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo();
break;
case 31344: // Howl of Azgalor
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_100_YARDS); // 100yards instead of 50000?!
break;
case 42818: // Headless Horseman - Wisp Flight Port
case 42821: // Headless Horseman - Wisp Flight Missile
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(6); // 100 yards
break;
case 36350: // They Must Burn Bomb Aura (self)
spellInfo->Effects[EFFECT_0].TriggerSpell = 36325; // They Must Burn Bomb Drop (DND)
break;
case 49838: // Stop Time
case 69438: // Sample Satisfaction
case 69445: // Perfume Spritz
case 69489: // Chocolate Sample
case 69563: // Cologne Spritz
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
break;
case 61407: // Energize Cores
case 62136: // Energize Cores
case 54069: // Energize Cores
case 56251: // Energize Cores
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENTRY);
break;
case 50785: // Energize Cores
case 59372: // Energize Cores
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENEMY);
break;
case 8494: // Mana Shield (rank 2)
// because of bug in dbc
spellInfo->ProcChance = 0;
break;
case 20335: // Heart of the Crusader
case 20336:
case 20337:
case 53228: // Rapid Killing (Rank 1)
case 53232: // Rapid Killing (Rank 2)
case 63320: // Glyph of Life Tap
// Entries were not updated after spell effect change, we have to do that manually :/
spellInfo->AttributesEx3 |= SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED;
break;
case 5308: // Execute (Rank 1)
case 20658: // Execute (Rank 2)
case 20660: // Execute (Rank 3)
case 20661: // Execute (Rank 4)
case 20662: // Execute (Rank 5)
case 25234: // Execute (Rank 6)
case 25236: // Execute (Rank 7)
case 47470: // Execute (Rank 8)
case 47471: // Execute (Rank 9)
spellInfo->AttributesEx3 |= SPELL_ATTR3_CANT_TRIGGER_PROC;
break;
case 59725: // Improved Spell Reflection - aoe aura
// Target entry seems to be wrong for this spell :/
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER_AREA_PARTY);
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_10_YARDS_2);
break;
case 44978: // Wild Magic
case 45001:
case 45002:
case 45004:
case 45006:
case 45010:
case 31347: // Doom
case 41635: // Prayer of Mending
case 44869: // Spectral Blast
case 45027: // Revitalize
case 45976: // Muru Portal Channel
case 39365: // Thundering Storm
case 41071: // Raise Dead (HACK)
case 52124: // Sky Darkener Assault
case 42442: // Vengeance Landing Cannonfire
case 45863: // Cosmetic - Incinerate to Random Target
case 25425: // Shoot
case 45761: // Shoot
case 42611: // Shoot
case 61588: // Blazing Harpoon
case 52479: // Gift of the Harvester
case 48246: // Ball of Flame
case 36327: // Shoot Arcane Explosion Arrow
spellInfo->MaxAffectedTargets = 1;
break;
case 36384: // Skartax Purple Beam
spellInfo->MaxAffectedTargets = 2;
break;
case 41376: // Spite
case 39992: // Needle Spine
case 29576: // Multi-Shot
case 40816: // Saber Lash
case 37790: // Spread Shot
case 46771: // Flame Sear
case 45248: // Shadow Blades
case 41303: // Soul Drain
case 54172: // Divine Storm (heal)
case 29213: // Curse of the Plaguebringer - Noth
case 28542: // Life Drain - Sapphiron
case 66588: // Flaming Spear
case 54171: // Divine Storm
spellInfo->MaxAffectedTargets = 3;
break;
case 38310: // Multi-Shot
case 53385: // Divine Storm (Damage)
spellInfo->MaxAffectedTargets = 4;
break;
case 42005: // Bloodboil
case 38296: // Spitfire Totem
case 37676: // Insidious Whisper
case 46008: // Negative Energy
case 45641: // Fire Bloom
case 55665: // Life Drain - Sapphiron (H)
case 28796: // Poison Bolt Volly - Faerlina
spellInfo->MaxAffectedTargets = 5;
break;
case 54835: // Curse of the Plaguebringer - Noth (H)
spellInfo->MaxAffectedTargets = 8;
break;
case 40827: // Sinful Beam
case 40859: // Sinister Beam
case 40860: // Vile Beam
case 40861: // Wicked Beam
case 54098: // Poison Bolt Volly - Faerlina (H)
spellInfo->MaxAffectedTargets = 10;
break;
case 50312: // Unholy Frenzy
spellInfo->MaxAffectedTargets = 15;
break;
case 33711: // Murmur's Touch
case 38794:
spellInfo->MaxAffectedTargets = 1;
spellInfo->Effects[EFFECT_0].TriggerSpell = 33760;
break;
case 17941: // Shadow Trance
case 22008: // Netherwind Focus
case 31834: // Light's Grace
case 34754: // Clearcasting
case 34936: // Backlash
case 48108: // Hot Streak
case 51124: // Killing Machine
case 54741: // Firestarter
case 57761: // Fireball!
case 39805: // Lightning Overload
case 64823: // Item - Druid T8 Balance 4P Bonus
case 34477: // Misdirection
case 44401: // Missile Barrage
case 18820: // Insight
spellInfo->ProcCharges = 1;
break;
case 44544: // Fingers of Frost
spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(685904631, 1151048, 0);
break;
case 74396: // Fingers of Frost visual buff
spellInfo->ProcCharges = 2;
spellInfo->StackAmount = 0;
break;
case 28200: // Ascendance (Talisman of Ascendance trinket)
spellInfo->ProcCharges = 6;
break;
case 49224: // Magic Suppression - DK
case 49610: // Magic Suppression - DK
case 49611: // Magic Suppression - DK
spellInfo->ProcCharges = 0;
break;
case 37408: // Oscillation Field
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
break;
case 47201: // Everlasting Affliction
case 47202:
case 47203:
case 47204:
case 47205:
// add corruption to affected spells
spellInfo->Effects[EFFECT_1].SpellClassMask[0] |= 2;
break;
case 57470: // Renewed Hope (Rank 1)
case 57472: // Renewed Hope (Rank 2)
// should also affect Flash Heal
spellInfo->Effects[EFFECT_0].SpellClassMask[0] |= 0x800;
break;
case 51852: // The Eye of Acherus (no spawn in phase 2 in db)
spellInfo->Effects[EFFECT_0].MiscValue |= 1;
break;
case 51912: // Crafty's Ultra-Advanced Proto-Typical Shortening Blaster
spellInfo->Effects[EFFECT_0].Amplitude = 3000;
break;
case 29809: // Desecration Arm - 36 instead of 37 - typo? :/
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_7_YARDS);
break;
// Master Shapeshifter: missing stance data for forms other than bear - bear version has correct data
// To prevent aura staying on target after talent unlearned
case 48420:
spellInfo->Stances = UI64LIT(1) << (FORM_CAT - 1);
break;
case 48421:
spellInfo->Stances = UI64LIT(1) << (FORM_MOONKIN - 1);
break;
case 48422:
spellInfo->Stances = UI64LIT(1) << (FORM_TREE - 1);
break;
case 51466: // Elemental Oath (Rank 1)
case 51470: // Elemental Oath (Rank 2)
spellInfo->Effects[EFFECT_1].Effect = SPELL_EFFECT_APPLY_AURA;
spellInfo->Effects[EFFECT_1].ApplyAuraName = SPELL_AURA_ADD_FLAT_MODIFIER;
spellInfo->Effects[EFFECT_1].MiscValue = SPELLMOD_EFFECT2;
spellInfo->Effects[EFFECT_1].SpellClassMask = flag96(0x00000000, 0x00004000, 0x00000000);
break;
case 47569: // Improved Shadowform (Rank 1)
// with this spell atrribute aura can be stacked several times
spellInfo->Attributes &= ~SPELL_ATTR0_NOT_SHAPESHIFT;
break;
case 64904: // Hymn of Hope
spellInfo->Effects[EFFECT_1].ApplyAuraName = SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT;
break;
case 19465: // Improved Stings (Rank 2)
spellInfo->Effects[EFFECT_2].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
break;
case 30421: // Nether Portal - Perseverence
spellInfo->Effects[EFFECT_2].BasePoints += 30000;
break;
case 16834: // Natural shapeshifter
case 16835:
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(21);
break;
case 65142: // Ebon Plague
spellInfo->AttributesEx3 &= ~SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
break;
case 51735: // Ebon Plague
case 51734:
case 51726:
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
spellInfo->SpellFamilyFlags[2] = 0x10;
spellInfo->Effects[EFFECT_1].ApplyAuraName = SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN;
break;
case 41913: // Parasitic Shadowfiend Passive
spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_DUMMY; // proc debuff, and summon infinite fiends
break;
case 27892: // To Anchor 1
case 27928: // To Anchor 1
case 27935: // To Anchor 1
case 27915: // Anchor to Skulls
case 27931: // Anchor to Skulls
case 27937: // Anchor to Skulls
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13);
break;
// target allys instead of enemies, target A is src_caster, spells with effect like that have ally target
// this is the only known exception, probably just wrong data
case 29214: // Wrath of the Plaguebringer
case 54836: // Wrath of the Plaguebringer
spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ALLY);
spellInfo->Effects[EFFECT_1].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ALLY);
break;
case 57994: // Wind Shear - improper data for EFFECT_1 in 3.3.5 DBC, but is correct in 4.x
spellInfo->Effects[EFFECT_1].Effect = SPELL_EFFECT_MODIFY_THREAT_PERCENT;
spellInfo->Effects[EFFECT_1].BasePoints = -6; // -5%
break;
case 50526: // Wandering Plague
case 15290: // Vampiric Embrace
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
break;
case 63675: // Improved Devouring Plague
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
break;
case 12721: // Deep Wounds shouldnt ignore resillience or damage taken auras because its damage is not based off a spell.
spellInfo->AttributesEx4 = 0;
break;
case 8145: // Tremor Totem (instant pulse)
case 6474: // Earthbind Totem (instant pulse)
spellInfo->AttributesEx5 |= SPELL_ATTR5_START_PERIODIC_AT_APPLY;
break;
case 52109: // Flametongue Totem rank 1 (Aura)
case 52110: // Flametongue Totem rank 2 (Aura)
case 52111: // Flametongue Totem rank 3 (Aura)
case 52112: // Flametongue Totem rank 4 (Aura)
case 52113: // Flametongue Totem rank 5 (Aura)
case 58651: // Flametongue Totem rank 6 (Aura)
case 58654: // Flametongue Totem rank 7 (Aura)
case 58655: // Flametongue Totem rank 8 (Aura)
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
spellInfo->Effects[EFFECT_1].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo();
spellInfo->Effects[EFFECT_1].TargetB = SpellImplicitTargetInfo();
break;
case 53241: // Marked for Death (Rank 1)
case 53243: // Marked for Death (Rank 2)
case 53244: // Marked for Death (Rank 3)
case 53245: // Marked for Death (Rank 4)
case 53246: // Marked for Death (Rank 5)
spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x00067801, 0x10820001, 0x00000801);
break;
case 70728: // Exploit Weakness (needs target selection script)
case 70840: // Devious Minds (needs target selection script)
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_PET);
break;
case 70893: // Culling The Herd (needs target selection script)
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_MASTER);
break;
case 54800: // Sigil of the Frozen Conscience - change class mask to custom extended flags of Icy Touch
// this is done because another spell also uses the same SpellFamilyFlags as Icy Touch
// SpellFamilyFlags[0] & 0x00000040 in SPELLFAMILY_DEATHKNIGHT is currently unused (3.3.5a)
// this needs research on modifier applying rules, does not seem to be in Attributes fields
spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x00000040, 0x00000000, 0x00000000);
break;
case 64949: // Idol of the Flourishing Life
spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x00000000, 0x02000000, 0x00000000);
spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_ADD_FLAT_MODIFIER;
break;
case 34231: // Libram of the Lightbringer
case 60792: // Libram of Tolerance
case 64956: // Libram of the Resolute
spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x80000000, 0x00000000, 0x00000000);
spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_ADD_FLAT_MODIFIER;
break;
case 28851: // Libram of Light
case 28853: // Libram of Divinity
case 32403: // Blessed Book of Nagrand
spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x40000000, 0x00000000, 0x00000000);
spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_ADD_FLAT_MODIFIER;
break;
case 45602: // Ride Carpet
spellInfo->Effects[EFFECT_0].BasePoints = 0; // force seat 0, vehicle doesn't have the required seat flags for "no seat specified (-1)"
break;
case 64745: // Item - Death Knight T8 Tank 4P Bonus
case 64936: // Item - Warrior T8 Protection 4P Bonus
spellInfo->Effects[EFFECT_0].BasePoints = 100; // 100% chance of procc'ing, not -10% (chance calculated in PrepareTriggersExecutedOnHit)
break;
case 19970: // Entangling Roots (Rank 6) -- Nature's Grasp Proc
case 19971: // Entangling Roots (Rank 5) -- Nature's Grasp Proc
case 19972: // Entangling Roots (Rank 4) -- Nature's Grasp Proc
case 19973: // Entangling Roots (Rank 3) -- Nature's Grasp Proc
case 19974: // Entangling Roots (Rank 2) -- Nature's Grasp Proc
case 19975: // Entangling Roots (Rank 1) -- Nature's Grasp Proc
case 27010: // Entangling Roots (Rank 7) -- Nature's Grasp Proc
case 53313: // Entangling Roots (Rank 8) -- Nature's Grasp Proc
spellInfo->CastTimeEntry = sSpellCastTimesStore.LookupEntry(1);
break;
case 61719: // Easter Lay Noblegarden Egg Aura - Interrupt flags copied from aura which this aura is linked with
spellInfo->AuraInterruptFlags = AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_TAKE_DAMAGE;
break;
case 70650: // Death Knight T10 Tank 2P Bonus
spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_ADD_PCT_MODIFIER;
break;
case 71838: // Drain Life - Bryntroll Normal
case 71839: // Drain Life - Bryntroll Heroic
spellInfo->AttributesEx2 |= SPELL_ATTR2_CANT_CRIT;
break;
case 34471: // The Beast Within
spellInfo->AttributesEx5 |= SPELL_ATTR5_USABLE_WHILE_CONFUSED | SPELL_ATTR5_USABLE_WHILE_FEARED | SPELL_ATTR5_USABLE_WHILE_STUNNED;
break;
case 56606: // Ride Jokkum
case 61791: // Ride Vehicle (Yogg-Saron)
/// @todo: remove this when basepoints of all Ride Vehicle auras are calculated correctly
spellInfo->Effects[EFFECT_0].BasePoints = 1;
break;
case 59630: // Black Magic
spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
break;
case 17364: // Stormstrike
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
break;
case 51798: // Brewfest - Relay Race - Intro - Quest Complete
case 47134: // Quest Complete
//! HACK: This spell break quest complete for alliance and on retail not used °_O
spellInfo->Effects[EFFECT_0].Effect = 0;
break;
// VIOLET HOLD SPELLS
//
case 54258: // Water Globule (Ichoron)
case 54264: // Water Globule (Ichoron)
case 54265: // Water Globule (Ichoron)
case 54266: // Water Globule (Ichoron)
case 54267: // Water Globule (Ichoron)
// in 3.3.5 there is only one radius in dbc which is 0 yards in this case
// use max radius from 4.3.4
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS);
break;
// ENDOF VIOLET HOLD
//
// ULDUAR SPELLS
//
case 62374: // Pursued (Flame Leviathan)
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
break;
case 63342: // Focused Eyebeam Summon Trigger (Kologarn)
spellInfo->MaxAffectedTargets = 1;
break;
case 62716: // Growth of Nature (Freya)
case 65584: // Growth of Nature (Freya)
case 64381: // Strength of the Pack (Auriaya)
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
break;
case 63018: // Searing Light (XT-002)
case 65121: // Searing Light (25m) (XT-002)
case 63024: // Gravity Bomb (XT-002)
case 64234: // Gravity Bomb (25m) (XT-002)
spellInfo->MaxAffectedTargets = 1;
break;
case 62834: // Boom (XT-002)
// This hack is here because we suspect our implementation of spell effect execution on targets
// is done in the wrong order. We suspect that EFFECT_0 needs to be applied on all targets,
// then EFFECT_1, etc - instead of applying each effect on target1, then target2, etc.
// The above situation causes the visual for this spell to be bugged, so we remove the instakill
// effect and implement a script hack for that.
spellInfo->Effects[EFFECT_1].Effect = 0;
break;
case 64386: // Terrifying Screech (Auriaya)
case 64389: // Sentinel Blast (Auriaya)
case 64678: // Sentinel Blast (Auriaya)
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(28); // 5 seconds, wrong DBC data?
break;
case 64321: // Potent Pheromones (Freya)
// spell should dispel area aura, but doesn't have the attribute
// may be db data bug, or blizz may keep reapplying area auras every update with checking immunity
// that will be clear if we get more spells with problem like this
spellInfo->AttributesEx |= SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY;
break;
case 63414: // Spinning Up (Mimiron)
spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
spellInfo->ChannelInterruptFlags = 0;
break;
case 63036: // Rocket Strike (Mimiron)
spellInfo->Speed = 0;
break;
case 64668: // Magnetic Field (Mimiron)
spellInfo->Mechanic = MECHANIC_NONE;
break;
case 64468: // Empowering Shadows (Yogg-Saron)
case 64486: // Empowering Shadows (Yogg-Saron)
spellInfo->MaxAffectedTargets = 3; // same for both modes?
break;
case 62301: // Cosmic Smash (Algalon the Observer)
spellInfo->MaxAffectedTargets = 1;
break;
case 64598: // Cosmic Smash (Algalon the Observer)
spellInfo->MaxAffectedTargets = 3;
break;
case 62293: // Cosmic Smash (Algalon the Observer)
spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_DEST_CASTER);
break;
case 62311: // Cosmic Smash (Algalon the Observer)
case 64596: // Cosmic Smash (Algalon the Observer)
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(6); // 100yd
break;
case 64014: // Expedition Base Camp Teleport
case 64024: // Conservatory Teleport
case 64025: // Halls of Invention Teleport
case 64028: // Colossal Forge Teleport
case 64029: // Shattered Walkway Teleport
case 64030: // Antechamber Teleport
case 64031: // Scrapyard Teleport
case 64032: // Formation Grounds Teleport
case 65042: // Prison of Yogg-Saron Teleport
spellInfo->Effects[0].TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB);
break;
// ENDOF ULDUAR SPELLS
//
// TRIAL OF THE CRUSADER SPELLS
//
case 66258: // Infernal Eruption (10N)
case 67901: // Infernal Eruption (25N)
// increase duration from 15 to 18 seconds because caster is already
// unsummoned when spell missile hits the ground so nothing happen in result
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(85);
break;
// ENDOF TRIAL OF THE CRUSADER SPELLS
//
// HALLS OF REFLECTION SPELLS
//
case 72435: // Defiling Horror
case 72452: // Defiling Horror
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_60_YARDS); // 60yd
spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_60_YARDS); // 60yd
break;
case 72830: // Achievement Check
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
break;
case 72900: // Start Halls of Reflection Quest AE
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
break;
// ENDOF HALLS OF REFLECTION SPELLS
//
// ICECROWN CITADEL SPELLS
//
// THESE SPELLS ARE WORKING CORRECTLY EVEN WITHOUT THIS HACK
// THE ONLY REASON ITS HERE IS THAT CURRENT GRID SYSTEM
// DOES NOT ALLOW FAR OBJECT SELECTION (dist > 333)
case 70781: // Light's Hammer Teleport
case 70856: // Oratory of the Damned Teleport
case 70857: // Rampart of Skulls Teleport
case 70858: // Deathbringer's Rise Teleport
case 70859: // Upper Spire Teleport
case 70860: // Frozen Throne Teleport
case 70861: // Sindragosa's Lair Teleport
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB);
break;
case 69055: // Bone Slice (Lord Marrowgar)
case 70814: // Bone Slice (Lord Marrowgar)
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_5_YARDS); // 5yd
break;
case 69075: // Bone Storm (Lord Marrowgar)
case 70834: // Bone Storm (Lord Marrowgar)
case 70835: // Bone Storm (Lord Marrowgar)
case 70836: // Bone Storm (Lord Marrowgar)
case 72864: // Death Plague (Rotting Frost Giant)
case 71160: // Plague Stench (Stinky)
case 71161: // Plague Stench (Stinky)
case 71123: // Decimate (Stinky & Precious)
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_100_YARDS); // 100yd
break;
case 71169: // Shadow's Fate
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
break;
case 72347: // Lock Players and Tap Chest
spellInfo->AttributesEx3 &= ~SPELL_ATTR3_NO_INITIAL_AGGRO;
break;
case 73843: // Award Reputation - Boss Kill
case 73844: // Award Reputation - Boss Kill
case 73845: // Award Reputation - Boss Kill
case 73846: // Award Reputation - Boss Kill
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
break;
case 72378: // Blood Nova (Deathbringer Saurfang)
case 73058: // Blood Nova (Deathbringer Saurfang)
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS);
spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS);
break;
case 72769: // Scent of Blood (Deathbringer Saurfang)
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS);
// no break
case 72771: // Scent of Blood (Deathbringer Saurfang)
spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS);
break;
case 72723: // Resistant Skin (Deathbringer Saurfang adds)
// this spell initially granted Shadow damage immunity, however it was removed but the data was left in client
spellInfo->Effects[EFFECT_2].Effect = 0;
break;
case 70460: // Coldflame Jets (Traps after Saurfang)
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(1); // 10 seconds
break;
case 71412: // Green Ooze Summon (Professor Putricide)
case 71415: // Orange Ooze Summon (Professor Putricide)
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY);
break;
case 69783: // Ooze flood
case 69797: // Ooze flood
case 69799: // Ooze flood
case 69802: // Ooze flood
// Those spells are cast on creatures with same entry as caster while they have TARGET_UNIT_NEARBY_ENTRY.
spellInfo->AttributesEx |= SPELL_ATTR1_CANT_TARGET_SELF;
break;
case 71159: // Awaken Plagued Zombies
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(21);
break;
case 70530: // Volatile Ooze Beam Protection (Professor Putricide)
spellInfo->Effects[EFFECT_0].Effect = SPELL_EFFECT_APPLY_AURA; // for an unknown reason this was SPELL_EFFECT_APPLY_AREA_AURA_RAID
break;
// THIS IS HERE BECAUSE COOLDOWN ON CREATURE PROCS IS NOT IMPLEMENTED
case 71604: // Mutated Strength (Professor Putricide)
case 72673: // Mutated Strength (Professor Putricide)
case 72674: // Mutated Strength (Professor Putricide)
case 72675: // Mutated Strength (Professor Putricide)
spellInfo->Effects[EFFECT_1].Effect = 0;
break;
case 72454: // Mutated Plague (Professor Putricide)
case 72464: // Mutated Plague (Professor Putricide)
case 72506: // Mutated Plague (Professor Putricide)
case 72507: // Mutated Plague (Professor Putricide)
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
break;
case 70911: // Unbound Plague (Professor Putricide) (needs target selection script)
case 72854: // Unbound Plague (Professor Putricide) (needs target selection script)
case 72855: // Unbound Plague (Professor Putricide) (needs target selection script)
case 72856: // Unbound Plague (Professor Putricide) (needs target selection script)
spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ENEMY);
break;
case 71518: // Unholy Infusion Quest Credit (Professor Putricide)
case 72934: // Blood Infusion Quest Credit (Blood-Queen Lana'thel)
case 72289: // Frost Infusion Quest Credit (Sindragosa)
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // another missing radius
break;
case 71708: // Empowered Flare (Blood Prince Council)
case 72785: // Empowered Flare (Blood Prince Council)
case 72786: // Empowered Flare (Blood Prince Council)
case 72787: // Empowered Flare (Blood Prince Council)
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
break;
case 71266: // Swarming Shadows
case 72890: // Swarming Shadows
spellInfo->AreaGroupId = 0; // originally, these require area 4522, which is... outside of Icecrown Citadel
break;
case 70602: // Corruption
case 48278: // Paralyze
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
break;
case 70715: // Column of Frost (visual marker)
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(32); // 6 seconds (missing)
break;
case 71085: // Mana Void (periodic aura)
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(9); // 30 seconds (missing)
break;
case 72015: // Frostbolt Volley (only heroic)
case 72016: // Frostbolt Volley (only heroic)
spellInfo->Effects[EFFECT_2].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_40_YARDS);
break;
case 70936: // Summon Suppressor (needs target selection script)
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY);
spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo();
break;
case 72706: // Achievement Check (Valithria Dreamwalker)
case 71357: // Order Whelp
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
break;
case 70598: // Sindragosa's Fury
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_DEST_DEST);
break;
case 69846: // Frost Bomb
spellInfo->Speed = 0.0f; // This spell's summon happens instantly
break;
case 71614: // Ice Lock
spellInfo->Mechanic = MECHANIC_STUN;
break;
case 72762: // Defile
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(559); // 53 seconds
break;
case 72743: // Defile
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(22); // 45 seconds
break;
case 72754: // Defile
case 73708: // Defile
case 73709: // Defile
case 73710: // Defile
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
break;
case 69030: // Val'kyr Target Search
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
break;
case 69198: // Raging Spirit Visual
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); // 50000yd
break;
case 73654: // Harvest Souls
case 74295: // Harvest Souls
case 74296: // Harvest Souls
case 74297: // Harvest Souls
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
spellInfo->Effects[EFFECT_2].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
break;
case 73655: // Harvest Soul
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
break;
case 73540: // Summon Shadow Trap
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(23); // 90 seconds
break;
case 73530: // Shadow Trap (visual)
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(28); // 5 seconds
break;
case 73529: // Shadow Trap
spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_10_YARDS); // 10yd
break;
case 74282: // Shadow Trap (searcher)
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_3_YARDS); // 3yd
break;
case 72595: // Restore Soul
case 73650: // Restore Soul
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
break;
case 74086: // Destroy Soul
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
break;
case 74302: // Summon Spirit Bomb
case 74342: // Summon Spirit Bomb
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
spellInfo->MaxAffectedTargets = 1;
break;
case 74341: // Summon Spirit Bomb
case 74343: // Summon Spirit Bomb
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
spellInfo->MaxAffectedTargets = 3;
break;
case 73579: // Summon Spirit Bomb
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS); // 25yd
break;
case 72350: // Fury of Frostmourne
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
break;
case 75127: // Kill Frostmourne Players
case 72351: // Fury of Frostmourne
case 72431: // Jump (removes Fury of Frostmourne debuff)
case 72429: // Mass Resurrection
case 73159: // Play Movie
case 73582: // Trigger Vile Spirit (Inside, Heroic)
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
break;
case 72376: // Raise Dead
spellInfo->MaxAffectedTargets = 3;
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
break;
case 71809: // Jump
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(3); // 20yd
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS); // 25yd
break;
case 72405: // Broken Frostmourne
spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
break;
// ENDOF ICECROWN CITADEL SPELLS
//
// RUBY SANCTUM SPELLS
//
case 74799: // Soul Consumption
spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_12_YARDS);
break;
case 74769: // Twilight Cutter
case 77844: // Twilight Cutter
case 77845: // Twilight Cutter
case 77846: // Twilight Cutter
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_100_YARDS); // 100yd
break;
case 75509: // Twilight Mending
spellInfo->AttributesEx6 |= SPELL_ATTR6_CAN_TARGET_INVISIBLE;
spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
break;
case 75888: // Awaken Flames
case 75889: // Awaken Flames
spellInfo->AttributesEx |= SPELL_ATTR1_CANT_TARGET_SELF;
break;
// ENDOF RUBY SANCTUM SPELLS
//
// EYE OF ETERNITY SPELLS
// All spells below work even without these changes. The LOS attribute is due to problem
// from collision between maps & gos with active destroyed state.
case 57473: // Arcane Storm bonus explicit visual spell
case 57431: // Summon Static Field
case 56091: // Flame Spike (Wyrmrest Skytalon)
case 56092: // Engulf in Flames (Wyrmrest Skytalon)
case 57090: // Revivify (Wyrmrest Skytalon)
case 57143: // Life Burst (Wyrmrest Skytalon)
spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
break;
// This would never crit on retail and it has attribute for SPELL_ATTR3_NO_DONE_BONUS because is handled from player,
// until someone figures how to make scions not critting without hack and without making them main casters this should stay here.
case 63934: // Arcane Barrage (cast by players and NONMELEEDAMAGELOG with caster Scion of Eternity (original caster)).
spellInfo->AttributesEx2 |= SPELL_ATTR2_CANT_CRIT;
break;
// ENDOF EYE OF ETERNITY SPELLS
//
// OCULUS SPELLS
// The spells below are here because their effect 1 is giving warning due to
// triggered spell not found in any dbc and is missing from encounter source* of data.
// Even judged as clientside these spells can't be guessed for* now.
case 49462: // Call Ruby Drake
case 49461: // Call Amber Drake
case 49345: // Call Emerald Drake
spellInfo->Effects[EFFECT_1].Effect = 0;
break;
// ENDOF OCULUS SPELLS
//
case 40055: // Introspection
case 40165: // Introspection
case 40166: // Introspection
case 40167: // Introspection
spellInfo->Attributes |= SPELL_ATTR0_NEGATIVE_1;
break;
case 45524: // Chains of Ice
spellInfo->Effects[EFFECT_2].TargetA = SpellImplicitTargetInfo();
break;
case 2378: // Minor Fortitude
spellInfo->ManaCost = 0;
spellInfo->ManaPerSecond = 0;
break;
case 24314: // Threatening Gaze
spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CAST | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_JUMP;
break;
case 45257: // Using Steam Tonk Controller
case 45440: // Steam Tonk Controller
case 60256: // Collect Sample
// Crashes client on pressing ESC
spellInfo->AttributesEx4 &= ~SPELL_ATTR4_CAN_CAST_WHILE_CASTING;
break;
// ISLE OF CONQUEST SPELLS
//
case 66551: // Teleport
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); // 50000yd
break;
// ENDOF ISLE OF CONQUEST SPELLS
//
default:
break;
}
switch (spellInfo->SpellFamilyName)
{
case SPELLFAMILY_PALADIN:
// Seals of the Pure should affect Seal of Righteousness
if (spellInfo->SpellIconID == 25 && spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE))
spellInfo->Effects[EFFECT_0].SpellClassMask[1] |= 0x20000000;
break;
case SPELLFAMILY_DEATHKNIGHT:
// Icy Touch - extend FamilyFlags (unused value) for Sigil of the Frozen Conscience to use
if (spellInfo->SpellIconID == 2721 && spellInfo->SpellFamilyFlags[0] & 0x2)
spellInfo->SpellFamilyFlags[0] |= 0x40;
break;
}
}
if (SummonPropertiesEntry* properties = const_cast<SummonPropertiesEntry*>(sSummonPropertiesStore.LookupEntry(121)))
properties->Type = SUMMON_TYPE_TOTEM;
if (SummonPropertiesEntry* properties = const_cast<SummonPropertiesEntry*>(sSummonPropertiesStore.LookupEntry(647))) // 52893
properties->Type = SUMMON_TYPE_TOTEM;
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo corrections in %u ms", GetMSTimeDiffToNow(oldMSTime));
}