mirror of
https://github.com/TrinityCore/TrinityCore.git
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519 lines
14 KiB
C++
519 lines
14 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_GRIDNOTIFIERSIMPL_H
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#define TRINITY_GRIDNOTIFIERSIMPL_H
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#include "GridNotifiers.h"
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#include "WorldPacket.h"
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#include "Corpse.h"
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#include "Player.h"
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#include "UpdateData.h"
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#include "CreatureAI.h"
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#include "SpellAuras.h"
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inline void
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Trinity::ObjectUpdater::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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if(!iter->getSource()->isSpiritService())
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iter->getSource()->Update(i_timeDiff);
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}
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inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
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{
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if(!pl->isAlive() || !c->isAlive() || pl->isInFlight())
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return;
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// Creature AI reaction
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if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
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{
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if( c->IsAIEnabled && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() )
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c->AI()->MoveInLineOfSight(pl);
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}
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}
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inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
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{
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if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS))
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{
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if( c1->IsAIEnabled && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() )
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c1->AI()->MoveInLineOfSight(c2);
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}
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if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS))
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{
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if( c2->IsAIEnabled && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() )
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c2->AI()->MoveInLineOfSight(c1);
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}
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}
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template<class T>
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inline void
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Trinity::PlayerVisibilityNotifier::Visit(GridRefManager<T> &m)
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{
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for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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}
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}
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template<>
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inline void
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Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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if(iter->getSource()->m_Notified) //self is also skipped in this check
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continue;
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
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iter->getSource()->UpdateVisibilityOf(&i_player);
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//if (!i_player.GetSharedVisionList().empty())
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// for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
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// (*it)->UpdateVisibilityOf(iter->getSource());
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// Cancel Trade
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if(i_player.GetTrader()==iter->getSource())
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if(!i_player.IsWithinDistInMap(iter->getSource(), 5)) // iteraction distance
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i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
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}
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}
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template<>
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inline void
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Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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if(iter->getSource()->m_Notified)
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continue;
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
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PlayerCreatureRelocationWorker(&i_player, iter->getSource());
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}
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}
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template<>
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inline void
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Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if(iter->getSource()->m_Notified)
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continue;
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iter->getSource()->UpdateVisibilityOf(&i_creature);
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PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
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}
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}
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template<>
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inline void
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Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
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{
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if(!i_creature.isAlive())
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return;
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for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if(iter->getSource()->m_Notified)
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continue;
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if(!iter->getSource()->isAlive())
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continue;
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CreatureCreatureRelocationWorker(iter->getSource(), &i_creature);
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}
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}
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inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
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{
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if(!target->isAlive() || target->isInFlight() )
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return;
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if(target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isTotem())
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return;
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if (!i_dynobject.IsWithinDistInMap(target, i_dynobject.GetRadius()))
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return;
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//Check targets for not_selectable unit flag and remove
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if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
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return;
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// Evade target
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if( target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode() )
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return;
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//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
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if( target->GetTypeId()==TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) )
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return;
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if (i_dynobject.IsAffecting(target))
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return;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
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uint32 eff_index = i_dynobject.GetEffIndex();
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if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_CHANNEL
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|| spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_GROUND)
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{
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if(!i_check->IsFriendlyTo(target))
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return;
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}
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else if( i_check->GetTypeId()==TYPEID_PLAYER )
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{
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if (i_check->IsFriendlyTo( target ))
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return;
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}
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else
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{
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if (!i_check->IsHostileTo( target ))
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return;
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}
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// Check target immune to spell or aura
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if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo->Effect[eff_index], spellInfo->EffectMechanic[eff_index]))
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return;
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// Apply PersistentAreaAura on target
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PersistentAreaAura* Aur = new PersistentAreaAura(spellInfo, eff_index, NULL, target, i_dynobject.GetCaster());
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target->AddAura(Aur);
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i_dynobject.AddAffected(target);
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}
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template<>
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inline void
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Trinity::DynamicObjectUpdater::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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VisitHelper(itr->getSource());
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}
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template<>
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inline void
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Trinity::DynamicObjectUpdater::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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VisitHelper(itr->getSource());
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}
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// SEARCHERS & LIST SEARCHERS & WORKERS
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// WorldObject searchers & workers
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
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{
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for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
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{
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for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Gameobject searchers
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template<class Check>
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void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Unit searchers
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template<class Check>
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void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Creature searchers
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template<class Check>
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void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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#endif // TRINITY_GRIDNOTIFIERSIMPL_H
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