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Fixes issue 650. Fixes issue 659. Fixes issue 809. Thanks PrinceCreed. script changes - added spawnpoints and spawn creatures in corners * they react defensive, otherwise they assist the minions kelthuzad spawns - added functionality to area trigger * fight begins when player enters green circle - added functionality to kelthuzad trigger * trigger is activated when player enters green circle * trigger disappears after 5s - added functionality to window portals * at 45% portals open to let guardians in - chained can be 3 at once - added spells to chained * for every class two spells - changed timers on enter combat - set combat reach to 2 for guardians - Fix emote when enter combat and when enter phase 2. NOTE: some db updates may still be necessary to have better locations of portals and EventAI updates. For more info, see sql in attachment of #659 and http://trinitydatabase.org/index.php?/topic/14304-boss-naxxramas-kelthuzad on tdb forum. --HG-- branch : trunk