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*Save creature data for vehicles. *Change some visibility update sequence of respawned creatures. *Fix bugs of quest 12687: dark rider may not be on horse / horse cannot be used twice / horse does not respawn at correct phase --HG-- branch : trunk
525 lines
16 KiB
C++
525 lines
16 KiB
C++
/*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Wintergrasp.h"
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#include "SpellAuras.h"
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#include "Vehicle.h"
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//#include "GameEventMgr.h"
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#include "ObjectMgr.h"
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#include "World.h"
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typedef uint32 TeamPair[2];
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const TeamPair CreatureEntryPair[] =
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{
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{30739, 30740},
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{30400, 30499},
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{0,0}
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};
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const TeamPair GODisplayPair[] =
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{
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{5651, 5652},
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{8256, 8257},
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{0,0}
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};
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void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
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{
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while((*pair)[0])
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{
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pairMap[(*pair)[0]] = (*pair)[1];
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pairMap[(*pair)[1]] = (*pair)[0];
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++pair;
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}
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}
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#define REMOVE_RANK_AURAS(p) (p)->RemoveAura(SPELL_RECRUIT);\
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(p)->RemoveAura(SPELL_CORPORAL);(p)->RemoveAura(SPELL_LIEUTENANT)
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typedef std::list<const AreaPOIEntry *> AreaPOIList;
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bool OPvPWintergrasp::SetupOutdoorPvP()
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{
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m_defender = TeamId(rand()%2);
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//m_defender = TEAM_ALLIANCE;
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// Load buildings
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AreaPOIList areaPOIs;
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float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999;
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for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
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{
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const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
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if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
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{
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areaPOIs.push_back(poiInfo);
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if(minX > poiInfo->x) minX = poiInfo->x;
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if(minY > poiInfo->y) minY = poiInfo->y;
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if(maxX < poiInfo->x) maxX = poiInfo->x;
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if(maxY < poiInfo->y) maxY = poiInfo->y;
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}
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}
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minX -= 20; minY -= 20; maxX += 20; maxY += 20;
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QueryResult *result = WorldDatabase.PQuery("SELECT `guid`,`position_x`,`position_y` FROM `gameobject`,`gameobject_template` WHERE `gameobject`.`map`=571"
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" AND `gameobject`.`position_x`>%f AND `gameobject`.`position_y`>%f"
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" AND `gameobject`.`position_x`<%f AND `gameobject`.`position_y`<%f"
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" AND `gameobject_template`.`type`=33 AND `gameobject`.`id`=`gameobject_template`.`entry`", minX, minY, maxX, maxY);
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if(!result)
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return false;
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do
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{
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Field *fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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float x = fields[1].GetFloat();
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float y = fields[2].GetFloat();
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float minDist = 100;
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AreaPOIList::iterator poi = areaPOIs.end();
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for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
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{
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if(!(*itr)->icon[1]) // note: may for other use
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continue;
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float dist = (abs((*itr)->x - x) + abs((*itr)->y - y));
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if(minDist > dist)
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{
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minDist = dist;
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poi = itr;
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}
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}
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if(poi != areaPOIs.end())
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{
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m_buildingStates[guid] = new BuildingState((*poi)->worldState
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, x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender)
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, m_defender != TEAM_ALLIANCE);
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areaPOIs.erase(poi);
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}
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}while(result->NextRow());
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delete result;
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//for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
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// sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y);
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//gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]);
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//Titan Relic eventid = 19982
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objmgr.AddGameObject(192829, 571, 5440, 2840.8, 420.43, 0);
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LoadTeamPair(m_goDisplayPair, GODisplayPair);
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LoadTeamPair(m_creEntryPair, CreatureEntryPair);
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m_wartime = false;
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m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS;
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RegisterZone(ZONE_WINTERGRASP);
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return true;
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}
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void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
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{
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if(eventId == 19982)
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{
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if(m_wartime)
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ChangeDefender();
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}
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else if(obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
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{
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BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow());
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if(itr != m_buildingStates.end())
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{
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if(obj->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED))
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itr->second->damageState = DAMAGE_DAMAGED;
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else
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itr->second->damageState = DAMAGE_DESTROYED;
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for(uint32 team = 0; team < 2; ++team)
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for(PlayerSet::iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
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itr->second->SendUpdate(*p_itr);
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}
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}
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}
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uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, const CreatureData *data)
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{
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if(m_defender == TEAM_ALLIANCE)
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{
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TeamPairMap::const_iterator itr = m_creEntryPair.find(data->id);
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if(itr != m_creEntryPair.end())
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{
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const_cast<CreatureData*>(data)->displayid = 0;
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return itr->second;
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}
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}
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return data->id;
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}
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void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
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{
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if(creature->isVehicle())
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{
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TeamId team;
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if(creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE])
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team = TEAM_ALLIANCE;
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else if(creature->getFaction() == WintergraspFaction[TEAM_HORDE])
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team = TEAM_HORDE;
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else
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return;
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switch(creature->GetEntry())
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{
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case 27881:
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case 28094:
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case 28312:
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case 32627:
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//case 28366: tower
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if(add)
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{
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m_vehicles[team].insert((Vehicle*)creature);
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if(m_tenacityStack > 0)
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{
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if(team == TEAM_ALLIANCE)
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creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, m_tenacityStack);
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}
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else if(m_tenacityStack < 0)
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{
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if(team == TEAM_HORDE)
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creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, -m_tenacityStack);
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}
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}
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else
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m_vehicles[team].erase((Vehicle*)creature);
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break;
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}
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}
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else if(m_creEntryPair.find(creature->GetEntry()) != m_creEntryPair.end())
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{
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if(add) m_creatures.insert(creature);
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else m_creatures.erase(creature);
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}
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}
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void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
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{
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OutdoorPvP::OnGameObjectCreate(go, add);
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if(UpdateGameObjectInfo(go))
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{
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if(add) m_gobjects.insert(go);
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else m_gobjects.erase(go);
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}
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//do we need to store building?
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else if(go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
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{
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BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow());
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if(itr != m_buildingStates.end())
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{
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itr->second->building = add ? go : NULL;
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if(!add || itr->second->damageState == DAMAGE_INTACT && !itr->second->health)
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itr->second->health = go->GetGOValue()->building.health;
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else
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{
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go->GetGOValue()->building.health = itr->second->health;
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if(itr->second->damageState == DAMAGE_DAMAGED)
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go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
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else if(itr->second->damageState == DAMAGE_DESTROYED)
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go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
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}
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}
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}
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}
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void OPvPWintergrasp::UpdateAllWorldObject()
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{
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for(GameObjectSet::iterator itr = m_gobjects.begin(); itr != m_gobjects.end(); ++itr)
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UpdateGameObjectInfo(*itr);
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for(CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
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UpdateCreatureInfo(*itr);
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RebuildAllBuildings();
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//if(GameObject *obj = ObjectAccessor::GetObjectInWorld(
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SendInitWorldStatesTo();
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}
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void OPvPWintergrasp::RebuildAllBuildings()
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{
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for(BuildingStateMap::iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
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{
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if(itr->second->building)
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{
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itr->second->building->Rebuild();
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itr->second->health = itr->second->building->GetGOValue()->building.health;
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}
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else
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itr->second->health = 0;
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itr->second->damageState = DAMAGE_INTACT;
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itr->second->team = m_defender == TEAM_ALLIANCE ? OTHER_TEAM(itr->second->defaultTeam) : itr->second->defaultTeam;
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}
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}
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void OPvPWintergrasp::SendInitWorldStatesTo(Player *player)
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{
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WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(m_buildingStates.size()*8)));
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data << uint32(571);
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data << uint32(ZONE_WINTERGRASP);
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data << uint32(0);
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data << uint16(m_buildingStates.size());
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for(BuildingStateMap::iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
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itr->second->FillData(data);
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if(player)
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player->GetSession()->SendPacket(&data);
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else
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BroadcastPacket(data);
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}
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bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature)
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{
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TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id);
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if(itr != m_creEntryPair.end())
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{
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uint32 entry = m_defender == TEAM_ALLIANCE ? itr->second : itr->first;
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if(entry != creature->GetEntry())
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{
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creature->SetOriginalEntry(entry);
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creature->Respawn(true);
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}
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}
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return false;
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}
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bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go)
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{
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switch(go->GetEntry())
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{
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// Defender's Portal
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case 190763:
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go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_defender]);
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return true;
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}
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// Note: this is only for test, still need db support
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TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId);
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if(itr != m_goDisplayPair.end())
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{
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go->SetUInt32Value(GAMEOBJECT_DISPLAYID, m_defender == TEAM_ALLIANCE ?
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itr->second : itr->first);
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return true;
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}
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return false;
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}
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void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
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{
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if(m_wartime && !plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL)
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&& !plr->HasAura(SPELL_LIEUTENANT))
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plr->CastSpell(plr, SPELL_RECRUIT, true);
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SendInitWorldStatesTo(plr);
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OutdoorPvP::HandlePlayerEnterZone(plr, zone);
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UpdateTenacityStack();
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}
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void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
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{
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if(!plr->GetSession()->PlayerLogout())
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{
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if(plr->m_Vehicle) // dismiss in change zone case
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plr->m_Vehicle->Dismiss();
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REMOVE_RANK_AURAS(plr);
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}
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plr->RemoveAura(SPELL_TENACITY);
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OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
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UpdateTenacityStack();
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}
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void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
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{
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if(victim->GetTypeId() == TYPEID_PLAYER)
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{
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// We handle promotion here because player should not get promotion if he has buff but do the kill outside the zone
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if(victim->getLevel() >= 70)
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{
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Aura *aur;
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if(aur = killer->GetAura(SPELL_RECRUIT))
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{
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if(aur->GetStackAmount() >= 5)
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{
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killer->RemoveAura(SPELL_RECRUIT);
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killer->CastSpell(killer, SPELL_CORPORAL, true);
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}
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else
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killer->CastSpell(killer, SPELL_RECRUIT, true);
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}
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else if(aur = killer->GetAura(SPELL_CORPORAL))
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{
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if(aur->GetStackAmount() >= 5)
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{
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killer->RemoveAura(SPELL_CORPORAL);
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killer->CastSpell(killer, SPELL_LIEUTENANT, true);
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}
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else
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killer->CastSpell(killer, SPELL_CORPORAL, true);
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}
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else if(killer->HasAura(SPELL_LIEUTENANT))
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killer->CastSpell(killer, SPELL_LIEUTENANT, true);
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}
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}
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}
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void OPvPWintergrasp::UpdateTenacityStack()
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{
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uint32 allianceNum = m_players[TEAM_ALLIANCE].size();
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uint32 hordeNum = m_players[TEAM_HORDE].size();
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int32 newStack = 0;
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if(allianceNum && hordeNum)
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{
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if(allianceNum > hordeNum)
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newStack = allianceNum / hordeNum - 1;
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else if(allianceNum < hordeNum)
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newStack = 1 - int32(hordeNum / allianceNum);
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}
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if(newStack == m_tenacityStack)
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return;
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// Remove old buff
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if(m_tenacityStack > 0)
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{
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if(newStack <= 0)
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{
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TeamCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY);
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VehicleCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY_VEHICLE);
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}
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}
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else if(m_tenacityStack < 0)
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{
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if(newStack >= 0)
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{
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TeamCastSpell(TEAM_HORDE, -SPELL_TENACITY);
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VehicleCastSpell(TEAM_HORDE, -SPELL_TENACITY_VEHICLE);
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}
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}
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m_tenacityStack = newStack;
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// Apply new buff
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if(newStack)
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{
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TeamId team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
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if(newStack < 0) newStack = -newStack;
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for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
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(*itr)->SetAuraStack(SPELL_TENACITY, *itr, newStack);
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for(VehicleSet::iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
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(*itr)->SetAuraStack(SPELL_TENACITY_VEHICLE, *itr, newStack);
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}
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}
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void OPvPWintergrasp::VehicleCastSpell(TeamId team, int32 spellId)
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{
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if(spellId > 0)
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for(VehicleSet::iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
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(*itr)->CastSpell(*itr, (uint32)spellId, true);
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else
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for(VehicleSet::iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
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(*itr)->RemoveAura((uint32)-spellId); // by stack?
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}
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bool OPvPWintergrasp::Update(uint32 diff)
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{
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if(m_timer > diff)
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m_timer -= diff;
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else
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{
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if(m_wartime)
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{
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if(m_defender == TEAM_ALLIANCE)
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sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has successfully defended the fortress!");
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else
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sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!");
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GiveReward();
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EndBattle();
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}
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else
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{
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sWorld.SendZoneText(ZONE_WINTERGRASP, "Battle begins!");
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UpdateAllWorldObject();
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StartBattle();
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}
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}
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return false;
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}
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void OPvPWintergrasp::ChangeDefender()
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{
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m_defender = OTHER_TEAM(m_defender);
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if(m_defender == TEAM_ALLIANCE)
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sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!");
|
|
else
|
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!");
|
|
UpdateAllWorldObject();
|
|
|
|
GiveReward();
|
|
EndBattle();
|
|
}
|
|
|
|
void OPvPWintergrasp::GiveReward()
|
|
{
|
|
for(uint32 team = 0; team < 2; ++team)
|
|
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
|
if((*itr)->HasAura(SPELL_LIEUTENANT))
|
|
(*itr)->CastSpell(*itr, team == m_defender ? SPELL_VICTORY_REWARD : SPELL_DEFEAT_REWARD, true);
|
|
}
|
|
|
|
void OPvPWintergrasp::StartBattle()
|
|
{
|
|
m_wartime = true;
|
|
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME) * MINUTE * IN_MILISECONDS;
|
|
|
|
for(uint32 team = 0; team < 2; ++team)
|
|
{
|
|
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
|
{
|
|
REMOVE_RANK_AURAS(*itr);
|
|
(*itr)->CastSpell(*itr, SPELL_RECRUIT, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OPvPWintergrasp::EndBattle()
|
|
{
|
|
m_wartime = false;
|
|
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL) * MINUTE * IN_MILISECONDS;
|
|
|
|
for(uint32 team = 0; team < 2; ++team)
|
|
{
|
|
VehicleCastSpell(TeamId(team), SPELL_SHUTDOWN_VEHICLE);
|
|
|
|
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
|
{
|
|
REMOVE_RANK_AURAS(*itr);
|
|
}
|
|
}
|
|
}
|