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TrinityCore/src/server/game/Quests/QuestDef.h

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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITYCORE_QUEST_H
#define TRINITYCORE_QUEST_H
#include "Common.h"
#include "DatabaseEnvFwd.h"
#include "DBCEnums.h"
#include "SharedDefines.h"
#include "WorldPacket.h"
#include <vector>
class Player;
namespace WorldPackets
{
namespace Quest
{
struct QuestRewards;
}
}
#define MAX_QUEST_LOG_SIZE 25
#define QUEST_OBJECTIVES_COUNT 4
#define QUEST_ITEM_OBJECTIVES_COUNT 6
#define QUEST_SOURCE_ITEM_IDS_COUNT 4
#define QUEST_REWARD_CHOICES_COUNT 6
#define QUEST_REWARDS_COUNT 4
#define QUEST_DEPLINK_COUNT 10
#define QUEST_REPUTATIONS_COUNT 5
#define QUEST_EMOTE_COUNT 4
#define QUEST_PVP_KILL_SLOT 0
#define QUEST_REWARD_CURRENCY_COUNT 4
#define QUEST_REQUIRED_CURRENCY_COUNT 4
enum QuestFailedReason
{
INVALIDREASON_DONT_HAVE_REQ = 0,
INVALIDREASON_QUEST_FAILED_LOW_LEVEL = 1, // You are not high enough level for that quest.
INVALIDREASON_QUEST_FAILED_WRONG_RACE = 6, // That quest is not available to your race.
INVALIDREASON_QUEST_ALREADY_DONE = 7, // You have completed that quest.
INVALIDREASON_QUEST_ONLY_ONE_TIMED = 12, // You can only be on one timed quest at a time.
INVALIDREASON_QUEST_ALREADY_ON = 13, // You are already on that quest.
INVALIDREASON_QUEST_FAILED_EXPANSION = 16, // This quest requires an expansion enabled account.
INVALIDREASON_QUEST_ALREADY_ON2 = 18, // You are already on that quest.
INVALIDREASON_QUEST_FAILED_MISSING_ITEMS = 21, // You don't have the required items with you. Check storage.
INVALIDREASON_QUEST_FAILED_NOT_ENOUGH_MONEY = 23, // You don't have enough money for that quest.
INVALIDREASON_DAILY_QUESTS_REMAINING = 26, // You have already completed 25 daily quests today.
INVALIDREASON_QUEST_FAILED_CAIS = 27, // You cannot complete quests once you have reached tired time.
INVALIDREASON_DAILY_QUEST_COMPLETED_TODAY = 29 // You have completed that daily quest today.
};
enum QuestShareMessages : uint8
{
QUEST_PARTY_MSG_SHARING_QUEST = 0,
QUEST_PARTY_MSG_CANT_TAKE_QUEST = 1,
QUEST_PARTY_MSG_ACCEPT_QUEST = 2,
QUEST_PARTY_MSG_DECLINE_QUEST = 3,
QUEST_PARTY_MSG_BUSY = 4,
QUEST_PARTY_MSG_LOG_FULL = 5,
QUEST_PARTY_MSG_HAVE_QUEST = 6,
QUEST_PARTY_MSG_FINISH_QUEST = 7,
QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY = 8,
QUEST_PARTY_MSG_SHARING_TIMER_EXPIRED = 9,
QUEST_PARTY_MSG_NOT_IN_PARTY = 10
};
enum QuestTradeSkill
{
QUEST_TRSKILL_NONE = 0,
QUEST_TRSKILL_ALCHEMY = 1,
QUEST_TRSKILL_BLACKSMITHING = 2,
QUEST_TRSKILL_COOKING = 3,
QUEST_TRSKILL_ENCHANTING = 4,
QUEST_TRSKILL_ENGINEERING = 5,
QUEST_TRSKILL_FIRSTAID = 6,
QUEST_TRSKILL_HERBALISM = 7,
QUEST_TRSKILL_LEATHERWORKING = 8,
QUEST_TRSKILL_POISONS = 9,
QUEST_TRSKILL_TAILORING = 10,
QUEST_TRSKILL_MINING = 11,
QUEST_TRSKILL_FISHING = 12,
QUEST_TRSKILL_SKINNING = 13,
QUEST_TRSKILL_JEWELCRAFTING = 14
};
enum QuestStatus : uint8
{
QUEST_STATUS_NONE = 0,
QUEST_STATUS_COMPLETE = 1,
//QUEST_STATUS_UNAVAILABLE = 2,
QUEST_STATUS_INCOMPLETE = 3,
//QUEST_STATUS_AVAILABLE = 4,
QUEST_STATUS_FAILED = 5,
QUEST_STATUS_REWARDED = 6, // Not used in DB
MAX_QUEST_STATUS
};
enum QuestGiverStatus
{
DIALOG_STATUS_NONE = 0x000,
DIALOG_STATUS_UNK = 0x001,
DIALOG_STATUS_UNAVAILABLE = 0x002,
DIALOG_STATUS_LOW_LEVEL_AVAILABLE = 0x004,
DIALOG_STATUS_LOW_LEVEL_REWARD_REP = 0x008,
DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP = 0x010,
DIALOG_STATUS_INCOMPLETE = 0x020,
DIALOG_STATUS_REWARD_REP = 0x040,
DIALOG_STATUS_AVAILABLE_REP = 0x080,
DIALOG_STATUS_AVAILABLE = 0x100,
DIALOG_STATUS_REWARD2 = 0x200, // no yellow dot on minimap
DIALOG_STATUS_REWARD = 0x400, // yellow dot on minimap
// Custom value meaning that script call did not return any valid quest status
DIALOG_STATUS_SCRIPTED_NO_STATUS = 0x1000
};
enum QuestFlags
{
QUEST_FLAGS_NONE = 0x00000000,
QUEST_FLAGS_STAY_ALIVE = 0x00000001, // Not used currently
QUEST_FLAGS_PARTY_ACCEPT = 0x00000002, // Not used currently. If player in party, all players that can accept this quest will receive confirmation box to accept quest CMSG_QUEST_CONFIRM_ACCEPT/SMSG_QUEST_CONFIRM_ACCEPT
QUEST_FLAGS_EXPLORATION = 0x00000004, // Not used currently
QUEST_FLAGS_SHARABLE = 0x00000008, // Can be shared: Player::CanShareQuest()
QUEST_FLAGS_HAS_CONDITION = 0x00000010, // Not used currently
QUEST_FLAGS_HIDE_REWARD_POI = 0x00000020, // Not used currently: Unsure of content
QUEST_FLAGS_RAID = 0x00000040, // Can be completed while in raid
QUEST_FLAGS_TBC = 0x00000080, // Not used currently: Available if TBC expansion enabled only
QUEST_FLAGS_NO_MONEY_FROM_XP = 0x00000100, // Not used currently: Experience is not converted to gold at max level
QUEST_FLAGS_HIDDEN_REWARDS = 0x00000200, // Items and money rewarded only sent in SMSG_QUESTGIVER_OFFER_REWARD (not in SMSG_QUESTGIVER_QUEST_DETAILS or in client quest log(SMSG_QUEST_QUERY_RESPONSE))
QUEST_FLAGS_TRACKING = 0x00000400, // These quests are automatically rewarded on quest complete and they will never appear in quest log client side.
QUEST_FLAGS_DEPRECATE_REPUTATION = 0x00000800, // Not used currently
QUEST_FLAGS_DAILY = 0x00001000, // Used to know quest is Daily one
QUEST_FLAGS_FLAGS_PVP = 0x00002000, // Having this quest in log forces PvP flag
QUEST_FLAGS_UNAVAILABLE = 0x00004000, // Used on quests that are not generically available
QUEST_FLAGS_WEEKLY = 0x00008000,
QUEST_FLAGS_AUTOCOMPLETE = 0x00010000, // Quests with this flag player submit automatically by special button in player gui
QUEST_FLAGS_DISPLAY_ITEM_IN_TRACKER = 0x00020000, // Displays usable item in quest tracker
QUEST_FLAGS_OBJ_TEXT = 0x00040000, // use Objective text as Complete text
QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // The client recognizes this flag as auto-accept.
QUEST_FLAGS_PLAYER_CAST_ON_ACCEPT = 0x00100000,
QUEST_FLAGS_PLAYER_CAST_ON_COMPLETE = 0x00200000,
QUEST_FLAGS_UPDATE_PHASE_SHIFT = 0x00400000,
QUEST_FLAGS_SOR_WHITELIST = 0x00800000,
QUEST_FLAGS_LAUNCH_GOSSIP_COMPLETE = 0x01000000,
QUEST_FLAGS_REMOVE_EXTRA_GET_ITEMS = 0x02000000,
QUEST_FLAGS_HIDE_UNTIL_DISCOVERED = 0x04000000,
QUEST_FLAGS_PORTRAIT_IN_QUEST_LOG = 0x08000000,
QUEST_FLAGS_SHOW_ITEM_WHEN_COMPLETED = 0x10000000,
QUEST_FLAGS_LAUNCH_GOSSIP_ACCEPT = 0x20000000,
QUEST_FLAGS_ITEMS_GLOW_WHEN_DONE = 0x40000000,
QUEST_FLAGS_FAIL_ON_LOGOUT = 0x80000000
};
enum QuestSpecialFlags
{
QUEST_SPECIAL_FLAGS_NONE = 0x000,
// Trinity flags for set SpecialFlags in DB if required but used only at server
QUEST_SPECIAL_FLAGS_REPEATABLE = 0x001, // Set by 1 in SpecialFlags from DB
QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT = 0x002, // Set by 2 in SpecialFlags from DB (if required area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `FECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script)
QUEST_SPECIAL_FLAGS_AUTO_ACCEPT = 0x004, // Set by 4 in SpecialFlags in DB if the quest is to be auto-accepted.
QUEST_SPECIAL_FLAGS_DF_QUEST = 0x008, // Set by 8 in SpecialFlags in DB if the quest is used by Dungeon Finder.
QUEST_SPECIAL_FLAGS_MONTHLY = 0x010, // Set by 16 in SpecialFlags in DB if the quest is reset at the begining of the month
QUEST_SPECIAL_FLAGS_CAST = 0x020, // Set by 32 in SpecialFlags in DB if the quest requires RequiredOrNpcGo killcredit but NOT kill (a spell cast)
// room for more custom flags
QUEST_SPECIAL_FLAGS_DB_ALLOWED = QUEST_SPECIAL_FLAGS_REPEATABLE | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT | QUEST_SPECIAL_FLAGS_AUTO_ACCEPT | QUEST_SPECIAL_FLAGS_DF_QUEST | QUEST_SPECIAL_FLAGS_MONTHLY | QUEST_SPECIAL_FLAGS_CAST,
QUEST_SPECIAL_FLAGS_DELIVER = 0x080, // Internal flag computed only
QUEST_SPECIAL_FLAGS_SPEAKTO = 0x100, // Internal flag computed only
QUEST_SPECIAL_FLAGS_KILL = 0x200, // Internal flag computed only
QUEST_SPECIAL_FLAGS_TIMED = 0x400, // Internal flag computed only
QUEST_SPECIAL_FLAGS_PLAYER_KILL = 0x800 // Internal flag computed only
};
enum QuestStatusFlags
{
QUEST_STATUS_FLAG_NONE = 0x0,
QUEST_STATUS_FLAG_UNK_1 = 0x1, // somewhat related to repeatable quests
QUEST_STATUS_FLAG_KILL_OBJECTIVE_COMPLETE = 0x2, // quest has its kill credit objectives completed
QUEST_STATUS_FLAG_COLLECT_OBJECTIVE_COMPLETE = 0x4, // quest has its collect objectives completed
QUEST_STATUS_FLAG_UNK_4 = 0x8,
QUEST_STATUS_FLAG_UNK_5 = 0x10,
QUEST_STATUS_FLAG_NO_ITEM_REQUEST = 0x20, // server wont send SMSG_QUEST_GIVER_REQUEST_ITEMS
QUEST_STATUS_FLAG_UNK_7 = 0x40,
QUEST_STATUS_FLAG_UNK_8 = 0x80
};
struct QuestLocale
{
QuestLocale() { ObjectiveText.resize(QUEST_OBJECTIVES_COUNT); }
std::vector<std::string> Title;
std::vector<std::string> Details;
std::vector<std::string> Objectives;
std::vector<std::string> OfferRewardText;
std::vector<std::string> RequestItemsText;
std::vector<std::string> AreaDescription;
std::vector<std::string> CompletedText;
std::vector<std::vector<std::string>> ObjectiveText;
// new on 4.x
std::vector<std::string> QuestGiverTextWindow;
std::vector<std::string> QuestGiverTargetName;
std::vector<std::string> QuestTurnTextWindow;
std::vector<std::string> QuestTurnTargetName;
};
// This Quest class provides a convenient way to access a few pretotaled (cached) quest details,
// all base quest information, and any utility functions such as generating the amount of
// xp to give
class TC_GAME_API Quest
{
friend class ObjectMgr;
public:
Quest(Field* questRecord);
void LoadQuestDetails(Field* fields);
void LoadQuestRequestItems(Field* fields);
void LoadQuestOfferReward(Field* fields);
void LoadQuestTemplateAddon(Field* fields);
uint32 GetXPReward(Player const* player) const;
bool HasFlag(uint32 flag) const { return (Flags & flag) != 0; }
void SetFlag(uint32 flag) { Flags |= flag; }
bool HasSpecialFlag(uint32 flag) const { return (SpecialFlags & flag) != 0; }
void SetSpecialFlag(uint32 flag) { SpecialFlags |= flag; }
// table data accessors:
uint32 GetQuestId() const { return Id; }
uint32 GetQuestMethod() const { return Method; }
int32 GetZoneOrSort() const { return ZoneOrSort; }
uint32 GetMinLevel() const { return MinLevel; }
uint32 GetMaxLevel() const { return MaxLevel; }
int32 GetQuestLevel() const { return Level; }
uint32 GetType() const { return Type; }
uint32 GetAllowableClasses() const { return AllowableClasses; }
uint32 GetAllowableRaces() const { return AllowableRaces; }
uint32 GetRequiredSkill() const { return RequiredSkillId; }
uint32 GetRequiredSkillValue() const { return RequiredSkillPoints; }
uint32 GetRepObjectiveFaction() const { return RequiredFactionId1; }
int32 GetRepObjectiveValue() const { return RequiredFactionValue1; }
uint32 GetRepObjectiveFaction2() const { return RequiredFactionId2; }
int32 GetRepObjectiveValue2() const { return RequiredFactionValue2; }
uint32 GetRequiredMinRepFaction() const { return RequiredMinRepFaction; }
int32 GetRequiredMinRepValue() const { return RequiredMinRepValue; }
uint32 GetRequiredMaxRepFaction() const { return RequiredMaxRepFaction; }
int32 GetRequiredMaxRepValue() const { return RequiredMaxRepValue; }
uint32 GetSuggestedPlayers() const { return SuggestedPlayers; }
uint32 GetTimeAllowed() const { return TimeAllowed; }
int32 GetPrevQuestId() const { return PrevQuestId; }
int32 GetNextQuestId() const { return NextQuestId; }
int32 GetExclusiveGroup() const { return ExclusiveGroup; }
uint32 GetNextQuestInChain() const { return RewardNextQuest; }
uint32 GetCharTitleId() const { return RewardTitleId; }
uint32 GetPlayersSlain() const { return RequiredPlayerKills; }
uint32 GetBonusTalents() const { return RewardTalents; }
int32 GetRewArenaPoints() const {return RewardArenaPoints; }
uint32 GetXPId() const { return RewardXPDifficulty; }
uint32 GetSrcItemId() const { return StartItem; }
uint32 GetSrcItemCount() const { return StartItemCount; }
uint32 GetSrcSpell() const { return SourceSpellid; }
std::string const& GetTitle() const { return Title; }
std::string const& GetDetails() const { return Details; }
std::string const& GetObjectives() const { return Objectives; }
std::string const& GetOfferRewardText() const { return OfferRewardText; }
std::string const& GetRequestItemsText() const { return RequestItemsText; }
std::string const& GetAreaDescription() const { return AreaDescription; }
std::string const& GetCompletedText() const { return CompletedText; }
std::string const& GetQuestGiverTextWindow() const { return QuestGiverTextWindow; }
std::string const& GetQuestGiverTargetName() const { return QuestGiverTargetName; }
std::string const& GetQuestTurnTextWindow() const { return QuestTurnTextWindow; }
std::string const& GetQuestTurnTargetName() const { return QuestTurnTargetName; }
int32 GetRewOrReqMoney(Player const* player = nullptr) const;
uint32 GetRewHonorAddition() const { return RewardHonor; }
float GetRewHonorMultiplier() const { return RewardKillHonor; }
uint32 GetRewMoneyMaxLevel() const; // use in XP calculation at client
uint32 GetRewSpell() const { return RewardDisplaySpell; }
int32 GetRewSpellCast() const { return RewardSpell; }
uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; }
uint32 GetRewMailDelaySecs() const { return RewardMailDelay; }
uint32 GetRewMailSenderEntry() const { return RewardMailSenderEntry; }
uint32 GetPOIContinent() const { return POIContinent; }
float GetPOIx() const { return POIx; }
float GetPOIy() const { return POIy; }
uint32 GetPointOpt() const { return POIPriority; }
uint32 GetRequiredSpell() const { return RequiredSpell; }
uint32 GetSoundAccept() const { return SoundAccept; }
uint32 GetSoundTurnIn() const { return SoundTurnIn; }
uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; }
uint32 GetCompleteEmote() const { return EmoteOnComplete; }
bool IsRepeatable() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE; }
bool IsAutoAccept() const;
bool IsAutoComplete() const;
uint32 GetFlags() const { return Flags; }
uint32 GetSpecialFlags() const { return SpecialFlags; }
uint32 GetMinimapTargetMark() const { return MinimapTargetMark; }
uint32 GetRewardSkillId() const { return RewardSkillId; }
uint32 GetRewardSkillPoints() const { return RewardSkillPoints; }
uint32 GetRewardReputationMask() const { return RewardReputationMask; }
uint32 GetQuestGiverPortrait() const { return QuestGiverPortrait; }
uint32 GetQuestTurnInPortrait() const { return QuestTurnInPortrait; }
bool IsDaily() const { return (Flags & QUEST_FLAGS_DAILY) != 0; }
bool IsWeekly() const { return (Flags & QUEST_FLAGS_WEEKLY) != 0; }
bool IsMonthly() const { return (SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY) != 0; }
bool IsSeasonal() const { return (ZoneOrSort == -QUEST_SORT_SEASONAL || ZoneOrSort == -QUEST_SORT_SPECIAL || ZoneOrSort == -QUEST_SORT_LUNAR_FESTIVAL || ZoneOrSort == -QUEST_SORT_MIDSUMMER || ZoneOrSort == -QUEST_SORT_BREWFEST || ZoneOrSort == -QUEST_SORT_LOVE_IS_IN_THE_AIR || ZoneOrSort == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); }
bool IsDailyOrWeekly() const { return (Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY)) != 0; }
bool IsRaidQuest(Difficulty difficulty) const;
bool IsAllowedInRaid(Difficulty difficulty) const;
bool IsDFQuest() const { return (SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST) != 0; }
uint32 CalculateHonorGain(uint8 level) const;
bool CanIncreaseRewardedQuestCounters() const;
bool IsStartAtAreaTrigger() const { return StartsAtAreaTrigger; }
// multiple values
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 ItemDrop[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 ItemDropQuantity[QUEST_SOURCE_ITEM_IDS_COUNT];
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject
uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT];
uint32 RewardChoiceItemId[QUEST_REWARD_CHOICES_COUNT];
uint32 RewardChoiceItemCount[QUEST_REWARD_CHOICES_COUNT];
uint32 RewardItemId[QUEST_REWARDS_COUNT];
uint32 RewardItemIdCount[QUEST_REWARDS_COUNT];
uint32 RewardFactionId[QUEST_REPUTATIONS_COUNT];
int32 RewardFactionValueId[QUEST_REPUTATIONS_COUNT];
int32 RewardFactionValueIdOverride[QUEST_REPUTATIONS_COUNT];
uint32 DetailsEmote[QUEST_EMOTE_COUNT];
uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmote[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT];
// 4.x
uint32 RewardCurrencyId[QUEST_REWARD_CURRENCY_COUNT];
uint32 RewardCurrencyCount[QUEST_REWARD_CURRENCY_COUNT];
uint32 RequiredCurrencyId[QUEST_REQUIRED_CURRENCY_COUNT];
uint32 RequiredCurrencyCount[QUEST_REQUIRED_CURRENCY_COUNT];
uint32 GetReqItemsCount() const { return _reqItemsCount; }
uint32 GetReqCreatureOrGOcount() const { return _reqNpcOrGoCount; }
uint32 GetRewChoiceItemsCount() const { return _rewChoiceItemsCount; }
uint32 GetRewItemsCount() const { return _rewItemsCount; }
uint32 GetRewCurrencyCount() const { return _rewCurrencyCount; }
uint32 GetReqCurrencyCount() const { return _reqCurrencyCount; }
void SetEventIdForQuest(uint16 eventId) { _eventIdForQuest = eventId; }
uint16 GetEventIdForQuest() const { return _eventIdForQuest; }
void BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player) const;
typedef std::vector<int32> PrevQuests;
PrevQuests prevQuests;
typedef std::vector<uint32> PrevChainQuests;
PrevChainQuests prevChainQuests;
// cached data
private:
uint32 _reqItemsCount;
uint32 _reqNpcOrGoCount;
uint32 _rewChoiceItemsCount;
uint32 _rewItemsCount;
uint16 _eventIdForQuest;
uint32 _rewCurrencyCount;
uint32 _reqCurrencyCount;
// table data
protected:
uint32 Id;
uint32 Method;
int32 ZoneOrSort;
uint32 MinLevel;
int32 Level;
uint32 Type;
uint32 AllowableRaces;
uint32 RequiredFactionId1;
int32 RequiredFactionValue1;
uint32 RequiredFactionId2;
int32 RequiredFactionValue2;
uint32 SuggestedPlayers;
uint32 TimeAllowed;
uint32 Flags;
uint32 RewardTitleId;
uint32 RequiredPlayerKills;
uint32 RewardTalents;
int32 RewardArenaPoints;
uint32 RewardNextQuest;
uint32 RewardXPDifficulty;
uint32 StartItem;
std::string Title;
std::string Details;
std::string Objectives;
std::string OfferRewardText;
std::string RequestItemsText;
std::string AreaDescription;
std::string CompletedText;
uint32 RewardHonor;
float RewardKillHonor;
int32 RewardMoney;
uint32 RewardBonusMoney;
uint32 RewardDisplaySpell;
int32 RewardSpell;
uint32 POIContinent;
float POIx;
float POIy;
uint32 POIPriority;
uint32 EmoteOnIncomplete;
uint32 EmoteOnComplete;
// new in 4.x
uint32 MinimapTargetMark;
uint32 RewardSkillId;
uint32 RewardSkillPoints;
uint32 RewardReputationMask;
uint32 QuestGiverPortrait;
uint32 QuestTurnInPortrait;
uint32 RequiredSpell;
std::string QuestGiverTextWindow;
std::string QuestGiverTargetName;
std::string QuestTurnTextWindow;
std::string QuestTurnTargetName;
uint32 SoundAccept;
uint32 SoundTurnIn;
bool StartsAtAreaTrigger;
void SetStartAtAreaTrigger() { StartsAtAreaTrigger = true; }
// quest_template_addon table (custom data)
uint32 MaxLevel = 0;
uint32 AllowableClasses = 0;
uint32 SourceSpellid = 0;
int32 PrevQuestId = 0;
int32 NextQuestId = 0;
int32 ExclusiveGroup = 0;
uint32 RewardMailTemplateId = 0;
uint32 RewardMailDelay = 0;
uint32 RequiredSkillId = 0;
uint32 RequiredSkillPoints = 0;
uint32 RequiredMinRepFaction = 0;
int32 RequiredMinRepValue = 0;
uint32 RequiredMaxRepFaction = 0;
int32 RequiredMaxRepValue = 0;
uint32 StartItemCount = 0;
uint32 RewardMailSenderEntry = 0;
uint32 SpecialFlags = 0; // custom flags, not sniffed/WDB
// Helpers
static uint32 RoundXPValue(uint32 xp);
};
struct QuestStatusData
{
QuestStatusData(): Status(QUEST_STATUS_NONE), Timer(0), PlayerCount(0), Explored(false)
{
memset(ItemCount, 0, QUEST_ITEM_OBJECTIVES_COUNT * sizeof(uint16));
memset(CreatureOrGOCount, 0, QUEST_OBJECTIVES_COUNT * sizeof(uint16));
}
QuestStatus Status;
uint32 Timer;
uint16 ItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
uint16 CreatureOrGOCount[QUEST_OBJECTIVES_COUNT];
uint16 PlayerCount;
bool Explored;
};
#endif