mirror of
https://github.com/TrinityCore/TrinityCore.git
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212 lines
7.3 KiB
C++
Executable File
212 lines
7.3 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptSystem.h"
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#include "ObjectMgr.h"
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#include "DatabaseEnv.h"
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#include "ScriptMgr.h"
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ScriptPointVector const SystemMgr::_empty;
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void SystemMgr::LoadScriptTexts()
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{
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sLog->outString("TSCR: Loading Script Texts...");
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LoadTrinityStrings("script_texts", TEXT_SOURCE_RANGE, 1+(TEXT_SOURCE_RANGE*2));
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sLog->outString("TSCR: Loading Script Texts additional data...");
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3
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QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM script_texts");
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if (!result)
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{
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sLog->outString(">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty.");
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sLog->outString();
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return;
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}
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uint32 uiCount = 0;
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do
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{
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Field* pFields = result->Fetch();
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StringTextData temp;
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int32 iId = pFields[0].GetInt32();
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temp.uiSoundId = pFields[1].GetUInt32();
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temp.uiType = pFields[2].GetUInt8();
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temp.uiLanguage = pFields[3].GetUInt8();
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temp.uiEmote = pFields[4].GetUInt16();
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if (iId >= 0)
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{
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sLog->outErrorDb("TSCR: Entry %i in table `script_texts` is not a negative value.", iId);
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continue;
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}
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if (iId > TEXT_SOURCE_RANGE || iId <= TEXT_SOURCE_RANGE*2)
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{
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sLog->outErrorDb("TSCR: Entry %i in table `script_texts` is out of accepted entry range for table.", iId);
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continue;
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}
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if (temp.uiSoundId)
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{
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if (!sSoundEntriesStore.LookupEntry(temp.uiSoundId))
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sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId);
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}
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if (!GetLanguageDescByID(temp.uiLanguage))
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sLog->outErrorDb("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage);
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if (temp.uiType > CHAT_TYPE_ZONE_YELL)
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sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType);
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m_mTextDataMap[iId] = temp;
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++uiCount;
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}
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while (result->NextRow());
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sLog->outString(">> Loaded %u additional Script Texts data in %u ms", uiCount, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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void SystemMgr::LoadScriptTextsCustom()
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{
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sLog->outString("TSCR: Loading Custom Texts...");
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LoadTrinityStrings("custom_texts", TEXT_SOURCE_RANGE*2, 1+(TEXT_SOURCE_RANGE*3));
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sLog->outString("TSCR: Loading Custom Texts additional data...");
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QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM custom_texts");
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if (!result)
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{
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sLog->outString(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty.");
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sLog->outString();
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return;
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}
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uint32 uiCount = 0;
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do
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{
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Field* pFields = result->Fetch();
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StringTextData temp;
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int32 iId = pFields[0].GetInt32();
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temp.uiSoundId = pFields[1].GetUInt32();
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temp.uiType = pFields[2].GetUInt8();
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temp.uiLanguage = pFields[3].GetUInt8();
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temp.uiEmote = pFields[4].GetUInt16();
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if (iId >= 0)
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{
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sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` is not a negative value.", iId);
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continue;
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}
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if (iId > TEXT_SOURCE_RANGE*2 || iId <= TEXT_SOURCE_RANGE*3)
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{
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sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table.", iId);
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continue;
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}
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if (temp.uiSoundId)
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{
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if (!sSoundEntriesStore.LookupEntry(temp.uiSoundId))
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sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId);
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}
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if (!GetLanguageDescByID(temp.uiLanguage))
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sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage);
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if (temp.uiType > CHAT_TYPE_ZONE_YELL)
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sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType);
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m_mTextDataMap[iId] = temp;
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++uiCount;
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}
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while (result->NextRow());
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sLog->outString(">> Loaded %u additional Custom Texts data.", uiCount);
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sLog->outString();
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}
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void SystemMgr::LoadScriptWaypoints()
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{
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uint32 oldMSTime = getMSTime();
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// Drop Existing Waypoint list
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m_mPointMoveMap.clear();
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uint64 uiCreatureCount = 0;
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// Load Waypoints
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QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
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if (result)
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uiCreatureCount = result->GetRowCount();
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sLog->outString("TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
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// 0 1 2 3 4 5
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result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
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if (!result)
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{
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sLog->outString(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
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sLog->outString();
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return;
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}
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uint32 count = 0;
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do
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{
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Field* pFields = result->Fetch();
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ScriptPointMove temp;
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temp.uiCreatureEntry = pFields[0].GetUInt32();
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uint32 uiEntry = temp.uiCreatureEntry;
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temp.uiPointId = pFields[1].GetUInt32();
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temp.fX = pFields[2].GetFloat();
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temp.fY = pFields[3].GetFloat();
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temp.fZ = pFields[4].GetFloat();
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temp.uiWaitTime = pFields[5].GetUInt32();
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CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);
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if (!pCInfo)
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{
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sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
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continue;
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}
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if (!pCInfo->ScriptID)
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sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
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m_mPointMoveMap[uiEntry].push_back(temp);
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++count;
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}
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while (result->NextRow());
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sLog->outString(">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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