mirror of
https://github.com/TrinityCore/TrinityCore.git
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889 lines
31 KiB
C++
889 lines
31 KiB
C++
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Nagrand
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SD%Complete: 90
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SDComment: Quest support: 9849, 9868, 9918, 9874, 9991, 10107, 10108, 10044, 10172, 10646, 10085, 10987. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
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SDCategory: Nagrand
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EndScriptData */
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/* ContentData
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mob_shattered_rumbler
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mob_lump
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mob_sunspring_villager
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npc_altruis_the_sufferer
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npc_greatmother_geyah
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npc_lantresor_of_the_blade
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npc_maghar_captive
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npc_creditmarker_visit_with_ancestors
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mob_sparrowhawk
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EndContentData */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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/*######
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## mob_shattered_rumbler - this should be done with ACID
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######*/
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struct mob_shattered_rumblerAI : public ScriptedAI
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{
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bool Spawn;
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mob_shattered_rumblerAI(Creature *c) : ScriptedAI(c) {}
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void Reset()
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{
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Spawn = false;
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}
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void EnterCombat(Unit* /*who*/) {}
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void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
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{
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if (Spellkind->Id == 32001 && !Spawn)
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{
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float x = me->GetPositionX();
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float y = me->GetPositionY();
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float z = me->GetPositionZ();
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Hitter->SummonCreature(18181,x+(0.7 * (rand()%30)),y+(rand()%5),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000);
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Hitter->SummonCreature(18181,x+(rand()%5),y-(rand()%5),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000);
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Hitter->SummonCreature(18181,x-(rand()%5),y+(0.5 *(rand()%60)),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000);
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me->setDeathState(CORPSE);
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Spawn = true;
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}
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return;
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}
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};
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CreatureAI* GetAI_mob_shattered_rumbler(Creature* pCreature)
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{
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return new mob_shattered_rumblerAI (pCreature);
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}
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/*######
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## mob_lump
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######*/
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#define SPELL_VISUAL_SLEEP 16093
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#define SPELL_SPEAR_THROW 32248
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#define LUMP_SAY0 -1000190
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#define LUMP_SAY1 -1000191
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#define LUMP_DEFEAT -1000192
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#define GOSSIP_HL "I need answers, ogre!"
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#define GOSSIP_SL1 "Why are Boulderfist out this far? You know that this is Kurenai territory."
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#define GOSSIP_SL2 "And you think you can just eat anything you want? You're obviously trying to eat the Broken of Telaar."
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#define GOSSIP_SL3 "This means war, Lump! War I say!"
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struct mob_lumpAI : public ScriptedAI
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{
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mob_lumpAI(Creature *c) : ScriptedAI(c)
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{
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bReset = false;
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}
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uint32 Reset_Timer;
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uint32 Spear_Throw_Timer;
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bool bReset;
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void Reset()
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{
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Reset_Timer = 60000;
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Spear_Throw_Timer = 2000;
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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}
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void AttackedBy(Unit* pAttacker)
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{
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if (me->getVictim())
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return;
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if (me->IsFriendlyTo(pAttacker))
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return;
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AttackStart(pAttacker);
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}
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void DamageTaken(Unit *done_by, uint32 & damage)
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{
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if (done_by->GetTypeId() == TYPEID_PLAYER && (me->GetHealth() - damage)*100 / me->GetMaxHealth() < 30)
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{
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if (!bReset && CAST_PLR(done_by)->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
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{
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//Take 0 damage
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damage = 0;
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CAST_PLR(done_by)->AttackStop();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->CombatStop(true);
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me->setFaction(1080); //friendly
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me->SetStandState(UNIT_STAND_STATE_SIT);
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DoScriptText(LUMP_DEFEAT, me);
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bReset = true;
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}
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}
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}
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void EnterCombat(Unit * /*who*/)
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{
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if (me->HasAura(SPELL_VISUAL_SLEEP))
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me->RemoveAura(SPELL_VISUAL_SLEEP);
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if (!me->IsStandState())
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me->SetStandState(UNIT_STAND_STATE_STAND);
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DoScriptText(RAND(LUMP_SAY0,LUMP_SAY1), me);
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}
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void UpdateAI(const uint32 diff)
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{
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//check if we waiting for a reset
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if (bReset)
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{
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if (Reset_Timer <= diff)
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{
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EnterEvadeMode();
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bReset = false;
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me->setFaction(1711); //hostile
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return;
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}
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else Reset_Timer -= diff;
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}
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//Return since we have no target
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if (!UpdateVictim())
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return;
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//Spear_Throw_Timer
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if (Spear_Throw_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_SPEAR_THROW);
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Spear_Throw_Timer = 20000;
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} else Spear_Throw_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_mob_lump(Creature* pCreature)
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{
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return new mob_lumpAI(pCreature);
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}
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bool GossipHello_mob_lump(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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pPlayer->SEND_GOSSIP_MENU(9352, pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_mob_lump(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(9353, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(9354, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(9355, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->SEND_GOSSIP_MENU(9356, pCreature->GetGUID());
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pPlayer->TalkedToCreature(18354, pCreature->GetGUID());
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break;
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}
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return true;
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}
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/*####
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# mob_sunspring_villager - should be done with ACID
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####*/
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struct mob_sunspring_villagerAI : public ScriptedAI
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{
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mob_sunspring_villagerAI(Creature *c) : ScriptedAI(c) {}
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void Reset()
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{
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me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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me->SetStandState(UNIT_STAND_STATE_DEAD);
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}
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void EnterCombat(Unit * /*who*/) {}
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void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
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{
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if (spell->Id == 32146)
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{
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me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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me->RemoveCorpse();
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}
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}
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};
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CreatureAI* GetAI_mob_sunspring_villager(Creature* pCreature)
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{
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return new mob_sunspring_villagerAI (pCreature);
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}
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/*######
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## npc_altruis_the_sufferer
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######*/
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#define GOSSIP_HATS1 "I see twisted steel and smell sundered earth."
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#define GOSSIP_HATS2 "Well...?"
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#define GOSSIP_HATS3 "[PH] Story about Illidan's Pupil"
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#define GOSSIP_SATS1 "Legion?"
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#define GOSSIP_SATS2 "And now?"
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#define GOSSIP_SATS3 "How do you see them now?"
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#define GOSSIP_SATS4 "Forge camps?"
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#define GOSSIP_SATS5 "Ok."
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#define GOSSIP_SATS6 "[PH] Story done"
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bool GossipHello_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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//gossip before obtaining Survey the Land
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if (pPlayer->GetQuestStatus(9991) == QUEST_STATUS_NONE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10);
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//gossip when Survey the Land is incomplete (technically, after the flight)
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if (pPlayer->GetQuestStatus(9991) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20);
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//wowwiki.com/Varedis
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if (pPlayer->GetQuestStatus(10646) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+30);
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pPlayer->SEND_GOSSIP_MENU(9419, pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+10:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
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pPlayer->SEND_GOSSIP_MENU(9420, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+11:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
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pPlayer->SEND_GOSSIP_MENU(9421, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+12:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
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pPlayer->SEND_GOSSIP_MENU(9422, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+13:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
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pPlayer->SEND_GOSSIP_MENU(9423, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+14:
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pPlayer->SEND_GOSSIP_MENU(9424, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+20:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
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pPlayer->SEND_GOSSIP_MENU(9427, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+21:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AreaExploredOrEventHappens(9991);
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break;
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case GOSSIP_ACTION_INFO_DEF+30:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 31);
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pPlayer->SEND_GOSSIP_MENU(384, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+31:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AreaExploredOrEventHappens(10646);
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break;
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}
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return true;
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}
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bool QuestAccept_npc_altruis_the_sufferer(Player* pPlayer, Creature* /*pCreature*/, Quest const * /*quest*/)
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{
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if (!pPlayer->GetQuestRewardStatus(9991)) //Survey the Land, q-id 9991
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->ActivateTaxiPathTo(532); //TaxiPath 532
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}
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return true;
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}
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/*######
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## npc_greatmother_geyah
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######*/
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#define GOSSIP_HGG1 "Hello, Greatmother. Garrosh told me that you wanted to speak with me."
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#define GOSSIP_HGG2 "Garrosh is beyond redemption, Greatmother. I fear that in helping the Mag'har, I have convinced Garrosh that he is unfit to lead."
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#define GOSSIP_SGG1 "You raised all of the orcs here, Greatmother?"
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#define GOSSIP_SGG2 "Do you believe that?"
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#define GOSSIP_SGG3 "What can be done? I have tried many different things. I have done my best to help the people of Nagrand. Each time I have approached Garrosh, he has dismissed me."
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#define GOSSIP_SGG4 "Left? How can you choose to leave?"
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#define GOSSIP_SGG5 "What is this duty?"
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#define GOSSIP_SGG6 "Is there anything I can do for you, Greatmother?"
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#define GOSSIP_SGG7 "I have done all that I could, Greatmother. I thank you for your kind words."
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#define GOSSIP_SGG8 "Greatmother, you are the mother of Durotan?"
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#define GOSSIP_SGG9 "Greatmother, I never had the honor. Durotan died long before my time, but his heroics are known to all on my world. The orcs of Azeroth reside in a place known as Durotar, named after your son. And ... (You take a moment to breathe and think through what you are about to tell the Greatmother.)"
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#define GOSSIP_SGG10 "It is my Warchief, Greatmother. The leader of my people. From my world. He ... He is the son of Durotan. He is your grandchild."
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#define GOSSIP_SGG11 "I will return to Azeroth at once, Greatmother."
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//all the textId's for the below is unknown, but i do believe the gossip item texts are proper.
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bool GossipHello_npc_greatmother_geyah(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(10044) == QUEST_STATUS_INCOMPLETE)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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}
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else if (pPlayer->GetQuestStatus(10172) == QUEST_STATUS_INCOMPLETE)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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}
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else
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_greatmother_geyah(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 3:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 4:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 5:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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break;
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|
case GOSSIP_ACTION_INFO_DEF + 6:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
|
|
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 7:
|
|
pPlayer->AreaExploredOrEventHappens(10044);
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
break;
|
|
|
|
case GOSSIP_ACTION_INFO_DEF + 10:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
|
|
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 11:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
|
|
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 12:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
|
|
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 13:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
|
|
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 14:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
|
|
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 15:
|
|
pPlayer->AreaExploredOrEventHappens(10172);
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*######
|
|
## npc_lantresor_of_the_blade
|
|
######*/
|
|
|
|
#define GOSSIP_HLB "I have killed many of your ogres, Lantresor. I have no fear."
|
|
#define GOSSIP_SLB1 "Should I know? You look like an orc to me."
|
|
#define GOSSIP_SLB2 "And the other half?"
|
|
#define GOSSIP_SLB3 "I have heard of your kind, but I never thought to see the day when I would meet a half-breed."
|
|
#define GOSSIP_SLB4 "My apologies. I did not mean to offend. I am here on behalf of my people."
|
|
#define GOSSIP_SLB5 "My people ask that you pull back your Boulderfist ogres and cease all attacks on our territories. In return, we will also pull back our forces."
|
|
#define GOSSIP_SLB6 "We will fight you until the end, then, Lantresor. We will not stand idly by as you pillage our towns and kill our people."
|
|
#define GOSSIP_SLB7 "What do I need to do?"
|
|
|
|
bool GossipHello_npc_lantresor_of_the_blade(Player* pPlayer, Creature* pCreature)
|
|
{
|
|
if (pCreature->isQuestGiver())
|
|
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
|
|
|
if (pPlayer->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HLB, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
|
|
|
pPlayer->SEND_GOSSIP_MENU(9361, pCreature->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GossipSelect_npc_lantresor_of_the_blade(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
|
{
|
|
switch (uiAction)
|
|
{
|
|
case GOSSIP_ACTION_INFO_DEF:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
|
pPlayer->SEND_GOSSIP_MENU(9362, pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+1:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
|
pPlayer->SEND_GOSSIP_MENU(9363, pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+2:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
|
pPlayer->SEND_GOSSIP_MENU(9364, pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+3:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
|
pPlayer->SEND_GOSSIP_MENU(9365, pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+4:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
|
pPlayer->SEND_GOSSIP_MENU(9366, pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+5:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
|
pPlayer->SEND_GOSSIP_MENU(9367, pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+6:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
|
|
pPlayer->SEND_GOSSIP_MENU(9368, pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+7:
|
|
pPlayer->SEND_GOSSIP_MENU(9369, pCreature->GetGUID());
|
|
if (pPlayer->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE)
|
|
pPlayer->AreaExploredOrEventHappens(10107);
|
|
if (pPlayer->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
|
|
pPlayer->AreaExploredOrEventHappens(10108);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*#####
|
|
## npc_maghar_captive
|
|
#####*/
|
|
|
|
enum eMagharCaptive
|
|
{
|
|
SAY_MAG_START = -1000482,
|
|
SAY_MAG_NO_ESCAPE = -1000483,
|
|
SAY_MAG_MORE = -1000484,
|
|
SAY_MAG_MORE_REPLY = -1000485,
|
|
SAY_MAG_LIGHTNING = -1000486,
|
|
SAY_MAG_SHOCK = -1000487,
|
|
SAY_MAG_COMPLETE = -1000488,
|
|
|
|
SPELL_CHAIN_LIGHTNING = 16006,
|
|
SPELL_EARTHBIND_TOTEM = 15786,
|
|
SPELL_FROST_SHOCK = 12548,
|
|
SPELL_HEALING_WAVE = 12491,
|
|
|
|
QUEST_TOTEM_KARDASH_H = 9868,
|
|
|
|
NPC_MURK_RAIDER = 18203,
|
|
NPC_MURK_BRUTE = 18211,
|
|
NPC_MURK_SCAVENGER = 18207,
|
|
NPC_MURK_PUTRIFIER = 18202
|
|
};
|
|
|
|
static float m_afAmbushA[]= {-1568.805786, 8533.873047, 1.958};
|
|
static float m_afAmbushB[]= {-1491.554321, 8506.483398, 1.248};
|
|
|
|
struct npc_maghar_captiveAI : public npc_escortAI
|
|
{
|
|
npc_maghar_captiveAI(Creature* pCreature) : npc_escortAI(pCreature) { Reset(); }
|
|
|
|
uint32 m_uiChainLightningTimer;
|
|
uint32 m_uiHealTimer;
|
|
uint32 m_uiFrostShockTimer;
|
|
|
|
void Reset()
|
|
{
|
|
m_uiChainLightningTimer = 1000;
|
|
m_uiHealTimer = 0;
|
|
m_uiFrostShockTimer = 6000;
|
|
}
|
|
|
|
void EnterCombat(Unit* /*pWho*/)
|
|
{
|
|
DoCast(me, SPELL_EARTHBIND_TOTEM, false);
|
|
}
|
|
|
|
void WaypointReached(uint32 uiPointId)
|
|
{
|
|
switch(uiPointId)
|
|
{
|
|
case 7:
|
|
DoScriptText(SAY_MAG_MORE, me);
|
|
|
|
if (Creature* pTemp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
|
|
DoScriptText(SAY_MAG_MORE_REPLY, pTemp);
|
|
|
|
me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
|
|
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
break;
|
|
case 16:
|
|
DoScriptText(SAY_MAG_COMPLETE, me);
|
|
|
|
if (Player* pPlayer = GetPlayerForEscort())
|
|
pPlayer->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
|
|
|
|
SetRun();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void JustSummoned(Creature* pSummoned)
|
|
{
|
|
if (pSummoned->GetEntry() == NPC_MURK_BRUTE)
|
|
DoScriptText(SAY_MAG_NO_ESCAPE, pSummoned);
|
|
|
|
if (pSummoned->isTotem())
|
|
return;
|
|
|
|
pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
|
pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
|
|
pSummoned->AI()->AttackStart(me);
|
|
|
|
}
|
|
|
|
void SpellHitTarget(Unit* /*pTarget*/, const SpellEntry* pSpell)
|
|
{
|
|
if (pSpell->Id == SPELL_CHAIN_LIGHTNING)
|
|
{
|
|
if (rand()%10)
|
|
return;
|
|
|
|
DoScriptText(SAY_MAG_LIGHTNING, me);
|
|
}
|
|
}
|
|
|
|
void UpdateAI(const uint32 uiDiff)
|
|
{
|
|
npc_escortAI::UpdateAI(uiDiff);
|
|
if (!me->getVictim())
|
|
return;
|
|
|
|
if (m_uiChainLightningTimer <= uiDiff)
|
|
{
|
|
DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING);
|
|
m_uiChainLightningTimer = urand(7000, 14000);
|
|
}
|
|
else
|
|
m_uiChainLightningTimer -= uiDiff;
|
|
|
|
if (me->GetHealth()*100 < me->GetMaxHealth()*30)
|
|
{
|
|
if (m_uiHealTimer <= uiDiff)
|
|
{
|
|
DoCast(me, SPELL_HEALING_WAVE);
|
|
m_uiHealTimer = 5000;
|
|
}
|
|
else
|
|
m_uiHealTimer -= uiDiff;
|
|
}
|
|
|
|
if (m_uiFrostShockTimer <= uiDiff)
|
|
{
|
|
DoCast(me->getVictim(), SPELL_FROST_SHOCK);
|
|
m_uiFrostShockTimer = urand(7500, 15000);
|
|
}
|
|
else
|
|
m_uiFrostShockTimer -= uiDiff;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
|
|
bool QuestAccept_npc_maghar_captive(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
|
|
{
|
|
if (pQuest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
|
|
{
|
|
if (npc_maghar_captiveAI* pEscortAI = dynamic_cast<npc_maghar_captiveAI*>(pCreature->AI()))
|
|
{
|
|
pCreature->SetStandState(UNIT_STAND_STATE_STAND);
|
|
pCreature->setFaction(232);
|
|
|
|
pEscortAI->Start(true, false, pPlayer->GetGUID(), pQuest);
|
|
|
|
DoScriptText(SAY_MAG_START, pCreature);
|
|
|
|
pCreature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
pCreature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
pCreature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI_npc_maghar_captive(Creature* pCreature)
|
|
{
|
|
return new npc_maghar_captiveAI(pCreature);
|
|
}
|
|
|
|
/*######
|
|
## npc_creditmarker_visist_with_ancestors
|
|
######*/
|
|
|
|
struct npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI
|
|
{
|
|
npc_creditmarker_visit_with_ancestorsAI(Creature* c) : ScriptedAI(c) {}
|
|
|
|
void Reset() {}
|
|
|
|
void EnterCombat(Unit* /*who*/) {}
|
|
|
|
void MoveInLineOfSight(Unit *who)
|
|
{
|
|
if (!who)
|
|
return;
|
|
|
|
if (who->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (CAST_PLR(who)->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
uint32 creditMarkerId = me->GetEntry();
|
|
if ((creditMarkerId >= 18840) && (creditMarkerId <= 18843))
|
|
{
|
|
// 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
|
|
if (!CAST_PLR(who)->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
|
|
CAST_PLR(who)->KilledMonsterCredit(creditMarkerId, me->GetGUID());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI_npc_creditmarker_visit_with_ancestors(Creature* pCreature)
|
|
{
|
|
return new npc_creditmarker_visit_with_ancestorsAI (pCreature);
|
|
}
|
|
|
|
/*######
|
|
## mob_sparrowhawk
|
|
######*/
|
|
|
|
#define SPELL_SPARROWHAWK_NET 39810
|
|
#define SPELL_ITEM_CAPTIVE_SPARROWHAWK 39812
|
|
|
|
struct mob_sparrowhawkAI : public ScriptedAI
|
|
{
|
|
|
|
mob_sparrowhawkAI(Creature *c) : ScriptedAI(c) {}
|
|
|
|
uint32 Check_Timer;
|
|
uint64 PlayerGUID;
|
|
bool fleeing;
|
|
|
|
void Reset()
|
|
{
|
|
me->RemoveAurasDueToSpell(SPELL_SPARROWHAWK_NET);
|
|
Check_Timer = 1000;
|
|
PlayerGUID = 0;
|
|
fleeing = false;
|
|
}
|
|
void AttackStart(Unit *who)
|
|
{
|
|
if (PlayerGUID)
|
|
return;
|
|
|
|
ScriptedAI::AttackStart(who);
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/) {}
|
|
|
|
void MoveInLineOfSight(Unit *who)
|
|
{
|
|
if (!who || PlayerGUID)
|
|
return;
|
|
|
|
if (!PlayerGUID && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 30) && CAST_PLR(who)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
PlayerGUID = who->GetGUID();
|
|
return;
|
|
}
|
|
|
|
ScriptedAI::MoveInLineOfSight(who);
|
|
}
|
|
|
|
void UpdateAI(const uint32 diff)
|
|
{
|
|
if (Check_Timer <= diff)
|
|
{
|
|
if (PlayerGUID)
|
|
{
|
|
if (fleeing && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLEEING_MOTION_TYPE)
|
|
fleeing = false;
|
|
|
|
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
|
|
if (pPlayer && me->IsWithinDistInMap(pPlayer, 30))
|
|
{
|
|
if (!fleeing)
|
|
{
|
|
me->DeleteThreatList();
|
|
me->GetMotionMaster()->MoveFleeing(pPlayer);
|
|
fleeing = true;
|
|
}
|
|
}
|
|
else if (fleeing)
|
|
{
|
|
me->GetMotionMaster()->MovementExpired(false);
|
|
PlayerGUID = 0;
|
|
fleeing = false;
|
|
}
|
|
}
|
|
Check_Timer = 1000;
|
|
} else Check_Timer -= diff;
|
|
|
|
if (PlayerGUID)
|
|
return;
|
|
|
|
ScriptedAI::UpdateAI(diff);
|
|
}
|
|
|
|
void SpellHit(Unit *caster, const SpellEntry *spell)
|
|
{
|
|
if (caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (spell->Id == SPELL_SPARROWHAWK_NET && CAST_PLR(caster)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
DoCast(caster, SPELL_ITEM_CAPTIVE_SPARROWHAWK, true);
|
|
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
|
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI_mob_sparrowhawk(Creature* pCreature)
|
|
{
|
|
return new mob_sparrowhawkAI (pCreature);
|
|
}
|
|
|
|
/*####
|
|
#
|
|
####*/
|
|
|
|
void AddSC_nagrand()
|
|
{
|
|
Script *newscript;
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "mob_shattered_rumbler";
|
|
newscript->GetAI = &GetAI_mob_shattered_rumbler;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "mob_lump";
|
|
newscript->GetAI = &GetAI_mob_lump;
|
|
newscript->pGossipHello = &GossipHello_mob_lump;
|
|
newscript->pGossipSelect = &GossipSelect_mob_lump;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "mob_sunspring_villager";
|
|
newscript->GetAI = &GetAI_mob_sunspring_villager;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_altruis_the_sufferer";
|
|
newscript->pGossipHello = &GossipHello_npc_altruis_the_sufferer;
|
|
newscript->pGossipSelect = &GossipSelect_npc_altruis_the_sufferer;
|
|
newscript->pQuestAccept = &QuestAccept_npc_altruis_the_sufferer;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_greatmother_geyah";
|
|
newscript->pGossipHello = &GossipHello_npc_greatmother_geyah;
|
|
newscript->pGossipSelect = &GossipSelect_npc_greatmother_geyah;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_lantresor_of_the_blade";
|
|
newscript->pGossipHello = &GossipHello_npc_lantresor_of_the_blade;
|
|
newscript->pGossipSelect = &GossipSelect_npc_lantresor_of_the_blade;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_maghar_captive";
|
|
newscript->GetAI = &GetAI_npc_maghar_captive;
|
|
newscript->pQuestAccept = &QuestAccept_npc_maghar_captive;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_creditmarker_visit_with_ancestors";
|
|
newscript->GetAI = &GetAI_npc_creditmarker_visit_with_ancestors;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "mob_sparrowhawk";
|
|
newscript->GetAI = &GetAI_mob_sparrowhawk;
|
|
newscript->RegisterSelf();
|
|
}
|
|
|