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* Changed packet structures to mirror client names * Simplified ToString Building * Removed deprecated structures World: Cleaned up duplicate realm info 'realm' and 'realmHandle' variables (realmHandle was removed, that data is fully contained in realm)
64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Realm.h"
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ip::tcp::endpoint Realm::GetAddressForClient(ip::address const& clientAddr) const
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{
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ip::address realmIp;
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// Attempt to send best address for client
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if (clientAddr.is_loopback())
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{
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// Try guessing if realm is also connected locally
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if (LocalAddress.is_loopback() || ExternalAddress.is_loopback())
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realmIp = clientAddr;
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else
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{
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// Assume that user connecting from the machine that bnetserver is located on
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// has all realms available in his local network
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realmIp = LocalAddress;
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}
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}
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else
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{
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if (clientAddr.is_v4() &&
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(clientAddr.to_v4().to_ulong() & LocalSubnetMask.to_v4().to_ulong()) ==
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(LocalAddress.to_v4().to_ulong() & LocalSubnetMask.to_v4().to_ulong()))
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{
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realmIp = LocalAddress;
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}
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else
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realmIp = ExternalAddress;
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}
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ip::tcp::endpoint endpoint(realmIp, Port);
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// Return external IP
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return endpoint;
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}
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uint32 Realm::GetConfigId() const
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{
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return ConfigIdByType[Type];
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}
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uint32 const Realm::ConfigIdByType[MAX_CLIENT_REALM_TYPE] =
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{
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
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};
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