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63e62117ea339e6d76958b13bba8ec7ed99b7616
TrinityCore/src/server/game/AI
History
ccrs 63e62117ea Core/UnitAI: SelectTarget correction (#17309)
Core/UnitAI: SelectTarget correction - have current victim always be first element of target list
2016-07-17 01:12:57 +02:00
..
CoreAI
Core/UnitAI: SelectTarget correction (#17309)
2016-07-17 01:12:57 +02:00
PlayerAI
AI/PlayerAI: Fix potential edge case crash.
2016-06-03 17:57:05 +02:00
ScriptedAI
Entities/Creature: Add some more std::chrono overloads
2016-07-08 17:02:34 +02:00
SmartScripts
Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET and implement offset movement via target fields. (#17362)
2016-07-15 18:37:17 +02:00
CreatureAI.cpp
Creature/CreatureAI:
2016-05-11 23:24:26 +02:00
CreatureAI.h
Creature/CreatureAI:
2016-05-11 23:24:26 +02:00
CreatureAIFactory.h
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
CreatureAIImpl.h
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
CreatureAIRegistry.cpp
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
CreatureAIRegistry.h
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
CreatureAISelector.cpp
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
CreatureAISelector.h
Core/Game: Converted the game library to a shared library.
2016-03-24 02:46:42 +01:00
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