mirror of
https://github.com/TrinityCore/TrinityCore.git
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59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/*
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* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SessionManager_h__
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#define SessionManager_h__
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#include "SocketMgr.h"
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#include "Session.h"
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#include <functional>
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#include <list>
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namespace Battlenet
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{
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class SessionManager : public SocketMgr<Session>
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{
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typedef SocketMgr<Session> BaseSocketMgr;
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public:
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static SessionManager& Instance();
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bool StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount = 1) override;
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void AddSession(Session* session);
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void RemoveSession(Session* session);
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Session* GetSession(uint32 accountId, uint32 gameAccountId) const;
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std::list<Session*>* GetSessions(uint32 accountId) const;
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void LockedForEach(std::function<void(Session*)>&& iterator) const;
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protected:
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NetworkThread<Session>* CreateThreads() const override;
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private:
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static void OnSocketAccept(tcp::socket&& sock, uint32 threadIndex);
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SessionManager();
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~SessionManager();
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};
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}
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#define sSessionMgr Battlenet::SessionManager::Instance()
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#endif // SessionManager_h__
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