mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-02 15:17:27 +01:00
--HG-- branch : trunk rename : src/server/game/AuctionHouseBot.cpp => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AuctionHouseBot.h => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/CombatAI.cpp => src/server/game/AI/CombatAI.cpp rename : src/server/game/CombatAI.h => src/server/game/AI/CombatAI.h rename : src/server/game/CreatureAI.cpp => src/server/game/AI/CreatureAI.cpp rename : src/server/game/CreatureAI.h => src/server/game/AI/CreatureAI.h rename : src/server/game/CreatureAIFactory.h => src/server/game/AI/CreatureAIFactory.h rename : src/server/game/CreatureAIImpl.h => src/server/game/AI/CreatureAIImpl.h rename : src/server/game/CreatureAIRegistry.cpp => src/server/game/AI/CreatureAIRegistry.cpp rename : src/server/game/CreatureAIRegistry.h => src/server/game/AI/CreatureAIRegistry.h rename : src/server/game/CreatureAISelector.cpp => src/server/game/AI/CreatureAISelector.cpp rename : src/server/game/CreatureAISelector.h => src/server/game/AI/CreatureAISelector.h rename : src/server/game/CreatureEventAI.cpp => src/server/game/AI/EventAI/CreatureEventAI.cpp rename : src/server/game/CreatureEventAI.h => src/server/game/AI/EventAI/CreatureEventAI.h rename : src/server/game/CreatureEventAIMgr.cpp => src/server/game/AI/EventAI/CreatureEventAIMgr.cpp rename : src/server/game/CreatureEventAIMgr.h => src/server/game/AI/EventAI/CreatureEventAIMgr.h rename : src/server/game/GuardAI.cpp => src/server/game/AI/GuardAI.cpp rename : src/server/game/GuardAI.h => src/server/game/AI/GuardAI.h rename : src/server/game/PassiveAI.cpp => src/server/game/AI/PassiveAI.cpp rename : src/server/game/PassiveAI.h => src/server/game/AI/PassiveAI.h rename : src/server/game/PetAI.cpp => src/server/game/AI/PetAI.cpp rename : src/server/game/PetAI.h => src/server/game/AI/PetAI.h rename : src/server/game/ReactorAI.cpp => src/server/game/AI/ReactorAI.cpp rename : src/server/game/ReactorAI.h => src/server/game/AI/ReactorAI.h rename : src/server/game/ScriptedCreature.cpp => src/server/game/AI/ScriptedAI/ScriptedCreature.cpp rename : src/server/game/ScriptedCreature.h => src/server/game/AI/ScriptedAI/ScriptedCreature.h rename : src/server/game/ScriptedEscortAI.cpp => src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp rename : src/server/game/ScriptedEscortAI.h => src/server/game/AI/ScriptedAI/ScriptedEscortAI.h rename : src/server/game/ScriptedFollowerAI.cpp => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp rename : src/server/game/ScriptedFollowerAI.h => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h rename : src/server/game/ScriptedGossip.h => src/server/game/AI/ScriptedAI/ScriptedGossip.h rename : src/server/game/ScriptedGuardAI.cpp => src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp rename : src/server/game/ScriptedGuardAI.h => src/server/game/AI/ScriptedAI/ScriptedGuardAI.h rename : src/server/game/ScriptedInstance.h => src/server/game/AI/ScriptedAI/ScriptedInstance.h rename : src/server/game/ScriptedSimpleAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp rename : src/server/game/ScriptedSimpleAI.h => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h rename : src/server/game/ScriptedSmartAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSmartAI.cpp rename : src/server/game/ScriptedSmartAI.h => src/server/game/AI/ScriptedAI/ScriptedSmartAI.h rename : src/server/game/TotemAI.cpp => src/server/game/AI/TotemAI.cpp rename : src/server/game/TotemAI.h => src/server/game/AI/TotemAI.h rename : src/server/game/UnitAI.cpp => src/server/game/AI/UnitAI.cpp rename : src/server/game/UnitAI.h => src/server/game/AI/UnitAI.h rename : src/server/game/AccountMgr.cpp => src/server/game/Account/AccountMgr.cpp rename : src/server/game/AccountMgr.h => src/server/game/Account/AccountMgr.h rename : src/server/game/AchievementMgr.cpp => src/server/game/Achievements/AchievementMgr.cpp rename : src/server/game/AchievementMgr.h => src/server/game/Achievements/AchievementMgr.h rename : src/server/game/AddonHandler.cpp => src/server/game/Addons/AddonHandler.cpp rename : src/server/game/AddonHandler.h => src/server/game/Addons/AddonHandler.h rename : src/server/game/AddonMgr.cpp => src/server/game/Addons/AddonMgr.cpp rename : src/server/game/AddonMgr.h => src/server/game/Addons/AddonMgr.h rename : src/server/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouse/AuctionHouseHandler.cpp rename : src/server/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouse/AuctionHouseMgr.cpp rename : src/server/game/AuctionHouseMgr.h => src/server/game/AuctionHouse/AuctionHouseMgr.h rename : src/server/game/ArenaTeam.cpp => src/server/game/BattleGrounds/ArenaTeam.cpp rename : src/server/game/ArenaTeam.h => src/server/game/BattleGrounds/ArenaTeam.h rename : src/server/game/ArenaTeamHandler.cpp => src/server/game/BattleGrounds/ArenaTeamHandler.cpp rename : src/server/game/BattleGround.cpp => src/server/game/BattleGrounds/BattleGround.cpp rename : src/server/game/BattleGround.h => src/server/game/BattleGrounds/BattleGround.h rename : src/server/game/BattleGroundAA.cpp => src/server/game/BattleGrounds/BattleGroundAA.cpp rename : src/server/game/BattleGroundAA.h => src/server/game/BattleGrounds/BattleGroundAA.h rename : src/server/game/BattleGroundAB.cpp => src/server/game/BattleGrounds/BattleGroundAB.cpp rename : src/server/game/BattleGroundAB.h => src/server/game/BattleGrounds/BattleGroundAB.h rename : src/server/game/BattleGroundAV.cpp => src/server/game/BattleGrounds/BattleGroundAV.cpp rename : src/server/game/BattleGroundAV.h => src/server/game/BattleGrounds/BattleGroundAV.h rename : src/server/game/BattleGroundBE.cpp => src/server/game/BattleGrounds/BattleGroundBE.cpp rename : src/server/game/BattleGroundBE.h => src/server/game/BattleGrounds/BattleGroundBE.h rename : src/server/game/BattleGroundDS.cpp => src/server/game/BattleGrounds/BattleGroundDS.cpp rename : src/server/game/BattleGroundDS.h => src/server/game/BattleGrounds/BattleGroundDS.h rename : src/server/game/BattleGroundEY.cpp => src/server/game/BattleGrounds/BattleGroundEY.cpp rename : src/server/game/BattleGroundEY.h => src/server/game/BattleGrounds/BattleGroundEY.h rename : src/server/game/BattleGroundHandler.cpp => src/server/game/BattleGrounds/BattleGroundHandler.cpp rename : src/server/game/BattleGroundIC.cpp => src/server/game/BattleGrounds/BattleGroundIC.cpp rename : src/server/game/BattleGroundIC.h => src/server/game/BattleGrounds/BattleGroundIC.h rename : src/server/game/BattleGroundMgr.cpp => src/server/game/BattleGrounds/BattleGroundMgr.cpp rename : src/server/game/BattleGroundMgr.h => src/server/game/BattleGrounds/BattleGroundMgr.h rename : src/server/game/BattleGroundNA.cpp => src/server/game/BattleGrounds/BattleGroundNA.cpp rename : src/server/game/BattleGroundNA.h => src/server/game/BattleGrounds/BattleGroundNA.h rename : src/server/game/BattleGroundRB.cpp => src/server/game/BattleGrounds/BattleGroundRB.cpp rename : src/server/game/BattleGroundRB.h => src/server/game/BattleGrounds/BattleGroundRB.h rename : src/server/game/BattleGroundRL.cpp => src/server/game/BattleGrounds/BattleGroundRL.cpp rename : src/server/game/BattleGroundRL.h => src/server/game/BattleGrounds/BattleGroundRL.h rename : src/server/game/BattleGroundRV.cpp => src/server/game/BattleGrounds/BattleGroundRV.cpp rename : src/server/game/BattleGroundRV.h => src/server/game/BattleGrounds/BattleGroundRV.h rename : src/server/game/BattleGroundSA.cpp => src/server/game/BattleGrounds/BattleGroundSA.cpp rename : src/server/game/BattleGroundSA.h => src/server/game/BattleGrounds/BattleGroundSA.h rename : src/server/game/BattleGroundWS.cpp => src/server/game/BattleGrounds/BattleGroundWS.cpp rename : src/server/game/BattleGroundWS.h => src/server/game/BattleGrounds/BattleGroundWS.h rename : src/server/game/Calendar.cpp => src/server/game/Calender/Calendar.cpp rename : src/server/game/Calendar.h => src/server/game/Calender/Calendar.h rename : src/server/game/CalendarHandler.cpp => src/server/game/Calender/CalendarHandler.cpp rename : src/server/game/Channel.cpp => src/server/game/Chat/Channel.cpp rename : src/server/game/Channel.h => src/server/game/Chat/Channel.h rename : src/server/game/ChannelHandler.cpp => src/server/game/Chat/ChannelHandler.cpp rename : src/server/game/ChannelMgr.cpp => src/server/game/Chat/ChannelMgr.cpp rename : src/server/game/ChannelMgr.h => src/server/game/Chat/ChannelMgr.h rename : src/server/game/Chat.cpp => src/server/game/Chat/Chat.cpp rename : src/server/game/Chat.h => src/server/game/Chat/Chat.h rename : src/server/game/ChatHandler.cpp => src/server/game/Chat/ChatHandler.cpp rename : src/server/game/Debugcmds.cpp => src/server/game/Chat/Debugcmds.cpp rename : src/server/game/Level0.cpp => src/server/game/Chat/Level0.cpp rename : src/server/game/Level1.cpp => src/server/game/Chat/Level1.cpp rename : src/server/game/Level2.cpp => src/server/game/Chat/Level2.cpp rename : src/server/game/Level3.cpp => src/server/game/Chat/Level3.cpp rename : src/server/game/CombatHandler.cpp => src/server/game/Combat/CombatHandler.cpp rename : src/server/game/HostileRefManager.cpp => src/server/game/Combat/HostileRefManager.cpp rename : src/server/game/HostileRefManager.h => src/server/game/Combat/HostileRefManager.h rename : src/server/game/ThreatManager.cpp => src/server/game/Combat/ThreatManager.cpp rename : src/server/game/ThreatManager.h => src/server/game/Combat/ThreatManager.h rename : src/server/game/ConditionMgr.cpp => src/server/game/ConditionMgr/ConditionMgr.cpp rename : src/server/game/ConditionMgr.h => src/server/game/ConditionMgr/ConditionMgr.h rename : src/server/game/DBCEnums.h => src/server/game/DataStores/DBCEnums.h rename : src/server/game/DBCStores.cpp => src/server/game/DataStores/DBCStores.cpp rename : src/server/game/DBCStores.h => src/server/game/DataStores/DBCStores.h rename : src/server/game/DBCStructure.h => src/server/game/DataStores/DBCStructure.h rename : src/server/game/DBCfmt.h => src/server/game/DataStores/DBCfmt.h rename : src/server/game/Creature.cpp => src/server/game/Entities/Creature/Creature.cpp rename : src/server/game/Creature.h => src/server/game/Entities/Creature/Creature.h rename : src/server/game/CreatureGroups.cpp => src/server/game/Entities/Creature/CreatureGroups.cpp rename : src/server/game/CreatureGroups.h => src/server/game/Entities/Creature/CreatureGroups.h rename : src/server/game/GossipDef.cpp => src/server/game/Entities/Creature/GossipDef.cpp rename : src/server/game/GossipDef.h => src/server/game/Entities/Creature/GossipDef.h rename : src/server/game/NPCHandler.cpp => src/server/game/Entities/Creature/NPCHandler.cpp rename : src/server/game/NPCHandler.h => src/server/game/Entities/Creature/NPCHandler.h rename : src/server/game/TemporarySummon.cpp => src/server/game/Entities/Creature/TemporarySummon.cpp rename : src/server/game/TemporarySummon.h => src/server/game/Entities/Creature/TemporarySummon.h rename : src/server/game/GameObject.cpp => src/server/game/Entities/GameObject/GameObject.cpp rename : src/server/game/GameObject.h => src/server/game/Entities/GameObject/GameObject.h rename : src/server/game/Bag.cpp => src/server/game/Entities/Item/Bag.cpp rename : src/server/game/Bag.h => src/server/game/Entities/Item/Bag.h rename : src/server/game/Item.cpp => src/server/game/Entities/Item/Item.cpp rename : src/server/game/Item.h => src/server/game/Entities/Item/Item.h rename : src/server/game/ItemEnchantmentMgr.cpp => src/server/game/Entities/Item/ItemEnchantmentMgr.cpp rename : src/server/game/ItemEnchantmentMgr.h => src/server/game/Entities/Item/ItemEnchantmentMgr.h rename : src/server/game/ItemHandler.cpp => src/server/game/Entities/Item/ItemHandler.cpp rename : src/server/game/ItemPrototype.h => src/server/game/Entities/Item/ItemPrototype.h rename : src/server/game/Corpse.cpp => src/server/game/Entities/Object/Corpse.cpp rename : src/server/game/Corpse.h => src/server/game/Entities/Object/Corpse.h rename : src/server/game/DynamicObject.cpp => src/server/game/Entities/Object/DynamicObject.cpp rename : src/server/game/DynamicObject.h => src/server/game/Entities/Object/DynamicObject.h rename : src/server/game/Object.cpp => src/server/game/Entities/Object/Object.cpp rename : src/server/game/Object.h => src/server/game/Entities/Object/Object.h rename : src/server/game/ObjectAccessor.cpp => src/server/game/Entities/Object/ObjectAccessor.cpp rename : src/server/game/ObjectAccessor.h => src/server/game/Entities/Object/ObjectAccessor.h rename : src/server/game/ObjectDefines.h => src/server/game/Entities/Object/ObjectDefines.h rename : src/server/game/ObjectMgr.cpp => src/server/game/Entities/Object/ObjectMgr.cpp rename : src/server/game/ObjectMgr.h => src/server/game/Entities/Object/ObjectMgr.h rename : src/server/game/UpdateData.cpp => src/server/game/Entities/Object/UpdateData.cpp rename : src/server/game/UpdateData.h => src/server/game/Entities/Object/UpdateData.h rename : src/server/game/UpdateFields.h => src/server/game/Entities/Object/UpdateFields.h rename : src/server/game/UpdateMask.h => src/server/game/Entities/Object/UpdateMask.h rename : src/server/game/Pet.cpp => src/server/game/Entities/Pet/Pet.cpp rename : src/server/game/Pet.h => src/server/game/Entities/Pet/Pet.h rename : src/server/game/PetHandler.cpp => src/server/game/Entities/Pet/PetHandler.cpp rename : src/server/game/CharacterHandler.cpp => src/server/game/Entities/Player/CharacterHandler.cpp rename : src/server/game/DuelHandler.cpp => src/server/game/Entities/Player/DuelHandler.cpp rename : src/server/game/MiscHandler.cpp => src/server/game/Entities/Player/MiscHandler.cpp rename : src/server/game/PetitionsHandler.cpp => src/server/game/Entities/Player/PetitionsHandler.cpp rename : src/server/game/Player.cpp => src/server/game/Entities/Player/Player.cpp rename : src/server/game/Player.h => src/server/game/Entities/Player/Player.h rename : src/server/game/SocialMgr.cpp => src/server/game/Entities/Player/SocialMgr.cpp rename : src/server/game/SocialMgr.h => src/server/game/Entities/Player/SocialMgr.h rename : src/server/game/TicketHandler.cpp => src/server/game/Entities/Player/TicketHandler.cpp rename : src/server/game/TradeHandler.cpp => src/server/game/Entities/Player/TradeHandler.cpp rename : src/server/game/VoiceChatHandler.cpp => src/server/game/Entities/Player/VoiceChatHandler.cpp rename : src/server/game/Totem.cpp => src/server/game/Entities/Totem/Totem.cpp rename : src/server/game/Totem.h => src/server/game/Entities/Totem/Totem.h rename : src/server/game/StatSystem.cpp => src/server/game/Entities/Unit/StatSystem.cpp rename : src/server/game/Unit.cpp => src/server/game/Entities/Unit/Unit.cpp rename : src/server/game/Unit.h => src/server/game/Entities/Unit/Unit.h rename : src/server/game/Vehicle.cpp => src/server/game/Entities/Vehicle/Vehicle.cpp rename : src/server/game/Vehicle.h => src/server/game/Entities/Vehicle/Vehicle.h rename : src/server/game/GameEventMgr.cpp => src/server/game/Events/GameEventMgr.cpp rename : src/server/game/GameEventMgr.h => src/server/game/Events/GameEventMgr.h rename : src/server/game/GlobalEvents.cpp => src/server/game/Events/GlobalEvents.cpp rename : src/server/game/GlobalEvents.h => src/server/game/Events/GlobalEvents.h rename : src/server/game/UnitEvents.h => src/server/game/Events/UnitEvents.h rename : src/server/game/Formulas.h => src/server/game/Globals/Formulas.h rename : src/server/game/Language.h => src/server/game/Globals/Language.h rename : src/server/game/SharedDefines.h => src/server/game/Globals/SharedDefines.h rename : src/server/game/Group.cpp => src/server/game/Groups/Group.cpp rename : src/server/game/Group.h => src/server/game/Groups/Group.h rename : src/server/game/GroupHandler.cpp => src/server/game/Groups/GroupHandler.cpp rename : src/server/game/GroupRefManager.h => src/server/game/Groups/GroupRefManager.h rename : src/server/game/GroupReference.cpp => src/server/game/Groups/GroupReference.cpp rename : src/server/game/GroupReference.h => src/server/game/Groups/GroupReference.h rename : src/server/game/Guild.cpp => src/server/game/Guilds/Guild.cpp rename : src/server/game/Guild.h => src/server/game/Guilds/Guild.h rename : src/server/game/GuildHandler.cpp => src/server/game/Guilds/GuildHandler.cpp rename : src/server/game/InstanceData.cpp => src/server/game/Instances/InstanceData.cpp rename : src/server/game/InstanceData.h => src/server/game/Instances/InstanceData.h rename : src/server/game/InstanceSaveMgr.cpp => src/server/game/Instances/InstanceSaveMgr.cpp rename : src/server/game/InstanceSaveMgr.h => src/server/game/Instances/InstanceSaveMgr.h rename : src/server/game/LFG.h => src/server/game/LookingForGroup/LFG.h rename : src/server/game/LFGHandler.cpp => src/server/game/LookingForGroup/LFGHandler.cpp rename : src/server/game/LFGMgr.cpp => src/server/game/LookingForGroup/LFGMgr.cpp rename : src/server/game/LFGMgr.h => src/server/game/LookingForGroup/LFGMgr.h rename : src/server/game/LootHandler.cpp => src/server/game/Loot/LootHandler.cpp rename : src/server/game/LootMgr.cpp => src/server/game/Loot/LootMgr.cpp rename : src/server/game/LootMgr.h => src/server/game/Loot/LootMgr.h rename : src/server/game/Mail.cpp => src/server/game/Mails/Mail.cpp rename : src/server/game/Mail.h => src/server/game/Mails/Mail.h rename : src/server/game/Cell.h => src/server/game/Map/Cell/Cell.h rename : src/server/game/CellImpl.h => src/server/game/Map/Cell/CellImpl.h rename : src/server/game/GridDefines.h => src/server/game/Map/Grid/GridDefines.h rename : src/server/game/GridNotifiers.cpp => src/server/game/Map/Grid/GridNotifiers.cpp rename : src/server/game/GridNotifiers.h => src/server/game/Map/Grid/GridNotifiers.h rename : src/server/game/GridNotifiersImpl.h => src/server/game/Map/Grid/GridNotifiersImpl.h rename : src/server/game/GridStates.cpp => src/server/game/Map/Grid/GridStates.cpp rename : src/server/game/GridStates.h => src/server/game/Map/Grid/GridStates.h rename : src/server/game/ObjectGridLoader.cpp => src/server/game/Map/Grid/ObjectGridLoader.cpp rename : src/server/game/ObjectGridLoader.h => src/server/game/Map/Grid/ObjectGridLoader.h rename : src/server/game/Map.cpp => src/server/game/Map/Map.cpp rename : src/server/game/Map.h => src/server/game/Map/Map.h rename : src/server/game/MapInstanced.cpp => src/server/game/Map/MapInstanced.cpp rename : src/server/game/MapInstanced.h => src/server/game/Map/MapInstanced.h rename : src/server/game/MapManager.cpp => src/server/game/Map/MapManager.cpp rename : src/server/game/MapManager.h => src/server/game/Map/MapManager.h rename : src/server/game/MapRefManager.h => src/server/game/Map/MapRefManager.h rename : src/server/game/MapReference.h => src/server/game/Map/MapReference.h rename : src/server/game/MapUpdater.cpp => src/server/game/Map/MapUpdater.cpp rename : src/server/game/MapUpdater.h => src/server/game/Map/MapUpdater.h rename : src/server/game/ObjectPosSelector.cpp => src/server/game/Map/ObjectPosSelector.cpp rename : src/server/game/ObjectPosSelector.h => src/server/game/Map/ObjectPosSelector.h rename : src/server/game/ZoneScript.h => src/server/game/Map/ZoneScript.h rename : src/server/game/DestinationHolder.cpp => src/server/game/Movement/DestinationHolder.cpp rename : src/server/game/DestinationHolder.h => src/server/game/Movement/DestinationHolder.h rename : src/server/game/DestinationHolderImp.h => src/server/game/Movement/DestinationHolderImp.h rename : src/server/game/FollowerRefManager.h => src/server/game/Movement/FollowerRefManager.h rename : src/server/game/FollowerReference.cpp => src/server/game/Movement/FollowerReference.cpp rename : src/server/game/FollowerReference.h => src/server/game/Movement/FollowerReference.h rename : src/server/game/MotionMaster.cpp => src/server/game/Movement/MotionMaster.cpp rename : src/server/game/MotionMaster.h => src/server/game/Movement/MotionMaster.h rename : src/server/game/ConfusedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp rename : src/server/game/ConfusedMovementGenerator.h => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h rename : src/server/game/FleeingMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp rename : src/server/game/FleeingMovementGenerator.h => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h rename : src/server/game/HomeMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp rename : src/server/game/HomeMovementGenerator.h => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h rename : src/server/game/IdleMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp rename : src/server/game/IdleMovementGenerator.h => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h rename : src/server/game/MovementGenerator.cpp => src/server/game/Movement/MovementGenerators/MovementGenerator.cpp rename : src/server/game/MovementGenerator.h => src/server/game/Movement/MovementGenerators/MovementGenerator.h rename : src/server/game/MovementGeneratorImpl.h => src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h rename : src/server/game/PointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp rename : src/server/game/PointMovementGenerator.h => src/server/game/Movement/MovementGenerators/PointMovementGenerator.h rename : src/server/game/RandomMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp rename : src/server/game/RandomMovementGenerator.h => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h rename : src/server/game/TargetedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp rename : src/server/game/TargetedMovementGenerator.h => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h rename : src/server/game/WaypointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp rename : src/server/game/WaypointMovementGenerator.h => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h rename : src/server/game/MovementHandler.cpp => src/server/game/Movement/MovementHandler.cpp rename : src/server/game/Path.h => src/server/game/Movement/Path.h rename : src/server/game/TaxiHandler.cpp => src/server/game/Movement/TaxiHandler.cpp rename : src/server/game/Transports.cpp => src/server/game/Movement/Transports.cpp rename : src/server/game/Transports.h => src/server/game/Movement/Transports.h rename : src/server/game/Traveller.h => src/server/game/Movement/Traveller.h rename : src/server/game/WaypointManager.cpp => src/server/game/Movement/WaypointManager.cpp rename : src/server/game/WaypointManager.h => src/server/game/Movement/WaypointManager.h rename : src/server/game/Opcodes.cpp => src/server/game/Opcodes/Opcodes.cpp rename : src/server/game/Opcodes.h => src/server/game/Opcodes/Opcodes.h rename : src/server/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP/OutdoorPvP.cpp rename : src/server/game/OutdoorPvP.h => src/server/game/OutdoorPvP/OutdoorPvP.h rename : src/server/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvPEP.h => src/server/game/OutdoorPvP/OutdoorPvPEP.h rename : src/server/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvPHP.h => src/server/game/OutdoorPvP/OutdoorPvPHP.h rename : src/server/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvP/OutdoorPvPImpl.h rename : src/server/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp rename : src/server/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvP/OutdoorPvPMgr.h rename : src/server/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvPNA.h => src/server/game/OutdoorPvP/OutdoorPvPNA.h rename : src/server/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvPSI.h => src/server/game/OutdoorPvP/OutdoorPvPSI.h rename : src/server/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvPTF.h => src/server/game/OutdoorPvP/OutdoorPvPTF.h rename : src/server/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvPZM.h => src/server/game/OutdoorPvP/OutdoorPvPZM.h rename : src/server/game/PoolHandler.cpp => src/server/game/Pools/PoolHandler.cpp rename : src/server/game/PoolHandler.h => src/server/game/Pools/PoolHandler.h rename : src/server/game/pchdef.cpp => src/server/game/PrecompiledHeaders/pchdef.cpp rename : src/server/game/pchdef.h => src/server/game/PrecompiledHeaders/pchdef.h rename : src/server/game/pchlinux.cpp => src/server/game/PrecompiledHeaders/pchlinux.cpp rename : src/server/game/pchlinux.h => src/server/game/PrecompiledHeaders/pchlinux.h rename : src/server/game/QueryHandler.cpp => src/server/game/Quests/QueryHandler.cpp rename : src/server/game/QuestDef.cpp => src/server/game/Quests/QuestDef.cpp rename : src/server/game/QuestDef.h => src/server/game/Quests/QuestDef.h rename : src/server/game/QuestHandler.cpp => src/server/game/Quests/QuestHandler.cpp rename : src/server/game/ReputationMgr.cpp => src/server/game/Reputation/ReputationMgr.cpp rename : src/server/game/ReputationMgr.h => src/server/game/Reputation/ReputationMgr.h rename : src/server/game/ScriptLoader.cpp => src/server/game/ScriptMgr/ScriptLoader.cpp rename : src/server/game/ScriptLoader.h => src/server/game/ScriptMgr/ScriptLoader.h rename : src/server/game/ScriptMgr.cpp => src/server/game/ScriptMgr/ScriptMgr.cpp rename : src/server/game/ScriptMgr.h => src/server/game/ScriptMgr/ScriptMgr.h rename : src/server/game/ScriptSystem.cpp => src/server/game/ScriptMgr/ScriptSystem.cpp rename : src/server/game/ScriptSystem.h => src/server/game/ScriptMgr/ScriptSystem.h rename : src/server/game/ScriptedPch.cpp => src/server/game/ScriptMgr/ScriptedPch.cpp rename : src/server/game/ScriptedPch.h => src/server/game/ScriptMgr/ScriptedPch.h rename : src/server/game/SkillDiscovery.cpp => src/server/game/Skills/SkillDiscovery.cpp rename : src/server/game/SkillDiscovery.h => src/server/game/Skills/SkillDiscovery.h rename : src/server/game/SkillExtraItems.cpp => src/server/game/Skills/SkillExtraItems.cpp rename : src/server/game/SkillExtraItems.h => src/server/game/Skills/SkillExtraItems.h rename : src/server/game/SkillHandler.cpp => src/server/game/Skills/SkillHandler.cpp rename : src/server/game/SpellAuraDefines.h => src/server/game/Spells/Auras/SpellAuraDefines.h rename : src/server/game/SpellAuraEffects.cpp => src/server/game/Spells/Auras/SpellAuraEffects.cpp rename : src/server/game/SpellAuraEffects.h => src/server/game/Spells/Auras/SpellAuraEffects.h rename : src/server/game/SpellAuras.cpp => src/server/game/Spells/Auras/SpellAuras.cpp rename : src/server/game/SpellAuras.h => src/server/game/Spells/Auras/SpellAuras.h rename : src/server/game/SpellEffects.cpp => src/server/game/Spells/Auras/SpellEffects.cpp rename : src/server/game/Spell.cpp => src/server/game/Spells/Spell.cpp rename : src/server/game/Spell.h => src/server/game/Spells/Spell.h rename : src/server/game/SpellHandler.cpp => src/server/game/Spells/SpellHandler.cpp rename : src/server/game/SpellMgr.cpp => src/server/game/Spells/SpellMgr.cpp rename : src/server/game/SpellMgr.h => src/server/game/Spells/SpellMgr.h rename : src/server/game/PlayerDump.cpp => src/server/game/Tools/PlayerDump.cpp rename : src/server/game/PlayerDump.h => src/server/game/Tools/PlayerDump.h rename : src/server/game/Tools.cpp => src/server/game/Tools/Tools.cpp rename : src/server/game/Tools.h => src/server/game/Tools/Tools.h rename : src/server/game/Weather.cpp => src/server/game/Weather/Weather.cpp rename : src/server/game/Weather.h => src/server/game/Weather/Weather.h rename : src/server/game/TimeMgr.cpp => src/server/game/World/TimeMgr.cpp rename : src/server/game/TimeMgr.h => src/server/game/World/TimeMgr.h rename : src/server/game/World.cpp => src/server/game/World/World.cpp rename : src/server/game/World.h => src/server/game/World/World.h rename : src/server/game/WorldLog.cpp => src/server/game/World/WorldLog.cpp rename : src/server/game/WorldLog.h => src/server/game/World/WorldLog.h rename : src/server/game/WorldSession.cpp => src/server/game/World/WorldSession.cpp rename : src/server/game/WorldSession.h => src/server/game/World/WorldSession.h rename : src/server/game/WorldSocket.cpp => src/server/game/World/WorldSocket.cpp rename : src/server/game/WorldSocket.h => src/server/game/World/WorldSocket.h rename : src/server/game/WorldSocketMgr.cpp => src/server/game/World/WorldSocketMgr.cpp rename : src/server/game/WorldSocketMgr.h => src/server/game/World/WorldSocketMgr.h
842 lines
34 KiB
C++
842 lines
34 KiB
C++
/*
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "BattleGround.h"
|
|
#include "BattleGroundWS.h"
|
|
#include "Creature.h"
|
|
#include "GameObject.h"
|
|
#include "Language.h"
|
|
#include "Object.h"
|
|
#include "ObjectMgr.h"
|
|
#include "BattleGroundMgr.h"
|
|
#include "Player.h"
|
|
#include "World.h"
|
|
#include "WorldPacket.h"
|
|
|
|
// these variables aren't used outside of this file, so declare them only here
|
|
enum BG_WSG_Rewards
|
|
{
|
|
BG_WSG_WIN = 0,
|
|
BG_WSG_FLAG_CAP,
|
|
BG_WSG_MAP_COMPLETE,
|
|
BG_WSG_REWARD_NUM
|
|
};
|
|
|
|
uint32 BG_WSG_Honor[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = {
|
|
{20,40,40}, // normal honor
|
|
{60,40,80} // holiday
|
|
};
|
|
|
|
uint32 BG_WSG_Reputation[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = {
|
|
{0,35,0}, // normal honor
|
|
{0,45,0} // holiday
|
|
};
|
|
|
|
BattleGroundWS::BattleGroundWS()
|
|
{
|
|
m_BgObjects.resize(BG_WS_OBJECT_MAX);
|
|
m_BgCreatures.resize(BG_CREATURES_MAX_WS);
|
|
|
|
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES;
|
|
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
|
|
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
|
|
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
|
|
}
|
|
|
|
BattleGroundWS::~BattleGroundWS()
|
|
{
|
|
}
|
|
|
|
void BattleGroundWS::Update(uint32 diff)
|
|
{
|
|
BattleGround::Update(diff);
|
|
|
|
if (GetStatus() == STATUS_IN_PROGRESS)
|
|
{
|
|
if (GetStartTime() >= 25*MINUTE*IN_MILISECONDS) // Òàéìåð òèêàòü íà÷èíàåò ïîñëå 25 ìèíóò
|
|
{
|
|
if (GetTeamScore(ALLIANCE) == 0)
|
|
{
|
|
if (GetTeamScore(HORDE) == 0) // No one scored - result is tie
|
|
EndBattleGround(NULL);
|
|
else // Horde has more points and thus wins
|
|
EndBattleGround(HORDE);
|
|
}
|
|
|
|
else if (GetTeamScore(HORDE) == 0)
|
|
EndBattleGround(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins
|
|
|
|
else if (GetTeamScore(HORDE) == GetTeamScore(ALLIANCE)) // Team score equal, winner is team that scored the first flag
|
|
EndBattleGround(m_FirstFlagCaptureTeam);
|
|
|
|
else if (GetTeamScore(HORDE) > GetTeamScore(ALLIANCE)) // Last but not least, check who has the higher score
|
|
EndBattleGround(HORDE);
|
|
else
|
|
EndBattleGround(ALLIANCE);
|
|
}
|
|
else if (GetStartTime() > m_minutesElapsed*MINUTE*IN_MILISECONDS)
|
|
{
|
|
++m_minutesElapsed;
|
|
UpdateWorldState(BG_WS_STATE_TIMER, 25-m_minutesElapsed);
|
|
}
|
|
|
|
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
|
|
{
|
|
m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff;
|
|
|
|
if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0)
|
|
{
|
|
m_FlagsTimer[BG_TEAM_ALLIANCE] = 0;
|
|
RespawnFlag(ALLIANCE, true);
|
|
}
|
|
}
|
|
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
|
|
{
|
|
m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff;
|
|
|
|
if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0)
|
|
{
|
|
m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0;
|
|
RespawnFlagAfterDrop(ALLIANCE);
|
|
m_BothFlagsKept = false;
|
|
}
|
|
}
|
|
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
|
|
{
|
|
m_FlagsTimer[BG_TEAM_HORDE] -= diff;
|
|
|
|
if (m_FlagsTimer[BG_TEAM_HORDE] < 0)
|
|
{
|
|
m_FlagsTimer[BG_TEAM_HORDE] = 0;
|
|
RespawnFlag(HORDE, true);
|
|
}
|
|
}
|
|
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
|
|
{
|
|
m_FlagsDropTimer[BG_TEAM_HORDE] -= diff;
|
|
|
|
if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0)
|
|
{
|
|
m_FlagsDropTimer[BG_TEAM_HORDE] = 0;
|
|
RespawnFlagAfterDrop(HORDE);
|
|
m_BothFlagsKept = false;
|
|
}
|
|
}
|
|
if (m_BothFlagsKept)
|
|
{
|
|
m_FlagSpellForceTimer += diff;
|
|
if (m_FlagDebuffState == 0 && m_FlagSpellForceTimer >= 600000) //10 minutes
|
|
{
|
|
if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[0]))
|
|
plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true);
|
|
if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[1]))
|
|
plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true);
|
|
m_FlagDebuffState = 1;
|
|
}
|
|
else if (m_FlagDebuffState == 1 && m_FlagSpellForceTimer >= 900000) //15 minutes
|
|
{
|
|
if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[0]))
|
|
{
|
|
plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
|
|
plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true);
|
|
}
|
|
if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[1]))
|
|
{
|
|
plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
|
|
plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true);
|
|
}
|
|
m_FlagDebuffState = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_FlagSpellForceTimer = 0; //reset timer.
|
|
m_FlagDebuffState = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BattleGroundWS::StartingEventCloseDoors()
|
|
{
|
|
for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i)
|
|
{
|
|
DoorClose(i);
|
|
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
|
|
}
|
|
for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i)
|
|
SpawnBGObject(i, RESPAWN_ONE_DAY);
|
|
|
|
UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 1);
|
|
UpdateWorldState(BG_WS_STATE_TIMER, 25);
|
|
}
|
|
|
|
void BattleGroundWS::StartingEventOpenDoors()
|
|
{
|
|
for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i)
|
|
DoorOpen(i);
|
|
for (uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; ++i)
|
|
DoorOpen(i);
|
|
|
|
SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY);
|
|
SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY);
|
|
SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY);
|
|
SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY);
|
|
|
|
for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i)
|
|
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
|
|
}
|
|
|
|
void BattleGroundWS::AddPlayer(Player *plr)
|
|
{
|
|
BattleGround::AddPlayer(plr);
|
|
//create score and add it to map, default values are set in constructor
|
|
BattleGroundWGScore* sc = new BattleGroundWGScore;
|
|
|
|
m_PlayerScores[plr->GetGUID()] = sc;
|
|
}
|
|
|
|
void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
|
|
{
|
|
if (Team == ALLIANCE)
|
|
{
|
|
sLog.outDebug("Respawn Alliance flag");
|
|
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
|
|
}
|
|
else
|
|
{
|
|
sLog.outDebug("Respawn Horde flag");
|
|
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
|
|
}
|
|
|
|
if (captured)
|
|
{
|
|
//when map_update will be allowed for battlegrounds this code will be useless
|
|
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
|
|
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
|
|
SendMessageToAll(LANG_BG_WS_F_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
|
PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound...
|
|
}
|
|
m_BothFlagsKept = false;
|
|
}
|
|
|
|
void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
|
|
{
|
|
if (GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
RespawnFlag(team,false);
|
|
if (team == ALLIANCE)
|
|
{
|
|
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
|
|
SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
|
}
|
|
else
|
|
{
|
|
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
|
|
SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
|
}
|
|
|
|
PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
|
|
|
|
GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team));
|
|
if (obj)
|
|
obj->Delete();
|
|
else
|
|
sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));
|
|
|
|
SetDroppedFlagGUID(0,team);
|
|
m_BothFlagsKept = false;
|
|
}
|
|
|
|
void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
|
|
{
|
|
if (GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
uint32 winner = 0;
|
|
|
|
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
|
if (Source->GetTeam() == ALLIANCE)
|
|
{
|
|
if (!this->IsHordeFlagPickedup())
|
|
return;
|
|
SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
|
|
// horde flag in base (but not respawned yet)
|
|
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
|
|
// Drop Horde Flag from Player
|
|
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
|
|
if (m_FlagDebuffState == 1)
|
|
Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
|
|
if (m_FlagDebuffState == 2)
|
|
Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
|
|
if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
|
|
AddPoint(ALLIANCE, 1);
|
|
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
|
|
RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
|
|
}
|
|
else
|
|
{
|
|
if (!this->IsAllianceFlagPickedup())
|
|
return;
|
|
SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
|
|
// alliance flag in base (but not respawned yet)
|
|
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
|
|
// Drop Alliance Flag from Player
|
|
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
|
|
if (m_FlagDebuffState == 1)
|
|
Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
|
|
if (m_FlagDebuffState == 2)
|
|
Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
|
|
if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
|
|
AddPoint(HORDE, 1);
|
|
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
|
|
RewardReputationToTeam(889, m_ReputationCapture, HORDE);
|
|
}
|
|
//for flag capture is reward 2 honorable kills
|
|
RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam());
|
|
|
|
SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
|
|
SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);
|
|
|
|
if (Source->GetTeam() == ALLIANCE)
|
|
SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
|
|
else
|
|
SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
|
|
|
|
UpdateFlagState(Source->GetTeam(), 1); // flag state none
|
|
UpdateTeamScore(Source->GetTeam());
|
|
// only flag capture should be updated
|
|
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
|
|
|
|
if (!m_FirstFlagCaptureTeam)
|
|
SetFirstFlagCapture(Source->GetTeam());
|
|
|
|
if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
|
|
winner = ALLIANCE;
|
|
|
|
if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
|
|
winner = HORDE;
|
|
|
|
if (winner)
|
|
{
|
|
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
|
|
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
|
|
UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
|
|
UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);
|
|
UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 0);
|
|
|
|
RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner);
|
|
EndBattleGround(winner);
|
|
}
|
|
else
|
|
{
|
|
m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
|
|
}
|
|
}
|
|
|
|
void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
|
|
{
|
|
if (GetStatus() != STATUS_IN_PROGRESS)
|
|
{
|
|
// if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
|
|
// just take off the aura
|
|
if (Source->GetTeam() == ALLIANCE)
|
|
{
|
|
if (!this->IsHordeFlagPickedup())
|
|
return;
|
|
if (GetHordeFlagPickerGUID() == Source->GetGUID())
|
|
{
|
|
SetHordeFlagPicker(0);
|
|
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!this->IsAllianceFlagPickedup())
|
|
return;
|
|
if (GetAllianceFlagPickerGUID() == Source->GetGUID())
|
|
{
|
|
SetAllianceFlagPicker(0);
|
|
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
bool set = false;
|
|
|
|
if (Source->GetTeam() == ALLIANCE)
|
|
{
|
|
if (!IsHordeFlagPickedup())
|
|
return;
|
|
if (GetHordeFlagPickerGUID() == Source->GetGUID())
|
|
{
|
|
SetHordeFlagPicker(0);
|
|
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
|
|
if (m_FlagDebuffState == 1)
|
|
Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
|
|
if (m_FlagDebuffState == 2)
|
|
Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
|
|
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND;
|
|
Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true);
|
|
set = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!IsAllianceFlagPickedup())
|
|
return;
|
|
if (GetAllianceFlagPickerGUID() == Source->GetGUID())
|
|
{
|
|
SetAllianceFlagPicker(0);
|
|
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
|
|
if (m_FlagDebuffState == 1)
|
|
Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
|
|
if (m_FlagDebuffState == 2)
|
|
Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
|
|
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND;
|
|
Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true);
|
|
set = true;
|
|
}
|
|
}
|
|
|
|
if (set)
|
|
{
|
|
Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
|
|
UpdateFlagState(Source->GetTeam(), 1);
|
|
|
|
if (Source->GetTeam() == ALLIANCE)
|
|
{
|
|
SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
|
|
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
|
|
}
|
|
else
|
|
{
|
|
SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
|
|
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));
|
|
}
|
|
|
|
m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME;
|
|
}
|
|
}
|
|
|
|
void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
|
|
{
|
|
if (GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
int32 message_id = 0;
|
|
ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL;
|
|
|
|
//alliance flag picked up from base
|
|
if (Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
|
|
&& this->m_BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID())
|
|
{
|
|
message_id = LANG_BG_WS_PICKEDUP_AF;
|
|
type = CHAT_MSG_BG_SYSTEM_HORDE;
|
|
PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
|
|
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
|
|
SetAllianceFlagPicker(Source->GetGUID());
|
|
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
|
|
//update world state to show correct flag carrier
|
|
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
|
|
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
|
|
Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
|
|
if (m_FlagState[1] == BG_WS_FLAG_STATE_ON_PLAYER)
|
|
m_BothFlagsKept = true;
|
|
}
|
|
|
|
//horde flag picked up from base
|
|
if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
|
|
&& this->m_BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID())
|
|
{
|
|
message_id = LANG_BG_WS_PICKEDUP_HF;
|
|
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
|
|
PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
|
|
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
|
|
SetHordeFlagPicker(Source->GetGUID());
|
|
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
|
|
//update world state to show correct flag carrier
|
|
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
|
|
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
|
|
Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
|
|
if (m_FlagState[0] == BG_WS_FLAG_STATE_ON_PLAYER)
|
|
m_BothFlagsKept = true;
|
|
}
|
|
|
|
//Alliance flag on ground(not in base) (returned or picked up again from ground!)
|
|
if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
|
|
{
|
|
if (Source->GetTeam() == ALLIANCE)
|
|
{
|
|
message_id = LANG_BG_WS_RETURNED_AF;
|
|
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
|
|
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
|
|
RespawnFlag(ALLIANCE, false);
|
|
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
|
|
PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
|
|
UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
|
|
m_BothFlagsKept = false;
|
|
}
|
|
else
|
|
{
|
|
message_id = LANG_BG_WS_PICKEDUP_AF;
|
|
type = CHAT_MSG_BG_SYSTEM_HORDE;
|
|
PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
|
|
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
|
|
SetAllianceFlagPicker(Source->GetGUID());
|
|
Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
|
|
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
|
|
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
|
|
if (m_FlagDebuffState == 1)
|
|
Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true);
|
|
if (m_FlagDebuffState == 2)
|
|
Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true);
|
|
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
|
|
}
|
|
//called in HandleGameObjectUseOpcode:
|
|
//target_obj->Delete();
|
|
}
|
|
|
|
//Horde flag on ground(not in base) (returned or picked up again)
|
|
if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
|
|
{
|
|
if (Source->GetTeam() == HORDE)
|
|
{
|
|
message_id = LANG_BG_WS_RETURNED_HF;
|
|
type = CHAT_MSG_BG_SYSTEM_HORDE;
|
|
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
|
|
RespawnFlag(HORDE, false);
|
|
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
|
|
PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
|
|
UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
|
|
m_BothFlagsKept = false;
|
|
}
|
|
else
|
|
{
|
|
message_id = LANG_BG_WS_PICKEDUP_HF;
|
|
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
|
|
PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
|
|
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
|
|
SetHordeFlagPicker(Source->GetGUID());
|
|
Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
|
|
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
|
|
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
|
|
if (m_FlagDebuffState == 1)
|
|
Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true);
|
|
if (m_FlagDebuffState == 2)
|
|
Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true);
|
|
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
|
|
}
|
|
//called in HandleGameObjectUseOpcode:
|
|
//target_obj->Delete();
|
|
}
|
|
|
|
if (!message_id)
|
|
return;
|
|
|
|
SendMessageToAll(message_id, type, Source);
|
|
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
|
}
|
|
|
|
void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
|
|
{
|
|
// sometimes flag aura not removed :(
|
|
if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid)
|
|
{
|
|
if (!plr)
|
|
{
|
|
sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
|
|
this->SetAllianceFlagPicker(0);
|
|
this->RespawnFlag(ALLIANCE, false);
|
|
}
|
|
else
|
|
this->EventPlayerDroppedFlag(plr);
|
|
}
|
|
if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid)
|
|
{
|
|
if (!plr)
|
|
{
|
|
sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
|
|
this->SetHordeFlagPicker(0);
|
|
this->RespawnFlag(HORDE, false);
|
|
}
|
|
else
|
|
this->EventPlayerDroppedFlag(plr);
|
|
}
|
|
}
|
|
|
|
void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value)
|
|
{
|
|
if (team == ALLIANCE)
|
|
UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value);
|
|
else
|
|
UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value);
|
|
}
|
|
|
|
void BattleGroundWS::UpdateTeamScore(uint32 team)
|
|
{
|
|
if (team == ALLIANCE)
|
|
UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team));
|
|
else
|
|
UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team));
|
|
}
|
|
|
|
void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
|
{
|
|
// this is wrong way to implement these things. On official it done by gameobject spell cast.
|
|
if (GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
//uint32 SpellId = 0;
|
|
//uint64 buff_guid = 0;
|
|
switch(Trigger)
|
|
{
|
|
case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
|
|
//buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_1];
|
|
break;
|
|
case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
|
|
//buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_2];
|
|
break;
|
|
case 3706: // Alliance elixir of regeneration spawn
|
|
//buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_1];
|
|
break;
|
|
case 3708: // Horde elixir of regeneration spawn
|
|
//buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_2];
|
|
break;
|
|
case 3707: // Alliance elixir of berserk spawn
|
|
//buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_1];
|
|
break;
|
|
case 3709: // Horde elixir of berserk spawn
|
|
//buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_2];
|
|
break;
|
|
case 3646: // Alliance Flag spawn
|
|
if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
|
|
if (GetHordeFlagPickerGUID() == Source->GetGUID())
|
|
EventPlayerCapturedFlag(Source);
|
|
break;
|
|
case 3647: // Horde Flag spawn
|
|
if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
|
|
if (GetAllianceFlagPickerGUID() == Source->GetGUID())
|
|
EventPlayerCapturedFlag(Source);
|
|
break;
|
|
case 3649: // unk1
|
|
case 3688: // unk2
|
|
case 4628: // unk3
|
|
case 4629: // unk4
|
|
break;
|
|
default:
|
|
sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
|
|
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
|
|
break;
|
|
}
|
|
|
|
//if (buff_guid)
|
|
// HandleTriggerBuff(buff_guid,Source);
|
|
}
|
|
|
|
bool BattleGroundWS::SetupBattleGround()
|
|
{
|
|
// flags
|
|
if (!AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000)
|
|
|| !AddObject(BG_WS_OBJECT_H_FLAG, BG_OBJECT_H_FLAG_WS_ENTRY, 916.0226f, 1434.405f, 345.413f, 0.01745329f, 0, 0, 0.008726535f, 0.9999619f, BG_WS_FLAG_RESPAWN_TIME/1000)
|
|
// buffs
|
|
|| !AddObject(BG_WS_OBJECT_SPEEDBUFF_1, BG_OBJECTID_SPEEDBUFF_ENTRY, 1449.93f, 1470.71f, 342.6346f, -1.64061f, 0, 0, 0.7313537f, -0.6819983f, BUFF_RESPAWN_TIME)
|
|
|| !AddObject(BG_WS_OBJECT_SPEEDBUFF_2, BG_OBJECTID_SPEEDBUFF_ENTRY, 1005.171f, 1447.946f, 335.9032f, 1.64061f, 0, 0, 0.7313537f, 0.6819984f, BUFF_RESPAWN_TIME)
|
|
|| !AddObject(BG_WS_OBJECT_REGENBUFF_1, BG_OBJECTID_REGENBUFF_ENTRY, 1317.506f, 1550.851f, 313.2344f, -0.2617996f, 0, 0, 0.1305263f, -0.9914448f, BUFF_RESPAWN_TIME)
|
|
|| !AddObject(BG_WS_OBJECT_REGENBUFF_2, BG_OBJECTID_REGENBUFF_ENTRY, 1110.451f, 1353.656f, 316.5181f, -0.6806787f, 0, 0, 0.333807f, -0.9426414f, BUFF_RESPAWN_TIME)
|
|
|| !AddObject(BG_WS_OBJECT_BERSERKBUFF_1, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1320.09f, 1378.79f, 314.7532f, 1.186824f, 0, 0, 0.5591929f, 0.8290376f, BUFF_RESPAWN_TIME)
|
|
|| !AddObject(BG_WS_OBJECT_BERSERKBUFF_2, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1139.688f, 1560.288f, 306.8432f, -2.443461f, 0, 0, 0.9396926f, -0.3420201f, BUFF_RESPAWN_TIME)
|
|
// alliance gates
|
|
|| !AddObject(BG_WS_OBJECT_DOOR_A_1, BG_OBJECT_DOOR_A_1_WS_ENTRY, 1503.335f, 1493.466f, 352.1888f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
|
|
|| !AddObject(BG_WS_OBJECT_DOOR_A_2, BG_OBJECT_DOOR_A_2_WS_ENTRY, 1492.478f, 1457.912f, 342.9689f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
|
|
|| !AddObject(BG_WS_OBJECT_DOOR_A_3, BG_OBJECT_DOOR_A_3_WS_ENTRY, 1468.503f, 1494.357f, 351.8618f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
|
|
|| !AddObject(BG_WS_OBJECT_DOOR_A_4, BG_OBJECT_DOOR_A_4_WS_ENTRY, 1471.555f, 1458.778f, 362.6332f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
|
|
|| !AddObject(BG_WS_OBJECT_DOOR_A_5, BG_OBJECT_DOOR_A_5_WS_ENTRY, 1492.347f, 1458.34f, 342.3712f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY)
|
|
|| !AddObject(BG_WS_OBJECT_DOOR_A_6, BG_OBJECT_DOOR_A_6_WS_ENTRY, 1503.466f, 1493.367f, 351.7352f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY)
|
|
// horde gates
|
|
|| !AddObject(BG_WS_OBJECT_DOOR_H_1, BG_OBJECT_DOOR_H_1_WS_ENTRY, 949.1663f, 1423.772f, 345.6241f, -0.5756807f, -0.01673368f, -0.004956111f, -0.2839723f, 0.9586737f, RESPAWN_IMMEDIATELY)
|
|
|| !AddObject(BG_WS_OBJECT_DOOR_H_2, BG_OBJECT_DOOR_H_2_WS_ENTRY, 953.0507f, 1459.842f, 340.6526f, -1.99662f, -0.1971825f, 0.1575096f, -0.8239487f, 0.5073641f, RESPAWN_IMMEDIATELY)
|
|
|| !AddObject(BG_WS_OBJECT_DOOR_H_3, BG_OBJECT_DOOR_H_3_WS_ENTRY, 949.9523f, 1422.751f, 344.9273f, 0.0f, 0, 0, 0, 1, RESPAWN_IMMEDIATELY)
|
|
|| !AddObject(BG_WS_OBJECT_DOOR_H_4, BG_OBJECT_DOOR_H_4_WS_ENTRY, 950.7952f, 1459.583f, 342.1523f, 0.05235988f, 0, 0, 0.02617695f, 0.9996573f, RESPAWN_IMMEDIATELY)
|
|
)
|
|
{
|
|
sLog.outErrorDb("BatteGroundWS: Failed to spawn some object BattleGround not created!");
|
|
return false;
|
|
}
|
|
|
|
WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
|
|
if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
|
|
{
|
|
sLog.outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! BattleGround not created!");
|
|
return false;
|
|
}
|
|
|
|
sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
|
|
if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
|
|
{
|
|
sLog.outErrorDb("BatteGroundWS: Failed to spawn Horde spirit guide! BattleGround not created!");
|
|
return false;
|
|
}
|
|
|
|
sLog.outDebug("BatteGroundWS: BG objects and spirit guides spawned");
|
|
|
|
return true;
|
|
}
|
|
|
|
void BattleGroundWS::Reset()
|
|
{
|
|
//call parent's class reset
|
|
BattleGround::Reset();
|
|
|
|
m_FlagKeepers[BG_TEAM_ALLIANCE] = 0;
|
|
m_FlagKeepers[BG_TEAM_HORDE] = 0;
|
|
m_DroppedFlagGUID[BG_TEAM_ALLIANCE] = 0;
|
|
m_DroppedFlagGUID[BG_TEAM_HORDE] = 0;
|
|
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
|
|
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
|
|
m_TeamScores[BG_TEAM_ALLIANCE] = 0;
|
|
m_TeamScores[BG_TEAM_HORDE] = 0;
|
|
bool isBGWeekend = sBattleGroundMgr.IsBGWeekend(GetTypeID());
|
|
m_ReputationCapture = (isBGWeekend) ? 45 : 35;
|
|
m_HonorWinKills = (isBGWeekend) ? 3 : 1;
|
|
m_HonorEndKills = (isBGWeekend) ? 4 : 2;
|
|
// For WorldState
|
|
m_minutesElapsed = 0;
|
|
m_FirstFlagCaptureTeam = 0;
|
|
|
|
/* Spirit nodes is static at this BG and then not required deleting at BG reset.
|
|
if (m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE])
|
|
DelCreature(WS_SPIRIT_MAIN_ALLIANCE);
|
|
if (m_BgCreatures[WS_SPIRIT_MAIN_HORDE])
|
|
DelCreature(WS_SPIRIT_MAIN_HORDE);
|
|
*/
|
|
}
|
|
|
|
void BattleGroundWS::EndBattleGround(uint32 winner)
|
|
{
|
|
//win reward
|
|
if (winner == ALLIANCE)
|
|
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE);
|
|
if (winner == HORDE)
|
|
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE);
|
|
//complete map_end rewards (even if no team wins)
|
|
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE);
|
|
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE);
|
|
|
|
BattleGround::EndBattleGround(winner);
|
|
}
|
|
|
|
void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer)
|
|
{
|
|
if (GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
EventPlayerDroppedFlag(player);
|
|
|
|
BattleGround::HandleKillPlayer(player, killer);
|
|
}
|
|
|
|
void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor)
|
|
{
|
|
|
|
BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
|
|
if (itr == m_PlayerScores.end()) // player not found
|
|
return;
|
|
|
|
switch(type)
|
|
{
|
|
case SCORE_FLAG_CAPTURES: // flags captured
|
|
((BattleGroundWGScore*)itr->second)->FlagCaptures += value;
|
|
break;
|
|
case SCORE_FLAG_RETURNS: // flags returned
|
|
((BattleGroundWGScore*)itr->second)->FlagReturns += value;
|
|
break;
|
|
default:
|
|
BattleGround::UpdatePlayerScore(Source, type, value, doAddHonor);
|
|
break;
|
|
}
|
|
}
|
|
|
|
WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player)
|
|
{
|
|
//if status in progress, it returns main graveyards with spiritguides
|
|
//else it will return the graveyard in the flagroom - this is especially good
|
|
//if a player dies in preparation phase - then the player can't cheat
|
|
//and teleport to the graveyard outside the flagroom
|
|
//and start running around, while the doors are still closed
|
|
if (player->GetTeam() == ALLIANCE)
|
|
{
|
|
if (GetStatus() == STATUS_IN_PROGRESS)
|
|
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
|
|
else
|
|
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE);
|
|
}
|
|
else
|
|
{
|
|
if (GetStatus() == STATUS_IN_PROGRESS)
|
|
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
|
|
else
|
|
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE);
|
|
}
|
|
}
|
|
|
|
void BattleGroundWS::FillInitialWorldStates(WorldPacket& data)
|
|
{
|
|
data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE));
|
|
data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE));
|
|
|
|
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
|
|
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1);
|
|
else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
|
|
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1);
|
|
else
|
|
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0);
|
|
|
|
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
|
|
data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1);
|
|
else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
|
|
data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1);
|
|
else
|
|
data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(0);
|
|
|
|
data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE);
|
|
|
|
if (GetStatus() == STATUS_IN_PROGRESS)
|
|
{
|
|
data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1);
|
|
data << uint32(BG_WS_STATE_TIMER) << uint32(25-m_minutesElapsed);
|
|
}
|
|
else
|
|
data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(0);
|
|
|
|
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
|
|
data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2);
|
|
else
|
|
data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1);
|
|
|
|
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
|
|
data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2);
|
|
else
|
|
data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1);
|
|
|
|
}
|
|
|