This website requires JavaScript.
Explore
Help
Register
Sign In
Mirror
/
TrinityCore
Watch
1
Star
0
Fork
0
You've already forked TrinityCore
mirror of
https://github.com/TrinityCore/TrinityCore.git
synced
2026-01-23 18:36:31 +01:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
670964803f030c6d2b85d4281605ab221f5a5740
TrinityCore
/
src
/
server
/
game
/
Spells
History
click
670964803f
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
...
--HG-- branch : trunk
2010-08-22 01:57:04 +02:00
..
Auras
Core: Remove lots warnings:
2010-08-21 20:08:47 +02:00
Spell.cpp
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
2010-08-22 01:57:04 +02:00
Spell.h
*Remove some unused containers from Spell class.
2010-08-21 21:00:06 +02:00
SpellEffects.cpp
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
2010-08-22 01:57:04 +02:00
SpellMgr.cpp
Core: Remove "may be used uninitialized in this function", "unused parameter ‘xxx’" and "'xxx' defined but not used" warnings
2010-08-21 23:08:54 +02:00
SpellMgr.h
Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren
2010-08-18 19:26:07 +02:00
SpellScript.cpp
Scripts/Spell: extend SpellScript class: add target aura accessors and functions which prevent various effects of the spell from being executed. Check out SpellScript.h for details
2010-08-19 14:31:31 +02:00
SpellScript.h
*Add script hooks for SpellScript class - now you can use BeforeHit, OnHit, AfterHit hook lists.
2010-08-21 20:18:54 +02:00