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670964803f030c6d2b85d4281605ab221f5a5740
TrinityCore/src/server/game/Spells
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click 670964803f Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
--HG--
branch : trunk
2010-08-22 01:57:04 +02:00
..
Auras
Core: Remove lots warnings:
2010-08-21 20:08:47 +02:00
Spell.cpp
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
2010-08-22 01:57:04 +02:00
Spell.h
*Remove some unused containers from Spell class.
2010-08-21 21:00:06 +02:00
SpellEffects.cpp
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
2010-08-22 01:57:04 +02:00
SpellMgr.cpp
Core: Remove "may be used uninitialized in this function", "unused parameter ‘xxx’" and "'xxx' defined but not used" warnings
2010-08-21 23:08:54 +02:00
SpellMgr.h
Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren
2010-08-18 19:26:07 +02:00
SpellScript.cpp
Scripts/Spell: extend SpellScript class: add target aura accessors and functions which prevent various effects of the spell from being executed. Check out SpellScript.h for details
2010-08-19 14:31:31 +02:00
SpellScript.h
*Add script hooks for SpellScript class - now you can use BeforeHit, OnHit, AfterHit hook lists.
2010-08-21 20:18:54 +02:00
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