mirror of
https://github.com/TrinityCore/TrinityCore.git
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875 lines
34 KiB
C++
875 lines
34 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "LFGMgr.h"
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#include "ObjectMgr.h"
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#include "Group.h"
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#include "Player.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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void BuildPlayerLockDungeonBlock(WorldPacket& data, lfg::LfgLockMap const& lock)
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{
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data << uint32(lock.size()); // Size of lock dungeons
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for (lfg::LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it)
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{
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TC_LOG_TRACE("lfg", "BuildPlayerLockDungeonBlock:: DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f",
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(it->first & 0x00FFFFFF), it->second.lockStatus, it->second.requiredItemLevel, it->second.currentItemLevel);
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data << uint32(it->first); // Dungeon entry (id + type)
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data << uint32(it->second.lockStatus); // Lock status
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data << uint32(it->second.requiredItemLevel); // Required itemLevel
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data << uint32(it->second.currentItemLevel); // Current itemLevel
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}
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}
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void BuildPartyLockDungeonBlock(WorldPacket& data, lfg::LfgLockPartyMap const& lockMap)
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{
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data << uint8(lockMap.size());
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for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
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{
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data << it->first; // Player guid
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BuildPlayerLockDungeonBlock(data, it->second);
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}
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}
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void BuildQuestReward(WorldPacket& data, Quest const* quest, Player* player)
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{
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uint8 rewCount = quest->GetRewItemsCount() + quest->GetRewCurrencyCount();
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data << uint32(quest->GetRewOrReqMoney());
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data << uint32(quest->XPValue(player));
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data << uint8(rewCount);
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if (rewCount)
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{
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for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
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{
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if (uint32 currencyId = quest->RewardCurrencyId[i])
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{
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data << uint32(currencyId);
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data << uint32(0);
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data << uint32(quest->RewardCurrencyCount[i]);
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data << uint8(1); // Is currency
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}
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}
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for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
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{
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if (uint32 itemId = quest->RewardItemId[i])
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{
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ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
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data << uint32(itemId);
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data << uint32(item ? item->DisplayInfoID : 0);
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data << uint32(quest->RewardItemIdCount[i]);
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data << uint8(0); // Is currency
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}
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}
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}
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}
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void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
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{
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if (!sLFGMgr->isOptionEnabled(lfg::LFG_OPTION_ENABLE_DUNGEON_FINDER | lfg::LFG_OPTION_ENABLE_RAID_BROWSER) ||
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(GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
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(GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
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{
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recvData.rfinish();
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return;
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}
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uint32 roles;
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recvData >> roles;
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for (int32 i = 0; i < 3; ++i)
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recvData.read_skip<uint32>();
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uint32 commentLen = recvData.ReadBits(9);
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uint32 numDungeons = recvData.ReadBits(24);
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if (!numDungeons)
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{
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TC_LOG_DEBUG("lfg", "CMSG_LFG_JOIN %s no dungeons selected", GetPlayerInfo().c_str());
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recvData.rfinish();
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return;
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}
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std::string comment = recvData.ReadString(commentLen);
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lfg::LfgDungeonSet newDungeons;
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for (uint32 i = 0; i < numDungeons; ++i)
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{
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uint32 dungeon;
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recvData >> dungeon;
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newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
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}
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TC_LOG_DEBUG("lfg", "CMSG_LFG_JOIN %s roles: %u, Dungeons: %u, Comment: %s",
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GetPlayerInfo().c_str(), roles, uint8(newDungeons.size()), comment.c_str());
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sLFGMgr->JoinLfg(GetPlayer(), uint8(roles), newDungeons, comment);
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}
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void WorldSession::HandleLfgLeaveOpcode(WorldPacket& recvData)
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{
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ObjectGuid leaveGuid;
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Group* group = GetPlayer()->GetGroup();
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ObjectGuid guid = GetPlayer()->GetGUID();
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ObjectGuid gguid = group ? group->GetGUID() : guid;
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recvData.read_skip<uint32>(); // Always 8
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recvData.read_skip<uint32>(); // Join date
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recvData.read_skip<uint32>(); // Always 3
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recvData.read_skip<uint32>(); // Queue Id
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leaveGuid[4] = recvData.ReadBit();
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leaveGuid[5] = recvData.ReadBit();
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leaveGuid[0] = recvData.ReadBit();
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leaveGuid[6] = recvData.ReadBit();
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leaveGuid[2] = recvData.ReadBit();
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leaveGuid[7] = recvData.ReadBit();
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leaveGuid[1] = recvData.ReadBit();
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leaveGuid[3] = recvData.ReadBit();
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recvData.ReadByteSeq(leaveGuid[7]);
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recvData.ReadByteSeq(leaveGuid[4]);
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recvData.ReadByteSeq(leaveGuid[3]);
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recvData.ReadByteSeq(leaveGuid[2]);
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recvData.ReadByteSeq(leaveGuid[6]);
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recvData.ReadByteSeq(leaveGuid[0]);
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recvData.ReadByteSeq(leaveGuid[1]);
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recvData.ReadByteSeq(leaveGuid[5]);
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TC_LOG_DEBUG("lfg", "CMSG_LFG_LEAVE %s in group: %u sent guid %s.",
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GetPlayerInfo().c_str(), group ? 1 : 0, leaveGuid.ToString().c_str());
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// Check cheating - only leader can leave the queue
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if (!group || group->GetLeaderGUID() == guid)
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sLFGMgr->LeaveLfg(gguid);
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}
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void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recvData)
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{
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uint32 proposalID; // Proposal ID
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bool accept;
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ObjectGuid guid1;
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ObjectGuid guid2;
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recvData >> proposalID;
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recvData.read_skip<uint32>();
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recvData.read_skip<uint32>();
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recvData.read_skip<uint32>();
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guid2[4] = recvData.ReadBit();
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guid2[5] = recvData.ReadBit();
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guid2[0] = recvData.ReadBit();
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guid2[6] = recvData.ReadBit();
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guid2[2] = recvData.ReadBit();
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guid2[7] = recvData.ReadBit();
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guid2[1] = recvData.ReadBit();
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guid2[3] = recvData.ReadBit();
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recvData.ReadByteSeq(guid2[7]);
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recvData.ReadByteSeq(guid2[4]);
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recvData.ReadByteSeq(guid2[3]);
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recvData.ReadByteSeq(guid2[2]);
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recvData.ReadByteSeq(guid2[6]);
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recvData.ReadByteSeq(guid2[0]);
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recvData.ReadByteSeq(guid2[1]);
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recvData.ReadByteSeq(guid2[5]);
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guid1[7] = recvData.ReadBit();
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accept = recvData.ReadBit();
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guid1[1] = recvData.ReadBit();
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guid1[3] = recvData.ReadBit();
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guid1[0] = recvData.ReadBit();
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guid1[5] = recvData.ReadBit();
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guid1[4] = recvData.ReadBit();
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guid1[6] = recvData.ReadBit();
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guid1[2] = recvData.ReadBit();
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recvData.ReadByteSeq(guid1[7]);
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recvData.ReadByteSeq(guid1[1]);
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recvData.ReadByteSeq(guid1[5]);
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recvData.ReadByteSeq(guid1[6]);
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recvData.ReadByteSeq(guid1[3]);
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recvData.ReadByteSeq(guid1[4]);
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recvData.ReadByteSeq(guid1[0]);
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recvData.ReadByteSeq(guid1[2]);
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TC_LOG_DEBUG("lfg", "CMSG_LFG_PROPOSAL_RESULT %s proposal: %u accept: %u",
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GetPlayerInfo().c_str(), proposalID, accept ? 1 : 0);
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sLFGMgr->UpdateProposal(proposalID, GetPlayer()->GetGUID(), accept);
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}
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void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData)
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{
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uint8 roles;
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recvData >> roles; // Player Group Roles
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ObjectGuid guid = GetPlayer()->GetGUID();
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Group* group = GetPlayer()->GetGroup();
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if (!group)
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{
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TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_ROLES %s Not in group",
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GetPlayerInfo().c_str());
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return;
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}
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ObjectGuid gguid = group->GetGUID();
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TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_ROLES: Group %s, Player %s, Roles: %u",
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gguid.ToString().c_str(), GetPlayerInfo().c_str(), roles);
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sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
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}
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void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recvData)
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{
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uint32 length = recvData.ReadBits(9);
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std::string comment = recvData.ReadString(length);
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TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_COMMENT %s comment: %s",
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GetPlayerInfo().c_str(), comment.c_str());
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sLFGMgr->SetComment(GetPlayer()->GetGUID(), comment);
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}
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void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recvData)
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{
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bool agree; // Agree to kick player
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recvData >> agree;
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ObjectGuid guid = GetPlayer()->GetGUID();
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TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_BOOT_VOTE %s agree: %u",
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GetPlayerInfo().c_str(), agree ? 1 : 0);
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sLFGMgr->UpdateBoot(guid, agree);
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}
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void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData)
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{
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bool out;
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recvData >> out;
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TC_LOG_DEBUG("lfg", "CMSG_LFG_TELEPORT %s out: %u",
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GetPlayerInfo().c_str(), out ? 1 : 0);
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sLFGMgr->TeleportPlayer(GetPlayer(), out, true);
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}
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void WorldSession::HandleLfgGetLockInfoOpcode(WorldPacket& recvData)
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{
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bool forPlayer = recvData.ReadBit();
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TC_LOG_DEBUG("lfg", "CMSG_LFG_LOCK_INFO_REQUEST %s for %s", GetPlayerInfo().c_str(), (forPlayer ? "player" : "party"));
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if (forPlayer)
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SendLfgPlayerLockInfo();
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else
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SendLfgPartyLockInfo();
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}
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void WorldSession::SendLfgPlayerLockInfo()
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{
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ObjectGuid guid = GetPlayer()->GetGUID();
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// Get Random dungeons that can be done at a certain level and expansion
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uint8 level = GetPlayer()->getLevel();
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lfg::LfgDungeonSet const& randomDungeons =
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sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion());
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// Get player locked Dungeons
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lfg::LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid);
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uint32 rsize = uint32(randomDungeons.size());
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uint32 lsize = uint32(lock.size());
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TC_LOG_DEBUG("lfg", "SMSG_LFG_PLAYER_INFO %s", GetPlayerInfo().c_str());
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WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
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data << uint8(randomDungeons.size()); // Random Dungeon count
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for (lfg::LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
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{
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data << uint32(*it); // Dungeon Entry (id + type)
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lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
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Quest const* quest = NULL;
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bool done = false;
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if (reward)
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{
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quest = sObjectMgr->GetQuestTemplate(reward->firstQuest);
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if (quest)
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{
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done = !GetPlayer()->CanRewardQuest(quest, false);
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if (done)
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quest = sObjectMgr->GetQuestTemplate(reward->otherQuest);
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}
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}
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data << uint8(done);
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data << uint32(0); // currencyQuantity
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data << uint32(0); // some sort of overall cap/weekly cap
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data << uint32(0); // currencyID
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data << uint32(0); // tier1Quantity
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data << uint32(0); // tier1Limit
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data << uint32(0); // overallQuantity
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data << uint32(0); // overallLimit
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data << uint32(0); // periodPurseQuantity
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data << uint32(0); // periodPurseLimit
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data << uint32(0); // purseQuantity
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data << uint32(0); // purseLimit
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data << uint32(0); // some sort of reward for completion
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data << uint32(0); // completedEncounters
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data << uint8(0); // Call to Arms eligible
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for (uint32 i = 0; i < 3; ++i)
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{
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data << uint32(0); // Call to Arms Role
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//if (role)
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// BuildQuestReward(data, ctaRoleQuest, GetPlayer());
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}
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if (quest)
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BuildQuestReward(data, quest, GetPlayer());
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else
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{
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data << uint32(0); // Money
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data << uint32(0); // XP
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data << uint8(0); // Reward count
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}
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}
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BuildPlayerLockDungeonBlock(data, lock);
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SendPacket(&data);
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}
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void WorldSession::SendLfgPartyLockInfo()
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{
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ObjectGuid guid = GetPlayer()->GetGUID();
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Group* group = GetPlayer()->GetGroup();
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if (!group)
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return;
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// Get the locked dungeons of the other party members
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lfg::LfgLockPartyMap lockMap;
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* plrg = itr->GetSource();
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if (!plrg)
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continue;
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ObjectGuid pguid = plrg->GetGUID();
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if (pguid == guid)
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continue;
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lockMap[pguid] = sLFGMgr->GetLockedDungeons(pguid);
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}
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uint32 size = 0;
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for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
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size += 8 + 4 + uint32(it->second.size()) * (4 + 4 + 4 + 4);
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TC_LOG_DEBUG("lfg", "SMSG_LFG_PARTY_INFO %s", GetPlayerInfo().c_str());
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WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
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BuildPartyLockDungeonBlock(data, lockMap);
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SendPacket(&data);
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}
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void WorldSession::HandleLfrJoinOpcode(WorldPacket& recvData)
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{
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uint32 entry; // Raid id to search
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recvData >> entry;
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TC_LOG_DEBUG("lfg", "CMSG_LFG_LFR_JOIN %s dungeon entry: %u",
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GetPlayerInfo().c_str(), entry);
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//SendLfrUpdateListOpcode(entry);
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}
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void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recvData)
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{
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uint32 dungeonId; // Raid id queue to leave
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recvData >> dungeonId;
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TC_LOG_DEBUG("lfg", "CMSG_LFG_LFR_LEAVE %s dungeonId: %u",
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GetPlayerInfo().c_str(), dungeonId);
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//sLFGMgr->LeaveLfr(GetPlayer(), dungeonId);
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}
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void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/)
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{
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TC_LOG_DEBUG("lfg", "CMSG_LFG_GET_STATUS %s", GetPlayerInfo().c_str());
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if (!GetPlayer()->isUsingLfg())
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return;
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ObjectGuid guid = GetPlayer()->GetGUID();
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lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid);
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if (GetPlayer()->GetGroup())
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{
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SendLfgUpdateStatus(updateData, true);
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updateData.dungeons.clear();
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SendLfgUpdateStatus(updateData, false);
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}
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else
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{
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SendLfgUpdateStatus(updateData, false);
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updateData.dungeons.clear();
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SendLfgUpdateStatus(updateData, true);
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}
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}
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void WorldSession::SendLfgUpdateStatus(lfg::LfgUpdateData const& updateData, bool party)
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{
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bool join = false;
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bool queued = false;
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uint8 size = uint8(updateData.dungeons.size());
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ObjectGuid guid = _player->GetGUID();
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time_t joinTime = sLFGMgr->GetQueueJoinTime(_player->GetGUID());
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uint32 queueId = sLFGMgr->GetQueueId(_player->GetGUID());
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switch (updateData.updateType)
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{
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case lfg::LFG_UPDATETYPE_JOIN_QUEUE_INITIAL: // Joined queue outside the dungeon
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join = true;
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break;
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case lfg::LFG_UPDATETYPE_JOIN_QUEUE:
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case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success
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join = true;
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queued = true;
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break;
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case lfg::LFG_UPDATETYPE_PROPOSAL_BEGIN:
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join = true;
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break;
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case lfg::LFG_UPDATETYPE_UPDATE_STATUS:
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join = updateData.state != lfg::LFG_STATE_ROLECHECK && updateData.state != lfg::LFG_STATE_NONE;
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queued = updateData.state == lfg::LFG_STATE_QUEUED;
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break;
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default:
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break;
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}
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TC_LOG_DEBUG("lfg", "SMSG_LFG_UPDATE_STATUS %s updatetype: %u, party %s",
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GetPlayerInfo().c_str(), updateData.updateType, party ? "true" : "false");
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WorldPacket data(SMSG_LFG_UPDATE_STATUS, 1 + 8 + 3 + 2 + 1 + updateData.comment.length() + 4 + 4 + 1 + 1 + 1 + 4 + size);
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data.WriteBit(guid[1]);
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data.WriteBit(party);
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data.WriteBits(size, 24);
|
|
data.WriteBit(guid[6]);
|
|
data.WriteBit(size > 0); // Extra info
|
|
data.WriteBits(updateData.comment.length(), 9);
|
|
data.WriteBit(guid[4]);
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBit(guid[2]);
|
|
data.WriteBit(join); // LFG Join
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBit(guid[5]);
|
|
data.WriteBit(queued); // Join the queue
|
|
|
|
data << uint8(updateData.updateType); // Lfg Update type
|
|
data.WriteString(updateData.comment);
|
|
data << uint32(queueId); // Queue Id
|
|
data << uint32(joinTime); // Join date
|
|
data.WriteByteSeq(guid[6]);
|
|
for (uint8 i = 0; i < 3; ++i)
|
|
data << uint8(0); // unk - Always 0
|
|
|
|
data.WriteByteSeq(guid[1]);
|
|
data.WriteByteSeq(guid[2]);
|
|
data.WriteByteSeq(guid[4]);
|
|
data.WriteByteSeq(guid[3]);
|
|
data.WriteByteSeq(guid[5]);
|
|
data.WriteByteSeq(guid[0]);
|
|
data << uint32(3);
|
|
data.WriteByteSeq(guid[7]);
|
|
for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
|
|
data << uint32(*it);
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgRoleChosen(ObjectGuid guid, uint8 roles)
|
|
{
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_ROLE_CHOSEN %s guid: %s roles: %u",
|
|
GetPlayerInfo().c_str(), guid.ToString().c_str(), roles);
|
|
|
|
WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
|
|
data << guid; // Guid
|
|
data << uint8(roles > 0); // Ready
|
|
data << uint32(roles); // Roles
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
|
|
{
|
|
lfg::LfgDungeonSet dungeons;
|
|
if (roleCheck.rDungeonId)
|
|
dungeons.insert(roleCheck.rDungeonId);
|
|
else
|
|
dungeons = roleCheck.dungeons;
|
|
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_ROLE_CHECK_UPDATE %s", GetPlayerInfo().c_str());
|
|
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1));
|
|
|
|
data << uint32(roleCheck.state); // Check result
|
|
data << uint8(roleCheck.state == lfg::LFG_ROLECHECK_INITIALITING);
|
|
data << uint8(dungeons.size()); // Number of dungeons
|
|
if (!dungeons.empty())
|
|
for (lfg::LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
|
|
data << uint32(sLFGMgr->GetLFGDungeonEntry(*it)); // Dungeon
|
|
|
|
data << uint8(roleCheck.roles.size()); // Players in group
|
|
if (!roleCheck.roles.empty())
|
|
{
|
|
// Leader info MUST be sent 1st :S
|
|
ObjectGuid guid = roleCheck.leader;
|
|
uint8 roles = roleCheck.roles.find(guid)->second;
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
|
|
data << guid; // Guid
|
|
data << uint8(roles > 0); // Ready
|
|
data << uint32(roles); // Roles
|
|
data << uint8(player ? player->getLevel() : 0); // Level
|
|
|
|
for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
|
|
{
|
|
if (it->first == roleCheck.leader)
|
|
continue;
|
|
|
|
guid = it->first;
|
|
roles = it->second;
|
|
player = ObjectAccessor::FindConnectedPlayer(guid);
|
|
data << guid; // Guid
|
|
data << uint8(roles > 0); // Ready
|
|
data << uint32(roles); // Roles
|
|
data << uint8(player ? player->getLevel() : 0);// Level
|
|
}
|
|
}
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData)
|
|
{
|
|
uint32 size = 0;
|
|
ObjectGuid guid = GetPlayer()->GetGUID();
|
|
uint32 queueId = sLFGMgr->GetQueueId(_player->GetGUID());
|
|
for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
|
|
size += 8 + 4 + uint32(it->second.size()) * (4 + 4 + 4 + 4);
|
|
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_JOIN_RESULT %s checkResult: %u checkValue: %u",
|
|
GetPlayerInfo().c_str(), joinData.result, joinData.state);
|
|
|
|
WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
|
|
data << uint32(3);
|
|
data << uint8(joinData.result); // Check Result
|
|
data << uint32(queueId); // Queue Id
|
|
data << uint8(joinData.state); // Check Value
|
|
data << uint32(time(NULL)); // Join date
|
|
data.WriteBit(guid[2]);
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBits(joinData.lockmap.size(), 24);
|
|
for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
|
|
{
|
|
ObjectGuid playerGuid = it->first;
|
|
data.WriteBit(playerGuid[7]);
|
|
data.WriteBit(playerGuid[5]);
|
|
data.WriteBit(playerGuid[3]);
|
|
data.WriteBit(playerGuid[6]);
|
|
data.WriteBit(playerGuid[0]);
|
|
data.WriteBit(playerGuid[2]);
|
|
data.WriteBit(playerGuid[4]);
|
|
data.WriteBit(playerGuid[1]);
|
|
data.WriteBits(it->second.size(), 22);
|
|
}
|
|
|
|
data.WriteBit(guid[4]);
|
|
data.WriteBit(guid[5]);
|
|
data.WriteBit(guid[1]);
|
|
data.WriteBit(guid[6]);
|
|
for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
|
|
{
|
|
ObjectGuid playerGuid = it->first;
|
|
for (lfg::LfgLockMap::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr)
|
|
{
|
|
TC_LOG_TRACE("lfg", "SendLfgJoinResult:: %s DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f",
|
|
playerGuid.ToString().c_str(), (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel);
|
|
|
|
data << uint32(itr->second.lockStatus); // Lock status
|
|
data << uint32(itr->second.currentItemLevel); // Current itemLevel
|
|
data << uint32(itr->second.requiredItemLevel); // Required itemLevel
|
|
data << uint32(itr->first); // Dungeon entry (id + type)
|
|
}
|
|
|
|
data.WriteByteSeq(playerGuid[2]);
|
|
data.WriteByteSeq(playerGuid[5]);
|
|
data.WriteByteSeq(playerGuid[1]);
|
|
data.WriteByteSeq(playerGuid[0]);
|
|
data.WriteByteSeq(playerGuid[4]);
|
|
data.WriteByteSeq(playerGuid[3]);
|
|
data.WriteByteSeq(playerGuid[6]);
|
|
data.WriteByteSeq(playerGuid[7]);
|
|
}
|
|
|
|
data.WriteByteSeq(guid[1]);
|
|
data.WriteByteSeq(guid[4]);
|
|
data.WriteByteSeq(guid[3]);
|
|
data.WriteByteSeq(guid[5]);
|
|
data.WriteByteSeq(guid[0]);
|
|
data.WriteByteSeq(guid[7]);
|
|
data.WriteByteSeq(guid[2]);
|
|
data.WriteByteSeq(guid[6]);
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData)
|
|
{
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_QUEUE_STATUS %s dungeon: %u, waitTime: %d, "
|
|
"avgWaitTime: %d, waitTimeTanks: %d, waitTimeHealer: %d, waitTimeDps: %d, "
|
|
"queuedTime: %u, tanks: %u, healers: %u, dps: %u",
|
|
GetPlayerInfo().c_str(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg,
|
|
queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps,
|
|
queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);
|
|
|
|
ObjectGuid guid = _player->GetGUID();
|
|
WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 + 4 + 1 + 1 + 1 + 4 + 4 + 4 + 4 + 8);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBit(guid[2]);
|
|
data.WriteBit(guid[6]);
|
|
data.WriteBit(guid[5]);
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBit(guid[1]);
|
|
data.WriteBit(guid[4]);
|
|
|
|
data.WriteByteSeq(guid[0]);
|
|
data << uint8(queueData.tanks); // Tanks needed
|
|
data << int32(queueData.waitTimeTank); // Wait Tanks
|
|
data << uint8(queueData.healers); // Healers needed
|
|
data << int32(queueData.waitTimeHealer); // Wait Healers
|
|
data << uint8(queueData.dps); // Dps needed
|
|
data << int32(queueData.waitTimeDps); // Wait Dps
|
|
data.WriteByteSeq(guid[4]);
|
|
data.WriteByteSeq(guid[6]);
|
|
data << int32(queueData.waitTime); // Wait Time
|
|
data << uint32(queueData.joinTime); // Join time
|
|
data << uint32(queueData.dungeonId); // Dungeon
|
|
data << uint32(queueData.queuedTime); // Player wait time in queue
|
|
data.WriteByteSeq(guid[5]);
|
|
data.WriteByteSeq(guid[7]);
|
|
data.WriteByteSeq(guid[3]);
|
|
data << uint32(queueData.queueId); // Queue Id
|
|
data.WriteByteSeq(guid[1]);
|
|
data.WriteByteSeq(guid[2]);
|
|
data << int32(queueData.waitTimeAvg); // Average Wait time
|
|
data << uint32(3);
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgPlayerReward(lfg::LfgPlayerRewardData const& rewardData)
|
|
{
|
|
if (!rewardData.rdungeonEntry || !rewardData.sdungeonEntry || !rewardData.quest)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_PLAYER_REWARD %s rdungeonEntry: %u, sdungeonEntry: %u, done: %u",
|
|
GetPlayerInfo().c_str(), rewardData.rdungeonEntry, rewardData.sdungeonEntry, rewardData.done);
|
|
|
|
uint8 itemNum = rewardData.quest->GetRewItemsCount() + rewardData.quest->GetRewCurrencyCount();
|
|
|
|
WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
|
|
data << uint32(rewardData.rdungeonEntry); // Random Dungeon Finished
|
|
data << uint32(rewardData.sdungeonEntry); // Dungeon Finished
|
|
BuildQuestReward(data, rewardData.quest, GetPlayer());
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
|
|
{
|
|
ObjectGuid guid = GetPlayer()->GetGUID();
|
|
lfg::LfgAnswer playerVote = boot.votes.find(guid)->second;
|
|
uint8 votesNum = 0;
|
|
uint8 agreeNum = 0;
|
|
uint32 secsleft = uint8((boot.cancelTime - time(NULL)) / 1000);
|
|
for (lfg::LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
|
|
{
|
|
if (it->second != lfg::LFG_ANSWER_PENDING)
|
|
{
|
|
++votesNum;
|
|
if (it->second == lfg::LFG_ANSWER_AGREE)
|
|
++agreeNum;
|
|
}
|
|
}
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_BOOT_PROPOSAL_UPDATE %s inProgress: %u - "
|
|
"didVote: %u - agree: %u - victim: %s votes: %u - agrees: %u - left: %u - "
|
|
"needed: %u - reason %s",
|
|
GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING),
|
|
uint8(playerVote == lfg::LFG_ANSWER_AGREE), boot.victim.ToString().c_str(), votesNum, agreeNum,
|
|
secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str());
|
|
WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
|
|
data << uint8(boot.inProgress); // Vote in progress
|
|
data << uint8(agreeNum >= lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Did succeed
|
|
data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote
|
|
data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree
|
|
data << boot.victim; // Victim GUID
|
|
data << uint32(votesNum); // Total Votes
|
|
data << uint32(agreeNum); // Agree Count
|
|
data << uint32(secsleft); // Time Left
|
|
data << uint32(lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes
|
|
data << boot.reason.c_str(); // Kick reason
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal)
|
|
{
|
|
ObjectGuid guid = GetPlayer()->GetGUID();
|
|
ObjectGuid gguid = proposal.players.find(guid)->second.group;
|
|
bool silent = !proposal.isNew && gguid == proposal.group;
|
|
uint32 dungeonEntry = proposal.dungeonId;
|
|
uint32 queueId = sLFGMgr->GetQueueId(_player->GetGUID());
|
|
time_t joinTime = sLFGMgr->GetQueueJoinTime(_player->GetGUID());
|
|
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_PROPOSAL_UPDATE %s state: %u",
|
|
GetPlayerInfo().c_str(), proposal.state);
|
|
|
|
// show random dungeon if player selected random dungeon and it's not lfg group
|
|
if (!silent)
|
|
{
|
|
lfg::LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
|
|
if (playerDungeons.find(proposal.dungeonId) == playerDungeons.end())
|
|
dungeonEntry = (*playerDungeons.begin());
|
|
}
|
|
|
|
dungeonEntry = sLFGMgr->GetLFGDungeonEntry(dungeonEntry);
|
|
|
|
WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 +1));
|
|
data << uint32(joinTime);
|
|
data << uint32(proposal.encounters); // Encounters done
|
|
data << uint32(queueId); // Queue Id
|
|
data << uint32(3); // Always 3
|
|
data << uint32(dungeonEntry); // Dungeon
|
|
data << uint32(proposal.id); // Proposal Id
|
|
data << uint8(proposal.state); // State
|
|
|
|
ObjectGuid guid1 = guid;
|
|
ObjectGuid guid2 = gguid;
|
|
|
|
data.WriteBit(guid2[4]);
|
|
data.WriteBit(guid1[3]);
|
|
data.WriteBit(guid1[7]);
|
|
data.WriteBit(guid1[0]);
|
|
data.WriteBit(guid2[1]);
|
|
data.WriteBit(silent);
|
|
data.WriteBit(guid1[4]);
|
|
data.WriteBit(guid1[5]);
|
|
data.WriteBit(guid2[3]);
|
|
data.WriteBits(proposal.players.size(), 23);
|
|
data.WriteBit(guid2[7]);
|
|
|
|
for (lfg::LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
|
|
{
|
|
lfg::LfgProposalPlayer const& player = it->second;
|
|
|
|
if (!player.group)
|
|
{
|
|
data.WriteBit(0);
|
|
data.WriteBit(0);
|
|
}
|
|
else
|
|
{
|
|
data.WriteBit(player.group == proposal.group); // Is group in dungeon
|
|
data.WriteBit(player.group == gguid); // Same group as the player
|
|
}
|
|
|
|
data.WriteBit(player.accept == lfg::LFG_ANSWER_AGREE);
|
|
data.WriteBit(player.accept != lfg::LFG_ANSWER_PENDING);
|
|
data.WriteBit(it->first == guid);
|
|
}
|
|
|
|
data.WriteBit(guid2[5]);
|
|
data.WriteBit(guid1[6]);
|
|
data.WriteBit(guid2[2]);
|
|
data.WriteBit(guid2[6]);
|
|
data.WriteBit(guid1[2]);
|
|
data.WriteBit(guid1[1]);
|
|
data.WriteBit(guid2[0]);
|
|
|
|
data.WriteByteSeq(guid1[5]);
|
|
data.WriteByteSeq(guid2[3]);
|
|
data.WriteByteSeq(guid2[6]);
|
|
data.WriteByteSeq(guid1[6]);
|
|
data.WriteByteSeq(guid1[0]);
|
|
data.WriteByteSeq(guid2[5]);
|
|
data.WriteByteSeq(guid1[1]);
|
|
|
|
for (lfg::LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
|
|
{
|
|
lfg::LfgProposalPlayer const& player = it->second;
|
|
data << uint32(player.role);
|
|
}
|
|
|
|
data.WriteByteSeq(guid2[7]);
|
|
data.WriteByteSeq(guid1[4]);
|
|
data.WriteByteSeq(guid2[0]);
|
|
data.WriteByteSeq(guid2[1]);
|
|
data.WriteByteSeq(guid1[2]);
|
|
data.WriteByteSeq(guid1[7]);
|
|
data.WriteByteSeq(guid2[2]);
|
|
data.WriteByteSeq(guid1[3]);
|
|
data.WriteByteSeq(guid2[4]);
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgLfrList(bool update)
|
|
{
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_LFR_LIST %s update: %u",
|
|
GetPlayerInfo().c_str(), update ? 1 : 0);
|
|
WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
|
|
data << uint8(update); // In Lfg Queue?
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgDisabled()
|
|
{
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_DISABLED %s", GetPlayerInfo().c_str());
|
|
WorldPacket data(SMSG_LFG_DISABLED, 0);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry)
|
|
{
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_OFFER_CONTINUE %s dungeon entry: %u",
|
|
GetPlayerInfo().c_str(), dungeonEntry);
|
|
WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4);
|
|
data << uint32(dungeonEntry);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgTeleportError(uint8 err)
|
|
{
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_TELEPORT_DENIED %s reason: %u",
|
|
GetPlayerInfo().c_str(), err);
|
|
WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4);
|
|
data << uint32(err); // Error
|
|
SendPacket(&data);
|
|
}
|
|
|
|
/*
|
|
void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry)
|
|
{
|
|
TC_LOG_DEBUG("network", "SMSG_LFG_UPDATE_LIST %s dungeon entry: %u",
|
|
GetPlayerInfo().c_str(), dungeonEntry);
|
|
WorldPacket data(SMSG_LFG_UPDATE_LIST);
|
|
SendPacket(&data);
|
|
}
|
|
*/
|