mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 02:04:52 +01:00
453 lines
14 KiB
C++
453 lines
14 KiB
C++
/*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "ScriptMgr.h"
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#include "GossipDef.h"
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#include "GameObject.h"
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#include "Player.h"
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#include "Map.h"
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#include "ObjectMgr.h"
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int num_sc_scripts;
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Script *m_scripts[MAX_SCRIPTS];
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// -- Scripts to be added --
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extern void AddSC_default();
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// -------------------
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TRINITY_DLL_EXPORT
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void ScriptsFree()
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{ // Free resources before library unload
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for(int i = 0; i < num_sc_scripts; i++)
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delete m_scripts[i];
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num_sc_scripts = 0;
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}
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TRINITY_DLL_EXPORT
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void ScriptsInit(char const* cfg_file = "trinitycore.conf")
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{
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num_sc_scripts = 0;
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for(int i=0;i<MAX_SCRIPTS;i++)
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m_scripts[i]=NULL;
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// -- Inicialize the Scripts to be Added --
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AddSC_default();
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// ----------------------------------------
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}
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Script* GetScriptByName(std::string Name)
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{
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if(Name.empty())
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return NULL;
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for(int i=0;i<MAX_SCRIPTS;i++)
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{
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if( m_scripts[i] && m_scripts[i]->Name == Name )
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return m_scripts[i];
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}
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return NULL;
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}
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//*********************************
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//*** Functions used internally ***
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void Script::RegisterSelf()
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{
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int id = GetScriptId(Name.c_str());
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if(id)
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{
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m_scripts[id] = this;
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++num_sc_scripts;
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}
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}
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//********************************
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//*** Functions to be Exported ***
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TRINITY_DLL_EXPORT
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void OnLogin(Player *pPlayer)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnLogin) return;
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tmpscript->pOnLogin(pPlayer);
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}
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TRINITY_DLL_EXPORT
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void OnLogout(Player *pPlayer)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnLogout) return;
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tmpscript->pOnLogout(pPlayer);
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}
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TRINITY_DLL_EXPORT
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void OnPVPKill(Player *killer, Player *killed)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnPVPKill) return;
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tmpscript->pOnPVPKill(killer, killed);
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}
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TRINITY_DLL_EXPORT
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bool OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnSpellCast) return true;
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return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell);
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}
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TRINITY_DLL_EXPORT
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uint32 OnGetXP(Player *pPlayer, uint32 amount)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnGetXP) return amount;
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return tmpscript->pOnGetXP(pPlayer,amount);
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}
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TRINITY_DLL_EXPORT
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uint32 OnGetMoney(Player *pPlayer, int32 amount)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnGetMoney) return amount;
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return tmpscript->pOnGetMoney(pPlayer,amount);
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}
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TRINITY_DLL_EXPORT
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bool OnPlayerChat(Player *pPlayer, const char *text)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnPlayerChat) return true;
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return tmpscript->pOnPlayerChat(pPlayer,text);
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}
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TRINITY_DLL_EXPORT
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void OnServerStartup()
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnServerStartup) return;
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tmpscript->pOnServerStartup();
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}
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TRINITY_DLL_EXPORT
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void OnServerShutdown()
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnServerShutdown) return;
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tmpscript->pOnServerShutdown();
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}
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TRINITY_DLL_EXPORT
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void OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnAreaChange) return;
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tmpscript->pOnAreaChange(pPlayer, pArea);
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}
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TRINITY_DLL_EXPORT
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bool OnItemClick (Player *pPlayer, Item *pItem)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnItemClick) return true;
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return tmpscript->pOnItemClick(pPlayer,pItem);
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}
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TRINITY_DLL_EXPORT
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bool OnItemOpen (Player *pPlayer, Item *pItem)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnItemOpen) return true;
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return tmpscript->pOnItemOpen(pPlayer,pItem);
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}
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TRINITY_DLL_EXPORT
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bool OnGoClick (Player *pPlayer, GameObject *pGameObject)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnGoClick) return true;
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return tmpscript->pOnGoClick(pPlayer,pGameObject);
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}
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TRINITY_DLL_EXPORT
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void OnCreatureKill (Player *pPlayer, Creature *pCreature)
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{
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Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
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if (!tmpscript || !tmpscript->pOnCreatureKill) return;
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tmpscript->pOnCreatureKill(pPlayer,pCreature);
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}
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TRINITY_DLL_EXPORT
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char const* ScriptsVersion()
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{
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return "Default Trinity scripting library";
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}
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TRINITY_DLL_EXPORT
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bool GossipHello ( Player * player, Creature *_Creature )
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{
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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if (!tmpscript || !tmpscript->pGossipHello) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipHello(player,_Creature);
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}
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TRINITY_DLL_EXPORT
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bool GossipSelect( Player *player, Creature *_Creature, uint32 sender, uint32 action )
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{
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debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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if (!tmpscript || !tmpscript->pGossipSelect) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipSelect(player,_Creature,sender,action);
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}
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TRINITY_DLL_EXPORT
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bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode )
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{
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debug_log("TSCR: Gossip selection with code, sender: %d, action: %d",sender, action);
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
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}
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TRINITY_DLL_EXPORT
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bool GOSelect( Player *player, GameObject *_GO, uint32 sender, uint32 action )
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{
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if(!_GO)
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return false;
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debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
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Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
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if(!tmpscript || !tmpscript->pGOSelect) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOSelect(player,_GO,sender,action);
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}
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TRINITY_DLL_EXPORT
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bool GOSelectWithCode( Player *player, GameObject *_GO, uint32 sender, uint32 action, const char* sCode )
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{
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if(!_GO)
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return false;
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debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
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Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
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if(!tmpscript || !tmpscript->pGOSelectWithCode) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOSelectWithCode(player,_GO,sender,action,sCode);
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}
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TRINITY_DLL_EXPORT
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bool QuestAccept( Player *player, Creature *_Creature, Quest const *_Quest )
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{
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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if (!tmpscript || !tmpscript->pQuestAccept) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pQuestAccept(player,_Creature,_Quest);
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}
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TRINITY_DLL_EXPORT
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bool QuestSelect( Player *player, Creature *_Creature, Quest const *_Quest )
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{
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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if (!tmpscript || !tmpscript->pQuestSelect) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pQuestSelect(player,_Creature,_Quest);
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}
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TRINITY_DLL_EXPORT
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bool QuestComplete( Player *player, Creature *_Creature, Quest const *_Quest )
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{
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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if (!tmpscript || !tmpscript->pQuestComplete) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pQuestComplete(player,_Creature,_Quest);
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}
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TRINITY_DLL_EXPORT
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bool ChooseReward( Player *player, Creature *_Creature, Quest const *_Quest, uint32 opt )
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{
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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if (!tmpscript || !tmpscript->pChooseReward) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pChooseReward(player,_Creature,_Quest,opt);
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}
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TRINITY_DLL_EXPORT
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uint32 NPCDialogStatus( Player *player, Creature *_Creature )
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{
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pNPCDialogStatus(player,_Creature);
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}
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TRINITY_DLL_EXPORT
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uint32 GODialogStatus( Player *player, GameObject *_GO )
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{
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Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
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if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGODialogStatus(player,_GO);
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}
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TRINITY_DLL_EXPORT
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bool ItemHello( Player *player, Item *_Item, Quest const *_Quest )
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{
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Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
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if (!tmpscript || !tmpscript->pItemHello) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pItemHello(player,_Item,_Quest);
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}
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TRINITY_DLL_EXPORT
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bool ItemQuestAccept( Player *player, Item *_Item, Quest const *_Quest )
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{
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Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
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if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pItemQuestAccept(player,_Item,_Quest);
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}
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TRINITY_DLL_EXPORT
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bool GOHello( Player *player, GameObject *_GO )
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{
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Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
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if (!tmpscript || !tmpscript->pGOHello) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOHello(player,_GO);
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}
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TRINITY_DLL_EXPORT
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bool GOQuestAccept( Player *player, GameObject *_GO, Quest const *_Quest )
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{
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Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
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if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOQuestAccept(player,_GO,_Quest);
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}
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TRINITY_DLL_EXPORT
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bool GOChooseReward( Player *player, GameObject *_GO, Quest const *_Quest, uint32 opt )
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{
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Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
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if (!tmpscript || !tmpscript->pGOChooseReward) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOChooseReward(player,_GO,_Quest,opt);
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}
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TRINITY_DLL_EXPORT
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bool AreaTrigger( Player *player, AreaTriggerEntry * atEntry)
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{
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Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
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if (!tmpscript || !tmpscript->pAreaTrigger) return false;
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return tmpscript->pAreaTrigger(player, atEntry);
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}
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TRINITY_DLL_EXPORT
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CreatureAI* GetAI(Creature *_Creature)
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{
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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if (!tmpscript || !tmpscript->GetAI) return NULL;
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return tmpscript->GetAI(_Creature);
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}
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TRINITY_DLL_EXPORT
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bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
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{
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Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
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if (!tmpscript || !tmpscript->pItemUse) return false;
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return tmpscript->pItemUse(player,_Item,targets);
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}
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TRINITY_DLL_EXPORT
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bool ItemExpire( Player *player, ItemPrototype const *_ItemProto)
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{
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Script *tmpscript = m_scripts[_ItemProto->ScriptId];
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if (!tmpscript || !tmpscript->pItemExpire) return true;
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return tmpscript->pItemExpire(player,_ItemProto);
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}
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TRINITY_DLL_EXPORT
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bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget )
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{
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Script *tmpscript = m_scripts[crTarget->GetScriptId()];
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if (!tmpscript || !tmpscript->pEffectDummyCreature) return false;
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return tmpscript->pEffectDummyCreature(caster, spellId,effIndex,crTarget);
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}
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TRINITY_DLL_EXPORT
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bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget )
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{
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Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
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if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false;
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return tmpscript->pEffectDummyGameObj(caster, spellId,effIndex,gameObjTarget);
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}
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TRINITY_DLL_EXPORT
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bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget )
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{
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Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
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if (!tmpscript || !tmpscript->pEffectDummyItem) return false;
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return tmpscript->pEffectDummyItem(caster, spellId,effIndex,itemTarget);
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}
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TRINITY_DLL_EXPORT
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InstanceData* CreateInstanceData(Map *map)
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{
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if (!map->IsDungeon()) return NULL;
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Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
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if (!tmpscript || !tmpscript->GetInstanceData) return NULL;
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return tmpscript->GetInstanceData(map);
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}
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