mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
1573 lines
53 KiB
C++
1573 lines
53 KiB
C++
/*
|
|
* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "WorldSession.h"
|
|
#include "AccountMgr.h"
|
|
#include "Battlefield.h"
|
|
#include "BattlefieldMgr.h"
|
|
#include "Battleground.h"
|
|
#include "BattlegroundMgr.h"
|
|
#include "Chat.h"
|
|
#include "CinematicMgr.h"
|
|
#include "Common.h"
|
|
#include "Corpse.h"
|
|
#include "Creature.h"
|
|
#include "CreatureAI.h"
|
|
#include "DatabaseEnv.h"
|
|
#include "DBCStores.h"
|
|
#include "GameObject.h"
|
|
#include "GameObjectAI.h"
|
|
#include "GameTime.h"
|
|
#include "GossipDef.h"
|
|
#include "Group.h"
|
|
#include "GuildMgr.h"
|
|
#include "Language.h"
|
|
#include "Log.h"
|
|
#include "MapManager.h"
|
|
#include "Object.h"
|
|
#include "ObjectAccessor.h"
|
|
#include "ObjectMgr.h"
|
|
#include "Opcodes.h"
|
|
#include "OutdoorPvP.h"
|
|
#include "Player.h"
|
|
#include "ScriptMgr.h"
|
|
#include "Spell.h"
|
|
#include "SpellInfo.h"
|
|
#include "WhoListStorage.h"
|
|
#include "World.h"
|
|
#include "WorldPacket.h"
|
|
#include <cstdarg>
|
|
#include <zlib.h>
|
|
|
|
void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message");
|
|
|
|
recvData.read_skip<uint8>();
|
|
|
|
if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
|
return;
|
|
|
|
if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
|
|
return; // silently return, client should display the error by itself
|
|
|
|
// the world update order is sessions, players, creatures
|
|
// the netcode runs in parallel with all of these
|
|
// creatures can kill players
|
|
// so if the server is lagging enough the player can
|
|
// release spirit after he's killed but before he is updated
|
|
if (GetPlayer()->getDeathState() == JUST_DIED)
|
|
{
|
|
TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated",
|
|
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter());
|
|
GetPlayer()->KillPlayer();
|
|
}
|
|
|
|
//this is spirit release confirm?
|
|
GetPlayer()->RemoveGhoul();
|
|
GetPlayer()->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
|
|
GetPlayer()->BuildPlayerRepop();
|
|
GetPlayer()->RepopAtGraveyard();
|
|
}
|
|
|
|
void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
|
|
|
|
uint32 gossipListId;
|
|
uint32 menuId;
|
|
ObjectGuid guid;
|
|
std::string code = "";
|
|
|
|
recvData >> guid >> menuId >> gossipListId;
|
|
|
|
if (!_player->PlayerTalkClass->GetGossipMenu().GetItem(gossipListId))
|
|
{
|
|
recvData.rfinish();
|
|
return;
|
|
}
|
|
|
|
if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId))
|
|
recvData >> code;
|
|
|
|
// Prevent cheating on C++ scripted menus
|
|
if (_player->PlayerTalkClass->GetGossipMenu().GetSenderGUID() != guid)
|
|
return;
|
|
|
|
Creature* unit = nullptr;
|
|
GameObject* go = nullptr;
|
|
if (guid.IsCreatureOrVehicle())
|
|
{
|
|
unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_GOSSIP);
|
|
if (!unit)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
|
|
return;
|
|
}
|
|
}
|
|
else if (guid.IsGameObject())
|
|
{
|
|
go = _player->GetGameObjectIfCanInteractWith(guid);
|
|
if (!go)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with it.", guid.ToString().c_str());
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported %s.", guid.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
if ((unit && unit->GetScriptId() != unit->LastUsedScriptID) || (go && go->GetScriptId() != go->LastUsedScriptID))
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
|
|
if (unit)
|
|
unit->LastUsedScriptID = unit->GetScriptId();
|
|
if (go)
|
|
go->LastUsedScriptID = go->GetScriptId();
|
|
_player->PlayerTalkClass->SendCloseGossip();
|
|
return;
|
|
}
|
|
if (!code.empty())
|
|
{
|
|
if (unit)
|
|
{
|
|
if (!unit->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str()))
|
|
_player->OnGossipSelect(unit, gossipListId, menuId);
|
|
}
|
|
else
|
|
{
|
|
if (!go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str()))
|
|
_player->OnGossipSelect(go, gossipListId, menuId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (unit)
|
|
{
|
|
if (!unit->AI()->GossipSelect(_player, menuId, gossipListId))
|
|
_player->OnGossipSelect(unit, gossipListId, menuId);
|
|
}
|
|
else
|
|
{
|
|
if (!go->AI()->GossipSelect(_player, menuId, gossipListId))
|
|
_player->OnGossipSelect(go, gossipListId, menuId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message");
|
|
|
|
uint32 matchCount = 0;
|
|
|
|
uint32 levelMin, levelMax, racemask, classmask, zonesCount, strCount;
|
|
uint32 zoneids[10]; // 10 is client limit
|
|
std::string packetPlayerName, packetGuildName;
|
|
|
|
recvData >> levelMin; // maximal player level, default 0
|
|
recvData >> levelMax; // minimal player level, default 100 (MAX_LEVEL)
|
|
recvData >> packetPlayerName; // player name, case sensitive...
|
|
|
|
recvData >> packetGuildName; // guild name, case sensitive...
|
|
|
|
recvData >> racemask; // race mask
|
|
recvData >> classmask; // class mask
|
|
recvData >> zonesCount; // zones count, client limit = 10 (2.0.10)
|
|
|
|
if (zonesCount > 10)
|
|
return; // can't be received from real client or broken packet
|
|
|
|
for (uint32 i = 0; i < zonesCount; ++i)
|
|
{
|
|
uint32 temp;
|
|
recvData >> temp; // zone id, 0 if zone is unknown...
|
|
zoneids[i] = temp;
|
|
TC_LOG_DEBUG("network", "Zone %u: %u", i, zoneids[i]);
|
|
}
|
|
|
|
recvData >> strCount; // user entered strings count, client limit=4 (checked on 2.0.10)
|
|
|
|
if (strCount > 4)
|
|
return; // can't be received from real client or broken packet
|
|
|
|
TC_LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", levelMin, levelMax, packetPlayerName.c_str(), packetGuildName.c_str(), racemask, classmask, zonesCount, strCount);
|
|
|
|
std::wstring str[4]; // 4 is client limit
|
|
for (uint32 i = 0; i < strCount; ++i)
|
|
{
|
|
std::string temp;
|
|
recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
|
|
|
|
if (!Utf8toWStr(temp, str[i]))
|
|
continue;
|
|
|
|
wstrToLower(str[i]);
|
|
|
|
TC_LOG_DEBUG("network", "String %u: %s", i, temp.c_str());
|
|
}
|
|
|
|
std::wstring wpacketPlayerName;
|
|
std::wstring wpacketGuildName;
|
|
if (!(Utf8toWStr(packetPlayerName, wpacketPlayerName) && Utf8toWStr(packetGuildName, wpacketGuildName)))
|
|
return;
|
|
|
|
wstrToLower(wpacketPlayerName);
|
|
wstrToLower(wpacketGuildName);
|
|
|
|
// client send in case not set max level value 100 but Trinity supports 255 max level,
|
|
// update it to show GMs with characters after 100 level
|
|
if (levelMax >= MAX_LEVEL)
|
|
levelMax = STRONG_MAX_LEVEL;
|
|
|
|
uint32 team = _player->GetTeam();
|
|
|
|
uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
|
|
uint32 displayCount = 0;
|
|
|
|
WorldPacket data(SMSG_WHO, 500); // guess size
|
|
data << uint32(matchCount); // placeholder, count of players matching criteria
|
|
data << uint32(displayCount); // placeholder, count of players displayed
|
|
|
|
WhoListInfoVector const& whoList = sWhoListStorageMgr->GetWhoList();
|
|
for (WhoListPlayerInfo const& target : whoList)
|
|
{
|
|
// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
|
|
if (target.GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
|
|
continue;
|
|
|
|
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
|
|
if (!HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && target.GetSecurity() > AccountTypes(gmLevelInWhoList))
|
|
continue;
|
|
|
|
// check if target is globally visible for player
|
|
if (_player->GetGUID() != target.GetGuid() && !target.IsVisible())
|
|
if (AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) || target.GetSecurity() > _player->GetSession()->GetSecurity())
|
|
continue;
|
|
|
|
// check if target's level is in level range
|
|
uint8 lvl = target.GetLevel();
|
|
if (lvl < levelMin || lvl > levelMax)
|
|
continue;
|
|
|
|
// check if class matches classmask
|
|
uint8 class_ = target.GetClass();
|
|
if (!(classmask & (1 << class_)))
|
|
continue;
|
|
|
|
// check if race matches racemask
|
|
uint32 race = target.GetRace();
|
|
if (!(racemask & (1 << race)))
|
|
continue;
|
|
|
|
uint32 playerZoneId = target.GetZoneId();
|
|
uint8 gender = target.GetGender();
|
|
|
|
bool showZones = true;
|
|
for (uint32 i = 0; i < zonesCount; ++i)
|
|
{
|
|
if (zoneids[i] == playerZoneId)
|
|
{
|
|
showZones = true;
|
|
break;
|
|
}
|
|
|
|
showZones = false;
|
|
}
|
|
if (!showZones)
|
|
continue;
|
|
|
|
std::wstring const& wideplayername = target.GetWidePlayerName();
|
|
if (!(wpacketPlayerName.empty() || wideplayername.find(wpacketPlayerName) != std::wstring::npos))
|
|
continue;
|
|
|
|
std::wstring const& wideguildname = target.GetWideGuildName();
|
|
if (!(wpacketGuildName.empty() || wideguildname.find(wpacketGuildName) != std::wstring::npos))
|
|
continue;
|
|
|
|
std::string aname;
|
|
if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(playerZoneId))
|
|
aname = areaEntry->area_name[GetSessionDbcLocale()];
|
|
|
|
bool s_show = true;
|
|
for (uint32 i = 0; i < strCount; ++i)
|
|
{
|
|
if (!str[i].empty())
|
|
{
|
|
if (wideguildname.find(str[i]) != std::wstring::npos ||
|
|
wideplayername.find(str[i]) != std::wstring::npos ||
|
|
Utf8FitTo(aname, str[i]))
|
|
{
|
|
s_show = true;
|
|
break;
|
|
}
|
|
s_show = false;
|
|
}
|
|
}
|
|
if (!s_show)
|
|
continue;
|
|
|
|
// 49 is maximum player count sent to client - can be overridden
|
|
// through config, but is unstable
|
|
if ((matchCount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO))
|
|
continue;
|
|
|
|
data << target.GetPlayerName(); // player name
|
|
data << target.GetGuildName(); // guild name
|
|
data << uint32(lvl); // player level
|
|
data << uint32(class_); // player class
|
|
data << uint32(race); // player race
|
|
data << uint8(gender); // player gender
|
|
data << uint32(playerZoneId); // player zone id
|
|
|
|
++displayCount;
|
|
}
|
|
|
|
data.put(0, displayCount); // insert right count, count displayed
|
|
data.put(4, matchCount); // insert right count, count of matches
|
|
|
|
SendPacket(&data);
|
|
TC_LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
|
|
}
|
|
|
|
void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
|
|
|
|
if (ObjectGuid lguid = GetPlayer()->GetLootGUID())
|
|
DoLootRelease(lguid);
|
|
|
|
bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) ||
|
|
GetPlayer()->IsInFlight() || HasPermission(rbac::RBAC_PERM_INSTANT_LOGOUT);
|
|
|
|
/// TODO: Possibly add RBAC permission to log out in combat
|
|
bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
|
|
uint32 reason = 0;
|
|
if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
|
|
reason = 1;
|
|
else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR))
|
|
reason = 3; // is jumping or falling
|
|
else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
|
|
reason = 2; // FIXME - Need the correct value
|
|
|
|
WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4);
|
|
data << uint32(reason);
|
|
data << uint8(instantLogout);
|
|
SendPacket(&data);
|
|
|
|
if (reason)
|
|
{
|
|
LogoutRequest(0);
|
|
return;
|
|
}
|
|
|
|
//instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
|
|
if (instantLogout)
|
|
{
|
|
LogoutPlayer(true);
|
|
return;
|
|
}
|
|
|
|
// not set flags if player can't free move to prevent lost state at logout cancel
|
|
if (GetPlayer()->CanFreeMove())
|
|
{
|
|
if (GetPlayer()->GetStandState() == UNIT_STAND_STATE_STAND)
|
|
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
|
|
|
|
data.Initialize(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size
|
|
data << GetPlayer()->GetPackGUID();
|
|
data << (uint32)2;
|
|
SendPacket(&data);
|
|
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
}
|
|
|
|
LogoutRequest(GameTime::GetGameTime());
|
|
}
|
|
|
|
void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
|
|
}
|
|
|
|
void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
|
|
|
|
// Player have already logged out serverside, too late to cancel
|
|
if (!GetPlayer())
|
|
return;
|
|
|
|
LogoutRequest(0);
|
|
|
|
WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0);
|
|
SendPacket(&data);
|
|
|
|
// not remove flags if can't free move - its not set in Logout request code.
|
|
if (GetPlayer()->CanFreeMove())
|
|
{
|
|
//!we can move again
|
|
data.Initialize(SMSG_FORCE_MOVE_UNROOT, 8); // guess size
|
|
data << GetPlayer()->GetPackGUID();
|
|
data << uint32(0);
|
|
SendPacket(&data);
|
|
|
|
//! Stand Up
|
|
GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
|
|
|
|
//! DISABLE_ROTATE
|
|
GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleTogglePvP(WorldPacket& recvData)
|
|
{
|
|
// this opcode can be used in two ways: Either set explicit new status or toggle old status
|
|
if (recvData.size() == 1)
|
|
{
|
|
bool newPvPStatus;
|
|
recvData >> newPvPStatus;
|
|
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
|
|
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
|
|
}
|
|
else
|
|
{
|
|
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
|
|
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
|
|
}
|
|
|
|
if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
|
|
{
|
|
if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer)
|
|
GetPlayer()->UpdatePvP(true, true);
|
|
}
|
|
else
|
|
{
|
|
if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
|
|
GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime() + 300; // start toggle-off
|
|
}
|
|
|
|
//if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
|
|
// pvp->HandlePlayerActivityChanged(_player);
|
|
}
|
|
|
|
void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData)
|
|
{
|
|
uint32 newZone;
|
|
recvData >> newZone;
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone);
|
|
|
|
// use server side data, but only after update the player position. See Player::UpdatePosition().
|
|
GetPlayer()->SetNeedsZoneUpdate(true);
|
|
|
|
//GetPlayer()->SendInitWorldStates(true, newZone);
|
|
}
|
|
|
|
void WorldSession::HandleSetSelectionOpcode(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
_player->SetSelection(guid);
|
|
}
|
|
|
|
void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData)
|
|
{
|
|
// TC_LOG_DEBUG("network", "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
|
|
uint32 animstate;
|
|
recvData >> animstate;
|
|
|
|
_player->SetStandState(animstate);
|
|
}
|
|
|
|
void WorldSession::HandleBugOpcode(WorldPacket& recvData)
|
|
{
|
|
uint32 suggestion, contentlen, typelen;
|
|
std::string content, type;
|
|
|
|
recvData >> suggestion >> contentlen >> content;
|
|
|
|
recvData >> typelen >> type;
|
|
|
|
if (suggestion == 0)
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Bug Report]");
|
|
else
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Suggestion]");
|
|
|
|
TC_LOG_DEBUG("network", "%s", type.c_str());
|
|
TC_LOG_DEBUG("network", "%s", content.c_str());
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
|
|
|
|
stmt->setString(0, type);
|
|
stmt->setString(1, content);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE");
|
|
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
if (_player->IsAlive())
|
|
return;
|
|
|
|
// do not allow corpse reclaim in arena
|
|
if (_player->InArena())
|
|
return;
|
|
|
|
// body not released yet
|
|
if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
|
return;
|
|
|
|
Corpse* corpse = _player->GetCorpse();
|
|
if (!corpse)
|
|
return;
|
|
|
|
// prevent resurrect before 30-sec delay after body release not finished
|
|
if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > GameTime::GetGameTime())
|
|
return;
|
|
|
|
if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
|
|
return;
|
|
|
|
// resurrect
|
|
_player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f);
|
|
|
|
// spawn bones
|
|
_player->SpawnCorpseBones();
|
|
}
|
|
|
|
void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE");
|
|
|
|
ObjectGuid guid;
|
|
uint8 status;
|
|
recvData >> guid;
|
|
recvData >> status;
|
|
|
|
if (GetPlayer()->IsAlive())
|
|
return;
|
|
|
|
if (status == 0)
|
|
{
|
|
GetPlayer()->ClearResurrectRequestData(); // reject
|
|
return;
|
|
}
|
|
|
|
if (!GetPlayer()->IsResurrectRequestedBy(guid))
|
|
return;
|
|
|
|
GetPlayer()->ResurrectUsingRequestData();
|
|
}
|
|
|
|
void WorldSession::SendAreaTriggerMessage(char const* Text, ...)
|
|
{
|
|
va_list ap;
|
|
char szStr [1024];
|
|
szStr[0] = '\0';
|
|
|
|
va_start(ap, Text);
|
|
vsnprintf(szStr, 1024, Text, ap);
|
|
va_end(ap);
|
|
|
|
uint32 length = strlen(szStr)+1;
|
|
WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length);
|
|
data << length;
|
|
data << szStr;
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
|
|
{
|
|
uint32 triggerId;
|
|
recvData >> triggerId;
|
|
|
|
TC_LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: %u", triggerId);
|
|
|
|
Player* player = GetPlayer();
|
|
if (player->IsInFlight())
|
|
{
|
|
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",
|
|
player->GetName().c_str(), player->GetGUID().GetCounter(), triggerId);
|
|
return;
|
|
}
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
|
|
if (!atEntry)
|
|
{
|
|
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",
|
|
player->GetName().c_str(), player->GetGUID().GetCounter(), triggerId);
|
|
return;
|
|
}
|
|
|
|
if (!player->IsInAreaTriggerRadius(atEntry))
|
|
{
|
|
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far, ignore Area Trigger ID: %u",
|
|
player->GetName().c_str(), player->GetGUID().GetCounter(), triggerId);
|
|
return;
|
|
}
|
|
|
|
if (player->isDebugAreaTriggers)
|
|
ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId);
|
|
|
|
if (sScriptMgr->OnAreaTrigger(player, atEntry))
|
|
return;
|
|
|
|
if (player->IsAlive())
|
|
if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId))
|
|
if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
|
|
player->AreaExploredOrEventHappens(questId);
|
|
|
|
if (sObjectMgr->IsTavernAreaTrigger(triggerId))
|
|
{
|
|
// set resting flag we are in the inn
|
|
player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->id);
|
|
|
|
if (sWorld->IsFFAPvPRealm())
|
|
player->RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
|
|
return;
|
|
}
|
|
|
|
if (Battleground* bg = player->GetBattleground())
|
|
if (bg->GetStatus() == STATUS_IN_PROGRESS)
|
|
bg->HandleAreaTrigger(player, triggerId);
|
|
|
|
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
|
|
if (pvp->HandleAreaTrigger(_player, triggerId))
|
|
return;
|
|
|
|
AreaTrigger const* at = sObjectMgr->GetAreaTrigger(triggerId);
|
|
if (!at)
|
|
return;
|
|
|
|
bool teleported = false;
|
|
if (player->GetMapId() != at->target_mapId)
|
|
{
|
|
if (Map::EnterState denyReason = sMapMgr->PlayerCannotEnter(at->target_mapId, player, false))
|
|
{
|
|
bool reviveAtTrigger = false; // should we revive the player if he is trying to enter the correct instance?
|
|
switch (denyReason)
|
|
{
|
|
case Map::CANNOT_ENTER_NO_ENTRY:
|
|
TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter map with id %d which has no entry", player->GetName().c_str(), at->target_mapId);
|
|
break;
|
|
case Map::CANNOT_ENTER_UNINSTANCED_DUNGEON:
|
|
TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter dungeon map %d but no instance template was found", player->GetName().c_str(), at->target_mapId);
|
|
break;
|
|
case Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE:
|
|
TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter instance map %d but the requested difficulty was not found", player->GetName().c_str(), at->target_mapId);
|
|
if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId))
|
|
player->SendTransferAborted(entry->MapID, TRANSFER_ABORT_DIFFICULTY, player->GetDifficulty(entry->IsRaid()));
|
|
break;
|
|
case Map::CANNOT_ENTER_NOT_IN_RAID:
|
|
{
|
|
WorldPacket data(SMSG_RAID_GROUP_ONLY, 4 + 4);
|
|
data << uint32(0);
|
|
data << uint32(2); // You must be in a raid group to enter this instance.
|
|
player->SendDirectMessage(&data);
|
|
TC_LOG_DEBUG("maps", "MAP: Player '%s' must be in a raid group to enter instance map %d", player->GetName().c_str(), at->target_mapId);
|
|
reviveAtTrigger = true;
|
|
break;
|
|
}
|
|
case Map::CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE:
|
|
{
|
|
WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE);
|
|
player->SendDirectMessage(&data);
|
|
TC_LOG_DEBUG("maps", "MAP: Player '%s' does not have a corpse in instance map %d and cannot enter", player->GetName().c_str(), at->target_mapId);
|
|
break;
|
|
}
|
|
case Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH:
|
|
if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId))
|
|
{
|
|
char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
|
|
TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map '%s' because their permanent bind is incompatible with their group's", player->GetName().c_str(), mapName);
|
|
// is there a special opcode for this?
|
|
// @todo figure out how to get player localized difficulty string (e.g. "10 player", "Heroic" etc)
|
|
ChatHandler(player->GetSession()).PSendSysMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_BIND_MISMATCH), mapName);
|
|
}
|
|
reviveAtTrigger = true;
|
|
break;
|
|
case Map::CANNOT_ENTER_TOO_MANY_INSTANCES:
|
|
player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_TOO_MANY_INSTANCES);
|
|
TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map %d because he has exceeded the maximum number of instances per hour.", player->GetName().c_str(), at->target_mapId);
|
|
reviveAtTrigger = true;
|
|
break;
|
|
case Map::CANNOT_ENTER_MAX_PLAYERS:
|
|
player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_MAX_PLAYERS);
|
|
reviveAtTrigger = true;
|
|
break;
|
|
case Map::CANNOT_ENTER_ZONE_IN_COMBAT:
|
|
player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_ZONE_IN_COMBAT);
|
|
reviveAtTrigger = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on
|
|
if (!player->IsAlive() && player->HasCorpse())
|
|
if (player->GetCorpseLocation().GetMapId() == at->target_mapId)
|
|
{
|
|
player->ResurrectPlayer(0.5f);
|
|
player->SpawnCorpseBones();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (Group* group = player->GetGroup())
|
|
if (group->isLFGGroup() && player->GetMap()->IsDungeon())
|
|
teleported = player->TeleportToBGEntryPoint();
|
|
}
|
|
|
|
if (!teleported)
|
|
player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
|
|
}
|
|
|
|
void WorldSession::HandleUpdateAccountData(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
|
|
|
|
uint32 type, timestamp, decompressedSize;
|
|
recvData >> type >> timestamp >> decompressedSize;
|
|
|
|
TC_LOG_DEBUG("network", "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
|
|
|
|
if (type > NUM_ACCOUNT_DATA_TYPES)
|
|
return;
|
|
|
|
if (decompressedSize == 0) // erase
|
|
{
|
|
SetAccountData(AccountDataType(type), 0, "");
|
|
|
|
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
|
|
data << uint32(type);
|
|
data << uint32(0);
|
|
SendPacket(&data);
|
|
|
|
return;
|
|
}
|
|
|
|
if (decompressedSize > 0xFFFF)
|
|
{
|
|
recvData.rfinish(); // unnneded warning spam in this case
|
|
TC_LOG_ERROR("network", "UAD: Account data packet too big, size %u", decompressedSize);
|
|
return;
|
|
}
|
|
|
|
ByteBuffer dest;
|
|
dest.resize(decompressedSize);
|
|
|
|
uLongf realSize = decompressedSize;
|
|
if (uncompress(dest.contents(), &realSize, recvData.contents() + recvData.rpos(), recvData.size() - recvData.rpos()) != Z_OK)
|
|
{
|
|
recvData.rfinish(); // unnneded warning spam in this case
|
|
TC_LOG_ERROR("network", "UAD: Failed to decompress account data");
|
|
return;
|
|
}
|
|
|
|
recvData.rfinish(); // uncompress read (recvData.size() - recvData.rpos())
|
|
|
|
std::string adata;
|
|
dest >> adata;
|
|
|
|
SetAccountData(AccountDataType(type), timestamp, adata);
|
|
|
|
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
|
|
data << uint32(type);
|
|
data << uint32(0);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleRequestAccountData(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
|
|
|
|
uint32 type;
|
|
recvData >> type;
|
|
|
|
TC_LOG_DEBUG("network", "RAD: type %u", type);
|
|
|
|
if (type >= NUM_ACCOUNT_DATA_TYPES)
|
|
return;
|
|
|
|
AccountData* adata = GetAccountData(AccountDataType(type));
|
|
|
|
uint32 size = adata->Data.size();
|
|
|
|
uLongf destSize = compressBound(size);
|
|
|
|
ByteBuffer dest;
|
|
dest.resize(destSize);
|
|
|
|
if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK)
|
|
{
|
|
TC_LOG_DEBUG("network", "RAD: Failed to compress account data");
|
|
return;
|
|
}
|
|
|
|
dest.resize(destSize);
|
|
|
|
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize);
|
|
data << uint64(_player ? _player->GetGUID() : ObjectGuid::Empty);
|
|
data << uint32(type); // type (0-7)
|
|
data << uint32(adata->Time); // unix time
|
|
data << uint32(size); // decompressed length
|
|
data.append(dest); // compressed data
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData)
|
|
{
|
|
uint8 button;
|
|
uint32 packetData;
|
|
recvData >> button >> packetData;
|
|
TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: %u Data: %u", button, packetData);
|
|
|
|
if (!packetData)
|
|
GetPlayer()->removeActionButton(button);
|
|
else
|
|
GetPlayer()->addActionButton(button, ACTION_BUTTON_ACTION(packetData), ACTION_BUTTON_TYPE(packetData));
|
|
}
|
|
|
|
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
|
|
{
|
|
// If player has sight bound to visual waypoint NPC we should remove it
|
|
GetPlayer()->GetCinematicMgr()->EndCinematic();
|
|
}
|
|
|
|
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
|
|
{
|
|
// Sent by client when cinematic actually begun. So we begin the server side process
|
|
GetPlayer()->GetCinematicMgr()->BeginCinematic();
|
|
}
|
|
|
|
void WorldSession::HandleFeatherFallAck(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
|
|
|
|
// no used
|
|
recvData.rfinish(); // prevent warnings spam
|
|
}
|
|
|
|
void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
|
|
{
|
|
// no used
|
|
recvData.rfinish(); // prevent warnings spam
|
|
/*
|
|
uint64 guid;
|
|
recvData >> guid;
|
|
|
|
// now can skip not our packet
|
|
if (_player->GetGUID() != guid)
|
|
{
|
|
recvData.rfinish(); // prevent warnings spam
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK");
|
|
|
|
recvData.read_skip<uint32>(); // unk
|
|
|
|
MovementInfo movementInfo;
|
|
movementInfo.guid = guid;
|
|
ReadMovementInfo(recvData, &movementInfo);
|
|
recvData.read_skip<float>(); // unk2
|
|
*/
|
|
}
|
|
|
|
void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
|
|
{
|
|
// no used
|
|
recvData.rfinish(); // prevent warnings spam
|
|
/*
|
|
uint64 guid;
|
|
recvData >> guid;
|
|
|
|
// now can skip not our packet
|
|
if (_player->GetGUID() != guid)
|
|
{
|
|
recvData.rfinish(); // prevent warnings spam
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_FORCE_MOVE_ROOT_ACK");
|
|
|
|
recvData.read_skip<uint32>(); // unk
|
|
|
|
MovementInfo movementInfo;
|
|
ReadMovementInfo(recvData, &movementInfo);
|
|
*/
|
|
}
|
|
|
|
void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData)
|
|
{
|
|
uint8 actionBar;
|
|
recvData >> actionBar;
|
|
|
|
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
|
|
{
|
|
if (actionBar != 0)
|
|
TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar));
|
|
return;
|
|
}
|
|
|
|
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, actionBar);
|
|
}
|
|
|
|
void WorldSession::HandlePlayedTime(WorldPacket& recvData)
|
|
{
|
|
uint8 unk1;
|
|
recvData >> unk1; // 0 or 1 expected
|
|
|
|
WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
|
|
data << uint32(_player->GetTotalPlayedTime());
|
|
data << uint32(_player->GetLevelPlayedTime());
|
|
data << uint8(unk1); // 0 - will not show in chat frame
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT");
|
|
|
|
Player* player = ObjectAccessor::GetPlayer(*_player, guid);
|
|
if (!player)
|
|
{
|
|
TC_LOG_DEBUG("network", "CMSG_INSPECT: No player found from %s", guid.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
|
|
return;
|
|
|
|
if (GetPlayer()->IsValidAttackTarget(player))
|
|
return;
|
|
|
|
uint32 talent_points = 0x47;
|
|
uint32 guid_size = player->GetPackGUID().size();
|
|
WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points);
|
|
data << player->GetPackGUID();
|
|
|
|
if (GetPlayer()->CanBeGameMaster() || sWorld->getIntConfig(CONFIG_TALENTS_INSPECTING) + (GetPlayer()->GetTeamId() == player->GetTeamId()) > 1)
|
|
player->BuildPlayerTalentsInfoData(&data);
|
|
else
|
|
{
|
|
data << uint32(0); // unspentTalentPoints
|
|
data << uint8(0); // talentGroupCount
|
|
data << uint8(0); // talentGroupIndex
|
|
}
|
|
|
|
player->BuildEnchantmentsInfoData(&data);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
Player* player = ObjectAccessor::GetPlayer(*_player, guid);
|
|
|
|
if (!player)
|
|
{
|
|
TC_LOG_DEBUG("network", "MSG_INSPECT_HONOR_STATS: No player found from %s", guid.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
|
|
return;
|
|
|
|
if (GetPlayer()->IsValidAttackTarget(player))
|
|
return;
|
|
|
|
WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
|
|
data << uint64(player->GetGUID());
|
|
data << uint8(player->GetHonorPoints());
|
|
data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
|
|
data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
|
|
data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
|
|
data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData)
|
|
{
|
|
uint32 time;
|
|
uint32 mapid;
|
|
float PositionX;
|
|
float PositionY;
|
|
float PositionZ;
|
|
float Orientation;
|
|
|
|
recvData >> time; // time in m.sec.
|
|
recvData >> mapid;
|
|
recvData >> PositionX;
|
|
recvData >> PositionY;
|
|
recvData >> PositionZ;
|
|
recvData >> Orientation; // o (3.141593 = 180 degrees)
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT");
|
|
|
|
if (GetPlayer()->IsInFlight())
|
|
{
|
|
TC_LOG_DEBUG("network", "Player '%s' (GUID: %u) in flight, ignore worldport command.",
|
|
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter());
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f",
|
|
GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
|
|
|
|
if (HasPermission(rbac::RBAC_PERM_OPCODE_WORLD_TELEPORT))
|
|
GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
|
|
else
|
|
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
|
|
}
|
|
|
|
void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "Received opcode CMSG_WHOIS");
|
|
std::string charname;
|
|
recvData >> charname;
|
|
|
|
if (!HasPermission(rbac::RBAC_PERM_OPCODE_WHOIS))
|
|
{
|
|
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
|
|
return;
|
|
}
|
|
|
|
if (charname.empty() || !normalizePlayerName (charname))
|
|
{
|
|
SendNotification(LANG_NEED_CHARACTER_NAME);
|
|
return;
|
|
}
|
|
|
|
Player* player = ObjectAccessor::FindConnectedPlayerByName(charname);
|
|
|
|
if (!player)
|
|
{
|
|
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
|
|
return;
|
|
}
|
|
|
|
uint32 accid = player->GetSession()->GetAccountId();
|
|
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
|
|
|
|
stmt->setUInt32(0, accid);
|
|
|
|
PreparedQueryResult result = LoginDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
{
|
|
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
std::string acc = fields[0].GetString();
|
|
if (acc.empty())
|
|
acc = "Unknown";
|
|
std::string email = fields[1].GetString();
|
|
if (email.empty())
|
|
email = "Unknown";
|
|
std::string lastip = fields[2].GetString();
|
|
if (lastip.empty())
|
|
lastip = "Unknown";
|
|
|
|
std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
|
|
|
|
WorldPacket data(SMSG_WHOIS, msg.size()+1);
|
|
data << msg;
|
|
SendPacket(&data);
|
|
|
|
TC_LOG_DEBUG("network", "Received whois command from player %s for character %s",
|
|
GetPlayer()->GetName().c_str(), charname.c_str());
|
|
}
|
|
|
|
void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN");
|
|
|
|
uint8 spam_type; // 0 - mail, 1 - chat
|
|
ObjectGuid spammer_guid;
|
|
uint32 unk1 = 0;
|
|
uint32 unk2 = 0;
|
|
uint32 unk3 = 0;
|
|
uint32 unk4 = 0;
|
|
std::string description = "";
|
|
recvData >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
|
|
recvData >> spammer_guid; // player guid
|
|
switch (spam_type)
|
|
{
|
|
case 0:
|
|
recvData >> unk1; // const 0
|
|
recvData >> unk2; // probably mail id
|
|
recvData >> unk3; // const 0
|
|
break;
|
|
case 1:
|
|
recvData >> unk1; // probably language
|
|
recvData >> unk2; // message type?
|
|
recvData >> unk3; // probably channel id
|
|
recvData >> unk4; // time
|
|
recvData >> description; // spam description string (messagetype, channel name, player name, message)
|
|
break;
|
|
}
|
|
|
|
// NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
|
|
// if it's mail spam - ALL mails from this spammer automatically removed by client
|
|
|
|
// Complaint Received message
|
|
WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
|
|
data << uint8(0);
|
|
SendPacket(&data);
|
|
|
|
TC_LOG_DEBUG("network", "REPORT SPAM: type %u, %s, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s",
|
|
spam_type, spammer_guid.ToString().c_str(), unk1, unk2, unk3, unk4, description.c_str());
|
|
}
|
|
|
|
void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "CMSG_REALM_SPLIT");
|
|
|
|
uint32 unk;
|
|
std::string split_date = "01/01/01";
|
|
recvData >> unk;
|
|
|
|
WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
|
|
data << unk;
|
|
data << uint32(0x00000000); // realm split state
|
|
// split states:
|
|
// 0x0 realm normal
|
|
// 0x1 realm split
|
|
// 0x2 realm split pending
|
|
data << split_date;
|
|
SendPacket(&data);
|
|
//TC_LOG_DEBUG("response sent %u", unk);
|
|
}
|
|
|
|
void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT");
|
|
|
|
bool apply;
|
|
recvData >> apply;
|
|
|
|
if (apply)
|
|
{
|
|
TC_LOG_DEBUG("network", "Added FarSight %s to player %u", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUID().GetCounter());
|
|
if (WorldObject* target = _player->GetViewpoint())
|
|
_player->SetSeer(target);
|
|
else
|
|
TC_LOG_DEBUG("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("network", "Player %u set vision to self", _player->GetGUID().GetCounter());
|
|
_player->SetSeer(_player);
|
|
}
|
|
|
|
GetPlayer()->UpdateVisibilityForPlayer();
|
|
}
|
|
|
|
void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "CMSG_SET_TITLE");
|
|
|
|
int32 title;
|
|
recvData >> title;
|
|
|
|
// -1 at none
|
|
if (title > 0 && title < MAX_TITLE_INDEX)
|
|
{
|
|
if (!GetPlayer()->HasTitle(title))
|
|
return;
|
|
}
|
|
else
|
|
title = 0;
|
|
|
|
GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
|
|
}
|
|
|
|
void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES");
|
|
|
|
if (Group* group = _player->GetGroup())
|
|
{
|
|
if (group->IsLeader(_player->GetGUID()))
|
|
group->ResetInstances(INSTANCE_RESET_ALL, false, _player);
|
|
}
|
|
else
|
|
_player->ResetInstances(INSTANCE_RESET_ALL, false);
|
|
}
|
|
|
|
void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "MSG_SET_DUNGEON_DIFFICULTY");
|
|
|
|
uint32 mode;
|
|
recvData >> mode;
|
|
|
|
if (mode >= MAX_DUNGEON_DIFFICULTY)
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUID().GetCounter(), mode);
|
|
return;
|
|
}
|
|
|
|
if (Difficulty(mode) == _player->GetDungeonDifficulty())
|
|
return;
|
|
|
|
// cannot reset while in an instance
|
|
Map* map = _player->FindMap();
|
|
if (map && map->IsDungeon())
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!",
|
|
_player->GetName().c_str(), _player->GetGUID().GetCounter());
|
|
return;
|
|
}
|
|
|
|
Group* group = _player->GetGroup();
|
|
if (group)
|
|
{
|
|
if (group->IsLeader(_player->GetGUID()))
|
|
{
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* groupGuy = itr->GetSource();
|
|
if (!groupGuy)
|
|
continue;
|
|
|
|
if (!groupGuy->IsInMap(groupGuy))
|
|
return;
|
|
|
|
if (groupGuy->GetMap()->IsNonRaidDungeon())
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!",
|
|
_player->GetGUID().GetCounter(), groupGuy->GetName().c_str(), groupGuy->GetGUID().GetCounter());
|
|
return;
|
|
}
|
|
}
|
|
// the difficulty is set even if the instances can't be reset
|
|
//_player->SendDungeonDifficulty(true);
|
|
group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player);
|
|
group->SetDungeonDifficulty(Difficulty(mode));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false);
|
|
_player->SetDungeonDifficulty(Difficulty(mode));
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "MSG_SET_RAID_DIFFICULTY");
|
|
|
|
uint32 mode;
|
|
recvData >> mode;
|
|
|
|
if (mode >= MAX_RAID_DIFFICULTY)
|
|
{
|
|
TC_LOG_ERROR("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUID().GetCounter(), mode);
|
|
return;
|
|
}
|
|
|
|
// cannot reset while in an instance
|
|
Map* map = _player->FindMap();
|
|
if (map && map->IsDungeon())
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUID().GetCounter());
|
|
return;
|
|
}
|
|
|
|
if (Difficulty(mode) == _player->GetRaidDifficulty())
|
|
return;
|
|
|
|
Group* group = _player->GetGroup();
|
|
if (group)
|
|
{
|
|
if (group->IsLeader(_player->GetGUID()))
|
|
{
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* groupGuy = itr->GetSource();
|
|
if (!groupGuy)
|
|
continue;
|
|
|
|
if (!groupGuy->IsInMap(groupGuy))
|
|
return;
|
|
|
|
if (groupGuy->GetMap()->IsRaid())
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUID().GetCounter());
|
|
return;
|
|
}
|
|
}
|
|
// the difficulty is set even if the instances can't be reset
|
|
//_player->SendDungeonDifficulty(true);
|
|
group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player);
|
|
group->SetRaidDifficulty(Difficulty(mode));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true);
|
|
_player->SetRaidDifficulty(Difficulty(mode));
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA");
|
|
|
|
//If player is not mounted, so go out :)
|
|
if (!_player->IsMounted()) // not blizz like; no any messages on blizz
|
|
{
|
|
ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
|
|
return;
|
|
}
|
|
|
|
if (_player->IsInFlight()) // not blizz like; no any messages on blizz
|
|
{
|
|
ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
|
|
return;
|
|
}
|
|
|
|
_player->RemoveAurasByType(SPELL_AURA_MOUNTED); // Calls Dismount()
|
|
}
|
|
|
|
void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
|
|
{
|
|
// fly mode on/off
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
|
|
|
|
ObjectGuid guid; // guid - unused
|
|
recvData >> guid.ReadAsPacked();
|
|
|
|
recvData.read_skip<uint32>(); // unk
|
|
|
|
MovementInfo movementInfo;
|
|
movementInfo.guid = guid;
|
|
ReadMovementInfo(recvData, &movementInfo);
|
|
|
|
recvData.read_skip<float>(); // unk2
|
|
|
|
_player->GetUnitBeingMoved()->m_movementInfo.flags = movementInfo.GetMovementFlags();
|
|
}
|
|
|
|
void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_SET_TAXI_BENCHMARK_MODE");
|
|
|
|
uint8 mode;
|
|
recvData >> mode;
|
|
|
|
mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK);
|
|
|
|
TC_LOG_DEBUG("network", "Client used \"/timetest %d\" command", mode);
|
|
}
|
|
|
|
void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
recvData >> guid.ReadAsPacked();
|
|
|
|
TC_LOG_DEBUG("network", "CMSG_QUERY_INSPECT_ACHIEVEMENTS [%s] Inspected Player [%s]", _player->GetGUID().ToString().c_str(), guid.ToString().c_str());
|
|
Player* player = ObjectAccessor::GetPlayer(*_player, guid);
|
|
if (!player)
|
|
return;
|
|
|
|
if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
|
|
return;
|
|
|
|
if (GetPlayer()->IsValidAttackTarget(player))
|
|
return;
|
|
|
|
player->SendRespondInspectAchievements(_player);
|
|
}
|
|
|
|
void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/)
|
|
{
|
|
// empty opcode
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
|
|
|
|
WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
|
|
data << uint32(GameTime::GetGameTime());
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recvData*/)
|
|
{
|
|
// empty opcode
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
|
|
|
|
SendAccountDataTimes(GLOBAL_CACHE_MASK);
|
|
}
|
|
|
|
void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
|
|
{
|
|
WorldPacket data(SMSG_SET_PHASE_SHIFT, 4);
|
|
data << uint32(PhaseShift);
|
|
SendPacket(&data);
|
|
}
|
|
// Battlefield and Battleground
|
|
void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
|
|
|
|
Battleground* bg = _player->GetBattleground();
|
|
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
|
|
if (!unit)
|
|
return;
|
|
|
|
if (!unit->IsSpiritService()) // it's not spirit service
|
|
return;
|
|
|
|
if (bg)
|
|
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
|
|
|
|
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
|
|
bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
|
|
}
|
|
|
|
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
|
|
|
|
Battleground* bg = _player->GetBattleground();
|
|
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
|
|
if (!unit)
|
|
return;
|
|
|
|
if (!unit->IsSpiritService()) // it's not spirit service
|
|
return;
|
|
|
|
if (bg)
|
|
bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
|
|
|
|
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
|
|
bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
|
|
}
|
|
|
|
void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/)
|
|
{
|
|
if (_player->IsInFlight())
|
|
return;
|
|
|
|
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
|
|
{
|
|
bf->PlayerAskToLeave(_player);
|
|
return;
|
|
}
|
|
|
|
AreaTableEntry const* atEntry = sAreaTableStore.LookupEntry(_player->GetAreaId());
|
|
if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2))
|
|
return;
|
|
|
|
_player->BuildPlayerRepop();
|
|
_player->ResurrectPlayer(1.0f);
|
|
_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
|
|
}
|
|
|
|
void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
|
|
{
|
|
uint8 accept;
|
|
recvPacket >> accept;
|
|
|
|
if (!_player->HasPendingBind())
|
|
{
|
|
TC_LOG_INFO("network", "InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!",
|
|
_player->GetName().c_str(), _player->GetGUID().GetCounter());
|
|
return;
|
|
}
|
|
|
|
if (accept)
|
|
_player->BindToInstance();
|
|
else
|
|
_player->RepopAtGraveyard();
|
|
|
|
_player->SetPendingBind(0, 0);
|
|
}
|
|
|
|
void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
|
|
|
|
ObjectGuid guid;
|
|
uint32 spellId;
|
|
float elevation, speed;
|
|
TaggedPosition<Position::XYZ> firePos;
|
|
TaggedPosition<Position::XYZ> impactPos;
|
|
uint8 moveStop;
|
|
|
|
recvPacket >> guid >> spellId >> elevation >> speed;
|
|
recvPacket >> firePos;
|
|
recvPacket >> impactPos;
|
|
recvPacket >> moveStop;
|
|
|
|
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
|
|
Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : nullptr;
|
|
if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc())
|
|
{
|
|
recvPacket.rfinish();
|
|
return;
|
|
}
|
|
|
|
spell->m_targets.ModSrc(firePos);
|
|
spell->m_targets.ModDst(impactPos);
|
|
|
|
spell->m_targets.SetElevation(elevation);
|
|
spell->m_targets.SetSpeed(speed);
|
|
|
|
if (moveStop)
|
|
{
|
|
uint32 opcode;
|
|
recvPacket >> opcode;
|
|
recvPacket.SetOpcode(opcode);
|
|
HandleMovementOpcodes(recvPacket);
|
|
}
|
|
}
|