mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
2815 lines
94 KiB
C++
2815 lines
94 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Group.h"
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#include "Battleground.h"
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#include "BattlegroundMgr.h"
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#include "CharacterCache.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
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#include "Formulas.h"
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#include "GameObject.h"
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#include "GroupMgr.h"
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#include "InstanceSaveMgr.h"
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#include "Item.h"
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#include "LFGMgr.h"
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#include "Log.h"
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#include "LootMgr.h"
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#include "LootPackets.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "PartyPackets.h"
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#include "Pet.h"
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#include "PhasingHandler.h"
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#include "Player.h"
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#include "Random.h"
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#include "UpdateData.h"
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#include "Util.h"
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#include "World.h"
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#include "WorldSession.h"
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Roll::Roll(LootItem const& li) : itemid(li.itemid),
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itemRandomBonusListId(li.randomBonusListId), itemCount(li.count),
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totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0),
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rollVoteMask(ROLL_ALL_TYPE_NO_DISENCHANT) { }
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Roll::~Roll() { }
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void Roll::setLoot(Loot* pLoot)
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{
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link(pLoot, this);
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}
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Loot* Roll::getLoot()
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{
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return getTarget();
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}
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Group::Group() : m_leaderGuid(), m_leaderName(""), m_groupFlags(GROUP_FLAG_NONE), m_groupCategory(GROUP_CATEGORY_HOME),
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m_dungeonDifficulty(DIFFICULTY_NORMAL), m_raidDifficulty(DIFFICULTY_NORMAL_RAID), m_legacyRaidDifficulty(DIFFICULTY_10_N),
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m_bgGroup(nullptr), m_bfGroup(nullptr), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(),
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m_masterLooterGuid(), m_subGroupsCounts(nullptr), m_guid(), m_maxEnchantingLevel(0), m_dbStoreId(0), m_isLeaderOffline(false),
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m_readyCheckStarted(false), m_readyCheckTimer(Milliseconds::zero()), m_activeMarkers(0)
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{
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for (uint8 i = 0; i < TARGET_ICONS_COUNT; ++i)
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m_targetIcons[i].Clear();
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for (uint8 i = 0; i < RAID_MARKERS_COUNT; ++i)
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m_markers[i] = nullptr;
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}
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Group::~Group()
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{
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if (m_bgGroup)
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{
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TC_LOG_DEBUG("bg.battleground", "Group::~Group: battleground group being deleted.");
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if (m_bgGroup->GetBgRaid(ALLIANCE) == this)
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m_bgGroup->SetBgRaid(ALLIANCE, nullptr);
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else if (m_bgGroup->GetBgRaid(HORDE) == this)
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m_bgGroup->SetBgRaid(HORDE, nullptr);
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else
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TC_LOG_ERROR("misc", "Group::~Group: battleground group is not linked to the correct battleground.");
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}
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Rolls::iterator itr;
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while (!RollId.empty())
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{
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itr = RollId.begin();
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Roll *r = *itr;
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RollId.erase(itr);
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delete(r);
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}
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// this may unload some instance saves
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for (auto difficultyItr = m_boundInstances.begin(); difficultyItr != m_boundInstances.end(); ++difficultyItr)
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for (auto itr2 = difficultyItr->second.begin(); itr2 != difficultyItr->second.end(); ++itr2)
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itr2->second.save->RemoveGroup(this);
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// Sub group counters clean up
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delete[] m_subGroupsCounts;
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}
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void Group::Update(uint32 diff)
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{
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if (m_isLeaderOffline)
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{
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m_leaderOfflineTimer.Update(diff);
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if (m_leaderOfflineTimer.Passed())
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{
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SelectNewPartyOrRaidLeader();
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m_isLeaderOffline = false;
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}
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}
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UpdateReadyCheck(diff);
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}
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void Group::SelectNewPartyOrRaidLeader()
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{
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Player* newLeader = nullptr;
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// Attempt to give leadership to main assistant first
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if (isRaidGroup())
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{
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for (Group::MemberSlot const& memberSlot : m_memberSlots)
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{
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if ((memberSlot.flags & MEMBER_FLAG_ASSISTANT) == MEMBER_FLAG_ASSISTANT)
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if (Player* player = ObjectAccessor::FindPlayer(memberSlot.guid))
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{
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newLeader = player;
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break;
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}
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}
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}
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// If there aren't assistants in raid, or if the group is not a raid, pick the first available member
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if (!newLeader)
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{
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for (Group::MemberSlot const& memberSlot : m_memberSlots)
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if (Player* player = ObjectAccessor::FindPlayer(memberSlot.guid))
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{
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newLeader = player;
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break;
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}
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}
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if (newLeader)
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{
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ChangeLeader(newLeader->GetGUID());
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SendUpdate();
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}
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}
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bool Group::Create(Player* leader)
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{
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ObjectGuid leaderGuid = leader->GetGUID();
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m_guid = ObjectGuid::Create<HighGuid::Party>(sGroupMgr->GenerateGroupId());
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m_leaderGuid = leaderGuid;
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m_leaderName = leader->GetName();
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leader->AddPlayerFlag(PLAYER_FLAGS_GROUP_LEADER);
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if (isBGGroup() || isBFGroup())
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{
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m_groupFlags = GROUP_MASK_BGRAID;
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m_groupCategory = GROUP_CATEGORY_INSTANCE;
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}
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if (m_groupFlags & GROUP_FLAG_RAID)
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_initRaidSubGroupsCounter();
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if (!isLFGGroup())
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m_lootMethod = GROUP_LOOT;
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m_lootThreshold = ITEM_QUALITY_UNCOMMON;
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m_looterGuid = leaderGuid;
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m_masterLooterGuid.Clear();
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m_dungeonDifficulty = DIFFICULTY_NORMAL;
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m_raidDifficulty = DIFFICULTY_NORMAL_RAID;
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m_legacyRaidDifficulty = DIFFICULTY_10_N;
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if (!isBGGroup() && !isBFGroup())
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{
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m_dungeonDifficulty = leader->GetDungeonDifficultyID();
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m_raidDifficulty = leader->GetRaidDifficultyID();
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m_legacyRaidDifficulty = leader->GetLegacyRaidDifficultyID();
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m_dbStoreId = sGroupMgr->GenerateNewGroupDbStoreId();
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sGroupMgr->RegisterGroupDbStoreId(m_dbStoreId, this);
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// Store group in database
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP);
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uint8 index = 0;
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stmt->setUInt32(index++, m_dbStoreId);
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stmt->setUInt64(index++, m_leaderGuid.GetCounter());
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stmt->setUInt8(index++, uint8(m_lootMethod));
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stmt->setUInt64(index++, m_looterGuid.GetCounter());
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stmt->setUInt8(index++, uint8(m_lootThreshold));
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stmt->setBinary(index++, m_targetIcons[0].GetRawValue());
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stmt->setBinary(index++, m_targetIcons[1].GetRawValue());
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stmt->setBinary(index++, m_targetIcons[2].GetRawValue());
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stmt->setBinary(index++, m_targetIcons[3].GetRawValue());
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stmt->setBinary(index++, m_targetIcons[4].GetRawValue());
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stmt->setBinary(index++, m_targetIcons[5].GetRawValue());
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stmt->setBinary(index++, m_targetIcons[6].GetRawValue());
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stmt->setBinary(index++, m_targetIcons[7].GetRawValue());
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stmt->setUInt8(index++, uint8(m_groupFlags));
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stmt->setUInt32(index++, uint8(m_dungeonDifficulty));
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stmt->setUInt32(index++, uint8(m_raidDifficulty));
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stmt->setUInt32(index++, uint8(m_legacyRaidDifficulty));
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stmt->setUInt64(index++, m_masterLooterGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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Group::ConvertLeaderInstancesToGroup(leader, this, false);
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bool addMemberResult = AddMember(leader);
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ASSERT(addMemberResult); // If the leader can't be added to a new group because it appears full, something is clearly wrong.
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}
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else if (!AddMember(leader))
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return false;
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return true;
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}
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void Group::LoadGroupFromDB(Field* fields)
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{
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m_dbStoreId = fields[17].GetUInt32();
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m_guid = ObjectGuid::Create<HighGuid::Party>(sGroupMgr->GenerateGroupId());
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m_leaderGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
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// group leader not exist
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if (!sCharacterCache->GetCharacterNameByGuid(m_leaderGuid, m_leaderName))
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return;
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m_lootMethod = LootMethod(fields[1].GetUInt8());
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m_looterGuid = ObjectGuid::Create<HighGuid::Player>(fields[2].GetUInt64());
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m_lootThreshold = ItemQualities(fields[3].GetUInt8());
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for (uint8 i = 0; i < TARGET_ICONS_COUNT; ++i)
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m_targetIcons[i].SetRawValue(fields[4 + i].GetBinary());
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m_groupFlags = GroupFlags(fields[12].GetUInt8());
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if (m_groupFlags & GROUP_FLAG_RAID)
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_initRaidSubGroupsCounter();
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m_dungeonDifficulty = Player::CheckLoadedDungeonDifficultyID(Difficulty(fields[13].GetUInt8()));
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m_raidDifficulty = Player::CheckLoadedRaidDifficultyID(Difficulty(fields[14].GetUInt8()));
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m_legacyRaidDifficulty = Player::CheckLoadedLegacyRaidDifficultyID(Difficulty(fields[15].GetUInt8()));
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m_masterLooterGuid = ObjectGuid::Create<HighGuid::Player>(fields[16].GetUInt64());
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if (m_groupFlags & GROUP_FLAG_LFG)
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sLFGMgr->_LoadFromDB(fields, GetGUID());
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}
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void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
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{
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MemberSlot member;
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member.guid = ObjectGuid::Create<HighGuid::Player>(guidLow);
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// skip non-existed member
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if (!sCharacterCache->GetCharacterNameAndClassByGUID(member.guid, member.name, member._class))
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
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stmt->setUInt64(0, guidLow);
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CharacterDatabase.Execute(stmt);
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return;
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}
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member.group = subgroup;
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member.flags = memberFlags;
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member.roles = roles;
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member.readyChecked = false;
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m_memberSlots.push_back(member);
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SubGroupCounterIncrease(subgroup);
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sLFGMgr->SetupGroupMember(member.guid, GetGUID());
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}
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void Group::ConvertToLFG()
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{
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m_groupFlags = GroupFlags(m_groupFlags | GROUP_FLAG_LFG | GROUP_FLAG_LFG_RESTRICTED);
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m_groupCategory = GROUP_CATEGORY_INSTANCE;
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m_lootMethod = GROUP_LOOT;
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if (!isBGGroup() && !isBFGroup())
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
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stmt->setUInt8(0, uint8(m_groupFlags));
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stmt->setUInt32(1, m_dbStoreId);
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CharacterDatabase.Execute(stmt);
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}
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SendUpdate();
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}
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void Group::ConvertToRaid()
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{
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m_groupFlags = GroupFlags(m_groupFlags | GROUP_FLAG_RAID);
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_initRaidSubGroupsCounter();
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if (!isBGGroup() && !isBFGroup())
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
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stmt->setUInt8(0, uint8(m_groupFlags));
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stmt->setUInt32(1, m_dbStoreId);
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CharacterDatabase.Execute(stmt);
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}
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SendUpdate();
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// update quest related GO states (quest activity dependent from raid membership)
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for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
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if (Player* player = ObjectAccessor::FindPlayer(citr->guid))
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player->UpdateVisibleGameobjectsOrSpellClicks();
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}
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void Group::ConvertToGroup()
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{
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if (m_memberSlots.size() > 5)
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return; // What message error should we send?
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m_groupFlags = GroupFlags(GROUP_FLAG_NONE);
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if (m_subGroupsCounts)
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{
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delete[] m_subGroupsCounts;
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m_subGroupsCounts = nullptr;
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}
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if (!isBGGroup() && !isBFGroup())
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
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stmt->setUInt8(0, uint8(m_groupFlags));
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stmt->setUInt32(1, m_dbStoreId);
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CharacterDatabase.Execute(stmt);
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}
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SendUpdate();
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// update quest related GO states (quest activity dependent from raid membership)
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for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
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if (Player* player = ObjectAccessor::FindPlayer(citr->guid))
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player->UpdateVisibleGameobjectsOrSpellClicks();
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}
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bool Group::AddInvite(Player* player)
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{
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if (!player || player->GetGroupInvite())
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return false;
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Group* group = player->GetGroup();
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if (group && (group->isBGGroup() || group->isBFGroup()))
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group = player->GetOriginalGroup();
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if (group)
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return false;
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RemoveInvite(player);
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m_invitees.insert(player);
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player->SetGroupInvite(this);
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sScriptMgr->OnGroupInviteMember(this, player->GetGUID());
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return true;
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}
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bool Group::AddLeaderInvite(Player* player)
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{
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if (!AddInvite(player))
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return false;
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m_leaderGuid = player->GetGUID();
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m_leaderName = player->GetName();
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return true;
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}
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void Group::RemoveInvite(Player* player)
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{
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if (player)
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{
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m_invitees.erase(player);
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player->SetGroupInvite(nullptr);
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}
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}
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void Group::RemoveAllInvites()
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{
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for (InvitesList::iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
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if (*itr)
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(*itr)->SetGroupInvite(nullptr);
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m_invitees.clear();
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}
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Player* Group::GetInvited(ObjectGuid guid) const
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{
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for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
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{
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if ((*itr) && (*itr)->GetGUID() == guid)
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return (*itr);
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}
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return nullptr;
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}
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Player* Group::GetInvited(const std::string& name) const
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{
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for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
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{
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if ((*itr) && (*itr)->GetName() == name)
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return (*itr);
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}
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return nullptr;
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}
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bool Group::AddMember(Player* player)
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{
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// Get first not-full group
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uint8 subGroup = 0;
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if (m_subGroupsCounts)
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{
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bool groupFound = false;
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for (; subGroup < MAX_RAID_SUBGROUPS; ++subGroup)
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{
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if (m_subGroupsCounts[subGroup] < MAX_GROUP_SIZE)
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{
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groupFound = true;
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break;
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}
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}
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// We are raid group and no one slot is free
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if (!groupFound)
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return false;
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}
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MemberSlot member;
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member.guid = player->GetGUID();
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member.name = player->GetName();
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member._class = player->GetClass();
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member.group = subGroup;
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member.flags = 0;
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member.roles = 0;
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member.readyChecked = false;
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m_memberSlots.push_back(member);
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SubGroupCounterIncrease(subGroup);
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player->SetGroupInvite(nullptr);
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if (player->GetGroup())
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{
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if (isBGGroup() || isBFGroup()) // if player is in group and he is being added to BG raid group, then call SetBattlegroundRaid()
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player->SetBattlegroundOrBattlefieldRaid(this, subGroup);
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else //if player is in bg raid and we are adding him to normal group, then call SetOriginalGroup()
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player->SetOriginalGroup(this, subGroup);
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}
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else //if player is not in group, then call set group
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player->SetGroup(this, subGroup);
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player->SetPartyType(m_groupCategory, GROUP_TYPE_NORMAL);
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player->ResetGroupUpdateSequenceIfNeeded(this);
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// if the same group invites the player back, cancel the homebind timer
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player->m_InstanceValid = player->CheckInstanceValidity(false);
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if (!isRaidGroup()) // reset targetIcons for non-raid-groups
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{
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for (uint8 i = 0; i < TARGET_ICONS_COUNT; ++i)
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m_targetIcons[i].Clear();
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}
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// insert into the table if we're not a battleground group
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if (!isBGGroup() && !isBFGroup())
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER);
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stmt->setUInt32(0, m_dbStoreId);
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stmt->setUInt64(1, member.guid.GetCounter());
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stmt->setUInt8(2, member.flags);
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stmt->setUInt8(3, member.group);
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stmt->setUInt8(4, member.roles);
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|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
SendUpdate();
|
|
sScriptMgr->OnGroupAddMember(this, player->GetGUID());
|
|
|
|
if (!IsLeader(player->GetGUID()) && !isBGGroup() && !isBFGroup())
|
|
{
|
|
// reset the new member's instances, unless he is currently in one of them
|
|
// including raid/heroic instances that they are not permanently bound to!
|
|
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, false, false);
|
|
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, true, false);
|
|
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, true, true);
|
|
|
|
if (player->GetDungeonDifficultyID() != GetDungeonDifficultyID())
|
|
{
|
|
player->SetDungeonDifficultyID(GetDungeonDifficultyID());
|
|
player->SendDungeonDifficulty();
|
|
}
|
|
if (player->GetRaidDifficultyID() != GetRaidDifficultyID())
|
|
{
|
|
player->SetRaidDifficultyID(GetRaidDifficultyID());
|
|
player->SendRaidDifficulty(false);
|
|
}
|
|
if (player->GetLegacyRaidDifficultyID() != GetLegacyRaidDifficultyID())
|
|
{
|
|
player->SetLegacyRaidDifficultyID(GetLegacyRaidDifficultyID());
|
|
player->SendRaidDifficulty(true);
|
|
}
|
|
}
|
|
|
|
player->SetGroupUpdateFlag(GROUP_UPDATE_FULL);
|
|
if (Pet* pet = player->GetPet())
|
|
pet->SetGroupUpdateFlag(GROUP_UPDATE_PET_FULL);
|
|
|
|
UpdatePlayerOutOfRange(player);
|
|
|
|
// quest related GO state dependent from raid membership
|
|
if (isRaidGroup())
|
|
player->UpdateVisibleGameobjectsOrSpellClicks();
|
|
|
|
{
|
|
// Broadcast new player group member fields to rest of the group
|
|
UpdateData groupData(player->GetMapId());
|
|
WorldPacket groupDataPacket;
|
|
|
|
// Broadcast group members' fields to player
|
|
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
if (itr->GetSource() == player)
|
|
continue;
|
|
|
|
if (Player* existingMember = itr->GetSource())
|
|
{
|
|
if (player->HaveAtClient(existingMember))
|
|
existingMember->BuildValuesUpdateBlockForPlayerWithFlag(&groupData, UF::UpdateFieldFlag::PartyMember, player);
|
|
|
|
if (existingMember->HaveAtClient(player))
|
|
{
|
|
UpdateData newData(player->GetMapId());
|
|
WorldPacket newDataPacket;
|
|
player->BuildValuesUpdateBlockForPlayerWithFlag(&newData, UF::UpdateFieldFlag::PartyMember, existingMember);
|
|
if (newData.HasData())
|
|
{
|
|
newData.BuildPacket(&newDataPacket);
|
|
existingMember->SendDirectMessage(&newDataPacket);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (groupData.HasData())
|
|
{
|
|
groupData.BuildPacket(&groupDataPacket);
|
|
player->SendDirectMessage(&groupDataPacket);
|
|
}
|
|
}
|
|
|
|
if (m_maxEnchantingLevel < player->GetSkillValue(SKILL_ENCHANTING))
|
|
m_maxEnchantingLevel = player->GetSkillValue(SKILL_ENCHANTING);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Group::RemoveMember(ObjectGuid guid, RemoveMethod method /*= GROUP_REMOVEMETHOD_DEFAULT*/, ObjectGuid kicker /*= 0*/, const char* reason /*= nullptr*/)
|
|
{
|
|
BroadcastGroupUpdate();
|
|
|
|
sScriptMgr->OnGroupRemoveMember(this, guid, method, kicker, reason);
|
|
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
|
|
if (player)
|
|
{
|
|
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
if (Player* groupMember = itr->GetSource())
|
|
{
|
|
if (groupMember->GetGUID() == guid)
|
|
continue;
|
|
|
|
groupMember->RemoveAllGroupBuffsFromCaster(guid);
|
|
player->RemoveAllGroupBuffsFromCaster(groupMember->GetGUID());
|
|
}
|
|
}
|
|
}
|
|
|
|
// LFG group vote kick handled in scripts
|
|
if (isLFGGroup() && method == GROUP_REMOVEMETHOD_KICK)
|
|
return !m_memberSlots.empty();
|
|
|
|
// remove member and change leader (if need) only if strong more 2 members _before_ member remove (BG/BF allow 1 member group)
|
|
if (GetMembersCount() > ((isBGGroup() || isLFGGroup() || isBFGroup()) ? 1u : 2u))
|
|
{
|
|
if (player)
|
|
{
|
|
// Battleground group handling
|
|
if (isBGGroup() || isBFGroup())
|
|
player->RemoveFromBattlegroundOrBattlefieldRaid();
|
|
else
|
|
// Regular group
|
|
{
|
|
if (player->GetOriginalGroup() == this)
|
|
player->SetOriginalGroup(nullptr);
|
|
else
|
|
player->SetGroup(nullptr);
|
|
|
|
// quest related GO state dependent from raid membership
|
|
player->UpdateVisibleGameobjectsOrSpellClicks();
|
|
}
|
|
|
|
player->SetPartyType(m_groupCategory, GROUP_TYPE_NONE);
|
|
|
|
if (method == GROUP_REMOVEMETHOD_KICK || method == GROUP_REMOVEMETHOD_KICK_LFG)
|
|
player->SendDirectMessage(WorldPackets::Party::GroupUninvite().Write());
|
|
|
|
_homebindIfInstance(player);
|
|
}
|
|
|
|
// Remove player from group in DB
|
|
if (!isBGGroup() && !isBFGroup())
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
|
|
stmt->setUInt64(0, guid.GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
DelinkMember(guid);
|
|
}
|
|
|
|
// Reevaluate group enchanter if the leaving player had enchanting skill or the player is offline
|
|
if (!player || player->GetSkillValue(SKILL_ENCHANTING))
|
|
ResetMaxEnchantingLevel();
|
|
|
|
// Remove player from loot rolls
|
|
for (Rolls::iterator it = RollId.begin(); it != RollId.end(); ++it)
|
|
{
|
|
Roll* roll = *it;
|
|
Roll::PlayerVote::iterator itr2 = roll->playerVote.find(guid);
|
|
if (itr2 == roll->playerVote.end())
|
|
continue;
|
|
|
|
if (itr2->second == GREED || itr2->second == DISENCHANT)
|
|
--roll->totalGreed;
|
|
else if (itr2->second == NEED)
|
|
--roll->totalNeed;
|
|
else if (itr2->second == PASS)
|
|
--roll->totalPass;
|
|
|
|
if (itr2->second != NOT_VALID)
|
|
--roll->totalPlayersRolling;
|
|
|
|
roll->playerVote.erase(itr2);
|
|
|
|
if (roll->totalPass + roll->totalNeed + roll->totalGreed >= roll->totalPlayersRolling)
|
|
{
|
|
CountTheRoll(it, nullptr);
|
|
it = RollId.begin();
|
|
}
|
|
}
|
|
|
|
// Update subgroups
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot != m_memberSlots.end())
|
|
{
|
|
SubGroupCounterDecrease(slot->group);
|
|
m_memberSlots.erase(slot);
|
|
}
|
|
|
|
// Pick new leader if necessary
|
|
if (m_leaderGuid == guid)
|
|
{
|
|
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
{
|
|
if (ObjectAccessor::FindConnectedPlayer(itr->guid))
|
|
{
|
|
ChangeLeader(itr->guid);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
SendUpdate();
|
|
|
|
if (isLFGGroup() && GetMembersCount() == 1)
|
|
{
|
|
Player* leader = ObjectAccessor::FindConnectedPlayer(GetLeaderGUID());
|
|
uint32 mapId = sLFGMgr->GetDungeonMapId(GetGUID());
|
|
if (!mapId || !leader || (leader->IsAlive() && leader->GetMapId() != mapId))
|
|
{
|
|
Disband();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (m_memberMgr.getSize() < ((isLFGGroup() || isBGGroup()) ? 1u : 2u))
|
|
Disband();
|
|
else if (player)
|
|
{
|
|
// send update to removed player too so party frames are destroyed clientside
|
|
SendUpdateDestroyGroupToPlayer(player);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
// If group size before player removal <= 2 then disband it
|
|
else
|
|
{
|
|
Disband();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void Group::ChangeLeader(ObjectGuid newLeaderGuid, int8 partyIndex)
|
|
{
|
|
member_witerator slot = _getMemberWSlot(newLeaderGuid);
|
|
|
|
if (slot == m_memberSlots.end())
|
|
return;
|
|
|
|
Player* newLeader = ObjectAccessor::FindConnectedPlayer(slot->guid);
|
|
|
|
// Don't allow switching leader to offline players
|
|
if (!newLeader)
|
|
return;
|
|
|
|
sScriptMgr->OnGroupChangeLeader(this, newLeaderGuid, m_leaderGuid);
|
|
|
|
if (!isBGGroup() && !isBFGroup())
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// Remove the groups permanent instance bindings
|
|
for (auto difficultyItr = m_boundInstances.begin(); difficultyItr != m_boundInstances.end(); ++difficultyItr)
|
|
{
|
|
for (auto itr = difficultyItr->second.begin(); itr != difficultyItr->second.end();)
|
|
{
|
|
// Do not unbind saves of instances that already had map created (a newLeader entered)
|
|
// forcing a new instance with another leader requires group disbanding (confirmed on retail)
|
|
if (itr->second.perm && !sMapMgr->FindMap(itr->first, itr->second.save->GetInstanceId()))
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING);
|
|
stmt->setUInt32(0, m_dbStoreId);
|
|
stmt->setUInt32(1, itr->second.save->GetInstanceId());
|
|
trans->Append(stmt);
|
|
|
|
itr->second.save->RemoveGroup(this);
|
|
difficultyItr->second.erase(itr++);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
// Copy the permanent binds from the new leader to the group
|
|
Group::ConvertLeaderInstancesToGroup(newLeader, this, true);
|
|
|
|
// Update the group leader
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER);
|
|
|
|
stmt->setUInt64(0, newLeader->GetGUID().GetCounter());
|
|
stmt->setUInt32(1, m_dbStoreId);
|
|
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
if (Player* oldLeader = ObjectAccessor::FindConnectedPlayer(m_leaderGuid))
|
|
oldLeader->RemovePlayerFlag(PLAYER_FLAGS_GROUP_LEADER);
|
|
|
|
newLeader->AddPlayerFlag(PLAYER_FLAGS_GROUP_LEADER);
|
|
m_leaderGuid = newLeader->GetGUID();
|
|
m_leaderName = newLeader->GetName();
|
|
ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, false);
|
|
|
|
WorldPackets::Party::GroupNewLeader groupNewLeader;
|
|
groupNewLeader.Name = m_leaderName;
|
|
groupNewLeader.PartyIndex = partyIndex;
|
|
BroadcastPacket(groupNewLeader.Write(), true);
|
|
}
|
|
|
|
/// convert the player's binds to the group
|
|
void Group::ConvertLeaderInstancesToGroup(Player* player, Group* group, bool switchLeader)
|
|
{
|
|
// copy all binds to the group, when changing leader it's assumed the character
|
|
// will not have any solo binds
|
|
for (auto difficultyItr = player->m_boundInstances.begin(); difficultyItr != player->m_boundInstances.end(); ++difficultyItr)
|
|
{
|
|
for (auto itr = difficultyItr->second.begin(); itr != difficultyItr->second.end();)
|
|
{
|
|
if (!switchLeader || !group->GetBoundInstance(itr->second.save->GetDifficultyID(), itr->first))
|
|
if (itr->second.extendState) // not expired
|
|
group->BindToInstance(itr->second.save, itr->second.perm, false);
|
|
|
|
// permanent binds are not removed
|
|
if (switchLeader && !itr->second.perm)
|
|
{
|
|
// increments itr in call
|
|
player->UnbindInstance(itr, difficultyItr, false);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
/* if group leader is in a non-raid dungeon map and nobody is actually bound to this map then the group can "take over" the instance *
|
|
* (example: two-player group disbanded by disconnect where the player reconnects within 60 seconds and the group is reformed) */
|
|
if (Map* playerMap = player->GetMap())
|
|
if (!switchLeader && playerMap->IsNonRaidDungeon())
|
|
if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(playerMap->GetInstanceId()))
|
|
if (save->GetGroupCount() == 0 && save->GetPlayerCount() == 0)
|
|
{
|
|
TC_LOG_DEBUG("maps", "Group::ConvertLeaderInstancesToGroup: Group for player %s is taking over unbound instance map %d with Id %d", player->GetName().c_str(), playerMap->GetId(), playerMap->GetInstanceId());
|
|
// if nobody is saved to this, then the save wasn't permanent
|
|
group->BindToInstance(save, false, false);
|
|
}
|
|
}
|
|
|
|
void Group::Disband(bool hideDestroy /* = false */)
|
|
{
|
|
sScriptMgr->OnGroupDisband(this);
|
|
|
|
Player* player;
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
|
{
|
|
player = ObjectAccessor::FindConnectedPlayer(citr->guid);
|
|
if (!player)
|
|
continue;
|
|
|
|
//we cannot call _removeMember because it would invalidate member iterator
|
|
//if we are removing player from battleground raid
|
|
if (isBGGroup() || isBFGroup())
|
|
player->RemoveFromBattlegroundOrBattlefieldRaid();
|
|
else
|
|
{
|
|
//we can remove player who is in battleground from his original group
|
|
if (player->GetOriginalGroup() == this)
|
|
player->SetOriginalGroup(nullptr);
|
|
else
|
|
player->SetGroup(nullptr);
|
|
}
|
|
|
|
player->SetPartyType(m_groupCategory, GROUP_TYPE_NONE);
|
|
|
|
// quest related GO state dependent from raid membership
|
|
if (isRaidGroup())
|
|
player->UpdateVisibleGameobjectsOrSpellClicks();
|
|
|
|
if (!hideDestroy)
|
|
player->SendDirectMessage(WorldPackets::Party::GroupDestroyed().Write());
|
|
|
|
SendUpdateDestroyGroupToPlayer(player);
|
|
|
|
_homebindIfInstance(player);
|
|
}
|
|
|
|
m_memberSlots.clear();
|
|
|
|
RemoveAllInvites();
|
|
|
|
if (!isBGGroup() && !isBFGroup())
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP);
|
|
stmt->setUInt32(0, m_dbStoreId);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER_ALL);
|
|
stmt->setUInt32(0, m_dbStoreId);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, false, nullptr);
|
|
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, false, nullptr);
|
|
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, true, nullptr);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
|
|
stmt->setUInt32(0, m_dbStoreId);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
sGroupMgr->FreeGroupDbStoreId(this);
|
|
}
|
|
|
|
sGroupMgr->RemoveGroup(this);
|
|
delete this;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** LOOT SYSTEM ***/
|
|
/*********************************************************/
|
|
void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, bool canNeed, Roll const& r) const
|
|
{
|
|
WorldPackets::Loot::StartLootRoll startLootRoll;
|
|
startLootRoll.LootObj = r->GetGUID();
|
|
startLootRoll.MapID = mapId;
|
|
startLootRoll.RollTime = countDown;
|
|
startLootRoll.ValidRolls = r.rollVoteMask;
|
|
if (!canNeed)
|
|
startLootRoll.ValidRolls &= ~ROLL_FLAG_TYPE_NEED;
|
|
startLootRoll.Method = GetLootMethod();
|
|
r.FillPacket(startLootRoll.Item);
|
|
|
|
if (ItemDisenchantLootEntry const* disenchant = r.GetItemDisenchantLoot(p))
|
|
if (m_maxEnchantingLevel >= disenchant->SkillRequired)
|
|
startLootRoll.ValidRolls |= ROLL_FLAG_TYPE_DISENCHANT;
|
|
|
|
p->SendDirectMessage(startLootRoll.Write());
|
|
}
|
|
|
|
void Group::SendLootRoll(ObjectGuid playerGuid, int32 rollNumber, uint8 rollType, Roll const& roll, bool autoPass) const
|
|
{
|
|
WorldPackets::Loot::LootRollBroadcast lootRoll;
|
|
lootRoll.LootObj = roll->GetGUID();
|
|
lootRoll.Player = playerGuid;
|
|
lootRoll.Roll = rollNumber;
|
|
lootRoll.RollType = rollType;
|
|
lootRoll.Autopassed = autoPass;
|
|
roll.FillPacket(lootRoll.Item);
|
|
lootRoll.Write();
|
|
|
|
for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr)
|
|
{
|
|
Player* p = ObjectAccessor::FindConnectedPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second != NOT_VALID)
|
|
p->SendDirectMessage(lootRoll.GetRawPacket());
|
|
}
|
|
}
|
|
|
|
void Group::SendLootRollWon(ObjectGuid winnerGuid, int32 rollNumber, uint8 rollType, Roll const& roll) const
|
|
{
|
|
WorldPackets::Loot::LootRollWon lootRollWon;
|
|
lootRollWon.LootObj = roll->GetGUID();
|
|
lootRollWon.Winner = winnerGuid;
|
|
lootRollWon.Roll = rollNumber;
|
|
lootRollWon.RollType = rollType;
|
|
roll.FillPacket(lootRollWon.Item);
|
|
lootRollWon.MainSpec = true; // offspec rolls not implemented
|
|
lootRollWon.Write();
|
|
|
|
for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr)
|
|
{
|
|
Player* p = ObjectAccessor::FindConnectedPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second != NOT_VALID)
|
|
p->SendDirectMessage(lootRollWon.GetRawPacket());
|
|
}
|
|
}
|
|
|
|
void Group::SendLootAllPassed(Roll const& roll) const
|
|
{
|
|
WorldPackets::Loot::LootAllPassed lootAllPassed;
|
|
lootAllPassed.LootObj = roll->GetGUID();
|
|
roll.FillPacket(lootAllPassed.Item);
|
|
lootAllPassed.Write();
|
|
|
|
for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr)
|
|
{
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(itr->first);
|
|
if (!player || !player->GetSession())
|
|
continue;
|
|
|
|
if (itr->second != NOT_VALID)
|
|
player->SendDirectMessage(lootAllPassed.GetRawPacket());
|
|
}
|
|
}
|
|
|
|
void Group::SendLootRollsComplete(Roll const& roll) const
|
|
{
|
|
WorldPackets::Loot::LootRollsComplete lootRollsComplete;
|
|
lootRollsComplete.LootObj = roll->GetGUID();
|
|
lootRollsComplete.LootListID = roll.itemSlot + 1;
|
|
lootRollsComplete.Write();
|
|
|
|
for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr)
|
|
{
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(itr->first);
|
|
if (!player || !player->GetSession())
|
|
continue;
|
|
|
|
if (itr->second != NOT_VALID)
|
|
player->SendDirectMessage(lootRollsComplete.GetRawPacket());
|
|
}
|
|
}
|
|
|
|
// notify group members which player is the allowed looter for the given creature
|
|
void Group::SendLooter(Creature* creature, Player* groupLooter)
|
|
{
|
|
ASSERT(creature);
|
|
|
|
WorldPackets::Loot::LootList lootList;
|
|
|
|
lootList.Owner = creature->GetGUID();
|
|
lootList.LootObj = creature->loot.GetGUID();
|
|
|
|
if (GetLootMethod() == MASTER_LOOT && creature->loot.hasOverThresholdItem())
|
|
lootList.Master = GetMasterLooterGuid();
|
|
|
|
if (groupLooter)
|
|
lootList.RoundRobinWinner = groupLooter->GetGUID();
|
|
|
|
BroadcastPacket(lootList.Write(), false);
|
|
}
|
|
|
|
bool CanRollOnItem(const LootItem& item, Player const* player)
|
|
{
|
|
// Players can't roll on unique items if they already reached the maximum quantity of that item
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item.itemid);
|
|
if (!proto)
|
|
return false;
|
|
|
|
uint32 itemCount = player->GetItemCount(item.itemid);
|
|
if (proto->GetMaxCount() > 0 && itemCount >= proto->GetMaxCount())
|
|
return false;
|
|
|
|
if (!item.AllowedForPlayer(player))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Group::GroupLoot(Loot* loot, WorldObject* lootedObject)
|
|
{
|
|
ItemTemplate const* item;
|
|
uint8 itemSlot = 0;
|
|
for (std::vector<LootItem>::iterator i = loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
|
|
{
|
|
if (i->freeforall)
|
|
continue;
|
|
|
|
item = ASSERT_NOTNULL(sObjectMgr->GetItemTemplate(i->itemid));
|
|
|
|
//roll for over-threshold item if it's one-player loot
|
|
if (item->GetQuality() >= uint32(m_lootThreshold))
|
|
{
|
|
Roll* r = new Roll(*i);
|
|
|
|
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* playerToRoll = itr->GetSource();
|
|
if (!playerToRoll || !playerToRoll->GetSession())
|
|
continue;
|
|
|
|
if (playerToRoll->IsAtGroupRewardDistance(lootedObject))
|
|
{
|
|
r->totalPlayersRolling++;
|
|
RollVote vote = playerToRoll->GetPassOnGroupLoot() ? PASS : NOT_EMITED_YET;
|
|
if (!CanRollOnItem(*i, playerToRoll))
|
|
{
|
|
vote = PASS;
|
|
r->totalPass++; // Can't broadcast the pass now. need to wait until all rolling players are known
|
|
}
|
|
r->playerVote[playerToRoll->GetGUID()] = vote;
|
|
}
|
|
}
|
|
|
|
if (r->totalPlayersRolling > 0)
|
|
{
|
|
r->setLoot(loot);
|
|
r->itemSlot = itemSlot;
|
|
if (item->HasFlag(ITEM_FLAG2_CAN_ONLY_ROLL_GREED))
|
|
r->rollVoteMask &= ~ROLL_FLAG_TYPE_NEED;
|
|
|
|
loot->items[itemSlot].is_blocked = true;
|
|
|
|
//Broadcast Pass and Send Rollstart
|
|
for (Roll::PlayerVote::const_iterator itr = r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
|
|
{
|
|
Player* p = ObjectAccessor::FindConnectedPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second == PASS)
|
|
SendLootRoll(p->GetGUID(), -1, ROLL_PASS, *r, true);
|
|
else
|
|
SendLootStartRollToPlayer(60000, lootedObject->GetMapId(), p, p->CanRollForItemInLFG(item, lootedObject) == EQUIP_ERR_OK, *r);
|
|
}
|
|
|
|
RollId.push_back(r);
|
|
|
|
if (Creature* creature = lootedObject->ToCreature())
|
|
{
|
|
creature->m_groupLootTimer = 60000;
|
|
creature->lootingGroupLowGUID = GetGUID();
|
|
}
|
|
else if (GameObject* go = lootedObject->ToGameObject())
|
|
{
|
|
go->m_groupLootTimer = 60000;
|
|
go->lootingGroupLowGUID = GetGUID();
|
|
}
|
|
}
|
|
else
|
|
delete r;
|
|
}
|
|
else
|
|
i->is_underthreshold = true;
|
|
}
|
|
|
|
for (std::vector<LootItem>::iterator i = loot->quest_items.begin(); i != loot->quest_items.end(); ++i, ++itemSlot)
|
|
{
|
|
if (!i->follow_loot_rules)
|
|
continue;
|
|
|
|
item = sObjectMgr->GetItemTemplate(i->itemid);
|
|
Roll* r = new Roll(*i);
|
|
|
|
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* playerToRoll = itr->GetSource();
|
|
if (!playerToRoll || !playerToRoll->GetSession())
|
|
continue;
|
|
|
|
if (playerToRoll->IsAtGroupRewardDistance(lootedObject))
|
|
{
|
|
r->totalPlayersRolling++;
|
|
RollVote vote = NOT_EMITED_YET;
|
|
if (!CanRollOnItem(*i, playerToRoll))
|
|
{
|
|
vote = PASS;
|
|
++r->totalPass;
|
|
}
|
|
r->playerVote[playerToRoll->GetGUID()] = vote;
|
|
}
|
|
}
|
|
|
|
if (r->totalPlayersRolling > 0)
|
|
{
|
|
r->setLoot(loot);
|
|
r->itemSlot = itemSlot;
|
|
|
|
loot->quest_items[itemSlot - loot->items.size()].is_blocked = true;
|
|
|
|
//Broadcast Pass and Send Rollstart
|
|
for (Roll::PlayerVote::const_iterator itr = r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
|
|
{
|
|
Player* p = ObjectAccessor::FindConnectedPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second == PASS)
|
|
SendLootRoll(p->GetGUID(), -1, ROLL_PASS, *r, true);
|
|
else
|
|
SendLootStartRollToPlayer(60000, lootedObject->GetMapId(), p, p->CanRollForItemInLFG(item, lootedObject) == EQUIP_ERR_OK, *r);
|
|
}
|
|
|
|
RollId.push_back(r);
|
|
|
|
if (Creature* creature = lootedObject->ToCreature())
|
|
{
|
|
creature->m_groupLootTimer = 60000;
|
|
creature->lootingGroupLowGUID = GetGUID();
|
|
}
|
|
else if (GameObject* go = lootedObject->ToGameObject())
|
|
{
|
|
go->m_groupLootTimer = 60000;
|
|
go->lootingGroupLowGUID = GetGUID();
|
|
}
|
|
}
|
|
else
|
|
delete r;
|
|
}
|
|
}
|
|
|
|
void Group::MasterLoot(Loot* loot, WorldObject* pLootedObject)
|
|
{
|
|
TC_LOG_DEBUG("network", "Group::MasterLoot (SMSG_MASTER_LOOT_CANDIDATE_LIST)");
|
|
|
|
for (std::vector<LootItem>::iterator i = loot->items.begin(); i != loot->items.end(); ++i)
|
|
{
|
|
if (i->freeforall)
|
|
continue;
|
|
|
|
i->is_blocked = !i->is_underthreshold;
|
|
}
|
|
|
|
for (std::vector<LootItem>::iterator i = loot->quest_items.begin(); i != loot->quest_items.end(); ++i)
|
|
{
|
|
if (!i->follow_loot_rules)
|
|
continue;
|
|
|
|
i->is_blocked = !i->is_underthreshold;
|
|
}
|
|
|
|
WorldPackets::Loot::MasterLootCandidateList masterLootCandidateList;
|
|
masterLootCandidateList.LootObj = loot->GetGUID();
|
|
|
|
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* looter = itr->GetSource();
|
|
if (!looter->IsInWorld())
|
|
continue;
|
|
|
|
if (looter->IsAtGroupRewardDistance(pLootedObject))
|
|
masterLootCandidateList.Players.push_back(looter->GetGUID());
|
|
}
|
|
|
|
masterLootCandidateList.Write();
|
|
|
|
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* looter = itr->GetSource();
|
|
if (looter->IsAtGroupRewardDistance(pLootedObject))
|
|
looter->SendDirectMessage(masterLootCandidateList.GetRawPacket());
|
|
}
|
|
}
|
|
|
|
void Group::CountRollVote(ObjectGuid playerGuid, ObjectGuid lootObjectGuid, uint8 lootListId, uint8 choice)
|
|
{
|
|
Rolls::iterator rollI = GetRoll(lootObjectGuid, lootListId);
|
|
if (rollI == RollId.end())
|
|
return;
|
|
Roll* roll = *rollI;
|
|
|
|
Roll::PlayerVote::iterator itr = roll->playerVote.find(playerGuid);
|
|
// this condition means that player joins to the party after roll begins
|
|
if (itr == roll->playerVote.end())
|
|
return;
|
|
|
|
if (roll->getLoot())
|
|
if (roll->getLoot()->items.empty())
|
|
return;
|
|
|
|
switch (choice)
|
|
{
|
|
case ROLL_PASS: // Player choose pass
|
|
SendLootRoll(playerGuid, -1, ROLL_PASS, *roll);
|
|
++roll->totalPass;
|
|
itr->second = PASS;
|
|
break;
|
|
case ROLL_NEED: // player choose Need
|
|
SendLootRoll(playerGuid, 0, ROLL_NEED, *roll);
|
|
++roll->totalNeed;
|
|
itr->second = NEED;
|
|
break;
|
|
case ROLL_GREED: // player choose Greed
|
|
SendLootRoll(playerGuid, -7, ROLL_GREED, *roll);
|
|
++roll->totalGreed;
|
|
itr->second = GREED;
|
|
break;
|
|
case ROLL_DISENCHANT: // player choose Disenchant
|
|
SendLootRoll(playerGuid, -8, ROLL_DISENCHANT, *roll);
|
|
++roll->totalGreed;
|
|
itr->second = DISENCHANT;
|
|
break;
|
|
}
|
|
|
|
if (roll->totalPass + roll->totalNeed + roll->totalGreed >= roll->totalPlayersRolling)
|
|
CountTheRoll(rollI, nullptr);
|
|
}
|
|
|
|
//called when roll timer expires
|
|
void Group::EndRoll(Loot* pLoot, Map* allowedMap)
|
|
{
|
|
for (Rolls::iterator itr = RollId.begin(); itr != RollId.end();)
|
|
{
|
|
if ((*itr)->getLoot() == pLoot)
|
|
{
|
|
CountTheRoll(itr, allowedMap); //i don't have to edit player votes, who didn't vote ... he will pass
|
|
itr = RollId.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap)
|
|
{
|
|
Roll* roll = *rollI;
|
|
if (!roll->isValid()) // is loot already deleted ?
|
|
{
|
|
RollId.erase(rollI);
|
|
delete roll;
|
|
return;
|
|
}
|
|
|
|
//end of the roll
|
|
if (roll->totalNeed > 0)
|
|
{
|
|
if (!roll->playerVote.empty())
|
|
{
|
|
uint8 maxresul = 0;
|
|
ObjectGuid maxguid = ObjectGuid::Empty;
|
|
Player* player = nullptr;
|
|
|
|
for (Roll::PlayerVote::const_iterator itr = roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
|
|
{
|
|
if (itr->second != NEED)
|
|
continue;
|
|
|
|
player = ObjectAccessor::FindPlayer(itr->first);
|
|
if (!player || (allowedMap != nullptr && player->FindMap() != allowedMap))
|
|
{
|
|
--roll->totalNeed;
|
|
continue;
|
|
}
|
|
|
|
uint8 randomN = urand(1, 100);
|
|
SendLootRoll(itr->first, randomN, ROLL_NEED, *roll);
|
|
if (maxresul < randomN)
|
|
{
|
|
maxguid = itr->first;
|
|
maxresul = randomN;
|
|
}
|
|
}
|
|
|
|
if (!maxguid.IsEmpty())
|
|
{
|
|
SendLootRollWon(maxguid, maxresul, ROLL_NEED, *roll);
|
|
player = ObjectAccessor::FindConnectedPlayer(maxguid);
|
|
|
|
if (player && player->GetSession())
|
|
{
|
|
player->UpdateCriteria(CriteriaType::RollNeed, roll->itemid, maxresul);
|
|
|
|
ItemPosCountVec dest;
|
|
LootItem* item = &(roll->itemSlot >= roll->getLoot()->items.size() ? roll->getLoot()->quest_items[roll->itemSlot - roll->getLoot()->items.size()] : roll->getLoot()->items[roll->itemSlot]);
|
|
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
item->is_looted = true;
|
|
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
|
|
roll->getLoot()->unlootedCount--;
|
|
player->StoreNewItem(dest, roll->itemid, true, item->randomBonusListId, item->GetAllowedLooters(), item->context, item->BonusListIDs);
|
|
}
|
|
else
|
|
{
|
|
item->is_blocked = false;
|
|
item->rollWinnerGUID = player->GetGUID();
|
|
player->SendEquipError(msg, nullptr, nullptr, roll->itemid);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
roll->totalNeed = 0;
|
|
}
|
|
}
|
|
|
|
if (roll->totalNeed == 0 && roll->totalGreed > 0) // if (roll->totalNeed == 0 && ...), not else if, because numbers can be modified above if player is on a different map
|
|
{
|
|
if (!roll->playerVote.empty())
|
|
{
|
|
uint8 maxresul = 0;
|
|
ObjectGuid maxguid = ObjectGuid::Empty;
|
|
Player* player = nullptr;
|
|
RollVote rollvote = NOT_VALID;
|
|
|
|
Roll::PlayerVote::iterator itr;
|
|
for (itr = roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
|
|
{
|
|
if (itr->second != GREED && itr->second != DISENCHANT)
|
|
continue;
|
|
|
|
player = ObjectAccessor::FindPlayer(itr->first);
|
|
if (!player || (allowedMap != nullptr && player->FindMap() != allowedMap))
|
|
{
|
|
--roll->totalGreed;
|
|
continue;
|
|
}
|
|
|
|
uint8 randomN = urand(1, 100);
|
|
SendLootRoll(itr->first, randomN, itr->second, *roll);
|
|
if (maxresul < randomN)
|
|
{
|
|
maxguid = itr->first;
|
|
maxresul = randomN;
|
|
rollvote = itr->second;
|
|
}
|
|
}
|
|
|
|
if (!maxguid.IsEmpty())
|
|
{
|
|
SendLootRollWon(maxguid, maxresul, rollvote, *roll);
|
|
player = ObjectAccessor::FindConnectedPlayer(maxguid);
|
|
|
|
if (player && player->GetSession())
|
|
{
|
|
player->UpdateCriteria(CriteriaType::RollGreed, roll->itemid, maxresul);
|
|
|
|
LootItem* item = &(roll->itemSlot >= roll->getLoot()->items.size() ? roll->getLoot()->quest_items[roll->itemSlot - roll->getLoot()->items.size()] : roll->getLoot()->items[roll->itemSlot]);
|
|
|
|
if (rollvote == GREED)
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
item->is_looted = true;
|
|
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
|
|
roll->getLoot()->unlootedCount--;
|
|
player->StoreNewItem(dest, roll->itemid, true, item->randomBonusListId, item->GetAllowedLooters(), item->context, item->BonusListIDs);
|
|
}
|
|
else
|
|
{
|
|
item->is_blocked = false;
|
|
item->rollWinnerGUID = player->GetGUID();
|
|
player->SendEquipError(msg, nullptr, nullptr, roll->itemid);
|
|
}
|
|
}
|
|
else if (rollvote == DISENCHANT)
|
|
{
|
|
item->is_looted = true;
|
|
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
|
|
roll->getLoot()->unlootedCount--;
|
|
player->UpdateCriteria(CriteriaType::CastSpell, 13262); // Disenchant
|
|
|
|
ItemDisenchantLootEntry const* disenchant = ASSERT_NOTNULL(roll->GetItemDisenchantLoot(player));
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
player->AutoStoreLoot(disenchant->ID, LootTemplates_Disenchant, ItemContext::NONE, true);
|
|
else // If the player's inventory is full, send the disenchant result in a mail.
|
|
{
|
|
Loot loot;
|
|
loot.FillLoot(disenchant->ID, LootTemplates_Disenchant, player, true);
|
|
|
|
uint32 max_slot = loot.GetMaxSlotInLootFor(player);
|
|
for (uint32 i = 0; i < max_slot; ++i)
|
|
{
|
|
LootItem* lootItem = loot.LootItemInSlot(i, player);
|
|
player->SendEquipError(msg, nullptr, nullptr, lootItem->itemid);
|
|
player->SendItemRetrievalMail(lootItem->itemid, lootItem->count, lootItem->context);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
roll->totalGreed = 0;
|
|
}
|
|
}
|
|
|
|
if (roll->totalNeed == 0 && roll->totalGreed == 0) // if, not else, because numbers can be modified above if player is on a different map
|
|
{
|
|
SendLootAllPassed(*roll);
|
|
|
|
// remove is_blocked so that the item is lootable by all players
|
|
LootItem* item = &(roll->itemSlot >= roll->getLoot()->items.size() ? roll->getLoot()->quest_items[roll->itemSlot - roll->getLoot()->items.size()] : roll->getLoot()->items[roll->itemSlot]);
|
|
item->is_blocked = false;
|
|
}
|
|
|
|
SendLootRollsComplete(*roll);
|
|
|
|
RollId.erase(rollI);
|
|
delete roll;
|
|
}
|
|
|
|
void Group::SetTargetIcon(uint8 symbol, ObjectGuid target, ObjectGuid changedBy, uint8 partyIndex)
|
|
{
|
|
if (symbol >= TARGET_ICONS_COUNT)
|
|
return;
|
|
|
|
// clean other icons
|
|
if (!target.IsEmpty())
|
|
for (uint8 i = 0; i < TARGET_ICONS_COUNT; ++i)
|
|
if (m_targetIcons[i] == target)
|
|
SetTargetIcon(i, ObjectGuid::Empty, changedBy, partyIndex);
|
|
|
|
m_targetIcons[symbol] = target;
|
|
|
|
WorldPackets::Party::SendRaidTargetUpdateSingle updateSingle;
|
|
updateSingle.PartyIndex = partyIndex;
|
|
updateSingle.Target = target;
|
|
updateSingle.ChangedBy = changedBy;
|
|
updateSingle.Symbol = symbol;
|
|
BroadcastPacket(updateSingle.Write(), true);
|
|
}
|
|
|
|
void Group::SendTargetIconList(WorldSession* session, int8 partyIndex)
|
|
{
|
|
if (!session)
|
|
return;
|
|
|
|
WorldPackets::Party::SendRaidTargetUpdateAll updateAll;
|
|
updateAll.PartyIndex = partyIndex;
|
|
for (uint8 i = 0; i < TARGET_ICONS_COUNT; i++)
|
|
updateAll.TargetIcons.insert(std::pair<uint8, ObjectGuid>(i, m_targetIcons[i]));
|
|
|
|
session->SendPacket(updateAll.Write());
|
|
}
|
|
|
|
void Group::SendUpdate()
|
|
{
|
|
for (member_witerator witr = m_memberSlots.begin(); witr != m_memberSlots.end(); ++witr)
|
|
SendUpdateToPlayer(witr->guid, &(*witr));
|
|
}
|
|
|
|
void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot)
|
|
{
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(playerGUID);
|
|
|
|
if (!player || !player->GetSession() || player->GetGroup() != this)
|
|
return;
|
|
|
|
// if MemberSlot wasn't provided
|
|
if (!slot)
|
|
{
|
|
member_witerator witr = _getMemberWSlot(playerGUID);
|
|
|
|
if (witr == m_memberSlots.end()) // if there is no MemberSlot for such a player
|
|
return;
|
|
|
|
slot = &(*witr);
|
|
}
|
|
|
|
WorldPackets::Party::PartyUpdate partyUpdate;
|
|
|
|
partyUpdate.PartyFlags = m_groupFlags;
|
|
partyUpdate.PartyIndex = m_groupCategory;
|
|
partyUpdate.PartyType = IsCreated() ? GROUP_TYPE_NORMAL : GROUP_TYPE_NONE;
|
|
|
|
partyUpdate.PartyGUID = m_guid;
|
|
partyUpdate.LeaderGUID = m_leaderGuid;
|
|
|
|
partyUpdate.SequenceNum = player->NextGroupUpdateSequenceNumber(m_groupCategory);
|
|
|
|
partyUpdate.MyIndex = -1;
|
|
uint8 index = 0;
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr, ++index)
|
|
{
|
|
if (slot->guid == citr->guid)
|
|
partyUpdate.MyIndex = index;
|
|
|
|
Player* member = ObjectAccessor::FindConnectedPlayer(citr->guid);
|
|
|
|
WorldPackets::Party::PartyPlayerInfo playerInfos;
|
|
|
|
playerInfos.GUID = citr->guid;
|
|
playerInfos.Name = citr->name;
|
|
playerInfos.Class = citr->_class;
|
|
|
|
playerInfos.Status = MEMBER_STATUS_OFFLINE;
|
|
if (member && member->GetSession() && !member->GetSession()->PlayerLogout())
|
|
playerInfos.Status = MEMBER_STATUS_ONLINE | (isBGGroup() || isBFGroup() ? MEMBER_STATUS_PVP : 0);
|
|
|
|
playerInfos.Subgroup = citr->group; // groupid
|
|
playerInfos.Flags = citr->flags; // See enum GroupMemberFlags
|
|
playerInfos.RolesAssigned = citr->roles; // Lfg Roles
|
|
|
|
partyUpdate.PlayerList.push_back(playerInfos);
|
|
}
|
|
|
|
if (GetMembersCount() > 1)
|
|
{
|
|
// LootSettings
|
|
partyUpdate.LootSettings = boost::in_place();
|
|
partyUpdate.LootSettings->Method = m_lootMethod;
|
|
partyUpdate.LootSettings->Threshold = m_lootThreshold;
|
|
partyUpdate.LootSettings->LootMaster = m_lootMethod == MASTER_LOOT ? m_masterLooterGuid : ObjectGuid::Empty;
|
|
|
|
// Difficulty Settings
|
|
partyUpdate.DifficultySettings = boost::in_place();
|
|
partyUpdate.DifficultySettings->DungeonDifficultyID = m_dungeonDifficulty;
|
|
partyUpdate.DifficultySettings->RaidDifficultyID = m_raidDifficulty;
|
|
partyUpdate.DifficultySettings->LegacyRaidDifficultyID = m_legacyRaidDifficulty;
|
|
}
|
|
|
|
// LfgInfos
|
|
if (isLFGGroup())
|
|
{
|
|
partyUpdate.LfgInfos = boost::in_place();
|
|
|
|
partyUpdate.LfgInfos->Slot = sLFGMgr->GetLFGDungeonEntry(sLFGMgr->GetDungeon(m_guid));
|
|
partyUpdate.LfgInfos->BootCount = 0;
|
|
partyUpdate.LfgInfos->Aborted = false;
|
|
|
|
partyUpdate.LfgInfos->MyFlags = sLFGMgr->GetState(m_guid) == lfg::LFG_STATE_FINISHED_DUNGEON ? 2 : 0;
|
|
partyUpdate.LfgInfos->MyRandomSlot = sLFGMgr->GetSelectedRandomDungeon(player->GetGUID());
|
|
|
|
partyUpdate.LfgInfos->MyPartialClear = 0;
|
|
partyUpdate.LfgInfos->MyGearDiff = 0.0f;
|
|
partyUpdate.LfgInfos->MyFirstReward = false;
|
|
if (lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(partyUpdate.LfgInfos->MyRandomSlot, player->GetLevel()))
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(reward->firstQuest))
|
|
partyUpdate.LfgInfos->MyFirstReward = player->CanRewardQuest(quest, false);
|
|
|
|
partyUpdate.LfgInfos->MyStrangerCount = 0;
|
|
partyUpdate.LfgInfos->MyKickVoteCount = 0;
|
|
}
|
|
|
|
player->SendDirectMessage(partyUpdate.Write());
|
|
}
|
|
|
|
void Group::SendUpdateDestroyGroupToPlayer(Player* player) const
|
|
{
|
|
WorldPackets::Party::PartyUpdate partyUpdate;
|
|
partyUpdate.PartyFlags = GROUP_FLAG_DESTROYED;
|
|
partyUpdate.PartyIndex = m_groupCategory;
|
|
partyUpdate.PartyType = GROUP_TYPE_NONE;
|
|
partyUpdate.PartyGUID = m_guid;
|
|
partyUpdate.MyIndex = -1;
|
|
partyUpdate.SequenceNum = player->NextGroupUpdateSequenceNumber(m_groupCategory);
|
|
player->SendDirectMessage(partyUpdate.Write());
|
|
}
|
|
|
|
void Group::UpdatePlayerOutOfRange(Player* player)
|
|
{
|
|
if (!player || !player->IsInWorld())
|
|
return;
|
|
|
|
WorldPackets::Party::PartyMemberFullState packet;
|
|
packet.Initialize(player);
|
|
packet.Write();
|
|
|
|
Player* member;
|
|
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
member = itr->GetSource();
|
|
if (member && member != player && (!member->IsInMap(player) || !member->IsWithinDist(player, member->GetSightRange(), false)))
|
|
member->SendDirectMessage(packet.GetRawPacket());
|
|
}
|
|
}
|
|
|
|
void Group::BroadcastAddonMessagePacket(WorldPacket const* packet, const std::string& prefix, bool ignorePlayersInBGRaid, int group /*= -1*/, ObjectGuid ignore /*= ObjectGuid::Empty*/)
|
|
{
|
|
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
if (!player || (!ignore.IsEmpty() && player->GetGUID() == ignore) || (ignorePlayersInBGRaid && player->GetGroup() != this))
|
|
continue;
|
|
|
|
if (player->GetSession()->IsAddonRegistered(prefix) && (group == -1 || itr->getSubGroup() == group))
|
|
player->SendDirectMessage(packet);
|
|
}
|
|
}
|
|
|
|
void Group::BroadcastPacket(WorldPacket const* packet, bool ignorePlayersInBGRaid, int group, ObjectGuid ignoredPlayer)
|
|
{
|
|
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
if (!player || (!ignoredPlayer.IsEmpty() && player->GetGUID() == ignoredPlayer) || (ignorePlayersInBGRaid && player->GetGroup() != this))
|
|
continue;
|
|
|
|
if (group == -1 || itr->getSubGroup() == group)
|
|
player->SendDirectMessage(packet);
|
|
}
|
|
}
|
|
|
|
bool Group::_setMembersGroup(ObjectGuid guid, uint8 group)
|
|
{
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot == m_memberSlots.end())
|
|
return false;
|
|
|
|
slot->group = group;
|
|
|
|
SubGroupCounterIncrease(group);
|
|
|
|
if (!isBGGroup() && !isBFGroup())
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
|
|
|
|
stmt->setUInt8(0, group);
|
|
stmt->setUInt64(1, guid.GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Group::SameSubGroup(Player const* member1, Player const* member2) const
|
|
{
|
|
if (!member1 || !member2)
|
|
return false;
|
|
|
|
if (member1->GetGroup() != this || member2->GetGroup() != this)
|
|
return false;
|
|
else
|
|
return member1->GetSubGroup() == member2->GetSubGroup();
|
|
}
|
|
|
|
// Allows setting sub groups both for online or offline members
|
|
void Group::ChangeMembersGroup(ObjectGuid guid, uint8 group)
|
|
{
|
|
// Only raid groups have sub groups
|
|
if (!isRaidGroup())
|
|
return;
|
|
|
|
// Check if player is really in the raid
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot == m_memberSlots.end())
|
|
return;
|
|
|
|
uint8 prevSubGroup = slot->group;
|
|
// Abort if the player is already in the target sub group
|
|
if (prevSubGroup == group)
|
|
return;
|
|
|
|
// Update the player slot with the new sub group setting
|
|
slot->group = group;
|
|
|
|
// Increase the counter of the new sub group..
|
|
SubGroupCounterIncrease(group);
|
|
|
|
// ..and decrease the counter of the previous one
|
|
SubGroupCounterDecrease(prevSubGroup);
|
|
|
|
// Preserve new sub group in database for non-raid groups
|
|
if (!isBGGroup() && !isBFGroup())
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
|
|
|
|
stmt->setUInt8(0, group);
|
|
stmt->setUInt64(1, guid.GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
// In case the moved player is online, update the player object with the new sub group references
|
|
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
|
|
{
|
|
if (player->GetGroup() == this)
|
|
player->GetGroupRef().setSubGroup(group);
|
|
else
|
|
{
|
|
// If player is in BG raid, it is possible that he is also in normal raid - and that normal raid is stored in m_originalGroup reference
|
|
player->GetOriginalGroupRef().setSubGroup(group);
|
|
}
|
|
}
|
|
|
|
// Broadcast the changes to the group
|
|
SendUpdate();
|
|
}
|
|
|
|
void Group::SwapMembersGroups(ObjectGuid firstGuid, ObjectGuid secondGuid)
|
|
{
|
|
if (!isRaidGroup())
|
|
return;
|
|
|
|
member_witerator slots[2];
|
|
slots[0] = _getMemberWSlot(firstGuid);
|
|
slots[1] = _getMemberWSlot(secondGuid);
|
|
if (slots[0] == m_memberSlots.end() || slots[1] == m_memberSlots.end())
|
|
return;
|
|
|
|
if (slots[0]->group == slots[1]->group)
|
|
return;
|
|
|
|
uint8 tmp = slots[0]->group;
|
|
slots[0]->group = slots[1]->group;
|
|
slots[1]->group = tmp;
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
for (uint8 i = 0; i < 2; i++)
|
|
{
|
|
// Preserve new sub group in database for non-raid groups
|
|
if (!isBGGroup() && !isBFGroup())
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
|
|
|
|
stmt->setUInt8(0, slots[i]->group);
|
|
stmt->setUInt64(1, slots[i]->guid.GetCounter());
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (Player* player = ObjectAccessor::FindConnectedPlayer(slots[i]->guid))
|
|
{
|
|
if (player->GetGroup() == this)
|
|
player->GetGroupRef().setSubGroup(slots[i]->group);
|
|
else
|
|
player->GetOriginalGroupRef().setSubGroup(slots[i]->group);
|
|
}
|
|
}
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
SendUpdate();
|
|
}
|
|
|
|
// Retrieve the next Round-Roubin player for the group
|
|
//
|
|
// No update done if loot method is FFA.
|
|
//
|
|
// If the RR player is not yet set for the group, the first group member becomes the round-robin player.
|
|
// If the RR player is set, the next player in group becomes the round-robin player.
|
|
//
|
|
// If ifneed is true,
|
|
// the current RR player is checked to be near the looted object.
|
|
// if yes, no update done.
|
|
// if not, he loses his turn.
|
|
void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
|
|
{
|
|
// round robin style looting applies for all low
|
|
// quality items in each loot method except free for all
|
|
if (GetLootMethod() == FREE_FOR_ALL)
|
|
return;
|
|
|
|
ObjectGuid oldLooterGUID = GetLooterGuid();
|
|
member_citerator guid_itr = _getMemberCSlot(oldLooterGUID);
|
|
if (guid_itr != m_memberSlots.end())
|
|
{
|
|
if (ifneed)
|
|
{
|
|
// not update if only update if need and ok
|
|
Player* looter = ObjectAccessor::FindPlayer(guid_itr->guid);
|
|
if (looter && looter->IsAtGroupRewardDistance(pLootedObject))
|
|
return;
|
|
}
|
|
++guid_itr;
|
|
}
|
|
|
|
// search next after current
|
|
Player* pNewLooter = nullptr;
|
|
for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindPlayer(itr->guid))
|
|
if (player->IsAtGroupRewardDistance(pLootedObject))
|
|
{
|
|
pNewLooter = player;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!pNewLooter)
|
|
{
|
|
// search from start
|
|
for (member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindPlayer(itr->guid))
|
|
if (player->IsAtGroupRewardDistance(pLootedObject))
|
|
{
|
|
pNewLooter = player;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pNewLooter)
|
|
{
|
|
if (oldLooterGUID != pNewLooter->GetGUID())
|
|
{
|
|
SetLooterGuid(pNewLooter->GetGUID());
|
|
SendUpdate();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetLooterGuid(ObjectGuid::Empty);
|
|
SendUpdate();
|
|
}
|
|
}
|
|
|
|
GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 /*MaxPlayerCount*/, bool isRated, uint32 arenaSlot, ObjectGuid& errorGuid)
|
|
{
|
|
// check if this group is LFG group
|
|
if (isLFGGroup())
|
|
return ERR_LFG_CANT_USE_BATTLEGROUND;
|
|
|
|
BattlemasterListEntry const* bgEntry = sBattlemasterListStore.LookupEntry(bgOrTemplate->GetTypeID());
|
|
if (!bgEntry)
|
|
return ERR_BATTLEGROUND_JOIN_FAILED; // shouldn't happen
|
|
|
|
// check for min / max count
|
|
uint32 memberscount = GetMembersCount();
|
|
|
|
if (int32(memberscount) > bgEntry->MaxGroupSize) // no MinPlayerCount for battlegrounds
|
|
return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side
|
|
|
|
// get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.)
|
|
Player* reference = ASSERT_NOTNULL(GetFirstMember())->GetSource();
|
|
// no reference found, can't join this way
|
|
if (!reference)
|
|
return ERR_BATTLEGROUND_JOIN_FAILED;
|
|
|
|
PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(), reference->GetLevel());
|
|
if (!bracketEntry)
|
|
return ERR_BATTLEGROUND_JOIN_FAILED;
|
|
|
|
uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);
|
|
uint32 team = reference->GetTeam();
|
|
|
|
// check every member of the group to be able to join
|
|
memberscount = 0;
|
|
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next(), ++memberscount)
|
|
{
|
|
Player* member = itr->GetSource();
|
|
// offline member? don't let join
|
|
if (!member)
|
|
return ERR_BATTLEGROUND_JOIN_FAILED;
|
|
// rbac permissions
|
|
if (!member->CanJoinToBattleground(bgOrTemplate))
|
|
return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
|
|
// don't allow cross-faction join as group
|
|
if (member->GetTeam() != team)
|
|
{
|
|
errorGuid = member->GetGUID();
|
|
return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
|
|
}
|
|
// not in the same battleground level braket, don't let join
|
|
PVPDifficultyEntry const* memberBracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bracketEntry->MapID, member->GetLevel());
|
|
if (memberBracketEntry != bracketEntry)
|
|
return ERR_BATTLEGROUND_JOIN_RANGE_INDEX;
|
|
// don't let join rated matches if the arena team id doesn't match
|
|
if (isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId)
|
|
return ERR_BATTLEGROUND_JOIN_FAILED;
|
|
// don't let join if someone from the group is already in that bg queue
|
|
if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId))
|
|
return ERR_BATTLEGROUND_JOIN_FAILED; // not blizz-like
|
|
// don't let join if someone from the group is in bg queue random
|
|
bool isInRandomBgQueue = member->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, BattlegroundQueueIdType::Battleground, false, 0))
|
|
|| member->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RANDOM_EPIC, BattlegroundQueueIdType::Battleground, false, 0));
|
|
if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && isInRandomBgQueue)
|
|
return ERR_IN_RANDOM_BG;
|
|
// don't let join to bg queue random if someone from the group is already in bg queue
|
|
if ((bgOrTemplate->GetTypeID() == BATTLEGROUND_RB || bgOrTemplate->GetTypeID() == BATTLEGROUND_RANDOM_EPIC) && member->InBattlegroundQueue(true) && !isInRandomBgQueue)
|
|
return ERR_IN_NON_RANDOM_BG;
|
|
// check for deserter debuff in case not arena queue
|
|
if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && member->IsDeserter())
|
|
return ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS;
|
|
// check if member can join any more battleground queues
|
|
if (!member->HasFreeBattlegroundQueueId())
|
|
return ERR_BATTLEGROUND_TOO_MANY_QUEUES; // not blizz-like
|
|
// check if someone in party is using dungeon system
|
|
if (member->isUsingLfg())
|
|
return ERR_LFG_CANT_USE_BATTLEGROUND;
|
|
// check Freeze debuff
|
|
if (member->HasAura(9454))
|
|
return ERR_BATTLEGROUND_JOIN_FAILED;
|
|
}
|
|
|
|
// only check for MinPlayerCount since MinPlayerCount == MaxPlayerCount for arenas...
|
|
if (bgOrTemplate->isArena() && memberscount != MinPlayerCount)
|
|
return ERR_ARENA_TEAM_PARTY_SIZE;
|
|
|
|
return ERR_BATTLEGROUND_NONE;
|
|
}
|
|
|
|
//===================================================
|
|
//============== Roll ===============================
|
|
//===================================================
|
|
|
|
void Roll::targetObjectBuildLink()
|
|
{
|
|
// called from link()
|
|
getTarget()->addLootValidatorRef(this);
|
|
}
|
|
|
|
void Roll::FillPacket(WorldPackets::Loot::LootItemData& lootItem) const
|
|
{
|
|
lootItem.UIType = (totalPlayersRolling > totalNeed + totalGreed + totalPass) ? LOOT_SLOT_TYPE_ROLL_ONGOING : LOOT_SLOT_TYPE_ALLOW_LOOT;
|
|
lootItem.Quantity = itemCount;
|
|
lootItem.LootListID = itemSlot + 1;
|
|
if (LootItem const* lootItemInSlot = (*this)->GetItemInSlot(itemSlot))
|
|
{
|
|
lootItem.CanTradeToTapList = lootItemInSlot->allowedGUIDs.size() > 1;
|
|
lootItem.Loot.Initialize(*lootItemInSlot);
|
|
}
|
|
}
|
|
|
|
ItemDisenchantLootEntry const* Roll::GetItemDisenchantLoot(Player const* player) const
|
|
{
|
|
if (LootItem const* lootItemInSlot = (*this)->GetItemInSlot(itemSlot))
|
|
{
|
|
WorldPackets::Item::ItemInstance itemInstance;
|
|
itemInstance.Initialize(*lootItemInSlot);
|
|
|
|
BonusData bonusData;
|
|
bonusData.Initialize(itemInstance);
|
|
if (!bonusData.CanDisenchant)
|
|
return nullptr;
|
|
|
|
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemid);
|
|
uint32 itemLevel = Item::GetItemLevel(itemTemplate, bonusData, player->GetLevel(), 0, 0, 0, 0, false, 0);
|
|
return Item::GetDisenchantLoot(itemTemplate, bonusData.Quality, itemLevel);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Group::SetDungeonDifficultyID(Difficulty difficulty)
|
|
{
|
|
m_dungeonDifficulty = difficulty;
|
|
if (!isBGGroup() && !isBFGroup())
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY);
|
|
|
|
stmt->setUInt8(0, uint8(m_dungeonDifficulty));
|
|
stmt->setUInt32(1, m_dbStoreId);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
if (!player->GetSession())
|
|
continue;
|
|
|
|
player->SetDungeonDifficultyID(difficulty);
|
|
player->SendDungeonDifficulty();
|
|
}
|
|
}
|
|
|
|
void Group::SetRaidDifficultyID(Difficulty difficulty)
|
|
{
|
|
m_raidDifficulty = difficulty;
|
|
if (!isBGGroup() && !isBFGroup())
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY);
|
|
|
|
stmt->setUInt8(0, uint8(m_raidDifficulty));
|
|
stmt->setUInt32(1, m_dbStoreId);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
if (!player->GetSession())
|
|
continue;
|
|
|
|
player->SetRaidDifficultyID(difficulty);
|
|
player->SendRaidDifficulty(false);
|
|
}
|
|
}
|
|
|
|
void Group::SetLegacyRaidDifficultyID(Difficulty difficulty)
|
|
{
|
|
m_legacyRaidDifficulty = difficulty;
|
|
if (!isBGGroup() && !isBFGroup())
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEGACY_RAID_DIFFICULTY);
|
|
|
|
stmt->setUInt8(0, uint8(m_legacyRaidDifficulty));
|
|
stmt->setUInt32(1, m_dbStoreId);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
if (!player->GetSession())
|
|
continue;
|
|
|
|
player->SetLegacyRaidDifficultyID(difficulty);
|
|
player->SendRaidDifficulty(true);
|
|
}
|
|
}
|
|
|
|
Difficulty Group::GetDifficultyID(MapEntry const* mapEntry) const
|
|
{
|
|
if (!mapEntry->IsRaid())
|
|
return m_dungeonDifficulty;
|
|
|
|
MapDifficultyEntry const* defaultDifficulty = sDB2Manager.GetDefaultMapDifficulty(mapEntry->ID);
|
|
if (!defaultDifficulty)
|
|
return m_legacyRaidDifficulty;
|
|
|
|
DifficultyEntry const* difficulty = sDifficultyStore.LookupEntry(defaultDifficulty->DifficultyID);
|
|
if (!difficulty || difficulty->Flags & DIFFICULTY_FLAG_LEGACY)
|
|
return m_legacyRaidDifficulty;
|
|
|
|
return m_raidDifficulty;
|
|
}
|
|
|
|
void Group::ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player* SendMsgTo)
|
|
{
|
|
if (isBGGroup() || isBFGroup())
|
|
return;
|
|
|
|
// method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_DISBAND
|
|
|
|
// we assume that when the difficulty changes, all instances that can be reset will be
|
|
Difficulty diff = GetDungeonDifficultyID();
|
|
if (isRaid)
|
|
{
|
|
if (!isLegacy)
|
|
diff = GetRaidDifficultyID();
|
|
else
|
|
diff = GetLegacyRaidDifficultyID();
|
|
}
|
|
|
|
auto difficultyItr = m_boundInstances.find(diff);
|
|
if (difficultyItr == m_boundInstances.end())
|
|
return;
|
|
|
|
for (auto itr = difficultyItr->second.begin(); itr != difficultyItr->second.end();)
|
|
{
|
|
InstanceSave* instanceSave = itr->second.save;
|
|
MapEntry const* entry = sMapStore.LookupEntry(itr->first);
|
|
if (!entry || entry->IsRaid() != isRaid || (!instanceSave->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND))
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
if (method == INSTANCE_RESET_ALL)
|
|
{
|
|
// the "reset all instances" method can only reset normal maps
|
|
if (entry->IsRaid() || diff == DIFFICULTY_HEROIC)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
bool isEmpty = true;
|
|
// if the map is loaded, reset it
|
|
Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
|
|
if (map && map->IsDungeon() && !(method == INSTANCE_RESET_GROUP_DISBAND && !instanceSave->CanReset()))
|
|
{
|
|
if (instanceSave->CanReset())
|
|
isEmpty = ((InstanceMap*)map)->Reset(method);
|
|
else
|
|
isEmpty = !map->HavePlayers();
|
|
}
|
|
|
|
if (SendMsgTo)
|
|
{
|
|
if (!isEmpty)
|
|
SendMsgTo->SendResetInstanceFailed(INSTANCE_RESET_FAILED, instanceSave->GetMapId());
|
|
else if (sWorld->getBoolConfig(CONFIG_INSTANCES_RESET_ANNOUNCE))
|
|
{
|
|
if (Group* group = SendMsgTo->GetGroup())
|
|
{
|
|
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
|
|
if (Player* player = groupRef->GetSource())
|
|
player->SendResetInstanceSuccess(instanceSave->GetMapId());
|
|
}
|
|
|
|
else
|
|
SendMsgTo->SendResetInstanceSuccess(instanceSave->GetMapId());
|
|
}
|
|
else
|
|
SendMsgTo->SendResetInstanceSuccess(instanceSave->GetMapId());
|
|
}
|
|
|
|
if (isEmpty || method == INSTANCE_RESET_GROUP_DISBAND || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
|
|
{
|
|
// do not reset the instance, just unbind if others are permanently bound to it
|
|
if (isEmpty && instanceSave->CanReset())
|
|
{
|
|
if (map && map->IsDungeon() && SendMsgTo)
|
|
{
|
|
AreaTriggerStruct const* instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId());
|
|
|
|
if (!instanceEntrance)
|
|
TC_LOG_DEBUG("root", "Instance entrance not found for maps %u", map->GetId());
|
|
else
|
|
{
|
|
WorldSafeLocsEntry const* graveyardLocation = sObjectMgr->GetClosestGraveyard(
|
|
WorldLocation(instanceEntrance->target_mapId, instanceEntrance->target_X, instanceEntrance->target_Y, instanceEntrance->target_Z),
|
|
SendMsgTo->GetTeam(), nullptr);
|
|
uint32 const zoneId = sMapMgr->GetZoneId(PhasingHandler::GetEmptyPhaseShift(), graveyardLocation->Loc.GetMapId(),
|
|
graveyardLocation->Loc.GetPositionX(), graveyardLocation->Loc.GetPositionY(), graveyardLocation->Loc.GetPositionZ());
|
|
|
|
for (MemberSlot const& member : GetMemberSlots())
|
|
{
|
|
if (!ObjectAccessor::FindConnectedPlayer(member.guid))
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID);
|
|
|
|
stmt->setFloat(0, graveyardLocation->Loc.GetPositionX());
|
|
stmt->setFloat(1, graveyardLocation->Loc.GetPositionY());
|
|
stmt->setFloat(2, graveyardLocation->Loc.GetPositionZ());
|
|
stmt->setFloat(3, instanceEntrance->target_Orientation);
|
|
stmt->setUInt32(4, graveyardLocation->Loc.GetMapId());
|
|
stmt->setUInt32(5, zoneId);
|
|
stmt->setUInt64(6, member.guid.GetCounter());
|
|
stmt->setUInt32(7, map->GetId());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
instanceSave->DeleteFromDB();
|
|
}
|
|
else
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE);
|
|
|
|
stmt->setUInt32(0, instanceSave->GetInstanceId());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
|
|
itr = difficultyItr->second.erase(itr);
|
|
// this unloads the instance save unless online players are bound to it
|
|
// (eg. permanent binds or GM solo binds)
|
|
instanceSave->RemoveGroup(this);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
InstanceGroupBind* Group::GetBoundInstance(Player* player)
|
|
{
|
|
uint32 mapid = player->GetMapId();
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
|
|
return GetBoundInstance(mapEntry);
|
|
}
|
|
|
|
InstanceGroupBind* Group::GetBoundInstance(Map* aMap)
|
|
{
|
|
return GetBoundInstance(aMap->GetEntry());
|
|
}
|
|
|
|
InstanceGroupBind* Group::GetBoundInstance(MapEntry const* mapEntry)
|
|
{
|
|
if (!mapEntry || !mapEntry->IsDungeon())
|
|
return nullptr;
|
|
|
|
Difficulty difficulty = GetDifficultyID(mapEntry);
|
|
return GetBoundInstance(difficulty, mapEntry->ID);
|
|
}
|
|
|
|
InstanceGroupBind* Group::GetBoundInstance(Difficulty difficulty, uint32 mapId)
|
|
{
|
|
// some instances only have one difficulty
|
|
sDB2Manager.GetDownscaledMapDifficultyData(mapId, difficulty);
|
|
|
|
auto difficultyItr = m_boundInstances.find(difficulty);
|
|
if (difficultyItr == m_boundInstances.end())
|
|
return nullptr;
|
|
|
|
auto itr = difficultyItr->second.find(mapId);
|
|
if (itr != difficultyItr->second.end())
|
|
return &itr->second;
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, bool load)
|
|
{
|
|
if (!save || isBGGroup() || isBFGroup())
|
|
return nullptr;
|
|
|
|
InstanceGroupBind& bind = m_boundInstances[save->GetDifficultyID()][save->GetMapId()];
|
|
if (!load && (!bind.save || permanent != bind.perm || save != bind.save))
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_INSTANCE);
|
|
|
|
stmt->setUInt32(0, m_dbStoreId);
|
|
stmt->setUInt32(1, save->GetInstanceId());
|
|
stmt->setBool(2, permanent);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (bind.save != save)
|
|
{
|
|
if (bind.save)
|
|
bind.save->RemoveGroup(this);
|
|
save->AddGroup(this);
|
|
}
|
|
|
|
bind.save = save;
|
|
bind.perm = permanent;
|
|
if (!load)
|
|
TC_LOG_DEBUG("maps", "Group::BindToInstance: %s, storage id: %u is now bound to map %d, instance %d, difficulty %d",
|
|
GetGUID().ToString().c_str(), m_dbStoreId, save->GetMapId(), save->GetInstanceId(), save->GetDifficultyID());
|
|
|
|
return &bind;
|
|
}
|
|
|
|
void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
|
|
{
|
|
auto difficultyItr = m_boundInstances.find(Difficulty(difficulty));
|
|
if (difficultyItr == m_boundInstances.end())
|
|
return;
|
|
|
|
auto itr = difficultyItr->second.find(mapid);
|
|
if (itr != difficultyItr->second.end())
|
|
{
|
|
if (!unload)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID);
|
|
|
|
stmt->setUInt32(0, m_dbStoreId);
|
|
stmt->setUInt32(1, itr->second.save->GetInstanceId());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
itr->second.save->RemoveGroup(this); // save can become invalid
|
|
difficultyItr->second.erase(itr);
|
|
}
|
|
}
|
|
|
|
void Group::_homebindIfInstance(Player* player)
|
|
{
|
|
if (player && !player->IsGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon())
|
|
player->m_InstanceValid = false;
|
|
}
|
|
|
|
void Group::BroadcastGroupUpdate(void)
|
|
{
|
|
// FG: HACK: force flags update on group leave - for values update hack
|
|
// -- not very efficient but safe
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
|
{
|
|
if (Player * pp = ObjectAccessor::FindPlayer(citr->guid))
|
|
{
|
|
pp->ForceUpdateFieldChange(pp->m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags));
|
|
pp->ForceUpdateFieldChange(pp->m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::FactionTemplate));
|
|
TC_LOG_DEBUG("misc", "-- Forced group value update for '%s'", pp->GetName().c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Group::ResetMaxEnchantingLevel()
|
|
{
|
|
m_maxEnchantingLevel = 0;
|
|
Player* member = nullptr;
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
|
{
|
|
member = ObjectAccessor::FindPlayer(citr->guid);
|
|
if (member && m_maxEnchantingLevel < member->GetSkillValue(SKILL_ENCHANTING))
|
|
m_maxEnchantingLevel = member->GetSkillValue(SKILL_ENCHANTING);
|
|
}
|
|
}
|
|
|
|
void Group::SetLootMethod(LootMethod method)
|
|
{
|
|
m_lootMethod = method;
|
|
}
|
|
|
|
void Group::SetLooterGuid(ObjectGuid guid)
|
|
{
|
|
m_looterGuid = guid;
|
|
}
|
|
|
|
void Group::SetMasterLooterGuid(ObjectGuid guid)
|
|
{
|
|
m_masterLooterGuid = guid;
|
|
}
|
|
|
|
void Group::SetLootThreshold(ItemQualities threshold)
|
|
{
|
|
m_lootThreshold = threshold;
|
|
}
|
|
|
|
void Group::SetLfgRoles(ObjectGuid guid, uint8 roles)
|
|
{
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot == m_memberSlots.end())
|
|
return;
|
|
|
|
slot->roles = roles;
|
|
SendUpdate();
|
|
}
|
|
|
|
uint8 Group::GetLfgRoles(ObjectGuid guid)
|
|
{
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot == m_memberSlots.end())
|
|
return 0;
|
|
|
|
return slot->roles;
|
|
}
|
|
|
|
void Group::UpdateReadyCheck(uint32 diff)
|
|
{
|
|
if (!m_readyCheckStarted)
|
|
return;
|
|
|
|
m_readyCheckTimer -= Milliseconds(diff);
|
|
if (m_readyCheckTimer <= Milliseconds::zero())
|
|
EndReadyCheck();
|
|
}
|
|
|
|
void Group::StartReadyCheck(ObjectGuid starterGuid, int8 partyIndex, Milliseconds duration)
|
|
{
|
|
if (m_readyCheckStarted)
|
|
return;
|
|
|
|
member_witerator slot = _getMemberWSlot(starterGuid);
|
|
if (slot == m_memberSlots.end())
|
|
return ;
|
|
|
|
m_readyCheckStarted = true;
|
|
m_readyCheckTimer = duration;
|
|
|
|
SetOfflineMembersReadyChecked();
|
|
|
|
SetMemberReadyChecked(&(*slot));
|
|
|
|
WorldPackets::Party::ReadyCheckStarted readyCheckStarted;
|
|
readyCheckStarted.PartyGUID = m_guid;
|
|
readyCheckStarted.PartyIndex = partyIndex;
|
|
readyCheckStarted.InitiatorGUID = starterGuid;
|
|
readyCheckStarted.Duration = duration;
|
|
BroadcastPacket(readyCheckStarted.Write(), false);
|
|
}
|
|
|
|
void Group::EndReadyCheck(void)
|
|
{
|
|
if (!m_readyCheckStarted)
|
|
return;
|
|
|
|
m_readyCheckStarted = false;
|
|
m_readyCheckTimer = Milliseconds::zero();
|
|
|
|
ResetMemberReadyChecked();
|
|
|
|
WorldPackets::Party::ReadyCheckCompleted readyCheckCompleted;
|
|
readyCheckCompleted.PartyIndex = 0;
|
|
readyCheckCompleted.PartyGUID = m_guid;
|
|
BroadcastPacket(readyCheckCompleted.Write(), false);
|
|
}
|
|
|
|
bool Group::IsReadyCheckCompleted(void) const
|
|
{
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
|
if (!citr->readyChecked)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void Group::SetMemberReadyCheck(ObjectGuid guid, bool ready)
|
|
{
|
|
if (!m_readyCheckStarted)
|
|
return;
|
|
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot != m_memberSlots.end())
|
|
SetMemberReadyCheck(&(*slot), ready);
|
|
}
|
|
|
|
void Group::SetMemberReadyCheck(MemberSlot* slot, bool ready)
|
|
{
|
|
WorldPackets::Party::ReadyCheckResponse response;
|
|
response.PartyGUID = m_guid;
|
|
response.Player = slot->guid;
|
|
response.IsReady = ready;
|
|
BroadcastPacket(response.Write(), false);
|
|
|
|
SetMemberReadyChecked(slot);
|
|
}
|
|
|
|
void Group::SetOfflineMembersReadyChecked(void)
|
|
{
|
|
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
{
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(itr->guid);
|
|
if (!player || !player->GetSession())
|
|
SetMemberReadyCheck(&(*itr), false);
|
|
}
|
|
}
|
|
|
|
void Group::SetMemberReadyChecked(MemberSlot* slot)
|
|
{
|
|
slot->readyChecked = true;
|
|
if (IsReadyCheckCompleted())
|
|
EndReadyCheck();
|
|
}
|
|
|
|
void Group::ResetMemberReadyChecked(void)
|
|
{
|
|
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
itr->readyChecked = false;
|
|
}
|
|
|
|
void Group::AddRaidMarker(uint8 markerId, uint32 mapId, float positionX, float positionY, float positionZ, ObjectGuid transportGuid)
|
|
{
|
|
if (markerId >= RAID_MARKERS_COUNT || m_markers[markerId])
|
|
return;
|
|
|
|
m_activeMarkers |= (1 << markerId);
|
|
m_markers[markerId] = std::make_unique<RaidMarker>(mapId, positionX, positionY, positionZ, transportGuid);
|
|
SendRaidMarkersChanged();
|
|
}
|
|
|
|
void Group::DeleteRaidMarker(uint8 markerId)
|
|
{
|
|
if (markerId > RAID_MARKERS_COUNT)
|
|
return;
|
|
|
|
for (uint8 i = 0; i < RAID_MARKERS_COUNT; i++)
|
|
if (m_markers[i] && (markerId == i || markerId == RAID_MARKERS_COUNT))
|
|
{
|
|
m_markers[i] = nullptr;
|
|
m_activeMarkers &= ~(1 << i);
|
|
}
|
|
|
|
SendRaidMarkersChanged();
|
|
}
|
|
|
|
void Group::SendRaidMarkersChanged(WorldSession* session, int8 partyIndex)
|
|
{
|
|
WorldPackets::Party::RaidMarkersChanged packet;
|
|
|
|
packet.PartyIndex = partyIndex;
|
|
packet.ActiveMarkers = m_activeMarkers;
|
|
|
|
for (uint8 i = 0; i < RAID_MARKERS_COUNT; i++)
|
|
if (m_markers[i])
|
|
packet.RaidMarkers.push_back(m_markers[i].get());
|
|
|
|
if (session)
|
|
session->SendPacket(packet.Write());
|
|
else
|
|
BroadcastPacket(packet.Write(), false);
|
|
}
|
|
|
|
bool Group::IsFull() const
|
|
{
|
|
return isRaidGroup() ? (m_memberSlots.size() >= MAX_RAID_SIZE) : (m_memberSlots.size() >= MAX_GROUP_SIZE);
|
|
}
|
|
|
|
bool Group::isLFGGroup() const
|
|
{
|
|
return (m_groupFlags & GROUP_FLAG_LFG) != 0;
|
|
}
|
|
|
|
bool Group::isRaidGroup() const
|
|
{
|
|
return (m_groupFlags & GROUP_FLAG_RAID) != 0;
|
|
}
|
|
|
|
bool Group::isBGGroup() const
|
|
{
|
|
return m_bgGroup != nullptr;
|
|
}
|
|
|
|
bool Group::isBFGroup() const
|
|
{
|
|
return m_bfGroup != nullptr;
|
|
}
|
|
|
|
bool Group::IsCreated() const
|
|
{
|
|
return GetMembersCount() > 0;
|
|
}
|
|
|
|
ObjectGuid Group::GetLeaderGUID() const
|
|
{
|
|
return m_leaderGuid;
|
|
}
|
|
|
|
ObjectGuid Group::GetGUID() const
|
|
{
|
|
return m_guid;
|
|
}
|
|
|
|
char const* Group::GetLeaderName() const
|
|
{
|
|
return m_leaderName.c_str();
|
|
}
|
|
|
|
LootMethod Group::GetLootMethod() const
|
|
{
|
|
return m_lootMethod;
|
|
}
|
|
|
|
ObjectGuid Group::GetLooterGuid() const
|
|
{
|
|
if (GetLootMethod() == FREE_FOR_ALL)
|
|
return ObjectGuid::Empty;
|
|
return m_looterGuid;
|
|
}
|
|
|
|
ObjectGuid Group::GetMasterLooterGuid() const
|
|
{
|
|
return m_masterLooterGuid;
|
|
}
|
|
|
|
ItemQualities Group::GetLootThreshold() const
|
|
{
|
|
return m_lootThreshold;
|
|
}
|
|
|
|
bool Group::IsMember(ObjectGuid guid) const
|
|
{
|
|
return _getMemberCSlot(guid) != m_memberSlots.end();
|
|
}
|
|
|
|
bool Group::IsLeader(ObjectGuid guid) const
|
|
{
|
|
return (GetLeaderGUID() == guid);
|
|
}
|
|
|
|
ObjectGuid Group::GetMemberGUID(const std::string& name)
|
|
{
|
|
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
if (itr->name == name)
|
|
return itr->guid;
|
|
return ObjectGuid::Empty;
|
|
}
|
|
|
|
uint8 Group::GetMemberFlags(ObjectGuid guid) const
|
|
{
|
|
member_citerator mslot = _getMemberCSlot(guid);
|
|
if (mslot == m_memberSlots.end())
|
|
return 0u;
|
|
return mslot->flags;
|
|
}
|
|
|
|
bool Group::SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) const
|
|
{
|
|
member_citerator mslot2 = _getMemberCSlot(guid2);
|
|
if (mslot2 == m_memberSlots.end())
|
|
return false;
|
|
return SameSubGroup(guid1, &*mslot2);
|
|
}
|
|
|
|
bool Group::SameSubGroup(ObjectGuid guid1, MemberSlot const* slot2) const
|
|
{
|
|
member_citerator mslot1 = _getMemberCSlot(guid1);
|
|
if (mslot1 == m_memberSlots.end() || !slot2)
|
|
return false;
|
|
return (mslot1->group == slot2->group);
|
|
}
|
|
|
|
bool Group::HasFreeSlotSubGroup(uint8 subgroup) const
|
|
{
|
|
return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAX_GROUP_SIZE);
|
|
}
|
|
|
|
uint8 Group::GetMemberGroup(ObjectGuid guid) const
|
|
{
|
|
member_citerator mslot = _getMemberCSlot(guid);
|
|
if (mslot == m_memberSlots.end())
|
|
return (MAX_RAID_SUBGROUPS+1);
|
|
return mslot->group;
|
|
}
|
|
|
|
void Group::SetBattlegroundGroup(Battleground* bg)
|
|
{
|
|
m_bgGroup = bg;
|
|
}
|
|
|
|
void Group::SetBattlefieldGroup(Battlefield *bg)
|
|
{
|
|
m_bfGroup = bg;
|
|
}
|
|
|
|
void Group::SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag)
|
|
{
|
|
// Assistants, main assistants and main tanks are only available in raid groups
|
|
if (!isRaidGroup())
|
|
return;
|
|
|
|
// Check if player is really in the raid
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot == m_memberSlots.end())
|
|
return;
|
|
|
|
// Do flag specific actions, e.g ensure uniqueness
|
|
switch (flag)
|
|
{
|
|
case MEMBER_FLAG_MAINASSIST:
|
|
RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST); // Remove main assist flag from current if any.
|
|
break;
|
|
case MEMBER_FLAG_MAINTANK:
|
|
RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main tank flag from current if any.
|
|
break;
|
|
case MEMBER_FLAG_ASSISTANT:
|
|
break;
|
|
default:
|
|
return; // This should never happen
|
|
}
|
|
|
|
// Switch the actual flag
|
|
ToggleGroupMemberFlag(slot, flag, apply);
|
|
|
|
// Preserve the new setting in the db
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG);
|
|
|
|
stmt->setUInt8(0, slot->flags);
|
|
stmt->setUInt64(1, guid.GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
// Broadcast the changes to the group
|
|
SendUpdate();
|
|
}
|
|
|
|
Group::Rolls::iterator Group::GetRoll(ObjectGuid lootObjectGuid, uint8 lootListId)
|
|
{
|
|
for (Rolls::iterator iter = RollId.begin(); iter != RollId.end(); ++iter)
|
|
if ((*iter)->isValid() && (**iter)->GetGUID() == lootObjectGuid && (*iter)->itemSlot == lootListId)
|
|
return iter;
|
|
|
|
return RollId.end();
|
|
}
|
|
|
|
void Group::LinkMember(GroupReference* pRef)
|
|
{
|
|
m_memberMgr.insertFirst(pRef);
|
|
}
|
|
|
|
void Group::DelinkMember(ObjectGuid guid)
|
|
{
|
|
GroupReference* ref = m_memberMgr.getFirst();
|
|
while (ref)
|
|
{
|
|
GroupReference* nextRef = ref->next();
|
|
if (ref->GetSource()->GetGUID() == guid)
|
|
{
|
|
ref->unlink();
|
|
break;
|
|
}
|
|
ref = nextRef;
|
|
}
|
|
}
|
|
|
|
Group::BoundInstancesMap::iterator Group::GetBoundInstances(Difficulty difficulty)
|
|
{
|
|
return m_boundInstances.find(difficulty);
|
|
}
|
|
|
|
Group::BoundInstancesMap::iterator Group::GetBoundInstanceEnd()
|
|
{
|
|
return m_boundInstances.end();
|
|
}
|
|
|
|
void Group::_initRaidSubGroupsCounter()
|
|
{
|
|
// Sub group counters initialization
|
|
if (!m_subGroupsCounts)
|
|
m_subGroupsCounts = new uint8[MAX_RAID_SUBGROUPS];
|
|
|
|
memset((void*)m_subGroupsCounts, 0, (MAX_RAID_SUBGROUPS)*sizeof(uint8));
|
|
|
|
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
++m_subGroupsCounts[itr->group];
|
|
}
|
|
|
|
Group::member_citerator Group::_getMemberCSlot(ObjectGuid Guid) const
|
|
{
|
|
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
if (itr->guid == Guid)
|
|
return itr;
|
|
return m_memberSlots.end();
|
|
}
|
|
|
|
Group::member_witerator Group::_getMemberWSlot(ObjectGuid Guid)
|
|
{
|
|
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
if (itr->guid == Guid)
|
|
return itr;
|
|
return m_memberSlots.end();
|
|
}
|
|
|
|
void Group::SubGroupCounterIncrease(uint8 subgroup)
|
|
{
|
|
if (m_subGroupsCounts)
|
|
++m_subGroupsCounts[subgroup];
|
|
}
|
|
|
|
void Group::SubGroupCounterDecrease(uint8 subgroup)
|
|
{
|
|
if (m_subGroupsCounts)
|
|
--m_subGroupsCounts[subgroup];
|
|
}
|
|
|
|
void Group::RemoveUniqueGroupMemberFlag(GroupMemberFlags flag)
|
|
{
|
|
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
if (itr->flags & flag)
|
|
itr->flags &= ~flag;
|
|
}
|
|
|
|
void Group::ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply)
|
|
{
|
|
if (apply)
|
|
slot->flags |= flag;
|
|
else
|
|
slot->flags &= ~flag;
|
|
}
|
|
|
|
void Group::StartLeaderOfflineTimer()
|
|
{
|
|
m_isLeaderOffline = true;
|
|
m_leaderOfflineTimer.Reset(2 * MINUTE * IN_MILLISECONDS);
|
|
}
|
|
|
|
void Group::StopLeaderOfflineTimer()
|
|
{
|
|
m_isLeaderOffline = false;
|
|
}
|
|
|
|
void Group::SetEveryoneIsAssistant(bool apply)
|
|
{
|
|
if (apply)
|
|
m_groupFlags = GroupFlags(m_groupFlags | GROUP_FLAG_EVERYONE_ASSISTANT);
|
|
else
|
|
m_groupFlags = GroupFlags(m_groupFlags & ~GROUP_FLAG_EVERYONE_ASSISTANT);
|
|
|
|
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
ToggleGroupMemberFlag(itr, MEMBER_FLAG_ASSISTANT, apply);
|
|
|
|
SendUpdate();
|
|
}
|