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71ed2e5d5e4b46700a7e02bbdf53e44bfd7b4d14
TrinityCore/src/server/game/Movement
History
ccrs 71ed2e5d5e Core/Movement: de832b6 followup
lets keep that failsafe there, doesnt hurt
2020-05-03 17:03:12 +02:00
..
MovementGenerators
Core/Movement: de832b6 followup
2020-05-03 17:03:12 +02:00
Spline
Core/Movement: Formation Rewrite (#24379)
2020-04-04 15:08:42 +02:00
Waypoints
Core/DBLayer: Prevent using prepared statements on wrong database
2020-03-31 13:42:01 +00:00
AbstractFollower.cpp
New year
2020-01-02 06:25:50 +01:00
AbstractFollower.h
New year
2020-01-02 06:25:50 +01:00
MotionMaster.cpp
Core/Movement: various improvements for creature knockbacks
2020-04-17 21:13:18 +02:00
MotionMaster.h
Core/Movement: Formation Rewrite (#24379)
2020-04-04 15:08:42 +02:00
MovementDefines.cpp
New year
2020-01-02 06:25:50 +01:00
MovementDefines.h
New year
2020-01-02 06:25:50 +01:00
MovementGenerator.cpp
Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear (#24320)
2020-03-17 19:58:07 +01:00
MovementGenerator.h
Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear (#24320)
2020-03-17 19:58:07 +01:00
PathGenerator.cpp
Core/Objects: further improvements for MovePositionToFirstCollision (#24523)
2020-05-01 13:43:24 +02:00
PathGenerator.h
Core/Objects: further improvements for MovePositionToFirstCollision (#24523)
2020-05-01 13:43:24 +02:00
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