mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
* Use proper name for wander distance.
* Rename db field.
* Fix query.
* Remove underscore from chat command.
* Rename the handler too.
* Update chat command description.
* Fix remaining issues.
* Rename 2020_99_99_99_world_335.sql to 2020_02_16_01_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 6176ce92ea)
# Conflicts:
# sql/updates/world/master/2020_02_16_01_world.sql
# src/server/database/Database/Implementation/WorldDatabase.cpp
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Globals/ObjectMgr.h
# src/server/scripts/Commands/cs_npc.cpp
11340 lines
460 KiB
C++
11340 lines
460 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ObjectMgr.h"
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#include "ArenaTeamMgr.h"
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#include "AreaTriggerDataStore.h"
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#include "AreaTriggerTemplate.h"
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#include "AzeriteEmpoweredItem.h"
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#include "AzeriteItem.h"
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#include "Chat.h"
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#include "Containers.h"
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#include "CreatureAIFactory.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
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#include "DisableMgr.h"
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#include "GameObject.h"
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#include "GameObjectAIFactory.h"
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#include "GameTables.h"
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#include "GameTime.h"
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#include "GridDefines.h"
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#include "GossipDef.h"
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#include "GroupMgr.h"
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#include "GuildMgr.h"
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#include "InstanceScript.h"
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#include "Item.h"
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#include "LFGMgr.h"
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#include "Log.h"
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#include "LootMgr.h"
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#include "Mail.h"
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#include "MapManager.h"
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#include "MotionMaster.h"
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#include "MovementTypedefs.h"
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#include "ObjectAccessor.h"
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#include "ObjectDefines.h"
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#include "PhasingHandler.h"
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#include "Player.h"
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#include "PoolMgr.h"
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#include "QueryPackets.h"
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#include "QuestDef.h"
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#include "Random.h"
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#include "ScriptReloadMgr.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "SpellScript.h"
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#include "TemporarySummon.h"
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#include "Timer.h"
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#include "TransportMgr.h"
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#include "Vehicle.h"
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#include "VMapFactory.h"
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#include "World.h"
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#include <G3D/g3dmath.h>
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#include <numeric>
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#include <limits>
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ScriptMapMap sSpellScripts;
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ScriptMapMap sEventScripts;
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ScriptMapMap sWaypointScripts;
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std::string GetScriptsTableNameByType(ScriptsType type)
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{
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std::string res = "";
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switch (type)
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{
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case SCRIPTS_SPELL: res = "spell_scripts"; break;
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case SCRIPTS_EVENT: res = "event_scripts"; break;
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case SCRIPTS_WAYPOINT: res = "waypoint_scripts"; break;
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default: break;
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}
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return res;
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}
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ScriptMapMap* GetScriptsMapByType(ScriptsType type)
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{
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ScriptMapMap* res = nullptr;
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switch (type)
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{
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case SCRIPTS_SPELL: res = &sSpellScripts; break;
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case SCRIPTS_EVENT: res = &sEventScripts; break;
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case SCRIPTS_WAYPOINT: res = &sWaypointScripts; break;
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default: break;
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}
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return res;
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}
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std::string GetScriptCommandName(ScriptCommands command)
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{
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std::string res = "";
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switch (command)
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{
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case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break;
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case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break;
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case SCRIPT_COMMAND_FIELD_SET_DEPRECATED: res = "SCRIPT_COMMAND_FIELD_SET_DEPRECATED"; break;
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case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break;
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case SCRIPT_COMMAND_FLAG_SET_DEPRECATED: res = "SCRIPT_COMMAND_FLAG_SET_DEPRECATED"; break;
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case SCRIPT_COMMAND_FLAG_REMOVE_DEPRECATED: res = "SCRIPT_COMMAND_FLAG_REMOVE_DEPRECATED"; break;
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case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break;
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case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break;
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case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break;
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case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break;
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case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break;
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case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break;
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case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break;
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case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break;
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case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break;
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case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break;
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case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break;
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case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break;
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case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break;
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case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break;
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case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break;
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case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break;
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// TrinityCore only
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case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break;
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case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break;
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case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break;
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case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break;
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case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break;
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case SCRIPT_COMMAND_MOVEMENT: res = "SCRIPT_COMMAND_MOVEMENT"; break;
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case SCRIPT_COMMAND_PLAY_ANIMKIT: res = "SCRIPT_COMMAND_PLAY_ANIMKIT"; break;
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default:
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{
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char sz[32];
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sprintf(sz, "Unknown command: %d", command);
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res = sz;
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break;
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}
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}
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return res;
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}
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std::string ScriptInfo::GetDebugInfo() const
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{
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char sz[256];
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sprintf(sz, "%s ('%s' script id: %u)", GetScriptCommandName(command).c_str(), GetScriptsTableNameByType(type).c_str(), id);
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return std::string(sz);
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}
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bool normalizePlayerName(std::string& name)
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{
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if (name.empty())
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return false;
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std::wstring tmp;
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if (!Utf8toWStr(name, tmp))
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return false;
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wstrToLower(tmp);
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if (!tmp.empty())
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tmp[0] = wcharToUpper(tmp[0]);
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if (!WStrToUtf8(tmp, name))
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return false;
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return true;
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}
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// Extracts player and realm names delimited by -
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ExtendedPlayerName ExtractExtendedPlayerName(std::string const& name)
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{
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size_t pos = name.find('-');
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if (pos != std::string::npos)
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return ExtendedPlayerName(name.substr(0, pos), name.substr(pos + 1));
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else
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return ExtendedPlayerName(name, "");
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}
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bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const
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{
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Player const* playerClicker = clicker->ToPlayer();
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if (!playerClicker)
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return true;
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Unit const* summoner = nullptr;
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// Check summoners for party
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if (clickee->IsSummon())
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summoner = clickee->ToTempSummon()->GetSummonerUnit();
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if (!summoner)
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summoner = clickee;
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// This only applies to players
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switch (userType)
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{
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case SPELL_CLICK_USER_FRIEND:
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if (!playerClicker->IsFriendlyTo(summoner))
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return false;
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break;
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case SPELL_CLICK_USER_RAID:
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if (!playerClicker->IsInRaidWith(summoner))
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return false;
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break;
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case SPELL_CLICK_USER_PARTY:
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if (!playerClicker->IsInPartyWith(summoner))
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return false;
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break;
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default:
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break;
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}
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return true;
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}
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ObjectMgr::ObjectMgr():
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_auctionId(1),
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_equipmentSetGuid(1),
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_mailId(1),
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_hiPetNumber(1),
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_creatureSpawnId(1),
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_gameObjectSpawnId(1),
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_voidItemId(1),
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DBCLocaleIndex(LOCALE_enUS)
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{
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}
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ObjectMgr* ObjectMgr::instance()
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{
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static ObjectMgr instance;
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return &instance;
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}
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ObjectMgr::~ObjectMgr()
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{
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}
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void ObjectMgr::AddLocaleString(std::string&& value, LocaleConstant localeConstant, std::vector<std::string>& data)
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{
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if (!value.empty())
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{
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if (data.size() <= size_t(localeConstant))
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data.resize(localeConstant + 1);
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data[localeConstant] = std::move(value);
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}
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}
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void ObjectMgr::LoadCreatureLocales()
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{
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uint32 oldMSTime = getMSTime();
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_creatureLocaleStore.clear(); // need for reload case
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// 0 1 2 3 4 5
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QueryResult result = WorldDatabase.Query("SELECT entry, locale, Name, NameAlt, Title, TitleAlt FROM creature_template_locale");
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if (!result)
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return;
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do
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{
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Field* fields = result->Fetch();
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uint32 id = fields[0].GetUInt32();
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std::string localeName = fields[1].GetString();
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LocaleConstant locale = GetLocaleByName(localeName);
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if (!IsValidLocale(locale) || locale == LOCALE_enUS)
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continue;
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CreatureLocale& data = _creatureLocaleStore[id];
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AddLocaleString(fields[2].GetString(), locale, data.Name);
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AddLocaleString(fields[3].GetString(), locale, data.NameAlt);
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AddLocaleString(fields[4].GetString(), locale, data.Title);
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AddLocaleString(fields[5].GetString(), locale, data.TitleAlt);
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded %u creature locale strings in %u ms", uint32(_creatureLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadGossipMenuItemsLocales()
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{
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uint32 oldMSTime = getMSTime();
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_gossipMenuItemsLocaleStore.clear(); // need for reload case
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// 0 1 2 3 4
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QueryResult result = WorldDatabase.Query("SELECT MenuId, OptionIndex, Locale, OptionText, BoxText FROM gossip_menu_option_locale");
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if (!result)
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return;
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do
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{
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Field* fields = result->Fetch();
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uint32 menuId = fields[0].GetUInt32();
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uint32 optionIndex = fields[1].GetUInt32();
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std::string localeName = fields[2].GetString();
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LocaleConstant locale = GetLocaleByName(localeName);
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if (!IsValidLocale(locale) || locale == LOCALE_enUS)
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continue;
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GossipMenuItemsLocale& data = _gossipMenuItemsLocaleStore[std::make_pair(menuId, optionIndex)];
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AddLocaleString(fields[3].GetString(), locale, data.OptionText);
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AddLocaleString(fields[4].GetString(), locale, data.BoxText);
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gossip_menu_option locale strings in %u ms", _gossipMenuItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadPointOfInterestLocales()
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{
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uint32 oldMSTime = getMSTime();
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_pointOfInterestLocaleStore.clear(); // need for reload case
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// 0 1 2
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QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM points_of_interest_locale");
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if (!result)
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return;
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do
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{
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Field* fields = result->Fetch();
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uint32 id = fields[0].GetUInt32();
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std::string localeName = fields[1].GetString();
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LocaleConstant locale = GetLocaleByName(localeName);
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if (!IsValidLocale(locale) || locale == LOCALE_enUS)
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continue;
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PointOfInterestLocale& data = _pointOfInterestLocaleStore[id];
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AddLocaleString(fields[2].GetString(), locale, data.Name);
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded %u points_of_interest locale strings in %u ms", uint32(_pointOfInterestLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadCreatureTemplates()
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{
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3 4 5 6 7 8
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// "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, "
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// 9 10 11 12 13 14 15 16
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// "TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, "
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// 17 18 19 20 21 22 23 24 25 26 27
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// "faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, "
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// 28 29 30 31 32 33 34 35
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// "unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, "
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// 36 37 38 39 40 41 42 43 44 45
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// "type_flags, type_flags2, lootid, pickpocketloot, skinloot, VehicleId, mingold, maxgold, AIName, MovementType, "
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// 46 47 48 49 50 51 52 53 54 55 56 57 58 59
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// "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, "
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// 60 61 62 63 64 65
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// "RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, "
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// 66 67 68
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// "mechanic_immune_mask, spell_school_immune_mask, flags_extra, "
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// 69
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// "ScriptName FROM creature_template WHERE entry = ? OR 1 = ?");
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WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE);
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stmt->setUInt32(0, 0);
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stmt->setUInt32(1, 1);
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PreparedQueryResult result = WorldDatabase.Query(stmt);
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if (!result)
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{
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TC_LOG_INFO("server.loading", ">> Loaded 0 creature template definitions. DB table `creature_template` is empty.");
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return;
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}
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_creatureTemplateStore.reserve(result->GetRowCount());
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do
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{
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Field* fields = result->Fetch();
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LoadCreatureTemplate(fields);
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} while (result->NextRow());
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LoadCreatureTemplateResistances();
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LoadCreatureTemplateSpells();
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// We load the creature models after loading but before checking
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LoadCreatureTemplateModels();
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// Checking needs to be done after loading because of the difficulty self referencing
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for (auto const& ctPair : _creatureTemplateStore)
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CheckCreatureTemplate(&ctPair.second);
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TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " creature definitions in %u ms", _creatureTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadCreatureTemplate(Field* fields)
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{
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uint32 entry = fields[0].GetUInt32();
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CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
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creatureTemplate.Entry = entry;
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for (uint32 i = 0; i < MAX_CREATURE_DIFFICULTIES; ++i)
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creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
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for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
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creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
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creatureTemplate.Name = fields[6].GetString();
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creatureTemplate.FemaleName = fields[7].GetString();
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creatureTemplate.SubName = fields[8].GetString();
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creatureTemplate.TitleAlt = fields[9].GetString();
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creatureTemplate.IconName = fields[10].GetString();
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creatureTemplate.GossipMenuId = fields[11].GetUInt32();
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creatureTemplate.minlevel = fields[12].GetInt16();
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|
creatureTemplate.maxlevel = fields[13].GetInt16();
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creatureTemplate.HealthScalingExpansion = fields[14].GetInt32();
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|
creatureTemplate.RequiredExpansion = fields[15].GetUInt32();
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|
creatureTemplate.VignetteID = fields[16].GetUInt32();
|
|
creatureTemplate.faction = fields[17].GetUInt16();
|
|
creatureTemplate.npcflag = fields[18].GetUInt64();
|
|
creatureTemplate.speed_walk = fields[19].GetFloat();
|
|
creatureTemplate.speed_run = fields[20].GetFloat();
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|
creatureTemplate.scale = fields[21].GetFloat();
|
|
creatureTemplate.rank = uint32(fields[22].GetUInt8());
|
|
creatureTemplate.dmgschool = uint32(fields[23].GetInt8());
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|
creatureTemplate.BaseAttackTime = fields[24].GetUInt32();
|
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creatureTemplate.RangeAttackTime = fields[25].GetUInt32();
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|
creatureTemplate.BaseVariance = fields[26].GetFloat();
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|
creatureTemplate.RangeVariance = fields[27].GetFloat();
|
|
creatureTemplate.unit_class = uint32(fields[28].GetUInt8());
|
|
creatureTemplate.unit_flags = fields[29].GetUInt32();
|
|
creatureTemplate.unit_flags2 = fields[30].GetUInt32();
|
|
creatureTemplate.unit_flags3 = fields[31].GetUInt32();
|
|
creatureTemplate.dynamicflags = fields[32].GetUInt32();
|
|
creatureTemplate.family = CreatureFamily(fields[33].GetInt32());
|
|
creatureTemplate.trainer_class = uint32(fields[34].GetUInt8());
|
|
creatureTemplate.type = uint32(fields[35].GetUInt8());
|
|
creatureTemplate.type_flags = fields[36].GetUInt32();
|
|
creatureTemplate.type_flags2 = fields[37].GetUInt32();
|
|
creatureTemplate.lootid = fields[38].GetUInt32();
|
|
creatureTemplate.pickpocketLootId = fields[39].GetUInt32();
|
|
creatureTemplate.SkinLootId = fields[40].GetUInt32();
|
|
|
|
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
creatureTemplate.resistance[i] = 0;
|
|
|
|
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
|
|
creatureTemplate.spells[i] = 0;
|
|
|
|
creatureTemplate.VehicleId = fields[41].GetUInt32();
|
|
creatureTemplate.mingold = fields[42].GetUInt32();
|
|
creatureTemplate.maxgold = fields[43].GetUInt32();
|
|
creatureTemplate.AIName = fields[44].GetString();
|
|
creatureTemplate.MovementType = uint32(fields[45].GetUInt8());
|
|
if (!fields[46].IsNull())
|
|
creatureTemplate.Movement.Ground = static_cast<CreatureGroundMovementType>(fields[46].GetUInt8());
|
|
|
|
if (!fields[47].IsNull())
|
|
creatureTemplate.Movement.Swim = fields[47].GetBool();
|
|
|
|
if (!fields[48].IsNull())
|
|
creatureTemplate.Movement.Flight = static_cast<CreatureFlightMovementType>(fields[48].GetUInt8());
|
|
|
|
if (!fields[49].IsNull())
|
|
creatureTemplate.Movement.Rooted = fields[49].GetBool();
|
|
|
|
if (!fields[50].IsNull())
|
|
creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[50].GetUInt8());
|
|
|
|
if (!fields[51].IsNull())
|
|
creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[51].GetUInt8());
|
|
|
|
creatureTemplate.HoverHeight = fields[52].GetFloat();
|
|
creatureTemplate.ModHealth = fields[53].GetFloat();
|
|
creatureTemplate.ModHealthExtra = fields[54].GetFloat();
|
|
creatureTemplate.ModMana = fields[55].GetFloat();
|
|
creatureTemplate.ModManaExtra = fields[56].GetFloat();
|
|
creatureTemplate.ModArmor = fields[57].GetFloat();
|
|
creatureTemplate.ModDamage = fields[58].GetFloat();
|
|
creatureTemplate.ModExperience = fields[59].GetFloat();
|
|
creatureTemplate.RacialLeader = fields[60].GetBool();
|
|
creatureTemplate.movementId = fields[61].GetUInt32();
|
|
creatureTemplate.CreatureDifficultyID = fields[62].GetInt32();
|
|
creatureTemplate.WidgetSetID = fields[63].GetInt32();
|
|
creatureTemplate.WidgetSetUnitConditionID = fields[64].GetInt32();
|
|
creatureTemplate.RegenHealth = fields[65].GetBool();
|
|
creatureTemplate.MechanicImmuneMask = fields[66].GetUInt32();
|
|
creatureTemplate.SpellSchoolImmuneMask = fields[67].GetUInt32();
|
|
creatureTemplate.flags_extra = fields[68].GetUInt32();
|
|
creatureTemplate.ScriptID = GetScriptId(fields[69].GetString());
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureTemplateResistances()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT CreatureID, School, Resistance FROM creature_template_resistance");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template resistance definitions. DB table `creature_template_resistance` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 creatureID = fields[0].GetUInt32();
|
|
uint8 school = fields[1].GetUInt8();
|
|
|
|
if (school == SPELL_SCHOOL_NORMAL || school >= MAX_SPELL_SCHOOL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature %u but this school %u doesn't exist", creatureID, school);
|
|
continue;
|
|
}
|
|
|
|
CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID);
|
|
if (itr == _creatureTemplateStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature %u but this creature doesn't exist", creatureID);
|
|
continue;
|
|
}
|
|
|
|
CreatureTemplate& creatureTemplate = itr->second;
|
|
creatureTemplate.resistance[school] = fields[2].GetInt16();
|
|
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature template resistances in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureTemplateSpells()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT CreatureID, `Index`, Spell FROM creature_template_spell");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template spell definitions. DB table `creature_template_spell` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 creatureID = fields[0].GetUInt32();
|
|
uint8 index = fields[1].GetUInt8();
|
|
|
|
if (index >= MAX_CREATURE_SPELLS)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature %u with a incorrect index %u", creatureID, index);
|
|
continue;
|
|
}
|
|
|
|
CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID);
|
|
if (itr == _creatureTemplateStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature %u but this creature doesn't exist", creatureID);
|
|
continue;
|
|
}
|
|
|
|
CreatureTemplate& creatureTemplate = itr->second;
|
|
creatureTemplate.spells[index] = fields[2].GetUInt32();;
|
|
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature template spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureTemplateModels()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT CreatureID, CreatureDisplayID, DisplayScale, Probability FROM creature_template_model ORDER BY Idx ASC");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template model definitions. DB table `creature_template_model` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 creatureId = fields[0].GetUInt32();
|
|
uint32 creatureDisplayId = fields[1].GetUInt32();
|
|
float displayScale = fields[2].GetFloat();
|
|
float probability = fields[3].GetFloat();
|
|
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(creatureId);
|
|
if (!cInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_template_model`", creatureId);
|
|
continue;
|
|
}
|
|
|
|
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(creatureDisplayId);
|
|
if (!displayEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing CreatureDisplayID id (%u), this can crash the client.", creatureId, creatureDisplayId);
|
|
continue;
|
|
}
|
|
|
|
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(creatureDisplayId);
|
|
if (!modelInfo)
|
|
TC_LOG_ERROR("sql.sql", "No model data exist for `CreatureDisplayID` = %u listed by creature (Entry: %u).", creatureDisplayId, creatureId);
|
|
|
|
if (displayScale <= 0.0f)
|
|
displayScale = 1.0f;
|
|
|
|
const_cast<CreatureTemplate*>(cInfo)->Models.emplace_back(creatureDisplayId, displayScale, probability);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature template models in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureTemplateAddons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, aiAnimKit, movementAnimKit, meleeAnimKit, visibilityDistanceType, auras FROM creature_template_addon");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(entry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_template_addon`", entry);
|
|
continue;
|
|
}
|
|
|
|
CreatureAddon& creatureAddon = _creatureTemplateAddonStore[entry];
|
|
|
|
creatureAddon.path_id = fields[1].GetUInt32();
|
|
creatureAddon.mount = fields[2].GetUInt32();
|
|
creatureAddon.bytes1 = fields[3].GetUInt32();
|
|
creatureAddon.bytes2 = fields[4].GetUInt32();
|
|
creatureAddon.emote = fields[5].GetUInt32();
|
|
creatureAddon.aiAnimKit = fields[6].GetUInt16();
|
|
creatureAddon.movementAnimKit = fields[7].GetUInt16();
|
|
creatureAddon.meleeAnimKit = fields[8].GetUInt16();
|
|
creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[9].GetUInt8());
|
|
|
|
Tokenizer tokens(fields[10].GetString(), ' ');
|
|
creatureAddon.auras.reserve(tokens.size());
|
|
for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
|
|
{
|
|
uint32 spellId = uint32(atoul(*itr));
|
|
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE);
|
|
if (!AdditionalSpellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong spell %u defined in `auras` field in `creature_template_addon`.", entry, spellId);
|
|
continue;
|
|
}
|
|
|
|
if (AdditionalSpellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has SPELL_AURA_CONTROL_VEHICLE aura %u defined in `auras` field in `creature_template_addon`.", entry, spellId);
|
|
|
|
if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellId) != creatureAddon.auras.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has duplicate aura (spell %u) in `auras` field in `creature_template_addon`.", entry, spellId);
|
|
continue;
|
|
}
|
|
|
|
if (AdditionalSpellInfo->GetDuration() > 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has temporary aura (spell %u) in `auras` field in `creature_template_addon`.", entry, spellId);
|
|
continue;
|
|
}
|
|
|
|
creatureAddon.auras.push_back(spellId);
|
|
}
|
|
|
|
if (creatureAddon.mount)
|
|
{
|
|
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid displayInfoId (%u) for mount defined in `creature_template_addon`", entry, creatureAddon.mount);
|
|
creatureAddon.mount = 0;
|
|
}
|
|
}
|
|
|
|
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid emote (%u) defined in `creature_template_addon`.", entry, creatureAddon.emote);
|
|
creatureAddon.emote = 0;
|
|
}
|
|
|
|
if (creatureAddon.aiAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.aiAnimKit))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid aiAnimKit (%u) defined in `creature_template_addon`.", entry, creatureAddon.aiAnimKit);
|
|
creatureAddon.aiAnimKit = 0;
|
|
}
|
|
|
|
if (creatureAddon.movementAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.movementAnimKit))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid movementAnimKit (%u) defined in `creature_template_addon`.", entry, creatureAddon.movementAnimKit);
|
|
creatureAddon.movementAnimKit = 0;
|
|
}
|
|
|
|
if (creatureAddon.meleeAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.meleeAnimKit))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid meleeAnimKit (%u) defined in `creature_template_addon`.", entry, creatureAddon.meleeAnimKit);
|
|
creatureAddon.meleeAnimKit = 0;
|
|
}
|
|
|
|
if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid visibilityDistanceType (%u) defined in `creature_template_addon`.",
|
|
entry, AsUnderlyingType(creatureAddon.visibilityDistanceType));
|
|
creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureScalingData()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT Entry, DifficultyID, LevelScalingDeltaMin, LevelScalingDeltaMax, ContentTuningID FROM creature_template_scaling ORDER BY Entry");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template scaling definitions. DB table `creature_template_scaling` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
Difficulty difficulty = Difficulty(fields[1].GetUInt8());
|
|
|
|
auto itr = _creatureTemplateStore.find(entry);
|
|
if (itr == _creatureTemplateStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_template_scaling`", entry);
|
|
continue;
|
|
}
|
|
|
|
CreatureLevelScaling creatureLevelScaling;
|
|
creatureLevelScaling.DeltaLevelMin = fields[2].GetInt16();
|
|
creatureLevelScaling.DeltaLevelMax = fields[3].GetInt16();
|
|
creatureLevelScaling.ContentTuningID = fields[4].GetInt32();
|
|
|
|
itr->second.scalingStore[difficulty] = creatureLevelScaling;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature template scaling data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
|
|
{
|
|
if (!cInfo)
|
|
return;
|
|
|
|
bool ok = true; // bool to allow continue outside this loop
|
|
for (uint32 diff = 0; diff < MAX_CREATURE_DIFFICULTIES && ok; ++diff)
|
|
{
|
|
if (!cInfo->DifficultyEntry[diff])
|
|
continue;
|
|
ok = false; // will be set to true at the end of this loop again
|
|
|
|
CreatureTemplate const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
|
|
if (!difficultyInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u does not exist.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
bool ok2 = true;
|
|
for (uint32 diff2 = 0; diff2 < MAX_CREATURE_DIFFICULTIES && ok2; ++diff2)
|
|
{
|
|
ok2 = false;
|
|
if (_difficultyEntries[diff2].find(cInfo->Entry) != _difficultyEntries[diff2].end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) is listed as `difficulty_entry_%u` of another creature, but itself lists %u in `difficulty_entry_%u`.",
|
|
cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1);
|
|
continue;
|
|
}
|
|
|
|
if (_difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _difficultyEntries[diff2].end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) already listed as `difficulty_entry_%u` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
|
|
continue;
|
|
}
|
|
|
|
if (_hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _hasDifficultyEntries[diff2].end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u has itself a value in `difficulty_entry_%u`.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
|
|
continue;
|
|
}
|
|
ok2 = true;
|
|
}
|
|
|
|
if (!ok2)
|
|
continue;
|
|
|
|
if (cInfo->HealthScalingExpansion > difficultyInfo->HealthScalingExpansion)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (ID: %u, Expansion: %u) has different `HealthScalingExpansion` in difficulty %u mode (ID: %u, Expansion: %u).",
|
|
cInfo->Entry, cInfo->HealthScalingExpansion, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->HealthScalingExpansion);
|
|
}
|
|
|
|
if (cInfo->minlevel > difficultyInfo->minlevel)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, minlevel: %u) has lower `minlevel` in difficulty %u mode (Entry: %u, minlevel: %u).",
|
|
cInfo->Entry, cInfo->minlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->minlevel);
|
|
}
|
|
|
|
if (cInfo->maxlevel > difficultyInfo->maxlevel)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, maxlevel: %u) has lower `maxlevel` in difficulty %u mode (Entry: %u, maxlevel: %u).",
|
|
cInfo->Entry, cInfo->maxlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->maxlevel);
|
|
}
|
|
|
|
if (cInfo->faction != difficultyInfo->faction)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction: %u) has different `faction` in difficulty %u mode (Entry: %u, faction: %u).",
|
|
cInfo->Entry, cInfo->faction, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction`=%u WHERE `entry`=%u;",
|
|
cInfo->faction, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (cInfo->unit_class != difficultyInfo->unit_class)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, class: %u) has different `unit_class` in difficulty %u mode (Entry: %u, class: %u).",
|
|
cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_class`=%u WHERE `entry`=%u;",
|
|
cInfo->unit_class, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
uint32 differenceMask = cInfo->npcflag ^ difficultyInfo->npcflag;
|
|
if (cInfo->npcflag != difficultyInfo->npcflag)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `npcflag`: " UI64FMTD ") has different `npcflag` in difficulty %u mode (Entry: %u, `npcflag`: " UI64FMTD ").",
|
|
cInfo->Entry, cInfo->npcflag, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->npcflag);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `npcflag`=`npcflag`^%u WHERE `entry`=%u;",
|
|
differenceMask, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (cInfo->dmgschool != difficultyInfo->dmgschool)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `dmgschool`: %u) has different `dmgschool` in difficulty %u mode (Entry: %u, `dmgschool`: %u).",
|
|
cInfo->Entry, cInfo->dmgschool, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->dmgschool);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `dmgschool`=%u WHERE `entry`=%u;",
|
|
cInfo->dmgschool, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
differenceMask = cInfo->unit_flags2 ^ difficultyInfo->unit_flags2;
|
|
if (cInfo->unit_flags2 != difficultyInfo->unit_flags2)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `unit_flags2`: %u) has different `unit_flags2` in difficulty %u mode (Entry: %u, `unit_flags2`: %u).",
|
|
cInfo->Entry, cInfo->unit_flags2, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_flags2);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_flags2`=`unit_flags2`^%u WHERE `entry`=%u;",
|
|
differenceMask, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (cInfo->family != difficultyInfo->family)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, family: %u) has different `family` in difficulty %u mode (Entry: %u, family: %u).",
|
|
cInfo->Entry, cInfo->family, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->family);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `family`=%u WHERE `entry`=%u;",
|
|
cInfo->family, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (cInfo->trainer_class != difficultyInfo->trainer_class)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, trainer_class: %u) has different `trainer_class` in difficulty %u mode (Entry: %u, trainer_class: %u).",
|
|
cInfo->Entry, cInfo->trainer_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->trainer_class);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `trainer_class`=%u WHERE `entry`=%u;",
|
|
cInfo->trainer_class, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (cInfo->type != difficultyInfo->type)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, type: %u) has different `type` in difficulty %u mode (Entry: %u, type: %u).",
|
|
cInfo->Entry, cInfo->type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->type);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `type`=%u WHERE `entry`=%u;",
|
|
cInfo->type, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (!cInfo->VehicleId && difficultyInfo->VehicleId)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Non-vehicle Creature (Entry: %u, VehicleId: %u) has `VehicleId` set in difficulty %u mode (Entry: %u, VehicleId: %u).",
|
|
cInfo->Entry, cInfo->VehicleId, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->VehicleId);
|
|
}
|
|
|
|
if (cInfo->RegenHealth != difficultyInfo->RegenHealth)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, RegenHealth: %u) has different `RegenHealth` in difficulty %u mode (Entry: %u, RegenHealth: %u).",
|
|
cInfo->Entry, cInfo->RegenHealth, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->RegenHealth);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `RegenHealth`=%u WHERE `entry`=%u;",
|
|
cInfo->RegenHealth, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
differenceMask = cInfo->MechanicImmuneMask & (~difficultyInfo->MechanicImmuneMask);
|
|
if (differenceMask)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, mechanic_immune_mask: %u) has weaker immunities in difficulty %u mode (Entry: %u, mechanic_immune_mask: %u).",
|
|
cInfo->Entry, cInfo->MechanicImmuneMask, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->MechanicImmuneMask);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `mechanic_immune_mask`=`mechanic_immune_mask`|%u WHERE `entry`=%u;",
|
|
differenceMask, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
differenceMask = (cInfo->flags_extra ^ difficultyInfo->flags_extra) & (~CREATURE_FLAG_EXTRA_INSTANCE_BIND);
|
|
if (differenceMask)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, flags_extra: %u) has different `flags_extra` in difficulty %u mode (Entry: %u, flags_extra: %u).",
|
|
cInfo->Entry, cInfo->flags_extra, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->flags_extra);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `flags_extra`=`flags_extra`^%u WHERE `entry`=%u;",
|
|
differenceMask, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (!difficultyInfo->AIName.empty())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists difficulty %u mode entry %u with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (difficultyInfo->ScriptID)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists difficulty %u mode entry %u with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
_hasDifficultyEntries[diff].insert(cInfo->Entry);
|
|
_difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
|
|
ok = true;
|
|
}
|
|
|
|
if (cInfo->mingold > cInfo->maxgold)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has `mingold` %u which is greater than `maxgold` %u, setting `maxgold` to %u.",
|
|
cInfo->Entry, cInfo->mingold, cInfo->maxgold, cInfo->mingold);
|
|
const_cast<CreatureTemplate*>(cInfo)->maxgold = cInfo->mingold;
|
|
}
|
|
|
|
if (!cInfo->AIName.empty())
|
|
{
|
|
auto registryItem = sCreatureAIRegistry->GetRegistryItem(cInfo->AIName);
|
|
if (!registryItem)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-registered `AIName` '%s' set, removing", cInfo->Entry, cInfo->AIName.c_str());
|
|
const_cast<CreatureTemplate*>(cInfo)->AIName.clear();
|
|
}
|
|
else
|
|
{
|
|
DBPermit const* permit = dynamic_cast<DBPermit const*>(registryItem);
|
|
if (!ASSERT_NOTNULL(permit)->IsScriptNameAllowedInDB())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has not-allowed `AIName` '%s' set, removing", cInfo->Entry, cInfo->AIName.c_str());
|
|
const_cast<CreatureTemplate*>(cInfo)->AIName.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction);
|
|
if (!factionTemplate)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing faction template (%u). This can lead to crashes, set to faction 35.", cInfo->Entry, cInfo->faction);
|
|
const_cast<CreatureTemplate*>(cInfo)->faction = sFactionTemplateStore.AssertEntry(35)->ID; // this might seem stupid but all shit will would break if faction 35 did not exist
|
|
}
|
|
|
|
for (uint8 k = 0; k < MAX_KILL_CREDIT; ++k)
|
|
{
|
|
if (cInfo->KillCredit[k])
|
|
{
|
|
if (!GetCreatureTemplate(cInfo->KillCredit[k]))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing creature entry %u in `KillCredit%d`.", cInfo->Entry, cInfo->KillCredit[k], k + 1);
|
|
const_cast<CreatureTemplate*>(cInfo)->KillCredit[k] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (cInfo->Models.empty())
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) does not have any existing display id in creature_template_model.", cInfo->Entry);
|
|
|
|
if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid unit_class (%u) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
|
|
const_cast<CreatureTemplate*>(cInfo)->unit_class = UNIT_CLASS_WARRIOR;
|
|
}
|
|
|
|
if (cInfo->dmgschool >= MAX_SPELL_SCHOOL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool);
|
|
const_cast<CreatureTemplate*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
|
|
}
|
|
|
|
if (cInfo->BaseAttackTime == 0)
|
|
const_cast<CreatureTemplate*>(cInfo)->BaseAttackTime = BASE_ATTACK_TIME;
|
|
|
|
if (cInfo->RangeAttackTime == 0)
|
|
const_cast<CreatureTemplate*>(cInfo)->RangeAttackTime = BASE_ATTACK_TIME;
|
|
|
|
if (cInfo->speed_walk == 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in speed_walk, set to 1.", cInfo->Entry, cInfo->speed_walk);
|
|
const_cast<CreatureTemplate*>(cInfo)->speed_walk = 1.0f;
|
|
}
|
|
|
|
if (cInfo->speed_run == 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in speed_run, set to 1.14286.", cInfo->Entry, cInfo->speed_run);
|
|
const_cast<CreatureTemplate*>(cInfo)->speed_run = 1.14286f;
|
|
}
|
|
|
|
if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid creature type (%u) in `type`.", cInfo->Entry, cInfo->type);
|
|
const_cast<CreatureTemplate*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
|
|
}
|
|
|
|
if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid creature family (%u) in `family`.", cInfo->Entry, cInfo->family);
|
|
const_cast<CreatureTemplate*>(cInfo)->family = CREATURE_FAMILY_NONE;
|
|
}
|
|
|
|
CheckCreatureMovement("creature_template_movement", cInfo->Entry, const_cast<CreatureTemplate*>(cInfo)->Movement);
|
|
|
|
if (cInfo->HoverHeight < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in `HoverHeight`", cInfo->Entry, cInfo->HoverHeight);
|
|
const_cast<CreatureTemplate*>(cInfo)->HoverHeight = 1.0f;
|
|
}
|
|
|
|
if (cInfo->VehicleId)
|
|
{
|
|
VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId);
|
|
if (!vehId)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has a non-existing VehicleId (%u). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId);
|
|
const_cast<CreatureTemplate*>(cInfo)->VehicleId = 0;
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < MAX_CREATURE_SPELLS; ++j)
|
|
{
|
|
if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j], DIFFICULTY_NONE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing Spell%d (%u), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]);
|
|
const_cast<CreatureTemplate*>(cInfo)->spells[j] = 0;
|
|
}
|
|
}
|
|
|
|
if (cInfo->MovementType >= MAX_DB_MOTION_TYPE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong movement generator type (%u), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType);
|
|
const_cast<CreatureTemplate*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
|
|
}
|
|
|
|
if (cInfo->HealthScalingExpansion < EXPANSION_LEVEL_CURRENT || cInfo->HealthScalingExpansion >= MAX_EXPANSIONS)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (ID: %u) with invalid `HealthScalingExpansion` %i. Ignored and set to 0.", cInfo->Entry, cInfo->HealthScalingExpansion);
|
|
const_cast<CreatureTemplate*>(cInfo)->HealthScalingExpansion = 0;
|
|
}
|
|
|
|
if (cInfo->RequiredExpansion >= MAX_EXPANSIONS)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: %u) with `RequiredExpansion` %u. Ignored and set to 0.", cInfo->Entry, cInfo->RequiredExpansion);
|
|
const_cast<CreatureTemplate*>(cInfo)->RequiredExpansion = 0;
|
|
}
|
|
|
|
if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: %u) with disallowed `flags_extra` %u, removing incorrect flag.", cInfo->Entry, badFlags);
|
|
const_cast<CreatureTemplate*>(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
|
|
}
|
|
|
|
std::pair<int16, int16> levels = cInfo->GetMinMaxLevel();
|
|
if (levels.first < 1 || levels.first > STRONG_MAX_LEVEL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (ID: %u): Calculated minLevel %i is not within [1, 255], value has been set to %u.", cInfo->Entry, cInfo->minlevel,
|
|
cInfo->HealthScalingExpansion == EXPANSION_LEVEL_CURRENT ? MAX_LEVEL : 1);
|
|
const_cast<CreatureTemplate*>(cInfo)->minlevel = cInfo->HealthScalingExpansion == EXPANSION_LEVEL_CURRENT ? 0 : 1;
|
|
}
|
|
|
|
if (levels.second < 1 || levels.second > STRONG_MAX_LEVEL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (ID: %u): Calculated maxLevel %i is not within [1, 255], value has been set to %u.", cInfo->Entry, cInfo->maxlevel,
|
|
cInfo->HealthScalingExpansion == EXPANSION_LEVEL_CURRENT ? MAX_LEVEL : 1);
|
|
const_cast<CreatureTemplate*>(cInfo)->maxlevel = cInfo->HealthScalingExpansion == EXPANSION_LEVEL_CURRENT ? 0 : 1;
|
|
}
|
|
|
|
const_cast<CreatureTemplate*>(cInfo)->ModDamage *= Creature::_GetDamageMod(cInfo->rank);
|
|
}
|
|
|
|
void ObjectMgr::CheckCreatureMovement(char const* table, uint64 id, CreatureMovementData& creatureMovement)
|
|
{
|
|
if (creatureMovement.Ground >= CreatureGroundMovementType::Max)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "`%s`.`Ground` wrong value (%u) for Id " UI64FMTD ", setting to Run.",
|
|
table, uint32(creatureMovement.Ground), id);
|
|
creatureMovement.Ground = CreatureGroundMovementType::Run;
|
|
}
|
|
|
|
if (creatureMovement.Flight >= CreatureFlightMovementType::Max)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "`%s`.`Flight` wrong value (%u) for Id " UI64FMTD ", setting to None.",
|
|
table, uint32(creatureMovement.Flight), id);
|
|
creatureMovement.Flight = CreatureFlightMovementType::None;
|
|
}
|
|
|
|
if (creatureMovement.Chase >= CreatureChaseMovementType::Max)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "`%s`.`Chase` wrong value (%u) for Id " UI64FMTD ", setting to Run.",
|
|
table, uint32(creatureMovement.Chase), id);
|
|
creatureMovement.Chase = CreatureChaseMovementType::Run;
|
|
}
|
|
|
|
if (creatureMovement.Random >= CreatureRandomMovementType::Max)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "`%s`.`Random` wrong value (%u) for Id " UI64FMTD ", setting to Walk.",
|
|
table, uint32(creatureMovement.Random), id);
|
|
creatureMovement.Random = CreatureRandomMovementType::Walk;
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureAddons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10
|
|
QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, aiAnimKit, movementAnimKit, meleeAnimKit, visibilityDistanceType, auras FROM creature_addon");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guid = fields[0].GetUInt64();
|
|
|
|
CreatureData const* creData = GetCreatureData(guid);
|
|
if (!creData)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") does not exist but has a record in `creature_addon`", guid);
|
|
continue;
|
|
}
|
|
|
|
CreatureAddon& creatureAddon = _creatureAddonStore[guid];
|
|
|
|
creatureAddon.path_id = fields[1].GetUInt32();
|
|
if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.path_id)
|
|
{
|
|
const_cast<CreatureData*>(creData)->movementType = IDLE_MOTION_TYPE;
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID " UI64FMTD ") has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid);
|
|
}
|
|
|
|
creatureAddon.mount = fields[2].GetUInt32();
|
|
creatureAddon.bytes1 = fields[3].GetUInt32();
|
|
creatureAddon.bytes2 = fields[4].GetUInt32();
|
|
creatureAddon.emote = fields[5].GetUInt32();
|
|
creatureAddon.aiAnimKit = fields[6].GetUInt16();
|
|
creatureAddon.movementAnimKit = fields[7].GetUInt16();
|
|
creatureAddon.meleeAnimKit = fields[8].GetUInt16();
|
|
creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[9].GetUInt8());
|
|
|
|
Tokenizer tokens(fields[10].GetString(), ' ');
|
|
creatureAddon.auras.reserve(tokens.size());
|
|
for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
|
|
{
|
|
uint32 spellId = uint32(atoul(*itr));
|
|
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE);
|
|
if (!AdditionalSpellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has wrong spell %u defined in `auras` field in `creature_addon`.", guid, spellId);
|
|
continue;
|
|
}
|
|
|
|
if (AdditionalSpellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has SPELL_AURA_CONTROL_VEHICLE aura %u defined in `auras` field in `creature_addon`.", guid, spellId);
|
|
|
|
if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellId) != creatureAddon.auras.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has duplicate aura (spell %u) in `auras` field in `creature_addon`.", guid, spellId);
|
|
continue;
|
|
}
|
|
|
|
if (AdditionalSpellInfo->GetDuration() > 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has temporary aura (spell %u) in `auras` field in `creature_addon`.", guid, spellId);
|
|
continue;
|
|
}
|
|
|
|
creatureAddon.auras.push_back(spellId);
|
|
}
|
|
|
|
if (creatureAddon.mount)
|
|
{
|
|
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid displayInfoId (%u) for mount defined in `creature_addon`", guid, creatureAddon.mount);
|
|
creatureAddon.mount = 0;
|
|
}
|
|
}
|
|
|
|
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid emote (%u) defined in `creature_addon`.", guid, creatureAddon.emote);
|
|
creatureAddon.emote = 0;
|
|
}
|
|
|
|
if (creatureAddon.aiAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.aiAnimKit))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid aiAnimKit (%u) defined in `creature_addon`.", guid, creatureAddon.aiAnimKit);
|
|
creatureAddon.aiAnimKit = 0;
|
|
}
|
|
|
|
if (creatureAddon.movementAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.movementAnimKit))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid movementAnimKit (%u) defined in `creature_addon`.", guid, creatureAddon.movementAnimKit);
|
|
creatureAddon.movementAnimKit = 0;
|
|
}
|
|
|
|
if (creatureAddon.meleeAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.meleeAnimKit))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid meleeAnimKit (%u) defined in `creature_addon`.", guid, creatureAddon.meleeAnimKit);
|
|
creatureAddon.meleeAnimKit = 0;
|
|
}
|
|
|
|
if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid visibilityDistanceType (%u) defined in `creature_addon`.",
|
|
guid, AsUnderlyingType(creatureAddon.visibilityDistanceType));
|
|
creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectAddons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8
|
|
QueryResult result = WorldDatabase.Query("SELECT guid, parent_rotation0, parent_rotation1, parent_rotation2, parent_rotation3, invisibilityType, invisibilityValue, WorldEffectID, AIAnimKitID FROM gameobject_addon");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject addon definitions. DB table `gameobject_addon` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guid = fields[0].GetUInt64();
|
|
|
|
GameObjectData const* goData = GetGameObjectData(guid);
|
|
if (!goData)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") does not exist but has a record in `gameobject_addon`", guid);
|
|
continue;
|
|
}
|
|
|
|
GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid];
|
|
gameObjectAddon.ParentRotation = QuaternionData(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat());
|
|
gameObjectAddon.invisibilityType = InvisibilityType(fields[5].GetUInt8());
|
|
gameObjectAddon.InvisibilityValue = fields[6].GetUInt32();
|
|
gameObjectAddon.WorldEffectID = fields[7].GetUInt32();
|
|
gameObjectAddon.AIAnimKitID = fields[8].GetUInt32();
|
|
|
|
if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has invalid InvisibilityType in `gameobject_addon`, disabled invisibility", guid);
|
|
gameObjectAddon.invisibilityType = INVISIBILITY_GENERAL;
|
|
gameObjectAddon.InvisibilityValue = 0;
|
|
}
|
|
|
|
if (gameObjectAddon.invisibilityType && !gameObjectAddon.InvisibilityValue)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has InvisibilityType set but has no InvisibilityValue in `gameobject_addon`, set to 1", guid);
|
|
gameObjectAddon.InvisibilityValue = 1;
|
|
}
|
|
|
|
if (!gameObjectAddon.ParentRotation.isUnit())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has invalid parent rotation in `gameobject_addon`, set to default", guid);
|
|
gameObjectAddon.ParentRotation = QuaternionData();
|
|
}
|
|
|
|
if (gameObjectAddon.WorldEffectID && !sWorldEffectStore.LookupEntry(gameObjectAddon.WorldEffectID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has invalid WorldEffectID (%u) in `gameobject_addon`, set to 0.", guid, gameObjectAddon.WorldEffectID);
|
|
gameObjectAddon.WorldEffectID = 0;
|
|
}
|
|
|
|
if (gameObjectAddon.AIAnimKitID && !sAnimKitStore.LookupEntry(gameObjectAddon.AIAnimKitID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has invalid AIAnimKitID (%u) in `gameobject_addon`, set to 0.", guid, gameObjectAddon.AIAnimKitID);
|
|
gameObjectAddon.AIAnimKitID = 0;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u gameobject addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid) const
|
|
{
|
|
GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid);
|
|
if (itr != _gameObjectAddonStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid) const
|
|
{
|
|
CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
|
|
if (itr != _creatureAddonStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) const
|
|
{
|
|
CreatureTemplateAddonContainer::const_iterator itr = _creatureTemplateAddonStore.find(entry);
|
|
if (itr != _creatureTemplateAddonStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CreatureMovementData const* ObjectMgr::GetCreatureMovementOverride(ObjectGuid::LowType spawnId) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_creatureMovementOverrides, spawnId);
|
|
}
|
|
|
|
EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry, int8& id) const
|
|
{
|
|
EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry);
|
|
if (itr == _equipmentInfoStore.end())
|
|
return nullptr;
|
|
|
|
if (itr->second.empty())
|
|
return nullptr;
|
|
|
|
if (id == -1) // select a random element
|
|
{
|
|
EquipmentInfoContainerInternal::const_iterator ritr = itr->second.begin();
|
|
std::advance(ritr, urand(0u, itr->second.size() - 1));
|
|
id = std::distance(itr->second.begin(), ritr) + 1;
|
|
return &ritr->second;
|
|
}
|
|
else
|
|
{
|
|
EquipmentInfoContainerInternal::const_iterator itr2 = itr->second.find(id);
|
|
if (itr2 != itr->second.end())
|
|
return &itr2->second;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadEquipmentTemplates()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT CreatureID, ID, ItemID1, AppearanceModID1, ItemVisual1, "
|
|
// 5 6 7
|
|
"ItemID2, AppearanceModID2, ItemVisual2, "
|
|
// 8 9 10
|
|
"ItemID3, AppearanceModID3, ItemVisual3 "
|
|
"FROM creature_equip_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(entry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature template (CreatureID: %u) does not exist but has a record in `creature_equip_template`", entry);
|
|
continue;
|
|
}
|
|
|
|
uint8 id = fields[1].GetUInt8();
|
|
if (!id)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature equipment template with id 0 found for creature %u, skipped.", entry);
|
|
continue;
|
|
}
|
|
|
|
EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry][id];
|
|
for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
|
|
{
|
|
equipmentInfo.Items[i].ItemId = fields[2 + i * 3].GetUInt32();
|
|
equipmentInfo.Items[i].AppearanceModId = fields[3 + i * 3].GetUInt16();
|
|
equipmentInfo.Items[i].ItemVisual = fields[4 + i * 3].GetUInt16();
|
|
|
|
if (!equipmentInfo.Items[i].ItemId)
|
|
continue;
|
|
|
|
ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.Items[i].ItemId);
|
|
if (!dbcItem)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Unknown item (ID=%u) in creature_equip_template.ItemID%u for CreatureID = %u and ID=%u, forced to 0.",
|
|
equipmentInfo.Items[i].ItemId, i + 1, entry, id);
|
|
equipmentInfo.Items[i].ItemId = 0;
|
|
continue;
|
|
}
|
|
|
|
if (!sDB2Manager.GetItemModifiedAppearance(equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Unknown item appearance for (ID=%u, AppearanceModID=%u) pair in creature_equip_template.ItemID%u creature_equip_template.AppearanceModID%u "
|
|
"for CreatureID = %u and ID=%u, forced to default.",
|
|
equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId, i + 1, i + 1, entry, id);
|
|
if (ItemModifiedAppearanceEntry const* defaultAppearance = sDB2Manager.GetDefaultItemModifiedAppearance(equipmentInfo.Items[i].ItemId))
|
|
equipmentInfo.Items[i].AppearanceModId = defaultAppearance->ItemAppearanceModifierID;
|
|
else
|
|
equipmentInfo.Items[i].AppearanceModId = 0;
|
|
continue;
|
|
}
|
|
|
|
if (dbcItem->InventoryType != INVTYPE_WEAPON &&
|
|
dbcItem->InventoryType != INVTYPE_SHIELD &&
|
|
dbcItem->InventoryType != INVTYPE_RANGED &&
|
|
dbcItem->InventoryType != INVTYPE_2HWEAPON &&
|
|
dbcItem->InventoryType != INVTYPE_WEAPONMAINHAND &&
|
|
dbcItem->InventoryType != INVTYPE_WEAPONOFFHAND &&
|
|
dbcItem->InventoryType != INVTYPE_HOLDABLE &&
|
|
dbcItem->InventoryType != INVTYPE_THROWN &&
|
|
dbcItem->InventoryType != INVTYPE_RANGEDRIGHT)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (ID=%u) in creature_equip_template.ItemID%u for CreatureID = %u and ID = %u is not equipable in a hand, forced to 0.",
|
|
equipmentInfo.Items[i].ItemId, i + 1, entry, id);
|
|
equipmentInfo.Items[i].ItemId = 0;
|
|
}
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u equipment templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureMovementOverrides()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_creatureMovementOverrides.clear();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase, Random from creature_movement_override");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
ObjectGuid::LowType spawnId = fields[0].GetUInt64();
|
|
if (!GetCreatureData(spawnId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") does not exist but has a record in `creature_movement_override`", spawnId);
|
|
continue;
|
|
}
|
|
|
|
CreatureMovementData& movement = _creatureMovementOverrides[spawnId];
|
|
movement.Ground = static_cast<CreatureGroundMovementType>(fields[1].GetUInt8());
|
|
movement.Swim = fields[2].GetBool();
|
|
movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].GetUInt8());
|
|
movement.Rooted = fields[4].GetBool();
|
|
movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].GetUInt8());
|
|
movement.Random = static_cast<CreatureRandomMovementType>(fields[6].GetUInt8());
|
|
|
|
CheckCreatureMovement("creature_movement_override", spawnId, movement);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " movement overrides in %u ms", _creatureMovementOverrides.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId) const
|
|
{
|
|
CreatureModelContainer::const_iterator itr = _creatureModelStore.find(modelId);
|
|
if (itr != _creatureModelStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CreatureModel const* ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= nullptr*/)
|
|
{
|
|
// Load creature model (display id)
|
|
if (data && data->displayid)
|
|
if (CreatureModel const* model = cinfo->GetModelWithDisplayId(data->displayid))
|
|
return model;
|
|
|
|
if (!(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER))
|
|
if (CreatureModel const* model = cinfo->GetRandomValidModel())
|
|
return model;
|
|
|
|
// Triggers by default receive the invisible model
|
|
return cinfo->GetFirstInvisibleModel();
|
|
}
|
|
|
|
void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64& npcFlags, uint32& unitFlags, uint32& unitFlags2, uint32& unitFlags3, uint32& dynamicFlags, CreatureData const* data /*= nullptr*/)
|
|
{
|
|
npcFlags = cInfo->npcflag;
|
|
unitFlags = cInfo->unit_flags;
|
|
unitFlags2 = cInfo->unit_flags2;
|
|
unitFlags3 = cInfo->unit_flags3;
|
|
dynamicFlags = cInfo->dynamicflags;
|
|
|
|
if (data)
|
|
{
|
|
if (data->npcflag)
|
|
npcFlags = data->npcflag;
|
|
|
|
if (data->unit_flags)
|
|
unitFlags = data->unit_flags;
|
|
|
|
if (data->unit_flags2)
|
|
unitFlags2 = data->unit_flags2;
|
|
|
|
if (data->unit_flags3)
|
|
unitFlags3 = data->unit_flags3;
|
|
|
|
if (data->dynamicflags)
|
|
dynamicFlags = data->dynamicflags;
|
|
}
|
|
}
|
|
|
|
CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(CreatureModel* model, CreatureTemplate const* creatureTemplate) const
|
|
{
|
|
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(model->CreatureDisplayID);
|
|
if (!modelInfo)
|
|
return nullptr;
|
|
|
|
// If a model for another gender exists, 50% chance to use it
|
|
if (modelInfo->displayId_other_gender != 0 && urand(0, 1) == 0)
|
|
{
|
|
CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->displayId_other_gender);
|
|
if (!minfo_tmp)
|
|
TC_LOG_ERROR("sql.sql", "Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", model->CreatureDisplayID, modelInfo->displayId_other_gender);
|
|
else
|
|
{
|
|
// DisplayID changed
|
|
model->CreatureDisplayID = modelInfo->displayId_other_gender;
|
|
if (creatureTemplate)
|
|
{
|
|
auto itr = std::find_if(creatureTemplate->Models.begin(), creatureTemplate->Models.end(), [&](CreatureModel const& templateModel)
|
|
{
|
|
return templateModel.CreatureDisplayID == modelInfo->displayId_other_gender;
|
|
});
|
|
if (itr != creatureTemplate->Models.end())
|
|
*model = *itr;
|
|
}
|
|
return minfo_tmp;
|
|
}
|
|
}
|
|
|
|
return modelInfo;
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureModelInfo()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT DisplayID, BoundingRadius, CombatReach, DisplayID_Other_Gender FROM creature_model_info");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty.");
|
|
return;
|
|
}
|
|
|
|
_creatureModelStore.reserve(result->GetRowCount());
|
|
uint32 count = 0;
|
|
|
|
// List of model FileDataIDs that the client treats as invisible stalker
|
|
uint32 trigggerCreatureModelFileID[5] = { 124640, 124641, 124642, 343863, 439302 };
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 displayId = fields[0].GetUInt32();
|
|
|
|
CreatureDisplayInfoEntry const* creatureDisplay = sCreatureDisplayInfoStore.LookupEntry(displayId);
|
|
if (!creatureDisplay)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has a non-existent DisplayID (ID: %u). Skipped.", displayId);
|
|
continue;
|
|
}
|
|
|
|
CreatureModelInfo& modelInfo = _creatureModelStore[displayId];
|
|
|
|
modelInfo.bounding_radius = fields[1].GetFloat();
|
|
modelInfo.combat_reach = fields[2].GetFloat();
|
|
modelInfo.displayId_other_gender = fields[3].GetUInt32();
|
|
modelInfo.gender = creatureDisplay->Gender;
|
|
modelInfo.is_trigger = false;
|
|
|
|
// Checks
|
|
|
|
// to remove when the purpose of GENDER_UNKNOWN is known
|
|
if (modelInfo.gender == GENDER_UNKNOWN)
|
|
{
|
|
// We don't need more errors
|
|
//TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has an unimplemented Gender (ID: %i) being used by DisplayID (ID: %u). Gender set to GENDER_MALE.", modelInfo.gender, modelId);
|
|
modelInfo.gender = GENDER_MALE;
|
|
}
|
|
|
|
if (modelInfo.displayId_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.displayId_other_gender))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has a non-existent DisplayID_Other_Gender (ID: %u) being used by DisplayID (ID: %u).", modelInfo.displayId_other_gender, displayId);
|
|
modelInfo.displayId_other_gender = 0;
|
|
}
|
|
|
|
if (modelInfo.combat_reach < 0.1f)
|
|
modelInfo.combat_reach = DEFAULT_PLAYER_COMBAT_REACH;
|
|
|
|
if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(creatureDisplay->ModelID))
|
|
{
|
|
for (uint32 i = 0; i < 5; ++i)
|
|
{
|
|
if (modelData->FileDataID == trigggerCreatureModelFileID[i])
|
|
{
|
|
modelInfo.is_trigger = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature model based info in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadLinkedRespawn()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_linkedRespawnStore.clear();
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guidLow = fields[0].GetUInt64();
|
|
ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt64();
|
|
uint8 linkType = fields[2].GetUInt8();
|
|
|
|
ObjectGuid guid, linkedGuid;
|
|
bool error = false;
|
|
switch (linkType)
|
|
{
|
|
case LINKED_RESPAWN_CREATURE_TO_CREATURE:
|
|
{
|
|
CreatureData const* slave = GetCreatureData(guidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '" UI64FMTD "' not found in creature table", guidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
CreatureData const* master = GetCreatureData(linkedGuidLow);
|
|
if (!master)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '" UI64FMTD "' not found in creature table", linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
|
|
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Creature '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
// they must have a possibility to meet (normal/heroic difficulty)
|
|
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Creature '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
guid = ObjectGuid::Create<HighGuid::Creature>(slave->mapId, slave->id, guidLow);
|
|
linkedGuid = ObjectGuid::Create<HighGuid::Creature>(master->mapId, master->id, linkedGuidLow);
|
|
break;
|
|
}
|
|
case LINKED_RESPAWN_CREATURE_TO_GO:
|
|
{
|
|
CreatureData const* slave = GetCreatureData(guidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '" UI64FMTD "' not found in creature table", guidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
GameObjectData const* master = GetGameObjectData(linkedGuidLow);
|
|
if (!master)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '" UI64FMTD "' not found in gameobject table", linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
|
|
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
// they must have a possibility to meet (normal/heroic difficulty)
|
|
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
guid = ObjectGuid::Create<HighGuid::Creature>(slave->mapId, slave->id, guidLow);
|
|
linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->mapId, master->id, linkedGuidLow);
|
|
break;
|
|
}
|
|
case LINKED_RESPAWN_GO_TO_GO:
|
|
{
|
|
GameObjectData const* slave = GetGameObjectData(guidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '" UI64FMTD "' not found in gameobject table", guidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
GameObjectData const* master = GetGameObjectData(linkedGuidLow);
|
|
if (!master)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '" UI64FMTD "' not found in gameobject table", linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
|
|
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
// they must have a possibility to meet (normal/heroic difficulty)
|
|
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
guid = ObjectGuid::Create<HighGuid::GameObject>(slave->mapId, slave->id, guidLow);
|
|
linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->mapId, master->id, linkedGuidLow);
|
|
break;
|
|
}
|
|
case LINKED_RESPAWN_GO_TO_CREATURE:
|
|
{
|
|
GameObjectData const* slave = GetGameObjectData(guidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '" UI64FMTD "' not found in gameobject table", guidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
CreatureData const* master = GetCreatureData(linkedGuidLow);
|
|
if (!master)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '" UI64FMTD "' not found in creature table", linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
|
|
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Creature '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
// they must have a possibility to meet (normal/heroic difficulty)
|
|
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Creature '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
guid = ObjectGuid::Create<HighGuid::GameObject>(slave->mapId, slave->id, guidLow);
|
|
linkedGuid = ObjectGuid::Create<HighGuid::Creature>(master->mapId, master->id, linkedGuidLow);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!error)
|
|
_linkedRespawnStore[guid] = linkedGuid;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow)
|
|
{
|
|
if (!guidLow)
|
|
return false;
|
|
|
|
CreatureData const* master = GetCreatureData(guidLow);
|
|
ASSERT(master);
|
|
ObjectGuid guid = ObjectGuid::Create<HighGuid::Creature>(master->mapId, master->id, guidLow);
|
|
|
|
if (!linkedGuidLow) // we're removing the linking
|
|
{
|
|
_linkedRespawnStore.erase(guid);
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN);
|
|
stmt->setUInt64(0, guidLow);
|
|
stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE);
|
|
WorldDatabase.Execute(stmt);
|
|
return true;
|
|
}
|
|
|
|
CreatureData const* slave = GetCreatureData(linkedGuidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature '" UI64FMTD "' linking to non-existent creature '" UI64FMTD "'.", guidLow, linkedGuidLow);
|
|
return false;
|
|
}
|
|
|
|
MapEntry const* map = sMapStore.LookupEntry(master->mapId);
|
|
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature '" UI64FMTD "' linking to '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
return false;
|
|
}
|
|
|
|
// they must have a possibility to meet (normal/heroic difficulty)
|
|
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
return false;
|
|
}
|
|
|
|
ObjectGuid linkedGuid = ObjectGuid::Create<HighGuid::Creature>(slave->mapId, slave->id, linkedGuidLow);
|
|
|
|
_linkedRespawnStore[guid] = linkedGuid;
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN);
|
|
stmt->setUInt64(0, guidLow);
|
|
stmt->setUInt64(1, linkedGuidLow);
|
|
stmt->setUInt32(2, LINKED_RESPAWN_CREATURE_TO_CREATURE);
|
|
WorldDatabase.Execute(stmt);
|
|
return true;
|
|
}
|
|
|
|
void ObjectMgr::LoadTempSummons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_tempSummonDataStore.clear(); // needed for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 summonerId = fields[0].GetUInt32();
|
|
SummonerType summonerType = SummonerType(fields[1].GetUInt8());
|
|
uint8 group = fields[2].GetUInt8();
|
|
|
|
switch (summonerType)
|
|
{
|
|
case SUMMONER_TYPE_CREATURE:
|
|
if (!GetCreatureTemplate(summonerId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for creature summoner type, skipped.", summonerId);
|
|
continue;
|
|
}
|
|
break;
|
|
case SUMMONER_TYPE_GAMEOBJECT:
|
|
if (!GetGameObjectTemplate(summonerId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for gameobject summoner type, skipped.", summonerId);
|
|
continue;
|
|
}
|
|
break;
|
|
case SUMMONER_TYPE_MAP:
|
|
if (!sMapStore.LookupEntry(summonerId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for map summoner type, skipped.", summonerId);
|
|
continue;
|
|
}
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled summoner type %u for summoner %u, skipped.", summonerType, summonerId);
|
|
continue;
|
|
}
|
|
|
|
TempSummonData data;
|
|
data.entry = fields[3].GetUInt32();
|
|
|
|
if (!GetCreatureTemplate(data.entry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has creature in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] with non existing creature entry %u, skipped.", summonerId, summonerType, group, data.entry);
|
|
continue;
|
|
}
|
|
|
|
float posX = fields[4].GetFloat();
|
|
float posY = fields[5].GetFloat();
|
|
float posZ = fields[6].GetFloat();
|
|
float orientation = fields[7].GetFloat();
|
|
|
|
data.pos.Relocate(posX, posY, posZ, orientation);
|
|
|
|
data.type = TempSummonType(fields[8].GetUInt8());
|
|
|
|
if (data.type > TEMPSUMMON_MANUAL_DESPAWN)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled temp summon type %u in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] for creature entry %u, skipped.", data.type, summonerId, summonerType, group, data.entry);
|
|
continue;
|
|
}
|
|
|
|
data.time = fields[9].GetUInt32();
|
|
|
|
TempSummonGroupKey key(summonerId, summonerType, group);
|
|
_tempSummonDataStore[key].push_back(data);
|
|
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u temp summons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
inline std::vector<Difficulty> ParseSpawnDifficulties(std::string const& difficultyString, std::string const& table, ObjectGuid::LowType spawnId, uint32 mapId,
|
|
std::set<Difficulty> const& mapDifficulties)
|
|
{
|
|
Tokenizer tokens(difficultyString, ',', 0, false);
|
|
std::vector<Difficulty> difficulties;
|
|
bool isTransportMap = sObjectMgr->IsTransportMap(mapId);
|
|
for (char const* token : tokens)
|
|
{
|
|
Difficulty difficultyId = Difficulty(strtoul(token, nullptr, 10));
|
|
if (difficultyId && !sDifficultyStore.LookupEntry(difficultyId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has %s (GUID: " UI64FMTD ") with non invalid difficulty id %u, skipped.",
|
|
table.c_str(), table.c_str(), spawnId, uint32(difficultyId));
|
|
continue;
|
|
}
|
|
|
|
if (!isTransportMap && mapDifficulties.find(difficultyId) == mapDifficulties.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has %s (GUID: " UI64FMTD ") has unsupported difficulty %u for map (Id: %u).",
|
|
table.c_str(), table.c_str(), spawnId, uint32(difficultyId), mapId);
|
|
continue;
|
|
}
|
|
|
|
difficulties.push_back(difficultyId);
|
|
}
|
|
|
|
std::sort(difficulties.begin(), difficulties.end());
|
|
return difficulties;
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatures()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10
|
|
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, "
|
|
// 11 12 13 14 15 16 17 18 19 20 21
|
|
"currentwaypoint, curhealth, curmana, MovementType, spawnDifficulties, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.unit_flags2, creature.unit_flags3, "
|
|
// 22 23 24 25 26 27
|
|
"creature.dynamicflags, creature.phaseUseFlags, creature.phaseid, creature.phasegroup, creature.terrainSwapMap, creature.ScriptName "
|
|
"FROM creature "
|
|
"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
|
|
"LEFT OUTER JOIN pool_members ON pool_members.type = 0 AND creature.guid = pool_members.spawnId");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creatures. DB table `creature` is empty.");
|
|
return;
|
|
}
|
|
|
|
// Build single time for check spawnmask
|
|
std::unordered_map<uint32, std::set<Difficulty>> spawnMasks;
|
|
for (auto& mapDifficultyPair : sDB2Manager.GetMapDifficulties())
|
|
for (auto& difficultyPair : mapDifficultyPair.second)
|
|
spawnMasks[mapDifficultyPair.first].insert(Difficulty(difficultyPair.first));
|
|
|
|
PhaseShift phaseShift;
|
|
|
|
_creatureDataStore.reserve(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guid = fields[0].GetUInt64();
|
|
uint32 entry = fields[1].GetUInt32();
|
|
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
|
|
if (!cInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") with non existing creature entry %u, skipped.", guid, entry);
|
|
continue;
|
|
}
|
|
|
|
CreatureData& data = _creatureDataStore[guid];
|
|
data.spawnId = guid;
|
|
data.id = entry;
|
|
data.mapId = fields[2].GetUInt16();
|
|
data.spawnPoint.Relocate(fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat());
|
|
data.displayid = fields[7].GetUInt32();
|
|
data.equipmentId = fields[8].GetInt8();
|
|
data.spawntimesecs = fields[9].GetUInt32();
|
|
data.wander_distance = fields[10].GetFloat();
|
|
data.currentwaypoint= fields[11].GetUInt32();
|
|
data.curhealth = fields[12].GetUInt32();
|
|
data.curmana = fields[13].GetUInt32();
|
|
data.movementType = fields[14].GetUInt8();
|
|
data.spawnDifficulties = ParseSpawnDifficulties(fields[15].GetString(), "creature", guid, data.mapId, spawnMasks[data.mapId]);
|
|
int16 gameEvent = fields[16].GetInt8();
|
|
uint32 PoolId = fields[17].GetUInt32();
|
|
data.npcflag = fields[18].GetUInt64();
|
|
data.unit_flags = fields[19].GetUInt32();
|
|
data.unit_flags2 = fields[20].GetUInt32();
|
|
data.unit_flags3 = fields[21].GetUInt32();
|
|
data.dynamicflags = fields[22].GetUInt32();
|
|
data.phaseUseFlags = fields[23].GetUInt8();
|
|
data.phaseId = fields[24].GetUInt32();
|
|
data.phaseGroup = fields[25].GetUInt32();
|
|
data.terrainSwapMap = fields[26].GetInt32();
|
|
data.scriptId = GetScriptId(fields[27].GetString());
|
|
data.spawnGroupData = IsTransportMap(data.mapId) ? GetLegacySpawnGroup() : GetDefaultSpawnGroup(); // transport spawns default to compatibility group
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId);
|
|
if (!mapEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that spawned at nonexistent map (Id: %u), skipped.", guid, data.mapId);
|
|
continue;
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_CREATURE_CHECK_INVALID_POSITION))
|
|
{
|
|
if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
|
|
{
|
|
if (vmgr->isMapLoadingEnabled() && !IsTransportMap(data.mapId))
|
|
{
|
|
GridCoord gridCoord = Trinity::ComputeGridCoord(data.spawnPoint.GetPositionX(), data.spawnPoint.GetPositionY());
|
|
int gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord;
|
|
int gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord;
|
|
|
|
VMAP::LoadResult result = vmgr->existsMap((sWorld->GetDataPath() + "vmaps").c_str(), data.mapId, gx, gy);
|
|
if (result != VMAP::LoadResult::Success)
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u MapID: %u) spawned on a possible invalid position (%s)",
|
|
guid, data.id, data.mapId, data.spawnPoint.ToString().c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (data.spawnDifficulties.empty())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that is not spawned in any difficulty, skipped.", guid);
|
|
continue;
|
|
}
|
|
|
|
bool ok = true;
|
|
for (uint32 diff = 0; diff < MAX_CREATURE_DIFFICULTIES && ok; ++diff)
|
|
{
|
|
if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that is listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
|
|
guid, diff + 1, data.id);
|
|
ok = false;
|
|
}
|
|
}
|
|
if (!ok)
|
|
continue;
|
|
|
|
// -1 random, 0 no equipment
|
|
if (data.equipmentId != 0)
|
|
{
|
|
if (!GetEquipmentInfo(data.id, data.equipmentId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
|
|
data.equipmentId = 0;
|
|
}
|
|
}
|
|
|
|
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
|
|
{
|
|
if (!mapEntry->IsDungeon())
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature is not in instance.", guid, data.id);
|
|
}
|
|
|
|
if (data.movementType >= MAX_DB_MOTION_TYPE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with wrong movement generator type (%u), ignored and set to IDLE.", guid, data.id, data.movementType);
|
|
data.movementType = IDLE_MOTION_TYPE;
|
|
}
|
|
|
|
if (data.wander_distance < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `wander_distance`< 0, set to 0.", guid, data.id);
|
|
data.wander_distance = 0.0f;
|
|
}
|
|
else if (data.movementType == RANDOM_MOTION_TYPE)
|
|
{
|
|
if (G3D::fuzzyEq(data.wander_distance, 0.0f))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).", guid, data.id);
|
|
data.movementType = IDLE_MOTION_TYPE;
|
|
}
|
|
}
|
|
else if (data.movementType == IDLE_MOTION_TYPE)
|
|
{
|
|
if (data.wander_distance != 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", guid, data.id);
|
|
data.wander_distance = 0.0f;
|
|
}
|
|
}
|
|
|
|
if (data.phaseUseFlags & ~PHASE_USE_FLAGS_ALL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) has unknown `phaseUseFlags` set, removed unknown value.", guid, data.id);
|
|
data.phaseUseFlags &= PHASE_USE_FLAGS_ALL;
|
|
}
|
|
|
|
if (data.phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE && data.phaseUseFlags & PHASE_USE_FLAGS_INVERSE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) has both `phaseUseFlags` PHASE_USE_FLAGS_ALWAYS_VISIBLE and PHASE_USE_FLAGS_INVERSE,"
|
|
" removing PHASE_USE_FLAGS_INVERSE.", guid, data.id);
|
|
data.phaseUseFlags &= ~PHASE_USE_FLAGS_INVERSE;
|
|
}
|
|
|
|
if (data.phaseGroup && data.phaseId)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with both `phaseid` and `phasegroup` set, `phasegroup` set to 0", guid, data.id);
|
|
data.phaseGroup = 0;
|
|
}
|
|
|
|
if (data.phaseId)
|
|
{
|
|
if (!sPhaseStore.LookupEntry(data.phaseId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with `phaseid` %u does not exist, set to 0", guid, data.id, data.phaseId);
|
|
data.phaseId = 0;
|
|
}
|
|
}
|
|
|
|
if (data.phaseGroup)
|
|
{
|
|
if (!sDB2Manager.GetPhasesForGroup(data.phaseGroup))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with `phasegroup` %u does not exist, set to 0", guid, data.id, data.phaseGroup);
|
|
data.phaseGroup = 0;
|
|
}
|
|
}
|
|
|
|
if (data.terrainSwapMap != -1)
|
|
{
|
|
MapEntry const* terrainSwapEntry = sMapStore.LookupEntry(data.terrainSwapMap);
|
|
if (!terrainSwapEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with `terrainSwapMap` %u does not exist, set to -1", guid, data.id, data.terrainSwapMap);
|
|
data.terrainSwapMap = -1;
|
|
}
|
|
else if (terrainSwapEntry->ParentMapID != int16(data.mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with `terrainSwapMap` %u which cannot be used on spawn map, set to -1", guid, data.id, data.terrainSwapMap);
|
|
data.terrainSwapMap = -1;
|
|
}
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA))
|
|
{
|
|
uint32 zoneId = 0;
|
|
uint32 areaId = 0;
|
|
PhasingHandler::InitDbVisibleMapId(phaseShift, data.terrainSwapMap);
|
|
sMapMgr->GetZoneAndAreaId(phaseShift, zoneId, areaId, data.mapId, data.spawnPoint);
|
|
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
|
|
|
|
stmt->setUInt32(0, zoneId);
|
|
stmt->setUInt32(1, areaId);
|
|
stmt->setUInt64(2, guid);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
|
|
// Add to grid if not managed by the game event or pool system
|
|
if (gameEvent == 0 && PoolId == 0)
|
|
AddCreatureToGrid(guid, &data);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " creatures in %u ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data)
|
|
{
|
|
for (Difficulty difficulty : data->spawnDifficulties)
|
|
{
|
|
CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
|
|
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, difficulty)][cellCoord.GetId()];
|
|
cell_guids.creatures.insert(guid);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data)
|
|
{
|
|
for (Difficulty difficulty : data->spawnDifficulties)
|
|
{
|
|
CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
|
|
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, difficulty)][cellCoord.GetId()];
|
|
cell_guids.creatures.erase(guid);
|
|
}
|
|
}
|
|
|
|
ObjectGuid::LowType ObjectMgr::AddGameObjectData(uint32 entry, uint32 mapId, Position const& pos, QuaternionData const& rot, uint32 spawntimedelay /*= 0*/)
|
|
{
|
|
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
|
|
if (!goinfo)
|
|
return UI64LIT(0);
|
|
|
|
Map* map = sMapMgr->CreateBaseMap(mapId);
|
|
if (!map)
|
|
return UI64LIT(0);
|
|
|
|
ObjectGuid::LowType spawnId = GenerateGameObjectSpawnId();
|
|
GameObjectData& data = NewOrExistGameObjectData(spawnId);
|
|
data.spawnId = spawnId;
|
|
data.id = entry;
|
|
data.mapId = mapId;
|
|
data.spawnPoint.Relocate(pos);
|
|
data.rotation = rot;
|
|
data.spawntimesecs = spawntimedelay;
|
|
data.animprogress = 100;
|
|
data.spawnDifficulties.push_back(DIFFICULTY_NONE);
|
|
data.goState = GO_STATE_READY;
|
|
data.artKit = goinfo->type == GAMEOBJECT_TYPE_CONTROL_ZONE ? 21 : 0;
|
|
data.dbData = false;
|
|
data.spawnGroupData = GetLegacySpawnGroup();
|
|
|
|
AddGameobjectToGrid(spawnId, &data);
|
|
|
|
// Spawn if necessary (loaded grids only)
|
|
// We use spawn coords to spawn
|
|
if (!map->Instanceable() && map->IsGridLoaded(data.spawnPoint))
|
|
{
|
|
GameObject* go = GameObject::CreateGameObjectFromDB(spawnId, map);
|
|
if (!go)
|
|
{
|
|
TC_LOG_ERROR("misc", "AddGameObjectData: cannot add gameobject entry %u to map", entry);
|
|
return UI64LIT(0);
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("maps", "AddGameObjectData: dbguid " UI64FMTD " entry %u map %u pos %s", spawnId, entry, mapId, data.spawnPoint.ToString().c_str());
|
|
|
|
return spawnId;
|
|
}
|
|
|
|
ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, Position const& pos, uint32 spawntimedelay /*= 0*/)
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
|
|
if (!cInfo)
|
|
return UI64LIT(0);
|
|
|
|
std::pair<int16, int16> levels = cInfo->GetMinMaxLevel();
|
|
uint32 level = levels.first == levels.second ? levels.first : urand(levels.first, levels.second); // Only used for extracting creature base stats
|
|
CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class);
|
|
Map* map = sMapMgr->CreateBaseMap(mapId);
|
|
if (!map)
|
|
return UI64LIT(0);
|
|
|
|
CreatureLevelScaling const* scaling = cInfo->GetLevelScaling(map->GetDifficultyID());
|
|
|
|
ObjectGuid::LowType spawnId = GenerateCreatureSpawnId();
|
|
CreatureData& data = NewOrExistCreatureData(spawnId);
|
|
data.spawnId = spawnId;
|
|
data.id = entry;
|
|
data.mapId = mapId;
|
|
data.spawnPoint.Relocate(pos);
|
|
data.displayid = 0;
|
|
data.equipmentId = 0;
|
|
data.spawntimesecs = spawntimedelay;
|
|
data.wander_distance = 0;
|
|
data.currentwaypoint = 0;
|
|
data.curhealth = sDB2Manager.EvaluateExpectedStat(ExpectedStatType::CreatureHealth, level, cInfo->GetHealthScalingExpansion(), scaling->ContentTuningID, Classes(cInfo->unit_class)) * cInfo->ModHealth * cInfo->ModHealthExtra;
|
|
data.curmana = stats->GenerateMana(cInfo);
|
|
data.movementType = cInfo->MovementType;
|
|
data.spawnDifficulties.push_back(DIFFICULTY_NONE);
|
|
data.dbData = false;
|
|
data.npcflag = cInfo->npcflag;
|
|
data.unit_flags = cInfo->unit_flags;
|
|
data.dynamicflags = cInfo->dynamicflags;
|
|
data.spawnGroupData = GetLegacySpawnGroup();
|
|
|
|
AddCreatureToGrid(spawnId, &data);
|
|
|
|
// We use spawn coords to spawn
|
|
if (!map->Instanceable() && !map->IsRemovalGrid(data.spawnPoint))
|
|
{
|
|
Creature* creature = Creature::CreateCreatureFromDB(spawnId, map, true, true);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_ERROR("misc", "AddCreature: Cannot add creature entry %u to map", entry);
|
|
return UI64LIT(0);
|
|
}
|
|
}
|
|
|
|
return spawnId;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjects()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
|
|
// 7 8 9 10 11 12 13 14 15 16
|
|
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnDifficulties, eventEntry, poolSpawnId, "
|
|
// 17 18 19 20 21
|
|
"phaseUseFlags, phaseid, phasegroup, terrainSwapMap, ScriptName "
|
|
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
|
|
"LEFT OUTER JOIN pool_members ON pool_members.type = 1 AND gameobject.guid = pool_members.spawnId");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
|
|
return;
|
|
}
|
|
|
|
// build single time for check spawnmask
|
|
std::unordered_map<uint32, std::set<Difficulty>> spawnMasks;
|
|
for (auto& mapDifficultyPair : sDB2Manager.GetMapDifficulties())
|
|
for (auto& difficultyPair : mapDifficultyPair.second)
|
|
spawnMasks[mapDifficultyPair.first].insert(Difficulty(difficultyPair.first));
|
|
|
|
PhaseShift phaseShift;
|
|
|
|
_gameObjectDataStore.reserve(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guid = fields[0].GetUInt64();
|
|
uint32 entry = fields[1].GetUInt32();
|
|
|
|
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
|
|
if (!gInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD ") with non existing gameobject entry %u, skipped.", guid, entry);
|
|
continue;
|
|
}
|
|
|
|
if (!gInfo->displayId)
|
|
{
|
|
switch (gInfo->type)
|
|
{
|
|
case GAMEOBJECT_TYPE_TRAP:
|
|
case GAMEOBJECT_TYPE_SPELL_FOCUS:
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: " UI64FMTD " Entry %u GoType: %u) doesn't have a displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: " UI64FMTD " Entry %u GoType: %u) has an invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
|
|
continue;
|
|
}
|
|
|
|
GameObjectData& data = _gameObjectDataStore[guid];
|
|
|
|
data.spawnId = guid;
|
|
data.id = entry;
|
|
data.mapId = fields[2].GetUInt16();
|
|
data.spawnPoint.Relocate(fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat());
|
|
data.rotation.x = fields[7].GetFloat();
|
|
data.rotation.y = fields[8].GetFloat();
|
|
data.rotation.z = fields[9].GetFloat();
|
|
data.rotation.w = fields[10].GetFloat();
|
|
data.spawntimesecs = fields[11].GetInt32();
|
|
data.spawnGroupData = IsTransportMap(data.mapId) ? GetLegacySpawnGroup() : GetDefaultSpawnGroup(); // transport spawns default to compatibility group
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId);
|
|
if (!mapEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) spawned on a non-existed map (Id: %u), skip", guid, data.id, data.mapId);
|
|
continue;
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_GAME_OBJECT_CHECK_INVALID_POSITION))
|
|
{
|
|
if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
|
|
{
|
|
if (vmgr->isMapLoadingEnabled() && !IsTransportMap(data.mapId))
|
|
{
|
|
GridCoord gridCoord = Trinity::ComputeGridCoord(data.spawnPoint.GetPositionX(), data.spawnPoint.GetPositionY());
|
|
int gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord;
|
|
int gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord;
|
|
|
|
VMAP::LoadResult result = vmgr->existsMap((sWorld->GetDataPath() + "vmaps").c_str(), data.mapId, gx, gy);
|
|
if (result != VMAP::LoadResult::Success)
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u MapID: %u) spawned on a possible invalid position (%s)",
|
|
guid, data.id, data.mapId, data.spawnPoint.ToString().c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id);
|
|
}
|
|
|
|
data.animprogress = fields[12].GetUInt8();
|
|
data.artKit = 0;
|
|
|
|
uint32 go_state = fields[13].GetUInt8();
|
|
if (go_state >= MAX_GO_STATE)
|
|
{
|
|
if (gInfo->type != GAMEOBJECT_TYPE_TRANSPORT || go_state > GO_STATE_TRANSPORT_ACTIVE + MAX_GO_STATE_TRANSPORT_STOP_FRAMES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
|
|
continue;
|
|
}
|
|
}
|
|
data.goState = GOState(go_state);
|
|
|
|
data.spawnDifficulties = ParseSpawnDifficulties(fields[14].GetString(), "gameobject", guid, data.mapId, spawnMasks[data.mapId]);
|
|
if (data.spawnDifficulties.empty())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that is not spawned in any difficulty, skipped.", guid);
|
|
continue;
|
|
}
|
|
|
|
int16 gameEvent = fields[15].GetInt8();
|
|
uint32 PoolId = fields[16].GetUInt32();
|
|
data.phaseUseFlags = fields[17].GetUInt8();
|
|
data.phaseId = fields[18].GetUInt32();
|
|
data.phaseGroup = fields[19].GetUInt32();
|
|
|
|
if (data.phaseUseFlags & ~PHASE_USE_FLAGS_ALL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) has unknown `phaseUseFlags` set, removed unknown value.", guid, data.id);
|
|
data.phaseUseFlags &= PHASE_USE_FLAGS_ALL;
|
|
}
|
|
|
|
if (data.phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE && data.phaseUseFlags & PHASE_USE_FLAGS_INVERSE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) has both `phaseUseFlags` PHASE_USE_FLAGS_ALWAYS_VISIBLE and PHASE_USE_FLAGS_INVERSE,"
|
|
" removing PHASE_USE_FLAGS_INVERSE.", guid, data.id);
|
|
data.phaseUseFlags &= ~PHASE_USE_FLAGS_INVERSE;
|
|
}
|
|
|
|
if (data.phaseGroup && data.phaseId)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with both `phaseid` and `phasegroup` set, `phasegroup` set to 0", guid, data.id);
|
|
data.phaseGroup = 0;
|
|
}
|
|
|
|
if (data.phaseId)
|
|
{
|
|
if (!sPhaseStore.LookupEntry(data.phaseId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `phaseid` %u does not exist, set to 0", guid, data.id, data.phaseId);
|
|
data.phaseId = 0;
|
|
}
|
|
}
|
|
|
|
if (data.phaseGroup)
|
|
{
|
|
if (!sDB2Manager.GetPhasesForGroup(data.phaseGroup))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `phaseGroup` %u does not exist, set to 0", guid, data.id, data.phaseGroup);
|
|
data.phaseGroup = 0;
|
|
}
|
|
}
|
|
|
|
data.terrainSwapMap = fields[20].GetInt32();
|
|
if (data.terrainSwapMap != -1)
|
|
{
|
|
MapEntry const* terrainSwapEntry = sMapStore.LookupEntry(data.terrainSwapMap);
|
|
if (!terrainSwapEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `terrainSwapMap` %u does not exist, set to -1", guid, data.id, data.terrainSwapMap);
|
|
data.terrainSwapMap = -1;
|
|
}
|
|
else if (terrainSwapEntry->ParentMapID != int16(data.mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `terrainSwapMap` %u which cannot be used on spawn map, set to -1", guid, data.id, data.terrainSwapMap);
|
|
data.terrainSwapMap = -1;
|
|
}
|
|
}
|
|
|
|
data.scriptId = GetScriptId(fields[21].GetString());
|
|
|
|
if (data.rotation.x < -1.0f || data.rotation.x > 1.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationX (%f) value, skip", guid, data.id, data.rotation.x);
|
|
continue;
|
|
}
|
|
|
|
if (data.rotation.y < -1.0f || data.rotation.y > 1.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationY (%f) value, skip", guid, data.id, data.rotation.y);
|
|
continue;
|
|
}
|
|
|
|
if (data.rotation.z < -1.0f || data.rotation.z > 1.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationZ (%f) value, skip", guid, data.id, data.rotation.z);
|
|
continue;
|
|
}
|
|
|
|
if (data.rotation.w < -1.0f || data.rotation.w > 1.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationW (%f) value, skip", guid, data.id, data.rotation.w);
|
|
continue;
|
|
}
|
|
|
|
if (!MapManager::IsValidMapCoord(data.mapId, data.spawnPoint))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid coordinates, skip", guid, data.id);
|
|
continue;
|
|
}
|
|
|
|
if (!data.rotation.isUnit())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotation quaternion (non-unit), defaulting to orientation on Z axis only", guid, data.id);
|
|
data.rotation = QuaternionData::fromEulerAnglesZYX(data.spawnPoint.GetOrientation(), 0.0f, 0.0f);
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA))
|
|
{
|
|
uint32 zoneId = 0;
|
|
uint32 areaId = 0;
|
|
PhasingHandler::InitDbVisibleMapId(phaseShift, data.terrainSwapMap);
|
|
sMapMgr->GetZoneAndAreaId(phaseShift, zoneId, areaId, data.mapId, data.spawnPoint);
|
|
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
|
|
|
|
stmt->setUInt32(0, zoneId);
|
|
stmt->setUInt32(1, areaId);
|
|
stmt->setUInt64(2, guid);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
|
|
AddGameobjectToGrid(guid, &data);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gameobjects in %u ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadSpawnGroupTemplates()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT groupId, groupName, groupFlags FROM spawn_group_template");
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 groupId = fields[0].GetUInt32();
|
|
SpawnGroupTemplateData& group = _spawnGroupDataStore[groupId];
|
|
group.groupId = groupId;
|
|
group.name = fields[1].GetString();
|
|
group.mapId = SPAWNGROUP_MAP_UNSET;
|
|
uint32 flags = fields[2].GetUInt32();
|
|
if (flags & ~SPAWNGROUP_FLAGS_ALL)
|
|
{
|
|
flags &= SPAWNGROUP_FLAGS_ALL;
|
|
TC_LOG_ERROR("sql.sql", "Invalid spawn group flag %u on group ID %u (%s), reduced to valid flag %u.", flags, groupId, group.name.c_str(), uint32(group.flags));
|
|
}
|
|
if (flags & SPAWNGROUP_FLAG_SYSTEM && flags & SPAWNGROUP_FLAG_MANUAL_SPAWN)
|
|
{
|
|
flags &= ~SPAWNGROUP_FLAG_MANUAL_SPAWN;
|
|
TC_LOG_ERROR("sql.sql", "System spawn group %u (%s) has invalid manual spawn flag. Ignored.", groupId, group.name.c_str());
|
|
}
|
|
group.flags = SpawnGroupFlags(flags);
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (_spawnGroupDataStore.find(0) == _spawnGroupDataStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Default spawn group (index 0) is missing from DB! Manually inserted.");
|
|
SpawnGroupTemplateData& data = _spawnGroupDataStore[0];
|
|
data.groupId = 0;
|
|
data.name = "Default Group";
|
|
data.mapId = 0;
|
|
data.flags = SPAWNGROUP_FLAG_SYSTEM;
|
|
}
|
|
if (_spawnGroupDataStore.find(1) == _spawnGroupDataStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Default legacy spawn group (index 1) is missing from DB! Manually inserted.");
|
|
SpawnGroupTemplateData&data = _spawnGroupDataStore[1];
|
|
data.groupId = 1;
|
|
data.name = "Legacy Group";
|
|
data.mapId = 0;
|
|
data.flags = SpawnGroupFlags(SPAWNGROUP_FLAG_SYSTEM | SPAWNGROUP_FLAG_COMPATIBILITY_MODE);
|
|
}
|
|
|
|
if (result)
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " spawn group templates in %u ms", _spawnGroupDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
else
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 spawn group templates. DB table `spawn_group_template` is empty.");
|
|
|
|
return;
|
|
}
|
|
|
|
void ObjectMgr::LoadSpawnGroups()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT groupId, spawnType, spawnId FROM spawn_group");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 spawn group members. DB table `spawn_group` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 numMembers = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 groupId = fields[0].GetUInt32();
|
|
SpawnObjectType spawnType = SpawnObjectType(fields[1].GetUInt8());
|
|
if (!SpawnData::TypeIsValid(spawnType))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spawn data with invalid type %u listed for spawn group %u. Skipped.", uint32(spawnType), groupId);
|
|
continue;
|
|
}
|
|
ObjectGuid::LowType spawnId = fields[2].GetUInt64();
|
|
|
|
SpawnMetadata const* data = GetSpawnMetadata(spawnType, spawnId);
|
|
if (!data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spawn data with ID (%u," UI64FMTD ") not found, but is listed as a member of spawn group %u!", uint32(spawnType), spawnId, groupId);
|
|
continue;
|
|
}
|
|
else if (data->spawnGroupData->groupId)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spawn with ID (%u," UI64FMTD ") is listed as a member of spawn group %u, but is already a member of spawn group %u. Skipping.", uint32(spawnType), spawnId, groupId, data->spawnGroupData->groupId);
|
|
continue;
|
|
}
|
|
auto it = _spawnGroupDataStore.find(groupId);
|
|
if (it == _spawnGroupDataStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spawn group %u assigned to spawn ID (%u," UI64FMTD "), but group is found!", groupId, uint32(spawnType), spawnId);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
SpawnGroupTemplateData& groupTemplate = it->second;
|
|
if (groupTemplate.mapId == SPAWNGROUP_MAP_UNSET)
|
|
groupTemplate.mapId = data->mapId;
|
|
else if (groupTemplate.mapId != data->mapId && !(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spawn group %u has map ID %u, but spawn (%u," UI64FMTD ") has map id %u - spawn NOT added to group!", groupId, groupTemplate.mapId, uint32(spawnType), spawnId, data->mapId);
|
|
continue;
|
|
}
|
|
const_cast<SpawnMetadata*>(data)->spawnGroupData = &groupTemplate;
|
|
if (!(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM))
|
|
_spawnGroupMapStore.emplace(groupId, data);
|
|
++numMembers;
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u spawn group members in %u ms", numMembers, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadInstanceSpawnGroups()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT instanceMapId, bossStateId, bossStates, spawnGroupId, flags FROM instance_spawn_groups");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 instance spawn groups. DB table `instance_spawn_groups` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 n = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 const spawnGroupId = fields[3].GetUInt32();
|
|
auto it = _spawnGroupDataStore.find(spawnGroupId);
|
|
if (it == _spawnGroupDataStore.end() || (it->second.flags & SPAWNGROUP_FLAG_SYSTEM))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Invalid spawn group %u specified for instance %u. Skipped.", spawnGroupId, fields[0].GetUInt16());
|
|
continue;
|
|
}
|
|
|
|
uint16 const instanceMapId = fields[0].GetUInt16();
|
|
std::vector<InstanceSpawnGroupInfo>& vector = _instanceSpawnGroupStore[instanceMapId];
|
|
vector.emplace_back();
|
|
InstanceSpawnGroupInfo& info = vector.back();
|
|
info.SpawnGroupId = spawnGroupId;
|
|
info.BossStateId = fields[1].GetUInt8();
|
|
|
|
uint8 const ALL_STATES = (1 << TO_BE_DECIDED) - 1;
|
|
uint8 const states = fields[2].GetUInt8();
|
|
if (states & ~ALL_STATES)
|
|
{
|
|
info.BossStates = states & ALL_STATES;
|
|
TC_LOG_ERROR("sql.sql", "Instance spawn group (%u,%u) had invalid boss state mask %u - truncated to %u.", instanceMapId, spawnGroupId, states, info.BossStates);
|
|
}
|
|
else
|
|
info.BossStates = states;
|
|
|
|
uint8 const flags = fields[4].GetUInt8();
|
|
if (flags & ~InstanceSpawnGroupInfo::FLAG_ALL)
|
|
{
|
|
info.Flags = flags & InstanceSpawnGroupInfo::FLAG_ALL;
|
|
TC_LOG_ERROR("sql.sql", "Instance spawn group (%u,%u) had invalid flags %u - truncated to %u.", instanceMapId, spawnGroupId, flags, info.Flags);
|
|
}
|
|
else
|
|
info.Flags = flags;
|
|
|
|
++n;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u instance spawn groups in %u ms", n, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
SpawnData const* ObjectMgr::GetSpawnData(SpawnObjectType type, ObjectGuid::LowType spawnId) const
|
|
{
|
|
if (!SpawnData::TypeHasData(type))
|
|
return nullptr;
|
|
switch (type)
|
|
{
|
|
case SPAWN_TYPE_CREATURE:
|
|
return GetCreatureData(spawnId);
|
|
case SPAWN_TYPE_GAMEOBJECT:
|
|
return GetGameObjectData(spawnId);
|
|
case SPAWN_TYPE_AREATRIGGER:
|
|
return sAreaTriggerDataStore->GetAreaTriggerSpawn(spawnId);
|
|
default:
|
|
ASSERT(false, "Invalid spawn object type %u", uint32(type));
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::OnDeleteSpawnData(SpawnData const* data)
|
|
{
|
|
auto templateIt = _spawnGroupDataStore.find(data->spawnGroupData->groupId);
|
|
ASSERT(templateIt != _spawnGroupDataStore.end(), "Creature data for (%u," UI64FMTD ") is being deleted and has invalid spawn group index %u!", uint32(data->type), data->spawnId, data->spawnGroupData->groupId);
|
|
if (templateIt->second.flags & SPAWNGROUP_FLAG_SYSTEM) // system groups don't store their members in the map
|
|
return;
|
|
|
|
auto pair = _spawnGroupMapStore.equal_range(data->spawnGroupData->groupId);
|
|
for (auto it = pair.first; it != pair.second; ++it)
|
|
{
|
|
if (it->second != data)
|
|
continue;
|
|
_spawnGroupMapStore.erase(it);
|
|
return;
|
|
}
|
|
ASSERT(false, "Spawn data (%u," UI64FMTD ") being removed is member of spawn group %u, but not actually listed in the lookup table for that group!", uint32(data->type), data->spawnId, data->spawnGroupData->groupId);
|
|
}
|
|
|
|
void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data)
|
|
{
|
|
for (Difficulty difficulty : data->spawnDifficulties)
|
|
{
|
|
CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
|
|
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, difficulty)][cellCoord.GetId()];
|
|
cell_guids.gameobjects.insert(guid);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data)
|
|
{
|
|
for (Difficulty difficulty : data->spawnDifficulties)
|
|
{
|
|
CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
|
|
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, difficulty)][cellCoord.GetId()];
|
|
cell_guids.gameobjects.erase(guid);
|
|
}
|
|
}
|
|
|
|
uint32 FillMaxDurability(uint32 itemClass, uint32 itemSubClass, uint32 inventoryType, uint32 quality, uint32 itemLevel)
|
|
{
|
|
if (itemClass != ITEM_CLASS_ARMOR && itemClass != ITEM_CLASS_WEAPON)
|
|
return 0;
|
|
|
|
static float const qualityMultipliers[MAX_ITEM_QUALITY] =
|
|
{
|
|
0.92f, 0.92f, 0.92f, 1.11f, 1.32f, 1.61f, 0.0f, 0.0f
|
|
};
|
|
|
|
static float const armorMultipliers[MAX_INVTYPE] =
|
|
{
|
|
0.00f, // INVTYPE_NON_EQUIP
|
|
0.60f, // INVTYPE_HEAD
|
|
0.00f, // INVTYPE_NECK
|
|
0.60f, // INVTYPE_SHOULDERS
|
|
0.00f, // INVTYPE_BODY
|
|
1.00f, // INVTYPE_CHEST
|
|
0.33f, // INVTYPE_WAIST
|
|
0.72f, // INVTYPE_LEGS
|
|
0.48f, // INVTYPE_FEET
|
|
0.33f, // INVTYPE_WRISTS
|
|
0.33f, // INVTYPE_HANDS
|
|
0.00f, // INVTYPE_FINGER
|
|
0.00f, // INVTYPE_TRINKET
|
|
0.00f, // INVTYPE_WEAPON
|
|
0.72f, // INVTYPE_SHIELD
|
|
0.00f, // INVTYPE_RANGED
|
|
0.00f, // INVTYPE_CLOAK
|
|
0.00f, // INVTYPE_2HWEAPON
|
|
0.00f, // INVTYPE_BAG
|
|
0.00f, // INVTYPE_TABARD
|
|
1.00f, // INVTYPE_ROBE
|
|
0.00f, // INVTYPE_WEAPONMAINHAND
|
|
0.00f, // INVTYPE_WEAPONOFFHAND
|
|
0.00f, // INVTYPE_HOLDABLE
|
|
0.00f, // INVTYPE_AMMO
|
|
0.00f, // INVTYPE_THROWN
|
|
0.00f, // INVTYPE_RANGEDRIGHT
|
|
0.00f, // INVTYPE_QUIVER
|
|
0.00f, // INVTYPE_RELIC
|
|
};
|
|
|
|
static float const weaponMultipliers[MAX_ITEM_SUBCLASS_WEAPON] =
|
|
{
|
|
0.91f, // ITEM_SUBCLASS_WEAPON_AXE
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_AXE2
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_BOW
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_GUN
|
|
0.91f, // ITEM_SUBCLASS_WEAPON_MACE
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_MACE2
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_POLEARM
|
|
0.91f, // ITEM_SUBCLASS_WEAPON_SWORD
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_SWORD2
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_WARGLAIVES
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_STAFF
|
|
0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC
|
|
0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC2
|
|
0.66f, // ITEM_SUBCLASS_WEAPON_FIST_WEAPON
|
|
0.00f, // ITEM_SUBCLASS_WEAPON_MISCELLANEOUS
|
|
0.66f, // ITEM_SUBCLASS_WEAPON_DAGGER
|
|
0.00f, // ITEM_SUBCLASS_WEAPON_THROWN
|
|
0.00f, // ITEM_SUBCLASS_WEAPON_SPEAR
|
|
1.00f, // ITEM_SUBCLASS_WEAPON_CROSSBOW
|
|
0.66f, // ITEM_SUBCLASS_WEAPON_WAND
|
|
0.66f, // ITEM_SUBCLASS_WEAPON_FISHING_POLE
|
|
};
|
|
|
|
float levelPenalty = 1.0f;
|
|
if (itemLevel <= 28)
|
|
levelPenalty = 0.966f - float(28u - itemLevel) / 54.0f;
|
|
|
|
if (itemClass == ITEM_CLASS_ARMOR)
|
|
{
|
|
if (inventoryType > INVTYPE_ROBE)
|
|
return 0;
|
|
|
|
return 5 * uint32(round(25.0f * qualityMultipliers[quality] * armorMultipliers[inventoryType] * levelPenalty));
|
|
}
|
|
|
|
return 5 * uint32(round(18.0f * qualityMultipliers[quality] * weaponMultipliers[itemSubClass] * levelPenalty));
|
|
};
|
|
|
|
struct ItemSpecStats
|
|
{
|
|
uint32 ItemType;
|
|
uint32 ItemSpecStatTypes[MAX_ITEM_PROTO_STATS];
|
|
uint32 ItemSpecStatCount;
|
|
|
|
ItemSpecStats(ItemEntry const* item, ItemSparseEntry const* sparse) : ItemType(0), ItemSpecStatCount(0)
|
|
{
|
|
memset(ItemSpecStatTypes, -1, sizeof(ItemSpecStatTypes));
|
|
|
|
if (item->ClassID == ITEM_CLASS_WEAPON)
|
|
{
|
|
ItemType = 5;
|
|
switch (item->SubclassID)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_AXE:
|
|
AddStat(ITEM_SPEC_STAT_ONE_HANDED_AXE);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_AXE2:
|
|
AddStat(ITEM_SPEC_STAT_TWO_HANDED_AXE);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
AddStat(ITEM_SPEC_STAT_BOW);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
AddStat(ITEM_SPEC_STAT_GUN);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_MACE:
|
|
AddStat(ITEM_SPEC_STAT_ONE_HANDED_MACE);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_MACE2:
|
|
AddStat(ITEM_SPEC_STAT_TWO_HANDED_MACE);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_POLEARM:
|
|
AddStat(ITEM_SPEC_STAT_POLEARM);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_SWORD:
|
|
AddStat(ITEM_SPEC_STAT_ONE_HANDED_SWORD);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_SWORD2:
|
|
AddStat(ITEM_SPEC_STAT_TWO_HANDED_SWORD);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_WARGLAIVES:
|
|
AddStat(ITEM_SPEC_STAT_WARGLAIVES);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_STAFF:
|
|
AddStat(ITEM_SPEC_STAT_STAFF);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_FIST_WEAPON:
|
|
AddStat(ITEM_SPEC_STAT_FIST_WEAPON);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_DAGGER:
|
|
AddStat(ITEM_SPEC_STAT_DAGGER);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_THROWN:
|
|
AddStat(ITEM_SPEC_STAT_THROWN);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
AddStat(ITEM_SPEC_STAT_CROSSBOW);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_WAND:
|
|
AddStat(ITEM_SPEC_STAT_WAND);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if (item->ClassID == ITEM_CLASS_ARMOR)
|
|
{
|
|
switch (item->SubclassID)
|
|
{
|
|
case ITEM_SUBCLASS_ARMOR_CLOTH:
|
|
if (sparse->InventoryType != INVTYPE_CLOAK)
|
|
{
|
|
ItemType = 1;
|
|
break;
|
|
}
|
|
|
|
ItemType = 0;
|
|
AddStat(ITEM_SPEC_STAT_CLOAK);
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_LEATHER:
|
|
ItemType = 2;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_MAIL:
|
|
ItemType = 3;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_PLATE:
|
|
ItemType = 4;
|
|
break;
|
|
default:
|
|
if (item->SubclassID == ITEM_SUBCLASS_ARMOR_SHIELD)
|
|
{
|
|
ItemType = 6;
|
|
AddStat(ITEM_SPEC_STAT_SHIELD);
|
|
}
|
|
else if (item->SubclassID > ITEM_SUBCLASS_ARMOR_SHIELD && item->SubclassID <= ITEM_SUBCLASS_ARMOR_RELIC)
|
|
{
|
|
ItemType = 6;
|
|
AddStat(ITEM_SPEC_STAT_RELIC);
|
|
}
|
|
else
|
|
ItemType = 0;
|
|
break;
|
|
}
|
|
}
|
|
else if (item->ClassID == ITEM_CLASS_GEM)
|
|
{
|
|
ItemType = 7;
|
|
if (GemPropertiesEntry const* gem = sGemPropertiesStore.LookupEntry(sparse->GemProperties))
|
|
{
|
|
if (gem->Type & SOCKET_COLOR_RELIC_IRON)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_IRON);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_BLOOD)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_BLOOD);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_SHADOW)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_SHADOW);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_FEL)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_FEL);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_ARCANE)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_ARCANE);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_FROST)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_FROST);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_FIRE)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_FIRE);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_WATER)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_WATER);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_LIFE)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_LIFE);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_WIND)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_WIND);
|
|
if (gem->Type & SOCKET_COLOR_RELIC_HOLY)
|
|
AddStat(ITEM_SPEC_STAT_RELIC_HOLY);
|
|
}
|
|
}
|
|
else
|
|
ItemType = 0;
|
|
|
|
for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
|
if (sparse->StatModifierBonusStat[i] != -1)
|
|
AddModStat(sparse->StatModifierBonusStat[i]);
|
|
}
|
|
|
|
void AddStat(ItemSpecStat statType)
|
|
{
|
|
if (ItemSpecStatCount >= MAX_ITEM_PROTO_STATS)
|
|
return;
|
|
|
|
for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
|
if (ItemSpecStatTypes[i] == uint32(statType))
|
|
return;
|
|
|
|
ItemSpecStatTypes[ItemSpecStatCount++] = statType;
|
|
}
|
|
|
|
void AddModStat(int32 itemStatType)
|
|
{
|
|
switch (itemStatType)
|
|
{
|
|
case ITEM_MOD_AGILITY:
|
|
AddStat(ITEM_SPEC_STAT_AGILITY);
|
|
break;
|
|
case ITEM_MOD_STRENGTH:
|
|
AddStat(ITEM_SPEC_STAT_STRENGTH);
|
|
break;
|
|
case ITEM_MOD_INTELLECT:
|
|
AddStat(ITEM_SPEC_STAT_INTELLECT);
|
|
break;
|
|
case ITEM_MOD_DODGE_RATING:
|
|
AddStat(ITEM_SPEC_STAT_DODGE);
|
|
break;
|
|
case ITEM_MOD_PARRY_RATING:
|
|
AddStat(ITEM_SPEC_STAT_PARRY);
|
|
break;
|
|
case ITEM_MOD_CRIT_MELEE_RATING:
|
|
case ITEM_MOD_CRIT_RANGED_RATING:
|
|
case ITEM_MOD_CRIT_SPELL_RATING:
|
|
case ITEM_MOD_CRIT_RATING:
|
|
AddStat(ITEM_SPEC_STAT_CRIT);
|
|
break;
|
|
case ITEM_MOD_HASTE_RATING:
|
|
AddStat(ITEM_SPEC_STAT_HASTE);
|
|
break;
|
|
case ITEM_MOD_HIT_RATING:
|
|
AddStat(ITEM_SPEC_STAT_HIT);
|
|
break;
|
|
case ITEM_MOD_EXTRA_ARMOR:
|
|
AddStat(ITEM_SPEC_STAT_BONUS_ARMOR);
|
|
break;
|
|
case ITEM_MOD_AGI_STR_INT:
|
|
AddStat(ITEM_SPEC_STAT_AGILITY);
|
|
AddStat(ITEM_SPEC_STAT_STRENGTH);
|
|
AddStat(ITEM_SPEC_STAT_INTELLECT);
|
|
break;
|
|
case ITEM_MOD_AGI_STR:
|
|
AddStat(ITEM_SPEC_STAT_AGILITY);
|
|
AddStat(ITEM_SPEC_STAT_STRENGTH);
|
|
break;
|
|
case ITEM_MOD_AGI_INT:
|
|
AddStat(ITEM_SPEC_STAT_AGILITY);
|
|
AddStat(ITEM_SPEC_STAT_INTELLECT);
|
|
break;
|
|
case ITEM_MOD_STR_INT:
|
|
AddStat(ITEM_SPEC_STAT_STRENGTH);
|
|
AddStat(ITEM_SPEC_STAT_INTELLECT);
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
void ObjectMgr::LoadItemTemplates()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
uint32 sparseCount = 0;
|
|
|
|
for (ItemSparseEntry const* sparse : sItemSparseStore)
|
|
{
|
|
ItemEntry const* db2Data = sItemStore.LookupEntry(sparse->ID);
|
|
if (!db2Data)
|
|
continue;
|
|
|
|
ItemTemplate& itemTemplate = _itemTemplateStore[sparse->ID];
|
|
|
|
itemTemplate.BasicData = db2Data;
|
|
itemTemplate.ExtendedData = sparse;
|
|
|
|
itemTemplate.MaxDurability = FillMaxDurability(db2Data->ClassID, db2Data->SubclassID, sparse->InventoryType, sparse->OverallQualityID, sparse->ItemLevel);
|
|
itemTemplate.ScriptId = 0;
|
|
itemTemplate.FoodType = 0;
|
|
itemTemplate.MinMoneyLoot = 0;
|
|
itemTemplate.MaxMoneyLoot = 0;
|
|
itemTemplate.FlagsCu = 0;
|
|
itemTemplate.SpellPPMRate = 0.0f;
|
|
itemTemplate.RandomBonusListTemplateId = 0;
|
|
itemTemplate.ItemSpecClassMask = 0;
|
|
|
|
if (std::vector<ItemSpecOverrideEntry const*> const* itemSpecOverrides = sDB2Manager.GetItemSpecOverrides(sparse->ID))
|
|
{
|
|
for (ItemSpecOverrideEntry const* itemSpecOverride : *itemSpecOverrides)
|
|
{
|
|
if (ChrSpecializationEntry const* specialization = sChrSpecializationStore.LookupEntry(itemSpecOverride->SpecID))
|
|
{
|
|
itemTemplate.ItemSpecClassMask |= 1 << (specialization->ClassID - 1);
|
|
itemTemplate.Specializations[0].set(ItemTemplate::CalculateItemSpecBit(specialization));
|
|
itemTemplate.Specializations[1] |= itemTemplate.Specializations[0];
|
|
itemTemplate.Specializations[2] |= itemTemplate.Specializations[0];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ItemSpecStats itemSpecStats(db2Data, sparse);
|
|
|
|
for (ItemSpecEntry const* itemSpec : sItemSpecStore)
|
|
{
|
|
if (itemSpecStats.ItemType != itemSpec->ItemType)
|
|
continue;
|
|
|
|
bool hasPrimary = itemSpec->PrimaryStat == ITEM_SPEC_STAT_NONE;
|
|
bool hasSecondary = itemSpec->SecondaryStat == ITEM_SPEC_STAT_NONE;
|
|
for (uint32 i = 0; i < itemSpecStats.ItemSpecStatCount; ++i)
|
|
{
|
|
if (itemSpecStats.ItemSpecStatTypes[i] == itemSpec->PrimaryStat)
|
|
hasPrimary = true;
|
|
if (itemSpecStats.ItemSpecStatTypes[i] == itemSpec->SecondaryStat)
|
|
hasSecondary = true;
|
|
}
|
|
|
|
if (!hasPrimary || !hasSecondary)
|
|
continue;
|
|
|
|
if (ChrSpecializationEntry const* specialization = sChrSpecializationStore.LookupEntry(itemSpec->SpecializationID))
|
|
{
|
|
if ((1 << (specialization->ClassID - 1)) & sparse->AllowableClass)
|
|
{
|
|
itemTemplate.ItemSpecClassMask |= 1 << (specialization->ClassID - 1);
|
|
std::size_t specBit = ItemTemplate::CalculateItemSpecBit(specialization);
|
|
itemTemplate.Specializations[0].set(specBit);
|
|
if (itemSpec->MaxLevel > 40)
|
|
itemTemplate.Specializations[1].set(specBit);
|
|
if (itemSpec->MaxLevel >= 110)
|
|
itemTemplate.Specializations[2].set(specBit);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Items that have no specializations set can be used by everyone
|
|
for (auto& specs : itemTemplate.Specializations)
|
|
if (specs.count() == 0)
|
|
specs.set();
|
|
|
|
++sparseCount;
|
|
}
|
|
|
|
// Load item effects (spells)
|
|
for (ItemXItemEffectEntry const* effectEntry : sItemXItemEffectStore)
|
|
if (ItemTemplate* item = Trinity::Containers::MapGetValuePtr(_itemTemplateStore, effectEntry->ItemID))
|
|
if (ItemEffectEntry const* effect = sItemEffectStore.LookupEntry(effectEntry->ItemEffectID))
|
|
item->Effects.push_back(effect);
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " item templates in %u ms", _itemTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadItemTemplateAddon()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
uint32 count = 0;
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, FlagsCu, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance, RandomBonusListTemplateId FROM item_template_addon");
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 itemId = fields[0].GetUInt32();
|
|
ItemTemplate* itemTemplate = const_cast<ItemTemplate*>(GetItemTemplate(itemId));
|
|
if (!itemTemplate)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item %u specified in `item_template_addon` does not exist, skipped.", itemId);
|
|
continue;
|
|
}
|
|
|
|
uint32 minMoneyLoot = fields[3].GetUInt32();
|
|
uint32 maxMoneyLoot = fields[4].GetUInt32();
|
|
if (minMoneyLoot > maxMoneyLoot)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Minimum money loot specified in `item_template_addon` for item %u was greater than maximum amount, swapping.", itemId);
|
|
std::swap(minMoneyLoot, maxMoneyLoot);
|
|
}
|
|
itemTemplate->FlagsCu = fields[1].GetUInt32();
|
|
itemTemplate->FoodType = fields[2].GetUInt8();
|
|
itemTemplate->MinMoneyLoot = minMoneyLoot;
|
|
itemTemplate->MaxMoneyLoot = maxMoneyLoot;
|
|
itemTemplate->SpellPPMRate = fields[5].GetFloat();
|
|
itemTemplate->RandomBonusListTemplateId = fields[6].GetUInt32();
|
|
++count;
|
|
} while (result->NextRow());
|
|
}
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u item addon templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadItemScriptNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
uint32 count = 0;
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, ScriptName FROM item_script_names");
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 itemId = fields[0].GetUInt32();
|
|
ItemTemplate* itemTemplate = const_cast<ItemTemplate*>(GetItemTemplate(itemId));
|
|
if (!itemTemplate)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item %u specified in `item_script_names` does not exist, skipped.", itemId);
|
|
continue;
|
|
}
|
|
|
|
itemTemplate->ScriptId = GetScriptId(fields[1].GetString());
|
|
++count;
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u item script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_itemTemplateStore, entry);
|
|
}
|
|
|
|
void ObjectMgr::LoadVehicleTemplateAccessories()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_vehicleTemplateAccessoryStore.clear(); // needed for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult result = WorldDatabase.Query("SELECT `entry`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_template_accessory`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
uint32 accessory = fields[1].GetUInt32();
|
|
int8 seatId = fields[2].GetInt8();
|
|
bool isMinion = fields[3].GetBool();
|
|
uint8 summonType = fields[4].GetUInt8();
|
|
uint32 summonTimer = fields[5].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(entry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry %u does not exist.", entry);
|
|
continue;
|
|
}
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(accessory))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory %u does not exist.", accessory);
|
|
continue;
|
|
}
|
|
|
|
if (_spellClickInfoStore.find(entry) == _spellClickInfoStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry %u has no data in npc_spellclick_spells", entry);
|
|
continue;
|
|
}
|
|
|
|
_vehicleTemplateAccessoryStore[entry].push_back(VehicleAccessory(accessory, seatId, isMinion, summonType, summonTimer));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u Vehicle Template Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadVehicleTemplate()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_vehicleTemplateStore.clear();
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT creatureId, despawnDelayMs FROM vehicle_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle template. DB table `vehicle_template` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 creatureId = fields[0].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(creatureId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_template`: Vehicle %u does not exist.", creatureId);
|
|
continue;
|
|
}
|
|
|
|
VehicleTemplate& vehicleTemplate = _vehicleTemplateStore[creatureId];
|
|
vehicleTemplate.DespawnDelay = Milliseconds(fields[1].GetInt32());
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Vehicle Template entries in %u ms", _vehicleTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadVehicleAccessories()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_vehicleAccessoryStore.clear(); // needed for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult result = WorldDatabase.Query("SELECT `guid`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_accessory`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 Vehicle Accessories in %u ms", GetMSTimeDiffToNow(oldMSTime));
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType uiGUID = fields[0].GetUInt64();
|
|
uint32 uiAccessory = fields[1].GetUInt32();
|
|
int8 uiSeat = int8(fields[2].GetInt16());
|
|
bool bMinion = fields[3].GetBool();
|
|
uint8 uiSummonType = fields[4].GetUInt8();
|
|
uint32 uiSummonTimer= fields[5].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory %u does not exist.", uiAccessory);
|
|
continue;
|
|
}
|
|
|
|
_vehicleAccessoryStore[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u Vehicle Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadVehicleSeatAddon()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_vehicleSeatAddonStore.clear(); // needed for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT `SeatEntry`, `SeatOrientation`, `ExitParamX`, `ExitParamY`, `ExitParamZ`, `ExitParamO`, `ExitParamValue` FROM `vehicle_seat_addon`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 vehicle seat addons. DB table `vehicle_seat_addon` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 seatID = fields[0].GetUInt32();
|
|
float orientation = fields[1].GetFloat();
|
|
float exitX = fields[2].GetFloat();
|
|
float exitY = fields[3].GetFloat();
|
|
float exitZ = fields[4].GetFloat();
|
|
float exitO = fields[5].GetFloat();
|
|
uint8 exitParam = fields[6].GetUInt8();
|
|
|
|
if (!sVehicleSeatStore.LookupEntry(seatID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: %u does not exist in VehicleSeat.dbc. Skipping entry.", seatID);
|
|
continue;
|
|
}
|
|
|
|
// Sanitizing values
|
|
if (orientation > float(M_PI * 2))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: %u is using invalid angle offset value (%f). Set Value to 0.", seatID, orientation);
|
|
orientation = 0.0f;
|
|
}
|
|
|
|
if (exitParam >= AsUnderlyingType(VehicleExitParameters::VehicleExitParamMax))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: %u is using invalid exit parameter value (%u). Setting to 0 (none).", seatID, exitParam);
|
|
continue;
|
|
}
|
|
|
|
_vehicleSeatAddonStore[seatID] = VehicleSeatAddon(orientation, exitX, exitY, exitZ, exitO, exitParam);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u Vehicle Seat Addon entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPetLevelInfo()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 creature_id = fields[0].GetUInt32();
|
|
if (!sObjectMgr->GetCreatureTemplate(creature_id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong creature id %u in `pet_levelstats` table, ignoring.", creature_id);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_level = fields[1].GetUInt8();
|
|
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
|
|
TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
|
|
else
|
|
{
|
|
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.", current_level);
|
|
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
|
|
}
|
|
continue;
|
|
}
|
|
else if (current_level < 1)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong (<1) level %u in `pet_levelstats` table, ignoring.", current_level);
|
|
continue;
|
|
}
|
|
|
|
auto& pInfoMapEntry = _petInfoStore[creature_id];
|
|
if (!pInfoMapEntry)
|
|
pInfoMapEntry = std::make_unique<PetLevelInfo[]>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
|
|
|
|
// data for level 1 stored in [0] array element, ...
|
|
PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level - 1];
|
|
|
|
pLevelInfo->health = fields[2].GetUInt16();
|
|
pLevelInfo->mana = fields[3].GetUInt16();
|
|
pLevelInfo->armor = fields[9].GetUInt32();
|
|
|
|
for (uint8 i = 0; i < MAX_STATS; i++)
|
|
pLevelInfo->stats[i] = fields[i + 4].GetUInt16();
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
// Fill gaps and check integrity
|
|
for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr)
|
|
{
|
|
auto& pInfo = itr->second;
|
|
|
|
// fatal error if no level 1 data
|
|
if (!pInfo || pInfo[0].health == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature %u does not have pet stats data for Level 1!", itr->first);
|
|
ABORT();
|
|
}
|
|
|
|
// fill level gaps
|
|
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
{
|
|
if (pInfo[level].health == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature %u has no data for Level %i pet stats data, using data of Level %i.", itr->first, level + 1, level);
|
|
pInfo[level] = pInfo[level - 1];
|
|
}
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u level pet stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const
|
|
{
|
|
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
|
|
auto itr = _petInfoStore.find(creature_id);
|
|
if (itr == _petInfoStore.end())
|
|
return nullptr;
|
|
|
|
return &itr->second[level - 1]; // data for level 1 stored in [0] array element, ...
|
|
}
|
|
|
|
void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count)
|
|
{
|
|
if (!_playerInfo[race_][class_])
|
|
return;
|
|
|
|
if (count > 0)
|
|
_playerInfo[race_][class_]->item.emplace_back(itemId, count);
|
|
else
|
|
{
|
|
if (count < -1)
|
|
TC_LOG_ERROR("sql.sql", "Invalid count %i specified on item %u be removed from original player create info (use -1)!", count, itemId);
|
|
|
|
PlayerCreateInfoItems& items = _playerInfo[race_][class_]->item;
|
|
|
|
auto erased = std::remove_if(items.begin(), items.end(), [itemId](PlayerCreateInfoItem const& item) { return item.item_id == itemId; });
|
|
if (erased == items.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item %u specified to be removed from original create info not found in db2!", itemId);
|
|
return;
|
|
}
|
|
|
|
items.erase(erased, items.end());
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadPlayerInfo()
|
|
{
|
|
// Load playercreate
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, map, position_x, position_y, position_z, orientation, npe_map, npe_position_x, npe_position_y, npe_position_z, npe_orientation, npe_transport_guid, intro_movie_id, intro_scene_id, npe_intro_scene_id FROM playercreateinfo");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
|
|
ABORT();
|
|
}
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt8();
|
|
uint32 current_class = fields[1].GetUInt8();
|
|
uint32 mapId = fields[2].GetUInt16();
|
|
float positionX = fields[3].GetFloat();
|
|
float positionY = fields[4].GetFloat();
|
|
float positionZ = fields[5].GetFloat();
|
|
float orientation = fields[6].GetFloat();
|
|
|
|
if (!sChrRacesStore.LookupEntry(current_race))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
if (!sChrClassesStore.LookupEntry(current_class))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
// accept DB data only for valid position (and non instanceable)
|
|
if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
|
|
continue;
|
|
}
|
|
|
|
if (sMapStore.LookupEntry(mapId)->Instanceable())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
|
|
continue;
|
|
}
|
|
|
|
if (!sDB2Manager.GetChrModel(current_race, GENDER_MALE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Missing male model for race %u, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
if (!sDB2Manager.GetChrModel(current_race, GENDER_FEMALE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Missing female model for race %u, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
std::unique_ptr<PlayerInfo> info = std::make_unique<PlayerInfo>();
|
|
info->createPosition.Loc.WorldRelocate(mapId, positionX, positionY, positionZ, orientation);
|
|
|
|
if (std::none_of(fields + 7, fields + 12, [](Field const& field) { return field.IsNull(); }))
|
|
{
|
|
info->createPositionNPE.emplace();
|
|
|
|
info->createPositionNPE->Loc.WorldRelocate(fields[7].GetUInt32(), fields[8].GetFloat(), fields[9].GetFloat(), fields[10].GetFloat(), fields[11].GetFloat());
|
|
if (!fields[12].IsNull())
|
|
info->createPositionNPE->TransportGuid = fields[12].GetUInt64();
|
|
|
|
if (!sMapStore.LookupEntry(info->createPositionNPE->Loc.GetMapId()))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Invalid NPE map id %u for class %u race %u pair in `playercreateinfo` table, ignoring.",
|
|
info->createPositionNPE->Loc.GetMapId(), current_class, current_race);
|
|
info->createPositionNPE.reset();
|
|
}
|
|
|
|
if (info->createPositionNPE && info->createPositionNPE->TransportGuid && !sTransportMgr->GetTransportSpawn(*info->createPositionNPE->TransportGuid))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Invalid NPE transport spawn id " UI64FMTD " for class %u race %u pair in `playercreateinfo` table, ignoring.",
|
|
*info->createPositionNPE->TransportGuid, current_class, current_race);
|
|
info->createPositionNPE.reset(); // remove entire NPE data - assume user put transport offsets into npe_position fields
|
|
}
|
|
}
|
|
|
|
if (!fields[13].IsNull())
|
|
{
|
|
uint32 introMovieId = fields[13].GetUInt32();
|
|
if (sMovieStore.LookupEntry(introMovieId))
|
|
info->introMovieId = introMovieId;
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Invalid intro movie id %u for class %u race %u pair in `playercreateinfo` table, ignoring.",
|
|
introMovieId, current_class, current_race);
|
|
}
|
|
|
|
if (!fields[14].IsNull())
|
|
{
|
|
uint32 introSceneId = fields[14].GetUInt32();
|
|
if (GetSceneTemplate(introSceneId))
|
|
info->introSceneId = introSceneId;
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Invalid intro scene id %u for class %u race %u pair in `playercreateinfo` table, ignoring.",
|
|
introSceneId, current_class, current_race);
|
|
}
|
|
|
|
if (!fields[15].IsNull())
|
|
{
|
|
uint32 introSceneId = fields[15].GetUInt32();
|
|
if (GetSceneTemplate(introSceneId))
|
|
info->introSceneIdNPE = introSceneId;
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Invalid NPE intro scene id %u for class %u race %u pair in `playercreateinfo` table, ignoring.",
|
|
introSceneId, current_class, current_race);
|
|
}
|
|
|
|
_playerInfo[current_race][current_class] = std::move(info);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u player create definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Load playercreate items
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Items Data...");
|
|
{
|
|
std::unordered_map<uint32, std::vector<ItemTemplate const*>> itemsByCharacterLoadout;
|
|
for (CharacterLoadoutItemEntry const* characterLoadoutItem : sCharacterLoadoutItemStore)
|
|
if (ItemTemplate const* itemTemplate = GetItemTemplate(characterLoadoutItem->ItemID))
|
|
itemsByCharacterLoadout[characterLoadoutItem->CharacterLoadoutID].push_back(itemTemplate);
|
|
|
|
for (CharacterLoadoutEntry const* characterLoadout : sCharacterLoadoutStore)
|
|
{
|
|
if (!characterLoadout->IsForNewCharacter())
|
|
continue;
|
|
|
|
std::vector<ItemTemplate const*> const* items = Trinity::Containers::MapGetValuePtr(itemsByCharacterLoadout, characterLoadout->ID);
|
|
if (!items)
|
|
continue;
|
|
|
|
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
|
|
{
|
|
if (!characterLoadout->RaceMask.HasRace(raceIndex))
|
|
continue;
|
|
|
|
if (auto& playerInfo = _playerInfo[raceIndex][characterLoadout->ChrClassID])
|
|
{
|
|
for (ItemTemplate const* itemTemplate : *items)
|
|
{
|
|
// BuyCount by default
|
|
uint32 count = itemTemplate->GetBuyCount();
|
|
|
|
// special amount for food/drink
|
|
if (itemTemplate->GetClass() == ITEM_CLASS_CONSUMABLE && itemTemplate->GetSubClass() == ITEM_SUBCLASS_FOOD_DRINK)
|
|
{
|
|
if (!itemTemplate->Effects.empty())
|
|
{
|
|
switch (itemTemplate->Effects[0]->SpellCategoryID)
|
|
{
|
|
case SPELL_CATEGORY_FOOD: // food
|
|
count = characterLoadout->ChrClassID == CLASS_DEATH_KNIGHT ? 10 : 4;
|
|
break;
|
|
case SPELL_CATEGORY_DRINK: // drink
|
|
count = 2;
|
|
break;
|
|
}
|
|
}
|
|
if (itemTemplate->GetMaxStackSize() < count)
|
|
count = itemTemplate->GetMaxStackSize();
|
|
}
|
|
|
|
playerInfo->item.emplace_back(itemTemplate->GetId(), count);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Items Override Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty.");
|
|
}
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt8();
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo_item` table, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_class = fields[1].GetUInt8();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo_item` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
uint32 item_id = fields[2].GetUInt32();
|
|
|
|
if (!GetItemTemplate(item_id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item id %u (race %u class %u) in `playercreateinfo_item` table but it does not exist, ignoring.", item_id, current_race, current_class);
|
|
continue;
|
|
}
|
|
|
|
int32 amount = fields[3].GetInt8();
|
|
|
|
if (!amount)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class);
|
|
continue;
|
|
}
|
|
|
|
if (!current_race || !current_class)
|
|
{
|
|
uint32 min_race = current_race ? current_race : 1;
|
|
uint32 max_race = current_race ? current_race + 1 : MAX_RACES;
|
|
uint32 min_class = current_class ? current_class : 1;
|
|
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
|
|
for (uint32 r = min_race; r < max_race; ++r)
|
|
for (uint32 c = min_class; c < max_class; ++c)
|
|
PlayerCreateInfoAddItemHelper(r, c, item_id, amount);
|
|
}
|
|
else
|
|
PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u custom player create items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Load playercreate skills
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Skill Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
for (SkillRaceClassInfoEntry const* rcInfo : sSkillRaceClassInfoStore)
|
|
if (rcInfo->Availability == 1)
|
|
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
|
|
if (rcInfo->RaceMask.HasRace(raceIndex))
|
|
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
|
|
if (rcInfo->ClassMask == -1 || ((1 << (classIndex - 1)) & rcInfo->ClassMask))
|
|
if (auto& info = _playerInfo[raceIndex][classIndex])
|
|
info->skills.push_back(rcInfo);
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded player create skills in %u ms", GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
// Load playercreate custom spells
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Custom Spell Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 player create custom spells. DB table `playercreateinfo_spell_custom` is empty.");
|
|
}
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
Trinity::RaceMask<uint64> raceMask = { fields[0].GetUInt64() };
|
|
uint32 classMask = fields[1].GetUInt32();
|
|
uint32 spellId = fields[2].GetUInt32();
|
|
|
|
if (raceMask && !(raceMask.RawValue & RACEMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race mask " UI64FMTD " in `playercreateinfo_spell_custom` table, ignoring.", raceMask.RawValue);
|
|
continue;
|
|
}
|
|
|
|
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_spell_custom` table, ignoring.", classMask);
|
|
continue;
|
|
}
|
|
|
|
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
|
|
{
|
|
if (!raceMask || raceMask.HasRace(raceIndex))
|
|
{
|
|
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
|
|
{
|
|
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
|
|
{
|
|
if (auto& info = _playerInfo[raceIndex][classIndex])
|
|
{
|
|
info->customSpells.push_back(spellId);
|
|
++count;
|
|
}
|
|
// We need something better here, the check is not accounting for spells used by multiple races/classes but not all of them.
|
|
// Either split the masks per class, or per race, which kind of kills the point yet.
|
|
// else if (raceMask != 0 && classMask != 0)
|
|
// TC_LOG_ERROR("sql.sql", "Racemask/classmask (%u/%u) combination was found containing an invalid race/class combination (%u/%u) in `%s` (Spell %u), ignoring.", raceMask, classMask, raceIndex, classIndex, tableName.c_str(), spellId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u custom player create spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Load playercreate cast spell
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Cast Spell Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, spell FROM playercreateinfo_cast_spell");
|
|
|
|
if (!result)
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 player create cast spells. DB table `playercreateinfo_cast_spell` is empty.");
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
Trinity::RaceMask<uint64> raceMask = { fields[0].GetUInt64() };
|
|
uint32 classMask = fields[1].GetUInt32();
|
|
uint32 spellId = fields[2].GetUInt32();
|
|
|
|
if (raceMask && !(raceMask.RawValue & RACEMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race mask " UI64FMTD " in `playercreateinfo_cast_spell` table, ignoring.", raceMask.RawValue);
|
|
continue;
|
|
}
|
|
|
|
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_cast_spell` table, ignoring.", classMask);
|
|
continue;
|
|
}
|
|
|
|
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
|
|
{
|
|
if (!raceMask || raceMask.HasRace(raceIndex))
|
|
{
|
|
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
|
|
{
|
|
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
|
|
{
|
|
if (auto& info = _playerInfo[raceIndex][classIndex])
|
|
{
|
|
info->castSpells.push_back(spellId);
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u player create cast spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Load playercreate actions
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Action Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty.");
|
|
}
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt8();
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo_action` table, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_class = fields[1].GetUInt8();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo_action` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
if (auto& info = _playerInfo[current_race][current_class])
|
|
info->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16()));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u player create actions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Loading levels data (class/race dependent)
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Level Stats Data...");
|
|
{
|
|
struct RaceStats
|
|
{
|
|
std::array<int16, MAX_STATS> StatModifier = { };
|
|
};
|
|
|
|
std::array<RaceStats, MAX_RACES> raceStatModifiers = { };
|
|
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult raceStatsResult = WorldDatabase.Query("SELECT race, str, agi, sta, inte FROM player_racestats");
|
|
|
|
if (!raceStatsResult)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 race stats definitions. DB table `player_racestats` is empty.");
|
|
ABORT();
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = raceStatsResult->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt8();
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race %u in `player_racestats` table, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
for (uint32 i = 0; i < MAX_STATS; ++i)
|
|
raceStatModifiers[current_race].StatModifier[i] = fields[i + 1].GetInt16();
|
|
|
|
} while (raceStatsResult->NextRow());
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult result = WorldDatabase.Query("SELECT class, level, str, agi, sta, inte FROM player_classlevelstats");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_classlevelstats` is empty.");
|
|
ABORT();
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_class = fields[0].GetUInt8();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class %u in `player_classlevelstats` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_level = fields[1].GetUInt8();
|
|
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
|
|
TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
|
|
else
|
|
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_classlevelstats` table, ignoring.", current_level);
|
|
|
|
continue;
|
|
}
|
|
|
|
for (std::size_t race = 0; race < raceStatModifiers.size(); ++race)
|
|
{
|
|
if (auto& info = _playerInfo[race][current_class])
|
|
{
|
|
if (!info->levelInfo)
|
|
info->levelInfo = std::make_unique<PlayerLevelInfo[]>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
|
|
|
|
PlayerLevelInfo& levelInfo = info->levelInfo[current_level - 1];
|
|
for (uint8 i = 0; i < MAX_STATS; ++i)
|
|
levelInfo.stats[i] = fields[i + 2].GetUInt16() + raceStatModifiers[race].StatModifier[i];
|
|
}
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
// Fill gaps and check integrity
|
|
for (uint8 race = 0; race < MAX_RACES; ++race)
|
|
{
|
|
// skip non existed races
|
|
if (!sChrRacesStore.LookupEntry(race))
|
|
continue;
|
|
|
|
for (uint8 class_ = 0; class_ < MAX_CLASSES; ++class_)
|
|
{
|
|
// skip non existed classes
|
|
if (!sChrClassesStore.LookupEntry(class_))
|
|
continue;
|
|
|
|
auto& info = _playerInfo[race][class_];
|
|
if (!info)
|
|
continue;
|
|
|
|
// skip expansion races if not playing with expansion
|
|
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_THE_BURNING_CRUSADE && (race == RACE_BLOODELF || race == RACE_DRAENEI))
|
|
continue;
|
|
|
|
// skip expansion classes if not playing with expansion
|
|
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_WRATH_OF_THE_LICH_KING && class_ == CLASS_DEATH_KNIGHT)
|
|
continue;
|
|
|
|
// skip expansion races if not playing with expansion
|
|
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_CATACLYSM && (race == RACE_GOBLIN || race == RACE_WORGEN))
|
|
continue;
|
|
|
|
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_MISTS_OF_PANDARIA && (race == RACE_PANDAREN_NEUTRAL || race == RACE_PANDAREN_HORDE || race == RACE_PANDAREN_ALLIANCE))
|
|
continue;
|
|
|
|
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_LEGION && class_ == CLASS_DEMON_HUNTER)
|
|
continue;
|
|
|
|
// fatal error if no level 1 data
|
|
if (!info->levelInfo || info->levelInfo[0].stats[0] == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Race %i Class %i Level 1 does not have stats data!", race, class_);
|
|
ABORT();
|
|
}
|
|
|
|
// fill level gaps
|
|
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
{
|
|
if (info->levelInfo[level].stats[0] == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Race %i Class %i Level %i does not have stats data. Using stats data of level %i.", race, class_, level + 1, level);
|
|
info->levelInfo[level] = info->levelInfo[level - 1];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u level stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
// Loading xp per level data
|
|
TC_LOG_INFO("server.loading", "Loading Player Create XP Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_playerXPperLevel.resize(sXpGameTable.GetTableRowCount(), 0);
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT Level, Experience FROM player_xp_for_level");
|
|
|
|
// load the DBC's levels at first...
|
|
for (uint32 level = 1; level < sXpGameTable.GetTableRowCount(); ++level)
|
|
_playerXPperLevel[level] = sXpGameTable.GetRow(level)->Total;
|
|
|
|
uint32 count = 0;
|
|
|
|
// ...overwrite if needed (custom values)
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_level = fields[0].GetUInt8();
|
|
uint32 current_xp = fields[1].GetUInt32();
|
|
|
|
if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
|
|
TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level);
|
|
else
|
|
{
|
|
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_level` table, ignoring.", current_level);
|
|
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
|
|
}
|
|
continue;
|
|
}
|
|
//PlayerXPperLevel
|
|
_playerXPperLevel[current_level] = current_xp;
|
|
++count;
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
// fill level gaps - only accounting levels > MAX_LEVEL
|
|
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
{
|
|
if (_playerXPperLevel[level] == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Level %i does not have XP for level data. Using data of level [%i] + 12000.", level + 1, level);
|
|
_playerXPperLevel[level] = _playerXPperLevel[level - 1] + 12000;
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u xp for level definition(s) from database in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, uint32& baseMana) const
|
|
{
|
|
if (level < 1 || class_ >= MAX_CLASSES)
|
|
return;
|
|
|
|
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
|
|
GtBaseMPEntry const* mp = sBaseMPGameTable.GetRow(level);
|
|
if (!mp)
|
|
{
|
|
TC_LOG_ERROR("misc", "Tried to get non-existant Class-Level combination data for base hp/mp. Class %u Level %u", class_, level);
|
|
return;
|
|
}
|
|
|
|
baseMana = uint32(GetGameTableColumnForClass(mp, class_));
|
|
}
|
|
|
|
void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const
|
|
{
|
|
if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
|
|
return;
|
|
|
|
auto const& pInfo = _playerInfo[race][class_];
|
|
if (!pInfo)
|
|
return;
|
|
|
|
if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
*info = pInfo->levelInfo[level - 1];
|
|
else
|
|
BuildPlayerLevelInfo(race, class_, level, info);
|
|
}
|
|
|
|
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
|
|
{
|
|
// base data (last known level)
|
|
*info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1];
|
|
|
|
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
|
|
for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1; lvl < level; ++lvl)
|
|
{
|
|
switch (_class)
|
|
{
|
|
case CLASS_WARRIOR:
|
|
info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
break;
|
|
case CLASS_PALADIN:
|
|
info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
|
|
break;
|
|
case CLASS_HUNTER:
|
|
info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
|
|
break;
|
|
case CLASS_ROGUE:
|
|
info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
|
|
break;
|
|
case CLASS_PRIEST:
|
|
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
|
|
break;
|
|
case CLASS_MAGE:
|
|
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
|
|
break;
|
|
case CLASS_WARLOCK:
|
|
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
|
|
break;
|
|
case CLASS_DRUID:
|
|
info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadQuests()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questTemplates.clear();
|
|
_questTemplatesAutoPush.clear();
|
|
_questObjectives.clear();
|
|
|
|
_exclusiveQuestGroups.clear();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT "
|
|
//0 1 2 3 4 5 6 7 8 9
|
|
"ID, QuestType, QuestPackageID, ContentTuningID, QuestSortID, QuestInfoID, SuggestedGroupNum, RewardNextQuest, RewardXPDifficulty, RewardXPMultiplier, "
|
|
//10 11 12 13 14 15 16 17
|
|
"RewardMoney, RewardMoneyDifficulty, RewardMoneyMultiplier, RewardBonusMoney, RewardSpell, RewardHonor, RewardKillHonor, StartItem, "
|
|
//18 19 20 21 22 23
|
|
"RewardArtifactXPDifficulty, RewardArtifactXPMultiplier, RewardArtifactCategoryID, Flags, FlagsEx, FlagsEx2, "
|
|
//24 25 26 27 28 29 30 31
|
|
"RewardItem1, RewardAmount1, ItemDrop1, ItemDropQuantity1, RewardItem2, RewardAmount2, ItemDrop2, ItemDropQuantity2, "
|
|
//32 33 34 35 36 37 38 39
|
|
"RewardItem3, RewardAmount3, ItemDrop3, ItemDropQuantity3, RewardItem4, RewardAmount4, ItemDrop4, ItemDropQuantity4, "
|
|
//40 41 42 43 44 45
|
|
"RewardChoiceItemID1, RewardChoiceItemQuantity1, RewardChoiceItemDisplayID1, RewardChoiceItemID2, RewardChoiceItemQuantity2, RewardChoiceItemDisplayID2, "
|
|
//46 47 48 49 50 51
|
|
"RewardChoiceItemID3, RewardChoiceItemQuantity3, RewardChoiceItemDisplayID3, RewardChoiceItemID4, RewardChoiceItemQuantity4, RewardChoiceItemDisplayID4, "
|
|
//52 53 54 55 56 57
|
|
"RewardChoiceItemID5, RewardChoiceItemQuantity5, RewardChoiceItemDisplayID5, RewardChoiceItemID6, RewardChoiceItemQuantity6, RewardChoiceItemDisplayID6, "
|
|
//58 59 60 61 62 63 64 65
|
|
"POIContinent, POIx, POIy, POIPriority, RewardTitle, RewardArenaPoints, RewardSkillLineID, RewardNumSkillUps, "
|
|
//66 67 68 69
|
|
"PortraitGiver, PortraitGiverMount, PortraitGiverModelSceneID, PortraitTurnIn, "
|
|
//70 71 72 73 74 75 76 77
|
|
"RewardFactionID1, RewardFactionValue1, RewardFactionOverride1, RewardFactionCapIn1, RewardFactionID2, RewardFactionValue2, RewardFactionOverride2, RewardFactionCapIn2, "
|
|
//78 79 80 81 82 83 84 85
|
|
"RewardFactionID3, RewardFactionValue3, RewardFactionOverride3, RewardFactionCapIn3, RewardFactionID4, RewardFactionValue4, RewardFactionOverride4, RewardFactionCapIn4, "
|
|
//86 87 88 89 90
|
|
"RewardFactionID5, RewardFactionValue5, RewardFactionOverride5, RewardFactionCapIn5, RewardFactionFlags, "
|
|
//91 92 93 94 95 96 97 98
|
|
"RewardCurrencyID1, RewardCurrencyQty1, RewardCurrencyID2, RewardCurrencyQty2, RewardCurrencyID3, RewardCurrencyQty3, RewardCurrencyID4, RewardCurrencyQty4, "
|
|
//99 100 101 102 103 104 105 106 107
|
|
"AcceptedSoundKitID, CompleteSoundKitID, AreaGroupID, TimeAllowed, AllowableRaces, TreasurePickerID, Expansion, ManagedWorldStateID, QuestSessionBonus, "
|
|
//108 109 110 111 112 113 114 115 116
|
|
"LogTitle, LogDescription, QuestDescription, AreaDescription, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, QuestCompletionLog"
|
|
" FROM quest_template");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
|
|
return;
|
|
}
|
|
|
|
_questTemplates.reserve(result->GetRowCount());
|
|
|
|
// create multimap previous quest for each existed quest
|
|
// some quests can have many previous maps set by NextQuestId in previous quest
|
|
// for example set of race quests can lead to single not race specific quest
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 questId = fields[0].GetUInt32();
|
|
auto itr = _questTemplates.emplace(std::piecewise_construct, std::forward_as_tuple(questId), std::forward_as_tuple(fields)).first;
|
|
if (itr->second.IsAutoPush())
|
|
_questTemplatesAutoPush.push_back(&itr->second);
|
|
} while (result->NextRow());
|
|
|
|
struct QuestLoaderHelper
|
|
{
|
|
typedef void(Quest::* QuestLoaderFunction)(Field* fields);
|
|
|
|
char const* QueryFields;
|
|
char const* TableName;
|
|
char const* QueryExtra;
|
|
char const* TableDesc;
|
|
QuestLoaderFunction LoaderFunction;
|
|
};
|
|
|
|
// QuestID needs to be fields[0]
|
|
QuestLoaderHelper const QuestLoaderHelpers[] =
|
|
{
|
|
// 0 1 2 3 4 5 6
|
|
{ "QuestID, Type1, Type2, Type3, Type4, Type5, Type6", "quest_reward_choice_items", "", "reward choice items", &Quest::LoadRewardChoiceItems },
|
|
|
|
// 0 1 2
|
|
{ "QuestID, SpellID, PlayerConditionID", "quest_reward_display_spell", "ORDER BY QuestID ASC, Idx ASC", "reward display spells", &Quest::LoadRewardDisplaySpell },
|
|
|
|
// 0 1 2 3 4 5 6 7 8
|
|
{ "ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4", "quest_details", "", "details", &Quest::LoadQuestDetails },
|
|
|
|
// 0 1 2 3 4 5
|
|
{ "ID, EmoteOnComplete, EmoteOnIncomplete, EmoteOnCompleteDelay, EmoteOnIncompleteDelay, CompletionText", "quest_request_items", "", "request items", &Quest::LoadQuestRequestItems },
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
{ "ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4, RewardText", "quest_offer_reward", "", "reward emotes", &Quest::LoadQuestOfferReward },
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
{ "ID, MaxLevel, AllowableClasses, SourceSpellID, PrevQuestID, NextQuestID, ExclusiveGroup, BreadcrumbForQuestId, RewardMailTemplateID, RewardMailDelay,"
|
|
// 10 11 12 13 14 15 16 17
|
|
" RequiredSkillID, RequiredSkillPoints, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, ProvidedItemCount, SpecialFlags,"
|
|
// 18
|
|
" ScriptName", "quest_template_addon", "", "template addons", &Quest::LoadQuestTemplateAddon },
|
|
|
|
// 0 1
|
|
{ "QuestId, RewardMailSenderEntry", "quest_mail_sender", "", "mail sender entries", &Quest::LoadQuestMailSender },
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
{ "QuestID, ID, Type, StorageIndex, ObjectID, Amount, Flags, Flags2, ProgressBarWeight, Description", "quest_objectives", "ORDER BY `Order` ASC, StorageIndex ASC", "quest objectives", &Quest::LoadQuestObjective }
|
|
};
|
|
|
|
for (QuestLoaderHelper const& loader : QuestLoaderHelpers)
|
|
{
|
|
result = WorldDatabase.PQuery("SELECT %s FROM %s %s", loader.QueryFields, loader.TableName, loader.QueryExtra);
|
|
|
|
if (!result)
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 quest %s. DB table `%s` is empty.", loader.TableDesc, loader.TableName);
|
|
else
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 questId = fields[0].GetUInt32();
|
|
|
|
auto itr = _questTemplates.find(questId);
|
|
if (itr != _questTemplates.end())
|
|
(itr->second.*loader.LoaderFunction)(fields);
|
|
else
|
|
TC_LOG_ERROR("server.loading", "Table `%s` has data for quest %u but such quest does not exist", loader.TableName, questId);
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
// Load `quest_visual_effect` join table with quest_objectives because visual effects are based on objective ID (core stores objectives by their index in quest)
|
|
// 0 1 2 3 4
|
|
result = WorldDatabase.Query("SELECT v.ID, o.ID, o.QuestID, v.Index, v.VisualEffect FROM quest_visual_effect AS v LEFT JOIN quest_objectives AS o ON v.ID = o.ID ORDER BY v.Index DESC");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest visual effects. DB table `quest_visual_effect` is empty.");
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 vID = fields[0].GetUInt32();
|
|
uint32 oID = fields[1].GetUInt32();
|
|
|
|
if (!vID)
|
|
{
|
|
TC_LOG_ERROR("server.loading", "Table `quest_visual_effect` has visual effect for null objective id");
|
|
continue;
|
|
}
|
|
|
|
// objID will be null if match for table join is not found
|
|
if (vID != oID)
|
|
{
|
|
TC_LOG_ERROR("server.loading", "Table `quest_visual_effect` has visual effect for objective %u but such objective does not exist.", vID);
|
|
continue;
|
|
}
|
|
|
|
uint32 questId = fields[2].GetUInt32();
|
|
|
|
// Do not throw error here because error for non existing quest is thrown while loading quest objectives. we do not need duplication
|
|
auto itr = _questTemplates.find(questId);
|
|
if (itr != _questTemplates.end())
|
|
itr->second.LoadQuestObjectiveVisualEffect(fields);
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
std::map<uint32, uint32> usedMailTemplates;
|
|
|
|
// Post processing
|
|
for (auto& questPair : _questTemplates)
|
|
{
|
|
// skip post-loading checks for disabled quests
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, questPair.first, nullptr))
|
|
continue;
|
|
|
|
Quest* qinfo = &questPair.second;
|
|
|
|
// additional quest integrity checks (GO, creature_template and items must be loaded already)
|
|
|
|
if (qinfo->GetQuestType() >= MAX_QUEST_TYPES)
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestType());
|
|
|
|
if (qinfo->_specialFlags & ~QUEST_SPECIAL_FLAGS_DB_ALLOWED)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
|
|
qinfo->GetQuestId(), qinfo->_specialFlags, QUEST_SPECIAL_FLAGS_DB_ALLOWED);
|
|
qinfo->_specialFlags &= QUEST_SPECIAL_FLAGS_DB_ALLOWED;
|
|
}
|
|
|
|
if (qinfo->_flags & QUEST_FLAGS_DAILY && qinfo->_flags & QUEST_FLAGS_WEEKLY)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Weekly Quest %u is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId());
|
|
qinfo->_flags &= ~QUEST_FLAGS_DAILY;
|
|
}
|
|
|
|
if (qinfo->_flags & QUEST_FLAGS_DAILY)
|
|
{
|
|
if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
|
|
{
|
|
TC_LOG_DEBUG("sql.sql", "Daily Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
|
|
qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
|
|
}
|
|
}
|
|
|
|
if (qinfo->_flags & QUEST_FLAGS_WEEKLY)
|
|
{
|
|
if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
|
|
{
|
|
TC_LOG_DEBUG("sql.sql", "Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
|
|
qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
|
|
}
|
|
}
|
|
|
|
if (qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_MONTHLY)
|
|
{
|
|
if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
|
|
{
|
|
TC_LOG_DEBUG("sql.sql", "Monthly quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
|
|
qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
|
|
}
|
|
}
|
|
|
|
if (qinfo->_flags & QUEST_FLAGS_TRACKING)
|
|
{
|
|
// at auto-reward can be rewarded only RewardChoiceItemId[0]
|
|
for (uint32 j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
|
|
{
|
|
if (uint32 id = qinfo->RewardChoiceItemId[j])
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but item from `RewardChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.",
|
|
qinfo->GetQuestId(), j + 1, id, j + 1);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
}
|
|
|
|
if (qinfo->_contentTuningID && !sContentTuningStore.LookupEntry(qinfo->_contentTuningID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `ContentTuningID` = %u but content tuning with this id does not exist.",
|
|
qinfo->GetQuestId(), qinfo->_contentTuningID);
|
|
}
|
|
|
|
// client quest log visual (area case)
|
|
if (qinfo->_questSortID > 0)
|
|
{
|
|
if (!sAreaTableStore.LookupEntry(qinfo->_questSortID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `QuestSortID` = %u (zone case) but zone with this id does not exist.",
|
|
qinfo->GetQuestId(), qinfo->_questSortID);
|
|
// no changes, quest not dependent from this value but can have problems at client
|
|
}
|
|
}
|
|
// client quest log visual (sort case)
|
|
if (qinfo->_questSortID < 0)
|
|
{
|
|
QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->_questSortID));
|
|
if (!qSort)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `QuestSortID` = %i (sort case) but quest sort with this id does not exist.",
|
|
qinfo->GetQuestId(), qinfo->_questSortID);
|
|
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
|
|
}
|
|
//check for proper RequiredSkillId value (skill case)
|
|
if (uint32 skill_id = SkillByQuestSort(-int32(qinfo->_questSortID)))
|
|
{
|
|
if (qinfo->_requiredSkillId != skill_id)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `QuestSortID` = %i but `RequiredSkillId` does not have a corresponding value (%d).",
|
|
qinfo->GetQuestId(), qinfo->_questSortID, skill_id);
|
|
//override, and force proper value here?
|
|
}
|
|
}
|
|
}
|
|
|
|
// AllowableClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
|
|
if (qinfo->_allowableClasses)
|
|
{
|
|
if (!(qinfo->_allowableClasses & CLASSMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u does not contain any playable classes in `AllowableClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->_allowableClasses);
|
|
qinfo->_allowableClasses = 0;
|
|
}
|
|
}
|
|
// AllowableRaces, can be -1/RACEMASK_ALL_PLAYABLE to allow any race
|
|
if (qinfo->_allowableRaces.RawValue != uint64(-1))
|
|
{
|
|
if (qinfo->_allowableRaces && !(qinfo->_allowableRaces.RawValue & RACEMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u does not contain any playable races in `AllowableRaces` (" UI64FMTD "), value set to -1 (all races).", qinfo->GetQuestId(), qinfo->_allowableRaces.RawValue);
|
|
qinfo->_allowableRaces.RawValue = uint64(-1);
|
|
}
|
|
}
|
|
// RequiredSkillId, can be 0
|
|
if (qinfo->_requiredSkillId)
|
|
{
|
|
if (!sSkillLineStore.LookupEntry(qinfo->_requiredSkillId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSkillId` = %u but this skill does not exist",
|
|
qinfo->GetQuestId(), qinfo->_requiredSkillId);
|
|
}
|
|
}
|
|
|
|
if (qinfo->_requiredSkillPoints)
|
|
{
|
|
if (qinfo->_requiredSkillPoints > sWorld->GetConfigMaxSkillValue())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSkillPoints` = %u but max possible skill is %u, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_requiredSkillPoints, sWorld->GetConfigMaxSkillValue());
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
}
|
|
// else Skill quests can have 0 skill level, this is ok
|
|
|
|
if (qinfo->_requiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->_requiredMinRepFaction))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_requiredMinRepFaction, qinfo->_requiredMinRepFaction);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->_requiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->_requiredMaxRepFaction))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_requiredMaxRepFaction, qinfo->_requiredMaxRepFaction);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->_requiredMinRepValue && qinfo->_requiredMinRepValue > ReputationMgr::Reputation_Cap)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_requiredMinRepValue, ReputationMgr::Reputation_Cap);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->_requiredMinRepValue && qinfo->_requiredMaxRepValue && qinfo->_requiredMaxRepValue <= qinfo->_requiredMinRepValue)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_requiredMaxRepValue, qinfo->_requiredMinRepValue);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (!qinfo->_requiredMinRepFaction && qinfo->_requiredMinRepValue != 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
|
|
qinfo->GetQuestId(), qinfo->_requiredMinRepValue);
|
|
// warning
|
|
}
|
|
|
|
if (!qinfo->_requiredMaxRepFaction && qinfo->_requiredMaxRepValue != 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
|
|
qinfo->GetQuestId(), qinfo->_requiredMaxRepValue);
|
|
// warning
|
|
}
|
|
|
|
if (qinfo->_rewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->_rewardTitleId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
|
|
qinfo->GetQuestId(), qinfo->_rewardTitleId, qinfo->_rewardTitleId);
|
|
qinfo->_rewardTitleId = 0;
|
|
// quest can't reward this title
|
|
}
|
|
|
|
if (qinfo->_sourceItemId)
|
|
{
|
|
if (!sObjectMgr->GetItemTemplate(qinfo->_sourceItemId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceItemId` = %u but item with entry %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_sourceItemId, qinfo->_sourceItemId);
|
|
qinfo->_sourceItemId = 0; // quest can't be done for this requirement
|
|
}
|
|
else if (qinfo->_sourceItemIdCount == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `StartItem` = %u but `ProvidedItemCount` = 0, set to 1 but need fix in DB.",
|
|
qinfo->GetQuestId(), qinfo->_sourceItemId);
|
|
qinfo->_sourceItemIdCount = 1; // update to 1 for allow quest work for backward compatibility with DB
|
|
}
|
|
}
|
|
else if (qinfo->_sourceItemIdCount > 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceItemId` = 0 but `SourceItemIdCount` = %u, useless value.",
|
|
qinfo->GetQuestId(), qinfo->_sourceItemIdCount);
|
|
qinfo->_sourceItemIdCount = 0; // no quest work changes in fact
|
|
}
|
|
|
|
if (qinfo->_sourceSpellID)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_sourceSpellID, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceSpellid` = %u but spell %u doesn't exist, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_sourceSpellID, qinfo->_sourceSpellID);
|
|
qinfo->_sourceSpellID = 0; // quest can't be done for this requirement
|
|
}
|
|
else if (!SpellMgr::IsSpellValid(spellInfo))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceSpellid` = %u but spell %u is broken, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_sourceSpellID, qinfo->_sourceSpellID);
|
|
qinfo->_sourceSpellID = 0; // quest can't be done for this requirement
|
|
}
|
|
}
|
|
|
|
for (QuestObjective const& obj : qinfo->GetObjectives())
|
|
{
|
|
// Store objective for lookup by id
|
|
_questObjectives[obj.ID] = &obj;
|
|
|
|
// Check storage index for objectives which store data
|
|
if (obj.StorageIndex < 0)
|
|
{
|
|
switch (obj.Type)
|
|
{
|
|
case QUEST_OBJECTIVE_MONSTER:
|
|
case QUEST_OBJECTIVE_ITEM:
|
|
case QUEST_OBJECTIVE_GAMEOBJECT:
|
|
case QUEST_OBJECTIVE_TALKTO:
|
|
case QUEST_OBJECTIVE_PLAYERKILLS:
|
|
case QUEST_OBJECTIVE_AREATRIGGER:
|
|
case QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC:
|
|
case QUEST_OBJECTIVE_OBTAIN_CURRENCY:
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has invalid StorageIndex = %d for objective type %u", qinfo->GetQuestId(), obj.ID, obj.StorageIndex, obj.Type);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (obj.Type)
|
|
{
|
|
case QUEST_OBJECTIVE_ITEM:
|
|
if (!sObjectMgr->GetItemTemplate(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing item entry %u, quest can't be done.",
|
|
qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
break;
|
|
case QUEST_OBJECTIVE_MONSTER:
|
|
if (!sObjectMgr->GetCreatureTemplate(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing creature entry %u, quest can't be done.",
|
|
qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID));
|
|
break;
|
|
case QUEST_OBJECTIVE_GAMEOBJECT:
|
|
if (!sObjectMgr->GetGameObjectTemplate(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing gameobject entry %u, quest can't be done.",
|
|
qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID));
|
|
break;
|
|
case QUEST_OBJECTIVE_TALKTO:
|
|
if (!sObjectMgr->GetCreatureTemplate(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing creature entry %u, quest can't be done.",
|
|
qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID));
|
|
break;
|
|
case QUEST_OBJECTIVE_MIN_REPUTATION:
|
|
case QUEST_OBJECTIVE_MAX_REPUTATION:
|
|
case QUEST_OBJECTIVE_INCREASE_REPUTATION:
|
|
if (!sFactionStore.LookupEntry(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing faction id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
break;
|
|
case QUEST_OBJECTIVE_PLAYERKILLS:
|
|
if (obj.Amount <= 0)
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has invalid player kills count %d", qinfo->GetQuestId(), obj.ID, obj.Amount);
|
|
break;
|
|
case QUEST_OBJECTIVE_CURRENCY:
|
|
case QUEST_OBJECTIVE_HAVE_CURRENCY:
|
|
case QUEST_OBJECTIVE_OBTAIN_CURRENCY:
|
|
if (!sCurrencyTypesStore.LookupEntry(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing currency %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
if (obj.Amount <= 0)
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has invalid currency amount %d", qinfo->GetQuestId(), obj.ID, obj.Amount);
|
|
break;
|
|
case QUEST_OBJECTIVE_LEARNSPELL:
|
|
if (!sSpellMgr->GetSpellInfo(obj.ObjectID, DIFFICULTY_NONE))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing spell id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
break;
|
|
case QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC:
|
|
if (obj.ObjectID && !sObjectMgr->GetCreatureTemplate(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing creature entry %u, quest can't be done.",
|
|
qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID));
|
|
break;
|
|
case QUEST_OBJECTIVE_DEFEATBATTLEPET:
|
|
if (!sBattlePetSpeciesStore.LookupEntry(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing battlepet species id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
break;
|
|
case QUEST_OBJECTIVE_CRITERIA_TREE:
|
|
if (!sCriteriaTreeStore.LookupEntry(obj.ObjectID))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing criteria tree id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
break;
|
|
case QUEST_OBJECTIVE_AREATRIGGER:
|
|
if (!sAreaTriggerStore.LookupEntry(uint32(obj.ObjectID)) && obj.ObjectID != -1)
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing AreaTrigger.db2 id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
break;
|
|
case QUEST_OBJECTIVE_AREA_TRIGGER_ENTER:
|
|
case QUEST_OBJECTIVE_AREA_TRIGGER_EXIT:
|
|
if (!sAreaTriggerDataStore->GetAreaTriggerTemplate({ uint32(obj.ObjectID), false }) && !sAreaTriggerDataStore->GetAreaTriggerTemplate({ uint32(obj.ObjectID), true }))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing areatrigger id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
|
|
break;
|
|
case QUEST_OBJECTIVE_MONEY:
|
|
case QUEST_OBJECTIVE_WINPVPPETBATTLES:
|
|
case QUEST_OBJECTIVE_PROGRESS_BAR:
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has unhandled type %u", qinfo->GetQuestId(), obj.ID, obj.Type);
|
|
break;
|
|
}
|
|
|
|
if (obj.Flags & QUEST_OBJECTIVE_FLAG_SEQUENCED)
|
|
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_SEQUENCED_OBJECTIVES);
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_ITEM_DROP_COUNT; ++j)
|
|
{
|
|
uint32 id = qinfo->ItemDrop[j];
|
|
if (id)
|
|
{
|
|
if (!sObjectMgr->GetItemTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `ItemDrop%d` = %u but item with entry %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, id, id);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (qinfo->ItemDropQuantity[j]>0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `ItemDrop%d` = 0 but `ItemDropQuantity%d` = %u.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->ItemDropQuantity[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j)
|
|
{
|
|
if (uint32 id = qinfo->RewardChoiceItemId[j])
|
|
{
|
|
switch (qinfo->RewardChoiceItemType[j])
|
|
{
|
|
case LootItemType::Item:
|
|
if (!sObjectMgr->GetItemTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
|
|
qinfo->GetQuestId(), j + 1, id, id);
|
|
qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this
|
|
}
|
|
break;
|
|
case LootItemType::Currency:
|
|
if (!sCurrencyTypesStore.HasRecord(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but currency with id %u does not exist, quest will not reward this currency.",
|
|
qinfo->GetQuestId(), j + 1, id, id);
|
|
qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this
|
|
}
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemType%d` = %u but it is not a valid item type, reward removed.",
|
|
qinfo->GetQuestId(), j + 1, uint32(qinfo->RewardChoiceItemType[j]));
|
|
qinfo->RewardChoiceItemId[j] = 0;
|
|
break;
|
|
}
|
|
|
|
if (!qinfo->RewardChoiceItemCount[j])
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but `RewardChoiceItemCount%d` = 0.",
|
|
qinfo->GetQuestId(), j + 1, id, j + 1);
|
|
}
|
|
}
|
|
else if (qinfo->RewardChoiceItemCount[j] > 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = 0 but `RewardChoiceItemCount%d` = %u.",
|
|
qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewardChoiceItemCount[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_REWARD_ITEM_COUNT; ++j)
|
|
{
|
|
uint32 id = qinfo->RewardItemId[j];
|
|
if (id)
|
|
{
|
|
if (!sObjectMgr->GetItemTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
|
|
qinfo->GetQuestId(), j+1, id, id);
|
|
qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item
|
|
}
|
|
|
|
if (!qinfo->RewardItemCount[j])
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = %u but `RewardItemCount%d` = 0, quest will not reward this item.",
|
|
qinfo->GetQuestId(), j+1, id, j+1);
|
|
// no changes
|
|
}
|
|
}
|
|
else if (qinfo->RewardItemCount[j]>0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = 0 but `RewardItemCount%d` = %u.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardItemCount[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_REWARD_REPUTATIONS_COUNT; ++j)
|
|
{
|
|
if (qinfo->RewardFactionId[j])
|
|
{
|
|
if (std::abs(qinfo->RewardFactionValue[j]) > 9)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has RewardFactionValueId%d = %i. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewardFactionValue[j]);
|
|
}
|
|
if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j]))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardFactionId%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]);
|
|
qinfo->RewardFactionId[j] = 0; // quest will not reward this
|
|
}
|
|
}
|
|
|
|
else if (qinfo->RewardFactionOverride[j] != 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardFactionId%d` = 0 but `RewardFactionValueIdOverride%d` = %i.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardFactionOverride[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
|
|
if (qinfo->_rewardSpell > 0)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_rewardSpell, DIFFICULTY_NONE);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell);
|
|
qinfo->_rewardSpell = 0; // no spell will be cast on player
|
|
}
|
|
|
|
else if (!SpellMgr::IsSpellValid(spellInfo))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell);
|
|
qinfo->_rewardSpell = 0; // no spell will be cast on player
|
|
}
|
|
}
|
|
|
|
if (qinfo->_rewardMailTemplateId)
|
|
{
|
|
if (!sMailTemplateStore.LookupEntry(qinfo->_rewardMailTemplateId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
|
|
qinfo->GetQuestId(), qinfo->_rewardMailTemplateId, qinfo->_rewardMailTemplateId);
|
|
qinfo->_rewardMailTemplateId = 0; // no mail will send to player
|
|
qinfo->_rewardMailDelay = 0; // no mail will send to player
|
|
qinfo->_rewardMailSenderEntry = 0;
|
|
}
|
|
else if (usedMailTemplates.find(qinfo->_rewardMailTemplateId) != usedMailTemplates.end())
|
|
{
|
|
auto used_mt_itr = usedMailTemplates.find(qinfo->_rewardMailTemplateId);
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
|
|
qinfo->GetQuestId(), qinfo->_rewardMailTemplateId, qinfo->_rewardMailTemplateId, used_mt_itr->second);
|
|
qinfo->_rewardMailTemplateId = 0; // no mail will send to player
|
|
qinfo->_rewardMailDelay = 0; // no mail will send to player
|
|
qinfo->_rewardMailSenderEntry = 0;
|
|
}
|
|
else
|
|
usedMailTemplates.emplace(qinfo->_rewardMailTemplateId, qinfo->GetQuestId());
|
|
}
|
|
|
|
if (uint32 nextQuestInChain = qinfo->_nextQuestInChain)
|
|
{
|
|
if (!_questTemplates.count(nextQuestInChain))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
|
|
qinfo->GetQuestId(), qinfo->_nextQuestInChain, qinfo->_nextQuestInChain);
|
|
qinfo->_nextQuestInChain = 0;
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_REWARD_CURRENCY_COUNT; ++j)
|
|
{
|
|
if (qinfo->RewardCurrencyId[j])
|
|
{
|
|
if (qinfo->RewardCurrencyCount[j] == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardCurrencyId%d` = %u but `RewardCurrencyCount%d` = 0, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], j+1);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (!sCurrencyTypesStore.LookupEntry(qinfo->RewardCurrencyId[j]))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardCurrencyId%d` = %u but currency with entry %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], qinfo->RewardCurrencyId[j]);
|
|
qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest
|
|
}
|
|
}
|
|
else if (qinfo->RewardCurrencyCount[j] > 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardCurrencyId%d` = 0 but `RewardCurrencyCount%d` = %u, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardCurrencyCount[j]);
|
|
qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest
|
|
}
|
|
}
|
|
|
|
if (qinfo->_soundAccept)
|
|
{
|
|
if (!sSoundKitStore.LookupEntry(qinfo->_soundAccept))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `SoundAccept` = %u but sound %u does not exist, set to 0.",
|
|
qinfo->GetQuestId(), qinfo->_soundAccept, qinfo->_soundAccept);
|
|
qinfo->_soundAccept = 0; // no sound will be played
|
|
}
|
|
}
|
|
|
|
if (qinfo->_soundTurnIn)
|
|
{
|
|
if (!sSoundKitStore.LookupEntry(qinfo->_soundTurnIn))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `SoundTurnIn` = %u but sound %u does not exist, set to 0.",
|
|
qinfo->GetQuestId(), qinfo->_soundTurnIn, qinfo->_soundTurnIn);
|
|
qinfo->_soundTurnIn = 0; // no sound will be played
|
|
}
|
|
}
|
|
|
|
if (qinfo->_rewardSkillId)
|
|
{
|
|
if (!sSkillLineStore.LookupEntry(qinfo->_rewardSkillId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillId` = %u but this skill does not exist",
|
|
qinfo->GetQuestId(), qinfo->_rewardSkillId);
|
|
}
|
|
if (!qinfo->_rewardSkillPoints)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillId` = %u but `RewardSkillPoints` is 0",
|
|
qinfo->GetQuestId(), qinfo->_rewardSkillId);
|
|
}
|
|
}
|
|
|
|
if (qinfo->_rewardSkillPoints)
|
|
{
|
|
if (qinfo->_rewardSkillPoints > sWorld->GetConfigMaxSkillValue())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillPoints` = %u but max possible skill is %u, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_rewardSkillPoints, sWorld->GetConfigMaxSkillValue());
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
if (!qinfo->_rewardSkillId)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillPoints` = %u but `RewardSkillId` is 0",
|
|
qinfo->GetQuestId(), qinfo->_rewardSkillPoints);
|
|
}
|
|
}
|
|
|
|
// fill additional data stores
|
|
if (uint32 prevQuestId = std::abs(qinfo->_prevQuestID))
|
|
{
|
|
auto prevQuestItr = _questTemplates.find(prevQuestId);
|
|
if (prevQuestItr == _questTemplates.end())
|
|
TC_LOG_ERROR("sql.sql", "Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
|
|
else if (prevQuestItr->second._breadcrumbForQuestId)
|
|
TC_LOG_ERROR("sql.sql", "Quest %u should not be unlocked by breadcrumb quest %u", qinfo->_id, prevQuestId);
|
|
}
|
|
|
|
if (uint32 nextQuestId = qinfo->_nextQuestID)
|
|
{
|
|
auto nextQuestItr = _questTemplates.find(nextQuestId);
|
|
if (nextQuestItr == _questTemplates.end())
|
|
TC_LOG_ERROR("sql.sql", "Quest %d has NextQuestId %u, but no such quest", qinfo->GetQuestId(), qinfo->_nextQuestID);
|
|
else
|
|
nextQuestItr->second.DependentPreviousQuests.push_back(qinfo->GetQuestId());
|
|
}
|
|
|
|
if (uint32 breadcrumbForQuestId = std::abs(qinfo->_breadcrumbForQuestId))
|
|
{
|
|
if (_questTemplates.find(breadcrumbForQuestId) == _questTemplates.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest %u is a breadcrumb for quest %u, but no such quest exists", qinfo->_id, breadcrumbForQuestId);
|
|
qinfo->_breadcrumbForQuestId = 0;
|
|
}
|
|
if (qinfo->_nextQuestID)
|
|
TC_LOG_ERROR("sql.sql", "Quest %u is a breadcrumb, should not unlock quest %u", qinfo->_id, qinfo->_nextQuestID);
|
|
}
|
|
|
|
if (qinfo->_exclusiveGroup)
|
|
_exclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->_exclusiveGroup, qinfo->GetQuestId()));
|
|
}
|
|
|
|
// Disallow any breadcrumb loops and inform quests of their breadcrumbs
|
|
for (auto& questPair : _questTemplates)
|
|
{
|
|
// skip post-loading checks for disabled quests
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, questPair.first, nullptr))
|
|
continue;
|
|
|
|
Quest* qinfo = &questPair.second;
|
|
uint32 qid = qinfo->GetQuestId();
|
|
uint32 breadcrumbForQuestId = std::abs(qinfo->_breadcrumbForQuestId);
|
|
std::set<uint32> questSet;
|
|
|
|
while(breadcrumbForQuestId)
|
|
{
|
|
//a previously visited quest was found as a breadcrumb quest
|
|
//breadcrumb loop found!
|
|
if (!questSet.insert(qinfo->_id).second)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Breadcrumb quests %u and %u are in a loop", qid, breadcrumbForQuestId);
|
|
qinfo->_breadcrumbForQuestId = 0;
|
|
break;
|
|
}
|
|
|
|
qinfo = const_cast<Quest*>(sObjectMgr->GetQuestTemplate(breadcrumbForQuestId));
|
|
|
|
//every quest has a list of every breadcrumb towards it
|
|
qinfo->DependentBreadcrumbQuests.push_back(qid);
|
|
|
|
breadcrumbForQuestId = qinfo->GetBreadcrumbForQuestId();
|
|
}
|
|
}
|
|
|
|
// check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
|
|
for (SpellNameEntry const* spellNameEntry : sSpellNameStore)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellNameEntry->ID, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
|
|
{
|
|
if (spellEffectInfo.Effect != SPELL_EFFECT_QUEST_COMPLETE)
|
|
continue;
|
|
|
|
uint32 quest_id = spellEffectInfo.MiscValue;
|
|
|
|
Quest const* quest = GetQuestTemplate(quest_id);
|
|
|
|
// some quest referenced in spells not exist (outdated spells)
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
|
|
|
|
// this will prevent quest completing without objective
|
|
const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make all paragon reward quests repeatable
|
|
for (ParagonReputationEntry const* paragonReputation : sParagonReputationStore)
|
|
if (Quest const* quest = GetQuestTemplate(paragonReputation->QuestID))
|
|
const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_REPEATABLE);
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " quests definitions in %u ms", _questTemplates.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestStartersAndEnders()
|
|
{
|
|
TC_LOG_INFO("server.loading", "Loading GO Start Quest Data...");
|
|
LoadGameobjectQuestStarters();
|
|
TC_LOG_INFO("server.loading", "Loading GO End Quest Data...");
|
|
LoadGameobjectQuestEnders();
|
|
TC_LOG_INFO("server.loading", "Loading Creature Start Quest Data...");
|
|
LoadCreatureQuestStarters();
|
|
TC_LOG_INFO("server.loading", "Loading Creature End Quest Data...");
|
|
LoadCreatureQuestEnders();
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestTemplateLocale()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questTemplateLocaleStore.clear(); // need for reload case
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, locale, "
|
|
// 2 3 4 5 6 7 8 9 10
|
|
"LogTitle, LogDescription, QuestDescription, AreaDescription, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, QuestCompletionLog"
|
|
" FROM quest_template_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
QuestTemplateLocale& data = _questTemplateLocaleStore[id];
|
|
AddLocaleString(fields[2].GetString(), locale, data.LogTitle);
|
|
AddLocaleString(fields[3].GetString(), locale, data.LogDescription);
|
|
AddLocaleString(fields[4].GetString(), locale, data.QuestDescription);
|
|
AddLocaleString(fields[5].GetString(), locale, data.AreaDescription);
|
|
AddLocaleString(fields[6].GetString(), locale, data.PortraitGiverText);
|
|
AddLocaleString(fields[7].GetString(), locale, data.PortraitGiverName);
|
|
AddLocaleString(fields[8].GetString(), locale, data.PortraitTurnInText);
|
|
AddLocaleString(fields[9].GetString(), locale, data.PortraitTurnInName);
|
|
AddLocaleString(fields[10].GetString(), locale, data.QuestCompletionLog);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Quest Template locale strings in %u ms", _questTemplateLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestObjectivesLocale()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questObjectivesLocaleStore.clear(); // need for reload case
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, locale, Description FROM quest_objectives_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
QuestObjectivesLocale& data = _questObjectivesLocaleStore[id];
|
|
AddLocaleString(fields[2].GetString(), locale, data.Description);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Quest Objectives locale strings in %u ms", _questObjectivesLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestGreetingLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
for (std::size_t i = 0; i < _questGreetingLocaleStore.size(); ++i)
|
|
_questGreetingLocaleStore[i].clear();
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, type, locale, Greeting FROM quest_greeting_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
uint8 type = fields[1].GetUInt8();
|
|
switch (type)
|
|
{
|
|
case 0: // Creature
|
|
if (!sObjectMgr->GetCreatureTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: creature template entry %u does not exist.", id);
|
|
continue;
|
|
}
|
|
break;
|
|
case 1: // GameObject
|
|
if (!sObjectMgr->GetGameObjectTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: gameobject template entry %u does not exist.", id);
|
|
continue;
|
|
}
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
std::string localeName = fields[2].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
QuestGreetingLocale& data = _questGreetingLocaleStore[type][id];
|
|
AddLocaleString(fields[3].GetString(), locale, data.Greeting);
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u Quest Greeting locale strings in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestOfferRewardLocale()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questOfferRewardLocaleStore.clear(); // need for reload case
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, locale, RewardText FROM quest_offer_reward_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
QuestOfferRewardLocale& data = _questOfferRewardLocaleStore[id];
|
|
AddLocaleString(fields[2].GetString(), locale, data.RewardText);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Quest Offer Reward locale strings in %u ms", _questOfferRewardLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestRequestItemsLocale()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questRequestItemsLocaleStore.clear(); // need for reload case
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, locale, CompletionText FROM quest_request_items_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
QuestRequestItemsLocale& data = _questRequestItemsLocaleStore[id];
|
|
AddLocaleString(fields[2].GetString(), locale, data.CompletionText);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Quest Request Items locale strings in %u ms", _questRequestItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadScripts(ScriptsType type)
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
ScriptMapMap* scripts = GetScriptsMapByType(type);
|
|
if (!scripts)
|
|
return;
|
|
|
|
std::string tableName = GetScriptsTableNameByType(type);
|
|
if (tableName.empty())
|
|
return;
|
|
|
|
if (sMapMgr->IsScriptScheduled()) // function cannot be called when scripts are in use.
|
|
return;
|
|
|
|
TC_LOG_INFO("server.loading", "Loading %s...", tableName.c_str());
|
|
|
|
scripts->clear(); // need for reload support
|
|
|
|
bool isSpellScriptTable = (type == SCRIPTS_SPELL);
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.PQuery("SELECT id, delay, command, datalong, datalong2, dataint, x, y, z, o%s FROM %s", isSpellScriptTable ? ", effIndex" : "", tableName.c_str());
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 script definitions. DB table `%s` is empty!", tableName.c_str());
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
ScriptInfo tmp;
|
|
tmp.type = type;
|
|
tmp.id = fields[0].GetUInt32();
|
|
if (isSpellScriptTable)
|
|
tmp.id |= fields[10].GetUInt8() << 24;
|
|
tmp.delay = fields[1].GetUInt32();
|
|
tmp.command = ScriptCommands(fields[2].GetUInt32());
|
|
tmp.Raw.nData[0] = fields[3].GetUInt32();
|
|
tmp.Raw.nData[1] = fields[4].GetUInt32();
|
|
tmp.Raw.nData[2] = fields[5].GetInt32();
|
|
tmp.Raw.fData[0] = fields[6].GetFloat();
|
|
tmp.Raw.fData[1] = fields[7].GetFloat();
|
|
tmp.Raw.fData[2] = fields[8].GetFloat();
|
|
tmp.Raw.fData[3] = fields[9].GetFloat();
|
|
|
|
// generic command args check
|
|
switch (tmp.command)
|
|
{
|
|
case SCRIPT_COMMAND_TALK:
|
|
{
|
|
if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",
|
|
tableName.c_str(), tmp.Talk.ChatType, tmp.id);
|
|
continue;
|
|
}
|
|
if (!sBroadcastTextStore.LookupEntry(uint32(tmp.Talk.TextID)))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",
|
|
tableName.c_str(), tmp.Talk.TextID, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_EMOTE:
|
|
{
|
|
if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",
|
|
tableName.c_str(), tmp.Emote.EmoteID, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_TELEPORT_TO:
|
|
{
|
|
if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
|
|
tableName.c_str(), tmp.TeleportTo.MapID, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
|
|
tableName.c_str(), tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_QUEST_EXPLORED:
|
|
{
|
|
Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID);
|
|
if (!quest)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
|
|
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
|
|
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
|
|
|
|
// this will prevent quest completing without objective
|
|
const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
|
|
|
|
// continue; - quest objective requirement set and command can be allowed
|
|
}
|
|
|
|
if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
|
|
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
|
|
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE);
|
|
continue;
|
|
}
|
|
|
|
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
|
|
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_KILL_CREDIT:
|
|
{
|
|
if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",
|
|
tableName.c_str(), tmp.KillCredit.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
|
|
{
|
|
GameObjectData const* data = GetGameObjectData(tmp.RespawnGameobject.GOGuid);
|
|
if (!data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
|
|
tableName.c_str(), tmp.RespawnGameobject.GOGuid, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
|
|
tableName.c_str(), tmp.RespawnGameobject.GOGuid, data->id, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (info->type == GAMEOBJECT_TYPE_FISHINGNODE ||
|
|
info->type == GAMEOBJECT_TYPE_FISHINGHOLE ||
|
|
info->type == GAMEOBJECT_TYPE_DOOR ||
|
|
info->type == GAMEOBJECT_TYPE_BUTTON ||
|
|
info->type == GAMEOBJECT_TYPE_TRAP)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
|
|
tableName.c_str(), info->entry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
|
|
{
|
|
if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
|
|
tableName.c_str(), tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
|
|
tableName.c_str(), tmp.TempSummonCreature.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_OPEN_DOOR:
|
|
case SCRIPT_COMMAND_CLOSE_DOOR:
|
|
{
|
|
GameObjectData const* data = GetGameObjectData(tmp.ToggleDoor.GOGuid);
|
|
if (!data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",
|
|
tableName.c_str(), tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command).c_str(), tmp.id);
|
|
continue;
|
|
}
|
|
|
|
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",
|
|
tableName.c_str(), tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command).c_str(), tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (info->type != GAMEOBJECT_TYPE_DOOR)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject type (%u) unsupported by command %s for script id %u",
|
|
tableName.c_str(), info->entry, GetScriptCommandName(tmp.command).c_str(), tmp.id);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_REMOVE_AURA:
|
|
{
|
|
if (!sSpellMgr->GetSpellInfo(tmp.RemoveAura.SpellID, DIFFICULTY_NONE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
|
|
tableName.c_str(), tmp.RemoveAura.SpellID, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` using unknown flags in datalong2 (%u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
|
|
tableName.c_str(), tmp.RemoveAura.Flags, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_CAST_SPELL:
|
|
{
|
|
if (!sSpellMgr->GetSpellInfo(tmp.CastSpell.SpellID, DIFFICULTY_NONE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
|
|
tableName.c_str(), tmp.CastSpell.SpellID, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.CastSpell.Flags > 4) // targeting type
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` using unknown target in datalong2 (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
|
|
tableName.c_str(), tmp.CastSpell.Flags, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` using unknown flags in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
|
|
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` using invalid creature entry in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
|
|
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_CREATE_ITEM:
|
|
{
|
|
if (!GetItemTemplate(tmp.CreateItem.ItemEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
|
|
tableName.c_str(), tmp.CreateItem.ItemEntry, tmp.id);
|
|
continue;
|
|
}
|
|
if (!tmp.CreateItem.Amount)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
|
|
tableName.c_str(), tmp.CreateItem.Amount, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_PLAY_ANIMKIT:
|
|
{
|
|
if (!sAnimKitStore.LookupEntry(tmp.PlayAnimKit.AnimKitID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid AnimKid id (datalong = %u) in SCRIPT_COMMAND_PLAY_ANIMKIT for script id %u",
|
|
tableName.c_str(), tmp.PlayAnimKit.AnimKitID, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_FIELD_SET_DEPRECATED:
|
|
case SCRIPT_COMMAND_FLAG_SET_DEPRECATED:
|
|
case SCRIPT_COMMAND_FLAG_REMOVE_DEPRECATED:
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s` uses deprecated direct updatefield modify command %s for script id %u", tableName.c_str(), GetScriptCommandName(tmp.command).c_str(), tmp.id);
|
|
continue;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (scripts->find(tmp.id) == scripts->end())
|
|
{
|
|
ScriptMap emptyMap;
|
|
(*scripts)[tmp.id] = emptyMap;
|
|
}
|
|
(*scripts)[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u script definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadSpellScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_SPELL);
|
|
|
|
// check ids
|
|
for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
|
|
{
|
|
uint32 spellId = uint32(itr->first) & 0x00FFFFFF;
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has not existing spell (Id: %u) as script id", spellId);
|
|
continue;
|
|
}
|
|
|
|
SpellEffIndex i = SpellEffIndex((uint32(itr->first) >> 24) & 0x000000FF);
|
|
if (uint32(i) >= spellInfo->GetEffects().size())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has too high effect index %u for spell (Id: %u) as script id", uint32(i), spellId);
|
|
continue;
|
|
}
|
|
|
|
//check for correct spellEffect
|
|
if (!spellInfo->GetEffect(i).Effect || (spellInfo->GetEffect(i).Effect != SPELL_EFFECT_SCRIPT_EFFECT && spellInfo->GetEffect(i).Effect != SPELL_EFFECT_DUMMY))
|
|
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` - spell %u effect %u is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, uint32(i));
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadEventScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_EVENT);
|
|
|
|
std::set<uint32> evt_scripts;
|
|
// Load all possible script entries from gameobjects
|
|
for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore)
|
|
if (uint32 eventId = gameObjectTemplatePair.second.GetEventScriptId())
|
|
evt_scripts.insert(eventId);
|
|
|
|
// Load all possible script entries from spells
|
|
for (SpellNameEntry const* spellNameEntry : sSpellNameStore)
|
|
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(spellNameEntry->ID, DIFFICULTY_NONE))
|
|
for (SpellEffectInfo const& spellEffectInfo : spell->GetEffects())
|
|
if (spellEffectInfo.IsEffect(SPELL_EFFECT_SEND_EVENT))
|
|
if (spellEffectInfo.MiscValue)
|
|
evt_scripts.insert(spellEffectInfo.MiscValue);
|
|
|
|
for (size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
|
|
{
|
|
for (size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
|
|
{
|
|
TaxiPathNodeEntry const* node = sTaxiPathNodesByPath[path_idx][node_idx];
|
|
|
|
if (node->ArrivalEventID)
|
|
evt_scripts.insert(node->ArrivalEventID);
|
|
|
|
if (node->DepartureEventID)
|
|
evt_scripts.insert(node->DepartureEventID);
|
|
}
|
|
}
|
|
|
|
// Then check if all scripts are in above list of possible script entries
|
|
for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
|
|
{
|
|
std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
|
|
if (itr2 == evt_scripts.end())
|
|
TC_LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
|
|
itr->first, SPELL_EFFECT_SEND_EVENT);
|
|
}
|
|
}
|
|
|
|
//Load WP Scripts
|
|
void ObjectMgr::LoadWaypointScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_WAYPOINT);
|
|
|
|
std::set<uint32> actionSet;
|
|
|
|
for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
|
|
actionSet.insert(itr->first);
|
|
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION);
|
|
PreparedQueryResult result = WorldDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 action = fields[0].GetUInt32();
|
|
|
|
actionSet.erase(action);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
for (std::set<uint32>::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr)
|
|
TC_LOG_ERROR("sql.sql", "There is no waypoint which links to the waypoint script %u", *itr);
|
|
}
|
|
|
|
void ObjectMgr::LoadSpellScriptNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_spellScriptsStore.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 spellId = fields[0].GetInt32();
|
|
std::string const scriptName = fields[1].GetString();
|
|
|
|
bool allRanks = false;
|
|
if (spellId < 0)
|
|
{
|
|
allRanks = true;
|
|
spellId = -spellId;
|
|
}
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) does not exist.", scriptName.c_str(), fields[0].GetInt32());
|
|
continue;
|
|
}
|
|
|
|
if (allRanks)
|
|
{
|
|
if (!spellInfo->IsRanked())
|
|
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) has no ranks of spell.", scriptName.c_str(), fields[0].GetInt32());
|
|
|
|
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is not first rank of spell.", scriptName.c_str(), fields[0].GetInt32());
|
|
continue;
|
|
}
|
|
while (spellInfo)
|
|
{
|
|
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true)));
|
|
spellInfo = spellInfo->GetNextRankSpell();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (spellInfo->IsRanked())
|
|
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is ranked spell. Perhaps not all ranks are assigned to this script.", scriptName.c_str(), spellId);
|
|
|
|
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true)));
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u spell script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::ValidateSpellScripts()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
if (_spellScriptsStore.empty())
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Validated 0 scripts.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
for (auto& spell : _spellScriptsStore)
|
|
{
|
|
SpellInfo const* spellEntry = sSpellMgr->AssertSpellInfo(spell.first, DIFFICULTY_NONE);
|
|
|
|
if (SpellScriptLoader* spellScriptLoader = sScriptMgr->GetSpellScriptLoader(spell.second.first))
|
|
{
|
|
++count;
|
|
|
|
std::unique_ptr<SpellScript> spellScript(spellScriptLoader->GetSpellScript());
|
|
std::unique_ptr<AuraScript> auraScript(spellScriptLoader->GetAuraScript());
|
|
|
|
if (!spellScript && !auraScript)
|
|
{
|
|
TC_LOG_ERROR("scripts", "Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(spell.second.first).c_str());
|
|
|
|
spell.second.second = false;
|
|
continue;
|
|
}
|
|
|
|
if (spellScript)
|
|
{
|
|
spellScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id);
|
|
spellScript->_Register();
|
|
|
|
if (!spellScript->_Validate(spellEntry))
|
|
{
|
|
spell.second.second = false;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (auraScript)
|
|
{
|
|
auraScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id);
|
|
auraScript->_Register();
|
|
|
|
if (!auraScript->_Validate(spellEntry))
|
|
{
|
|
spell.second.second = false;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Enable the script when all checks passed
|
|
spell.second.second = true;
|
|
}
|
|
else
|
|
spell.second.second = false;
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Validated %u scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPageTexts()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, Text, NextPageID, PlayerConditionID, Flags FROM page_text");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 page texts. DB table `page_text` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
PageText& pageText = _pageTextStore[id];
|
|
pageText.Text = fields[1].GetString();
|
|
pageText.NextPageID = fields[2].GetUInt32();
|
|
pageText.PlayerConditionID = fields[3].GetInt32();
|
|
pageText.Flags = fields[4].GetUInt8();
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr)
|
|
if (itr->second.NextPageID)
|
|
if (_pageTextStore.find(itr->second.NextPageID) == _pageTextStore.end())
|
|
TC_LOG_ERROR("sql.sql", "Page text (ID: %u) has non-existing `NextPageID` (%u)", itr->first, itr->second.NextPageID);
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u page texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
PageText const* ObjectMgr::GetPageText(uint32 pageEntry)
|
|
{
|
|
PageTextContainer::const_iterator itr = _pageTextStore.find(pageEntry);
|
|
if (itr != _pageTextStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadPageTextLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_pageTextLocaleStore.clear(); // needed for reload case
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Text FROM page_text_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
PageTextLocale& data = _pageTextLocaleStore[id];
|
|
AddLocaleString(fields[2].GetString(), locale, data.Text);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u PageText locale strings in %u ms", uint32(_pageTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadInstanceTemplate()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT map, parent, script FROM instance_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 instance templates. DB table `page_text` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint16 mapID = fields[0].GetUInt16();
|
|
|
|
if (!MapManager::IsValidMAP(mapID, true))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", mapID);
|
|
continue;
|
|
}
|
|
|
|
InstanceTemplate instanceTemplate;
|
|
|
|
instanceTemplate.Parent = uint32(fields[1].GetUInt16());
|
|
instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].GetString());
|
|
|
|
_instanceTemplateStore[mapID] = instanceTemplate;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u instance templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID) const
|
|
{
|
|
InstanceTemplateContainer::const_iterator itr = _instanceTemplateStore.find(uint16(mapID));
|
|
if (itr != _instanceTemplateStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadInstanceEncounters()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 instance encounters, table is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
std::map<uint32, std::pair<uint32, DungeonEncounterEntry const*>> dungeonLastBosses;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 entry = fields[0].GetUInt32();
|
|
uint8 creditType = fields[1].GetUInt8();
|
|
uint32 creditEntry = fields[2].GetUInt32();
|
|
uint32 lastEncounterDungeon = fields[3].GetUInt16();
|
|
DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
|
|
if (!dungeonEncounter)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid encounter id %u, skipped!", entry);
|
|
continue;
|
|
}
|
|
|
|
if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeonEntry(lastEncounterDungeon))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!",
|
|
entry, dungeonEncounter->Name[sWorld->GetDefaultDbcLocale()], lastEncounterDungeon);
|
|
continue;
|
|
}
|
|
|
|
auto itr = dungeonLastBosses.find(lastEncounterDungeon);
|
|
if (lastEncounterDungeon)
|
|
{
|
|
if (itr != dungeonLastBosses.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!",
|
|
entry, dungeonEncounter->Name[sWorld->GetDefaultDbcLocale()], itr->second.first, itr->second.second->Name[sWorld->GetDefaultDbcLocale()]);
|
|
continue;
|
|
}
|
|
|
|
dungeonLastBosses[lastEncounterDungeon] = std::make_pair(entry, dungeonEncounter);
|
|
}
|
|
|
|
switch (creditType)
|
|
{
|
|
case ENCOUNTER_CREDIT_KILL_CREATURE:
|
|
{
|
|
CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry);
|
|
if (!creatureInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!",
|
|
creditEntry, entry, dungeonEncounter->Name[sWorld->GetDefaultDbcLocale()]);
|
|
continue;
|
|
}
|
|
const_cast<CreatureTemplate*>(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
|
|
for (uint8 diff = 0; diff < MAX_CREATURE_DIFFICULTIES; ++diff)
|
|
{
|
|
if (uint32 diffEntry = creatureInfo->DifficultyEntry[diff])
|
|
{
|
|
if (CreatureTemplate const* diffInfo = GetCreatureTemplate(diffEntry))
|
|
const_cast<CreatureTemplate*>(diffInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ENCOUNTER_CREDIT_CAST_SPELL:
|
|
if (!sSpellMgr->GetSpellInfo(creditEntry, DIFFICULTY_NONE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!",
|
|
creditEntry, entry, dungeonEncounter->Name[sWorld->GetDefaultDbcLocale()]);
|
|
continue;
|
|
}
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!",
|
|
creditType, entry, dungeonEncounter->Name[sWorld->GetDefaultDbcLocale()]);
|
|
continue;
|
|
}
|
|
|
|
if (!dungeonEncounter->DifficultyID)
|
|
{
|
|
for (DifficultyEntry const* difficulty : sDifficultyStore)
|
|
{
|
|
if (sDB2Manager.GetMapDifficultyData(dungeonEncounter->MapID, Difficulty(difficulty->ID)))
|
|
{
|
|
DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR64(dungeonEncounter->MapID, difficulty->ID)];
|
|
encounters.emplace_back(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR64(dungeonEncounter->MapID, dungeonEncounter->DifficultyID)];
|
|
encounters.emplace_back(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon);
|
|
}
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u instance encounters in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
NpcText const* ObjectMgr::GetNpcText(uint32 Text_ID) const
|
|
{
|
|
NpcTextContainer::const_iterator itr = _npcTextStore.find(Text_ID);
|
|
if (itr != _npcTextStore.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadNPCText()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, "
|
|
"Probability0, Probability1, Probability2, Probability3, Probability4, Probability5, Probability6, Probability7, "
|
|
"BroadcastTextID0, BroadcastTextID1, BroadcastTextID2, BroadcastTextID3, BroadcastTextID4, BroadcastTextID5, BroadcastTextID6, BroadcastTextID7"
|
|
" FROM npc_text");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!");
|
|
return;
|
|
}
|
|
|
|
_npcTextStore.reserve(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 textID = fields[0].GetUInt32();
|
|
if (!textID)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `npc_text` has record with reserved id 0, ignore.");
|
|
continue;
|
|
}
|
|
|
|
NpcText& npcText = _npcTextStore[textID];
|
|
|
|
for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; ++i)
|
|
{
|
|
npcText.Data[i].Probability = fields[1 + i].GetFloat();
|
|
npcText.Data[i].BroadcastTextID = fields[9 + i].GetUInt32();
|
|
}
|
|
|
|
std::bitset<MAX_NPC_TEXT_OPTIONS> erasedBroadcastTexts;
|
|
for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; i++)
|
|
{
|
|
if (npcText.Data[i].BroadcastTextID)
|
|
{
|
|
if (!sBroadcastTextStore.LookupEntry(npcText.Data[i].BroadcastTextID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "NPCText (ID: %u) has a non-existing BroadcastText (ID: %u, Index: %u)", textID, npcText.Data[i].BroadcastTextID, i);
|
|
npcText.Data[i].BroadcastTextID = 0;
|
|
erasedBroadcastTexts[i] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; i++)
|
|
{
|
|
if (npcText.Data[i].Probability > 0 && npcText.Data[i].BroadcastTextID == 0 && !erasedBroadcastTexts[i])
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "NPCText (ID: %u) has a probability (Index: %u) set, but no BroadcastTextID to go with it", textID, i);
|
|
npcText.Data[i].Probability = 0;
|
|
}
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u npc texts in %u ms", uint32(_npcTextStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
//not very fast function but it is called only once a day, or on starting-up
|
|
void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
time_t curTime = GameTime::GetGameTime();
|
|
tm lt;
|
|
localtime_r(&curTime, <);
|
|
TC_LOG_INFO("misc", "Returning mails current time: hour: %d, minute: %d, second: %d ", lt.tm_hour, lt.tm_min, lt.tm_sec);
|
|
|
|
// Delete all old mails without item and without body immediately, if starting server
|
|
if (!serverUp)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
|
|
stmt->setInt64(0, curTime);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
|
|
stmt->setInt64(0, curTime);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> No expired mails found.");
|
|
return; // any mails need to be returned or deleted
|
|
}
|
|
|
|
std::map<uint32 /*messageId*/, MailItemInfoVec> itemsCache;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS);
|
|
stmt->setUInt32(0, curTime);
|
|
if (PreparedQueryResult items = CharacterDatabase.Query(stmt))
|
|
{
|
|
MailItemInfo item;
|
|
do
|
|
{
|
|
Field* fields = items->Fetch();
|
|
item.item_guid = fields[0].GetUInt64();
|
|
item.item_template = fields[1].GetUInt32();
|
|
uint32 mailId = fields[2].GetUInt32();
|
|
itemsCache[mailId].push_back(item);
|
|
} while (items->NextRow());
|
|
}
|
|
|
|
uint32 deletedCount = 0;
|
|
uint32 returnedCount = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
Mail* m = new Mail;
|
|
m->messageID = fields[0].GetUInt32();
|
|
m->messageType = fields[1].GetUInt8();
|
|
m->sender = fields[2].GetUInt64();
|
|
m->receiver = fields[3].GetUInt64();
|
|
bool has_items = fields[4].GetBool();
|
|
m->expire_time = fields[5].GetInt64();
|
|
m->deliver_time = 0;
|
|
m->COD = fields[6].GetUInt64();
|
|
m->checked = fields[7].GetUInt8();
|
|
m->mailTemplateId = fields[8].GetInt16();
|
|
|
|
Player* player = nullptr;
|
|
if (serverUp)
|
|
player = ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create<HighGuid::Player>(m->receiver));
|
|
|
|
if (player && player->m_mailsLoaded)
|
|
{ // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
|
|
// his in mailbox and he has already listed his mails)
|
|
delete m;
|
|
continue;
|
|
}
|
|
|
|
// Delete or return mail
|
|
if (has_items)
|
|
{
|
|
// read items from cache
|
|
m->items.swap(itemsCache[m->messageID]);
|
|
|
|
// if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted
|
|
if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
|
|
{
|
|
CharacterDatabaseTransaction nonTransactional(nullptr);
|
|
// mail open and then not returned
|
|
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
|
|
{
|
|
Item::DeleteFromDB(nonTransactional, itr2->item_guid);
|
|
AzeriteItem::DeleteFromDB(nonTransactional, itr2->item_guid);
|
|
AzeriteEmpoweredItem::DeleteFromDB(nonTransactional, itr2->item_guid);
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->setUInt32(0, m->messageID);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
else
|
|
{
|
|
// Mail will be returned
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED);
|
|
stmt->setUInt64(0, m->receiver);
|
|
stmt->setUInt64(1, m->sender);
|
|
stmt->setInt64 (2, curTime + 30 * DAY);
|
|
stmt->setInt64 (3, curTime);
|
|
stmt->setUInt8 (4, uint8(MAIL_CHECK_MASK_RETURNED));
|
|
stmt->setUInt32(5, m->messageID);
|
|
CharacterDatabase.Execute(stmt);
|
|
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
|
|
{
|
|
// Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER);
|
|
stmt->setUInt64(0, m->sender);
|
|
stmt->setUInt64(1, itr2->item_guid);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
|
|
stmt->setUInt64(0, m->sender);
|
|
stmt->setUInt64(1, itr2->item_guid);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
delete m;
|
|
++returnedCount;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
|
|
stmt->setUInt32(0, m->messageID);
|
|
CharacterDatabase.Execute(stmt);
|
|
delete m;
|
|
++deletedCount;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Processed %u expired mails: %u deleted and %u returned in %u ms", deletedCount + returnedCount, deletedCount, returnedCount, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestAreaTriggers()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questAreaTriggerStore.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
++count;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 trigger_ID = fields[0].GetUInt32();
|
|
uint32 quest_ID = fields[1].GetUInt32();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
|
|
if (!atEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", trigger_ID);
|
|
continue;
|
|
}
|
|
|
|
Quest const* quest = GetQuestTemplate(quest_ID);
|
|
|
|
if (!quest)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u", trigger_ID, quest_ID);
|
|
continue;
|
|
}
|
|
|
|
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
|
|
|
|
// this will prevent quest completing without objective
|
|
const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
|
|
|
|
// continue; - quest modified to required objective and trigger can be allowed.
|
|
}
|
|
|
|
_questAreaTriggerStore[trigger_ID].insert(quest_ID);
|
|
|
|
} while (result->NextRow());
|
|
|
|
for (auto const& pair : _questObjectives)
|
|
{
|
|
QuestObjective const* objective = pair.second;
|
|
if (objective->Type == QUEST_OBJECTIVE_AREATRIGGER)
|
|
_questAreaTriggerStore[objective->ObjectID].insert(objective->QuestID);
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u quest trigger points in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
QuestGreeting const* ObjectMgr::GetQuestGreeting(TypeID type, uint32 id) const
|
|
{
|
|
uint32 typeIndex;
|
|
if (type == TYPEID_UNIT)
|
|
typeIndex = 0;
|
|
else if (type == TYPEID_GAMEOBJECT)
|
|
typeIndex = 1;
|
|
else
|
|
return nullptr;
|
|
|
|
return Trinity::Containers::MapGetValuePtr(_questGreetingStore[typeIndex], id);
|
|
}
|
|
|
|
QuestGreetingLocale const* ObjectMgr::GetQuestGreetingLocale(TypeID type, uint32 id) const
|
|
{
|
|
uint32 typeIndex;
|
|
if (type == TYPEID_UNIT)
|
|
typeIndex = 0;
|
|
else if (type == TYPEID_GAMEOBJECT)
|
|
typeIndex = 1;
|
|
else
|
|
return nullptr;
|
|
|
|
return Trinity::Containers::MapGetValuePtr(_questGreetingLocaleStore[typeIndex], id);
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestGreetings()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
for (std::size_t i = 0; i < _questGreetingStore.size(); ++i)
|
|
_questGreetingStore[i].clear();
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, type, GreetEmoteType, GreetEmoteDelay, Greeting FROM quest_greeting");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
uint8 type = fields[1].GetUInt8();
|
|
switch (type)
|
|
{
|
|
case 0: // Creature
|
|
if (!sObjectMgr->GetCreatureTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template entry %u does not exist.", id);
|
|
continue;
|
|
}
|
|
break;
|
|
case 1: // GameObject
|
|
if (!sObjectMgr->GetGameObjectTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template entry %u does not exist.", id);
|
|
continue;
|
|
}
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
uint16 greetEmoteType = fields[2].GetUInt16();
|
|
uint32 greetEmoteDelay = fields[3].GetUInt32();
|
|
std::string greeting = fields[4].GetString();
|
|
|
|
_questGreetingStore[type].emplace(std::piecewise_construct, std::forward_as_tuple(id), std::forward_as_tuple(greetEmoteType, greetEmoteDelay, std::move(greeting)));
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u quest_greeting in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadTavernAreaTriggers()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_tavernAreaTriggerStore.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
++count;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 Trigger_ID = fields[0].GetUInt32();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
|
|
if (!atEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
|
|
continue;
|
|
}
|
|
|
|
_tavernAreaTriggerStore.insert(Trigger_ID);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u tavern triggers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadAreaTriggerScripts()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_areaTriggerScriptStore.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 triggerId = fields[0].GetUInt32();
|
|
std::string const scriptName = fields[1].GetString();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
|
|
if (!atEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "AreaTrigger (ID: %u) does not exist in `AreaTrigger.dbc`.", triggerId);
|
|
continue;
|
|
}
|
|
_areaTriggerScriptStore[triggerId] = GetScriptId(scriptName);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " areatrigger scripts in %u ms", _areaTriggerScriptStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team)
|
|
{
|
|
bool found = false;
|
|
float dist = 10000;
|
|
uint32 id = 0;
|
|
|
|
uint32 requireFlag = (team == ALLIANCE) ? TAXI_NODE_FLAG_ALLIANCE : TAXI_NODE_FLAG_HORDE;
|
|
for (TaxiNodesEntry const* node : sTaxiNodesStore)
|
|
{
|
|
if (!node || node->ContinentID != mapid || !(node->Flags & requireFlag))
|
|
continue;
|
|
|
|
uint32 field = uint32((node->ID - 1) / 8);
|
|
uint32 submask = 1 << ((node->ID - 1) % 8);
|
|
|
|
// skip not taxi network nodes
|
|
if ((sTaxiNodesMask[field] & submask) == 0)
|
|
continue;
|
|
|
|
float dist2 = (node->Pos.X - x)*(node->Pos.X - x) + (node->Pos.Y - y)*(node->Pos.Y - y) + (node->Pos.Z - z)*(node->Pos.Z - z);
|
|
if (found)
|
|
{
|
|
if (dist2 < dist)
|
|
{
|
|
dist = dist2;
|
|
id = node->ID;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
found = true;
|
|
dist = dist2;
|
|
id = node->ID;
|
|
}
|
|
}
|
|
|
|
return id;
|
|
}
|
|
|
|
void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost)
|
|
{
|
|
TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
|
|
if (src_i == sTaxiPathSetBySource.end())
|
|
{
|
|
path = 0;
|
|
cost = 0;
|
|
return;
|
|
}
|
|
|
|
TaxiPathSetForSource& pathSet = src_i->second;
|
|
|
|
TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
|
|
if (dest_i == pathSet.end())
|
|
{
|
|
path = 0;
|
|
cost = 0;
|
|
return;
|
|
}
|
|
|
|
cost = dest_i->second.price;
|
|
path = dest_i->second.ID;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */)
|
|
{
|
|
CreatureModel mountModel;
|
|
CreatureTemplate const* mount_info = nullptr;
|
|
|
|
// select mount creature id
|
|
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
|
|
if (node)
|
|
{
|
|
uint32 mount_entry = 0;
|
|
if (team == ALLIANCE)
|
|
mount_entry = node->MountCreatureID[1];
|
|
else
|
|
mount_entry = node->MountCreatureID[0];
|
|
|
|
// Fix for Alliance not being able to use Acherus taxi
|
|
// only one mount type for both sides
|
|
if (mount_entry == 0 && allowed_alt_team)
|
|
{
|
|
// Simply reverse the selection. At least one team in theory should have a valid mount ID to choose.
|
|
mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1];
|
|
}
|
|
|
|
mount_info = GetCreatureTemplate(mount_entry);
|
|
if (mount_info)
|
|
{
|
|
CreatureModel const* model = mount_info->GetRandomValidModel();
|
|
if (!model)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry);
|
|
return 0;
|
|
}
|
|
mountModel = *model;
|
|
}
|
|
}
|
|
|
|
// minfo is not actually used but the mount_id was updated
|
|
GetCreatureModelRandomGender(&mountModel, mount_info);
|
|
|
|
return mountModel.CreatureDisplayID;
|
|
}
|
|
|
|
Quest const* ObjectMgr::GetQuestTemplate(uint32 quest_id) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_questTemplates, quest_id);
|
|
}
|
|
|
|
void ObjectMgr::LoadGraveyardZones()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
GraveyardStore.clear(); // needed for reload case
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, GhostZone, Faction FROM graveyard_zone");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
++count;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 safeLocId = fields[0].GetUInt32();
|
|
uint32 zoneId = fields[1].GetUInt32();
|
|
uint32 team = fields[2].GetUInt16();
|
|
|
|
WorldSafeLocsEntry const* entry = GetWorldSafeLoc(safeLocId);
|
|
if (!entry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing graveyard (WorldSafeLocsID: %u), skipped.", safeLocId);
|
|
continue;
|
|
}
|
|
|
|
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId);
|
|
if (!areaEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing Zone (ID: %u), skipped.", zoneId);
|
|
continue;
|
|
}
|
|
|
|
if (team != 0 && team != HORDE && team != ALLIANCE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non player faction (%u), skipped.", team);
|
|
continue;
|
|
}
|
|
|
|
if (!AddGraveyardLink(safeLocId, zoneId, team, false))
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveyard(uint32 team) const
|
|
{
|
|
enum DefaultGraveyard
|
|
{
|
|
HORDE_GRAVEYARD = 10, // Crossroads
|
|
ALLIANCE_GRAVEYARD = 4 // Westfall
|
|
};
|
|
|
|
if (team == HORDE)
|
|
return GetWorldSafeLoc(HORDE_GRAVEYARD);
|
|
else if (team == ALLIANCE)
|
|
return GetWorldSafeLoc(ALLIANCE_GRAVEYARD);
|
|
else return nullptr;
|
|
}
|
|
|
|
WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyard(WorldLocation const& location, uint32 team, WorldObject* conditionObject) const
|
|
{
|
|
float x, y, z;
|
|
location.GetPosition(x, y, z);
|
|
uint32 MapId = location.GetMapId();
|
|
|
|
// search for zone associated closest graveyard
|
|
uint32 zoneId = sMapMgr->GetZoneId(conditionObject ? conditionObject->GetPhaseShift() : PhasingHandler::GetEmptyPhaseShift(), MapId, x, y, z);
|
|
|
|
if (!zoneId)
|
|
{
|
|
if (z > -500)
|
|
{
|
|
TC_LOG_ERROR("misc", "ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z);
|
|
return GetDefaultGraveyard(team);
|
|
}
|
|
}
|
|
|
|
// Simulate std. algorithm:
|
|
// found some graveyard associated to (ghost_zone, ghost_map)
|
|
//
|
|
// if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
|
|
// then check faction
|
|
// if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
|
|
// then check faction
|
|
GraveyardMapBounds range = GraveyardStore.equal_range(zoneId);
|
|
MapEntry const* map = sMapStore.LookupEntry(MapId);
|
|
|
|
// not need to check validity of map object; MapId _MUST_ be valid here
|
|
if (range.first == range.second && !map->IsBattlegroundOrArena())
|
|
{
|
|
if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones
|
|
TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
|
|
return GetDefaultGraveyard(team);
|
|
}
|
|
|
|
// at corpse map
|
|
bool foundNear = false;
|
|
float distNear = 10000;
|
|
WorldSafeLocsEntry const* entryNear = nullptr;
|
|
|
|
// at entrance map for corpse map
|
|
bool foundEntr = false;
|
|
float distEntr = 10000;
|
|
WorldSafeLocsEntry const* entryEntr = nullptr;
|
|
|
|
// some where other
|
|
WorldSafeLocsEntry const* entryFar = nullptr;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
|
|
|
|
ConditionSourceInfo conditionSource(conditionObject);
|
|
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
GraveyardData const& data = range.first->second;
|
|
|
|
WorldSafeLocsEntry const* entry = ASSERT_NOTNULL(GetWorldSafeLoc(data.safeLocId));
|
|
|
|
// skip enemy faction graveyard
|
|
// team == 0 case can be at call from .neargrave
|
|
if (data.team != 0 && team != 0 && data.team != team)
|
|
continue;
|
|
|
|
if (conditionObject)
|
|
{
|
|
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_GRAVEYARD, data.safeLocId, conditionSource))
|
|
continue;
|
|
|
|
if (int16(entry->Loc.GetMapId()) == mapEntry->ParentMapID && !conditionObject->GetPhaseShift().HasVisibleMapId(entry->Loc.GetMapId()))
|
|
continue;
|
|
}
|
|
|
|
// find now nearest graveyard at other map
|
|
if (MapId != entry->Loc.GetMapId() && int16(entry->Loc.GetMapId()) != mapEntry->ParentMapID)
|
|
{
|
|
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
|
|
if (!mapEntry
|
|
|| mapEntry->CorpseMapID < 0
|
|
|| uint32(mapEntry->CorpseMapID) != entry->Loc.GetMapId()
|
|
|| (mapEntry->Corpse.X == 0 && mapEntry->Corpse.Y == 0)) // Check X and Y
|
|
{
|
|
// not have any corrdinates for check distance anyway
|
|
entryFar = entry;
|
|
continue;
|
|
}
|
|
|
|
// at entrance map calculate distance (2D);
|
|
float dist2 = (entry->Loc.GetPositionX() - mapEntry->Corpse.X) * (entry->Loc.GetPositionX() - mapEntry->Corpse.X)
|
|
+ (entry->Loc.GetPositionY() - mapEntry->Corpse.Y) * (entry->Loc.GetPositionY() - mapEntry->Corpse.Y);
|
|
if (foundEntr)
|
|
{
|
|
if (dist2 < distEntr)
|
|
{
|
|
distEntr = dist2;
|
|
entryEntr = entry;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foundEntr = true;
|
|
distEntr = dist2;
|
|
entryEntr = entry;
|
|
}
|
|
}
|
|
// find now nearest graveyard at same map
|
|
else
|
|
{
|
|
float dist2 = (entry->Loc.GetPositionX() - x) * (entry->Loc.GetPositionX() - x)
|
|
+ (entry->Loc.GetPositionY() - y) * (entry->Loc.GetPositionY() - y)
|
|
+ (entry->Loc.GetPositionZ() - z) * (entry->Loc.GetPositionZ() - z);
|
|
if (foundNear)
|
|
{
|
|
if (dist2 < distNear)
|
|
{
|
|
distNear = dist2;
|
|
entryNear = entry;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foundNear = true;
|
|
distNear = dist2;
|
|
entryNear = entry;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (entryNear)
|
|
return entryNear;
|
|
|
|
if (entryEntr)
|
|
return entryEntr;
|
|
|
|
return entryFar;
|
|
}
|
|
|
|
GraveyardData const* ObjectMgr::FindGraveyardData(uint32 id, uint32 zoneId) const
|
|
{
|
|
GraveyardMapBounds range = GraveyardStore.equal_range(zoneId);
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
GraveyardData const& data = range.first->second;
|
|
if (data.safeLocId == id)
|
|
return &data;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadWorldSafeLocs()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5
|
|
if (QueryResult result = WorldDatabase.Query("SELECT ID, MapID, LocX, LocY, LocZ, Facing FROM world_safe_locs"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 id = fields[0].GetUInt32();
|
|
WorldLocation loc(fields[1].GetUInt32(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat(), DegToRad(fields[5].GetFloat()));
|
|
if (!MapManager::IsValidMapCoord(loc))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "World location (ID: %u) has a invalid position MapID: %u %s, skipped", id, loc.GetMapId(), loc.ToString().c_str());
|
|
continue;
|
|
}
|
|
|
|
WorldSafeLocsEntry& worldSafeLocs = _worldSafeLocs[id];
|
|
worldSafeLocs.ID = id;
|
|
worldSafeLocs.Loc.WorldRelocate(loc);
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " world locations %u ms", _worldSafeLocs.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
else
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 world locations. DB table `world_safe_locs` is empty.");
|
|
}
|
|
|
|
WorldSafeLocsEntry const* ObjectMgr::GetWorldSafeLoc(uint32 id) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_worldSafeLocs, id);
|
|
}
|
|
|
|
Trinity::IteratorPair<std::unordered_map<uint32, WorldSafeLocsEntry>::const_iterator> ObjectMgr::GetWorldSafeLocs() const
|
|
{
|
|
return std::make_pair(_worldSafeLocs.begin(), _worldSafeLocs.end());
|
|
}
|
|
|
|
AreaTriggerStruct const* ObjectMgr::GetAreaTrigger(uint32 trigger) const
|
|
{
|
|
AreaTriggerContainer::const_iterator itr = _areaTriggerStore.find(trigger);
|
|
if (itr != _areaTriggerStore.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
AccessRequirement const* ObjectMgr::GetAccessRequirement(uint32 mapid, Difficulty difficulty) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_accessRequirementStore, MAKE_PAIR64(mapid, difficulty));
|
|
}
|
|
|
|
bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/)
|
|
{
|
|
if (FindGraveyardData(id, zoneId))
|
|
return false;
|
|
|
|
// add link to loaded data
|
|
GraveyardData data;
|
|
data.safeLocId = id;
|
|
data.team = team;
|
|
|
|
GraveyardStore.insert(GraveyardContainer::value_type(zoneId, data));
|
|
|
|
// add link to DB
|
|
if (persist)
|
|
{
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
|
|
|
|
stmt->setUInt32(0, id);
|
|
stmt->setUInt32(1, zoneId);
|
|
stmt->setUInt16(2, uint16(team));
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ObjectMgr::RemoveGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= false*/)
|
|
{
|
|
GraveyardMapBoundsNonConst range = GraveyardStore.equal_range(zoneId);
|
|
if (range.first == range.second)
|
|
{
|
|
//TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
|
|
return;
|
|
}
|
|
|
|
bool found = false;
|
|
|
|
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
GraveyardData & data = range.first->second;
|
|
|
|
// skip not matching safezone id
|
|
if (data.safeLocId != id)
|
|
continue;
|
|
|
|
// skip enemy faction graveyard at same map (normal area, city, or battleground)
|
|
// team == 0 case can be at call from .neargrave
|
|
if (data.team != 0 && team != 0 && data.team != team)
|
|
continue;
|
|
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
// no match, return
|
|
if (!found)
|
|
return;
|
|
|
|
// remove from links
|
|
GraveyardStore.erase(range.first);
|
|
|
|
// remove link from DB
|
|
if (persist)
|
|
{
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
|
|
|
|
stmt->setUInt32(0, id);
|
|
stmt->setUInt32(1, zoneId);
|
|
stmt->setUInt16(2, uint16(team));
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadAreaTriggerTeleports()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_areaTriggerStore.clear(); // needed for reload case
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, PortLocID FROM areatrigger_teleport");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
++count;
|
|
|
|
uint32 Trigger_ID = fields[0].GetUInt32();
|
|
uint32 PortLocID = fields[1].GetUInt32();
|
|
|
|
WorldSafeLocsEntry const* portLoc = GetWorldSafeLoc(PortLocID);
|
|
if (!portLoc)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Area Trigger (ID: %u) has a non-existing Port Loc (ID: %u) in WorldSafeLocs.dbc, skipped", Trigger_ID, PortLocID);
|
|
continue;
|
|
}
|
|
|
|
AreaTriggerStruct at;
|
|
|
|
at.target_mapId = portLoc->Loc.GetMapId();
|
|
at.target_X = portLoc->Loc.GetPositionX();
|
|
at.target_Y = portLoc->Loc.GetPositionY();
|
|
at.target_Z = portLoc->Loc.GetPositionZ();
|
|
at.target_Orientation = portLoc->Loc.GetOrientation();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
|
|
if (!atEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Area Trigger (ID: %u) does not exist in AreaTrigger.dbc.", Trigger_ID);
|
|
continue;
|
|
}
|
|
|
|
_areaTriggerStore[Trigger_ID] = at;
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u area trigger teleport definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadAccessRequirements()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_accessRequirementStore.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 mapid = fields[0].GetUInt32();
|
|
if (!sMapStore.LookupEntry(mapid))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Map %u referenced in `access_requirement` does not exist, skipped.", mapid);
|
|
continue;
|
|
}
|
|
|
|
uint32 difficulty = fields[1].GetUInt8();
|
|
if (!sDB2Manager.GetMapDifficultyData(mapid, Difficulty(difficulty)))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Map %u referenced in `access_requirement` does not have difficulty %u, skipped", mapid, difficulty);
|
|
continue;
|
|
}
|
|
|
|
uint64 requirement_ID = MAKE_PAIR64(mapid, difficulty);
|
|
|
|
AccessRequirement* ar = &_accessRequirementStore[requirement_ID];
|
|
ar->levelMin = fields[2].GetUInt8();
|
|
ar->levelMax = fields[3].GetUInt8();
|
|
ar->item = fields[4].GetUInt32();
|
|
ar->item2 = fields[5].GetUInt32();
|
|
ar->quest_A = fields[6].GetUInt32();
|
|
ar->quest_H = fields[7].GetUInt32();
|
|
ar->achievement = fields[8].GetUInt32();
|
|
ar->questFailedText = fields[9].GetString();
|
|
|
|
if (ar->item)
|
|
{
|
|
ItemTemplate const* pProto = GetItemTemplate(ar->item);
|
|
if (!pProto)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item, mapid, difficulty);
|
|
ar->item = 0;
|
|
}
|
|
}
|
|
|
|
if (ar->item2)
|
|
{
|
|
ItemTemplate const* pProto = GetItemTemplate(ar->item2);
|
|
if (!pProto)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item2, mapid, difficulty);
|
|
ar->item2 = 0;
|
|
}
|
|
}
|
|
|
|
if (ar->quest_A)
|
|
{
|
|
if (!GetQuestTemplate(ar->quest_A))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_A, mapid, difficulty);
|
|
ar->quest_A = 0;
|
|
}
|
|
}
|
|
|
|
if (ar->quest_H)
|
|
{
|
|
if (!GetQuestTemplate(ar->quest_H))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_H, mapid, difficulty);
|
|
ar->quest_H = 0;
|
|
}
|
|
}
|
|
|
|
if (ar->achievement)
|
|
{
|
|
if (!sAchievementStore.LookupEntry(ar->achievement))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar->achievement, mapid, difficulty);
|
|
ar->achievement = 0;
|
|
}
|
|
}
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u access requirement definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
/*
|
|
* Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support
|
|
*/
|
|
AreaTriggerStruct const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
|
|
{
|
|
bool useParentDbValue = false;
|
|
uint32 parentId = 0;
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(Map);
|
|
if (!mapEntry || mapEntry->CorpseMapID < 0)
|
|
return nullptr;
|
|
|
|
if (mapEntry->IsDungeon())
|
|
{
|
|
InstanceTemplate const* iTemplate = sObjectMgr->GetInstanceTemplate(Map);
|
|
|
|
if (!iTemplate)
|
|
return nullptr;
|
|
|
|
parentId = iTemplate->Parent;
|
|
useParentDbValue = true;
|
|
}
|
|
|
|
uint32 entrance_map = uint32(mapEntry->CorpseMapID);
|
|
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
|
|
if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId))
|
|
{
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
|
|
if (atEntry && atEntry->ContinentID == int32(Map))
|
|
return &itr->second;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Searches for the areatrigger which teleports players to the given map
|
|
*/
|
|
AreaTriggerStruct const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
|
|
{
|
|
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
|
|
{
|
|
if (itr->second.target_mapId == Map)
|
|
{
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
|
|
if (atEntry)
|
|
return &itr->second;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::SetHighestGuids()
|
|
{
|
|
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
|
|
if (result)
|
|
GetGuidSequenceGenerator<HighGuid::Player>().Set((*result)[0].GetUInt64() + 1);
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
|
|
if (result)
|
|
GetGuidSequenceGenerator<HighGuid::Item>().Set((*result)[0].GetUInt64() + 1);
|
|
|
|
// Cleanup other tables from nonexistent guids ( >= _hiItemGuid)
|
|
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
|
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
|
CharacterDatabase.PExecute("DELETE a, ab, ai FROM auctionhouse a LEFT JOIN auction_bidders ab ON ab.auctionId = a.id LEFT JOIN auction_items ai ON ai.auctionId = a.id WHERE ai.itemGuid >= '%u'",
|
|
GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
|
|
|
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
|
|
if (result)
|
|
GetGuidSequenceGenerator<HighGuid::Transport>().Set((*result)[0].GetUInt64() + 1);
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
|
|
if (result)
|
|
_auctionId = (*result)[0].GetUInt32()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(id) FROM mail");
|
|
if (result)
|
|
_mailId = (*result)[0].GetUInt32()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
|
|
if (result)
|
|
sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32()+1);
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(maxguid) FROM ((SELECT MAX(setguid) AS maxguid FROM character_equipmentsets) UNION (SELECT MAX(setguid) AS maxguid FROM character_transmog_outfits)) allsets");
|
|
if (result)
|
|
_equipmentSetGuid = (*result)[0].GetUInt64()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
|
|
if (result)
|
|
sGuildMgr->SetNextGuildId((*result)[0].GetUInt64()+1);
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(guid) FROM `groups`");
|
|
if (result)
|
|
sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1);
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(itemId) from character_void_storage");
|
|
if (result)
|
|
_voidItemId = (*result)[0].GetUInt64()+1;
|
|
|
|
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
|
|
if (result)
|
|
_creatureSpawnId = (*result)[0].GetUInt64() + 1;
|
|
|
|
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
|
|
if (result)
|
|
_gameObjectSpawnId = (*result)[0].GetUInt64() + 1;
|
|
}
|
|
|
|
uint32 ObjectMgr::GenerateAuctionID()
|
|
{
|
|
if (_auctionId >= 0xFFFFFFFE)
|
|
{
|
|
TC_LOG_ERROR("misc", "Auctions ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _auctionId++;
|
|
}
|
|
|
|
uint64 ObjectMgr::GenerateEquipmentSetGuid()
|
|
{
|
|
if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL))
|
|
{
|
|
TC_LOG_ERROR("misc", "EquipmentSet guid overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _equipmentSetGuid++;
|
|
}
|
|
|
|
uint32 ObjectMgr::GenerateMailID()
|
|
{
|
|
if (_mailId >= 0xFFFFFFFE)
|
|
{
|
|
TC_LOG_ERROR("misc", "Mail ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _mailId++;
|
|
}
|
|
|
|
uint32 ObjectMgr::GeneratePetNumber()
|
|
{
|
|
if (_hiPetNumber >= 0xFFFFFFFE)
|
|
{
|
|
TC_LOG_ERROR("misc", "_hiPetNumber Id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _hiPetNumber++;
|
|
}
|
|
|
|
uint64 ObjectMgr::GenerateVoidStorageItemId()
|
|
{
|
|
if (_voidItemId >= uint64(0xFFFFFFFFFFFFFFFELL))
|
|
{
|
|
TC_LOG_ERROR("misc", "_voidItemId overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _voidItemId++;
|
|
}
|
|
|
|
uint64 ObjectMgr::GenerateCreatureSpawnId()
|
|
{
|
|
if (_creatureSpawnId >= uint64(0xFFFFFFFFFFFFFFFELL))
|
|
{
|
|
TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _creatureSpawnId++;
|
|
}
|
|
|
|
uint64 ObjectMgr::GenerateGameObjectSpawnId()
|
|
{
|
|
if (_gameObjectSpawnId >= uint64(0xFFFFFFFFFFFFFFFELL))
|
|
{
|
|
TC_LOG_ERROR("misc", "GameObject spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _gameObjectSpawnId++;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gameObjectLocaleStore.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption, unk1 FROM gameobject_template_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
GameObjectLocale& data = _gameObjectLocaleStore[id];
|
|
AddLocaleString(fields[2].GetString(), locale, data.Name);
|
|
AddLocaleString(fields[3].GetString(), locale, data.CastBarCaption);
|
|
AddLocaleString(fields[4].GetString(), locale, data.Unk1);
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u gameobject_template_locale strings in %u ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
|
|
{
|
|
if (sLockStore.LookupEntry(dataN))
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
|
|
goInfo->entry, goInfo->type, N, goInfo->door.open, goInfo->door.open);
|
|
}
|
|
|
|
inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
|
|
{
|
|
if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN))
|
|
{
|
|
if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
|
|
goInfo->entry, goInfo->type, N, dataN, dataN, uint32(GAMEOBJECT_TYPE_TRAP));
|
|
}
|
|
}
|
|
|
|
inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
|
|
{
|
|
if (sSpellMgr->GetSpellInfo(dataN, DIFFICULTY_NONE))
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
|
|
goInfo->entry, goInfo->type, N, dataN, dataN);
|
|
}
|
|
|
|
inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32& dataN, uint32 N)
|
|
{
|
|
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR))
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
|
|
goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
|
|
|
|
// prevent client and server unexpected work
|
|
dataN = 0;
|
|
}
|
|
|
|
inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N)
|
|
{
|
|
// 0/1 correct values
|
|
if (dataN <= 1)
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN);
|
|
}
|
|
|
|
inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
|
|
{
|
|
// 0/1 correct values
|
|
if (dataN <= 1)
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
|
|
goInfo->entry, goInfo->type, N, dataN);
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectTemplate()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
for (GameObjectsEntry const* db2go : sGameObjectsStore)
|
|
{
|
|
GameObjectTemplate& go = _gameObjectTemplateStore[db2go->ID];
|
|
go.entry = db2go->ID;
|
|
go.type = db2go->TypeID;
|
|
go.displayId = db2go->DisplayID;
|
|
go.name = db2go->Name[sWorld->GetDefaultDbcLocale()];
|
|
go.size = db2go->Scale;
|
|
memset(go.raw.data, 0, sizeof(go.raw.data));
|
|
memcpy(go.raw.data, db2go->PropValue, std::min(sizeof(db2go->PropValue), sizeof(go.raw.data)));
|
|
go.ContentTuningId = 0;
|
|
go.ScriptId = 0;
|
|
}
|
|
|
|
// 0 1 2 3 4 5 6 7
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, size, "
|
|
// 8 9 10 11 12 13 14 15 16 17 18 19 20
|
|
"Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, "
|
|
// 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
|
|
"Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, Data24, Data25, Data26, Data27, Data28, "
|
|
// 37 38 39 40 41 42 43 44 45
|
|
"Data29, Data30, Data31, Data32, Data33, Data34, ContentTuningId, AIName, ScriptName "
|
|
"FROM gameobject_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty.");
|
|
return;
|
|
}
|
|
|
|
_gameObjectTemplateStore.reserve(result->GetRowCount());
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
GameObjectTemplate& got = _gameObjectTemplateStore[entry];
|
|
got.entry = entry;
|
|
got.type = uint32(fields[1].GetUInt8());
|
|
got.displayId = fields[2].GetUInt32();
|
|
got.name = fields[3].GetString();
|
|
got.IconName = fields[4].GetString();
|
|
got.castBarCaption = fields[5].GetString();
|
|
got.unk1 = fields[6].GetString();
|
|
got.size = fields[7].GetFloat();
|
|
|
|
for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
|
|
got.raw.data[i] = fields[8 + i].GetUInt32();
|
|
|
|
got.ContentTuningId = fields[43].GetInt32();
|
|
got.AIName = fields[44].GetString();
|
|
got.ScriptId = GetScriptId(fields[45].GetString());
|
|
|
|
// Checks
|
|
if (!got.AIName.empty() && !sGameObjectAIRegistry->HasItem(got.AIName))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u) has non-registered `AIName` '%s' set, removing", got.entry, got.AIName.c_str());
|
|
got.AIName.clear();
|
|
}
|
|
|
|
switch (got.type)
|
|
{
|
|
case GAMEOBJECT_TYPE_DOOR: //0
|
|
{
|
|
if (got.door.open)
|
|
CheckGOLockId(&got, got.door.open, 1);
|
|
CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_BUTTON: //1
|
|
{
|
|
if (got.button.open)
|
|
CheckGOLockId(&got, got.button.open, 1);
|
|
CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_QUESTGIVER: //2
|
|
{
|
|
if (got.questgiver.open)
|
|
CheckGOLockId(&got, got.questgiver.open, 0);
|
|
CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_CHEST: //3
|
|
{
|
|
if (got.chest.open)
|
|
CheckGOLockId(&got, got.chest.open, 0);
|
|
|
|
CheckGOConsumable(&got, got.chest.consumable, 3);
|
|
|
|
if (got.chest.linkedTrap) // linked trap
|
|
CheckGOLinkedTrapId(&got, got.chest.linkedTrap, 7);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_TRAP: //6
|
|
{
|
|
if (got.trap.open)
|
|
CheckGOLockId(&got, got.trap.open, 0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_CHAIR: //7
|
|
CheckAndFixGOChairHeightId(&got, got.chair.chairheight, 1);
|
|
break;
|
|
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
|
|
{
|
|
if (got.spellFocus.spellFocusType)
|
|
{
|
|
if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.spellFocusType))
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
|
|
entry, got.type, got.spellFocus.spellFocusType, got.spellFocus.spellFocusType);
|
|
}
|
|
|
|
if (got.spellFocus.linkedTrap) // linked trap
|
|
CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrap, 2);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_GOOBER: //10
|
|
{
|
|
if (got.goober.open)
|
|
CheckGOLockId(&got, got.goober.open, 0);
|
|
|
|
CheckGOConsumable(&got, got.goober.consumable, 3);
|
|
|
|
if (got.goober.pageID) // pageId
|
|
{
|
|
if (!GetPageText(got.goober.pageID))
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
|
|
entry, got.type, got.goober.pageID, got.goober.pageID);
|
|
}
|
|
CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11);
|
|
if (got.goober.linkedTrap) // linked trap
|
|
CheckGOLinkedTrapId(&got, got.goober.linkedTrap, 12);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_AREADAMAGE: //12
|
|
{
|
|
if (got.areaDamage.open)
|
|
CheckGOLockId(&got, got.areaDamage.open, 0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_CAMERA: //13
|
|
{
|
|
if (got.camera.open)
|
|
CheckGOLockId(&got, got.camera.open, 0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT: //15
|
|
{
|
|
if (got.moTransport.taxiPathID)
|
|
{
|
|
if (got.moTransport.taxiPathID >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathID].empty())
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
|
|
entry, got.type, got.moTransport.taxiPathID, got.moTransport.taxiPathID);
|
|
}
|
|
if (uint32 transportMap = got.moTransport.SpawnMap)
|
|
_transportMaps.insert(transportMap);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_RITUAL: //18
|
|
break;
|
|
case GAMEOBJECT_TYPE_SPELLCASTER: //22
|
|
{
|
|
// always must have spell
|
|
CheckGOSpellId(&got, got.spellCaster.spell, 0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_FLAGSTAND: //24
|
|
{
|
|
if (got.flagStand.open)
|
|
CheckGOLockId(&got, got.flagStand.open, 0);
|
|
CheckGONoDamageImmuneId(&got, got.flagStand.noDamageImmune, 5);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_FISHINGHOLE: //25
|
|
{
|
|
if (got.fishingHole.open)
|
|
CheckGOLockId(&got, got.fishingHole.open, 4);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_FLAGDROP: //26
|
|
{
|
|
if (got.flagDrop.open)
|
|
CheckGOLockId(&got, got.flagDrop.open, 0);
|
|
CheckGONoDamageImmuneId(&got, got.flagDrop.noDamageImmune, 3);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
|
|
CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0);
|
|
|
|
if (got.barberChair.SitAnimKit && !sAnimKitStore.LookupEntry(got.barberChair.SitAnimKit))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data2 = %u but AnimKit.dbc (Id: %u) not exist, set to 0.",
|
|
entry, got.type, got.barberChair.SitAnimKit, got.barberChair.SitAnimKit);
|
|
got.barberChair.SitAnimKit = 0;
|
|
}
|
|
break;
|
|
case GAMEOBJECT_TYPE_GARRISON_BUILDING:
|
|
if (uint32 transportMap = got.garrisonBuilding.SpawnMap)
|
|
_transportMaps.insert(transportMap);
|
|
break;
|
|
case GAMEOBJECT_TYPE_GATHERING_NODE:
|
|
if (got.gatheringNode.open)
|
|
CheckGOLockId(&got, got.gatheringNode.open, 0);
|
|
if (got.gatheringNode.linkedTrap)
|
|
CheckGOLinkedTrapId(&got, got.gatheringNode.linkedTrap, 20);
|
|
break;
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " game object templates in %u ms", _gameObjectTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectTemplateAddons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold, WorldEffectID, AIAnimKitID FROM gameobject_template_addon");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject template addon definitions. DB table `gameobject_template_addon` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(entry);
|
|
if (!got)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject template (Entry: %u) does not exist but has a record in `gameobject_template_addon`", entry);
|
|
continue;
|
|
}
|
|
|
|
GameObjectTemplateAddon& gameObjectAddon = _gameObjectTemplateAddonStore[entry];
|
|
gameObjectAddon.Faction = uint32(fields[1].GetUInt16());
|
|
gameObjectAddon.Flags = fields[2].GetUInt32();
|
|
gameObjectAddon.Mingold = fields[3].GetUInt32();
|
|
gameObjectAddon.Maxgold = fields[4].GetUInt32();
|
|
gameObjectAddon.WorldEffectID = fields[5].GetUInt32();
|
|
gameObjectAddon.AIAnimKitID = fields[6].GetUInt32();
|
|
|
|
// checks
|
|
if (gameObjectAddon.Faction && !sFactionTemplateStore.LookupEntry(gameObjectAddon.Faction))
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u) has invalid faction (%u) defined in `gameobject_template_addon`.", entry, gameObjectAddon.Faction);
|
|
|
|
if (gameObjectAddon.Maxgold > 0)
|
|
{
|
|
switch (got->type)
|
|
{
|
|
case GAMEOBJECT_TYPE_CHEST:
|
|
case GAMEOBJECT_TYPE_FISHINGHOLE:
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry %u GoType: %u) cannot be looted but has maxgold set in `gameobject_template_addon`.", entry, got->type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (gameObjectAddon.WorldEffectID && !sWorldEffectStore.LookupEntry(gameObjectAddon.WorldEffectID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u) has invalid WorldEffectID (%u) defined in `gameobject_template_addon`, set to 0.", entry, gameObjectAddon.WorldEffectID);
|
|
gameObjectAddon.WorldEffectID = 0;
|
|
}
|
|
|
|
if (gameObjectAddon.AIAnimKitID && !sAnimKitStore.LookupEntry(gameObjectAddon.AIAnimKitID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u) has invalid AIAnimKitID (%u) defined in `gameobject_template_addon`, set to 0.", entry, gameObjectAddon.AIAnimKitID);
|
|
gameObjectAddon.AIAnimKitID = 0;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u game object template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectOverrides()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT spawnId, faction, flags FROM gameobject_overrides");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject faction and flags overrides. DB table `gameobject_overrides` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType spawnId = fields[0].GetUInt64();
|
|
GameObjectData const* goData = GetGameObjectData(spawnId);
|
|
if (!goData)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (SpawnId: " UI64FMTD ") does not exist but has a record in `gameobject_overrides`", spawnId);
|
|
continue;
|
|
}
|
|
|
|
GameObjectOverride& gameObjectOverride = _gameObjectOverrideStore[spawnId];
|
|
gameObjectOverride.Faction = fields[1].GetUInt16();
|
|
gameObjectOverride.Flags = fields[2].GetUInt32();
|
|
|
|
if (gameObjectOverride.Faction && !sFactionTemplateStore.LookupEntry(gameObjectOverride.Faction))
|
|
TC_LOG_ERROR("sql.sql", "GameObject (SpawnId: " UI64FMTD ") has invalid faction (%u) defined in `gameobject_overrides`.", spawnId, gameObjectOverride.Faction);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u gameobject faction and flags overrides in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadExplorationBaseXP()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT level, basexp FROM exploration_basexp");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint8 level = fields[0].GetUInt8();
|
|
uint32 basexp = fields[1].GetInt32();
|
|
_baseXPTable[level] = basexp;
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u BaseXP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
uint32 ObjectMgr::GetBaseXP(uint8 level)
|
|
{
|
|
return _baseXPTable[level] ? _baseXPTable[level] : 0;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetXPForLevel(uint8 level) const
|
|
{
|
|
if (level < _playerXPperLevel.size())
|
|
return _playerXPperLevel[level];
|
|
return 0;
|
|
}
|
|
|
|
void ObjectMgr::LoadPetNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT word, entry, half FROM pet_name_generation");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
std::string word = fields[0].GetString();
|
|
uint32 entry = fields[1].GetUInt32();
|
|
bool half = fields[2].GetBool();
|
|
if (half)
|
|
_petHalfName1[entry].push_back(word);
|
|
else
|
|
_petHalfName0[entry].push_back(word);
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u pet name parts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPetNumber()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
_hiPetNumber = fields[0].GetUInt32()+1;
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded the max pet number: %d in %u ms", _hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
std::string ObjectMgr::GeneratePetName(uint32 entry)
|
|
{
|
|
std::vector<std::string>& list0 = _petHalfName0[entry];
|
|
std::vector<std::string>& list1 = _petHalfName1[entry];
|
|
|
|
if (list0.empty() || list1.empty())
|
|
{
|
|
CreatureTemplate const* cinfo = GetCreatureTemplate(entry);
|
|
if (!cinfo)
|
|
return std::string();
|
|
|
|
char const* petname = DB2Manager::GetCreatureFamilyPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
|
|
if (petname)
|
|
return std::string(petname);
|
|
else
|
|
return cinfo->Name;
|
|
}
|
|
|
|
return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
|
|
}
|
|
|
|
void ObjectMgr::LoadReputationRewardRate()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_repRewardRateStore.clear(); // for reload case
|
|
|
|
uint32 count = 0; // 0 1 2 3 4 5 6 7
|
|
QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, quest_repeatable_rate, creature_rate, spell_rate FROM reputation_reward_rate");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded `reputation_reward_rate`, table is empty!");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 factionId = fields[0].GetUInt32();
|
|
|
|
RepRewardRate repRate;
|
|
|
|
repRate.questRate = fields[1].GetFloat();
|
|
repRate.questDailyRate = fields[2].GetFloat();
|
|
repRate.questWeeklyRate = fields[3].GetFloat();
|
|
repRate.questMonthlyRate = fields[4].GetFloat();
|
|
repRate.questRepeatableRate = fields[5].GetFloat();
|
|
repRate.creatureRate = fields[6].GetFloat();
|
|
repRate.spellRate = fields[7].GetFloat();
|
|
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
|
|
if (!factionEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.questRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questDailyRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_daily_rate with invalid rate %f, skipping data for faction %u", repRate.questDailyRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questWeeklyRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_weekly_rate with invalid rate %f, skipping data for faction %u", repRate.questWeeklyRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questMonthlyRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_monthly_rate with invalid rate %f, skipping data for faction %u", repRate.questMonthlyRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questRepeatableRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_repeatable_rate with invalid rate %f, skipping data for faction %u", repRate.questRepeatableRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.creatureRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creatureRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.spellRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spellRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
_repRewardRateStore[factionId] = repRate;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u reputation_reward_rate in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadReputationOnKill()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// For reload case
|
|
_repOnKillStore.clear();
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2, "
|
|
// 3 4 5 6 7 8 9
|
|
"IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
|
|
"FROM creature_onkill_reputation");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 creature_id = fields[0].GetUInt32();
|
|
|
|
ReputationOnKillEntry repOnKill;
|
|
repOnKill.RepFaction1 = fields[1].GetInt16();
|
|
repOnKill.RepFaction2 = fields[2].GetInt16();
|
|
repOnKill.IsTeamAward1 = fields[3].GetBool();
|
|
repOnKill.ReputationMaxCap1 = fields[4].GetUInt8();
|
|
repOnKill.RepValue1 = fields[5].GetInt32();
|
|
repOnKill.IsTeamAward2 = fields[6].GetBool();
|
|
repOnKill.ReputationMaxCap2 = fields[7].GetUInt8();
|
|
repOnKill.RepValue2 = fields[8].GetInt32();
|
|
repOnKill.TeamDependent = fields[9].GetBool();
|
|
|
|
if (!GetCreatureTemplate(creature_id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_onkill_reputation` has data for nonexistent creature entry (%u), skipped", creature_id);
|
|
continue;
|
|
}
|
|
|
|
if (repOnKill.RepFaction1)
|
|
{
|
|
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1);
|
|
if (!factionEntry1)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (repOnKill.RepFaction2)
|
|
{
|
|
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2);
|
|
if (!factionEntry2)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
_repOnKillStore[creature_id] = repOnKill;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature award reputation definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadReputationSpilloverTemplate()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_repSpilloverTemplateStore.clear(); // for reload case
|
|
|
|
uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
|
QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4, faction5, rate_5, rank_5 FROM reputation_spillover_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded `reputation_spillover_template`, table is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 factionId = fields[0].GetUInt16();
|
|
|
|
RepSpilloverTemplate repTemplate;
|
|
|
|
repTemplate.faction[0] = fields[1].GetUInt16();
|
|
repTemplate.faction_rate[0] = fields[2].GetFloat();
|
|
repTemplate.faction_rank[0] = fields[3].GetUInt8();
|
|
repTemplate.faction[1] = fields[4].GetUInt16();
|
|
repTemplate.faction_rate[1] = fields[5].GetFloat();
|
|
repTemplate.faction_rank[1] = fields[6].GetUInt8();
|
|
repTemplate.faction[2] = fields[7].GetUInt16();
|
|
repTemplate.faction_rate[2] = fields[8].GetFloat();
|
|
repTemplate.faction_rank[2] = fields[9].GetUInt8();
|
|
repTemplate.faction[3] = fields[10].GetUInt16();
|
|
repTemplate.faction_rate[3] = fields[11].GetFloat();
|
|
repTemplate.faction_rank[3] = fields[12].GetUInt8();
|
|
repTemplate.faction[4] = fields[13].GetUInt16();
|
|
repTemplate.faction_rate[4] = fields[14].GetFloat();
|
|
repTemplate.faction_rank[4] = fields[15].GetUInt8();
|
|
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
|
|
|
|
if (!factionEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", factionId);
|
|
continue;
|
|
}
|
|
|
|
if (factionEntry->ParentFactionID == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u in `reputation_spillover_template` does not belong to any team, skipping", factionId);
|
|
continue;
|
|
}
|
|
|
|
bool invalidSpilloverFaction = false;
|
|
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
|
|
{
|
|
if (repTemplate.faction[i])
|
|
{
|
|
FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
|
|
|
|
if (!factionSpillover)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template` for faction %u, skipping", repTemplate.faction[i], factionId);
|
|
invalidSpilloverFaction = true;
|
|
break;
|
|
}
|
|
|
|
if (!factionSpillover->CanHaveReputation())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) %u for faction %u in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
|
|
invalidSpilloverFaction = true;
|
|
break;
|
|
}
|
|
|
|
if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Rank %u used in `reputation_spillover_template` for spillover faction %u is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
|
|
invalidSpilloverFaction = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (invalidSpilloverFaction)
|
|
continue;
|
|
|
|
_repSpilloverTemplateStore[factionId] = repTemplate;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u reputation_spillover_template in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPointsOfInterest()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_pointsOfInterestStore.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6 7 8
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, PositionX, PositionY, PositionZ, Icon, Flags, Importance, Name, Unknown905 FROM points_of_interest");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
PointOfInterest pointOfInterest;
|
|
pointOfInterest.ID = id;
|
|
pointOfInterest.Pos.Relocate(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat());
|
|
pointOfInterest.Icon = fields[4].GetUInt32();
|
|
pointOfInterest.Flags = fields[5].GetUInt32();
|
|
pointOfInterest.Importance = fields[6].GetUInt32();
|
|
pointOfInterest.Name = fields[7].GetString();
|
|
pointOfInterest.Unknown905 = fields[8].GetInt32();
|
|
|
|
if (!Trinity::IsValidMapCoord(pointOfInterest.Pos.GetPositionX(), pointOfInterest.Pos.GetPositionY(), pointOfInterest.Pos.GetPositionZ()))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `points_of_interest` (ID: %u) have invalid coordinates (PositionX: %f PositionY: %f, PositionZ: %f), ignored.",
|
|
id, pointOfInterest.Pos.GetPositionX(), pointOfInterest.Pos.GetPositionY(), pointOfInterest.Pos.GetPositionZ());
|
|
continue;
|
|
}
|
|
|
|
_pointsOfInterestStore[id] = pointOfInterest;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u Points of Interest definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestPOI()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questPOIStore.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
|
|
QueryResult result = WorldDatabase.Query("SELECT QuestID, BlobIndex, Idx1, ObjectiveIndex, QuestObjectiveID, QuestObjectID, MapID, UiMapID, Priority, Flags, WorldEffectID, PlayerConditionID, NavigationPlayerConditionID, SpawnTrackingID, AlwaysAllowMergingBlobs FROM quest_poi order by QuestID, Idx1");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
|
|
return;
|
|
}
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult pointsResult = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y, Z FROM quest_poi_points ORDER BY QuestID DESC, Idx1, Idx2");
|
|
|
|
std::unordered_map<int32, std::map<int32, std::vector<QuestPOIBlobPoint>>> allPoints;
|
|
|
|
if (pointsResult)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = pointsResult->Fetch();
|
|
|
|
int32 QuestID = fields[0].GetInt32();
|
|
int32 Idx1 = fields[1].GetInt32();
|
|
int32 x = fields[2].GetInt32();
|
|
int32 y = fields[3].GetInt32();
|
|
int32 z = fields[4].GetInt32();
|
|
|
|
allPoints[QuestID][Idx1].emplace_back(x, y, z);
|
|
} while (pointsResult->NextRow());
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 questID = fields[0].GetInt32();
|
|
int32 blobIndex = fields[1].GetInt32();
|
|
int32 idx1 = fields[2].GetInt32();
|
|
int32 objectiveIndex = fields[3].GetInt32();
|
|
int32 questObjectiveID = fields[4].GetInt32();
|
|
int32 questObjectID = fields[5].GetInt32();
|
|
int32 mapID = fields[6].GetInt32();
|
|
int32 uiMapID = fields[7].GetInt32();
|
|
int32 priority = fields[8].GetInt32();
|
|
int32 flags = fields[9].GetInt32();
|
|
int32 worldEffectID = fields[10].GetInt32();
|
|
int32 playerConditionID = fields[11].GetInt32();
|
|
int32 navigationPlayerConditionID = fields[12].GetInt32();
|
|
int32 spawnTrackingID = fields[13].GetInt32();
|
|
bool alwaysAllowMergingBlobs = fields[14].GetBool();
|
|
|
|
if (!sObjectMgr->GetQuestTemplate(questID))
|
|
TC_LOG_ERROR("sql.sql", "`quest_poi` quest id (%u) Idx1 (%u) does not exist in `quest_template`", questID, idx1);
|
|
|
|
if (std::map<int32, std::vector<QuestPOIBlobPoint>>* blobs = Trinity::Containers::MapGetValuePtr(allPoints, questID))
|
|
{
|
|
if (std::vector<QuestPOIBlobPoint>* points = Trinity::Containers::MapGetValuePtr(*blobs, idx1))
|
|
{
|
|
QuestPOIData& poiData = _questPOIStore[questID];
|
|
poiData.QuestID = questID;
|
|
poiData.Blobs.emplace_back(blobIndex, objectiveIndex, questObjectiveID, questObjectID, mapID, uiMapID, priority, flags,
|
|
worldEffectID, playerConditionID, navigationPlayerConditionID, spawnTrackingID, std::move(*points), alwaysAllowMergingBlobs);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
TC_LOG_ERROR("sql.sql", "Table quest_poi references unknown quest points for quest %i POI id %i", questID, blobIndex);
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " quest POI definitions in %u ms", _questPOIStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadNPCSpellClickSpells()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_spellClickInfoStore.clear();
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 npc_entry = fields[0].GetUInt32();
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry);
|
|
if (!cInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
|
|
continue;
|
|
}
|
|
|
|
uint32 spellid = fields[1].GetUInt32();
|
|
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid, DIFFICULTY_NONE);
|
|
if (!spellinfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: %u references unknown spellid %u. Skipping entry.", npc_entry, spellid);
|
|
continue;
|
|
}
|
|
|
|
uint8 userType = fields[3].GetUInt16();
|
|
if (userType >= SPELL_CLICK_USER_MAX)
|
|
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: %u references unknown user type %u. Skipping entry.", npc_entry, uint32(userType));
|
|
|
|
uint8 castFlags = fields[2].GetUInt8();
|
|
SpellClickInfo info;
|
|
info.spellId = spellid;
|
|
info.castFlags = castFlags;
|
|
info.userType = SpellClickUserTypes(userType);
|
|
_spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
// all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data
|
|
// NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories
|
|
for (auto& creatureTemplatePair : _creatureTemplateStore)
|
|
{
|
|
if ((creatureTemplatePair.second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && !_spellClickInfoStore.count(creatureTemplatePair.first))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", creatureTemplatePair.first);
|
|
creatureTemplatePair.second.npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
|
|
{
|
|
// remove mapid*cellid -> guid_set map
|
|
CreatureData const* data = GetCreatureData(guid);
|
|
if (data)
|
|
{
|
|
RemoveCreatureFromGrid(guid, data);
|
|
OnDeleteSpawnData(data);
|
|
}
|
|
|
|
_creatureDataStore.erase(guid);
|
|
}
|
|
|
|
void ObjectMgr::DeleteGameObjectData(ObjectGuid::LowType guid)
|
|
{
|
|
// remove mapid*cellid -> guid_set map
|
|
GameObjectData const* data = GetGameObjectData(guid);
|
|
if (data)
|
|
{
|
|
RemoveGameobjectFromGrid(guid, data);
|
|
OnDeleteSpawnData(data);
|
|
}
|
|
|
|
_gameObjectDataStore.erase(guid);
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, QuestRelationsReverse* reverseMap, std::string const& table)
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
map.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
QueryResult result = WorldDatabase.PQuery("SELECT id, quest FROM %s", table.c_str());
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str());
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
uint32 id = result->Fetch()[0].GetUInt32();
|
|
uint32 quest = result->Fetch()[1].GetUInt32();
|
|
|
|
if (!_questTemplates.count(quest))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `%s`: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id);
|
|
continue;
|
|
}
|
|
|
|
map.insert(QuestRelations::value_type(id, quest));
|
|
if (reverseMap)
|
|
reverseMap->insert(QuestRelationsReverse::value_type(quest, id));
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u quest relations from %s in %u ms", count, table.c_str(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGameobjectQuestStarters()
|
|
{
|
|
LoadQuestRelationsHelper(_goQuestRelations, nullptr, "gameobject_queststarter");
|
|
|
|
for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr)
|
|
{
|
|
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
|
|
if (!goInfo)
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data for nonexistent gameobject entry (%u) and existed quest %u", itr->first, itr->second);
|
|
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadGameobjectQuestEnders()
|
|
{
|
|
LoadQuestRelationsHelper(_goQuestInvolvedRelations, &_goQuestInvolvedRelationsReverse, "gameobject_questender");
|
|
|
|
for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr)
|
|
{
|
|
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
|
|
if (!goInfo)
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data for nonexistent gameobject entry (%u) and existed quest %u", itr->first, itr->second);
|
|
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureQuestStarters()
|
|
{
|
|
LoadQuestRelationsHelper(_creatureQuestRelations, nullptr, "creature_queststarter");
|
|
|
|
for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr)
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
|
|
if (!cInfo)
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has data for nonexistent creature entry (%u) and existed quest %u", itr->first, itr->second);
|
|
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureQuestEnders()
|
|
{
|
|
LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, &_creatureQuestInvolvedRelationsReverse, "creature_questender");
|
|
|
|
for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr)
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
|
|
if (!cInfo)
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_questender` has data for nonexistent creature entry (%u) and existed quest %u", itr->first, itr->second);
|
|
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_questender` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
|
|
}
|
|
}
|
|
|
|
void QuestRelationResult::Iterator::_skip()
|
|
{
|
|
while ((_it != _end) && !Quest::IsTakingQuestEnabled(_it->second))
|
|
++_it;
|
|
}
|
|
|
|
bool QuestRelationResult::HasQuest(uint32 questId) const
|
|
{
|
|
return (std::find_if(_begin, _end, [questId](QuestRelations::value_type const& pair) { return (pair.second == questId); }) != _end) && (!_onlyActive || Quest::IsTakingQuestEnabled(questId));
|
|
}
|
|
|
|
void ObjectMgr::LoadReservedPlayersNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_reservedNamesStore.clear(); // need for reload case
|
|
|
|
QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 reserved player names. DB table `reserved_name` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
Field* fields;
|
|
do
|
|
{
|
|
fields = result->Fetch();
|
|
std::string name= fields[0].GetString();
|
|
|
|
std::wstring wstr;
|
|
if (!Utf8toWStr (name, wstr))
|
|
{
|
|
TC_LOG_ERROR("misc", "Table `reserved_name` has invalid name: %s", name.c_str());
|
|
continue;
|
|
}
|
|
|
|
wstrToLower(wstr);
|
|
|
|
_reservedNamesStore.insert(wstr);
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u reserved player names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
bool ObjectMgr::IsReservedName(const std::string& name) const
|
|
{
|
|
std::wstring wstr;
|
|
if (!Utf8toWStr (name, wstr))
|
|
return false;
|
|
|
|
wstrToLower(wstr);
|
|
|
|
return _reservedNamesStore.find(wstr) != _reservedNamesStore.end();
|
|
}
|
|
|
|
enum LanguageType
|
|
{
|
|
LT_BASIC_LATIN = 0x0000,
|
|
LT_EXTENDEN_LATIN = 0x0001,
|
|
LT_CYRILLIC = 0x0002,
|
|
LT_EAST_ASIA = 0x0004,
|
|
LT_ANY = 0xFFFF
|
|
};
|
|
|
|
static LanguageType GetRealmLanguageType(bool create)
|
|
{
|
|
switch (sWorld->getIntConfig(CONFIG_REALM_ZONE))
|
|
{
|
|
case REALM_ZONE_UNKNOWN: // any language
|
|
case REALM_ZONE_DEVELOPMENT:
|
|
case REALM_ZONE_TEST_SERVER:
|
|
case REALM_ZONE_QA_SERVER:
|
|
return LT_ANY;
|
|
case REALM_ZONE_UNITED_STATES: // extended-Latin
|
|
case REALM_ZONE_OCEANIC:
|
|
case REALM_ZONE_LATIN_AMERICA:
|
|
case REALM_ZONE_ENGLISH:
|
|
case REALM_ZONE_GERMAN:
|
|
case REALM_ZONE_FRENCH:
|
|
case REALM_ZONE_SPANISH:
|
|
return LT_EXTENDEN_LATIN;
|
|
case REALM_ZONE_KOREA: // East-Asian
|
|
case REALM_ZONE_TAIWAN:
|
|
case REALM_ZONE_CHINA:
|
|
return LT_EAST_ASIA;
|
|
case REALM_ZONE_RUSSIAN: // Cyrillic
|
|
return LT_CYRILLIC;
|
|
default:
|
|
return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
|
|
}
|
|
}
|
|
|
|
bool isValidString(const std::wstring& wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
|
|
{
|
|
if (strictMask == 0) // any language, ignore realm
|
|
{
|
|
if (isExtendedLatinString(wstr, numericOrSpace))
|
|
return true;
|
|
if (isCyrillicString(wstr, numericOrSpace))
|
|
return true;
|
|
if (isEastAsianString(wstr, numericOrSpace))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
if (strictMask & 0x2) // realm zone specific
|
|
{
|
|
LanguageType lt = GetRealmLanguageType(create);
|
|
if (lt & LT_EXTENDEN_LATIN)
|
|
if (isExtendedLatinString(wstr, numericOrSpace))
|
|
return true;
|
|
if (lt & LT_CYRILLIC)
|
|
if (isCyrillicString(wstr, numericOrSpace))
|
|
return true;
|
|
if (lt & LT_EAST_ASIA)
|
|
if (isEastAsianString(wstr, numericOrSpace))
|
|
return true;
|
|
}
|
|
|
|
if (strictMask & 0x1) // basic Latin
|
|
{
|
|
if (isBasicLatinString(wstr, numericOrSpace))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
ResponseCodes ObjectMgr::CheckPlayerName(std::string const& name, LocaleConstant locale, bool create /*= false*/)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return CHAR_NAME_INVALID_CHARACTER;
|
|
|
|
if (wname.size() > MAX_PLAYER_NAME)
|
|
return CHAR_NAME_TOO_LONG;
|
|
|
|
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PLAYER_NAME);
|
|
if (wname.size() < minName)
|
|
return CHAR_NAME_TOO_SHORT;
|
|
|
|
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES);
|
|
if (!isValidString(wname, strictMask, false, create))
|
|
return CHAR_NAME_MIXED_LANGUAGES;
|
|
|
|
wstrToLower(wname);
|
|
for (size_t i = 2; i < wname.size(); ++i)
|
|
if (wname[i] == wname[i-1] && wname[i] == wname[i-2])
|
|
return CHAR_NAME_THREE_CONSECUTIVE;
|
|
|
|
return sDB2Manager.ValidateName(wname, locale);
|
|
}
|
|
|
|
bool ObjectMgr::IsValidCharterName(const std::string& name)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return false;
|
|
|
|
if (wname.size() > MAX_CHARTER_NAME)
|
|
return false;
|
|
|
|
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_CHARTER_NAME);
|
|
if (wname.size() < minName)
|
|
return false;
|
|
|
|
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES);
|
|
|
|
return isValidString(wname, strictMask, true);
|
|
}
|
|
|
|
PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return PET_NAME_INVALID;
|
|
|
|
if (wname.size() > MAX_PET_NAME)
|
|
return PET_NAME_TOO_LONG;
|
|
|
|
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PET_NAME);
|
|
if (wname.size() < minName)
|
|
return PET_NAME_TOO_SHORT;
|
|
|
|
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES);
|
|
if (!isValidString(wname, strictMask, false))
|
|
return PET_NAME_MIXED_LANGUAGES;
|
|
|
|
return PET_NAME_SUCCESS;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectForQuests()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gameObjectForQuestStore.clear(); // need for reload case
|
|
|
|
if (_gameObjectTemplateStore.empty())
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 GameObjects for quests");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
// collect GO entries for GO that must activated
|
|
for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore)
|
|
{
|
|
switch (gameObjectTemplatePair.second.type)
|
|
{
|
|
case GAMEOBJECT_TYPE_QUESTGIVER:
|
|
break;
|
|
case GAMEOBJECT_TYPE_CHEST:
|
|
{
|
|
// scan GO chest with loot including quest items
|
|
uint32 lootId = gameObjectTemplatePair.second.GetLootId();
|
|
// find quest loot for GO
|
|
if (gameObjectTemplatePair.second.chest.questID || LootTemplates_Gameobject.HaveQuestLootFor(lootId))
|
|
break;
|
|
continue;
|
|
}
|
|
case GAMEOBJECT_TYPE_GENERIC:
|
|
{
|
|
if (gameObjectTemplatePair.second.generic.questID > 0) //quests objects
|
|
break;
|
|
continue;
|
|
}
|
|
case GAMEOBJECT_TYPE_GOOBER:
|
|
{
|
|
if (gameObjectTemplatePair.second.goober.questID > 0) //quests objects
|
|
break;
|
|
continue;
|
|
}
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
_gameObjectForQuestStore.insert(gameObjectTemplatePair.first);
|
|
++count;
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u GameObjects for quests in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
bool ObjectMgr::LoadTrinityStrings()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_trinityStringStore.clear(); // for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, content_default, content_loc1, content_loc2, content_loc3, content_loc4, content_loc5, content_loc6, content_loc7, content_loc8 FROM trinity_string");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 trinity strings. DB table `trinity_string` is empty. You have imported an incorrect database for more info search for TCE00003 on forum.");
|
|
return false;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
TrinityString& data = _trinityStringStore[entry];
|
|
|
|
data.Content.resize(DEFAULT_LOCALE + 1);
|
|
|
|
for (int8 i = OLD_TOTAL_LOCALES - 1; i >= 0; --i)
|
|
AddLocaleString(fields[i + 1].GetString(), LocaleConstant(i), data.Content);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " trinity strings in %u ms", _trinityStringStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
return true;
|
|
}
|
|
|
|
char const* ObjectMgr::GetTrinityString(uint32 entry, LocaleConstant locale) const
|
|
{
|
|
if (TrinityString const* ts = GetTrinityString(entry))
|
|
{
|
|
if (ts->Content.size() > size_t(locale) && !ts->Content[locale].empty())
|
|
return ts->Content[locale].c_str();
|
|
return ts->Content[DEFAULT_LOCALE].c_str();
|
|
}
|
|
|
|
TC_LOG_ERROR("sql.sql", "Trinity string entry %u not found in DB.", entry);
|
|
return "<error>";
|
|
}
|
|
|
|
void ObjectMgr::LoadFishingBaseSkillLevel()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_fishingBaseForAreaStore.clear(); // for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 entry = fields[0].GetUInt32();
|
|
int32 skill = fields[1].GetInt16();
|
|
|
|
AreaTableEntry const* fArea = sAreaTableStore.LookupEntry(entry);
|
|
if (!fArea)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "AreaId %u defined in `skill_fishing_base_level` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
_fishingBaseForAreaStore[entry] = skill;
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u areas for fishing base skill level in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadSkillTiers()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, Value1, Value2, Value3, Value4, Value5, Value6, Value7, Value8, Value9, Value10, "
|
|
" Value11, Value12, Value13, Value14, Value15, Value16 FROM skill_tiers");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 skill max values. DB table `skill_tiers` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 id = fields[0].GetUInt32();
|
|
SkillTiersEntry& tier = _skillTiers[id];
|
|
for (uint32 i = 0; i < MAX_SKILL_STEP; ++i)
|
|
tier.Value[i] = fields[1 + i].GetUInt32();
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u skill max values in %u ms", uint32(_skillTiers.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
bool ObjectMgr::CheckDeclinedNames(const std::wstring& w_ownname, DeclinedName const& names)
|
|
{
|
|
// get main part of the name
|
|
std::wstring mainpart = GetMainPartOfName(w_ownname, 0);
|
|
// prepare flags
|
|
bool x = true;
|
|
bool y = true;
|
|
|
|
// check declined names
|
|
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(names.name[i], wname))
|
|
return false;
|
|
|
|
if (mainpart != GetMainPartOfName(wname, i+1))
|
|
x = false;
|
|
|
|
if (w_ownname != wname)
|
|
y = false;
|
|
}
|
|
return (x || y);
|
|
}
|
|
|
|
uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) const
|
|
{
|
|
AreaTriggerScriptContainer::const_iterator i = _areaTriggerScriptStore.find(trigger_id);
|
|
if (i!= _areaTriggerScriptStore.end())
|
|
return i->second;
|
|
return 0;
|
|
}
|
|
|
|
SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spellId)
|
|
{
|
|
return SpellScriptsBounds(_spellScriptsStore.equal_range(spellId));
|
|
}
|
|
|
|
// this allows calculating base reputations to offline players, just by race and class
|
|
int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 race, uint8 playerClass) const
|
|
{
|
|
if (!factionEntry)
|
|
return 0;
|
|
|
|
uint32 classMask = 1 << (playerClass - 1);
|
|
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
{
|
|
if ((!factionEntry->ReputationClassMask[i] ||
|
|
factionEntry->ReputationClassMask[i] & classMask) &&
|
|
(!factionEntry->ReputationRaceMask[i] ||
|
|
factionEntry->ReputationRaceMask[i].HasRace(race)))
|
|
return factionEntry->ReputationBase[i];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry)
|
|
{
|
|
SkillLineEntry const* skill = sSkillLineStore.LookupEntry(rcEntry->SkillID);
|
|
if (!skill)
|
|
return SKILL_RANGE_NONE;
|
|
|
|
if (sObjectMgr->GetSkillTier(rcEntry->SkillTierID))
|
|
return SKILL_RANGE_RANK;
|
|
|
|
if (rcEntry->SkillID == SKILL_RUNEFORGING)
|
|
return SKILL_RANGE_MONO;
|
|
|
|
switch (skill->CategoryID)
|
|
{
|
|
case SKILL_CATEGORY_ARMOR:
|
|
return SKILL_RANGE_MONO;
|
|
case SKILL_CATEGORY_LANGUAGES:
|
|
return SKILL_RANGE_LANGUAGE;
|
|
}
|
|
|
|
return SKILL_RANGE_LEVEL;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameTele()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gameTeleStore.clear(); // for reload case
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
GameTele gt;
|
|
|
|
gt.position_x = fields[1].GetFloat();
|
|
gt.position_y = fields[2].GetFloat();
|
|
gt.position_z = fields[3].GetFloat();
|
|
gt.orientation = fields[4].GetFloat();
|
|
gt.mapId = fields[5].GetUInt16();
|
|
gt.name = fields[6].GetString();
|
|
|
|
if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong position for id %u (name: %s) in `game_tele` table, ignoring.", id, gt.name.c_str());
|
|
continue;
|
|
}
|
|
|
|
if (!Utf8toWStr(gt.name, gt.wnameLow))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong UTF8 name for id %u in `game_tele` table, ignoring.", id);
|
|
continue;
|
|
}
|
|
|
|
wstrToLower(gt.wnameLow);
|
|
|
|
_gameTeleStore[id] = gt;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u GameTeleports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
|
|
{
|
|
// explicit name case
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return nullptr;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wname);
|
|
|
|
// Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
|
|
GameTele const* alt = nullptr;
|
|
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
|
|
{
|
|
if (itr->second.wnameLow == wname)
|
|
return &itr->second;
|
|
else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos)
|
|
alt = &itr->second;
|
|
}
|
|
|
|
return alt;
|
|
}
|
|
|
|
GameTele const* ObjectMgr::GetGameTeleExactName(const std::string& name) const
|
|
{
|
|
// explicit name case
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return nullptr;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wname);
|
|
|
|
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
|
|
{
|
|
if (itr->second.wnameLow == wname)
|
|
return &itr->second;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool ObjectMgr::AddGameTele(GameTele& tele)
|
|
{
|
|
// find max id
|
|
uint32 new_id = 0;
|
|
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
|
|
if (itr->first > new_id)
|
|
new_id = itr->first;
|
|
|
|
// use next
|
|
++new_id;
|
|
|
|
if (!Utf8toWStr(tele.name, tele.wnameLow))
|
|
return false;
|
|
|
|
wstrToLower(tele.wnameLow);
|
|
|
|
_gameTeleStore[new_id] = tele;
|
|
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
|
|
|
|
stmt->setUInt32(0, new_id);
|
|
stmt->setFloat(1, tele.position_x);
|
|
stmt->setFloat(2, tele.position_y);
|
|
stmt->setFloat(3, tele.position_z);
|
|
stmt->setFloat(4, tele.orientation);
|
|
stmt->setUInt16(5, uint16(tele.mapId));
|
|
stmt->setString(6, tele.name);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ObjectMgr::DeleteGameTele(const std::string& name)
|
|
{
|
|
// explicit name case
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return false;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wname);
|
|
|
|
for (GameTeleContainer::iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
|
|
{
|
|
if (itr->second.wnameLow == wname)
|
|
{
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
|
|
|
|
stmt->setString(0, itr->second.name);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
|
|
_gameTeleStore.erase(itr);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ObjectMgr::LoadMailLevelRewards()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_mailLevelRewardStore.clear(); // for reload case
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 level = fields[0].GetUInt8();
|
|
uint64 raceMask = fields[1].GetUInt64();
|
|
uint32 mailTemplateId = fields[2].GetUInt32();
|
|
uint32 senderEntry = fields[3].GetUInt32();
|
|
|
|
if (level > MAX_LEVEL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has data for level %u that more supported by client (%u), ignoring.", level, MAX_LEVEL);
|
|
continue;
|
|
}
|
|
|
|
if (!(raceMask & RACEMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has raceMask (" UI64FMTD ") for level %u that not include any player races, ignoring.", raceMask, level);
|
|
continue;
|
|
}
|
|
|
|
if (!sMailTemplateStore.LookupEntry(mailTemplateId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.", mailTemplateId, level);
|
|
continue;
|
|
}
|
|
|
|
if (!GetCreatureTemplate(senderEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has nonexistent sender creature entry (%u) for level %u that invalid not include any player races, ignoring.", senderEntry, level);
|
|
continue;
|
|
}
|
|
|
|
_mailLevelRewardStore[level].emplace_back(raceMask, mailTemplateId, senderEntry);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u level dependent mail rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadTrainers()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// For reload case
|
|
_trainers.clear();
|
|
|
|
std::unordered_map<int32, std::vector<Trainer::Spell>> spellsByTrainer;
|
|
if (QueryResult trainerSpellsResult = WorldDatabase.Query("SELECT TrainerId, SpellId, MoneyCost, ReqSkillLine, ReqSkillRank, ReqAbility1, ReqAbility2, ReqAbility3, ReqLevel FROM trainer_spell"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = trainerSpellsResult->Fetch();
|
|
|
|
Trainer::Spell spell;
|
|
uint32 trainerId = fields[0].GetUInt32();
|
|
spell.SpellId = fields[1].GetUInt32();
|
|
spell.MoneyCost = fields[2].GetUInt32();
|
|
spell.ReqSkillLine = fields[3].GetUInt32();
|
|
spell.ReqSkillRank = fields[4].GetUInt32();
|
|
spell.ReqAbility[0] = fields[5].GetUInt32();
|
|
spell.ReqAbility[1] = fields[6].GetUInt32();
|
|
spell.ReqAbility[2] = fields[7].GetUInt32();
|
|
spell.ReqLevel = fields[8].GetUInt8();
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell.SpellId, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (SpellId: %u) for TrainerId %u, ignoring", spell.SpellId, trainerId);
|
|
continue;
|
|
}
|
|
|
|
if (spell.ReqSkillLine && !sSkillLineStore.LookupEntry(spell.ReqSkillLine))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing skill (ReqSkillLine: %u) for TrainerId %u and SpellId %u, ignoring",
|
|
spell.ReqSkillLine, trainerId, spell.SpellId);
|
|
continue;
|
|
}
|
|
|
|
bool allReqValid = true;
|
|
for (std::size_t i = 0; i < spell.ReqAbility.size(); ++i)
|
|
{
|
|
uint32 requiredSpell = spell.ReqAbility[i];
|
|
if (requiredSpell && !sSpellMgr->GetSpellInfo(requiredSpell, DIFFICULTY_NONE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (ReqAbility" SZFMTD ": %u) for TrainerId %u and SpellId %u, ignoring",
|
|
i + 1, requiredSpell, trainerId, spell.SpellId);
|
|
allReqValid = false;
|
|
}
|
|
}
|
|
|
|
if (!allReqValid)
|
|
continue;
|
|
|
|
spellsByTrainer[trainerId].push_back(spell);
|
|
|
|
} while (trainerSpellsResult->NextRow());
|
|
}
|
|
|
|
if (QueryResult trainersResult = WorldDatabase.Query("SELECT Id, Type, Greeting FROM trainer"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = trainersResult->Fetch();
|
|
uint32 trainerId = fields[0].GetUInt32();
|
|
Trainer::Type trainerType = Trainer::Type(fields[1].GetUInt8());
|
|
std::string greeting = fields[2].GetString();
|
|
std::vector<Trainer::Spell> spells;
|
|
auto spellsItr = spellsByTrainer.find(trainerId);
|
|
if (spellsItr != spellsByTrainer.end())
|
|
{
|
|
spells = std::move(spellsItr->second);
|
|
spellsByTrainer.erase(spellsItr);
|
|
}
|
|
|
|
_trainers.emplace(std::piecewise_construct, std::forward_as_tuple(trainerId), std::forward_as_tuple(trainerId, trainerType, std::move(greeting), std::move(spells)));
|
|
|
|
} while (trainersResult->NextRow());
|
|
}
|
|
|
|
for (auto const& unusedSpells : spellsByTrainer)
|
|
{
|
|
for (Trainer::Spell const& unusedSpell : unusedSpells.second)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing trainer (TrainerId: %u) for SpellId %u, ignoring", unusedSpells.first, unusedSpell.SpellId);
|
|
}
|
|
}
|
|
|
|
if (QueryResult trainerLocalesResult = WorldDatabase.Query("SELECT Id, locale, Greeting_lang FROM trainer_locale"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = trainerLocalesResult->Fetch();
|
|
uint32 trainerId = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
if (Trainer::Trainer* trainer = Trinity::Containers::MapGetValuePtr(_trainers, trainerId))
|
|
trainer->AddGreetingLocale(locale, fields[2].GetString());
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `trainer_locale` references non-existing trainer (TrainerId: %u) for locale %s, ignoring",
|
|
trainerId, localeName.c_str());
|
|
|
|
} while (trainerLocalesResult->NextRow());
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Trainers in %u ms", _trainers.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureTrainers()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_creatureDefaultTrainers.clear();
|
|
|
|
if (QueryResult result = WorldDatabase.Query("SELECT CreatureId, TrainerId, MenuId, OptionIndex FROM creature_trainer"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 creatureId = fields[0].GetUInt32();
|
|
uint32 trainerId = fields[1].GetUInt32();
|
|
uint32 gossipMenuId = fields[2].GetUInt32();
|
|
uint32 gossipOptionIndex = fields[3].GetUInt32();
|
|
|
|
if (!GetCreatureTemplate(creatureId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_trainer` references non-existing creature template (CreatureId: %u), ignoring", creatureId);
|
|
continue;
|
|
}
|
|
|
|
if (!GetTrainer(trainerId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_trainer` references non-existing trainer (TrainerId: %u) for CreatureId %u MenuId %u OptionIndex %u, ignoring",
|
|
trainerId, creatureId, gossipMenuId, gossipOptionIndex);
|
|
continue;
|
|
}
|
|
|
|
if (gossipMenuId || gossipOptionIndex)
|
|
{
|
|
Trinity::IteratorPair<GossipMenuItemsContainer::const_iterator> gossipMenuItems = GetGossipMenuItemsMapBounds(gossipMenuId);
|
|
auto gossipOptionItr = std::find_if(gossipMenuItems.begin(), gossipMenuItems.end(), [gossipOptionIndex](std::pair<uint32 const, GossipMenuItems> const& entry)
|
|
{
|
|
return entry.second.OptionIndex == gossipOptionIndex;
|
|
});
|
|
if (gossipOptionItr == gossipMenuItems.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_trainer` references non-existing gossip menu option (MenuId %u OptionIndex %u) for CreatureId %u and TrainerId %u, ignoring",
|
|
gossipMenuId, gossipOptionIndex, creatureId, trainerId);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
_creatureDefaultTrainers[std::make_tuple(creatureId, gossipMenuId, gossipOptionIndex)] = trainerId;
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " default trainers in %u ms", _creatureDefaultTrainers.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
uint32 ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32>* skip_vendors)
|
|
{
|
|
// find all items from the reference vendor
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
|
|
stmt->setUInt32(0, uint32(item));
|
|
PreparedQueryResult result = WorldDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 item_id = fields[0].GetInt32();
|
|
|
|
// if item is a negative, its a reference
|
|
if (item_id < 0)
|
|
count += LoadReferenceVendor(vendor, -item_id, skip_vendors);
|
|
else
|
|
{
|
|
VendorItem vItem;
|
|
vItem.item = item_id;
|
|
vItem.maxcount = fields[1].GetUInt32();
|
|
vItem.incrtime = fields[2].GetUInt32();
|
|
vItem.ExtendedCost = fields[3].GetUInt32();
|
|
vItem.Type = fields[4].GetUInt8();
|
|
vItem.PlayerConditionId = fields[6].GetUInt32();
|
|
vItem.IgnoreFiltering = fields[7].GetBool();
|
|
|
|
Tokenizer bonusListIDsTok(fields[5].GetString(), ' ');
|
|
for (char const* token : bonusListIDsTok)
|
|
vItem.BonusListIDs.push_back(int32(atol(token)));
|
|
|
|
if (!IsVendorItemValid(vendor, vItem, nullptr, skip_vendors))
|
|
continue;
|
|
|
|
VendorItemData& vList = _cacheVendorItemStore[vendor];
|
|
vList.AddItem(std::move(vItem));
|
|
++count;
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
return count;
|
|
}
|
|
|
|
void ObjectMgr::LoadVendors()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// For reload case
|
|
for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
|
|
itr->second.Clear();
|
|
_cacheVendorItemStore.clear();
|
|
|
|
std::set<uint32> skip_vendors;
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost, type, BonusListIDs, PlayerConditionID, IgnoreFiltering FROM npc_vendor ORDER BY entry, slot ASC");
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
int32 item_id = fields[1].GetInt32();
|
|
|
|
// if item is a negative, its a reference
|
|
if (item_id < 0)
|
|
count += LoadReferenceVendor(entry, -item_id, &skip_vendors);
|
|
else
|
|
{
|
|
VendorItem vItem;
|
|
vItem.item = item_id;
|
|
vItem.maxcount = fields[2].GetUInt32();
|
|
vItem.incrtime = fields[3].GetUInt32();
|
|
vItem.ExtendedCost = fields[4].GetUInt32();
|
|
vItem.Type = fields[5].GetUInt8();
|
|
vItem.PlayerConditionId = fields[7].GetUInt32();
|
|
vItem.IgnoreFiltering = fields[8].GetBool();
|
|
|
|
Tokenizer bonusListIDsTok(fields[6].GetString(), ' ');
|
|
for (char const* token : bonusListIDsTok)
|
|
vItem.BonusListIDs.push_back(int32(atol(token)));
|
|
|
|
if (!IsVendorItemValid(entry, vItem, nullptr, &skip_vendors))
|
|
continue;
|
|
|
|
VendorItemData& vList = _cacheVendorItemStore[entry];
|
|
vList.AddItem(std::move(vItem));
|
|
++count;
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %d Vendors in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGossipMenu()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gossipMenusStore.clear();
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT MenuId, TextId FROM gossip_menu");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu IDs. DB table `gossip_menu` is empty!");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
GossipMenus gMenu;
|
|
|
|
gMenu.MenuId = fields[0].GetUInt32();
|
|
gMenu.TextId = fields[1].GetUInt32();
|
|
|
|
if (!GetNpcText(gMenu.TextId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table gossip_menu: ID %u is using non-existing TextId %u", gMenu.MenuId, gMenu.TextId);
|
|
continue;
|
|
}
|
|
|
|
_gossipMenusStore.insert(GossipMenusContainer::value_type(gMenu.MenuId, gMenu));
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u gossip_menu IDs in %u ms", uint32(_gossipMenusStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGossipMenuItems()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gossipMenuItemsStore.clear();
|
|
|
|
QueryResult result = WorldDatabase.Query(
|
|
// 0 1 2 3 4 5 6
|
|
"SELECT o.MenuId, o.OptionIndex, o.OptionIcon, o.OptionText, o.OptionBroadcastTextId, o.OptionType, o.OptionNpcFlag, "
|
|
// 7 8
|
|
"oa.ActionMenuId, oa.ActionPoiId, "
|
|
// 9 10 11 12
|
|
"ob.BoxCoded, ob.BoxMoney, ob.BoxText, ob.BoxBroadcastTextId "
|
|
"FROM gossip_menu_option o "
|
|
"LEFT JOIN gossip_menu_option_action oa ON o.MenuId = oa.MenuId AND o.OptionIndex = oa.OptionIndex "
|
|
"LEFT JOIN gossip_menu_option_box ob ON o.MenuId = ob.MenuId AND o.OptionIndex = ob.OptionIndex "
|
|
"ORDER BY o.MenuId, o.OptionIndex");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu_option IDs. DB table `gossip_menu_option` is empty!");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
GossipMenuItems gMenuItem;
|
|
|
|
gMenuItem.MenuId = fields[0].GetUInt32();
|
|
gMenuItem.OptionIndex = fields[1].GetUInt32();
|
|
gMenuItem.OptionIcon = GossipOptionIcon(fields[2].GetUInt8());
|
|
gMenuItem.OptionText = fields[3].GetString();
|
|
gMenuItem.OptionBroadcastTextId = fields[4].GetUInt32();
|
|
gMenuItem.OptionType = fields[5].GetUInt32();
|
|
gMenuItem.OptionNpcFlag = fields[6].GetUInt64();
|
|
gMenuItem.ActionMenuId = fields[7].GetUInt32();
|
|
gMenuItem.ActionPoiId = fields[8].GetUInt32();
|
|
gMenuItem.BoxCoded = fields[9].GetBool();
|
|
gMenuItem.BoxMoney = fields[10].GetUInt32();
|
|
gMenuItem.BoxText = fields[11].GetString();
|
|
gMenuItem.BoxBroadcastTextId = fields[12].GetUInt32();
|
|
|
|
if (gMenuItem.OptionIcon >= GossipOptionIcon::Count)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u has unknown icon id %u. Replacing with GossipOptionIcon::None", gMenuItem.MenuId, gMenuItem.OptionIndex, uint8(gMenuItem.OptionIcon));
|
|
gMenuItem.OptionIcon = GossipOptionIcon::None;
|
|
}
|
|
|
|
if (gMenuItem.OptionBroadcastTextId)
|
|
{
|
|
if (!sBroadcastTextStore.LookupEntry(gMenuItem.OptionBroadcastTextId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u has non-existing or incompatible OptionBroadcastTextID %u, ignoring.", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionBroadcastTextId);
|
|
gMenuItem.OptionBroadcastTextId = 0;
|
|
}
|
|
}
|
|
|
|
if (gMenuItem.OptionType >= GOSSIP_OPTION_MAX)
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u has unknown option id %u. Option will not be used", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionType);
|
|
|
|
if (gMenuItem.ActionPoiId && !GetPointOfInterest(gMenuItem.ActionPoiId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u use non-existing action_poi_id %u, ignoring", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.ActionPoiId);
|
|
gMenuItem.ActionPoiId = 0;
|
|
}
|
|
|
|
if (gMenuItem.BoxBroadcastTextId)
|
|
{
|
|
if (!sBroadcastTextStore.LookupEntry(gMenuItem.BoxBroadcastTextId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u has non-existing or incompatible BoxBroadcastTextId %u, ignoring.", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.BoxBroadcastTextId);
|
|
gMenuItem.BoxBroadcastTextId = 0;
|
|
}
|
|
}
|
|
|
|
_gossipMenuItemsStore.insert(GossipMenuItemsContainer::value_type(gMenuItem.MenuId, gMenuItem));
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gossip_menu_option entries in %u ms", _gossipMenuItemsStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
Trainer::Trainer const* ObjectMgr::GetTrainer(uint32 trainerId) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_trainers, trainerId);
|
|
}
|
|
|
|
uint32 ObjectMgr::GetCreatureTrainerForGossipOption(uint32 creatureId, uint32 gossipMenuId, uint32 gossipOptionIndex) const
|
|
{
|
|
auto itr = _creatureDefaultTrainers.find(std::make_tuple(creatureId, gossipMenuId, gossipOptionIndex));
|
|
if (itr != _creatureDefaultTrainers.end())
|
|
return itr->second;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void ObjectMgr::AddVendorItem(uint32 entry, VendorItem const& vItem, bool persist /*= true*/)
|
|
{
|
|
VendorItemData& vList = _cacheVendorItemStore[entry];
|
|
vList.AddItem(vItem);
|
|
|
|
if (persist)
|
|
{
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
|
|
|
|
stmt->setUInt32(0, entry);
|
|
stmt->setUInt32(1, vItem.item);
|
|
stmt->setUInt8(2, vItem.maxcount);
|
|
stmt->setUInt32(3, vItem.incrtime);
|
|
stmt->setUInt32(4, vItem.ExtendedCost);
|
|
stmt->setUInt8(5, vItem.Type);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, uint8 type, bool persist /*= true*/)
|
|
{
|
|
CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry);
|
|
if (iter == _cacheVendorItemStore.end())
|
|
return false;
|
|
|
|
if (!iter->second.RemoveItem(item, type))
|
|
return false;
|
|
|
|
if (persist)
|
|
{
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
|
|
|
|
stmt->setUInt32(0, entry);
|
|
stmt->setUInt32(1, item);
|
|
stmt->setUInt8(2, type);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, VendorItem const& vItem, Player* player, std::set<uint32>* skip_vendors, uint32 ORnpcflag) const
|
|
{
|
|
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry);
|
|
if (!cInfo)
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for nonexistent creature template (Entry: %u), ignore", vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR))
|
|
{
|
|
if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for creature template (Entry: %u) without vendor flag, ignore", vendor_entry);
|
|
|
|
if (skip_vendors)
|
|
skip_vendors->insert(vendor_entry);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if ((vItem.Type == ITEM_VENDOR_TYPE_ITEM && !sObjectMgr->GetItemTemplate(vItem.item)) ||
|
|
(vItem.Type == ITEM_VENDOR_TYPE_CURRENCY && !sCurrencyTypesStore.LookupEntry(vItem.item)))
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, vItem.item, vItem.Type);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u, type %u), ignore", vendor_entry, vItem.item, vItem.Type);
|
|
return false;
|
|
}
|
|
|
|
if (vItem.PlayerConditionId && !sPlayerConditionStore.LookupEntry(vItem.PlayerConditionId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: %u) with invalid PlayerConditionId (%u) for vendor (%u), ignore", vItem.item, vItem.PlayerConditionId, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
if (vItem.ExtendedCost && !sItemExtendedCostStore.LookupEntry(vItem.ExtendedCost))
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, vItem.ExtendedCost);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", vItem.item, vItem.ExtendedCost, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
if (vItem.Type == ITEM_VENDOR_TYPE_ITEM) // not applicable to currencies
|
|
{
|
|
if (vItem.maxcount > 0 && vItem.incrtime == 0)
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", vItem.maxcount);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", vItem.maxcount, vItem.item, vendor_entry);
|
|
return false;
|
|
}
|
|
else if (vItem.maxcount == 0 && vItem.incrtime > 0)
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", vItem.item, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
for (int32 bonusList : vItem.BonusListIDs)
|
|
{
|
|
if (!sDB2Manager.GetItemBonusList(bonusList))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have Item (Entry: %u) with invalid bonus %u for vendor (%u), ignore", vItem.item, bonusList, vendor_entry);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
|
|
if (!vItems)
|
|
return true; // later checks for non-empty lists
|
|
|
|
if (vItems->FindItemCostPair(vItem.item, vItem.ExtendedCost, vItem.Type))
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, vItem.item, vItem.ExtendedCost, vItem.Type);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `npc_vendor` has duplicate items %u (with extended cost %u, type %u) for vendor (Entry: %u), ignoring", vItem.item, vItem.ExtendedCost, vItem.Type, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
if (vItem.Type == ITEM_VENDOR_TYPE_CURRENCY && vItem.maxcount == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have Item (Entry: %u, type: %u) with missing maxcount for vendor (%u), ignore", vItem.item, vItem.Type, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
ObjectMgr::ScriptNameContainer::ScriptNameContainer()
|
|
{
|
|
// We insert an empty placeholder here so we can use the
|
|
// script id 0 as dummy for "no script found".
|
|
[[maybe_unused]] uint32 const id = insert("", false);
|
|
|
|
ASSERT(id == 0);
|
|
}
|
|
|
|
void ObjectMgr::ScriptNameContainer::reserve(size_t capacity)
|
|
{
|
|
IndexToName.reserve(capacity);
|
|
}
|
|
|
|
uint32 ObjectMgr::ScriptNameContainer::insert(std::string const& scriptName, bool isScriptNameBound)
|
|
{
|
|
auto result = NameToIndex.try_emplace(scriptName, static_cast<uint32>(NameToIndex.size()), isScriptNameBound);
|
|
if (result.second)
|
|
{
|
|
ASSERT(NameToIndex.size() <= std::numeric_limits<uint32>::max());
|
|
IndexToName.emplace_back(result.first);
|
|
}
|
|
|
|
return result.first->second.Id;
|
|
}
|
|
|
|
size_t ObjectMgr::ScriptNameContainer::size() const
|
|
{
|
|
return IndexToName.size();
|
|
}
|
|
|
|
ObjectMgr::ScriptNameContainer::NameMap::const_iterator ObjectMgr::ScriptNameContainer::find(size_t index) const
|
|
{
|
|
return index < IndexToName.size() ? IndexToName[index] : end();
|
|
}
|
|
|
|
ObjectMgr::ScriptNameContainer::NameMap::const_iterator ObjectMgr::ScriptNameContainer::find(std::string const& name) const
|
|
{
|
|
// assume "" is the first element
|
|
if (name.empty())
|
|
return end();
|
|
|
|
return NameToIndex.find(name);
|
|
}
|
|
|
|
ObjectMgr::ScriptNameContainer::NameMap::const_iterator ObjectMgr::ScriptNameContainer::end() const
|
|
{
|
|
return NameToIndex.end();
|
|
}
|
|
|
|
std::unordered_set<std::string> ObjectMgr::ScriptNameContainer::GetAllDBScriptNames() const
|
|
{
|
|
std::unordered_set<std::string> scriptNames;
|
|
|
|
for (std::pair<std::string const, Entry> const& entry : NameToIndex)
|
|
{
|
|
if (entry.second.IsScriptDatabaseBound)
|
|
{
|
|
scriptNames.insert(entry.first);
|
|
}
|
|
}
|
|
|
|
return scriptNames;
|
|
}
|
|
|
|
std::unordered_set<std::string> ObjectMgr::GetAllDBScriptNames() const
|
|
{
|
|
return _scriptNamesStore.GetAllDBScriptNames();
|
|
}
|
|
|
|
std::string const& ObjectMgr::GetScriptName(uint32 id) const
|
|
{
|
|
auto const itr = _scriptNamesStore.find(id);
|
|
if (itr != _scriptNamesStore.end())
|
|
{
|
|
return itr->first;
|
|
}
|
|
else
|
|
{
|
|
static std::string const empty;
|
|
return empty;
|
|
}
|
|
}
|
|
|
|
bool ObjectMgr::IsScriptDatabaseBound(uint32 id) const
|
|
{
|
|
auto const itr = _scriptNamesStore.find(id);
|
|
if (itr != _scriptNamesStore.end())
|
|
{
|
|
return itr->second.IsScriptDatabaseBound;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint32 ObjectMgr::GetScriptId(std::string const& name, bool isDatabaseBound)
|
|
{
|
|
return _scriptNamesStore.insert(name, isDatabaseBound);
|
|
}
|
|
|
|
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
|
|
{
|
|
CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass));
|
|
|
|
if (it != _creatureBaseStatsStore.end())
|
|
return &(it->second);
|
|
|
|
struct DefaultCreatureBaseStats : public CreatureBaseStats
|
|
{
|
|
DefaultCreatureBaseStats()
|
|
{
|
|
BaseMana = 0;
|
|
AttackPower = 0;
|
|
RangedAttackPower = 0;
|
|
}
|
|
};
|
|
static const DefaultCreatureBaseStats defStats;
|
|
return &defStats;
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureClassLevelStats()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT level, class, basemana, attackpower, rangedattackpower FROM creature_classlevelstats");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 Level = fields[0].GetUInt8();
|
|
uint8 Class = fields[1].GetUInt8();
|
|
|
|
if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
|
|
TC_LOG_ERROR("sql.sql", "Creature base stats for level %u has invalid class %u", Level, Class);
|
|
|
|
CreatureBaseStats stats;
|
|
|
|
stats.BaseMana = fields[2].GetUInt32();
|
|
|
|
stats.AttackPower = fields[3].GetUInt16();
|
|
stats.RangedAttackPower = fields[4].GetUInt16();
|
|
|
|
_creatureBaseStatsStore[MAKE_PAIR16(Level, Class)] = stats;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
for (auto const& creatureTemplatePair : _creatureTemplateStore)
|
|
{
|
|
std::pair<int16, int16> levels = creatureTemplatePair.second.GetMinMaxLevel();
|
|
for (int16 lvl = levels.first; lvl <= levels.second; ++lvl)
|
|
{
|
|
if (!_creatureBaseStatsStore.count(MAKE_PAIR16(lvl, creatureTemplatePair.second.unit_class)))
|
|
TC_LOG_ERROR("sql.sql", "Missing base stats for creature class %u level %u", creatureTemplatePair.second.unit_class, lvl);
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature base stats in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeAchievements()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sAchievementStore.LookupEntry(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Achievement %u (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
|
|
else if (!sAchievementStore.LookupEntry(horde))
|
|
TC_LOG_ERROR("sql.sql", "Achievement %u (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeAchievements[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u faction change achievement pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeItems()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
uint32 count = 0;
|
|
|
|
for (std::pair<uint32 const, ItemTemplate> const& itemPair : _itemTemplateStore)
|
|
{
|
|
if (!itemPair.second.GetOtherFactionItemId())
|
|
continue;
|
|
|
|
if (itemPair.second.HasFlag(ITEM_FLAG2_FACTION_HORDE))
|
|
FactionChangeItemsHordeToAlliance[itemPair.first] = itemPair.second.GetOtherFactionItemId();
|
|
|
|
if (itemPair.second.HasFlag(ITEM_FLAG2_FACTION_ALLIANCE))
|
|
FactionChangeItemsAllianceToHorde[itemPair.first] = itemPair.second.GetOtherFactionItemId();
|
|
|
|
++count;
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u faction change item pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeQuests()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_quests");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetQuestTemplate(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance);
|
|
else if (!sObjectMgr->GetQuestTemplate(horde))
|
|
TC_LOG_ERROR("sql.sql", "Quest %u (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeQuests[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u faction change quest pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeReputations()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sFactionStore.LookupEntry(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Reputation %u (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
|
|
else if (!sFactionStore.LookupEntry(horde))
|
|
TC_LOG_ERROR("sql.sql", "Reputation %u (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeReputation[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeSpells()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sSpellMgr->GetSpellInfo(alliance, DIFFICULTY_NONE))
|
|
TC_LOG_ERROR("sql.sql", "Spell %u (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
|
|
else if (!sSpellMgr->GetSpellInfo(horde, DIFFICULTY_NONE))
|
|
TC_LOG_ERROR("sql.sql", "Spell %u (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeSpells[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u faction change spell pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeTitles()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sCharTitlesStore.LookupEntry(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Title %u (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance);
|
|
else if (!sCharTitlesStore.LookupEntry(horde))
|
|
TC_LOG_ERROR("sql.sql", "Title %u (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeTitles[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u faction change title pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPhases()
|
|
{
|
|
for (PhaseEntry const* phase : sPhaseStore)
|
|
_phaseInfoById.emplace(std::make_pair(phase->ID, PhaseInfoStruct{ phase->ID, std::unordered_set<uint32>{} }));
|
|
|
|
for (MapEntry const* map : sMapStore)
|
|
if (map->ParentMapID != -1)
|
|
_terrainSwapInfoById.emplace(std::make_pair(map->ID, TerrainSwapInfo{ map->ID, std::vector<uint32>{} }));
|
|
|
|
TC_LOG_INFO("server.loading", "Loading Terrain World Map definitions...");
|
|
LoadTerrainWorldMaps();
|
|
|
|
TC_LOG_INFO("server.loading", "Loading Terrain Swap Default definitions...");
|
|
LoadTerrainSwapDefaults();
|
|
|
|
TC_LOG_INFO("server.loading", "Loading Phase Area definitions...");
|
|
LoadAreaPhases();
|
|
}
|
|
|
|
void ObjectMgr::UnloadPhaseConditions()
|
|
{
|
|
for (auto itr = _phaseInfoByArea.begin(); itr != _phaseInfoByArea.end(); ++itr)
|
|
for (PhaseAreaInfo& phase : itr->second)
|
|
phase.Conditions.clear();
|
|
}
|
|
|
|
void ObjectMgr::LoadTerrainWorldMaps()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT TerrainSwapMap, UiMapPhaseId FROM `terrain_worldmap`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 terrain world maps. DB table `terrain_worldmap` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 mapId = fields[0].GetUInt32();
|
|
uint32 uiMapPhaseId = fields[1].GetUInt32();
|
|
|
|
if (!sMapStore.LookupEntry(mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "TerrainSwapMap %u defined in `terrain_worldmap` does not exist, skipped.", mapId);
|
|
continue;
|
|
}
|
|
|
|
if (!sDB2Manager.IsUiMapPhase(uiMapPhaseId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Phase %u defined in `terrain_worldmap` is not a valid terrain swap phase, skipped.", uiMapPhaseId);
|
|
continue;
|
|
}
|
|
|
|
TerrainSwapInfo* terrainSwapInfo = &_terrainSwapInfoById[mapId];
|
|
terrainSwapInfo->Id = mapId;
|
|
terrainSwapInfo->UiMapPhaseIDs.push_back(uiMapPhaseId);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u terrain world maps in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadTerrainSwapDefaults()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT MapId, TerrainSwapMap FROM `terrain_swap_defaults`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 terrain swap defaults. DB table `terrain_swap_defaults` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 mapId = fields[0].GetUInt32();
|
|
|
|
if (!sMapStore.LookupEntry(mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Map %u defined in `terrain_swap_defaults` does not exist, skipped.", mapId);
|
|
continue;
|
|
}
|
|
|
|
uint32 terrainSwap = fields[1].GetUInt32();
|
|
|
|
if (!sMapStore.LookupEntry(terrainSwap))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "TerrainSwapMap %u defined in `terrain_swap_defaults` does not exist, skipped.", terrainSwap);
|
|
continue;
|
|
}
|
|
|
|
TerrainSwapInfo* terrainSwapInfo = &_terrainSwapInfoById[terrainSwap];
|
|
terrainSwapInfo->Id = terrainSwap;
|
|
_terrainSwapInfoByMap[mapId].push_back(terrainSwapInfo);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u terrain swap defaults in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadAreaPhases()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT AreaId, PhaseId FROM `phase_area`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 phase areas. DB table `phase_area` is empty.");
|
|
return;
|
|
}
|
|
|
|
auto getOrCreatePhaseIfMissing = [this](uint32 phaseId)
|
|
{
|
|
PhaseInfoStruct* phaseInfo = &_phaseInfoById[phaseId];
|
|
phaseInfo->Id = phaseId;
|
|
return phaseInfo;
|
|
};
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 area = fields[0].GetUInt32();
|
|
uint32 phaseId = fields[1].GetUInt32();
|
|
if (!sAreaTableStore.LookupEntry(area))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Area %u defined in `phase_area` does not exist, skipped.", area);
|
|
continue;
|
|
}
|
|
|
|
if (!sPhaseStore.LookupEntry(phaseId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Phase %u defined in `phase_area` does not exist, skipped.", phaseId);
|
|
continue;
|
|
}
|
|
|
|
PhaseInfoStruct* phase = getOrCreatePhaseIfMissing(phaseId);
|
|
phase->Areas.insert(area);
|
|
_phaseInfoByArea[area].emplace_back(phase);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
for (auto itr = _phaseInfoByArea.begin(); itr != _phaseInfoByArea.end(); ++itr)
|
|
{
|
|
for (PhaseAreaInfo& phase : itr->second)
|
|
{
|
|
uint32 parentAreaId = itr->first;
|
|
do
|
|
{
|
|
AreaTableEntry const* area = sAreaTableStore.LookupEntry(parentAreaId);
|
|
if (!area)
|
|
break;
|
|
|
|
parentAreaId = area->ParentAreaID;
|
|
if (!parentAreaId)
|
|
break;
|
|
|
|
if (std::vector<PhaseAreaInfo>* parentAreaPhases = Trinity::Containers::MapGetValuePtr(_phaseInfoByArea, parentAreaId))
|
|
for (PhaseAreaInfo& parentAreaPhase : *parentAreaPhases)
|
|
if (parentAreaPhase.PhaseInfo->Id == phase.PhaseInfo->Id)
|
|
parentAreaPhase.SubAreaExclusions.insert(itr->first);
|
|
|
|
} while (true);
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u phase areas in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
bool PhaseInfoStruct::IsAllowedInArea(uint32 areaId) const
|
|
{
|
|
return std::any_of(Areas.begin(), Areas.end(), [areaId](uint32 areaToCheck)
|
|
{
|
|
return DB2Manager::IsInArea(areaId, areaToCheck);
|
|
});
|
|
}
|
|
|
|
PhaseInfoStruct const* ObjectMgr::GetPhaseInfo(uint32 phaseId) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_phaseInfoById, phaseId);
|
|
}
|
|
|
|
std::vector<PhaseAreaInfo> const* ObjectMgr::GetPhasesForArea(uint32 areaId) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_phaseInfoByArea, areaId);
|
|
}
|
|
|
|
TerrainSwapInfo const* ObjectMgr::GetTerrainSwapInfo(uint32 terrainSwapId) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_terrainSwapInfoById, terrainSwapId);
|
|
}
|
|
|
|
GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_gameObjectTemplateStore, entry);
|
|
}
|
|
|
|
GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const
|
|
{
|
|
auto itr = _gameObjectTemplateAddonStore.find(entry);
|
|
if (itr != _gameObjectTemplateAddonStore.end())
|
|
return &itr->second;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
GameObjectOverride const* ObjectMgr::GetGameObjectOverride(ObjectGuid::LowType spawnId) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_gameObjectOverrideStore, spawnId);
|
|
}
|
|
|
|
CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_creatureTemplateStore, entry);
|
|
}
|
|
|
|
QuestPOIData const* ObjectMgr::GetQuestPOIData(int32 questId)
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_questPOIStore, questId);
|
|
}
|
|
|
|
VehicleTemplate const* ObjectMgr::GetVehicleTemplate(Vehicle* veh) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_vehicleTemplateStore, veh->GetCreatureEntry());
|
|
}
|
|
|
|
VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const
|
|
{
|
|
if (Creature* cre = veh->GetBase()->ToCreature())
|
|
{
|
|
// Give preference to GUID-based accessories
|
|
VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId());
|
|
if (itr != _vehicleAccessoryStore.end())
|
|
return &itr->second;
|
|
}
|
|
|
|
// Otherwise return entry-based
|
|
VehicleAccessoryTemplateContainer::const_iterator itr = _vehicleTemplateAccessoryStore.find(veh->GetCreatureEntry());
|
|
if (itr != _vehicleTemplateAccessoryStore.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
DungeonEncounterList const* ObjectMgr::GetDungeonEncounterList(uint32 mapId, Difficulty difficulty) const
|
|
{
|
|
auto itr = _dungeonEncounterStore.find(MAKE_PAIR64(mapId, difficulty));
|
|
if (itr != _dungeonEncounterStore.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const
|
|
{
|
|
if (race >= MAX_RACES)
|
|
return nullptr;
|
|
if (class_ >= MAX_CLASSES)
|
|
return nullptr;
|
|
auto const& info = _playerInfo[race][class_];
|
|
if (!info)
|
|
return nullptr;
|
|
return info.get();
|
|
}
|
|
|
|
void ObjectMgr::LoadRaceAndClassExpansionRequirements()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
_raceUnlockRequirementStore.clear();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT raceID, expansion, achievementId FROM `race_unlock_requirement`");
|
|
|
|
if (result)
|
|
{
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 raceID = fields[0].GetUInt8();
|
|
uint8 expansion = fields[1].GetUInt8();
|
|
uint32 achievementId = fields[2].GetUInt32();
|
|
|
|
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(raceID);
|
|
if (!raceEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Race %u defined in `race_unlock_requirement` does not exists, skipped.", raceID);
|
|
continue;
|
|
}
|
|
|
|
if (expansion >= MAX_ACCOUNT_EXPANSIONS)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Race %u defined in `race_unlock_requirement` has incorrect expansion %u, skipped.", raceID, expansion);
|
|
continue;
|
|
}
|
|
|
|
if (achievementId && !sAchievementStore.LookupEntry(achievementId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Race %u defined in `race_unlock_requirement` has incorrect achievement %u, skipped.", raceID, achievementId);
|
|
continue;
|
|
}
|
|
|
|
RaceUnlockRequirement& raceUnlockRequirement = _raceUnlockRequirementStore[raceID];
|
|
raceUnlockRequirement.Expansion = expansion;
|
|
raceUnlockRequirement.AchievementId = achievementId;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " race expansion requirements in %u ms.", _raceUnlockRequirementStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
else
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 race expansion requirements. DB table `race_expansion_requirement` is empty.");
|
|
|
|
oldMSTime = getMSTime();
|
|
_classExpansionRequirementStore.clear();
|
|
|
|
// 0 1 2 3
|
|
result = WorldDatabase.Query("SELECT ClassID, RaceID, ActiveExpansionLevel, AccountExpansionLevel FROM `class_expansion_requirement`");
|
|
|
|
if (result)
|
|
{
|
|
std::map<uint8, std::map<uint8, std::pair<uint8, uint8>>> temp;
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 classID = fields[0].GetUInt8();
|
|
uint8 raceID = fields[1].GetUInt8();
|
|
uint8 activeExpansionLevel = fields[2].GetUInt8();
|
|
uint8 accountExpansionLevel = fields[3].GetUInt8();
|
|
|
|
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(classID);
|
|
if (!classEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Class %u (race %u) defined in `class_expansion_requirement` does not exists, skipped.",
|
|
uint32(classID), uint32(raceID));
|
|
continue;
|
|
}
|
|
|
|
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(raceID);
|
|
if (!raceEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Race %u (class %u) defined in `class_expansion_requirement` does not exists, skipped.",
|
|
uint32(raceID), uint32(classID));
|
|
continue;
|
|
}
|
|
|
|
if (activeExpansionLevel >= MAX_EXPANSIONS)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Class %u Race %u defined in `class_expansion_requirement` has incorrect ActiveExpansionLevel %u, skipped.",
|
|
uint32(classID), uint32(raceID), activeExpansionLevel);
|
|
continue;
|
|
}
|
|
|
|
if (accountExpansionLevel >= MAX_ACCOUNT_EXPANSIONS)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Class %u Race %u defined in `class_expansion_requirement` has incorrect AccountExpansionLevel %u, skipped.",
|
|
uint32(classID), uint32(raceID), accountExpansionLevel);
|
|
continue;
|
|
}
|
|
|
|
temp[raceID][classID] = { activeExpansionLevel, accountExpansionLevel };
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
for (auto&& race : temp)
|
|
{
|
|
_classExpansionRequirementStore.emplace_back();
|
|
|
|
RaceClassAvailability& raceClassAvailability = _classExpansionRequirementStore.back();
|
|
raceClassAvailability.RaceID = race.first;
|
|
|
|
for (auto&& class_ : race.second)
|
|
{
|
|
raceClassAvailability.Classes.emplace_back();
|
|
|
|
ClassAvailability& classAvailability = raceClassAvailability.Classes.back();
|
|
classAvailability.ClassID = class_.first;
|
|
classAvailability.ActiveExpansionLevel = class_.second.first;
|
|
classAvailability.AccountExpansionLevel = class_.second.second;
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u class expansion requirements in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
else
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 class expansion requirements. DB table `class_expansion_requirement` is empty.");
|
|
}
|
|
|
|
void ObjectMgr::LoadRealmNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
_realmNameStore.clear();
|
|
|
|
// 0 1
|
|
QueryResult result = LoginDatabase.Query("SELECT id, name FROM `realmlist`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 realm names. DB table `realmlist` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 realmId = fields[0].GetUInt32();
|
|
std::string realmName = fields[1].GetString();
|
|
|
|
_realmNameStore[realmId] = realmName;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u realm names in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
std::string ObjectMgr::GetRealmName(uint32 realmId) const
|
|
{
|
|
RealmNameContainer::const_iterator iter = _realmNameStore.find(realmId);
|
|
return iter != _realmNameStore.end() ? iter->second : "";
|
|
}
|
|
|
|
std::string ObjectMgr::GetNormalizedRealmName(uint32 realmId) const
|
|
{
|
|
std::string name = GetRealmName(realmId);
|
|
name.erase(std::remove_if(name.begin(), name.end(), ::isspace), name.end());
|
|
return name;
|
|
}
|
|
|
|
bool ObjectMgr::GetRealmName(uint32 realmId, std::string& name, std::string& normalizedName) const
|
|
{
|
|
RealmNameContainer::const_iterator itr = _realmNameStore.find(realmId);
|
|
if (itr != _realmNameStore.end())
|
|
{
|
|
name = itr->second;
|
|
normalizedName = itr->second;
|
|
normalizedName.erase(std::remove_if(normalizedName.begin(), normalizedName.end(), ::isspace), normalizedName.end());
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
ClassAvailability const* ObjectMgr::GetClassExpansionRequirement(uint8 raceId, uint8 classId) const
|
|
{
|
|
auto raceItr = std::find_if(_classExpansionRequirementStore.begin(), _classExpansionRequirementStore.end(), [raceId](RaceClassAvailability const& raceClass)
|
|
{
|
|
return raceClass.RaceID == raceId;
|
|
});
|
|
if (raceItr == _classExpansionRequirementStore.end())
|
|
return nullptr;
|
|
|
|
auto classItr = std::find_if(raceItr->Classes.begin(), raceItr->Classes.end(), [classId](ClassAvailability const& classAvailability)
|
|
{
|
|
return classAvailability.ClassID == classId;
|
|
});
|
|
if (classItr == raceItr->Classes.end())
|
|
return nullptr;
|
|
|
|
return &(*classItr);
|
|
}
|
|
|
|
PlayerChoice const* ObjectMgr::GetPlayerChoice(int32 choiceId) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
|
|
}
|
|
|
|
JumpChargeParams const* ObjectMgr::GetJumpChargeParams(int32 id) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_jumpChargeParams, id);
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectQuestItems()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT GameObjectEntry, ItemId, Idx FROM gameobject_questitem ORDER BY Idx ASC");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject quest items. DB table `gameobject_questitem` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
uint32 item = fields[1].GetUInt32();
|
|
uint32 idx = fields[2].GetUInt32();
|
|
|
|
GameObjectTemplate const* goInfo = GetGameObjectTemplate(entry);
|
|
if (!goInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has data for nonexistent gameobject (entry: %u, idx: %u), skipped", entry, idx);
|
|
continue;
|
|
};
|
|
|
|
ItemEntry const* db2Data = sItemStore.LookupEntry(item);
|
|
if (!db2Data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has nonexistent item (ID: %u) in gameobject (entry: %u, idx: %u), skipped", item, entry, idx);
|
|
continue;
|
|
};
|
|
|
|
_gameObjectQuestItemStore[entry].push_back(item);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u gameobject quest items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureQuestItems()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT CreatureEntry, ItemId, Idx FROM creature_questitem ORDER BY Idx ASC");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature quest items. DB table `creature_questitem` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
uint32 item = fields[1].GetUInt32();
|
|
uint32 idx = fields[2].GetUInt32();
|
|
|
|
CreatureTemplate const* creatureInfo = GetCreatureTemplate(entry);
|
|
if (!creatureInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has data for nonexistent creature (entry: %u, idx: %u), skipped", entry, idx);
|
|
continue;
|
|
};
|
|
|
|
ItemEntry const* db2Data = sItemStore.LookupEntry(item);
|
|
if (!db2Data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has nonexistent item (ID: %u) in creature (entry: %u, idx: %u), skipped", item, entry, idx);
|
|
continue;
|
|
};
|
|
|
|
_creatureQuestItemStore[entry].push_back(item);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u creature quest items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::InitializeQueriesData(QueryDataGroup mask)
|
|
{
|
|
// cache disabled
|
|
if (!sWorld->getBoolConfig(CONFIG_CACHE_DATA_QUERIES))
|
|
return;
|
|
|
|
// Initialize Query data for creatures
|
|
if (mask & QUERY_DATA_CREATURES)
|
|
for (auto& creatureTemplatePair : _creatureTemplateStore)
|
|
creatureTemplatePair.second.InitializeQueryData();
|
|
|
|
// Initialize Query Data for gameobjects
|
|
if (mask & QUERY_DATA_GAMEOBJECTS)
|
|
for (auto& gameObjectTemplatePair : _gameObjectTemplateStore)
|
|
gameObjectTemplatePair.second.InitializeQueryData();
|
|
|
|
// Initialize Query Data for quests
|
|
if (mask & QUERY_DATA_QUESTS)
|
|
for (auto& questTemplatePair : _questTemplates)
|
|
questTemplatePair.second.InitializeQueryData();
|
|
|
|
// Initialize Quest POI data
|
|
if (mask & QUERY_DATA_POIS)
|
|
for (auto& poiPair : _questPOIStore)
|
|
poiPair.second.InitializeQueryData();
|
|
}
|
|
|
|
void QuestPOIData::InitializeQueryData()
|
|
{
|
|
QueryDataBuffer << *this;
|
|
QueryDataBuffer.shrink_to_fit();
|
|
}
|
|
|
|
void ObjectMgr::LoadSceneTemplates()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
_sceneTemplateStore.clear();
|
|
|
|
QueryResult templates = WorldDatabase.Query("SELECT SceneId, Flags, ScriptPackageID, Encrypted, ScriptName FROM scene_template");
|
|
|
|
if (!templates)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 scene templates. DB table `scene_template` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = templates->Fetch();
|
|
|
|
uint32 sceneId = fields[0].GetUInt32();
|
|
SceneTemplate& sceneTemplate = _sceneTemplateStore[sceneId];
|
|
sceneTemplate.SceneId = sceneId;
|
|
sceneTemplate.PlaybackFlags = static_cast<SceneFlag>(fields[1].GetUInt32());
|
|
sceneTemplate.ScenePackageId = fields[2].GetUInt32();
|
|
sceneTemplate.Encrypted = fields[3].GetUInt8() != 0;
|
|
sceneTemplate.ScriptId = sObjectMgr->GetScriptId(fields[4].GetCString());
|
|
|
|
} while (templates->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u scene templates in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPlayerChoices()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
_playerChoices.clear();
|
|
|
|
QueryResult choices = WorldDatabase.Query("SELECT ChoiceId, UiTextureKitId, SoundKitId, Question, HideWarboardHeader, KeepOpenAfterChoice FROM playerchoice");
|
|
|
|
if (!choices)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 player choices. DB table `playerchoice` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 responseCount = 0;
|
|
uint32 rewardCount = 0;
|
|
uint32 itemRewardCount = 0;
|
|
uint32 currencyRewardCount = 0;
|
|
uint32 factionRewardCount = 0;
|
|
uint32 itemChoiceRewardCount = 0;
|
|
uint32 mawPowersCount = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = choices->Fetch();
|
|
|
|
int32 choiceId = fields[0].GetInt32();
|
|
|
|
PlayerChoice& choice = _playerChoices[choiceId];
|
|
choice.ChoiceId = choiceId;
|
|
choice.UiTextureKitId = fields[1].GetInt32();
|
|
choice.SoundKitId = fields[2].GetUInt32();
|
|
choice.Question = fields[3].GetString();
|
|
choice.HideWarboardHeader = fields[4].GetBool();
|
|
choice.KeepOpenAfterChoice = fields[5].GetBool();
|
|
|
|
} while (choices->NextRow());
|
|
|
|
// 0 1 2 3 4 5
|
|
if (QueryResult responses = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ResponseIdentifier, ChoiceArtFileId, Flags, WidgetSetID, "
|
|
// 6 7 8 9 10 11 12 13 14 15 16
|
|
"UiTextureAtlasElementID, SoundKitID, GroupID, UiTextureKitID, Answer, Header, SubHeader, ButtonTooltip, Description, Confirmation, RewardQuestID "
|
|
"FROM playerchoice_response ORDER BY `Index` ASC"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = responses->Fetch();
|
|
|
|
int32 choiceId = fields[0].GetInt32();
|
|
int32 responseId = fields[1].GetInt32();
|
|
|
|
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
|
|
if (!choice)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
choice->Responses.emplace_back();
|
|
|
|
PlayerChoiceResponse& response = choice->Responses.back();
|
|
response.ResponseId = responseId;
|
|
response.ResponseIdentifier = fields[2].GetUInt16();
|
|
response.ChoiceArtFileId = fields[3].GetInt32();
|
|
response.Flags = fields[4].GetInt32();
|
|
response.WidgetSetID = fields[5].GetUInt32();
|
|
response.UiTextureAtlasElementID = fields[6].GetUInt32();
|
|
response.SoundKitID = fields[7].GetUInt32();
|
|
response.GroupID = fields[8].GetUInt8();
|
|
response.UiTextureKitID = fields[9].GetInt32();
|
|
response.Answer = fields[10].GetString();
|
|
response.Header = fields[11].GetString();
|
|
response.SubHeader = fields[12].GetString();
|
|
response.ButtonTooltip = fields[13].GetString();
|
|
response.Description = fields[14].GetString();
|
|
response.Confirmation = fields[15].GetString();
|
|
if (!fields[16].IsNull())
|
|
response.RewardQuestID = fields[16].GetUInt32();
|
|
|
|
++responseCount;
|
|
|
|
} while (responses->NextRow());
|
|
}
|
|
|
|
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, TitleId, PackageId, SkillLineId, SkillPointCount, ArenaPointCount, HonorPointCount, Money, Xp FROM playerchoice_response_reward"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = rewards->Fetch();
|
|
|
|
int32 choiceId = fields[0].GetInt32();
|
|
int32 responseId = fields[1].GetInt32();
|
|
|
|
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
|
|
if (!choice)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(),
|
|
[responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; });
|
|
if (responseItr == choice->Responses.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId);
|
|
continue;
|
|
}
|
|
|
|
responseItr->Reward = boost::in_place();
|
|
|
|
PlayerChoiceResponseReward* reward = responseItr->Reward.get_ptr();
|
|
reward->TitleId = fields[2].GetInt32();
|
|
reward->PackageId = fields[3].GetInt32();
|
|
reward->SkillLineId = fields[4].GetInt32();
|
|
reward->SkillPointCount = fields[5].GetUInt32();
|
|
reward->ArenaPointCount = fields[6].GetUInt32();
|
|
reward->HonorPointCount = fields[7].GetUInt32();
|
|
reward->Money = fields[8].GetUInt64();
|
|
reward->Xp = fields[9].GetUInt32();
|
|
++rewardCount;
|
|
|
|
if (reward->TitleId && !sCharTitlesStore.LookupEntry(reward->TitleId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing Title %d for ChoiceId %d, ResponseId: %d, set to 0",
|
|
reward->TitleId, choiceId, responseId);
|
|
reward->TitleId = 0;
|
|
}
|
|
|
|
if (reward->PackageId && !sDB2Manager.GetQuestPackageItems(reward->PackageId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing QuestPackage %d for ChoiceId %d, ResponseId: %d, set to 0",
|
|
reward->TitleId, choiceId, responseId);
|
|
reward->PackageId = 0;
|
|
}
|
|
|
|
if (reward->SkillLineId && !sSkillLineStore.LookupEntry(reward->SkillLineId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing SkillLine %d for ChoiceId %d, ResponseId: %d, set to 0",
|
|
reward->TitleId, choiceId, responseId);
|
|
reward->SkillLineId = 0;
|
|
reward->SkillPointCount = 0;
|
|
}
|
|
|
|
} while (rewards->NextRow());
|
|
}
|
|
|
|
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ItemId, BonusListIDs, Quantity FROM playerchoice_response_reward_item ORDER BY `Index` ASC"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = rewards->Fetch();
|
|
|
|
int32 choiceId = fields[0].GetInt32();
|
|
int32 responseId = fields[1].GetInt32();
|
|
uint32 itemId = fields[2].GetUInt32();
|
|
Tokenizer bonusListIDsTok(fields[3].GetString(), ' ');
|
|
std::vector<int32> bonusListIds;
|
|
for (char const* token : bonusListIDsTok)
|
|
bonusListIds.push_back(int32(atol(token)));
|
|
int32 quantity = fields[4].GetInt32();
|
|
|
|
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
|
|
if (!choice)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(),
|
|
[responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; });
|
|
if (responseItr == choice->Responses.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId);
|
|
continue;
|
|
}
|
|
|
|
if (!responseItr->Reward)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing player choice reward for ChoiceId %d, ResponseId: %d, skipped",
|
|
choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
if (!GetItemTemplate(itemId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing item %u for ChoiceId %d, ResponseId: %d, skipped",
|
|
itemId, choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
responseItr->Reward->Items.emplace_back(itemId, std::move(bonusListIds), quantity);
|
|
++itemRewardCount;
|
|
|
|
} while (rewards->NextRow());
|
|
}
|
|
|
|
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, CurrencyId, Quantity FROM playerchoice_response_reward_currency ORDER BY `Index` ASC"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = rewards->Fetch();
|
|
|
|
int32 choiceId = fields[0].GetInt32();
|
|
int32 responseId = fields[1].GetInt32();
|
|
uint32 currencyId = fields[2].GetUInt32();
|
|
int32 quantity = fields[3].GetInt32();
|
|
|
|
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
|
|
if (!choice)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(),
|
|
[responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; });
|
|
if (responseItr == choice->Responses.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId);
|
|
continue;
|
|
}
|
|
|
|
if (!responseItr->Reward)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing player choice reward for ChoiceId %d, ResponseId: %d, skipped",
|
|
choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
if (!sCurrencyTypesStore.LookupEntry(currencyId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing currency %u for ChoiceId %d, ResponseId: %d, skipped",
|
|
currencyId, choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
responseItr->Reward->Currency.emplace_back(currencyId, quantity);
|
|
++currencyRewardCount;
|
|
|
|
} while (rewards->NextRow());
|
|
}
|
|
|
|
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, FactionId, Quantity FROM playerchoice_response_reward_faction ORDER BY `Index` ASC"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = rewards->Fetch();
|
|
|
|
int32 choiceId = fields[0].GetInt32();
|
|
int32 responseId = fields[1].GetInt32();
|
|
uint32 factionId = fields[2].GetUInt32();
|
|
int32 quantity = fields[3].GetInt32();
|
|
|
|
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
|
|
if (!choice)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(),
|
|
[responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; });
|
|
if (responseItr == choice->Responses.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId);
|
|
continue;
|
|
}
|
|
|
|
if (!responseItr->Reward)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing player choice reward for ChoiceId %d, ResponseId: %d, skipped",
|
|
choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
if (!sFactionStore.LookupEntry(factionId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing faction %u for ChoiceId %d, ResponseId: %d, skipped",
|
|
factionId, choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
responseItr->Reward->Faction.emplace_back(factionId, quantity);
|
|
++factionRewardCount;
|
|
|
|
} while (rewards->NextRow());
|
|
}
|
|
|
|
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ItemId, BonusListIDs, Quantity FROM playerchoice_response_reward_item_choice ORDER BY `Index` ASC"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = rewards->Fetch();
|
|
|
|
int32 choiceId = fields[0].GetInt32();
|
|
int32 responseId = fields[1].GetInt32();
|
|
uint32 itemId = fields[2].GetUInt32();
|
|
Tokenizer bonusListIDsTok(fields[3].GetString(), ' ');
|
|
std::vector<int32> bonusListIds;
|
|
for (char const* token : bonusListIDsTok)
|
|
bonusListIds.push_back(int32(atol(token)));
|
|
int32 quantity = fields[4].GetInt32();
|
|
|
|
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
|
|
if (!choice)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item_choice` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(),
|
|
[responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; });
|
|
if (responseItr == choice->Responses.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item_choice` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId);
|
|
continue;
|
|
}
|
|
|
|
if (!responseItr->Reward)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item_choice` references non-existing player choice reward for ChoiceId %d, ResponseId: %d, skipped",
|
|
choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
if (!GetItemTemplate(itemId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item_choice` references non-existing item %u for ChoiceId %d, ResponseId: %d, skipped",
|
|
itemId, choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
responseItr->Reward->ItemChoices.emplace_back(itemId, std::move(bonusListIds), quantity);
|
|
++itemChoiceRewardCount;
|
|
|
|
} while (rewards->NextRow());
|
|
}
|
|
|
|
if (QueryResult mawPowersResult = WorldDatabase.Query("SELECT ChoiceId, ResponseId, TypeArtFileID, Rarity, RarityColor, SpellID, MaxStacks FROM playerchoice_response_maw_power"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = mawPowersResult->Fetch();
|
|
int32 choiceId = fields[0].GetInt32();
|
|
int32 responseId = fields[1].GetInt32();
|
|
|
|
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
|
|
if (!choice)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_maw_power` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
|
|
continue;
|
|
}
|
|
|
|
auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(),
|
|
[responseId](PlayerChoiceResponse const& playerChoiceResponse)
|
|
{
|
|
return playerChoiceResponse.ResponseId == responseId;
|
|
});
|
|
if (responseItr == choice->Responses.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_maw_power` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId);
|
|
continue;
|
|
}
|
|
|
|
responseItr->MawPower.emplace();
|
|
PlayerChoiceResponseMawPower& mawPower = responseItr->MawPower.get();
|
|
mawPower.TypeArtFileID = fields[2].GetInt32();
|
|
mawPower.Rarity = fields[3].GetInt32();
|
|
mawPower.RarityColor = fields[4].GetUInt32();
|
|
mawPower.SpellID = fields[5].GetInt32();
|
|
mawPower.MaxStacks = fields[6].GetInt32();
|
|
|
|
++mawPowersCount;
|
|
|
|
} while (mawPowersResult->NextRow());
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " player choices, %u responses, %u rewards, %u item rewards, %u currency rewards, %u faction rewards, %u item choice rewards and %u maw powers in %u ms.",
|
|
_playerChoices.size(), responseCount, rewardCount, itemRewardCount, currencyRewardCount, factionRewardCount, itemChoiceRewardCount, mawPowersCount, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPlayerChoicesLocale()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// need for reload case
|
|
_playerChoiceLocales.clear();
|
|
|
|
// 0 1 2
|
|
if (QueryResult result = WorldDatabase.Query("SELECT ChoiceId, locale, Question FROM playerchoice_locale"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 choiceId = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
if (!GetPlayerChoice(choiceId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ChoiceId: %d for locale %s, skipped", choiceId, localeName.c_str());
|
|
continue;
|
|
}
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
PlayerChoiceLocale& data = _playerChoiceLocales[choiceId];
|
|
AddLocaleString(fields[2].GetString(), locale, data.Question);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Player Choice locale strings in %u ms", _playerChoiceLocales.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8
|
|
if (QueryResult result = WorldDatabase.Query("SELECT ChoiceID, ResponseID, locale, Answer, Header, SubHeader, ButtonTooltip, Description, Confirmation FROM playerchoice_response_locale"))
|
|
{
|
|
std::size_t count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 choiceId = fields[0].GetInt32();
|
|
int32 responseId = fields[1].GetInt32();
|
|
std::string localeName = fields[2].GetString();
|
|
|
|
auto itr = _playerChoiceLocales.find(choiceId);
|
|
if (itr == _playerChoiceLocales.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ChoiceId: %d for ResponseId %d locale %s, skipped",
|
|
choiceId, responseId, localeName.c_str());
|
|
continue;
|
|
}
|
|
|
|
PlayerChoice const* playerChoice = ASSERT_NOTNULL(GetPlayerChoice(choiceId));
|
|
if (!playerChoice->GetResponse(responseId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ResponseId: %d for ChoiceId %d locale %s, skipped",
|
|
responseId, choiceId, localeName.c_str());
|
|
continue;
|
|
}
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
PlayerChoiceResponseLocale& data = itr->second.Responses[responseId];
|
|
AddLocaleString(fields[3].GetString(), locale, data.Answer);
|
|
AddLocaleString(fields[4].GetString(), locale, data.Header);
|
|
AddLocaleString(fields[5].GetString(), locale, data.SubHeader);
|
|
AddLocaleString(fields[6].GetString(), locale, data.ButtonTooltip);
|
|
AddLocaleString(fields[7].GetString(), locale, data.Description);
|
|
AddLocaleString(fields[8].GetString(), locale, data.Confirmation);
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Player Choice Response locale strings in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadJumpChargeParams()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// need for reload case
|
|
_jumpChargeParams.clear();
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT id, speed, treatSpeedAsMoveTimeSeconds, jumpGravity, spellVisualId, progressCurveId, parabolicCurveId FROM jump_charge_params");
|
|
if (!result)
|
|
{
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 id = fields[0].GetInt32();
|
|
float speed = fields[1].GetFloat();
|
|
bool treatSpeedAsMoveTimeSeconds = fields[2].GetBool();
|
|
float jumpGravity = fields[3].GetFloat();
|
|
Optional<int32> spellVisualId;
|
|
Optional<int32> progressCurveId;
|
|
Optional<int32> parabolicCurveId;
|
|
|
|
if (speed <= 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` uses invalid speed %f for id %d, set to default charge speed %f.",
|
|
speed, id, SPEED_CHARGE);
|
|
speed = SPEED_CHARGE;
|
|
}
|
|
|
|
if (jumpGravity <= 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` uses invalid jump gravity %f for id %d, set to default %f.",
|
|
jumpGravity, id, Movement::gravity);
|
|
jumpGravity = Movement::gravity;
|
|
}
|
|
|
|
if (!fields[4].IsNull())
|
|
{
|
|
if (sSpellVisualStore.LookupEntry(fields[4].GetInt32()))
|
|
spellVisualId = fields[4].GetInt32();
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` references non-existing SpellVisual: %d for id %d, ignored.",
|
|
fields[4].GetInt32(), id);
|
|
}
|
|
|
|
if (!fields[5].IsNull())
|
|
{
|
|
if (sCurveStore.LookupEntry(fields[5].GetInt32()))
|
|
progressCurveId = fields[5].GetInt32();
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` references non-existing progress Curve: %d for id %d, ignored.",
|
|
fields[4].GetInt32(), id);
|
|
}
|
|
|
|
if (!fields[6].IsNull())
|
|
{
|
|
if (sCurveStore.LookupEntry(fields[6].GetInt32()))
|
|
parabolicCurveId = fields[6].GetInt32();
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` references non-existing parabolic Curve: %d for id %d, ignored.",
|
|
fields[6].GetInt32(), id);
|
|
}
|
|
|
|
JumpChargeParams& params = _jumpChargeParams[id];
|
|
params.Speed = speed;
|
|
params.TreatSpeedAsMoveTimeSeconds = treatSpeedAsMoveTimeSeconds;
|
|
params.JumpGravity = jumpGravity;
|
|
params.SpellVisualId = spellVisualId;
|
|
params.ProgressCurveId = progressCurveId;
|
|
params.ParabolicCurveId = parabolicCurveId;
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Player Choice locale strings in %u ms", _jumpChargeParams.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPhaseNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
_phaseNameStore.clear();
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT `ID`, `Name` FROM `phase_name`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 phase names. DB table `phase_name` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 phaseId = fields[0].GetUInt32();
|
|
std::string name = fields[1].GetString();
|
|
|
|
_phaseNameStore[phaseId] = name;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u phase names in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
std::string ObjectMgr::GetPhaseName(uint32 phaseId) const
|
|
{
|
|
PhaseNameContainer::const_iterator iter = _phaseNameStore.find(phaseId);
|
|
return iter != _phaseNameStore.end() ? iter->second : "Unknown Name";
|
|
}
|