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745eb9732e183ceb1784403b7abd97f4577eed2a
TrinityCore/src/server/game/AI
History
m7nu3l f9654d52e0 Core/AI: Removed Scripted_NoMovementAI which has become obsolete. Use ScriptedAI::SetCombatMovement(false); to get the same functionality.
2013-02-04 19:18:48 -03:00
..
CoreAI
And a build fix. Nothing new... move along
2013-02-03 11:05:42 +01:00
EventAI
Core: Fix non pch build
2013-01-05 16:33:28 +01:00
ScriptedAI
Core/AI: Removed Scripted_NoMovementAI which has become obsolete. Use ScriptedAI::SetCombatMovement(false); to get the same functionality.
2013-02-04 19:18:48 -03:00
SmartScripts
Core: Fix build
2013-02-03 01:12:07 +01:00
CreatureAI.cpp
Core/Misc: Removed odd code from CreatureAIImpl.h, it does not belong here
2013-01-02 14:20:20 +01:00
CreatureAI.h
Update copyright note for 2013.
2013-01-01 00:41:01 +01:00
CreatureAIFactory.h
Update copyright note for 2013.
2013-01-01 00:41:01 +01:00
CreatureAIImpl.h
Core: Implement Role based Access Control
2013-02-04 09:04:33 +01:00
CreatureAIRegistry.cpp
Update copyright note for 2013.
2013-01-01 00:41:01 +01:00
CreatureAIRegistry.h
Update copyright note for 2013.
2013-01-01 00:41:01 +01:00
CreatureAISelector.cpp
Update copyright note for 2013.
2013-01-01 00:41:01 +01:00
CreatureAISelector.h
Update copyright note for 2013.
2013-01-01 00:41:01 +01:00
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