mirror of
https://github.com/TrinityCore/TrinityCore.git
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153 lines
5.8 KiB
C++
153 lines
5.8 KiB
C++
/*
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* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "InspectPackets.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "World.h"
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void WorldSession::HandleInspectOpcode(WorldPackets::Inspect::Inspect& inspect)
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{
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Player* player = ObjectAccessor::FindPlayer(inspect.Target);
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if (!player)
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{
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TC_LOG_DEBUG("network", "WorldSession::HandleInspectOpcode: Target %s not found.", inspect.Target.ToString().c_str());
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return;
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}
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TC_LOG_DEBUG("network", "WorldSession::HandleInspectOpcode: Target %s.", inspect.Target.ToString().c_str());
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if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
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return;
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if (GetPlayer()->IsValidAttackTarget(player))
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return;
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WorldPackets::Inspect::InspectResult inspectResult;
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inspectResult.InspecteeGUID = inspect.Target;
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for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
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{
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if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
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inspectResult.Items.emplace_back(item, i);
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}
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inspectResult.ClassID = player->getClass();
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inspectResult.GenderID = player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER);
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if (GetPlayer()->CanBeGameMaster() || sWorld->getIntConfig(CONFIG_TALENTS_INSPECTING) + (GetPlayer()->GetTeamId() == player->GetTeamId()) > 1)
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{
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PlayerTalentMap const* talents = player->GetTalentMap(player->GetActiveTalentGroup());
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for (PlayerTalentMap::value_type const& v : *talents)
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{
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if (v.second != PLAYERSPELL_REMOVED)
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inspectResult.Talents.push_back(v.first);
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}
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}
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if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
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{
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inspectResult.GuildData = boost::in_place();
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inspectResult.GuildData->GuildGUID = guild->GetGUID();
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inspectResult.GuildData->NumGuildMembers = guild->GetMembersCount();
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inspectResult.GuildData->AchievementPoints = guild->GetAchievementMgr().GetAchievementPoints();
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}
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inspectResult.InspecteeGUID = inspect.Target;
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inspectResult.SpecializationID = player->GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID);
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SendPacket(inspectResult.Write());
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}
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void WorldSession::HandleRequestHonorStatsOpcode(WorldPackets::Inspect::RequestHonorStats& request)
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{
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Player* player = ObjectAccessor::FindPlayer(request.TargetGUID);
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if (!player)
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{
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TC_LOG_DEBUG("network", "WorldSession::HandleRequestHonorStatsOpcode: Target %s not found.", request.TargetGUID.ToString().c_str());
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return;
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}
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TC_LOG_DEBUG("network", "WorldSession::HandleRequestHonorStatsOpcode: Target %s.", request.TargetGUID.ToString().c_str());
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if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
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return;
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if (GetPlayer()->IsValidAttackTarget(player))
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return;
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WorldPackets::Inspect::InspectHonorStats honorStats;
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honorStats.PlayerGUID = request.TargetGUID;
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honorStats.LifetimeHK = player->GetUInt32Value(ACTIVE_PLAYER_FIELD_LIFETIME_HONORABLE_KILLS);
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honorStats.YesterdayHK = player->GetUInt16Value(ACTIVE_PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS);
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honorStats.TodayHK = player->GetUInt16Value(ACTIVE_PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS);
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honorStats.LifetimeMaxRank = 0; /// @todo
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SendPacket(honorStats.Write());
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}
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void WorldSession::HandleInspectPVP(WorldPackets::Inspect::InspectPVPRequest& request)
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{
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/// @todo: deal with request.InspectRealmAddress
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Player* player = ObjectAccessor::FindPlayer(request.InspectTarget);
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if (!player)
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{
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TC_LOG_DEBUG("network", "WorldSession::HandleInspectPVP: Target %s not found.", request.InspectTarget.ToString().c_str());
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return;
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}
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TC_LOG_DEBUG("network", "WorldSession::HandleInspectPVP: Target %s, InspectRealmAddress %u.", request.InspectTarget.ToString().c_str(), request.InspectRealmAddress);
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if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
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return;
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if (GetPlayer()->IsValidAttackTarget(player))
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return;
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WorldPackets::Inspect::InspectPVPResponse response;
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response.ClientGUID = request.InspectTarget;
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/// @todo: fill brackets
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SendPacket(response.Write());
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}
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void WorldSession::HandleQueryInspectAchievements(WorldPackets::Inspect::QueryInspectAchievements& inspect)
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{
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Player* player = ObjectAccessor::FindPlayer(inspect.Guid);
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if (!player)
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{
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TC_LOG_DEBUG("network", "WorldSession::HandleQueryInspectAchievements: [%s] inspected unknown Player [%s]", GetPlayer()->GetGUID().ToString().c_str(), inspect.Guid.ToString().c_str());
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return;
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}
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TC_LOG_DEBUG("network", "WorldSession::HandleQueryInspectAchievements: [%s] inspected Player [%s]", GetPlayer()->GetGUID().ToString().c_str(), inspect.Guid.ToString().c_str());
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if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
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return;
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if (GetPlayer()->IsValidAttackTarget(player))
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return;
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player->SendRespondInspectAchievements(GetPlayer());
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}
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