mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
* fixes argument limit, argument count is unlimited now.
(cherry picked from commit 589296da90)
55 lines
1.8 KiB
Plaintext
55 lines
1.8 KiB
Plaintext
TrinityCore uses (parts of or in whole) the following opensource software :
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Boost
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http://www.boost.org
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Version: 1.55
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Boost Process (Proposed for boost, but its not an official part of it yet. Used to start child processes.)
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http://www.highscore.de/boost/process0.5/
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Version: 0.5
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bzip2 (a freely available, patent free, high-quality data compressor)
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http://www.bzip.org/
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Version: 1.0.6
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cppformat (type safe format library)
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https://github.com/cppformat/cppformat
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Version: 1.1.0 aab64b55a4c5db598c123e1a2770b9eb6507d7d8
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G3D (a commercial-grade C++ 3D engine available as Open Source (BSD License)
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http://g3d.sourceforge.net/
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Version: 9.0-Release r4036
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jemalloc (a general-purpose scalable concurrent malloc-implementation)
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http://www.canonware.com/jemalloc/
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Version: 3.6.0
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SFMT (SIMD-oriented Fast Mersenne Twister)
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Based on http://agner.org/random/
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Version: 2010-Aug-03
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utf8-cpp (UTF-8 with C++ in a Portable Way)
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http://utfcpp.sourceforge.net/
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Version: 2.3.4
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zlib (A Massively Spiffy Yet Delicately Unobtrusive Compression Library)
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http://www.zlib.net/
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Version: 1.2.8
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gSOAP (a portable development toolkit for C and C++ XML Web services and XML data bindings)
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http://gsoap2.sourceforge.net/
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Version: 2.8.17r
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recastnavigation (Recast is state of the art navigation mesh construction toolset for games)
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https://github.com/memononen/recastnavigation
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Version: 42b96b7306d39bb7680ddb0f89d480a8296c83ff
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CascLib (An open-source implementation of library for reading CASC storage from Blizzard games since 2014)
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https://github.com/ladislav-zezula/CascLib
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Version: d1d617d4feecd39bae049e19b0e217a1a84bedc6
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zmqpp (C++ binding for 0mq/zmq is a 'high-level' library that hides most of the c-style interface core 0mq provides.)
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https://github.com/zeromq/zmqpp
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Version: 3.2.0 17e9f6afa98f56ecac1e3f3eecbfc112357a6732
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