Files
TrinityCore/src/server/game/Battlegrounds/ArenaTeam.cpp
horn 771aafc499 Core/Calendar: Completely rewrite and fix most of the calendar system
There are still some issues that need to be fixed, for more info see CalendarHandler.cpp TODO part.
Some unblizzlike behaviour possible, we don't have a lot of sniffs.
Big thanks to @Warpten, he joined my project and helped a lot.

IMPORTANT NOTE: Read / append packed time functions in ByteBuffer.h are not correct, they need to be fixed in order to have event times accurate

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-11-18 22:42:28 +00:00

917 lines
32 KiB
C++
Executable File

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "ArenaTeam.h"
#include "World.h"
#include "Group.h"
#include "ArenaTeamMgr.h"
#include "Player.h"
ArenaTeam::ArenaTeam()
: TeamId(0), Type(0), TeamName(), CaptainGuid(0), BackgroundColor(0), EmblemStyle(0), EmblemColor(0),
BorderStyle(0), BorderColor(0)
{
Stats.WeekGames = 0;
Stats.SeasonGames = 0;
Stats.Rank = 0;
Stats.Rating = sWorld->getIntConfig(CONFIG_ARENA_START_RATING);
Stats.WeekWins = 0;
Stats.SeasonWins = 0;
}
ArenaTeam::~ArenaTeam()
{ }
bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string const& teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor)
{
// Check if captain is present
if (!ObjectAccessor::FindPlayer(captainGuid))
return false;
// Check if arena team name is already taken
if (sArenaTeamMgr->GetArenaTeamByName(TeamName))
return false;
// Generate new arena team id
TeamId = sArenaTeamMgr->GenerateArenaTeamId();
// Assign member variables
CaptainGuid = captainGuid;
Type = type;
TeamName = teamName;
BackgroundColor = backgroundColor;
EmblemStyle = emblemStyle;
EmblemColor = emblemColor;
BorderStyle = borderStyle;
BorderColor = borderColor;
uint32 captainLowGuid = GUID_LOPART(captainGuid);
// Save arena team to db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
stmt->setString(1, TeamName);
stmt->setUInt32(2, captainLowGuid);
stmt->setUInt8(3, Type);
stmt->setUInt16(4, Stats.Rating);
stmt->setUInt32(5, BackgroundColor);
stmt->setUInt8(6, EmblemStyle);
stmt->setUInt32(7, EmblemColor);
stmt->setUInt8(8, BorderStyle);
stmt->setUInt32(9, BorderColor);
CharacterDatabase.Execute(stmt);
// Add captain as member
AddMember(CaptainGuid);
sLog->outInfo(LOG_FILTER_ARENAS, "New ArenaTeam created [Id: %u] [Type: %u] [Captain low GUID: %u]", GetId(), GetType(), captainLowGuid);
return true;
}
bool ArenaTeam::AddMember(uint64 playerGuid)
{
std::string playerName;
uint8 playerClass;
// Check if arena team is full (Can't have more than type * 2 players)
if (GetMembersSize() >= GetType() * 2)
return false;
// Get player name and class either from db or ObjectMgr
Player* player = ObjectAccessor::FindPlayer(playerGuid);
if (player)
{
playerClass = player->getClass();
playerName = player->GetName();
}
else
{
// 0 1
// SELECT name, class FROM characters WHERE guid = ?
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_CLASS);
stmt->setUInt32(0, GUID_LOPART(playerGuid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
return false;
playerName = (*result)[0].GetString();
playerClass = (*result)[1].GetUInt8();
}
// Check if player is already in a similar arena team
if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0)
{
sLog->outDebug(LOG_FILTER_ARENAS, "Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType());
return false;
}
// Set player's personal rating
uint32 personalRating = 0;
if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0)
personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
else if (GetRating() >= 1000)
personalRating = 1000;
// Try to get player's match maker rating from db and fall back to config setting if not found
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
stmt->setUInt32(0, GUID_LOPART(playerGuid));
stmt->setUInt8(1, GetSlot());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
uint32 matchMakerRating;
if (result)
matchMakerRating = (*result)[0].GetUInt16();
else
matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);
// Remove all player signatures from other petitions
// This will prevent player from joining too many arena teams and corrupt arena team data integrity
Player::RemovePetitionsAndSigns(playerGuid, GetType());
// Feed data to the struct
ArenaTeamMember newMember;
newMember.Name = playerName;
newMember.Guid = playerGuid;
newMember.Class = playerClass;
newMember.SeasonGames = 0;
newMember.WeekGames = 0;
newMember.SeasonWins = 0;
newMember.WeekWins = 0;
newMember.PersonalRating = personalRating;
newMember.MatchMakerRating = matchMakerRating;
Members.push_back(newMember);
// Save player's arena team membership to db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, TeamId);
stmt->setUInt32(1, GUID_LOPART(playerGuid));
CharacterDatabase.Execute(stmt);
// Inform player if online
if (player)
{
player->SetInArenaTeam(TeamId, GetSlot(), GetType());
player->SetArenaTeamIdInvited(0);
// Hide promote/remove buttons
if (CaptainGuid != playerGuid)
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
sLog->outInfo(LOG_FILTER_ARENAS, "Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", playerName.c_str(), GUID_LOPART(playerGuid), GetType(), GetId());
return true;
}
bool ArenaTeam::LoadArenaTeamFromDB(QueryResult result)
{
if (!result)
return false;
Field* fields = result->Fetch();
TeamId = fields[0].GetUInt32();
TeamName = fields[1].GetString();
CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
Type = fields[3].GetUInt8();
BackgroundColor = fields[4].GetUInt32();
EmblemStyle = fields[5].GetUInt8();
EmblemColor = fields[6].GetUInt32();
BorderStyle = fields[7].GetUInt8();
BorderColor = fields[8].GetUInt32();
Stats.Rating = fields[9].GetUInt16();
Stats.WeekGames = fields[10].GetUInt16();
Stats.WeekWins = fields[11].GetUInt16();
Stats.SeasonGames = fields[12].GetUInt16();
Stats.SeasonWins = fields[13].GetUInt16();
Stats.Rank = fields[14].GetUInt32();
return true;
}
bool ArenaTeam::LoadMembersFromDB(QueryResult result)
{
if (!result)
return false;
bool captainPresentInTeam = false;
do
{
Field* fields = result->Fetch();
// Prevent crash if db records are broken when all members in result are already processed and current team doesn't have any members
if (!fields)
break;
uint32 arenaTeamId = fields[0].GetUInt32();
// We loaded all members for this arena_team already, break cycle
if (arenaTeamId > TeamId)
break;
ArenaTeamMember newMember;
newMember.Guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
newMember.WeekGames = fields[2].GetUInt16();
newMember.WeekWins = fields[3].GetUInt16();
newMember.SeasonGames = fields[4].GetUInt16();
newMember.SeasonWins = fields[5].GetUInt16();
newMember.Name = fields[6].GetString();
newMember.Class = fields[7].GetUInt8();
newMember.PersonalRating = fields[8].GetUInt16();
newMember.MatchMakerRating = fields[9].GetUInt16() > 0 ? fields[9].GetUInt16() : 1500;
// Delete member if character information is missing
if (newMember.Name.empty())
{
sLog->outError(LOG_FILTER_SQL, "ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newMember.Guid));
DelMember(newMember.Guid, true);
continue;
}
// Check if team team has a valid captain
if (newMember.Guid == GetCaptain())
captainPresentInTeam = true;
// Put the player in the team
Members.push_back(newMember);
}
while (result->NextRow());
if (Empty() || !captainPresentInTeam)
{
// Arena team is empty or captain is not in team, delete from db
sLog->outDebug(LOG_FILTER_ARENAS, "ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", TeamId);
return false;
}
return true;
}
void ArenaTeam::SetCaptain(uint64 guid)
{
// Disable remove/promote buttons
Player* oldCaptain = ObjectAccessor::FindPlayer(GetCaptain());
if (oldCaptain)
oldCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
// Set new captain
CaptainGuid = guid;
// Update database
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);
stmt->setUInt32(0, GUID_LOPART(guid));
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
// Enable remove/promote buttons
if (Player* newCaptain = ObjectAccessor::FindPlayer(guid))
{
newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
if (oldCaptain)
{
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].",
oldCaptain->GetName().c_str(), oldCaptain->GetGUIDLow(), newCaptain->GetName().c_str(),
newCaptain->GetGUIDLow(), GetId(), GetType());
}
}
}
void ArenaTeam::DelMember(uint64 guid, bool cleanDb)
{
// Remove member from team
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
if (itr->Guid == guid)
{
Members.erase(itr);
break;
}
// Inform player and remove arena team info from player data
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
// delete all info regarding this team
for (uint32 i = 0; i < ARENA_TEAM_END; ++i)
player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0);
sLog->outDebug(LOG_FILTER_ARENAS, "Player: %s [GUID: %u] left arena team type: %u [Id: %u].", player->GetName().c_str(), player->GetGUIDLow(), GetType(), GetId());
}
// Only used for single member deletion, for arena team disband we use a single query for more efficiency
if (cleanDb)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, GetId());
stmt->setUInt32(1, GUID_LOPART(guid));
CharacterDatabase.Execute(stmt);
}
}
void ArenaTeam::Disband(WorldSession* session)
{
// Remove all members from arena team
while (!Members.empty())
DelMember(Members.front().Guid, false);
// Broadcast update
if (session)
{
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, 0, 2, session->GetPlayerName().c_str(), GetName(), "");
if (Player* player = session->GetPlayer())
sLog->outDebug(LOG_FILTER_ARENAS, "Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u].", player->GetName().c_str(), player->GetGUIDLow(), GetType(), GetId());
}
// Update database
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBERS);
stmt->setUInt32(0, TeamId);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// Remove arena team from ObjectMgr
sArenaTeamMgr->RemoveArenaTeam(TeamId);
}
void ArenaTeam::Roster(WorldSession* session)
{
Player* player = NULL;
uint8 unk308 = 0;
WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
data << uint32(GetId()); // team id
data << uint8(unk308); // 308 unknown value but affect packet structure
data << uint32(GetMembersSize()); // members count
data << uint32(GetType()); // arena team type?
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
player = ObjectAccessor::FindPlayer(itr->Guid);
data << uint64(itr->Guid); // guid
data << uint8((player ? 1 : 0)); // online flag
data << itr->Name; // member name
data << uint32((itr->Guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
data << uint8((player ? player->getLevel() : 0)); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->WeekGames); // played this week
data << uint32(itr->WeekWins); // wins this week
data << uint32(itr->SeasonGames); // played this season
data << uint32(itr->SeasonWins); // wins this season
data << uint32(itr->PersonalRating); // personal rating
if (unk308)
{
data << float(0.0f); // 308 unk
data << float(0.0f); // 308 unk
}
}
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
}
void ArenaTeam::Query(WorldSession* session)
{
WorldPacket data(SMSG_ARENA_TEAM_QUERY_RESPONSE, 4*7+GetName().size()+1);
data << uint32(GetId()); // team id
data << GetName(); // team name
data << uint32(GetType()); // arena team type (2=2x2, 3=3x3 or 5=5x5)
data << uint32(BackgroundColor); // background color
data << uint32(EmblemStyle); // emblem style
data << uint32(EmblemColor); // emblem color
data << uint32(BorderStyle); // border style
data << uint32(BorderColor); // border color
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE");
}
void ArenaTeam::SendStats(WorldSession* session)
{
WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7);
data << uint32(GetId()); // team id
data << uint32(Stats.Rating); // rating
data << uint32(Stats.WeekGames); // games this week
data << uint32(Stats.WeekWins); // wins this week
data << uint32(Stats.SeasonGames); // played this season
data << uint32(Stats.SeasonWins); // wins this season
data << uint32(Stats.Rank); // rank
session->SendPacket(&data);
}
void ArenaTeam::NotifyStatsChanged()
{
// This is called after a rated match ended
// Updates arena team stats for every member of the team (not only the ones who participated!)
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(itr->Guid))
SendStats(player->GetSession());
}
void ArenaTeam::Inspect(WorldSession* session, uint64 guid)
{
ArenaTeamMember* member = GetMember(guid);
if (!member)
return;
WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6);
data << uint64(guid); // player guid
data << uint8(GetSlot()); // slot (0...2)
data << uint32(GetId()); // arena team id
data << uint32(Stats.Rating); // rating
data << uint32(Stats.SeasonGames); // season played
data << uint32(Stats.SeasonWins); // season wins
data << uint32(member->SeasonGames); // played (count of all games, that the inspected member participated...)
data << uint32(member->PersonalRating); // personal rating
session->SendPacket(&data);
}
void ArenaTeamMember::ModifyPersonalRating(Player* player, int32 mod, uint32 type)
{
if (int32(PersonalRating) + mod < 0)
PersonalRating = 0;
else
PersonalRating += mod;
if (player)
{
player->SetArenaTeamInfoField(ArenaTeam::GetSlotByType(type), ARENA_TEAM_PERSONAL_RATING, PersonalRating);
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING, PersonalRating, type);
}
}
void ArenaTeamMember::ModifyMatchmakerRating(int32 mod, uint32 /*slot*/)
{
if (int32(MatchMakerRating) + mod < 0)
MatchMakerRating = 0;
else
MatchMakerRating += mod;
}
void ArenaTeam::BroadcastPacket(WorldPacket* packet)
{
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(itr->Guid))
player->GetSession()->SendPacket(packet);
}
void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCount, std::string const& str1, std::string const& str2, std::string const& str3)
{
WorldPacket data(SMSG_ARENA_TEAM_EVENT, 1+1+1);
data << uint8(event);
data << uint8(strCount);
switch (strCount)
{
case 0:
break;
case 1:
data << str1;
break;
case 2:
data << str1 << str2;
break;
case 3:
data << str1 << str2 << str3;
break;
default:
sLog->outError(LOG_FILTER_ARENAS, "Unhandled strCount %u in ArenaTeam::BroadcastEvent", strCount);
return;
}
if (guid)
data << uint64(guid);
BroadcastPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_EVENT");
}
void ArenaTeam::MassInviteToEvent(WorldSession* session)
{
WorldPacket data(SMSG_CALENDAR_ARENA_TEAM, (Members.size() - 1) * (4 + 8 + 1));
data << uint32(Members.size() - 1);
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
if (itr->Guid != session->GetPlayer()->GetGUID())
{
data.appendPackGUID(itr->Guid);
data << uint8(0); // unk
}
}
session->SendPacket(&data);
}
uint8 ArenaTeam::GetSlotByType(uint32 type)
{
switch (type)
{
case ARENA_TEAM_2v2: return 0;
case ARENA_TEAM_3v3: return 1;
case ARENA_TEAM_5v5: return 2;
default:
break;
}
sLog->outError(LOG_FILTER_ARENAS, "FATAL: Unknown arena team type %u for some arena team", type);
return 0xFF;
}
bool ArenaTeam::IsMember(uint64 guid) const
{
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
if (itr->Guid == guid)
return true;
return false;
}
uint32 ArenaTeam::GetPoints(uint32 memberRating)
{
// Returns how many points would be awarded with this team type with this rating
float points;
uint32 rating = memberRating + 150 < Stats.Rating ? memberRating : Stats.Rating;
if (rating <= 1500)
{
if (sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) < 6)
points = (float)rating * 0.22f + 14.0f;
else
points = 344;
}
else
points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating));
// Type penalties for teams < 5v5
if (Type == ARENA_TEAM_2v2)
points *= 0.76f;
else if (Type == ARENA_TEAM_3v3)
points *= 0.88f;
return (uint32) points;
}
uint32 ArenaTeam::GetAverageMMR(Group* group) const
{
if (!group)
return 0;
uint32 matchMakerRating = 0;
uint32 playerDivider = 0;
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
// Skip if player is not online
if (!ObjectAccessor::FindPlayer(itr->Guid))
continue;
// Skip if player is not member of group
if (!group->IsMember(itr->Guid))
continue;
matchMakerRating += itr->MatchMakerRating;
++playerDivider;
}
// x/0 = crash
if (playerDivider == 0)
playerDivider = 1;
matchMakerRating /= playerDivider;
return matchMakerRating;
}
float ArenaTeam::GetChanceAgainst(uint32 ownRating, uint32 opponentRating)
{
// Returns the chance to win against a team with the given rating, used in the rating adjustment calculation
// ELO system
return 1.0f / (1.0f + exp(log(10.0f) * (float)((float)opponentRating - (float)ownRating) / 650.0f));
}
int32 ArenaTeam::GetMatchmakerRatingMod(uint32 ownRating, uint32 opponentRating, bool won /*, float& confidence_factor*/)
{
// 'Chance' calculation - to beat the opponent
// This is a simulation. Not much info on how it really works
float chance = GetChanceAgainst(ownRating, opponentRating);
float won_mod = (won) ? 1.0f : 0.0f;
float mod = won_mod - chance;
// Work in progress:
/*
// This is a simulation, as there is not much info on how it really works
float confidence_mod = min(1.0f - fabs(mod), 0.5f);
// Apply confidence factor to the mod:
mod *= confidence_factor
// And only after that update the new confidence factor
confidence_factor -= ((confidence_factor - 1.0f) * confidence_mod) / confidence_factor;
*/
// Real rating modification
mod *= 24.0f;
return (int32)ceil(mod);
}
int32 ArenaTeam::GetRatingMod(uint32 ownRating, uint32 opponentRating, bool won /*, float confidence_factor*/)
{
// 'Chance' calculation - to beat the opponent
// This is a simulation. Not much info on how it really works
float chance = GetChanceAgainst(ownRating, opponentRating);
float won_mod = (won) ? 1.0f : 0.0f;
// Calculate the rating modification
float mod;
// TODO: Replace this hack with using the confidence factor (limiting the factor to 2.0f)
if (won && ownRating < 1300)
{
if (ownRating < 1000)
mod = 48.0f * (won_mod - chance);
else
mod = (24.0f + (24.0f * (1300.0f - float(ownRating)) / 300.0f)) * (won_mod - chance);
}
else
mod = 24.0f * (won_mod - chance);
return (int32)ceil(mod);
}
void ArenaTeam::FinishGame(int32 mod)
{
// Rating can only drop to 0
if (int32(Stats.Rating) + mod < 0)
Stats.Rating = 0;
else
{
Stats.Rating += mod;
// Check if rating related achivements are met
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
if (Player* member = ObjectAccessor::FindPlayer(itr->Guid))
member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, Stats.Rating, Type);
}
// Update number of games played per season or week
Stats.WeekGames += 1;
Stats.SeasonGames += 1;
// Update team's rank, start with rank 1 and increase until no team with more rating was found
Stats.Rank = 1;
ArenaTeamMgr::ArenaTeamContainer::const_iterator i = sArenaTeamMgr->GetArenaTeamMapBegin();
for (; i != sArenaTeamMgr->GetArenaTeamMapEnd(); ++i)
{
if (i->second->GetType() == Type && i->second->GetStats().Rating > Stats.Rating)
++Stats.Rank;
}
}
int32 ArenaTeam::WonAgainst(uint32 Own_MMRating, uint32 Opponent_MMRating, int32& rating_change)
{
// Called when the team has won
// Change in Matchmaker rating
int32 mod = GetMatchmakerRatingMod(Own_MMRating, Opponent_MMRating, true);
// Change in Team Rating
rating_change = GetRatingMod(Stats.Rating, Opponent_MMRating, true);
// Modify the team stats accordingly
FinishGame(rating_change);
// Update number of wins per season and week
Stats.WeekWins += 1;
Stats.SeasonWins += 1;
// Return the rating change, used to display it on the results screen
return mod;
}
int32 ArenaTeam::LostAgainst(uint32 Own_MMRating, uint32 Opponent_MMRating, int32& rating_change)
{
// Called when the team has lost
// Change in Matchmaker Rating
int32 mod = GetMatchmakerRatingMod(Own_MMRating, Opponent_MMRating, false);
// Change in Team Rating
rating_change = GetRatingMod(Stats.Rating, Opponent_MMRating, false);
// Modify the team stats accordingly
FinishGame(rating_change);
// return the rating change, used to display it on the results screen
return mod;
}
void ArenaTeam::MemberLost(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange)
{
// Called for each participant of a match after losing
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
if (itr->Guid == player->GetGUID())
{
// Update personal rating
int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, false);
itr->ModifyPersonalRating(player, mod, GetType());
// Update matchmaker rating
itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot());
// Update personal played stats
itr->WeekGames +=1;
itr->SeasonGames +=1;
// update the unit fields
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames);
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames);
return;
}
}
}
void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange)
{
// Called for offline player after ending rated arena match!
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
if (itr->Guid == guid)
{
// update personal rating
int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, false);
itr->ModifyPersonalRating(NULL, mod, GetType());
// update matchmaker rating
itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot());
// update personal played stats
itr->WeekGames += 1;
itr->SeasonGames += 1;
return;
}
}
}
void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange)
{
// called for each participant after winning a match
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
if (itr->Guid == player->GetGUID())
{
// update personal rating
int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, true);
itr->ModifyPersonalRating(player, mod, GetType());
// update matchmaker rating
itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot());
// update personal stats
itr->WeekGames +=1;
itr->SeasonGames +=1;
itr->SeasonWins += 1;
itr->WeekWins += 1;
// update unit fields
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames);
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames);
return;
}
}
}
void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& playerPoints)
{
// Called after a match has ended and the stats are already modified
// Helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons)
// 10 played games per week is a minimum
if (Stats.WeekGames < 10)
return;
// To get points, a player has to participate in at least 30% of the matches
uint32 requiredGames = (uint32)ceil(Stats.WeekGames * 0.3f);
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
// The player participated in enough games, update his points
uint32 pointsToAdd = 0;
if (itr->WeekGames >= requiredGames)
pointsToAdd = GetPoints(itr->PersonalRating);
std::map<uint32, uint32>::iterator plr_itr = playerPoints.find(GUID_LOPART(itr->Guid));
if (plr_itr != playerPoints.end())
{
// Check if there is already more points
if (plr_itr->second < pointsToAdd)
playerPoints[GUID_LOPART(itr->Guid)] = pointsToAdd;
}
else
playerPoints[GUID_LOPART(itr->Guid)] = pointsToAdd;
}
}
void ArenaTeam::SaveToDB()
{
// Save team and member stats to db
// Called after a match has ended or when calculating arena_points
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_STATS);
stmt->setUInt16(0, Stats.Rating);
stmt->setUInt16(1, Stats.WeekGames);
stmt->setUInt16(2, Stats.WeekWins);
stmt->setUInt16(3, Stats.SeasonGames);
stmt->setUInt16(4, Stats.SeasonWins);
stmt->setUInt32(5, Stats.Rank);
stmt->setUInt32(6, GetId());
trans->Append(stmt);
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_MEMBER);
stmt->setUInt16(0, itr->PersonalRating);
stmt->setUInt16(1, itr->WeekGames);
stmt->setUInt16(2, itr->WeekWins);
stmt->setUInt16(3, itr->SeasonGames);
stmt->setUInt16(4, itr->SeasonWins);
stmt->setUInt32(5, GetId());
stmt->setUInt32(6, GUID_LOPART(itr->Guid));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHARACTER_ARENA_STATS);
stmt->setUInt32(0, GUID_LOPART(itr->Guid));
stmt->setUInt8(1, GetSlot());
stmt->setUInt16(2, itr->MatchMakerRating);
trans->Append(stmt);
}
CharacterDatabase.CommitTransaction(trans);
}
void ArenaTeam::FinishWeek()
{
// Reset team stats
Stats.WeekGames = 0;
Stats.WeekWins = 0;
// Reset member stats
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
itr->WeekGames = 0;
itr->WeekWins = 0;
}
}
bool ArenaTeam::IsFighting() const
{
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(itr->Guid))
if (player->GetMap()->IsBattleArena())
return true;
return false;
}
ArenaTeamMember* ArenaTeam::GetMember(const std::string& name)
{
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
if (itr->Name == name)
return &(*itr);
return NULL;
}
ArenaTeamMember* ArenaTeam::GetMember(uint64 guid)
{
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
if (itr->Guid == guid)
return &(*itr);
return NULL;
}