mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-06 00:48:39 +01:00
Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed, while some of them are real issues spotted by valgrind too.
271 lines
15 KiB
C++
271 lines
15 KiB
C++
/*
|
|
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef TRINITY_CONDITIONMGR_H
|
|
#define TRINITY_CONDITIONMGR_H
|
|
|
|
#include "Define.h"
|
|
#include "Errors.h"
|
|
#include <ace/Singleton.h>
|
|
#include <list>
|
|
#include <map>
|
|
|
|
class Player;
|
|
class Unit;
|
|
class WorldObject;
|
|
class LootTemplate;
|
|
struct Condition;
|
|
|
|
enum ConditionTypes
|
|
{ // value1 value2 value3
|
|
CONDITION_NONE = 0, // 0 0 0 always true
|
|
CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex
|
|
CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too)
|
|
CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped
|
|
CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id
|
|
CONDITION_REPUTATION_RANK = 5, // faction_id rankMask 0 true if has min_rank for faction_id
|
|
CONDITION_TEAM = 6, // player_team 0, 0 469 - Alliance, 67 - Horde)
|
|
CONDITION_SKILL = 7, // skill_id skill_value 0 true if has skill_value for skill_id
|
|
CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before
|
|
CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active
|
|
CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough
|
|
CONDITION_WORLD_STATE = 11, // index value 0 true if world has the value for the index
|
|
CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active
|
|
CONDITION_INSTANCE_INFO = 13, // entry data type true if the instance info defined by type (enum InstanceInfo) equals data.
|
|
CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved
|
|
CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class
|
|
CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
|
|
CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
|
|
CONDITION_TITLE = 18, // title id 0 0 true if player has title
|
|
CONDITION_SPAWNMASK = 19, // spawnMask 0 0 true if in spawnMask
|
|
CONDITION_GENDER = 20, // gender 0 0 true if player's gender is equal to gender
|
|
CONDITION_UNIT_STATE = 21, // unitState 0 0 true if unit has unitState
|
|
CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
|
|
CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
|
|
CONDITION_CREATURE_TYPE = 24, // cinfo.type 0 0 true if creature_template.type = value1
|
|
CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell
|
|
CONDITION_PHASEMASK = 26, // phasemask 0 0 true if object is in phasemask
|
|
CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement)
|
|
CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded
|
|
CONDITION_NEAR_CREATURE = 29, // creature entry distance 0 true if there is a creature of entry in range
|
|
CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range
|
|
CONDITION_OBJECT_ENTRY = 31, // TypeID entry 0 true if object is type TypeID and the entry is 0 or matches entry of the object
|
|
CONDITION_TYPE_MASK = 32, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
|
|
CONDITION_RELATION_TO = 33, // ConditionTarget RelationType 0 true if object is in given relation with object specified by ConditionTarget
|
|
CONDITION_REACTION_TO = 34, // ConditionTarget rankMask 0 true if object's reaction matches rankMask object specified by ConditionTarget
|
|
CONDITION_DISTANCE_TO = 35, // ConditionTarget distance ComparisonType true if object and ConditionTarget are within distance given by parameters
|
|
CONDITION_ALIVE = 36, // 0 0 0 true if unit is alive
|
|
CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value
|
|
CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct
|
|
CONDITION_MAX = 39 // MAX
|
|
};
|
|
|
|
/*! Documentation on implementing a new ConditionSourceType:
|
|
Step 1: Check for the lowest free ID. Look for CONDITION_SOURCE_TYPE_UNUSED_XX in the enum.
|
|
Then define the new source type.
|
|
|
|
Step 2: Determine and map the parameters for the new condition type.
|
|
|
|
Step 3: Add a case block to ConditionMgr::isSourceTypeValid with the new condition type
|
|
and validate the parameters.
|
|
|
|
Step 4: If your condition can be grouped (determined in step 2), add a rule for it in
|
|
ConditionMgr::CanHaveSourceGroupSet, following the example of the existing types.
|
|
|
|
Step 5: Define the maximum available condition targets in ConditionMgr::GetMaxAvailableConditionTargets.
|
|
|
|
The following steps only apply if your condition can be grouped:
|
|
|
|
Step 6: Determine how you are going to store your conditions. You need to add a new storage container
|
|
for it in ConditionMgr class, along with a function like:
|
|
ConditionList GetConditionsForXXXYourNewSourceTypeXXX(parameters...)
|
|
|
|
The above function should be placed in upper level (practical) code that actually
|
|
checks the conditions.
|
|
|
|
Step 7: Implement loading for your source type in ConditionMgr::LoadConditions.
|
|
|
|
Step 8: Implement memory cleaning for your source type in ConditionMgr::Clean.
|
|
*/
|
|
enum ConditionSourceType
|
|
{
|
|
CONDITION_SOURCE_TYPE_NONE = 0,
|
|
CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1,
|
|
CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2,
|
|
CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3,
|
|
CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4,
|
|
CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5,
|
|
CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6,
|
|
CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7,
|
|
CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8,
|
|
CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9,
|
|
CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10,
|
|
CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11,
|
|
CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12,
|
|
CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET = 13,
|
|
CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14,
|
|
CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15,
|
|
CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16,
|
|
CONDITION_SOURCE_TYPE_SPELL = 17,
|
|
CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT = 18,
|
|
CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19,
|
|
CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20,
|
|
CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21,
|
|
CONDITION_SOURCE_TYPE_SMART_EVENT = 22,
|
|
CONDITION_SOURCE_TYPE_NPC_VENDOR = 23,
|
|
CONDITION_SOURCE_TYPE_SPELL_PROC = 24,
|
|
CONDITION_SOURCE_TYPE_PHASE_DEFINITION = 25, // only 4.3.4
|
|
CONDITION_SOURCE_TYPE_MAX = 26 // MAX
|
|
};
|
|
|
|
enum RelationType
|
|
{
|
|
RELATION_SELF = 0,
|
|
RELATION_IN_PARTY,
|
|
RELATION_IN_RAID_OR_PARTY,
|
|
RELATION_OWNED_BY,
|
|
RELATION_PASSENGER_OF,
|
|
RELATION_CREATED_BY,
|
|
RELATION_MAX
|
|
};
|
|
|
|
enum InstanceInfo
|
|
{
|
|
INSTANCE_INFO_DATA = 0,
|
|
INSTANCE_INFO_DATA64,
|
|
INSTANCE_INFO_BOSS_STATE
|
|
};
|
|
|
|
enum MaxConditionTargets
|
|
{
|
|
MAX_CONDITION_TARGETS = 3
|
|
};
|
|
|
|
struct ConditionSourceInfo
|
|
{
|
|
WorldObject* mConditionTargets[MAX_CONDITION_TARGETS]; // an array of targets available for conditions
|
|
Condition* mLastFailedCondition;
|
|
ConditionSourceInfo(WorldObject* target0, WorldObject* target1 = NULL, WorldObject* target2 = NULL)
|
|
{
|
|
mConditionTargets[0] = target0;
|
|
mConditionTargets[1] = target1;
|
|
mConditionTargets[2] = target2;
|
|
mLastFailedCondition = NULL;
|
|
}
|
|
};
|
|
|
|
struct Condition
|
|
{
|
|
ConditionSourceType SourceType; //SourceTypeOrReferenceId
|
|
uint32 SourceGroup;
|
|
int32 SourceEntry;
|
|
uint32 SourceId; // So far, only used in CONDITION_SOURCE_TYPE_SMART_EVENT
|
|
uint32 ElseGroup;
|
|
ConditionTypes ConditionType; //ConditionTypeOrReference
|
|
uint32 ConditionValue1;
|
|
uint32 ConditionValue2;
|
|
uint32 ConditionValue3;
|
|
uint32 ErrorType;
|
|
uint32 ErrorTextId;
|
|
uint32 ReferenceId;
|
|
uint32 ScriptId;
|
|
uint8 ConditionTarget;
|
|
bool NegativeCondition;
|
|
|
|
Condition()
|
|
{
|
|
SourceType = CONDITION_SOURCE_TYPE_NONE;
|
|
SourceGroup = 0;
|
|
SourceEntry = 0;
|
|
SourceId = 0;
|
|
ElseGroup = 0;
|
|
ConditionType = CONDITION_NONE;
|
|
ConditionTarget = 0;
|
|
ConditionValue1 = 0;
|
|
ConditionValue2 = 0;
|
|
ConditionValue3 = 0;
|
|
ReferenceId = 0;
|
|
ErrorType = 0;
|
|
ErrorTextId = 0;
|
|
ScriptId = 0;
|
|
NegativeCondition = false;
|
|
}
|
|
|
|
bool Meets(ConditionSourceInfo& sourceInfo);
|
|
uint32 GetSearcherTypeMaskForCondition();
|
|
bool isLoaded() const { return ConditionType > CONDITION_NONE || ReferenceId; }
|
|
uint32 GetMaxAvailableConditionTargets();
|
|
};
|
|
|
|
typedef std::list<Condition*> ConditionList;
|
|
typedef std::map<uint32, ConditionList> ConditionTypeContainer;
|
|
typedef std::map<ConditionSourceType, ConditionTypeContainer> ConditionContainer;
|
|
typedef std::map<uint32, ConditionTypeContainer> CreatureSpellConditionContainer;
|
|
typedef std::map<uint32, ConditionTypeContainer> NpcVendorConditionContainer;
|
|
typedef std::map<std::pair<int32, uint32 /*SAI source_type*/>, ConditionTypeContainer> SmartEventConditionContainer;
|
|
|
|
typedef std::map<uint32, ConditionList> ConditionReferenceContainer;//only used for references
|
|
|
|
class ConditionMgr
|
|
{
|
|
friend class ACE_Singleton<ConditionMgr, ACE_Null_Mutex>;
|
|
|
|
private:
|
|
ConditionMgr();
|
|
~ConditionMgr();
|
|
|
|
public:
|
|
void LoadConditions(bool isReload = false);
|
|
bool isConditionTypeValid(Condition* cond);
|
|
ConditionList GetConditionReferences(uint32 refId);
|
|
|
|
uint32 GetSearcherTypeMaskForConditionList(ConditionList const& conditions);
|
|
bool IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions);
|
|
bool IsObjectMeetToConditions(WorldObject* object1, WorldObject* object2, ConditionList const& conditions);
|
|
bool IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions);
|
|
bool CanHaveSourceGroupSet(ConditionSourceType sourceType) const;
|
|
bool CanHaveSourceIdSet(ConditionSourceType sourceType) const;
|
|
ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry);
|
|
ConditionList GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId);
|
|
ConditionList GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType);
|
|
ConditionList GetConditionsForVehicleSpell(uint32 creatureId, uint32 spellId);
|
|
ConditionList GetConditionsForNpcVendorEvent(uint32 creatureId, uint32 itemId);
|
|
|
|
private:
|
|
bool isSourceTypeValid(Condition* cond);
|
|
bool addToLootTemplate(Condition* cond, LootTemplate* loot);
|
|
bool addToGossipMenus(Condition* cond);
|
|
bool addToGossipMenuItems(Condition* cond);
|
|
bool addToSpellImplicitTargetConditions(Condition* cond);
|
|
bool IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions);
|
|
|
|
void Clean(); // free up resources
|
|
std::list<Condition*> AllocatedMemoryStore; // some garbage collection :)
|
|
|
|
ConditionContainer ConditionStore;
|
|
ConditionReferenceContainer ConditionReferenceStore;
|
|
CreatureSpellConditionContainer VehicleSpellConditionStore;
|
|
CreatureSpellConditionContainer SpellClickEventConditionStore;
|
|
NpcVendorConditionContainer NpcVendorConditionContainerStore;
|
|
SmartEventConditionContainer SmartEventConditionStore;
|
|
};
|
|
|
|
#define sConditionMgr ACE_Singleton<ConditionMgr, ACE_Null_Mutex>::instance()
|
|
|
|
#endif
|