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https://github.com/TrinityCore/TrinityCore.git
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Fixed basic character packets Nulled all opcodes Thanks to @Shauren for pointing some derps out Signed-off-by: Sovak <sovak007@gmail.com>
100 lines
4.1 KiB
C++
100 lines
4.1 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "WorldSession.h"
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#include "WorldPacket.h"
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void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
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{
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ExpansionRequirementContainer const& raceExpansions = sObjectMgr->GetRaceExpansionRequirements();
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ExpansionRequirementContainer const& classExpansions = sObjectMgr->GetClassExpansionRequirements();
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std::list<uint32> realmsToSend;
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// Send current home realm. Also there is no need to send it later in realm queries.
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realmsToSend.push_back(realmHandle.Index);
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WorldPacket packet(SMSG_AUTH_RESPONSE, 1 /*bits*/ + 4 + 1 + 4 + 1 + 4 + 1 + 1 + (queued ? 4 : 0));
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packet << uint8(code);
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packet.WriteBit(code == AUTH_OK);
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packet.WriteBit(queued);
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if (code == AUTH_OK)
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{
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packet << uint32(realmHandle.Index);
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packet << uint32(realmsToSend.size()); // RealmNamesCount
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packet << uint32(0); // BillingTimeRemaining
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packet << uint32(0); // BillingPlanFlags
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packet << uint32(0); // BillingTimeRested
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packet << uint8(Expansion()); // ActiveExpansion
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packet << uint8(Expansion()); // AccountExpansion
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packet << uint32(0); // TimeSecondsUntilPCKick
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packet << uint32(raceExpansions.size()); // Races
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packet << uint32(classExpansions.size()); // Classes
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packet << uint32(0); // Templates
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packet << uint32(0); // AccountCurrency (probably for ingame shop)
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for (auto realm : realmsToSend)
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{
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std::string realmName = sObjectMgr->GetRealmName(realm);
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packet << uint32(realm); // realmID
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packet.WriteBit(realm == realmHandle.Index);// IsHomeRealm
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packet.WriteBit(0); // IsInternalRealm = guessed
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packet.WriteBits(realmName.length(), 8);
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packet.WriteBits(realmName.length(), 8);
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packet.WriteString(realmName); // RealmNameActual
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packet.WriteString(realmName); // RealmNameNormalized
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}
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for (auto raceExpansion : raceExpansions)
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{
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packet << uint8(raceExpansion.first); // Race
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packet << uint8(raceExpansion.second); // RequiredExpansion
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}
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for (auto classExpansion : classExpansions)
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{
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packet << uint8(classExpansion.first); // Class
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packet << uint8(classExpansion.second); // RequiredExpansion
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}
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packet.WriteBit(0); // Trial
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packet.WriteBit(0); // ForceCharacterTemplate
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packet.WriteBit(0); // NumPlayersHorde (uint16)
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packet.WriteBit(0); // NumPlayersAlliance (uint16)
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packet.WriteBit(0); // IsVeteranTrial
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}
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if (queued)
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{
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packet << uint32(queuePos); // Queue position
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packet.WriteBit(0); // HasFCM
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}
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packet.FlushBits();
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SendPacket(&packet);
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}
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void WorldSession::SendClientCacheVersion(uint32 version)
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{
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WorldPacket data(SMSG_CLIENTCACHE_VERSION, 4);
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data << uint32(version);
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SendPacket(&data);
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}
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