mirror of
https://github.com/TrinityCore/TrinityCore.git
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225 lines
8.3 KiB
C++
225 lines
8.3 KiB
C++
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Interaction between core and LFGScripts
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*/
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#include "Common.h"
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#include "SharedDefines.h"
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#include "Player.h"
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#include "Group.h"
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#include "LFGScripts.h"
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#include "LFGMgr.h"
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#include "ScriptMgr.h"
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#include "ObjectAccessor.h"
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#include "WorldSession.h"
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LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript")
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{
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}
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void LFGPlayerScript::OnLevelChanged(Player* player, uint8 /*oldLevel*/)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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sLFGMgr->InitializeLockedDungeons(player);
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}
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void LFGPlayerScript::OnLogout(Player* player)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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uint64 guid = player->GetGUID();
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sLFGMgr->LeaveLfg(guid);
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
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player->GetSession()->SendLfgUpdateParty(updateData);
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player->GetSession()->SendLfgUpdatePlayer(updateData);
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player->GetSession()->SendLfgLfrList(false);
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// TODO - Do not remove, add timer before deleting
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sLFGMgr->RemovePlayerData(guid);
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}
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void LFGPlayerScript::OnLogin(Player* player)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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// Temporal: Trying to determine when group data and LFG data gets desynched
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uint64 guid = player->GetGUID();
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uint64 gguid = sLFGMgr->GetGroup(guid);
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if (Group const* group = player->GetGroup())
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{
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uint64 gguid2 = group->GetGUID();
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if (gguid != gguid2)
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{
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sLog->outError(LOG_FILTER_LFG, "%s on group %u but LFG has group %u saved... Fixing.",
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player->GetSession()->GetPlayerInfo().c_str(), GUID_LOPART(gguid2), GUID_LOPART(gguid));
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sLFGMgr->SetupGroupMember(guid, group->GetGUID());
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}
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}
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sLFGMgr->InitializeLockedDungeons(player);
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sLFGMgr->SetTeam(player->GetGUID(), player->GetTeam());
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// TODO - Restore LfgPlayerData and send proper status to player if it was in a group
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}
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void LFGPlayerScript::OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool /*permanent*/)
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
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if (mapEntry->IsDungeon() && difficulty > DUNGEON_DIFFICULTY_NORMAL)
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sLFGMgr->InitializeLockedDungeons(player);
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}
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LFGGroupScript::LFGGroupScript() : GroupScript("LFGGroupScript")
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{
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}
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void LFGGroupScript::OnAddMember(Group* group, uint64 guid)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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uint64 gguid = group->GetGUID();
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uint64 leader = group->GetLeaderGUID();
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if (leader == guid)
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{
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sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "]", gguid, guid, leader);
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sLFGMgr->SetLeader(gguid, guid);
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}
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else
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{
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LfgState gstate = sLFGMgr->GetState(gguid);
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LfgState state = sLFGMgr->GetState(guid);
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sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state);
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS);
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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if (Player* plrg = itr->getSource())
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{
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plrg->GetSession()->SendLfgUpdatePlayer(updateData);
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plrg->GetSession()->SendLfgUpdateParty(updateData);
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}
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}
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if (state == LFG_STATE_QUEUED)
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sLFGMgr->LeaveLfg(guid);
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// TODO - if group is queued and new player is added convert to rolecheck without notify the current players queued
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if (gstate == LFG_STATE_QUEUED)
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sLFGMgr->LeaveLfg(gguid);
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}
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sLFGMgr->SetGroup(guid, gguid);
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sLFGMgr->AddPlayerToGroup(gguid, guid);
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}
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void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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uint64 gguid = group->GetGUID();
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sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : ""));
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bool isLFG = group->isLFGGroup();
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if (isLFG && method == GROUP_REMOVEMETHOD_KICK) // Player have been kicked
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{
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// TODO - Update internal kick cooldown of kicker
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std::string str_reason = "";
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if (reason)
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str_reason = std::string(reason);
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sLFGMgr->InitBoot(gguid, kicker, guid, str_reason);
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return;
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}
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LfgState state = sLFGMgr->GetState(gguid);
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// If group is being formed after proposal success do nothing more
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if (state == LFG_STATE_PROPOSAL && method == GROUP_REMOVEMETHOD_DEFAULT)
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{
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// LfgData: Remove player from group
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sLFGMgr->SetGroup(guid, 0);
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sLFGMgr->RemovePlayerFromGroup(gguid, guid);
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return;
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}
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sLFGMgr->LeaveLfg(guid);
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sLFGMgr->SetState(guid, LFG_STATE_NONE);
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sLFGMgr->SetGroup(guid, 0);
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uint8 players = sLFGMgr->RemovePlayerFromGroup(gguid, guid);
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if (Player* player = ObjectAccessor::FindPlayer(guid))
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{
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if (method == GROUP_REMOVEMETHOD_LEAVE && state == LFG_STATE_DUNGEON &&
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players >= LFG_GROUP_KICK_VOTES_NEEDED)
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player->CastSpell(player, LFG_SPELL_DUNGEON_DESERTER, true);
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//else if (state == LFG_STATE_BOOT)
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// Update internal kick cooldown of kicked
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player->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_LEADER_UNK1));
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if (isLFG && player->GetMap()->IsDungeon()) // Teleport player out the dungeon
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sLFGMgr->TeleportPlayer(player, true);
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}
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if (isLFG && state != LFG_STATE_FINISHED_DUNGEON) // Need more players to finish the dungeon
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if (Player* leader = ObjectAccessor::FindPlayer(sLFGMgr->GetLeader(gguid)))
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leader->GetSession()->SendLfgOfferContinue(sLFGMgr->GetDungeon(gguid, false));
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}
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void LFGGroupScript::OnDisband(Group* group)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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uint64 gguid = group->GetGUID();
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sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnDisband [" UI64FMTD "]", gguid);
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sLFGMgr->RemoveGroupData(gguid);
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}
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void LFGGroupScript::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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uint64 gguid = group->GetGUID();
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sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
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sLFGMgr->SetLeader(gguid, newLeaderGuid);
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}
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void LFGGroupScript::OnInviteMember(Group* group, uint64 guid)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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uint64 gguid = group->GetGUID();
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uint64 leader = group->GetLeaderGUID();
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sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, leader);
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// No gguid == new group being formed
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// No leader == after group creation first invite is new leader
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// leader and no gguid == first invite after leader is added to new group (this is the real invite)
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if (leader && !gguid)
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sLFGMgr->LeaveLfg(leader);
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}
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