Files
TrinityCore/src/server/game/Handlers/AdventureMapHandler.cpp
2021-03-14 15:41:02 +01:00

41 lines
1.5 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldSession.h"
#include "AdventureMapPackets.h"
#include "DB2Stores.h"
#include "ObjectMgr.h"
#include "Player.h"
void WorldSession::HandleAdventureMapStartQuest(WorldPackets::AdventureMap::AdventureMapStartQuest& startQuest)
{
Quest const* quest = sObjectMgr->GetQuestTemplate(startQuest.QuestID);
if (!quest)
return;
auto itr = std::find_if(sAdventureMapPOIStore.begin(), sAdventureMapPOIStore.end(), [&](AdventureMapPOIEntry const* adventureMap)
{
return adventureMap->QuestID == uint32(startQuest.QuestID) && _player->MeetPlayerCondition(adventureMap->PlayerConditionID);
});
if (itr == sAdventureMapPOIStore.end())
return;
if (_player->CanTakeQuest(quest, true))
_player->AddQuestAndCheckCompletion(quest, _player);
}