mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 18:36:31 +01:00
10527 lines
421 KiB
C++
10527 lines
421 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ObjectMgr.h"
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#include "AchievementMgr.h"
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#include "ArenaTeamMgr.h"
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#include "Bag.h"
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#include "Chat.h"
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#include "Containers.h"
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#include "CreatureAIFactory.h"
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#include "DatabaseEnv.h"
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#include "DisableMgr.h"
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#include "GameObject.h"
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#include "GameObjectAIFactory.h"
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#include "GameTime.h"
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#include "GossipDef.h"
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#include "GroupMgr.h"
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#include "GuildMgr.h"
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#include "InstanceSaveMgr.h"
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#include "InstanceScript.h"
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#include "Language.h"
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#include "LFGMgr.h"
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#include "Log.h"
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#include "LootMgr.h"
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#include "Mail.h"
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#include "MapManager.h"
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#include "MotionMaster.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "PoolMgr.h"
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#include "QueryPackets.h"
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#include "Random.h"
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#include "SpellAuras.h"
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#include "SpellMgr.h"
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#include "SpellScript.h"
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#include "StringConvert.h"
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#include "TemporarySummon.h"
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#include "ThreadPool.h"
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#include "UpdateMask.h"
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#include "Util.h"
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#include "Vehicle.h"
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#include "World.h"
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ScriptMapMap sSpellScripts;
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ScriptMapMap sEventScripts;
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ScriptMapMap sWaypointScripts;
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std::string GetScriptsTableNameByType(ScriptsType type)
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{
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std::string res = "";
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switch (type)
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{
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case SCRIPTS_SPELL: res = "spell_scripts"; break;
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case SCRIPTS_EVENT: res = "event_scripts"; break;
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case SCRIPTS_WAYPOINT: res = "waypoint_scripts"; break;
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default: break;
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}
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return res;
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}
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ScriptMapMap* GetScriptsMapByType(ScriptsType type)
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{
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ScriptMapMap* res = nullptr;
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switch (type)
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{
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case SCRIPTS_SPELL: res = &sSpellScripts; break;
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case SCRIPTS_EVENT: res = &sEventScripts; break;
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case SCRIPTS_WAYPOINT: res = &sWaypointScripts; break;
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default: break;
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}
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return res;
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}
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std::string GetScriptCommandName(ScriptCommands command)
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{
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std::string res = "";
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switch (command)
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{
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case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break;
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case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break;
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case SCRIPT_COMMAND_FIELD_SET: res = "SCRIPT_COMMAND_FIELD_SET"; break;
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case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break;
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case SCRIPT_COMMAND_FLAG_SET: res = "SCRIPT_COMMAND_FLAG_SET"; break;
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case SCRIPT_COMMAND_FLAG_REMOVE: res = "SCRIPT_COMMAND_FLAG_REMOVE"; break;
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case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break;
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case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break;
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case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break;
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case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break;
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case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break;
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case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break;
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case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break;
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case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break;
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case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break;
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case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break;
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case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break;
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case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break;
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case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break;
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case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break;
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case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break;
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case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break;
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// TrinityCore only
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case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break;
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case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break;
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case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break;
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case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break;
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case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break;
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case SCRIPT_COMMAND_MOVEMENT: res = "SCRIPT_COMMAND_MOVEMENT"; break;
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default:
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{
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res = Trinity::StringFormat("Unknown command: {}", command);
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break;
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}
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}
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return res;
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}
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std::string ScriptInfo::GetDebugInfo() const
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{
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return Trinity::StringFormat("{} ('{}' script id: {})", GetScriptCommandName(command), GetScriptsTableNameByType(type), id);
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}
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bool normalizePlayerName(std::string& name)
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{
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if (name.empty())
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return false;
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std::wstring tmp;
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if (!Utf8toWStr(name, tmp))
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return false;
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wstrToLower(tmp);
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if (!tmp.empty())
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tmp[0] = wcharToUpper(tmp[0]);
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if (!WStrToUtf8(tmp, name))
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return false;
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return true;
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}
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LanguageDesc lang_description[LANGUAGES_COUNT] =
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{
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{ LANG_ADDON, 0, 0 },
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{ LANG_UNIVERSAL, 0, 0 },
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{ LANG_ORCISH, 669, SKILL_LANG_ORCISH },
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{ LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
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{ LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
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{ LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
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{ LANG_COMMON, 668, SKILL_LANG_COMMON },
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{ LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
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{ LANG_TITAN, 816, SKILL_LANG_TITAN },
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{ LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
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{ LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
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{ LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
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{ LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
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{ LANG_TROLL, 7341, SKILL_LANG_TROLL },
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{ LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK },
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{ LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
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{ LANG_ZOMBIE, 0, 0 },
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{ LANG_GNOMISH_BINARY, 0, 0 },
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{ LANG_GOBLIN_BINARY, 0, 0 }
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};
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LanguageDesc const* GetLanguageDescByID(uint32 lang)
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{
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for (uint8 i = 0; i < LANGUAGES_COUNT; ++i)
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{
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if (uint32(lang_description[i].lang_id) == lang)
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return &lang_description[i];
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}
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return nullptr;
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}
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bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const
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{
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Player const* playerClicker = clicker->ToPlayer();
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if (!playerClicker)
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return true;
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Unit const* summoner = nullptr;
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// Check summoners for party
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if (clickee->IsSummon())
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summoner = clickee->ToTempSummon()->GetSummonerUnit();
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if (!summoner)
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summoner = clickee;
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// This only applies to players
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switch (userType)
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{
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case SPELL_CLICK_USER_FRIEND:
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if (!playerClicker->IsFriendlyTo(summoner))
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return false;
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break;
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case SPELL_CLICK_USER_RAID:
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if (!playerClicker->IsInRaidWith(summoner))
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return false;
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break;
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case SPELL_CLICK_USER_PARTY:
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if (!playerClicker->IsInPartyWith(summoner))
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return false;
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break;
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default:
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break;
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}
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return true;
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}
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ObjectMgr::ObjectMgr():
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_auctionId(1),
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_equipmentSetGuid(1),
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_mailId(1),
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_hiPetNumber(1),
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_creatureSpawnId(1),
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_gameObjectSpawnId(1),
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DBCLocaleIndex(LOCALE_enUS)
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{
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}
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ObjectMgr* ObjectMgr::instance()
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{
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static ObjectMgr instance;
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return &instance;
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}
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ObjectMgr::~ObjectMgr()
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{
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}
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void ObjectMgr::AddLocaleString(std::string&& value, LocaleConstant localeConstant, std::vector<std::string>& data)
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{
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if (!value.empty())
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{
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if (data.size() <= size_t(localeConstant))
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data.resize(localeConstant + 1);
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data[localeConstant] = std::move(value);
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}
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}
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void ObjectMgr::LoadCreatureLocales()
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{
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uint32 oldMSTime = getMSTime();
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_creatureLocaleStore.clear(); // need for reload case
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// 0 1 2 3
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QueryResult result = WorldDatabase.Query("SELECT entry, locale, Name, Title FROM creature_template_locale");
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if (!result)
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return;
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do
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{
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Field* fields = result->Fetch();
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uint32 id = fields[0].GetUInt32();
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std::string localeName = fields[1].GetString();
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LocaleConstant locale = GetLocaleByName(localeName);
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if (locale == LOCALE_enUS)
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continue;
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CreatureLocale& data = _creatureLocaleStore[id];
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AddLocaleString(fields[2].GetString(), locale, data.Name);
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AddLocaleString(fields[3].GetString(), locale, data.Title);
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded {} creature locale strings in {} ms", uint32(_creatureLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadGossipMenuItemsLocales()
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{
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uint32 oldMSTime = getMSTime();
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_gossipMenuItemsLocaleStore.clear(); // need for reload case
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// 0 1 2 3 4
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QueryResult result = WorldDatabase.Query("SELECT MenuID, OptionID, Locale, OptionText, BoxText FROM gossip_menu_option_locale");
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if (!result)
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return;
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do
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{
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Field* fields = result->Fetch();
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uint16 menuId = fields[0].GetUInt16();
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uint16 optionId = fields[1].GetUInt16();
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std::string localeName = fields[2].GetString();
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LocaleConstant locale = GetLocaleByName(localeName);
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if (locale == LOCALE_enUS)
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continue;
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GossipMenuItemsLocale& data = _gossipMenuItemsLocaleStore[std::make_pair(menuId, optionId)];
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AddLocaleString(fields[3].GetString(), locale, data.OptionText);
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AddLocaleString(fields[4].GetString(), locale, data.BoxText);
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu_option locale strings in {} ms", _gossipMenuItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadPointOfInterestLocales()
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{
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uint32 oldMSTime = getMSTime();
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_pointOfInterestLocaleStore.clear(); // need for reload case
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// 0 1 2
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QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM points_of_interest_locale");
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if (!result)
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return;
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do
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{
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Field* fields = result->Fetch();
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uint32 id = fields[0].GetUInt32();
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std::string localeName = fields[1].GetString();
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LocaleConstant locale = GetLocaleByName(localeName);
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if (locale == LOCALE_enUS)
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continue;
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PointOfInterestLocale& data = _pointOfInterestLocaleStore[id];
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AddLocaleString(fields[2].GetString(), locale, data.Name);
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded {} points_of_interest locale strings in {} ms", uint32(_pointOfInterestLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadCreatureTemplates()
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{
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uint32 oldMSTime = getMSTime();
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// Steps to update the counter below without doing it 1 by 1 manually
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// 1. Using Notepad++ copy the query from "SELECT" to last field
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// 2. Run this regex
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// a.find "\r\n[ ]+\/\/[ ]+[0-9]+
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// b.replace "\/\/
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// 3. Alt + Left Click and vertical select all columns enough on the right of the file to be after // in all lines
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// 4. Select "Edit" in the menu and then "Column Editor.."
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// 5. Select "Number to Insert", Initial number 1, Increase by 1
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// 6. Run this regex
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// a.find "\/\/[ ]+
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// b.replace "\r\n\t\t\/\/ (not that there is a space at the end of the regex, it's needed)
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QueryResult result = WorldDatabase.Query(
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// 0
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"SELECT entry,"
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// 1
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"difficulty_entry_1,"
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// 2
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"difficulty_entry_2,"
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// 3
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"difficulty_entry_3,"
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// 4
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"KillCredit1,"
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// 5
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"KillCredit2,"
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// 6
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"modelid1,"
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// 7
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"modelid2,"
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// 8
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"modelid3,"
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// 9
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"modelid4,"
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// 10
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"name,"
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// 11
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"subname,"
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// 12
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"IconName,"
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// 13
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"gossip_menu_id,"
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// 14
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"minlevel,"
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// 15
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"maxlevel,"
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// 16
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"exp,"
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// 17
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"faction,"
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// 18
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"npcflag,"
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// 19
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"speed_walk,"
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// 20
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"speed_run,"
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// 21
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"scale,"
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// 22
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"`rank`,"
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// 23
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"dmgschool,"
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// 24
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"BaseAttackTime,"
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// 25
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"RangeAttackTime,"
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// 26
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"BaseVariance,"
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// 27
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"RangeVariance,"
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// 28
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"unit_class,"
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// 29
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"unit_flags,"
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// 30
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"unit_flags2,"
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// 31
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"dynamicflags,"
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// 32
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"family,"
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// 33
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"type,"
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// 34
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"type_flags,"
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// 35
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"lootid,"
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// 36
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"pickpocketloot,"
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// 37
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"skinloot,"
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// 38
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"PetSpellDataId,"
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// 39
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"VehicleId,"
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// 40
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"mingold,"
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// 41
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"maxgold,"
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// 42
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"AIName,"
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// 43
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"MovementType,"
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// 44
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"ctm.Ground,"
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// 45
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"ctm.Swim,"
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// 46
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"ctm.Flight,"
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// 47
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"ctm.Rooted,"
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// 48
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"ctm.Chase,"
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// 49
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"ctm.Random,"
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// 50
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"ctm.InteractionPauseTimer,"
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// 51
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"HoverHeight,"
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// 52
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"HealthModifier,"
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// 53
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"ManaModifier,"
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// 54
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"ArmorModifier,"
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// 55
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"DamageModifier,"
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// 56
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"ExperienceModifier,"
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// 57
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"RacialLeader,"
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// 58
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"movementId,"
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// 59
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"RegenHealth,"
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// 60
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"mechanic_immune_mask,"
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// 61
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"spell_school_immune_mask,"
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// 62
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"flags_extra,"
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// 63
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"ScriptName,"
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// 64
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"StringId"
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" FROM creature_template ct"
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" LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId");
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|
|
if (!result)
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{
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TC_LOG_INFO("server.loading", ">> Loaded 0 creature template definitions. DB table `creature_template` is empty.");
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return;
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}
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_creatureTemplateStore.reserve(result->GetRowCount());
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do
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{
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Field* fields = result->Fetch();
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LoadCreatureTemplate(fields);
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} while (result->NextRow());
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|
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LoadCreatureTemplateResistances();
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LoadCreatureTemplateSpells();
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|
|
// Checking needs to be done after loading because of the difficulty self referencing
|
|
for (auto const& ctPair : _creatureTemplateStore)
|
|
CheckCreatureTemplate(&ctPair.second);
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} creature definitions in {} ms", _creatureTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureTemplate(Field* fields)
|
|
{
|
|
uint32 entry = fields[0].GetUInt32();
|
|
CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
|
|
|
|
creatureTemplate.Entry = entry;
|
|
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
|
|
creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
|
|
|
|
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
|
|
creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
|
|
|
|
creatureTemplate.Modelid1 = fields[6].GetUInt32();
|
|
creatureTemplate.Modelid2 = fields[7].GetUInt32();
|
|
creatureTemplate.Modelid3 = fields[8].GetUInt32();
|
|
creatureTemplate.Modelid4 = fields[9].GetUInt32();
|
|
creatureTemplate.Name = fields[10].GetString();
|
|
creatureTemplate.Title = fields[11].GetString();
|
|
creatureTemplate.IconName = fields[12].GetString();
|
|
creatureTemplate.GossipMenuId = fields[13].GetUInt32();
|
|
creatureTemplate.minlevel = fields[14].GetUInt8();
|
|
creatureTemplate.maxlevel = fields[15].GetUInt8();
|
|
creatureTemplate.expansion = uint32(fields[16].GetInt16());
|
|
creatureTemplate.faction = fields[17].GetUInt16();
|
|
creatureTemplate.npcflag = fields[18].GetUInt32();
|
|
creatureTemplate.speed_walk = fields[19].GetFloat();
|
|
creatureTemplate.speed_run = fields[20].GetFloat();
|
|
creatureTemplate.scale = fields[21].GetFloat();
|
|
creatureTemplate.rank = fields[22].GetUInt8();
|
|
creatureTemplate.dmgschool = uint32(fields[23].GetInt8());
|
|
creatureTemplate.BaseAttackTime = fields[24].GetUInt32();
|
|
creatureTemplate.RangeAttackTime = fields[25].GetUInt32();
|
|
creatureTemplate.BaseVariance = fields[26].GetFloat();
|
|
creatureTemplate.RangeVariance = fields[27].GetFloat();
|
|
creatureTemplate.unit_class = fields[28].GetUInt8();
|
|
creatureTemplate.unit_flags = fields[29].GetUInt32();
|
|
creatureTemplate.unit_flags2 = fields[30].GetUInt32();
|
|
creatureTemplate.dynamicflags = fields[31].GetUInt32();
|
|
creatureTemplate.family = CreatureFamily(fields[32].GetUInt8());
|
|
creatureTemplate.type = fields[33].GetUInt8();
|
|
creatureTemplate.type_flags = fields[34].GetUInt32();
|
|
creatureTemplate.lootid = fields[35].GetUInt32();
|
|
creatureTemplate.pickpocketLootId = fields[36].GetUInt32();
|
|
creatureTemplate.SkinLootId = fields[37].GetUInt32();
|
|
|
|
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
creatureTemplate.resistance[i] = 0;
|
|
|
|
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
|
|
creatureTemplate.spells[i] = 0;
|
|
|
|
creatureTemplate.PetSpellDataId = fields[38].GetUInt32();
|
|
creatureTemplate.VehicleId = fields[39].GetUInt32();
|
|
creatureTemplate.mingold = fields[40].GetUInt32();
|
|
creatureTemplate.maxgold = fields[41].GetUInt32();
|
|
creatureTemplate.AIName = fields[42].GetString();
|
|
creatureTemplate.MovementType = fields[43].GetUInt8();
|
|
if (!fields[44].IsNull())
|
|
creatureTemplate.Movement.Ground = static_cast<CreatureGroundMovementType>(fields[44].GetUInt8());
|
|
|
|
if (!fields[45].IsNull())
|
|
creatureTemplate.Movement.Swim = fields[45].GetBool();
|
|
|
|
if (!fields[46].IsNull())
|
|
creatureTemplate.Movement.Flight = static_cast<CreatureFlightMovementType>(fields[46].GetUInt8());
|
|
|
|
if (!fields[47].IsNull())
|
|
creatureTemplate.Movement.Rooted = fields[47].GetBool();
|
|
|
|
if (!fields[48].IsNull())
|
|
creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[48].GetUInt8());
|
|
|
|
if (!fields[49].IsNull())
|
|
creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[49].GetUInt8());
|
|
|
|
if (!fields[50].IsNull())
|
|
creatureTemplate.Movement.InteractionPauseTimer = fields[50].GetUInt32();
|
|
|
|
creatureTemplate.HoverHeight = fields[51].GetFloat();
|
|
creatureTemplate.ModHealth = fields[52].GetFloat();
|
|
creatureTemplate.ModMana = fields[53].GetFloat();
|
|
creatureTemplate.ModArmor = fields[54].GetFloat();
|
|
creatureTemplate.ModDamage = fields[55].GetFloat();
|
|
creatureTemplate.ModExperience = fields[56].GetFloat();
|
|
creatureTemplate.RacialLeader = fields[57].GetBool();
|
|
|
|
creatureTemplate.movementId = fields[58].GetUInt32();
|
|
creatureTemplate.RegenHealth = fields[59].GetBool();
|
|
creatureTemplate.MechanicImmuneMask = fields[60].GetUInt32();
|
|
creatureTemplate.SpellSchoolImmuneMask = fields[61].GetUInt32();
|
|
creatureTemplate.flags_extra = fields[62].GetUInt32();
|
|
creatureTemplate.ScriptID = GetScriptId(fields[63].GetString());
|
|
creatureTemplate.StringId = fields[64].GetString();
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureTemplateResistances()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT CreatureID, School, Resistance FROM creature_template_resistance");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template resistance definitions. DB table `creature_template_resistance` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 creatureID = fields[0].GetUInt32();
|
|
uint8 school = fields[1].GetUInt8();
|
|
|
|
if (school == SPELL_SCHOOL_NORMAL || school >= MAX_SPELL_SCHOOL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature {} but this school {} doesn't exist", creatureID, school);
|
|
continue;
|
|
}
|
|
|
|
CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID);
|
|
if (itr == _creatureTemplateStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature {} but this creature doesn't exist", creatureID);
|
|
continue;
|
|
}
|
|
|
|
CreatureTemplate& creatureTemplate = itr->second;
|
|
creatureTemplate.resistance[school] = fields[2].GetInt16();
|
|
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} creature template resistances in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureTemplateSpells()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT CreatureID, `Index`, Spell FROM creature_template_spell");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template spell definitions. DB table `creature_template_spell` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 creatureID = fields[0].GetUInt32();
|
|
uint8 index = fields[1].GetUInt8();
|
|
|
|
if (index >= MAX_CREATURE_SPELLS)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature {} with a incorrect index {}", creatureID, index);
|
|
continue;
|
|
}
|
|
|
|
CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID);
|
|
if (itr == _creatureTemplateStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature {} but this creature doesn't exist", creatureID);
|
|
continue;
|
|
}
|
|
|
|
CreatureTemplate& creatureTemplate = itr->second;
|
|
creatureTemplate.spells[index] = fields[2].GetUInt32();;
|
|
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} creature template spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureTemplateAddons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, StandState, AnimTier, VisFlags, SheathState, PvPFlags, emote, visibilityDistanceType, auras FROM creature_template_addon");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(entry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_addon`", entry);
|
|
continue;
|
|
}
|
|
|
|
CreatureAddon& creatureAddon = _creatureTemplateAddonStore[entry];
|
|
|
|
creatureAddon.path_id = fields[1].GetUInt32();
|
|
creatureAddon.mount = fields[2].GetUInt32();
|
|
creatureAddon.standState = fields[3].GetUInt8();
|
|
creatureAddon.animTier = fields[4].GetUInt8();
|
|
creatureAddon.visFlags = fields[5].GetUInt8();
|
|
creatureAddon.sheathState = fields[6].GetUInt8();
|
|
creatureAddon.pvpFlags = fields[7].GetUInt8();
|
|
creatureAddon.emote = fields[8].GetUInt32();
|
|
creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[9].GetUInt8());
|
|
|
|
for (std::string_view aura : Trinity::Tokenize(fields[10].GetStringView(), ' ', false))
|
|
{
|
|
|
|
SpellInfo const* spellInfo = nullptr;
|
|
if (Optional<uint32> spellId = Trinity::StringTo<uint32>(aura))
|
|
spellInfo = sSpellMgr->GetSpellInfo(*spellId);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong spell '{}' defined in `auras` field in `creature_template_addon`.", entry, std::string(aura));
|
|
continue;
|
|
}
|
|
|
|
if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has SPELL_AURA_CONTROL_VEHICLE aura {} defined in `auras` field in `creature_template_addon`.", entry, spellInfo->Id);
|
|
|
|
if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellInfo->Id) != creatureAddon.auras.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has duplicate aura (spell {}) in `auras` field in `creature_template_addon`.", entry, spellInfo->Id);
|
|
continue;
|
|
}
|
|
|
|
if (spellInfo->GetDuration() > 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has temporary aura (spell {}) in `auras` field in `creature_template_addon`.", entry, spellInfo->Id);
|
|
continue;
|
|
}
|
|
|
|
creatureAddon.auras.push_back(spellInfo->Id);
|
|
}
|
|
|
|
if (creatureAddon.mount)
|
|
{
|
|
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid displayInfoId ({}) for mount defined in `creature_template_addon`", entry, creatureAddon.mount);
|
|
creatureAddon.mount = 0;
|
|
}
|
|
}
|
|
|
|
if (creatureAddon.standState >= MAX_UNIT_STAND_STATE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid unit stand state ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.standState);
|
|
creatureAddon.standState = 0;
|
|
}
|
|
|
|
if (AnimTier(creatureAddon.animTier) >= AnimTier::Max)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid animation tier ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.animTier);
|
|
creatureAddon.animTier = 0;
|
|
}
|
|
|
|
if (creatureAddon.sheathState >= MAX_SHEATH_STATE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid sheath state ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.sheathState);
|
|
creatureAddon.sheathState = 0;
|
|
}
|
|
|
|
// PvPFlags don't need any checking for the time being since they cover the entire range of a byte
|
|
|
|
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid emote ({}) defined in `creature_template_addon`.", entry, creatureAddon.emote);
|
|
creatureAddon.emote = 0;
|
|
}
|
|
|
|
if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid visibilityDistanceType ({}) defined in `creature_template_addon`.",
|
|
entry, AsUnderlyingType(creatureAddon.visibilityDistanceType));
|
|
creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} creature template addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
|
|
{
|
|
if (!cInfo)
|
|
return;
|
|
|
|
bool ok = true; // bool to allow continue outside this loop
|
|
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
|
|
{
|
|
if (!cInfo->DifficultyEntry[diff])
|
|
continue;
|
|
ok = false; // will be set to true at the end of this loop again
|
|
|
|
CreatureTemplate const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
|
|
if (!difficultyInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has `difficulty_entry_{}`={} but creature entry {} does not exist.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
bool ok2 = true;
|
|
for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2)
|
|
{
|
|
ok2 = false;
|
|
if (_difficultyEntries[diff2].find(cInfo->Entry) != _difficultyEntries[diff2].end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) is listed as `difficulty_entry_{}` of another creature, but itself lists {} in `difficulty_entry_{}`.",
|
|
cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1);
|
|
continue;
|
|
}
|
|
|
|
if (_difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _difficultyEntries[diff2].end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) already listed as `difficulty_entry_{}` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
|
|
continue;
|
|
}
|
|
|
|
if (_hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _hasDifficultyEntries[diff2].end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has `difficulty_entry_{}`={} but creature entry {} has itself a value in `difficulty_entry_{}`.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
|
|
continue;
|
|
}
|
|
ok2 = true;
|
|
}
|
|
|
|
if (!ok2)
|
|
continue;
|
|
|
|
if (cInfo->expansion > difficultyInfo->expansion)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, exp: {}) has different `exp` in difficulty {} mode (Entry: {}, exp: {}).",
|
|
cInfo->Entry, cInfo->expansion, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->expansion);
|
|
}
|
|
|
|
if (cInfo->minlevel > difficultyInfo->minlevel)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, minlevel: {}) has lower `minlevel` in difficulty {} mode (Entry: {}, minlevel: {}).",
|
|
cInfo->Entry, cInfo->minlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->minlevel);
|
|
}
|
|
|
|
if (cInfo->maxlevel > difficultyInfo->maxlevel)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, maxlevel: {}) has lower `maxlevel` in difficulty {} mode (Entry: {}, maxlevel: {}).",
|
|
cInfo->Entry, cInfo->maxlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->maxlevel);
|
|
}
|
|
|
|
if (cInfo->faction != difficultyInfo->faction)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, faction: {}) has different `faction` in difficulty {} mode (Entry: {}, faction: {}).",
|
|
cInfo->Entry, cInfo->faction, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction`={} WHERE `entry`={};",
|
|
cInfo->faction, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (cInfo->unit_class != difficultyInfo->unit_class)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, class: {}) has different `unit_class` in difficulty {} mode (Entry: {}, class: {}).",
|
|
cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_class`={} WHERE `entry`={};",
|
|
cInfo->unit_class, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
uint32 differenceMask = cInfo->npcflag ^ difficultyInfo->npcflag;
|
|
if (cInfo->npcflag != difficultyInfo->npcflag)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, `npcflag`: {}) has different `npcflag` in difficulty {} mode (Entry: {}, `npcflag`: {}).",
|
|
cInfo->Entry, cInfo->npcflag, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->npcflag);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `npcflag`=`npcflag`^{} WHERE `entry`={};",
|
|
differenceMask, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (cInfo->dmgschool != difficultyInfo->dmgschool)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, `dmgschool`: {}) has different `dmgschool` in difficulty {} mode (Entry: {}, `dmgschool`: {}).",
|
|
cInfo->Entry, cInfo->dmgschool, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->dmgschool);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `dmgschool`={} WHERE `entry`={};",
|
|
cInfo->dmgschool, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
differenceMask = cInfo->unit_flags2 ^ difficultyInfo->unit_flags2;
|
|
if (cInfo->unit_flags2 != difficultyInfo->unit_flags2)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, `unit_flags2`: {}) has different `unit_flags2` in difficulty {} mode (Entry: {}, `unit_flags2`: {}).",
|
|
cInfo->Entry, cInfo->unit_flags2, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_flags2);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_flags2`=`unit_flags2`^{} WHERE `entry`={};",
|
|
differenceMask, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (cInfo->family != difficultyInfo->family)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, family: {}) has different `family` in difficulty {} mode (Entry: {}, family: {}).",
|
|
cInfo->Entry, cInfo->family, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->family);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `family`={} WHERE `entry`={};",
|
|
cInfo->family, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (cInfo->type != difficultyInfo->type)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, type: {}) has different `type` in difficulty {} mode (Entry: {}, type: {}).",
|
|
cInfo->Entry, cInfo->type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->type);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `type`={} WHERE `entry`={};",
|
|
cInfo->type, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (!cInfo->VehicleId && difficultyInfo->VehicleId)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Non-vehicle Creature (Entry: {}, VehicleId: {}) has `VehicleId` set in difficulty {} mode (Entry: {}, VehicleId: {}).",
|
|
cInfo->Entry, cInfo->VehicleId, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->VehicleId);
|
|
}
|
|
|
|
if (cInfo->RegenHealth != difficultyInfo->RegenHealth)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, RegenHealth: {}) has different `RegenHealth` in difficulty {} mode (Entry: {}, RegenHealth: {}).",
|
|
cInfo->Entry, cInfo->RegenHealth, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->RegenHealth);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `RegenHealth`={} WHERE `entry`={};",
|
|
cInfo->RegenHealth, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
differenceMask = cInfo->MechanicImmuneMask & (~difficultyInfo->MechanicImmuneMask);
|
|
if (differenceMask)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, mechanic_immune_mask: {}) has weaker immunities in difficulty {} mode (Entry: {}, mechanic_immune_mask: {}).",
|
|
cInfo->Entry, cInfo->MechanicImmuneMask, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->MechanicImmuneMask);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `mechanic_immune_mask`=`mechanic_immune_mask`|{} WHERE `entry`={};",
|
|
differenceMask, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
differenceMask = (cInfo->flags_extra ^ difficultyInfo->flags_extra) & (~CREATURE_FLAG_EXTRA_INSTANCE_BIND);
|
|
if (differenceMask)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, flags_extra: {}) has different `flags_extra` in difficulty {} mode (Entry: {}, flags_extra: {}).",
|
|
cInfo->Entry, cInfo->flags_extra, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->flags_extra);
|
|
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `flags_extra`=`flags_extra`^{} WHERE `entry`={};",
|
|
differenceMask, cInfo->DifficultyEntry[diff]);
|
|
}
|
|
|
|
if (!difficultyInfo->AIName.empty())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists difficulty {} mode entry {} with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (difficultyInfo->ScriptID)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists difficulty {} mode entry {} with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
_hasDifficultyEntries[diff].insert(cInfo->Entry);
|
|
_difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
|
|
ok = true;
|
|
}
|
|
|
|
if (cInfo->mingold > cInfo->maxgold)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has `mingold` {} which is greater than `maxgold` {}, setting `maxgold` to {}.",
|
|
cInfo->Entry, cInfo->mingold, cInfo->maxgold, cInfo->mingold);
|
|
const_cast<CreatureTemplate*>(cInfo)->maxgold = cInfo->mingold;
|
|
}
|
|
|
|
if (!cInfo->AIName.empty())
|
|
{
|
|
auto registryItem = sCreatureAIRegistry->GetRegistryItem(cInfo->AIName);
|
|
if (!registryItem)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-registered `AIName` '{}' set, removing", cInfo->Entry, cInfo->AIName);
|
|
const_cast<CreatureTemplate*>(cInfo)->AIName.clear();
|
|
}
|
|
else
|
|
{
|
|
DBPermit const* permit = dynamic_cast<DBPermit const*>(registryItem);
|
|
if (!ASSERT_NOTNULL(permit)->IsScriptNameAllowedInDB())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has not-allowed `AIName` '{}' set, removing", cInfo->Entry, cInfo->AIName);
|
|
const_cast<CreatureTemplate*>(cInfo)->AIName.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction);
|
|
if (!factionTemplate)
|
|
{
|
|
TC_LOG_FATAL("sql.sql", "Creature (Entry: {}) has non-existing faction template ({}). This can lead to crashes, aborting.", cInfo->Entry, cInfo->faction);
|
|
ABORT();
|
|
}
|
|
|
|
// used later for scale
|
|
CreatureDisplayInfoEntry const* displayScaleEntry = nullptr;
|
|
|
|
if (cInfo->Modelid1)
|
|
{
|
|
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1);
|
|
if (!displayEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid1 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid1);
|
|
const_cast<CreatureTemplate*>(cInfo)->Modelid1 = 0;
|
|
}
|
|
else
|
|
displayScaleEntry = displayEntry;
|
|
|
|
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid1);
|
|
if (!modelInfo)
|
|
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid1` = {} listed by creature (Entry: {}).", cInfo->Modelid1, cInfo->Entry);
|
|
}
|
|
|
|
if (cInfo->Modelid2)
|
|
{
|
|
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2);
|
|
if (!displayEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid2 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid2);
|
|
const_cast<CreatureTemplate*>(cInfo)->Modelid2 = 0;
|
|
}
|
|
else if (!displayScaleEntry)
|
|
displayScaleEntry = displayEntry;
|
|
|
|
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid2);
|
|
if (!modelInfo)
|
|
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid2` = {} listed by creature (Entry: {}).", cInfo->Modelid2, cInfo->Entry);
|
|
}
|
|
|
|
if (cInfo->Modelid3)
|
|
{
|
|
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3);
|
|
if (!displayEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid3 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid3);
|
|
const_cast<CreatureTemplate*>(cInfo)->Modelid3 = 0;
|
|
}
|
|
else if (!displayScaleEntry)
|
|
displayScaleEntry = displayEntry;
|
|
|
|
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid3);
|
|
if (!modelInfo)
|
|
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid3` = {} listed by creature (Entry: {}).", cInfo->Modelid3, cInfo->Entry);
|
|
}
|
|
|
|
if (cInfo->Modelid4)
|
|
{
|
|
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4);
|
|
if (!displayEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid4 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid4);
|
|
const_cast<CreatureTemplate*>(cInfo)->Modelid4 = 0;
|
|
}
|
|
else if (!displayScaleEntry)
|
|
displayScaleEntry = displayEntry;
|
|
|
|
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid4);
|
|
if (!modelInfo)
|
|
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid4` = {} listed by creature (Entry: {}).", cInfo->Modelid4, cInfo->Entry);
|
|
}
|
|
|
|
if (!displayScaleEntry)
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry);
|
|
|
|
for (uint8 k = 0; k < MAX_KILL_CREDIT; ++k)
|
|
{
|
|
if (cInfo->KillCredit[k])
|
|
{
|
|
if (!GetCreatureTemplate(cInfo->KillCredit[k]))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing creature entry {} in `KillCredit{}`.", cInfo->Entry, cInfo->KillCredit[k], k + 1);
|
|
const_cast<CreatureTemplate*>(cInfo)->KillCredit[k] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid unit_class ({}) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
|
|
const_cast<CreatureTemplate*>(cInfo)->unit_class = UNIT_CLASS_WARRIOR;
|
|
}
|
|
|
|
if (cInfo->dmgschool >= MAX_SPELL_SCHOOL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid spell school value ({}) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool);
|
|
const_cast<CreatureTemplate*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
|
|
}
|
|
|
|
if (cInfo->BaseAttackTime == 0)
|
|
const_cast<CreatureTemplate*>(cInfo)->BaseAttackTime = BASE_ATTACK_TIME;
|
|
|
|
if (cInfo->RangeAttackTime == 0)
|
|
const_cast<CreatureTemplate*>(cInfo)->RangeAttackTime = BASE_ATTACK_TIME;
|
|
|
|
if (cInfo->speed_walk == 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in speed_walk, set to 1.", cInfo->Entry, cInfo->speed_walk);
|
|
const_cast<CreatureTemplate*>(cInfo)->speed_walk = 1.0f;
|
|
}
|
|
|
|
if (cInfo->speed_run == 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in speed_run, set to 1.14286.", cInfo->Entry, cInfo->speed_run);
|
|
const_cast<CreatureTemplate*>(cInfo)->speed_run = 1.14286f;
|
|
}
|
|
|
|
if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid creature type ({}) in `type`.", cInfo->Entry, cInfo->type);
|
|
const_cast<CreatureTemplate*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
|
|
}
|
|
|
|
// must exist or used hidden but used in data horse case
|
|
if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid creature family ({}) in `family`.", cInfo->Entry, cInfo->family);
|
|
const_cast<CreatureTemplate*>(cInfo)->family = CREATURE_FAMILY_NONE;
|
|
}
|
|
|
|
CheckCreatureMovement("creature_template_movement", cInfo->Entry, const_cast<CreatureTemplate*>(cInfo)->Movement);
|
|
|
|
if (cInfo->HoverHeight < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in `HoverHeight`", cInfo->Entry, cInfo->HoverHeight);
|
|
const_cast<CreatureTemplate*>(cInfo)->HoverHeight = 1.0f;
|
|
}
|
|
|
|
if (cInfo->VehicleId)
|
|
{
|
|
VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId);
|
|
if (!vehId)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has a non-existing VehicleId ({}). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId);
|
|
const_cast<CreatureTemplate*>(cInfo)->VehicleId = 0;
|
|
}
|
|
}
|
|
|
|
if (cInfo->PetSpellDataId)
|
|
{
|
|
CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
|
|
if (!spellDataId)
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing PetSpellDataId ({}).", cInfo->Entry, cInfo->PetSpellDataId);
|
|
}
|
|
|
|
for (uint8 j = 0; j < MAX_CREATURE_SPELLS; ++j)
|
|
{
|
|
if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j]))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing Spell{} ({}), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]);
|
|
const_cast<CreatureTemplate*>(cInfo)->spells[j] = 0;
|
|
}
|
|
}
|
|
|
|
if (cInfo->MovementType >= MAX_DB_MOTION_TYPE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong movement generator type ({}), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType);
|
|
const_cast<CreatureTemplate*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
|
|
}
|
|
|
|
/// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
|
|
if (cInfo->scale <= 0.0f)
|
|
{
|
|
if (displayScaleEntry)
|
|
const_cast<CreatureTemplate*>(cInfo)->scale = displayScaleEntry->CreatureModelScale;
|
|
else
|
|
const_cast<CreatureTemplate*>(cInfo)->scale = 1.0f;
|
|
}
|
|
|
|
if (cInfo->expansion > (MAX_EXPANSIONS - 1))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with expansion {}. Ignored and set to 0.", cInfo->Entry, cInfo->expansion);
|
|
const_cast<CreatureTemplate*>(cInfo)->expansion = 0;
|
|
}
|
|
|
|
if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `flags_extra` {}, removing incorrect flag.", cInfo->Entry, badFlags);
|
|
const_cast<CreatureTemplate*>(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
|
|
}
|
|
|
|
if (uint32 disallowedUnitFlags = (cInfo->unit_flags & ~UNIT_FLAG_ALLOWED))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `unit_flags` {}, removing incorrect flag.", cInfo->Entry, disallowedUnitFlags);
|
|
const_cast<CreatureTemplate*>(cInfo)->unit_flags &= UNIT_FLAG_ALLOWED;
|
|
}
|
|
|
|
if (uint32 disallowedUnitFlags2 = (cInfo->unit_flags2 & ~UNIT_FLAG2_ALLOWED))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `unit_flags2` {}, removing incorrect flag.", cInfo->Entry, disallowedUnitFlags2);
|
|
const_cast<CreatureTemplate*>(cInfo)->unit_flags2 &= UNIT_FLAG2_ALLOWED;
|
|
}
|
|
|
|
if (cInfo->dynamicflags)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with `dynamicflags` > 0. Ignored and set to 0.", cInfo->Entry);
|
|
const_cast<CreatureTemplate*>(cInfo)->dynamicflags = 0;
|
|
}
|
|
|
|
const_cast<CreatureTemplate*>(cInfo)->ModDamage *= Creature::_GetDamageMod(cInfo->rank);
|
|
|
|
if (cInfo->GossipMenuId && !(cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP))
|
|
TC_LOG_INFO("sql.sql", "Creature (Entry: {}) has assigned gossip menu {}, but npcflag does not include UNIT_NPC_FLAG_GOSSIP.", cInfo->Entry, cInfo->GossipMenuId);
|
|
else if (!cInfo->GossipMenuId && cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP)
|
|
TC_LOG_INFO("sql.sql", "Creature (Entry: {}) has npcflag UNIT_NPC_FLAG_GOSSIP, but gossip menu is unassigned.", cInfo->Entry);
|
|
}
|
|
|
|
void ObjectMgr::CheckCreatureMovement(char const* table, uint64 id, CreatureMovementData& creatureMovement)
|
|
{
|
|
if (creatureMovement.Ground >= CreatureGroundMovementType::Max)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "`{}`.`Ground` wrong value ({}) for Id {}, setting to Run.",
|
|
table, uint32(creatureMovement.Ground), id);
|
|
creatureMovement.Ground = CreatureGroundMovementType::Run;
|
|
}
|
|
|
|
if (creatureMovement.Flight >= CreatureFlightMovementType::Max)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "`{}`.`Flight` wrong value ({}) for Id {}, setting to None.",
|
|
table, uint32(creatureMovement.Flight), id);
|
|
creatureMovement.Flight = CreatureFlightMovementType::None;
|
|
}
|
|
|
|
if (creatureMovement.Chase >= CreatureChaseMovementType::Max)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "`{}`.`Chase` wrong value ({}) for Id {}, setting to Run.",
|
|
table, uint32(creatureMovement.Chase), id);
|
|
creatureMovement.Chase = CreatureChaseMovementType::Run;
|
|
}
|
|
|
|
if (creatureMovement.Random >= CreatureRandomMovementType::Max)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "`{}`.`Random` wrong value ({}) for Id {}, setting to Walk.",
|
|
table, uint32(creatureMovement.Random), id);
|
|
creatureMovement.Random = CreatureRandomMovementType::Walk;
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureAddons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10
|
|
QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, StandState, AnimTier, VisFlags, SheathState, PvPFlags, emote, visibilityDistanceType, auras FROM creature_addon");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guid = fields[0].GetUInt32();
|
|
|
|
CreatureData const* creData = GetCreatureData(guid);
|
|
if (!creData)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) does not exist but has a record in `creature_addon`", guid);
|
|
continue;
|
|
}
|
|
|
|
CreatureAddon& creatureAddon = _creatureAddonStore[guid];
|
|
|
|
creatureAddon.path_id = fields[1].GetUInt32();
|
|
if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.path_id)
|
|
{
|
|
const_cast<CreatureData*>(creData)->movementType = IDLE_MOTION_TYPE;
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID {}) has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid);
|
|
}
|
|
|
|
creatureAddon.mount = fields[2].GetUInt32();
|
|
creatureAddon.standState = fields[3].GetUInt8();
|
|
creatureAddon.animTier = fields[4].GetUInt8();
|
|
creatureAddon.visFlags = fields[5].GetUInt8();
|
|
creatureAddon.sheathState = fields[6].GetUInt8();
|
|
creatureAddon.pvpFlags = fields[7].GetUInt8();
|
|
creatureAddon.emote = fields[8].GetUInt32();
|
|
creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[9].GetUInt8());
|
|
|
|
for (std::string_view aura : Trinity::Tokenize(fields[10].GetStringView(), ' ', false))
|
|
{
|
|
SpellInfo const* spellInfo = nullptr;
|
|
if (Optional<uint32> spellId = Trinity::StringTo<uint32>(aura))
|
|
spellInfo = sSpellMgr->GetSpellInfo(*spellId);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has wrong spell '{}' defined in `auras` field in `creature_addon`.", guid, std::string(aura));
|
|
continue;
|
|
}
|
|
|
|
if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has SPELL_AURA_CONTROL_VEHICLE aura {} defined in `auras` field in `creature_addon`.", guid, spellInfo->Id);
|
|
|
|
if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellInfo->Id) != creatureAddon.auras.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has duplicate aura (spell {}) in `auras` field in `creature_addon`.", guid, spellInfo->Id);
|
|
continue;
|
|
}
|
|
|
|
if (spellInfo->GetDuration() > 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has temporary aura (spell {}) in `auras` field in `creature_addon`.", guid, spellInfo->Id);
|
|
continue;
|
|
}
|
|
|
|
creatureAddon.auras.push_back(spellInfo->Id);
|
|
}
|
|
|
|
if (creatureAddon.mount)
|
|
{
|
|
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid displayInfoId ({}) for mount defined in `creature_addon`", guid, creatureAddon.mount);
|
|
creatureAddon.mount = 0;
|
|
}
|
|
}
|
|
|
|
if (creatureAddon.standState >= MAX_UNIT_STAND_STATE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid unit stand state ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.standState);
|
|
creatureAddon.standState = 0;
|
|
}
|
|
|
|
if (AnimTier(creatureAddon.animTier) >= AnimTier::Max)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid animation tier ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.animTier);
|
|
creatureAddon.animTier = 0;
|
|
}
|
|
|
|
if (creatureAddon.sheathState >= MAX_SHEATH_STATE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid sheath state ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.sheathState);
|
|
creatureAddon.sheathState = 0;
|
|
}
|
|
|
|
// PvPFlags don't need any checking for the time being since they cover the entire range of a byte
|
|
|
|
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid emote ({}) defined in `creature_addon`.", guid, creatureAddon.emote);
|
|
creatureAddon.emote = 0;
|
|
}
|
|
|
|
if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid visibilityDistanceType ({}) defined in `creature_addon`.",
|
|
guid, AsUnderlyingType(creatureAddon.visibilityDistanceType));
|
|
creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} creature addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectAddons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT guid, parent_rotation0, parent_rotation1, parent_rotation2, parent_rotation3, invisibilityType, invisibilityValue FROM gameobject_addon");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject addon definitions. DB table `gameobject_addon` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guid = fields[0].GetUInt32();
|
|
|
|
GameObjectData const* goData = GetGameObjectData(guid);
|
|
if (!goData)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) does not exist but has a record in `gameobject_addon`", guid);
|
|
continue;
|
|
}
|
|
|
|
GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid];
|
|
gameObjectAddon.ParentRotation = QuaternionData(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat());
|
|
gameObjectAddon.invisibilityType = InvisibilityType(fields[5].GetUInt8());
|
|
gameObjectAddon.InvisibilityValue = fields[6].GetUInt32();
|
|
|
|
if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid InvisibilityType in `gameobject_addon`, disabled invisibility", guid);
|
|
gameObjectAddon.invisibilityType = INVISIBILITY_GENERAL;
|
|
gameObjectAddon.InvisibilityValue = 0;
|
|
}
|
|
|
|
if (gameObjectAddon.invisibilityType && !gameObjectAddon.InvisibilityValue)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has InvisibilityType set but has no InvisibilityValue in `gameobject_addon`, set to 1", guid);
|
|
gameObjectAddon.InvisibilityValue = 1;
|
|
}
|
|
|
|
if (!gameObjectAddon.ParentRotation.isUnit())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid parent rotation in `gameobject_addon`, set to default", guid);
|
|
gameObjectAddon.ParentRotation = QuaternionData();
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} gameobject addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid) const
|
|
{
|
|
GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid);
|
|
if (itr != _gameObjectAddonStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid) const
|
|
{
|
|
CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
|
|
if (itr != _creatureAddonStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) const
|
|
{
|
|
CreatureAddonContainer::const_iterator itr = _creatureTemplateAddonStore.find(entry);
|
|
if (itr != _creatureTemplateAddonStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CreatureMovementData const* ObjectMgr::GetCreatureMovementOverride(ObjectGuid::LowType spawnId) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_creatureMovementOverrides, spawnId);
|
|
}
|
|
|
|
EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry, int8& id) const
|
|
{
|
|
EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry);
|
|
if (itr == _equipmentInfoStore.end())
|
|
return nullptr;
|
|
|
|
if (itr->second.empty())
|
|
return nullptr;
|
|
|
|
if (id == -1) // select a random element
|
|
{
|
|
EquipmentInfoContainerInternal::const_iterator ritr = itr->second.begin();
|
|
std::advance(ritr, urand(0u, itr->second.size() - 1));
|
|
id = std::distance(itr->second.begin(), ritr) + 1;
|
|
return &ritr->second;
|
|
}
|
|
else
|
|
{
|
|
EquipmentInfoContainerInternal::const_iterator itr2 = itr->second.find(id);
|
|
if (itr2 != itr->second.end())
|
|
return &itr2->second;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadEquipmentTemplates()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT CreatureID, ID, ItemID1, ItemID2, ItemID3 FROM creature_equip_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(entry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_equip_template`", entry);
|
|
continue;
|
|
}
|
|
|
|
uint8 id = fields[1].GetUInt8();
|
|
if (!id)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature equipment template with id 0 found for creature {}, skipped.", entry);
|
|
continue;
|
|
}
|
|
|
|
EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry][id];
|
|
|
|
equipmentInfo.ItemEntry[0] = fields[2].GetUInt32();
|
|
equipmentInfo.ItemEntry[1] = fields[3].GetUInt32();
|
|
equipmentInfo.ItemEntry[2] = fields[4].GetUInt32();
|
|
|
|
for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
|
|
{
|
|
if (!equipmentInfo.ItemEntry[i])
|
|
continue;
|
|
|
|
ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.ItemEntry[i]);
|
|
|
|
if (!dbcItem)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Unknown item (entry={}) in creature_equip_template.itemEntry{} for entry = {} and id={}, forced to 0.",
|
|
equipmentInfo.ItemEntry[i], i+1, entry, id);
|
|
equipmentInfo.ItemEntry[i] = 0;
|
|
continue;
|
|
}
|
|
|
|
if (dbcItem->InventoryType != INVTYPE_WEAPON &&
|
|
dbcItem->InventoryType != INVTYPE_SHIELD &&
|
|
dbcItem->InventoryType != INVTYPE_RANGED &&
|
|
dbcItem->InventoryType != INVTYPE_2HWEAPON &&
|
|
dbcItem->InventoryType != INVTYPE_WEAPONMAINHAND &&
|
|
dbcItem->InventoryType != INVTYPE_WEAPONOFFHAND &&
|
|
dbcItem->InventoryType != INVTYPE_HOLDABLE &&
|
|
dbcItem->InventoryType != INVTYPE_THROWN &&
|
|
dbcItem->InventoryType != INVTYPE_RANGEDRIGHT)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (entry={}) in creature_equip_template.itemEntry{} for entry = {} and id = {} is not equipable in a hand, forced to 0.",
|
|
equipmentInfo.ItemEntry[i], i+1, entry, id);
|
|
equipmentInfo.ItemEntry[i] = 0;
|
|
}
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} equipment templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureMovementOverrides()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_creatureMovementOverrides.clear();
|
|
|
|
// Load the data from creature_movement_override and if NULL fallback to creature_template_movement
|
|
QueryResult result = WorldDatabase.Query(
|
|
"SELECT cmo.SpawnId,"
|
|
"COALESCE(cmo.Ground, ctm.Ground),"
|
|
"COALESCE(cmo.Swim, ctm.Swim),"
|
|
"COALESCE(cmo.Flight, ctm.Flight),"
|
|
"COALESCE(cmo.Rooted, ctm.Rooted),"
|
|
"COALESCE(cmo.Chase, ctm.Chase),"
|
|
"COALESCE(cmo.Random, ctm.Random),"
|
|
"COALESCE(cmo.InteractionPauseTimer, ctm.InteractionPauseTimer) "
|
|
"FROM creature_movement_override AS cmo "
|
|
"LEFT JOIN creature AS c ON c.guid = cmo.SpawnId "
|
|
"LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.id");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
ObjectGuid::LowType spawnId = fields[0].GetUInt32();
|
|
if (!GetCreatureData(spawnId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) does not exist but has a record in `creature_movement_override`", spawnId);
|
|
continue;
|
|
}
|
|
|
|
CreatureMovementData& movement = _creatureMovementOverrides[spawnId];
|
|
if (!fields[1].IsNull())
|
|
movement.Ground = static_cast<CreatureGroundMovementType>(fields[1].GetUInt8());
|
|
if (!fields[2].IsNull())
|
|
movement.Swim = fields[2].GetBool();
|
|
if (!fields[3].IsNull())
|
|
movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].GetUInt8());
|
|
if (!fields[4].IsNull())
|
|
movement.Rooted = fields[4].GetBool();
|
|
if (!fields[5].IsNull())
|
|
movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].GetUInt8());
|
|
if (!fields[6].IsNull())
|
|
movement.Random = static_cast<CreatureRandomMovementType>(fields[6].GetUInt8());
|
|
if (!fields[7].IsNull())
|
|
movement.InteractionPauseTimer = fields[7].GetUInt32();
|
|
|
|
CheckCreatureMovement("creature_movement_override", spawnId, movement);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} movement overrides in {} ms", _creatureMovementOverrides.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId) const
|
|
{
|
|
CreatureModelContainer::const_iterator itr = _creatureModelStore.find(modelId);
|
|
if (itr != _creatureModelStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= nullptr*/)
|
|
{
|
|
// Load creature model (display id)
|
|
if (data && data->displayid)
|
|
return data->displayid;
|
|
|
|
if (!(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER))
|
|
return cinfo->GetRandomValidModelId();
|
|
|
|
// Triggers by default receive the invisible model
|
|
return cinfo->GetFirstInvisibleModel();
|
|
}
|
|
|
|
void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cinfo, uint32* npcflag, uint32* unit_flags, uint32* dynamicflags, CreatureData const* data /*= nullptr*/)
|
|
{
|
|
#define ChooseCreatureFlagSource(field) ((data && data->field) ? data->field : cinfo->field)
|
|
|
|
if (npcflag)
|
|
*npcflag = ChooseCreatureFlagSource(npcflag);
|
|
|
|
if (unit_flags)
|
|
*unit_flags = ChooseCreatureFlagSource(unit_flags);
|
|
|
|
if (dynamicflags)
|
|
*dynamicflags = ChooseCreatureFlagSource(dynamicflags);
|
|
|
|
#undef ChooseCreatureFlagSource
|
|
}
|
|
|
|
CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32* displayID) const
|
|
{
|
|
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(*displayID);
|
|
if (!modelInfo)
|
|
return nullptr;
|
|
|
|
// If a model for another gender exists, 50% chance to use it
|
|
if (modelInfo->modelid_other_gender != 0 && urand(0, 1) == 0)
|
|
{
|
|
CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->modelid_other_gender);
|
|
if (!minfo_tmp)
|
|
TC_LOG_ERROR("sql.sql", "Model (Entry: {}) has modelid_other_gender {} not found in table `creature_model_info`. ", *displayID, modelInfo->modelid_other_gender);
|
|
else
|
|
{
|
|
// Model ID changed
|
|
*displayID = modelInfo->modelid_other_gender;
|
|
return minfo_tmp;
|
|
}
|
|
}
|
|
|
|
return modelInfo;
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureModelInfo()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT DisplayID, BoundingRadius, CombatReach, Gender, DisplayID_Other_Gender FROM creature_model_info");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty.");
|
|
return;
|
|
}
|
|
|
|
_creatureModelStore.rehash(result->GetRowCount());
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 modelId = fields[0].GetUInt32();
|
|
CreatureDisplayInfoEntry const* creatureDisplay = sCreatureDisplayInfoStore.LookupEntry(modelId);
|
|
if (!creatureDisplay)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has model for nonexistent display id ({}).", modelId);
|
|
continue;
|
|
}
|
|
|
|
CreatureModelInfo& modelInfo = _creatureModelStore[modelId];
|
|
|
|
modelInfo.bounding_radius = fields[1].GetFloat();
|
|
modelInfo.combat_reach = fields[2].GetFloat();
|
|
modelInfo.gender = fields[3].GetUInt8();
|
|
modelInfo.modelid_other_gender = fields[4].GetUInt32();
|
|
modelInfo.is_trigger = false;
|
|
|
|
// Checks
|
|
|
|
if (modelInfo.gender > GENDER_NONE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has wrong gender ({}) for display id ({}).", uint32(modelInfo.gender), modelId);
|
|
modelInfo.gender = GENDER_MALE;
|
|
}
|
|
|
|
if (modelInfo.modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.modelid_other_gender))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has nonexistent alt.gender model ({}) for existed display id ({}).", modelInfo.modelid_other_gender, modelId);
|
|
modelInfo.modelid_other_gender = 0;
|
|
}
|
|
|
|
if (modelInfo.combat_reach < 0.1f)
|
|
modelInfo.combat_reach = DEFAULT_PLAYER_COMBAT_REACH;
|
|
|
|
if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(creatureDisplay->ModelID))
|
|
modelInfo.is_trigger = strstr(modelData->ModelName, "InvisibleStalker") != nullptr;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} creature model based info in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPlayerTotemModels()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT TotemSlot, RaceId, DisplayId from player_totem_model");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 player totem model records. DB table `player_totem_model` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
SummonSlot totemSlot = SummonSlot(fields[0].GetUInt8());
|
|
uint8 race = fields[1].GetUInt8();
|
|
uint32 displayId = fields[2].GetUInt32();
|
|
|
|
if (totemSlot < SUMMON_SLOT_TOTEM_FIRE || totemSlot >= MAX_TOTEM_SLOT)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong TotemSlot {} in `player_totem_model` table, skipped.", totemSlot);
|
|
continue;
|
|
}
|
|
|
|
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race);
|
|
if (!raceEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Race {} defined in `player_totem_model` does not exists, skipped.", uint32(race));
|
|
continue;
|
|
}
|
|
|
|
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(displayId);
|
|
if (!displayEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "TotemSlot: {} defined in `player_totem_model` has non-existing model ({}), skipped.", totemSlot, displayId);
|
|
continue;
|
|
}
|
|
|
|
_playerTotemModel[std::make_pair(totemSlot, Races(race))] = displayId;
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} player totem model records in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
uint32 ObjectMgr::GetModelForTotem(SummonSlot totemSlot, Races race) const
|
|
{
|
|
auto itr = _playerTotemModel.find(std::make_pair(totemSlot, race));
|
|
if (itr != _playerTotemModel.end())
|
|
return itr->second;
|
|
return 0;
|
|
}
|
|
|
|
void ObjectMgr::LoadLinkedRespawn()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_linkedRespawnStore.clear();
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guidLow = fields[0].GetUInt32();
|
|
ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt32();
|
|
uint8 linkType = fields[2].GetUInt8();
|
|
|
|
ObjectGuid guid, linkedGuid;
|
|
bool error = false;
|
|
switch (linkType)
|
|
{
|
|
case LINKED_RESPAWN_CREATURE_TO_CREATURE:
|
|
{
|
|
CreatureData const* slave = GetCreatureData(guidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '{}' not found in creature table", guidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
CreatureData const* master = GetCreatureData(linkedGuidLow);
|
|
if (!master)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '{}' not found in creature table", linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
|
|
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Creature '{}' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Creature '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
guid = ObjectGuid(HighGuid::Unit, slave->id, guidLow);
|
|
linkedGuid = ObjectGuid(HighGuid::Unit, master->id, linkedGuidLow);
|
|
break;
|
|
}
|
|
case LINKED_RESPAWN_CREATURE_TO_GO:
|
|
{
|
|
CreatureData const* slave = GetCreatureData(guidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '{}' not found in creature table", guidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
GameObjectData const* master = GetGameObjectData(linkedGuidLow);
|
|
if (!master)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '{}' not found in gameobject table", linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
|
|
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Gameobject '{}' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Gameobject '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
guid = ObjectGuid(HighGuid::Unit, slave->id, guidLow);
|
|
linkedGuid = ObjectGuid(HighGuid::GameObject, master->id, linkedGuidLow);
|
|
break;
|
|
}
|
|
case LINKED_RESPAWN_GO_TO_GO:
|
|
{
|
|
GameObjectData const* slave = GetGameObjectData(guidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '{}' not found in gameobject table", guidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
GameObjectData const* master = GetGameObjectData(linkedGuidLow);
|
|
if (!master)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '{}' not found in gameobject table", linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
|
|
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Gameobject '{}' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Gameobject '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
guid = ObjectGuid(HighGuid::GameObject, slave->id, guidLow);
|
|
linkedGuid = ObjectGuid(HighGuid::GameObject, master->id, linkedGuidLow);
|
|
break;
|
|
}
|
|
case LINKED_RESPAWN_GO_TO_CREATURE:
|
|
{
|
|
GameObjectData const* slave = GetGameObjectData(guidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '{}' not found in gameobject table", guidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
CreatureData const* master = GetCreatureData(linkedGuidLow);
|
|
if (!master)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '{}' not found in creature table", linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
|
|
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Creature '{}' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Creature '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
error = true;
|
|
break;
|
|
}
|
|
|
|
guid = ObjectGuid(HighGuid::GameObject, slave->id, guidLow);
|
|
linkedGuid = ObjectGuid(HighGuid::Unit, master->id, linkedGuidLow);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!error)
|
|
_linkedRespawnStore[guid] = linkedGuid;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} linked respawns in {} ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow)
|
|
{
|
|
if (!guidLow)
|
|
return false;
|
|
|
|
CreatureData const* master = GetCreatureData(guidLow);
|
|
ASSERT(master);
|
|
ObjectGuid guid(HighGuid::Unit, master->id, guidLow);
|
|
|
|
if (!linkedGuidLow) // we're removing the linking
|
|
{
|
|
_linkedRespawnStore.erase(guid);
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN);
|
|
stmt->setUInt32(0, guidLow);
|
|
stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE);
|
|
WorldDatabase.Execute(stmt);
|
|
return true;
|
|
}
|
|
|
|
CreatureData const* slave = GetCreatureData(linkedGuidLow);
|
|
if (!slave)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature '{}' linking to non-existent creature '{}'.", guidLow, linkedGuidLow);
|
|
return false;
|
|
}
|
|
|
|
MapEntry const* map = sMapStore.LookupEntry(master->mapId);
|
|
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature '{}' linking to '{}' on an unpermitted map.", guidLow, linkedGuidLow);
|
|
return false;
|
|
}
|
|
|
|
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
|
|
return false;
|
|
}
|
|
|
|
ObjectGuid linkedGuid(HighGuid::Unit, slave->id, linkedGuidLow);
|
|
|
|
_linkedRespawnStore[guid] = linkedGuid;
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN);
|
|
stmt->setUInt32(0, guidLow);
|
|
stmt->setUInt32(1, linkedGuidLow);
|
|
stmt->setUInt32(2, LINKED_RESPAWN_CREATURE_TO_CREATURE);
|
|
WorldDatabase.Execute(stmt);
|
|
return true;
|
|
}
|
|
|
|
void ObjectMgr::LoadTempSummons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_tempSummonDataStore.clear(); // needed for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 summonerId = fields[0].GetUInt32();
|
|
SummonerType summonerType = SummonerType(fields[1].GetUInt8());
|
|
uint8 group = fields[2].GetUInt8();
|
|
|
|
switch (summonerType)
|
|
{
|
|
case SUMMONER_TYPE_CREATURE:
|
|
if (!GetCreatureTemplate(summonerId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for creature summoner type, skipped.", summonerId);
|
|
continue;
|
|
}
|
|
break;
|
|
case SUMMONER_TYPE_GAMEOBJECT:
|
|
if (!GetGameObjectTemplate(summonerId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for gameobject summoner type, skipped.", summonerId);
|
|
continue;
|
|
}
|
|
break;
|
|
case SUMMONER_TYPE_MAP:
|
|
if (!sMapStore.LookupEntry(summonerId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for map summoner type, skipped.", summonerId);
|
|
continue;
|
|
}
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled summoner type {} for summoner {}, skipped.", summonerType, summonerId);
|
|
continue;
|
|
}
|
|
|
|
TempSummonData data;
|
|
data.entry = fields[3].GetUInt32();
|
|
|
|
if (!GetCreatureTemplate(data.entry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has creature in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] with non existing creature entry {}, skipped.", summonerId, summonerType, group, data.entry);
|
|
continue;
|
|
}
|
|
|
|
float posX = fields[4].GetFloat();
|
|
float posY = fields[5].GetFloat();
|
|
float posZ = fields[6].GetFloat();
|
|
float orientation = fields[7].GetFloat();
|
|
|
|
data.pos.Relocate(posX, posY, posZ, orientation);
|
|
|
|
data.type = TempSummonType(fields[8].GetUInt8());
|
|
|
|
if (data.type > TEMPSUMMON_MANUAL_DESPAWN)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled temp summon type {} in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] for creature entry {}, skipped.", data.type, summonerId, summonerType, group, data.entry);
|
|
continue;
|
|
}
|
|
|
|
data.time = fields[9].GetUInt32();
|
|
|
|
TempSummonGroupKey key(summonerId, summonerType, group);
|
|
_tempSummonDataStore[key].push_back(data);
|
|
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} temp summons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatures()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10
|
|
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, "
|
|
// 11 12 13 14 15 16 17 18 19 20 21
|
|
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.dynamicflags, "
|
|
// 22 23
|
|
"creature.ScriptName, creature.StringId "
|
|
"FROM creature "
|
|
"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
|
|
"LEFT OUTER JOIN pool_members ON pool_members.type = 0 AND creature.guid = pool_members.spawnId");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creatures. DB table `creature` is empty.");
|
|
return;
|
|
}
|
|
|
|
// Build single time for check spawnmask
|
|
std::map<uint32, uint32> spawnMasks;
|
|
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
|
|
if (sMapStore.LookupEntry(i))
|
|
for (uint8 k = 0; k < MAX_DIFFICULTY; ++k)
|
|
if (GetMapDifficultyData(i, Difficulty(k)))
|
|
spawnMasks[i] |= (1 << k);
|
|
|
|
_creatureDataStore.rehash(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guid = fields[0].GetUInt32();
|
|
uint32 entry = fields[1].GetUInt32();
|
|
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
|
|
if (!cInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) with non existing creature entry {}, skipped.", guid, entry);
|
|
continue;
|
|
}
|
|
|
|
CreatureData& data = _creatureDataStore[guid];
|
|
data.spawnId = guid;
|
|
data.id = entry;
|
|
data.mapId = fields[2].GetUInt16();
|
|
data.spawnPoint.Relocate(fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat());
|
|
data.displayid = fields[7].GetUInt32();
|
|
data.equipmentId = fields[8].GetInt8();
|
|
data.spawntimesecs = fields[9].GetUInt32();
|
|
data.wander_distance = fields[10].GetFloat();
|
|
data.currentwaypoint= fields[11].GetUInt32();
|
|
data.curhealth = fields[12].GetUInt32();
|
|
data.curmana = fields[13].GetUInt32();
|
|
data.movementType = fields[14].GetUInt8();
|
|
data.spawnMask = fields[15].GetUInt8();
|
|
data.phaseMask = fields[16].GetUInt32();
|
|
int16 gameEvent = fields[17].GetInt8();
|
|
uint32 PoolId = fields[18].GetUInt32();
|
|
data.npcflag = fields[19].GetUInt32();
|
|
data.unit_flags = fields[20].GetUInt32();
|
|
data.dynamicflags = fields[21].GetUInt32();
|
|
data.scriptId = GetScriptId(fields[22].GetString());
|
|
data.StringId = fields[23].GetString();
|
|
data.spawnGroupData = GetDefaultSpawnGroup();
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId);
|
|
if (!mapEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that spawned at nonexistent map (Id: {}), skipped.", guid, data.mapId);
|
|
continue;
|
|
}
|
|
|
|
// Skip spawnMask check for transport maps
|
|
if (!IsTransportMap(data.mapId))
|
|
{
|
|
if (data.spawnMask & ~spawnMasks[data.mapId])
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that have wrong spawn mask {} including unsupported difficulty modes for map (Id: {}).", guid, data.spawnMask, data.mapId);
|
|
}
|
|
else
|
|
data.spawnGroupData = GetLegacySpawnGroup(); // force compatibility group for transport spawns
|
|
|
|
bool ok = true;
|
|
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
|
|
{
|
|
if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that is listed as difficulty {} template (entry: {}) in `creature_template`, skipped.",
|
|
guid, diff + 1, data.id);
|
|
ok = false;
|
|
}
|
|
}
|
|
if (!ok)
|
|
continue;
|
|
|
|
// -1 random, 0 no equipment
|
|
if (data.equipmentId != 0)
|
|
{
|
|
if (!GetEquipmentInfo(data.id, data.equipmentId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (Entry: {}) with equipment_id {} not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
|
|
data.equipmentId = 0;
|
|
}
|
|
}
|
|
|
|
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
|
|
{
|
|
if (!mapEntry->IsDungeon())
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature is not in instance.", guid, data.id);
|
|
}
|
|
|
|
if (data.movementType >= MAX_DB_MOTION_TYPE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with wrong movement generator type ({}), ignored and set to IDLE.", guid, data.id, data.movementType);
|
|
data.movementType = IDLE_MOTION_TYPE;
|
|
}
|
|
|
|
if (data.wander_distance < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `wander_distance`< 0, set to 0.", guid, data.id);
|
|
data.wander_distance = 0.0f;
|
|
}
|
|
else if (data.movementType == RANDOM_MOTION_TYPE)
|
|
{
|
|
if (data.wander_distance == 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).", guid, data.id);
|
|
data.movementType = IDLE_MOTION_TYPE;
|
|
}
|
|
}
|
|
else if (data.movementType == IDLE_MOTION_TYPE)
|
|
{
|
|
if (data.wander_distance != 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", guid, data.id);
|
|
data.wander_distance = 0.0f;
|
|
}
|
|
}
|
|
|
|
if (data.phaseMask == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
|
|
data.phaseMask = 1;
|
|
}
|
|
|
|
if (uint32 disallowedUnitFlags = (data.unit_flags & ~UNIT_FLAG_ALLOWED))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with disallowed `unit_flags` {}, removing incorrect flag.", guid, data.id, disallowedUnitFlags);
|
|
data.unit_flags &= UNIT_FLAG_ALLOWED;
|
|
}
|
|
|
|
if (data.dynamicflags)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `dynamicflags` > 0. Ignored and set to 0.", guid, data.id);
|
|
data.dynamicflags = 0;
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA))
|
|
{
|
|
uint32 zoneId = 0;
|
|
uint32 areaId = 0;
|
|
sMapMgr->GetZoneAndAreaId(data.phaseMask, zoneId, areaId, data.mapId, data.spawnPoint);
|
|
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
|
|
|
|
stmt->setUInt32(0, zoneId);
|
|
stmt->setUInt32(1, areaId);
|
|
stmt->setUInt64(2, guid);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
|
|
// Add to grid if not managed by the game event or pool system
|
|
if (gameEvent == 0 && PoolId == 0)
|
|
AddCreatureToGrid(guid, &data);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} creatures in {} ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
CellObjectGuids const* ObjectMgr::GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
|
|
{
|
|
if (CellObjectGuidsMap const* mapGuids = Trinity::Containers::MapGetValuePtr(_mapObjectGuidsStore, MAKE_PAIR32(mapid, spawnMode)))
|
|
return Trinity::Containers::MapGetValuePtr(*mapGuids, cell_id);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CellObjectGuidsMap const* ObjectMgr::GetMapObjectGuids(uint16 mapid, uint8 spawnMode)
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_mapObjectGuidsStore, MAKE_PAIR32(mapid, spawnMode));
|
|
}
|
|
|
|
void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data)
|
|
{
|
|
uint8 mask = data->spawnMask;
|
|
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
|
|
{
|
|
if (mask & 1)
|
|
{
|
|
CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
|
|
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, i)][cellCoord.GetId()];
|
|
cell_guids.creatures.insert(guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data)
|
|
{
|
|
uint8 mask = data->spawnMask;
|
|
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
|
|
{
|
|
if (mask & 1)
|
|
{
|
|
CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
|
|
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, i)][cellCoord.GetId()];
|
|
cell_guids.creatures.erase(guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
ObjectGuid::LowType ObjectMgr::AddGameObjectData(uint32 entry, uint32 mapId, Position const& pos, QuaternionData const& rot, uint32 spawntimedelay /*= 0*/)
|
|
{
|
|
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
|
|
if (!goinfo)
|
|
return 0;
|
|
|
|
Map* map = sMapMgr->CreateBaseMap(mapId);
|
|
if (!map)
|
|
return 0;
|
|
|
|
ObjectGuid::LowType spawnId = GenerateGameObjectSpawnId();
|
|
|
|
GameObjectData& data = NewOrExistGameObjectData(spawnId);
|
|
data.spawnId = spawnId;
|
|
data.id = entry;
|
|
data.mapId = mapId;
|
|
data.spawnPoint.Relocate(pos);
|
|
data.rotation = rot;
|
|
data.spawntimesecs = spawntimedelay;
|
|
data.animprogress = 100;
|
|
data.spawnMask = 1;
|
|
data.goState = GO_STATE_READY;
|
|
data.phaseMask = PHASEMASK_NORMAL;
|
|
data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0;
|
|
data.dbData = false;
|
|
data.spawnGroupData = GetLegacySpawnGroup();
|
|
|
|
AddGameobjectToGrid(spawnId, &data);
|
|
|
|
// Spawn if necessary (loaded grids only)
|
|
// We use spawn coords to spawn
|
|
if (!map->Instanceable() && map->IsGridLoaded(data.spawnPoint))
|
|
{
|
|
GameObject* go = new GameObject;
|
|
if (!go->LoadFromDB(spawnId, map, true))
|
|
{
|
|
TC_LOG_ERROR("misc", "AddGameObjectData: cannot add gameobject entry {} to map", entry);
|
|
delete go;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("maps", "AddGameObjectData: dbguid {} entry {} map {} pos {}", spawnId, entry, mapId, data.spawnPoint.ToString());
|
|
|
|
return spawnId;
|
|
}
|
|
|
|
ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, Position const& pos, uint32 spawntimedelay /*= 0*/)
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
|
|
if (!cInfo)
|
|
return 0;
|
|
|
|
uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
|
|
CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class);
|
|
Map* map = sMapMgr->CreateBaseMap(mapId);
|
|
if (!map)
|
|
return 0;
|
|
|
|
ObjectGuid::LowType spawnId = GenerateCreatureSpawnId();
|
|
CreatureData& data = NewOrExistCreatureData(spawnId);
|
|
data.spawnId = spawnId;
|
|
data.id = entry;
|
|
data.mapId = mapId;
|
|
data.spawnPoint.Relocate(pos);
|
|
data.displayid = 0;
|
|
data.equipmentId = 0;
|
|
data.spawntimesecs = spawntimedelay;
|
|
data.wander_distance = 0;
|
|
data.currentwaypoint = 0;
|
|
data.curhealth = stats->GenerateHealth(cInfo);
|
|
data.curmana = stats->GenerateMana(cInfo);
|
|
data.movementType = cInfo->MovementType;
|
|
data.spawnMask = 1;
|
|
data.phaseMask = PHASEMASK_NORMAL;
|
|
data.dbData = false;
|
|
data.npcflag = cInfo->npcflag;
|
|
data.unit_flags = cInfo->unit_flags;
|
|
data.dynamicflags = cInfo->dynamicflags;
|
|
data.spawnGroupData = GetLegacySpawnGroup();
|
|
|
|
AddCreatureToGrid(spawnId, &data);
|
|
|
|
// We use spawn coords to spawn
|
|
if (!map->Instanceable() && !map->IsRemovalGrid(data.spawnPoint))
|
|
{
|
|
Creature* creature = new Creature();
|
|
if (!creature->LoadFromDB(spawnId, map, true, true))
|
|
{
|
|
TC_LOG_ERROR("misc", "AddCreature: Cannot add creature entry {} to map", entry);
|
|
delete creature;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return spawnId;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjects()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
|
|
// 7 8 9 10 11 12 13 14 15 16 17
|
|
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, poolSpawnId, "
|
|
// 18 19
|
|
"ScriptName, StringId "
|
|
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
|
|
"LEFT OUTER JOIN pool_members ON pool_members.type = 1 AND gameobject.guid = pool_members.spawnId");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
|
|
return;
|
|
}
|
|
|
|
// build single time for check spawnmask
|
|
std::map<uint32, uint32> spawnMasks;
|
|
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
|
|
if (sMapStore.LookupEntry(i))
|
|
for (uint8 k = 0; k < MAX_DIFFICULTY; ++k)
|
|
if (GetMapDifficultyData(i, Difficulty(k)))
|
|
spawnMasks[i] |= (1 << k);
|
|
|
|
_gameObjectDataStore.rehash(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guid = fields[0].GetUInt32();
|
|
uint32 entry = fields[1].GetUInt32();
|
|
|
|
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
|
|
if (!gInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {}) with non existing gameobject entry {}, skipped.", guid, entry);
|
|
continue;
|
|
}
|
|
|
|
if (!gInfo->displayId)
|
|
{
|
|
switch (gInfo->type)
|
|
{
|
|
case GAMEOBJECT_TYPE_TRAP:
|
|
case GAMEOBJECT_TYPE_SPELL_FOCUS:
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: {} Entry {} GoType: {}) doesn't have a displayId ({}), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: {} Entry {} GoType: {}) has an invalid displayId ({}), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
|
|
continue;
|
|
}
|
|
|
|
GameObjectData& data = _gameObjectDataStore[guid];
|
|
|
|
data.spawnId = guid;
|
|
data.id = entry;
|
|
data.mapId = fields[2].GetUInt16();
|
|
data.spawnPoint.Relocate(fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat());
|
|
data.rotation.x = fields[7].GetFloat();
|
|
data.rotation.y = fields[8].GetFloat();
|
|
data.rotation.z = fields[9].GetFloat();
|
|
data.rotation.w = fields[10].GetFloat();
|
|
data.spawntimesecs = fields[11].GetInt32();
|
|
data.spawnGroupData = GetDefaultSpawnGroup();
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId);
|
|
if (!mapEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) spawned on a non-existed map (Id: {}), skip", guid, data.id, data.mapId);
|
|
continue;
|
|
}
|
|
|
|
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id);
|
|
}
|
|
|
|
data.animprogress = fields[12].GetUInt8();
|
|
data.artKit = 0;
|
|
|
|
uint32 go_state = fields[13].GetUInt8();
|
|
if (go_state >= MAX_GO_STATE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid `state` ({}) value, skip", guid, data.id, go_state);
|
|
continue;
|
|
}
|
|
data.goState = GOState(go_state);
|
|
|
|
data.spawnMask = fields[14].GetUInt8();
|
|
|
|
if (!IsTransportMap(data.mapId))
|
|
{
|
|
if (data.spawnMask & ~spawnMasks[data.mapId])
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) that has wrong spawn mask {} including unsupported difficulty modes for map (Id: {}), skip", guid, data.id, data.spawnMask, data.mapId);
|
|
}
|
|
else
|
|
data.spawnGroupData = GetLegacySpawnGroup(); // force compatibility group for transport spawns
|
|
|
|
data.phaseMask = fields[15].GetUInt32();
|
|
int16 gameEvent = fields[16].GetInt8();
|
|
uint32 PoolId = fields[17].GetUInt32();
|
|
|
|
data.scriptId = GetScriptId(fields[18].GetString());
|
|
data.StringId = fields[19].GetString();
|
|
|
|
if (data.rotation.x < -1.0f || data.rotation.x > 1.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationX ({}) value, skip", guid, data.id, data.rotation.x);
|
|
continue;
|
|
}
|
|
|
|
if (data.rotation.y < -1.0f || data.rotation.y > 1.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationY ({}) value, skip", guid, data.id, data.rotation.y);
|
|
continue;
|
|
}
|
|
|
|
if (data.rotation.z < -1.0f || data.rotation.z > 1.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationZ ({}) value, skip", guid, data.id, data.rotation.z);
|
|
continue;
|
|
}
|
|
|
|
if (data.rotation.w < -1.0f || data.rotation.w > 1.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationW ({}) value, skip", guid, data.id, data.rotation.w);
|
|
continue;
|
|
}
|
|
|
|
if (!MapManager::IsValidMapCoord(data.mapId, data.spawnPoint))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid coordinates, skip", guid, data.id);
|
|
continue;
|
|
}
|
|
|
|
if (!data.rotation.isUnit())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotation quaternion (non-unit), defaulting to orientation on Z axis only", guid, data.id);
|
|
data.rotation = QuaternionData::fromEulerAnglesZYX(data.spawnPoint.GetOrientation(), 0.0f, 0.0f);
|
|
}
|
|
|
|
if (data.phaseMask == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
|
|
data.phaseMask = 1;
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA))
|
|
{
|
|
uint32 zoneId = 0;
|
|
uint32 areaId = 0;
|
|
sMapMgr->GetZoneAndAreaId(data.phaseMask, zoneId, areaId, data.mapId, data.spawnPoint);
|
|
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
|
|
|
|
stmt->setUInt32(0, zoneId);
|
|
stmt->setUInt32(1, areaId);
|
|
stmt->setUInt64(2, guid);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
|
|
AddGameobjectToGrid(guid, &data);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} gameobjects in {} ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadSpawnGroupTemplates()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT groupId, groupName, groupFlags FROM spawn_group_template");
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 groupId = fields[0].GetUInt32();
|
|
SpawnGroupTemplateData& group = _spawnGroupDataStore[groupId];
|
|
group.groupId = groupId;
|
|
group.name = fields[1].GetString();
|
|
group.mapId = SPAWNGROUP_MAP_UNSET;
|
|
uint32 flags = fields[2].GetUInt32();
|
|
if (flags & ~SPAWNGROUP_FLAGS_ALL)
|
|
{
|
|
flags &= SPAWNGROUP_FLAGS_ALL;
|
|
TC_LOG_ERROR("sql.sql", "Invalid spawn group flag {} on group ID {} ({}), reduced to valid flag {}.", flags, groupId, group.name, uint32(group.flags));
|
|
}
|
|
if (flags & SPAWNGROUP_FLAG_SYSTEM && flags & SPAWNGROUP_FLAG_MANUAL_SPAWN)
|
|
{
|
|
flags &= ~SPAWNGROUP_FLAG_MANUAL_SPAWN;
|
|
TC_LOG_ERROR("sql.sql", "System spawn group {} ({}) has invalid manual spawn flag. Ignored.", groupId, group.name);
|
|
}
|
|
group.flags = SpawnGroupFlags(flags);
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (_spawnGroupDataStore.find(0) == _spawnGroupDataStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Default spawn group (index 0) is missing from DB! Manually inserted.");
|
|
SpawnGroupTemplateData& data = _spawnGroupDataStore[0];
|
|
data.groupId = 0;
|
|
data.name = "Default Group";
|
|
data.mapId = 0;
|
|
data.flags = SPAWNGROUP_FLAG_SYSTEM;
|
|
}
|
|
if (_spawnGroupDataStore.find(1) == _spawnGroupDataStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Default legacy spawn group (index 1) is missing from DB! Manually inserted.");
|
|
SpawnGroupTemplateData&data = _spawnGroupDataStore[1];
|
|
data.groupId = 1;
|
|
data.name = "Legacy Group";
|
|
data.mapId = 0;
|
|
data.flags = SpawnGroupFlags(SPAWNGROUP_FLAG_SYSTEM | SPAWNGROUP_FLAG_COMPATIBILITY_MODE);
|
|
}
|
|
|
|
if (result)
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} spawn group templates in {} ms", _spawnGroupDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
else
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 spawn group templates. DB table `spawn_group_template` is empty.");
|
|
|
|
return;
|
|
}
|
|
|
|
void ObjectMgr::LoadSpawnGroups()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT groupId, spawnType, spawnId FROM spawn_group");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 spawn group members. DB table `spawn_group` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 numMembers = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 groupId = fields[0].GetUInt32();
|
|
SpawnObjectType spawnType = SpawnObjectType(fields[1].GetUInt8());
|
|
if (!SpawnData::TypeIsValid(spawnType))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spawn data with invalid type {} listed for spawn group {}. Skipped.", uint32(spawnType), groupId);
|
|
continue;
|
|
}
|
|
ObjectGuid::LowType spawnId = fields[2].GetUInt32();
|
|
|
|
SpawnMetadata const* data = GetSpawnMetadata(spawnType, spawnId);
|
|
if (!data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spawn data with ID ({},{}) not found, but is listed as a member of spawn group {}!", uint32(spawnType), spawnId, groupId);
|
|
continue;
|
|
}
|
|
else if (data->spawnGroupData->groupId)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spawn with ID ({},{}) is listed as a member of spawn group {}, but is already a member of spawn group {}. Skipping.", uint32(spawnType), spawnId, groupId, data->spawnGroupData->groupId);
|
|
continue;
|
|
}
|
|
auto it = _spawnGroupDataStore.find(groupId);
|
|
if (it == _spawnGroupDataStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spawn group {} assigned to spawn ID ({},{}), but group does not exist!", groupId, uint32(spawnType), spawnId);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
SpawnGroupTemplateData& groupTemplate = it->second;
|
|
if (groupTemplate.mapId == SPAWNGROUP_MAP_UNSET)
|
|
groupTemplate.mapId = data->mapId;
|
|
else if (groupTemplate.mapId != data->mapId && !(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spawn group {} has map ID {}, but spawn ({},{}) has map id {} - spawn NOT added to group!", groupId, groupTemplate.mapId, uint32(spawnType), spawnId, data->mapId);
|
|
continue;
|
|
}
|
|
const_cast<SpawnMetadata*>(data)->spawnGroupData = &groupTemplate;
|
|
if (!(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM))
|
|
_spawnGroupMapStore.emplace(groupId, data);
|
|
++numMembers;
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} spawn group members in {} ms", numMembers, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadInstanceSpawnGroups()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT instanceMapId, bossStateId, bossStates, spawnGroupId, flags FROM instance_spawn_groups");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 instance spawn groups. DB table `instance_spawn_groups` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 n = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 const spawnGroupId = fields[3].GetUInt32();
|
|
auto it = _spawnGroupDataStore.find(spawnGroupId);
|
|
if (it == _spawnGroupDataStore.end() || (it->second.flags & SPAWNGROUP_FLAG_SYSTEM))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Invalid spawn group {} specified for instance {}. Skipped.", spawnGroupId, fields[0].GetUInt16());
|
|
continue;
|
|
}
|
|
|
|
uint16 const instanceMapId = fields[0].GetUInt16();
|
|
if (it->second.mapId != instanceMapId)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Instance spawn group {} specified for instance {} has spawns on a different map {}. Skipped.",
|
|
spawnGroupId, instanceMapId, it->second.mapId);
|
|
continue;
|
|
}
|
|
|
|
InstanceSpawnGroupInfo& info = _instanceSpawnGroupStore[instanceMapId].emplace_back();
|
|
info.SpawnGroupId = spawnGroupId;
|
|
info.BossStateId = fields[1].GetUInt8();
|
|
|
|
uint8 const ALL_STATES = (1 << TO_BE_DECIDED) - 1;
|
|
uint8 const states = fields[2].GetUInt8();
|
|
if (states & ~ALL_STATES)
|
|
{
|
|
info.BossStates = states & ALL_STATES;
|
|
TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) had invalid boss state mask {} - truncated to {}.", instanceMapId, spawnGroupId, states, info.BossStates);
|
|
}
|
|
else
|
|
info.BossStates = states;
|
|
|
|
uint8 const flags = fields[4].GetUInt8();
|
|
if (flags & ~InstanceSpawnGroupInfo::FLAG_ALL)
|
|
{
|
|
info.Flags = flags & InstanceSpawnGroupInfo::FLAG_ALL;
|
|
TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) had invalid flags {} - truncated to {}.", instanceMapId, spawnGroupId, flags, info.Flags);
|
|
}
|
|
else
|
|
info.Flags = flags;
|
|
|
|
if ((flags & InstanceSpawnGroupInfo::FLAG_ALLIANCE_ONLY) && (flags & InstanceSpawnGroupInfo::FLAG_HORDE_ONLY))
|
|
{
|
|
info.Flags = flags & ~(InstanceSpawnGroupInfo::FLAG_ALLIANCE_ONLY | InstanceSpawnGroupInfo::FLAG_HORDE_ONLY);
|
|
TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) FLAG_ALLIANCE_ONLY and FLAG_HORDE_ONLY may not be used together in a single entry - truncated to {}.", instanceMapId, spawnGroupId, info.Flags);
|
|
}
|
|
|
|
++n;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} instance spawn groups in {} ms", n, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::OnDeleteSpawnData(SpawnData const* data)
|
|
{
|
|
auto templateIt = _spawnGroupDataStore.find(data->spawnGroupData->groupId);
|
|
ASSERT(templateIt != _spawnGroupDataStore.end(), "Creature data for (%u,%u) is being deleted and has invalid spawn group index %u!", uint32(data->type), data->spawnId, data->spawnGroupData->groupId);
|
|
if (templateIt->second.flags & SPAWNGROUP_FLAG_SYSTEM) // system groups don't store their members in the map
|
|
return;
|
|
|
|
auto pair = _spawnGroupMapStore.equal_range(data->spawnGroupData->groupId);
|
|
for (auto it = pair.first; it != pair.second; ++it)
|
|
{
|
|
if (it->second != data)
|
|
continue;
|
|
_spawnGroupMapStore.erase(it);
|
|
return;
|
|
}
|
|
ABORT_MSG("Spawn data (%u,%u) being removed is member of spawn group %u, but not actually listed in the lookup table for that group!", uint32(data->type), data->spawnId, data->spawnGroupData->groupId);
|
|
}
|
|
|
|
void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data)
|
|
{
|
|
uint8 mask = data->spawnMask;
|
|
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
|
|
{
|
|
if (mask & 1)
|
|
{
|
|
CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
|
|
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, i)][cellCoord.GetId()];
|
|
cell_guids.gameobjects.insert(guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data)
|
|
{
|
|
uint8 mask = data->spawnMask;
|
|
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
|
|
{
|
|
if (mask & 1)
|
|
{
|
|
CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
|
|
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, i)][cellCoord.GetId()];
|
|
cell_guids.gameobjects.erase(guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadItemLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_itemLocaleStore.clear(); // need for reload case
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name, Description FROM item_template_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
ItemLocale& data = _itemLocaleStore[id];
|
|
AddLocaleString(fields[2].GetString(), locale, data.Name);
|
|
AddLocaleString(fields[3].GetString(), locale, data.Description);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} Item locale strings in {} ms", uint32(_itemLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadItemTemplates()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, SoundOverrideSubclass, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
|
|
// 13 14 15 16 17 18 19 20
|
|
"AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, "
|
|
// 21 22 23 24 25 26 27 28
|
|
"RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount, stat_type1, "
|
|
// 29 30 31 32 33 34 35 36 37 38
|
|
"stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, "
|
|
// 39 40 41 42 43 44 45 46 47
|
|
"stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, "
|
|
// 48 49 50 51 52 53 54 55 56 57 58
|
|
"ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, "
|
|
// 59 60 61 62 63 64 65 66 67 68
|
|
"nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, "
|
|
// 69 70 71 72 73 74 75
|
|
"spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, "
|
|
// 76 77 78 79 80 81 82
|
|
"spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, "
|
|
// 83 84 85 86 87 88 89
|
|
"spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, "
|
|
// 90 91 92 93 94 95 96
|
|
"spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, "
|
|
// 97 98 99 100 101 102 103 104 105
|
|
"spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, "
|
|
// 106 107 108 109 110 111 112 113 114 115 116 117
|
|
"startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, "
|
|
// 118 119 120 121 122 123 124 125
|
|
"TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, "
|
|
// 126 127 128 129 130 131 132 133
|
|
"GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, "
|
|
// 134 135 136
|
|
"FoodType, minMoneyLoot, maxMoneyLoot, flagsCustom FROM item_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 item templates. DB table `item_template` is empty.");
|
|
return;
|
|
}
|
|
|
|
_itemTemplateStore.reserve(result->GetRowCount());
|
|
bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES);
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
ItemTemplate& itemTemplate = _itemTemplateStore[entry];
|
|
|
|
itemTemplate.ItemId = entry;
|
|
itemTemplate.Class = uint32(fields[1].GetUInt8());
|
|
itemTemplate.SubClass = uint32(fields[2].GetUInt8());
|
|
itemTemplate.SoundOverrideSubclass = int32(fields[3].GetInt8());
|
|
itemTemplate.Name1 = fields[4].GetString();
|
|
itemTemplate.DisplayInfoID = fields[5].GetUInt32();
|
|
itemTemplate.Quality = uint32(fields[6].GetUInt8());
|
|
itemTemplate.Flags = fields[7].GetUInt32();
|
|
itemTemplate.Flags2 = fields[8].GetUInt32();
|
|
itemTemplate.BuyCount = uint32(fields[9].GetUInt8());
|
|
itemTemplate.BuyPrice = int32(fields[10].GetInt64());
|
|
itemTemplate.SellPrice = fields[11].GetUInt32();
|
|
itemTemplate.InventoryType = uint32(fields[12].GetUInt8());
|
|
itemTemplate.AllowableClass = fields[13].GetInt32();
|
|
itemTemplate.AllowableRace = fields[14].GetInt32();
|
|
itemTemplate.ItemLevel = uint32(fields[15].GetUInt16());
|
|
itemTemplate.RequiredLevel = uint32(fields[16].GetUInt8());
|
|
itemTemplate.RequiredSkill = uint32(fields[17].GetUInt16());
|
|
itemTemplate.RequiredSkillRank = uint32(fields[18].GetUInt16());
|
|
itemTemplate.RequiredSpell = fields[19].GetUInt32();
|
|
itemTemplate.RequiredHonorRank = fields[20].GetUInt32();
|
|
itemTemplate.RequiredCityRank = fields[21].GetUInt32();
|
|
itemTemplate.RequiredReputationFaction = uint32(fields[22].GetUInt16());
|
|
itemTemplate.RequiredReputationRank = uint32(fields[23].GetUInt16());
|
|
itemTemplate.MaxCount = fields[24].GetInt32();
|
|
itemTemplate.Stackable = fields[25].GetInt32();
|
|
itemTemplate.ContainerSlots = uint32(fields[26].GetUInt8());
|
|
itemTemplate.StatsCount = uint32(fields[27].GetUInt8());
|
|
|
|
if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has too large value in statscount ({}), replace by hardcoded limit ({}).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS);
|
|
itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS;
|
|
}
|
|
|
|
for (uint8 i = 0; i < itemTemplate.StatsCount; ++i)
|
|
{
|
|
itemTemplate.ItemStat[i].ItemStatType = uint32(fields[28 + i*2].GetUInt8());
|
|
itemTemplate.ItemStat[i].ItemStatValue = int32(fields[29 + i*2].GetInt16());
|
|
}
|
|
|
|
itemTemplate.ScalingStatDistribution = uint32(fields[48].GetUInt16());
|
|
itemTemplate.ScalingStatValue = fields[49].GetInt32();
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
|
|
{
|
|
itemTemplate.Damage[i].DamageMin = fields[50 + i*3].GetFloat();
|
|
itemTemplate.Damage[i].DamageMax = fields[51 + i*3].GetFloat();
|
|
itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8());
|
|
}
|
|
|
|
itemTemplate.Armor = uint32(fields[56].GetUInt16());
|
|
itemTemplate.HolyRes = uint32(fields[57].GetUInt8());
|
|
itemTemplate.FireRes = uint32(fields[58].GetUInt8());
|
|
itemTemplate.NatureRes = uint32(fields[59].GetUInt8());
|
|
itemTemplate.FrostRes = uint32(fields[60].GetUInt8());
|
|
itemTemplate.ShadowRes = uint32(fields[61].GetUInt8());
|
|
itemTemplate.ArcaneRes = uint32(fields[62].GetUInt8());
|
|
itemTemplate.Delay = uint32(fields[63].GetUInt16());
|
|
itemTemplate.AmmoType = uint32(fields[64].GetUInt8());
|
|
itemTemplate.RangedModRange = fields[65].GetFloat();
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
itemTemplate.Spells[i].SpellId = fields[66 + i*7 ].GetInt32();
|
|
itemTemplate.Spells[i].SpellTrigger = uint32(fields[67 + i*7].GetUInt8());
|
|
itemTemplate.Spells[i].SpellCharges = int32(fields[68 + i*7].GetInt16());
|
|
itemTemplate.Spells[i].SpellPPMRate = fields[69 + i*7].GetFloat();
|
|
itemTemplate.Spells[i].SpellCooldown = fields[70 + i*7].GetInt32();
|
|
itemTemplate.Spells[i].SpellCategory = uint32(fields[71 + i*7].GetUInt16());
|
|
itemTemplate.Spells[i].SpellCategoryCooldown = fields[72 + i*7].GetInt32();
|
|
}
|
|
|
|
itemTemplate.Bonding = uint32(fields[101].GetUInt8());
|
|
itemTemplate.Description = fields[102].GetString();
|
|
itemTemplate.PageText = fields[103].GetUInt32();
|
|
itemTemplate.LanguageID = uint32(fields[104].GetUInt8());
|
|
itemTemplate.PageMaterial = uint32(fields[105].GetUInt8());
|
|
itemTemplate.StartQuest = fields[106].GetUInt32();
|
|
itemTemplate.LockID = fields[107].GetUInt32();
|
|
itemTemplate.Material = int32(fields[108].GetInt8());
|
|
itemTemplate.Sheath = uint32(fields[109].GetUInt8());
|
|
itemTemplate.RandomProperty = fields[110].GetUInt32();
|
|
itemTemplate.RandomSuffix = fields[111].GetInt32();
|
|
itemTemplate.Block = fields[112].GetUInt32();
|
|
itemTemplate.ItemSet = fields[113].GetUInt32();
|
|
itemTemplate.MaxDurability = uint32(fields[114].GetUInt16());
|
|
itemTemplate.Area = fields[115].GetUInt32();
|
|
itemTemplate.Map = uint32(fields[116].GetUInt16());
|
|
itemTemplate.BagFamily = fields[117].GetUInt32();
|
|
itemTemplate.TotemCategory = fields[118].GetUInt32();
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
|
|
{
|
|
itemTemplate.Socket[i].Color = uint32(fields[119 + i*2].GetUInt8());
|
|
itemTemplate.Socket[i].Content = fields[120 + i*2].GetUInt32();
|
|
}
|
|
|
|
itemTemplate.socketBonus = fields[125].GetUInt32();
|
|
itemTemplate.GemProperties = fields[126].GetUInt32();
|
|
itemTemplate.RequiredDisenchantSkill = uint32(fields[127].GetInt16());
|
|
itemTemplate.ArmorDamageModifier = fields[128].GetFloat();
|
|
itemTemplate.Duration = fields[129].GetUInt32();
|
|
itemTemplate.ItemLimitCategory = uint32(fields[130].GetInt16());
|
|
itemTemplate.HolidayId = fields[131].GetUInt32();
|
|
itemTemplate.ScriptId = sObjectMgr->GetScriptId(fields[132].GetString());
|
|
itemTemplate.DisenchantID = fields[133].GetUInt32();
|
|
itemTemplate.FoodType = uint32(fields[134].GetUInt8());
|
|
itemTemplate.MinMoneyLoot = fields[135].GetUInt32();
|
|
itemTemplate.MaxMoneyLoot = fields[136].GetUInt32();
|
|
itemTemplate.FlagsCu = fields[137].GetUInt32();
|
|
|
|
// Checks
|
|
|
|
ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
|
|
|
|
if (dbcitem)
|
|
{
|
|
if (itemTemplate.Class != dbcitem->ClassID)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct class {}, must be {} .", entry, itemTemplate.Class, dbcitem->ClassID);
|
|
if (enforceDBCAttributes)
|
|
itemTemplate.Class = dbcitem->ClassID;
|
|
}
|
|
|
|
if (itemTemplate.SoundOverrideSubclass != dbcitem->SoundOverrideSubclassID)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct SoundOverrideSubclass ({}), must be {} .", entry, itemTemplate.SoundOverrideSubclass, dbcitem->SoundOverrideSubclassID);
|
|
if (enforceDBCAttributes)
|
|
itemTemplate.SoundOverrideSubclass = dbcitem->SoundOverrideSubclassID;
|
|
}
|
|
if (itemTemplate.Material != dbcitem->Material)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct material ({}), must be {} .", entry, itemTemplate.Material, dbcitem->Material);
|
|
if (enforceDBCAttributes)
|
|
itemTemplate.Material = dbcitem->Material;
|
|
}
|
|
if (itemTemplate.InventoryType != dbcitem->InventoryType)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct inventory type ({}), must be {} .", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
|
|
if (enforceDBCAttributes)
|
|
itemTemplate.InventoryType = dbcitem->InventoryType;
|
|
}
|
|
if (itemTemplate.DisplayInfoID != dbcitem->DisplayInfoID)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct display id ({}), must be {} .", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayInfoID);
|
|
if (enforceDBCAttributes)
|
|
itemTemplate.DisplayInfoID = dbcitem->DisplayInfoID;
|
|
}
|
|
if (itemTemplate.Sheath != dbcitem->SheatheType)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct sheathid ({}), must be {} .", entry, itemTemplate.Sheath, dbcitem->SheatheType);
|
|
if (enforceDBCAttributes)
|
|
itemTemplate.Sheath = dbcitem->SheatheType;
|
|
}
|
|
|
|
}
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not exist in item.dbc! (not correct id?).", entry);
|
|
|
|
if (itemTemplate.Class >= MAX_ITEM_CLASS)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Class value ({})", entry, itemTemplate.Class);
|
|
itemTemplate.Class = ITEM_CLASS_MISCELLANEOUS;
|
|
}
|
|
|
|
if (itemTemplate.SubClass >= MaxItemSubclassValues[itemTemplate.Class])
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Subclass value ({}) for class {}", entry, itemTemplate.SubClass, itemTemplate.Class);
|
|
itemTemplate.SubClass = 0;// exist for all item classes
|
|
}
|
|
|
|
if (itemTemplate.Quality >= MAX_ITEM_QUALITY)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Quality value ({})", entry, itemTemplate.Quality);
|
|
itemTemplate.Quality = ITEM_QUALITY_NORMAL;
|
|
}
|
|
|
|
if (itemTemplate.Flags2 & ITEM_FLAG2_FACTION_HORDE)
|
|
{
|
|
if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
|
|
if ((itemTemplate.AllowableRace & faction->ReputationRaceMask[0]) == 0)
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `AllowableRace` races, not compatible with ITEM_FLAG2_FACTION_HORDE ({}) in Flags field, item cannot be equipped or used by these races.",
|
|
entry, itemTemplate.AllowableRace, ITEM_FLAG2_FACTION_HORDE);
|
|
|
|
if (itemTemplate.Flags2 & ITEM_FLAG2_FACTION_ALLIANCE)
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `Flags2` flags (ITEM_FLAG2_FACTION_ALLIANCE) and ITEM_FLAG2_FACTION_HORDE ({}) in Flags field, this is a wrong combination.",
|
|
entry, ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE);
|
|
}
|
|
else if (itemTemplate.Flags2 & ITEM_FLAG2_FACTION_ALLIANCE)
|
|
{
|
|
if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
|
|
if ((itemTemplate.AllowableRace & faction->ReputationRaceMask[0]) == 0)
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `AllowableRace` races, not compatible with ITEM_FLAG2_FACTION_ALLIANCE ({}) in Flags field, item cannot be equipped or used by these races.",
|
|
entry, itemTemplate.AllowableRace, ITEM_FLAG2_FACTION_ALLIANCE);
|
|
}
|
|
|
|
if (itemTemplate.BuyCount <= 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong BuyCount value ({}), set to default(1).", entry, itemTemplate.BuyCount);
|
|
itemTemplate.BuyCount = 1;
|
|
}
|
|
|
|
if (itemTemplate.InventoryType >= MAX_INVTYPE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong InventoryType value ({})", entry, itemTemplate.InventoryType);
|
|
itemTemplate.InventoryType = INVTYPE_NON_EQUIP;
|
|
}
|
|
|
|
if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong RequiredSkill value ({})", entry, itemTemplate.RequiredSkill);
|
|
itemTemplate.RequiredSkill = 0;
|
|
}
|
|
|
|
{
|
|
// can be used in equip slot, as page read use in inventory, or spell casting at use
|
|
bool req = itemTemplate.InventoryType != INVTYPE_NON_EQUIP || itemTemplate.PageText;
|
|
if (!req)
|
|
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
|
|
{
|
|
if (itemTemplate.Spells[j].SpellId > 0)
|
|
{
|
|
req = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (req)
|
|
{
|
|
if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE))
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have any playable classes ({}) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate.AllowableClass);
|
|
|
|
if (!(itemTemplate.AllowableRace & RACEMASK_ALL_PLAYABLE))
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have any playable races ({}) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate.AllowableRace);
|
|
}
|
|
}
|
|
|
|
if (itemTemplate.RequiredSpell && !sSpellMgr->GetSpellInfo(itemTemplate.RequiredSpell))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has a wrong (non-existing) spell in RequiredSpell ({})", entry, itemTemplate.RequiredSpell);
|
|
itemTemplate.RequiredSpell = 0;
|
|
}
|
|
|
|
if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK)
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong reputation rank in RequiredReputationRank ({}), item can't be used.", entry, itemTemplate.RequiredReputationRank);
|
|
|
|
if (itemTemplate.RequiredReputationFaction)
|
|
{
|
|
if (!sFactionStore.LookupEntry(itemTemplate.RequiredReputationFaction))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) faction in RequiredReputationFaction ({})", entry, itemTemplate.RequiredReputationFaction);
|
|
itemTemplate.RequiredReputationFaction = 0;
|
|
}
|
|
|
|
if (itemTemplate.RequiredReputationRank == MIN_REPUTATION_RANK)
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry);
|
|
}
|
|
|
|
if (itemTemplate.MaxCount < -1)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has too large negative in maxcount ({}), replace by value (-1) no storing limits.", entry, itemTemplate.MaxCount);
|
|
itemTemplate.MaxCount = -1;
|
|
}
|
|
|
|
if (itemTemplate.Stackable == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong value in stackable ({}), replace by default 1.", entry, itemTemplate.Stackable);
|
|
itemTemplate.Stackable = 1;
|
|
}
|
|
else if (itemTemplate.Stackable < -1)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has too large negative in stackable ({}), replace by value (-1) no stacking limits.", entry, itemTemplate.Stackable);
|
|
itemTemplate.Stackable = -1;
|
|
}
|
|
|
|
if (itemTemplate.ContainerSlots > MAX_BAG_SIZE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has too large value in ContainerSlots ({}), replace by hardcoded limit ({}).", entry, itemTemplate.ContainerSlots, MAX_BAG_SIZE);
|
|
itemTemplate.ContainerSlots = MAX_BAG_SIZE;
|
|
}
|
|
|
|
for (uint8 j = 0; j < itemTemplate.StatsCount; ++j)
|
|
{
|
|
// for ItemStatValue != 0
|
|
if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (non-existing?) stat_type{} ({})", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
|
|
itemTemplate.ItemStat[j].ItemStatType = 0;
|
|
}
|
|
|
|
switch (itemTemplate.ItemStat[j].ItemStatType)
|
|
{
|
|
case ITEM_MOD_SPELL_HEALING_DONE:
|
|
case ITEM_MOD_SPELL_DAMAGE_DONE:
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has deprecated stat_type{} ({})", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
|
|
{
|
|
if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong dmg_type{} ({})", entry, j+1, itemTemplate.Damage[j].DamageType);
|
|
itemTemplate.Damage[j].DamageType = 0;
|
|
}
|
|
}
|
|
|
|
// special format
|
|
if ((itemTemplate.Spells[0].SpellId == 483) || (itemTemplate.Spells[0].SpellId == 55884))
|
|
{
|
|
// spell_1
|
|
if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({}) for special learning format", entry, 0+1, itemTemplate.Spells[0].SpellTrigger);
|
|
itemTemplate.Spells[0].SpellId = 0;
|
|
itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
itemTemplate.Spells[1].SpellId = 0;
|
|
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
}
|
|
|
|
// spell_2 have learning spell
|
|
if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({}) for special learning format.", entry, 1+1, itemTemplate.Spells[1].SpellTrigger);
|
|
itemTemplate.Spells[0].SpellId = 0;
|
|
itemTemplate.Spells[1].SpellId = 0;
|
|
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
}
|
|
else if (!itemTemplate.Spells[1].SpellId)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have an expected spell in spellid_{} in special learning format.", entry, 1+1);
|
|
itemTemplate.Spells[0].SpellId = 0;
|
|
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
}
|
|
else if (itemTemplate.Spells[1].SpellId != -1)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[1].SpellId);
|
|
if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, nullptr))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) spell in spellid_{} ({})", entry, 1+1, itemTemplate.Spells[1].SpellId);
|
|
itemTemplate.Spells[0].SpellId = 0;
|
|
itemTemplate.Spells[1].SpellId = 0;
|
|
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
}
|
|
// allowed only in special format
|
|
else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has broken spell in spellid_{} ({})", entry, 1+1, itemTemplate.Spells[1].SpellId);
|
|
itemTemplate.Spells[0].SpellId = 0;
|
|
itemTemplate.Spells[1].SpellId = 0;
|
|
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
}
|
|
}
|
|
|
|
// spell_3*, spell_4*, spell_5* is empty
|
|
for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
|
|
{
|
|
if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({})", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
|
|
itemTemplate.Spells[j].SpellId = 0;
|
|
itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
}
|
|
else if (itemTemplate.Spells[j].SpellId != 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong spell in spellid_{} ({}) for learning special format", entry, j+1, itemTemplate.Spells[j].SpellId);
|
|
itemTemplate.Spells[j].SpellId = 0;
|
|
}
|
|
}
|
|
}
|
|
// normal spell list
|
|
else
|
|
{
|
|
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
|
|
{
|
|
if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({})", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
|
|
itemTemplate.Spells[j].SpellId = 0;
|
|
itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
}
|
|
|
|
if (itemTemplate.Spells[j].SpellId && itemTemplate.Spells[j].SpellId != -1)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[j].SpellId);
|
|
if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, nullptr))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) spell in spellid_{} ({})", entry, j+1, itemTemplate.Spells[j].SpellId);
|
|
itemTemplate.Spells[j].SpellId = 0;
|
|
}
|
|
// allowed only in special format
|
|
else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has broken spell in spellid_{} ({})", entry, j+1, itemTemplate.Spells[j].SpellId);
|
|
itemTemplate.Spells[j].SpellId = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (itemTemplate.Bonding >= MAX_BIND_TYPE)
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Bonding value ({})", entry, itemTemplate.Bonding);
|
|
|
|
if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText))
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has non existing first page (Id:{})", entry, itemTemplate.PageText);
|
|
|
|
if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID))
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong LockID ({})", entry, itemTemplate.LockID);
|
|
|
|
if (itemTemplate.Sheath >= MAX_SHEATHETYPE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Sheath ({})", entry, itemTemplate.Sheath);
|
|
itemTemplate.Sheath = SHEATHETYPE_NONE;
|
|
}
|
|
|
|
if (itemTemplate.RandomProperty)
|
|
{
|
|
// To be implemented later
|
|
if (itemTemplate.RandomProperty == -1)
|
|
itemTemplate.RandomProperty = 0;
|
|
|
|
else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty)))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty ({})", entry, itemTemplate.RandomProperty);
|
|
itemTemplate.RandomProperty = 0;
|
|
}
|
|
}
|
|
|
|
if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix)))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong RandomSuffix ({})", entry, itemTemplate.RandomSuffix);
|
|
itemTemplate.RandomSuffix = 0;
|
|
}
|
|
|
|
if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) have wrong ItemSet ({})", entry, itemTemplate.ItemSet);
|
|
itemTemplate.ItemSet = 0;
|
|
}
|
|
|
|
if (itemTemplate.Area && !sAreaTableStore.LookupEntry(itemTemplate.Area))
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Area ({})", entry, itemTemplate.Area);
|
|
|
|
if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map))
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Map ({})", entry, itemTemplate.Map);
|
|
|
|
if (itemTemplate.BagFamily)
|
|
{
|
|
// check bits
|
|
for (uint32 j = 0; j < sizeof(itemTemplate.BagFamily)*8; ++j)
|
|
{
|
|
uint32 mask = 1 << j;
|
|
if ((itemTemplate.BagFamily & mask) == 0)
|
|
continue;
|
|
|
|
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
|
|
if (!bf)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry);
|
|
itemTemplate.BagFamily &= ~mask;
|
|
continue;
|
|
}
|
|
|
|
if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
|
|
{
|
|
CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate.ItemId);
|
|
if (!ctEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry);
|
|
itemTemplate.BagFamily &= ~mask;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory))
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong TotemCategory ({})", entry, itemTemplate.TotemCategory);
|
|
|
|
for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
|
|
{
|
|
if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong socketColor_{} ({})", entry, j+1, itemTemplate.Socket[j].Color);
|
|
itemTemplate.Socket[j].Color = 0;
|
|
}
|
|
}
|
|
|
|
if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties))
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong GemProperties ({})", entry, itemTemplate.GemProperties);
|
|
|
|
if (itemTemplate.FoodType >= MAX_PET_DIET)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong FoodType value ({})", entry, itemTemplate.FoodType);
|
|
itemTemplate.FoodType = 0;
|
|
}
|
|
|
|
if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong LimitCategory value ({})", entry, itemTemplate.ItemLimitCategory);
|
|
itemTemplate.ItemLimitCategory = 0;
|
|
}
|
|
|
|
if (itemTemplate.HolidayId && !sHolidaysStore.LookupEntry(itemTemplate.HolidayId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong HolidayId value ({})", entry, itemTemplate.HolidayId);
|
|
itemTemplate.HolidayId = 0;
|
|
}
|
|
|
|
if (itemTemplate.FlagsCu & ITEM_FLAGS_CU_DURATION_REAL_TIME && !itemTemplate.Duration)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry {}) has flag ITEM_FLAGS_CU_DURATION_REAL_TIME but it does not have duration limit", entry);
|
|
itemTemplate.FlagsCu &= ~ITEM_FLAGS_CU_DURATION_REAL_TIME;
|
|
}
|
|
|
|
// Load cached data
|
|
itemTemplate._LoadTotalAP();
|
|
} while (result->NextRow());
|
|
|
|
// Check if item templates for DBC referenced character start outfit are present
|
|
std::set<uint32> notFoundOutfit;
|
|
for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
|
|
{
|
|
CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
|
|
if (!entry)
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < MAX_OUTFIT_ITEMS; ++j)
|
|
{
|
|
if (entry->ItemID[j] <= 0)
|
|
continue;
|
|
|
|
uint32 item_id = entry->ItemID[j];
|
|
|
|
if (!GetItemTemplate(item_id))
|
|
notFoundOutfit.insert(item_id);
|
|
}
|
|
}
|
|
|
|
for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
|
|
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} item templates in {} ms", _itemTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_itemTemplateStore, entry);
|
|
}
|
|
|
|
void ObjectMgr::LoadItemSetNameLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_itemSetNameLocaleStore.clear(); // need for reload case
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM item_set_names_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
ItemSetNameLocale& data = _itemSetNameLocaleStore[id];
|
|
AddLocaleString(fields[2].GetString(), locale, data.Name);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} Item set name locale strings in {} ms", uint64(_itemSetNameLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadItemSetNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_itemSetNameStore.clear(); // needed for reload case
|
|
|
|
std::set<uint32> itemSetItems;
|
|
|
|
// fill item set member ids
|
|
for (uint32 entryId = 0; entryId < sItemSetStore.GetNumRows(); ++entryId)
|
|
{
|
|
ItemSetEntry const* setEntry = sItemSetStore.LookupEntry(entryId);
|
|
if (!setEntry)
|
|
continue;
|
|
|
|
for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i)
|
|
if (setEntry->ItemID[i])
|
|
itemSetItems.insert(setEntry->ItemID[i]);
|
|
}
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT `entry`, `name`, `InventoryType` FROM `item_set_names`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 item set names. DB table `item_set_names` is empty.");
|
|
return;
|
|
}
|
|
|
|
_itemSetNameStore.rehash(result->GetRowCount());
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
if (itemSetItems.find(entry) == itemSetItems.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item set name (Entry: {}) not found in ItemSet.dbc, data useless.", entry);
|
|
continue;
|
|
}
|
|
|
|
ItemSetNameEntry &data = _itemSetNameStore[entry];
|
|
data.name = fields[1].GetString();
|
|
|
|
uint32 invType = fields[2].GetUInt8();
|
|
if (invType >= MAX_INVTYPE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item set name (Entry: {}) has wrong InventoryType value ({})", entry, invType);
|
|
invType = INVTYPE_NON_EQUIP;
|
|
}
|
|
|
|
data.InventoryType = invType;
|
|
itemSetItems.erase(entry);
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
if (!itemSetItems.empty())
|
|
{
|
|
ItemTemplate const* pProto;
|
|
for (std::set<uint32>::iterator itr = itemSetItems.begin(); itr != itemSetItems.end(); ++itr)
|
|
{
|
|
uint32 entry = *itr;
|
|
// add data from item_template if available
|
|
pProto = sObjectMgr->GetItemTemplate(entry);
|
|
if (pProto)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item set part (Entry: {}) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
|
|
ItemSetNameEntry &data = _itemSetNameStore[entry];
|
|
data.name = pProto->Name1;
|
|
data.InventoryType = pProto->InventoryType;
|
|
++count;
|
|
}
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Item set part (Entry: {}) does not have entry in `item_set_names`, set will not display properly.", entry);
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} item set names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadVehicleTemplateAccessories()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_vehicleTemplateAccessoryStore.clear(); // needed for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult result = WorldDatabase.Query("SELECT `entry`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_template_accessory`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
uint32 accessory = fields[1].GetUInt32();
|
|
int8 seatId = fields[2].GetInt8();
|
|
bool isMinion = fields[3].GetBool();
|
|
uint8 summonType = fields[4].GetUInt8();
|
|
uint32 summonTimer = fields[5].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(entry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} does not exist.", entry);
|
|
continue;
|
|
}
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(accessory))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory {} does not exist.", accessory);
|
|
continue;
|
|
}
|
|
|
|
if (_spellClickInfoStore.find(entry) == _spellClickInfoStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} has no data in npc_spellclick_spells", entry);
|
|
continue;
|
|
}
|
|
|
|
_vehicleTemplateAccessoryStore[entry].push_back(VehicleAccessory(accessory, seatId, isMinion, summonType, summonTimer));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Template Accessories in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadVehicleTemplate()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_vehicleTemplateStore.clear();
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT creatureId, despawnDelayMs FROM vehicle_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle template. DB table `vehicle_template` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 creatureId = fields[0].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(creatureId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_template`: Vehicle {} does not exist.", creatureId);
|
|
continue;
|
|
}
|
|
|
|
VehicleTemplate& vehicleTemplate = _vehicleTemplateStore[creatureId];
|
|
vehicleTemplate.DespawnDelay = Milliseconds(fields[1].GetInt32());
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Template entries in {} ms", _vehicleTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadVehicleAccessories()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_vehicleAccessoryStore.clear(); // needed for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult result = WorldDatabase.Query("SELECT `guid`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_accessory`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 Vehicle Accessories in {} ms", GetMSTimeDiffToNow(oldMSTime));
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 uiGUID = fields[0].GetUInt32();
|
|
uint32 uiAccessory = fields[1].GetUInt32();
|
|
int8 uiSeat = int8(fields[2].GetInt16());
|
|
bool bMinion = fields[3].GetBool();
|
|
uint8 uiSummonType = fields[4].GetUInt8();
|
|
uint32 uiSummonTimer= fields[5].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory {} does not exist.", uiAccessory);
|
|
continue;
|
|
}
|
|
|
|
_vehicleAccessoryStore[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Accessories in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadVehicleSeatAddon()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_vehicleSeatAddonStore.clear(); // needed for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT `SeatEntry`, `SeatOrientation`, `ExitParamX`, `ExitParamY`, `ExitParamZ`, `ExitParamO`, `ExitParamValue` FROM `vehicle_seat_addon`");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 vehicle seat addons. DB table `vehicle_seat_addon` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 seatID = fields[0].GetUInt32();
|
|
float orientation = fields[1].GetFloat();
|
|
float exitX = fields[2].GetFloat();
|
|
float exitY = fields[3].GetFloat();
|
|
float exitZ = fields[4].GetFloat();
|
|
float exitO = fields[5].GetFloat();
|
|
uint8 exitParam = fields[6].GetUInt8();
|
|
|
|
if (!sVehicleSeatStore.LookupEntry(seatID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} does not exist in VehicleSeat.dbc. Skipping entry.", seatID);
|
|
continue;
|
|
}
|
|
|
|
// Sanitizing values
|
|
if (orientation > float(M_PI * 2))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} is using invalid angle offset value ({}). Set Value to 0.", seatID, orientation);
|
|
orientation = 0.0f;
|
|
}
|
|
|
|
if (exitParam >= AsUnderlyingType(VehicleExitParameters::VehicleExitParamMax))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} is using invalid exit parameter value ({}). Setting to 0 (none).", seatID, exitParam);
|
|
continue;
|
|
}
|
|
|
|
_vehicleSeatAddonStore[seatID] = VehicleSeatAddon(orientation, exitX, exitY, exitZ, exitO, exitParam);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Seat Addon entries in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPetLevelInfo()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11
|
|
QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor, min_dmg, max_dmg FROM pet_levelstats");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 creature_id = fields[0].GetUInt32();
|
|
if (!sObjectMgr->GetCreatureTemplate(creature_id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong creature id {} in `pet_levelstats` table, ignoring.", creature_id);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_level = fields[1].GetUInt8();
|
|
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
|
|
TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
|
|
else
|
|
{
|
|
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `pet_levelstats` table, ignoring.", current_level);
|
|
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
|
|
}
|
|
continue;
|
|
}
|
|
else if (current_level < 1)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong (<1) level {} in `pet_levelstats` table, ignoring.", current_level);
|
|
continue;
|
|
}
|
|
|
|
auto& pInfoMapEntry = _petInfoStore[creature_id];
|
|
if (!pInfoMapEntry)
|
|
pInfoMapEntry = std::make_unique<PetLevelInfo[]>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
|
|
|
|
// data for level 1 stored in [0] array element, ...
|
|
PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level - 1];
|
|
|
|
pLevelInfo->health = fields[2].GetUInt16();
|
|
pLevelInfo->mana = fields[3].GetUInt16();
|
|
pLevelInfo->armor = fields[9].GetUInt32();
|
|
pLevelInfo->minDamage = fields[10].GetUInt16();
|
|
pLevelInfo->maxDamage = fields[11].GetUInt16();
|
|
|
|
for (uint8 i = 0; i < MAX_STATS; i++)
|
|
pLevelInfo->stats[i] = fields[i + 4].GetUInt16();
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
// Fill gaps and check integrity
|
|
for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr)
|
|
{
|
|
auto& pInfo = itr->second;
|
|
|
|
// fatal error if no level 1 data
|
|
if (!pInfo || pInfo[0].health == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature {} does not have pet stats data for Level 1!", itr->first);
|
|
ABORT();
|
|
}
|
|
|
|
// fill level gaps
|
|
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
{
|
|
if (pInfo[level].health == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature {} has no data for Level {} pet stats data, using data of Level {}.", itr->first, level + 1, level);
|
|
pInfo[level] = pInfo[level - 1];
|
|
}
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} level pet stats definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const
|
|
{
|
|
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
|
|
auto itr = _petInfoStore.find(creature_id);
|
|
if (itr == _petInfoStore.end())
|
|
return nullptr;
|
|
|
|
return &itr->second[level - 1]; // data for level 1 stored in [0] array element, ...
|
|
}
|
|
|
|
void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count)
|
|
{
|
|
if (!_playerInfo[race_][class_])
|
|
return;
|
|
|
|
if (count > 0)
|
|
_playerInfo[race_][class_]->item.push_back(PlayerCreateInfoItem(itemId, count));
|
|
else
|
|
{
|
|
if (count < -1)
|
|
TC_LOG_ERROR("sql.sql", "Invalid count {} specified on item {} be removed from original player create info (use -1)!", count, itemId);
|
|
|
|
for (uint32 gender = 0; gender < GENDER_NONE; ++gender)
|
|
{
|
|
if (CharStartOutfitEntry const* entry = GetCharStartOutfitEntry(race_, class_, gender))
|
|
{
|
|
bool found = false;
|
|
for (uint8 x = 0; x < MAX_OUTFIT_ITEMS; ++x)
|
|
{
|
|
if (entry->ItemID[x] > 0 && uint32(entry->ItemID[x]) == itemId)
|
|
{
|
|
found = true;
|
|
const_cast<CharStartOutfitEntry*>(entry)->ItemID[x] = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
TC_LOG_ERROR("sql.sql", "Item {} specified to be removed from original create info not found in dbc!", itemId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadPlayerInfo()
|
|
{
|
|
// Load playercreate
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
|
|
ABORT();
|
|
}
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt8();
|
|
uint32 current_class = fields[1].GetUInt8();
|
|
uint32 mapId = fields[2].GetUInt16();
|
|
uint32 areaId = fields[3].GetUInt32(); // zone
|
|
float positionX = fields[4].GetFloat();
|
|
float positionY = fields[5].GetFloat();
|
|
float positionZ = fields[6].GetFloat();
|
|
float orientation = fields[7].GetFloat();
|
|
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo` table, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
|
|
if (!rEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo` table, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
if (!sChrClassesStore.LookupEntry(current_class))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
// accept DB data only for valid position (and non instanceable)
|
|
if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong home position for class {} race {} pair in `playercreateinfo` table, ignoring.", current_class, current_race);
|
|
continue;
|
|
}
|
|
|
|
if (sMapStore.LookupEntry(mapId)->Instanceable())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Home position in instanceable map for class {} race {} pair in `playercreateinfo` table, ignoring.", current_class, current_race);
|
|
continue;
|
|
}
|
|
|
|
std::unique_ptr<PlayerInfo> info = std::make_unique<PlayerInfo>();
|
|
info->mapId = mapId;
|
|
info->areaId = areaId;
|
|
info->positionX = positionX;
|
|
info->positionY = positionY;
|
|
info->positionZ = positionZ;
|
|
info->orientation = orientation;
|
|
info->displayId_m = rEntry->MaleDisplayID;
|
|
info->displayId_f = rEntry->FemaleDisplayID;
|
|
_playerInfo[current_race][current_class] = std::move(info);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} player create definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Load playercreate items
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Items Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty.");
|
|
}
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt8();
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo_item` table, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_class = fields[1].GetUInt8();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo_item` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
uint32 item_id = fields[2].GetUInt32();
|
|
|
|
if (!GetItemTemplate(item_id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item id {} (race {} class {}) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class);
|
|
continue;
|
|
}
|
|
|
|
int32 amount = fields[3].GetInt8();
|
|
|
|
if (!amount)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Item id {} (class {} race {}) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class);
|
|
continue;
|
|
}
|
|
|
|
if (!current_race || !current_class)
|
|
{
|
|
uint32 min_race = current_race ? current_race : 1;
|
|
uint32 max_race = current_race ? current_race + 1 : MAX_RACES;
|
|
uint32 min_class = current_class ? current_class : 1;
|
|
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
|
|
for (uint32 r = min_race; r < max_race; ++r)
|
|
for (uint32 c = min_class; c < max_class; ++c)
|
|
PlayerCreateInfoAddItemHelper(r, c, item_id, amount);
|
|
}
|
|
else
|
|
PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} custom player create items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Load playercreate skills
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Skill Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, skill, `rank` FROM playercreateinfo_skills");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 player create skills. DB table `playercreateinfo_skills` is empty.");
|
|
}
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 raceMask = fields[0].GetUInt32();
|
|
uint32 classMask = fields[1].GetUInt32();
|
|
PlayerCreateInfoSkill skill;
|
|
skill.SkillId = fields[2].GetUInt16();
|
|
skill.Rank = fields[3].GetUInt16();
|
|
|
|
if (skill.Rank >= MAX_SKILL_STEP)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Skill rank value {} set for skill {} raceMask {} classMask {} is too high, max allowed value is {}", skill.Rank, skill.SkillId, raceMask, classMask, MAX_SKILL_STEP);
|
|
continue;
|
|
}
|
|
|
|
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_skills` table, ignoring.", raceMask);
|
|
continue;
|
|
}
|
|
|
|
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_skills` table, ignoring.", classMask);
|
|
continue;
|
|
}
|
|
|
|
if (!sSkillLineStore.LookupEntry(skill.SkillId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong skill id {} in `playercreateinfo_skills` table, ignoring.", skill.SkillId);
|
|
continue;
|
|
}
|
|
|
|
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
|
|
{
|
|
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
|
|
{
|
|
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
|
|
{
|
|
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
|
|
{
|
|
if (!GetSkillRaceClassInfo(skill.SkillId, raceIndex, classIndex))
|
|
continue;
|
|
|
|
if (auto& info = _playerInfo[raceIndex][classIndex])
|
|
{
|
|
info->skills.push_back(skill);
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} player create skills in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Load playercreate spells
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Spell Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 player create spells. DB table `playercreateinfo_spell_custom` is empty.");
|
|
}
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 raceMask = fields[0].GetUInt32();
|
|
uint32 classMask = fields[1].GetUInt32();
|
|
uint32 spellId = fields[2].GetUInt32();
|
|
|
|
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_spell_custom` table, ignoring.", raceMask);
|
|
continue;
|
|
}
|
|
|
|
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_spell_custom` table, ignoring.", classMask);
|
|
continue;
|
|
}
|
|
|
|
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
|
|
{
|
|
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
|
|
{
|
|
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
|
|
{
|
|
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
|
|
{
|
|
if (auto& info = _playerInfo[raceIndex][classIndex])
|
|
{
|
|
info->customSpells.push_back(spellId);
|
|
++count;
|
|
}
|
|
// We need something better here, the check is not accounting for spells used by multiple races/classes but not all of them.
|
|
// Either split the masks per class, or per race, which kind of kills the point yet.
|
|
// else if (raceMask != 0 && classMask != 0)
|
|
// TC_LOG_ERROR("sql.sql", "Racemask/classmask ({}/{}) combination was found containing an invalid race/class combination ({}/{}) in `{}` (Spell {}), ignoring.", raceMask, classMask, raceIndex, classIndex, tableName, spellId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} custom player create spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Load playercreate cast spell
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Cast Spell Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, spell FROM playercreateinfo_cast_spell");
|
|
|
|
if (!result)
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 player create cast spells. DB table `playercreateinfo_cast_spell` is empty.");
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 raceMask = fields[0].GetUInt32();
|
|
uint32 classMask = fields[1].GetUInt32();
|
|
uint32 spellId = fields[2].GetUInt32();
|
|
|
|
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_cast_spell` table, ignoring.", raceMask);
|
|
continue;
|
|
}
|
|
|
|
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_cast_spell` table, ignoring.", classMask);
|
|
continue;
|
|
}
|
|
|
|
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
|
|
{
|
|
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
|
|
{
|
|
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
|
|
{
|
|
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
|
|
{
|
|
if (auto& info = _playerInfo[raceIndex][classIndex])
|
|
{
|
|
info->castSpells.push_back(spellId);
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} player create cast spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Load playercreate actions
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Action Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty.");
|
|
}
|
|
else
|
|
{
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt8();
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo_action` table, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_class = fields[1].GetUInt8();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo_action` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
if (auto& info = _playerInfo[current_race][current_class])
|
|
info->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16()));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} player create actions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
// Loading levels data (class only dependent)
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Level HP/Mana Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 level health/mana definitions. DB table `player_classlevelstats` is empty.");
|
|
ABORT();
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_class = fields[0].GetUInt8();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class {} in `player_classlevelstats` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
uint8 current_level = fields[1].GetUInt8(); // Can't be > than STRONG_MAX_LEVEL (hardcoded level maximum) due to var type
|
|
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_classlevelstats` table, ignoring.", current_level);
|
|
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
|
|
continue;
|
|
}
|
|
|
|
auto& info = _playerClassInfo[current_class];
|
|
if (!info)
|
|
{
|
|
info = std::make_unique<PlayerClassInfo>();
|
|
info->levelInfo = std::make_unique<PlayerClassLevelInfo[]>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
|
|
}
|
|
|
|
PlayerClassLevelInfo& levelInfo = info->levelInfo[current_level - 1];
|
|
levelInfo.basehealth = fields[2].GetUInt16();
|
|
levelInfo.basemana = fields[3].GetUInt16();
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
// Fill gaps and check integrity
|
|
for (uint8 class_ = 0; class_ < MAX_CLASSES; ++class_)
|
|
{
|
|
// skip non existed classes
|
|
if (!sChrClassesStore.LookupEntry(class_))
|
|
continue;
|
|
|
|
auto& pClassInfo = _playerClassInfo[class_];
|
|
|
|
// fatal error if no level 1 data
|
|
if (!pClassInfo || !pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Class {} Level 1 does not have health/mana data!", class_);
|
|
ABORT();
|
|
}
|
|
|
|
// fill level gaps
|
|
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
{
|
|
if (pClassInfo->levelInfo[level].basehealth == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Class {} Level {} does not have health/mana data. Using stats data of level {}.", class_, level + 1, level);
|
|
pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level - 1];
|
|
}
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} level health/mana definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
// Loading levels data (class/race dependent)
|
|
TC_LOG_INFO("server.loading", "Loading Player Create Level Stats Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty.");
|
|
ABORT();
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt8();
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong race {} in `player_levelstats` table, ignoring.", current_race);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_class = fields[1].GetUInt8();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong class {} in `player_levelstats` table, ignoring.", current_class);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_level = fields[2].GetUInt8();
|
|
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
|
|
TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
|
|
else
|
|
{
|
|
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_levelstats` table, ignoring.", current_level);
|
|
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (auto& info = _playerInfo[current_race][current_class])
|
|
{
|
|
if (!info->levelInfo)
|
|
info->levelInfo = std::make_unique<PlayerLevelInfo[]>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
|
|
|
|
PlayerLevelInfo& levelInfo = info->levelInfo[current_level - 1];
|
|
for (uint8 i = 0; i < MAX_STATS; ++i)
|
|
levelInfo.stats[i] = fields[i + 3].GetUInt8();
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
// Fill gaps and check integrity
|
|
for (uint8 race = 0; race < MAX_RACES; ++race)
|
|
{
|
|
// skip non existed races
|
|
if (!sChrRacesStore.LookupEntry(race))
|
|
continue;
|
|
|
|
for (uint8 class_ = 0; class_ < MAX_CLASSES; ++class_)
|
|
{
|
|
// skip non existed classes
|
|
if (!sChrClassesStore.LookupEntry(class_))
|
|
continue;
|
|
|
|
auto& info = _playerInfo[race][class_];
|
|
if (!info)
|
|
continue;
|
|
|
|
// skip expansion races if not playing with expansion
|
|
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_THE_BURNING_CRUSADE && (race == RACE_BLOODELF || race == RACE_DRAENEI))
|
|
continue;
|
|
|
|
// skip expansion classes if not playing with expansion
|
|
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_WRATH_OF_THE_LICH_KING && class_ == CLASS_DEATH_KNIGHT)
|
|
continue;
|
|
|
|
// fatal error if no level 1 data
|
|
if (!info->levelInfo || info->levelInfo[0].stats[0] == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Race {} Class {} Level 1 does not have stats data!", race, class_);
|
|
ABORT();
|
|
}
|
|
|
|
// fill level gaps
|
|
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
{
|
|
if (info->levelInfo[level].stats[0] == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Race {} Class {} Level {} does not have stats data. Using stats data of level {}.", race, class_, level + 1, level);
|
|
info->levelInfo[level] = info->levelInfo[level - 1];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} level stats definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
// Loading xp per level data
|
|
TC_LOG_INFO("server.loading", "Loading Player Create XP Data...");
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_playerXPperLevel.resize(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
|
|
for (uint8 level = 0; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
_playerXPperLevel[level] = 0;
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT Level, Experience FROM player_xp_for_level");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty.");
|
|
ABORT();
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_level = fields[0].GetUInt8();
|
|
uint32 current_xp = fields[1].GetUInt32();
|
|
|
|
if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
|
|
TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level);
|
|
else
|
|
{
|
|
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_xp_for_levels` table, ignoring.", current_level);
|
|
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
|
|
}
|
|
continue;
|
|
}
|
|
//PlayerXPperLevel
|
|
_playerXPperLevel[current_level] = current_xp;
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
// fill level gaps
|
|
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
{
|
|
if (_playerXPperLevel[level] == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Level {} does not have XP for level data. Using data of level [{}] + 100.", level + 1, level);
|
|
_playerXPperLevel[level] = _playerXPperLevel[level - 1] + 100;
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} xp for level definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const
|
|
{
|
|
if (level < 1 || class_ >= MAX_CLASSES)
|
|
return;
|
|
|
|
auto const& pInfo = _playerClassInfo[class_];
|
|
|
|
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
|
|
*info = pInfo->levelInfo[level - 1];
|
|
}
|
|
|
|
void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const
|
|
{
|
|
if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
|
|
return;
|
|
|
|
auto const& pInfo = _playerInfo[race][class_];
|
|
if (!pInfo)
|
|
return;
|
|
|
|
if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
*info = pInfo->levelInfo[level - 1];
|
|
else
|
|
BuildPlayerLevelInfo(race, class_, level, info);
|
|
}
|
|
|
|
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
|
|
{
|
|
// base data (last known level)
|
|
*info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1];
|
|
|
|
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
|
|
for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1; lvl < level; ++lvl)
|
|
{
|
|
switch (_class)
|
|
{
|
|
case CLASS_WARRIOR:
|
|
info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
break;
|
|
case CLASS_PALADIN:
|
|
info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
|
|
info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0);
|
|
break;
|
|
case CLASS_HUNTER:
|
|
info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
|
|
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
|
|
break;
|
|
case CLASS_ROGUE:
|
|
info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
|
|
break;
|
|
case CLASS_PRIEST:
|
|
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0);
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
|
|
info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0);
|
|
break;
|
|
case CLASS_MAGE:
|
|
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
|
|
break;
|
|
case CLASS_WARLOCK:
|
|
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
|
|
info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
|
|
break;
|
|
case CLASS_DRUID:
|
|
info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
|
|
info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadQuests()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questTemplates.clear();
|
|
|
|
_exclusiveQuestGroups.clear();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT "
|
|
//0 1 2 3 4 5 6 7 8
|
|
"ID, QuestType, QuestLevel, MinLevel, QuestSortID, QuestInfoID, SuggestedGroupNum, TimeAllowed, AllowableRaces,"
|
|
// 9 10 11 12
|
|
"RequiredFactionId1, RequiredFactionId2, RequiredFactionValue1, RequiredFactionValue2, "
|
|
// 13 14 15 16 17 18 19 20
|
|
"RewardNextQuest, RewardXPDifficulty, RewardMoney, RewardBonusMoney, RewardDisplaySpell, RewardSpell, RewardHonor, RewardKillHonor, "
|
|
// 21 22 23 24 25 26
|
|
"StartItem, Flags, RewardTitle, RequiredPlayerKills, RewardTalents, RewardArenaPoints, "
|
|
// 27 28 29 30 31 32 33 34
|
|
"RewardItem1, RewardAmount1, RewardItem2, RewardAmount2, RewardItem3, RewardAmount3, RewardItem4, RewardAmount4, "
|
|
// 35 36 37 38 39 40 41 42 43 44 45 46
|
|
"RewardChoiceItemID1, RewardChoiceItemQuantity1, RewardChoiceItemID2, RewardChoiceItemQuantity2, RewardChoiceItemID3, RewardChoiceItemQuantity3, RewardChoiceItemID4, RewardChoiceItemQuantity4, RewardChoiceItemID5, RewardChoiceItemQuantity5, RewardChoiceItemID6, RewardChoiceItemQuantity6, "
|
|
// 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
|
|
"RewardFactionID1, RewardFactionValue1, RewardFactionOverride1, RewardFactionID2, RewardFactionValue2, RewardFactionOverride2, RewardFactionID3, RewardFactionValue3, RewardFactionOverride3, RewardFactionID4, RewardFactionValue4, RewardFactionOverride4, RewardFactionID5, RewardFactionValue5, RewardFactionOverride5,"
|
|
// 62 63 64 65
|
|
"POIContinent, POIx, POIy, POIPriority, "
|
|
// 66 67 68 69 70
|
|
"LogTitle, LogDescription, QuestDescription, AreaDescription, QuestCompletionLog, "
|
|
// 71 72 73 74 75 76 77 78
|
|
"RequiredNpcOrGo1, RequiredNpcOrGo2, RequiredNpcOrGo3, RequiredNpcOrGo4, RequiredNpcOrGoCount1, RequiredNpcOrGoCount2, RequiredNpcOrGoCount3, RequiredNpcOrGoCount4, "
|
|
// 79 80 81 82 83 84 85 86
|
|
"ItemDrop1, ItemDrop2, ItemDrop3, ItemDrop4, ItemDropQuantity1, ItemDropQuantity2, ItemDropQuantity3, ItemDropQuantity4, "
|
|
// 87 88 89 90 91 92 93 94 95 96 97 98
|
|
"RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, "
|
|
// 99 100 101 102 103
|
|
"Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4"
|
|
" FROM quest_template");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
|
|
return;
|
|
}
|
|
|
|
_questTemplates.reserve(result->GetRowCount());
|
|
|
|
// create multimap previous quest for each existed quest
|
|
// some quests can have many previous maps set by NextQuestId in previous quest
|
|
// for example set of race quests can lead to single not race specific quest
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 questId = fields[0].GetUInt32();
|
|
auto itr = _questTemplates.emplace(std::piecewise_construct, std::forward_as_tuple(questId), std::forward_as_tuple(new Quest(fields))).first;
|
|
itr->second->_weakRef = itr->second;
|
|
} while (result->NextRow());
|
|
|
|
std::unordered_map<uint32, uint32> usedMailTemplates;
|
|
|
|
struct QuestLoaderHelper
|
|
{
|
|
typedef void(Quest::*QuestLoaderFunction)(Field* fields);
|
|
|
|
char const* QueryFields;
|
|
char const* TableName;
|
|
char const* TableDesc;
|
|
QuestLoaderFunction LoaderFunction;
|
|
};
|
|
|
|
static std::vector<QuestLoaderHelper> const QuestLoaderHelpers =
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8
|
|
{ "ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4", "quest_details", "details", &Quest::LoadQuestDetails },
|
|
|
|
// 0 1 2 3
|
|
{ "ID, EmoteOnComplete, EmoteOnIncomplete, CompletionText", "quest_request_items", "request items", &Quest::LoadQuestRequestItems },
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
{ "ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4, RewardText", "quest_offer_reward", "reward emotes", &Quest::LoadQuestOfferReward },
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
{ "ID, MaxLevel, AllowableClasses, SourceSpellID, PrevQuestID, NextQuestID, ExclusiveGroup, BreadcrumbForQuestId, RewardMailTemplateID, RewardMailDelay,"
|
|
// 10 11 12 13 14 15 16 17
|
|
" RequiredSkillID, RequiredSkillPoints, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, ProvidedItemCount, SpecialFlags", "quest_template_addon", "template addons", &Quest::LoadQuestTemplateAddon },
|
|
|
|
// 0 1
|
|
{ "QuestId, RewardMailSenderEntry", "quest_mail_sender", "mail sender entries", &Quest::LoadQuestMailSender }
|
|
};
|
|
|
|
for (QuestLoaderHelper const& loader : QuestLoaderHelpers)
|
|
{
|
|
result = WorldDatabase.PQuery("SELECT {} FROM {}", loader.QueryFields, loader.TableName);
|
|
if (!result)
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 quest {}. DB table `{}` is empty.", loader.TableDesc, loader.TableName);
|
|
else
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 questId = fields[0].GetUInt32();
|
|
|
|
auto itr = _questTemplates.find(questId);
|
|
if (itr != _questTemplates.end())
|
|
(itr->second.get()->*loader.LoaderFunction)(fields);
|
|
else
|
|
TC_LOG_ERROR("server.loading", "Table `{}` has data for quest {} but such quest does not exist", loader.TableName, questId);
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
// Post processing
|
|
for (auto& questPair : _questTemplates)
|
|
{
|
|
// skip post-loading checks for disabled quests
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, questPair.first, nullptr))
|
|
continue;
|
|
|
|
Quest* qinfo = questPair.second.get();
|
|
|
|
// additional quest integrity checks (GO, creature_template and item_template must be loaded already)
|
|
|
|
if (qinfo->GetQuestMethod() >= 3)
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `Method` = {}, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod());
|
|
|
|
if (qinfo->_specialFlags & ~QUEST_SPECIAL_FLAGS_DB_ALLOWED)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `SpecialFlags` = {} > max allowed value. Correct `SpecialFlags` to value <= {}",
|
|
qinfo->GetQuestId(), qinfo->_specialFlags, QUEST_SPECIAL_FLAGS_DB_ALLOWED);
|
|
qinfo->_specialFlags &= QUEST_SPECIAL_FLAGS_DB_ALLOWED;
|
|
}
|
|
|
|
if (qinfo->_flags & QUEST_FLAGS_DAILY && qinfo->_flags & QUEST_FLAGS_WEEKLY)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Weekly Quest {} is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId());
|
|
qinfo->_flags &= ~QUEST_FLAGS_DAILY;
|
|
}
|
|
|
|
if (qinfo->_flags & QUEST_FLAGS_DAILY)
|
|
{
|
|
if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Daily Quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
|
|
qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
|
|
}
|
|
}
|
|
|
|
if (qinfo->_flags & QUEST_FLAGS_WEEKLY)
|
|
{
|
|
if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Weekly Quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
|
|
qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
|
|
}
|
|
}
|
|
|
|
if (qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_MONTHLY)
|
|
{
|
|
if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Monthly quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
|
|
qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
|
|
}
|
|
}
|
|
|
|
if (qinfo->_flags & QUEST_FLAGS_TRACKING)
|
|
{
|
|
// at auto-reward can be rewarded only RewardChoiceItemId[0]
|
|
for (uint32 j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j)
|
|
{
|
|
if (uint32 id = qinfo->RewardChoiceItemId[j])
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item from `RewardChoiceItemId{}` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.",
|
|
qinfo->GetQuestId(), j + 1, id, j + 1);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
}
|
|
|
|
// client quest log visual (area case)
|
|
if (qinfo->_zoneOrSort > 0)
|
|
{
|
|
if (!sAreaTableStore.LookupEntry(qinfo->_zoneOrSort))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} (zone case) but zone with this id does not exist.",
|
|
qinfo->GetQuestId(), qinfo->_zoneOrSort);
|
|
// no changes, quest not dependent from this value but can have problems at client
|
|
}
|
|
}
|
|
// client quest log visual (sort case)
|
|
if (qinfo->_zoneOrSort < 0)
|
|
{
|
|
QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->_zoneOrSort));
|
|
if (!qSort)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} (sort case) but quest sort with this id does not exist.",
|
|
qinfo->GetQuestId(), qinfo->_zoneOrSort);
|
|
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
|
|
}
|
|
//check for proper RequiredSkillId value (skill case)
|
|
if (uint32 skill_id = SkillByQuestSort(-qinfo->_zoneOrSort))
|
|
{
|
|
if (qinfo->_requiredSkillId != skill_id)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} but `RequiredSkillId` does not have a corresponding value ({}).",
|
|
qinfo->GetQuestId(), qinfo->_zoneOrSort, skill_id);
|
|
//override, and force proper value here?
|
|
}
|
|
}
|
|
}
|
|
|
|
// RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
|
|
if (qinfo->_requiredClasses)
|
|
{
|
|
if (!(qinfo->_requiredClasses & CLASSMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} does not contain any playable classes in `RequiredClasses` ({}), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->_requiredClasses);
|
|
qinfo->_requiredClasses = 0;
|
|
}
|
|
}
|
|
|
|
// AllowableRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race
|
|
if (qinfo->_allowableRaces)
|
|
{
|
|
if (!(qinfo->_allowableRaces & RACEMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} does not contain any playable races in `AllowableRaces` ({}), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->_allowableRaces);
|
|
qinfo->_allowableRaces = 0;
|
|
}
|
|
}
|
|
|
|
// RequiredSkillId, can be 0
|
|
if (qinfo->_requiredSkillId)
|
|
{
|
|
if (!sSkillLineStore.LookupEntry(qinfo->_requiredSkillId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredSkillId` = {} but this skill does not exist",
|
|
qinfo->GetQuestId(), qinfo->_requiredSkillId);
|
|
}
|
|
}
|
|
|
|
if (qinfo->_requiredSkillPoints)
|
|
{
|
|
if (qinfo->_requiredSkillPoints > sWorld->GetConfigMaxSkillValue())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredSkillPoints` = {} but max possible skill is {}, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_requiredSkillPoints, sWorld->GetConfigMaxSkillValue());
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
}
|
|
// else Skill quests can have 0 skill level, this is ok
|
|
|
|
if (qinfo->_requiredFactionId2 && !sFactionStore.LookupEntry(qinfo->_requiredFactionId2))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionId2` = {} but faction template {} does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_requiredFactionId2, qinfo->_requiredFactionId2);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->_requiredFactionId1 && !sFactionStore.LookupEntry(qinfo->_requiredFactionId1))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionId1` = {} but faction template {} does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_requiredFactionId1, qinfo->_requiredFactionId1);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->_requiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->_requiredMinRepFaction))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepFaction` = {} but faction template {} does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_requiredMinRepFaction, qinfo->_requiredMinRepFaction);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->_requiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->_requiredMaxRepFaction))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepFaction` = {} but faction template {} does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_requiredMaxRepFaction, qinfo->_requiredMaxRepFaction);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->_requiredMinRepValue && qinfo->_requiredMinRepValue > ReputationMgr::Reputation_Cap)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepValue` = {} but max reputation is {}, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_requiredMinRepValue, ReputationMgr::Reputation_Cap);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->_requiredMinRepValue && qinfo->_requiredMaxRepValue && qinfo->_requiredMaxRepValue <= qinfo->_requiredMinRepValue)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepValue` = {} and `RequiredMinRepValue` = {}, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_requiredMaxRepValue, qinfo->_requiredMinRepValue);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (!qinfo->_requiredFactionId1 && qinfo->_requiredFactionValue1 != 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionValue1` = {} but `RequiredFactionId1` is 0, value has no effect",
|
|
qinfo->GetQuestId(), qinfo->_requiredFactionValue1);
|
|
// warning
|
|
}
|
|
|
|
if (!qinfo->_requiredFactionId2 && qinfo->_requiredFactionValue2 != 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionValue2` = {} but `RequiredFactionId2` is 0, value has no effect",
|
|
qinfo->GetQuestId(), qinfo->_requiredFactionValue2);
|
|
// warning
|
|
}
|
|
|
|
if (!qinfo->_requiredMinRepFaction && qinfo->_requiredMinRepValue != 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepValue` = {} but `RequiredMinRepFaction` is 0, value has no effect",
|
|
qinfo->GetQuestId(), qinfo->_requiredMinRepValue);
|
|
// warning
|
|
}
|
|
|
|
if (!qinfo->_requiredMaxRepFaction && qinfo->_requiredMaxRepValue != 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepValue` = {} but `RequiredMaxRepFaction` is 0, value has no effect",
|
|
qinfo->GetQuestId(), qinfo->_requiredMaxRepValue);
|
|
// warning
|
|
}
|
|
|
|
if (qinfo->_rewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->_rewardTitleId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardTitleId` = {} but CharTitle Id {} does not exist, quest can't be rewarded with title.",
|
|
qinfo->GetQuestId(), qinfo->GetCharTitleId(), qinfo->GetCharTitleId());
|
|
qinfo->_rewardTitleId = 0;
|
|
// quest can't reward this title
|
|
}
|
|
|
|
if (qinfo->_startItem)
|
|
{
|
|
if (!sObjectMgr->GetItemTemplate(qinfo->_startItem))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `StartItem` = {} but item with entry {} does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_startItem, qinfo->_startItem);
|
|
qinfo->_startItem = 0; // quest can't be done for this requirement
|
|
}
|
|
else if (qinfo->_startItemCount == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `StartItem` = {} but `StartItemCount` = 0, set to 1 but need fix in DB.",
|
|
qinfo->GetQuestId(), qinfo->_startItem);
|
|
qinfo->_startItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
|
|
}
|
|
}
|
|
else if (qinfo->_startItemCount > 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `StartItem` = 0 but `StartItemCount` = {}, useless value.",
|
|
qinfo->GetQuestId(), qinfo->_startItemCount);
|
|
qinfo->_startItemCount = 0; // no quest work changes in fact
|
|
}
|
|
|
|
if (qinfo->_sourceSpellid)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_sourceSpellid);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `SourceSpellid` = {} but spell {} doesn't exist, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_sourceSpellid, qinfo->_sourceSpellid);
|
|
qinfo->_sourceSpellid = 0; // quest can't be done for this requirement
|
|
}
|
|
else if (!SpellMgr::IsSpellValid(spellInfo))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `SourceSpellid` = {} but spell {} is broken, quest can't be done.",
|
|
qinfo->GetQuestId(), qinfo->_sourceSpellid, qinfo->_sourceSpellid);
|
|
qinfo->_sourceSpellid = 0; // quest can't be done for this requirement
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
uint32 id = qinfo->RequiredItemId[j];
|
|
if (id)
|
|
{
|
|
if (qinfo->RequiredItemCount[j] == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = {} but `RequiredItemCount{}` = 0, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, id, j+1);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER);
|
|
|
|
if (!sObjectMgr->GetItemTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = {} but item with entry {} does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, id, id);
|
|
qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
|
|
}
|
|
}
|
|
else if (qinfo->RequiredItemCount[j]>0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = 0 but `RequiredItemCount{}` = {}, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredItemCount[j]);
|
|
qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
|
|
{
|
|
uint32 id = qinfo->ItemDrop[j];
|
|
if (id)
|
|
{
|
|
if (!sObjectMgr->GetItemTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = {} but item with entry {} does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, id, id);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (qinfo->ItemDropQuantity[j]>0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = 0 but `ItemDropQuantity{}` = {}.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->ItemDropQuantity[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
int32 id = qinfo->RequiredNpcOrGo[j];
|
|
if (id < 0 && !sObjectMgr->GetGameObjectTemplate(-id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but gameobject {} does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, id, uint32(-id));
|
|
qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
|
|
}
|
|
|
|
if (id > 0 && !sObjectMgr->GetCreatureTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but creature with entry {} does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, id, uint32(id));
|
|
qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
|
|
}
|
|
|
|
if (id)
|
|
{
|
|
// In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
|
|
|
|
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO);
|
|
|
|
if (!qinfo->RequiredNpcOrGoCount[j])
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but `RequiredNpcOrGoCount{}` = 0, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, id, j+1);
|
|
// no changes, quest can be incorrectly done, but we already report this
|
|
}
|
|
}
|
|
else if (qinfo->RequiredNpcOrGoCount[j]>0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = 0 but `RequiredNpcOrGoCount{}` = {}.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredNpcOrGoCount[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j)
|
|
{
|
|
uint32 id = qinfo->RewardChoiceItemId[j];
|
|
if (id)
|
|
{
|
|
if (!sObjectMgr->GetItemTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.",
|
|
qinfo->GetQuestId(), j+1, id, id);
|
|
qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this
|
|
}
|
|
|
|
if (!qinfo->RewardChoiceItemCount[j])
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but `RewardChoiceItemCount{}` = 0, quest can't be done.",
|
|
qinfo->GetQuestId(), j+1, id, j+1);
|
|
// no changes, quest can't be done
|
|
}
|
|
}
|
|
else if (qinfo->RewardChoiceItemCount[j]>0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = 0 but `RewardChoiceItemCount{}` = {}.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardChoiceItemCount[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j)
|
|
{
|
|
uint32 id = qinfo->RewardItemId[j];
|
|
if (id)
|
|
{
|
|
if (!sObjectMgr->GetItemTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.",
|
|
qinfo->GetQuestId(), j+1, id, id);
|
|
qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item
|
|
}
|
|
|
|
if (!qinfo->RewardItemIdCount[j])
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but `RewardItemIdCount{}` = 0, quest will not reward this item.",
|
|
qinfo->GetQuestId(), j+1, id, j+1);
|
|
// no changes
|
|
}
|
|
}
|
|
else if (qinfo->RewardItemIdCount[j]>0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = 0 but `RewardItemIdCount{}` = {}.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardItemIdCount[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
|
|
{
|
|
if (qinfo->RewardFactionId[j])
|
|
{
|
|
if (std::abs(qinfo->RewardFactionValueId[j]) > 9)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has RewardFactionValueId{} = {}. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewardFactionValueId[j]);
|
|
}
|
|
if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j]))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardFactionId{}` = {} but raw faction (faction.dbc) {} does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]);
|
|
qinfo->RewardFactionId[j] = 0; // quest will not reward this
|
|
}
|
|
}
|
|
|
|
else if (qinfo->RewardFactionValueIdOverride[j] != 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardFactionId{}` = 0 but `RewardFactionValueIdOverride{}` = {}.",
|
|
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardFactionValueIdOverride[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
|
|
if (qinfo->_rewardDisplaySpell)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_rewardDisplaySpell);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} does not exist, spell removed as display reward.",
|
|
qinfo->GetQuestId(), qinfo->_rewardDisplaySpell, qinfo->_rewardDisplaySpell);
|
|
qinfo->_rewardDisplaySpell = 0; // no spell reward will display for this quest
|
|
}
|
|
|
|
else if (!SpellMgr::IsSpellValid(spellInfo))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is broken, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(), qinfo->_rewardDisplaySpell, qinfo->_rewardDisplaySpell);
|
|
qinfo->_rewardDisplaySpell = 0; // no spell reward will display for this quest
|
|
}
|
|
|
|
else if (GetTalentSpellCost(qinfo->_rewardDisplaySpell))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is talent, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(), qinfo->_rewardDisplaySpell, qinfo->_rewardDisplaySpell);
|
|
qinfo->_rewardDisplaySpell = 0; // no spell reward will display for this quest
|
|
}
|
|
}
|
|
|
|
if (qinfo->_rewardSpell > 0)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_rewardSpell);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSpell` = {} but spell {} does not exist, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell);
|
|
qinfo->_rewardSpell = 0; // no spell will be cast on player
|
|
}
|
|
|
|
else if (!SpellMgr::IsSpellValid(spellInfo))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSpell` = {} but spell {} is broken, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell);
|
|
qinfo->_rewardSpell = 0; // no spell will be cast on player
|
|
}
|
|
|
|
else if (GetTalentSpellCost(qinfo->_rewardSpell))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is talent, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell);
|
|
qinfo->_rewardSpell = 0; // no spell will be cast on player
|
|
}
|
|
}
|
|
|
|
if (qinfo->_rewardMailTemplateId)
|
|
{
|
|
if (!sMailTemplateStore.LookupEntry(qinfo->_rewardMailTemplateId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardMailTemplateId` = {} but mail template {} does not exist, quest will not have a mail reward.",
|
|
qinfo->GetQuestId(), qinfo->_rewardMailTemplateId, qinfo->_rewardMailTemplateId);
|
|
qinfo->_rewardMailTemplateId = 0; // no mail will send to player
|
|
qinfo->_rewardMailDelay = 0; // no mail will send to player
|
|
qinfo->_rewardMailSenderEntry = 0;
|
|
}
|
|
else if (usedMailTemplates.find(qinfo->_rewardMailTemplateId) != usedMailTemplates.end())
|
|
{
|
|
auto used_mt_itr = usedMailTemplates.find(qinfo->_rewardMailTemplateId);
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardMailTemplateId` = {} but mail template {} already used for quest {}, quest will not have a mail reward.",
|
|
qinfo->GetQuestId(), qinfo->_rewardMailTemplateId, qinfo->_rewardMailTemplateId, used_mt_itr->second);
|
|
qinfo->_rewardMailTemplateId = 0; // no mail will send to player
|
|
qinfo->_rewardMailDelay = 0; // no mail will send to player
|
|
qinfo->_rewardMailSenderEntry = 0;
|
|
}
|
|
else
|
|
usedMailTemplates.emplace(qinfo->_rewardMailTemplateId, qinfo->GetQuestId());
|
|
}
|
|
|
|
if (uint32 rewardNextQuest = qinfo->_rewardNextQuest)
|
|
{
|
|
if (!_questTemplates.count(rewardNextQuest))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardNextQuest` = {} but quest {} does not exist, quest chain will not work.",
|
|
qinfo->GetQuestId(), qinfo->_rewardNextQuest, qinfo->_rewardNextQuest);
|
|
qinfo->_rewardNextQuest = 0;
|
|
}
|
|
}
|
|
|
|
// fill additional data stores
|
|
if (uint32 prevQuestId = std::abs(qinfo->_prevQuestId))
|
|
{
|
|
auto prevQuestItr = _questTemplates.find(prevQuestId);
|
|
if (prevQuestItr == _questTemplates.end())
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has PrevQuestId {}, but no such quest", qinfo->GetQuestId(), qinfo->_prevQuestId);
|
|
else if (prevQuestItr->second->_breadcrumbForQuestId)
|
|
TC_LOG_ERROR("sql.sql", "Quest {} should not be unlocked by breadcrumb quest {}", qinfo->_id, prevQuestId);
|
|
else if (qinfo->_prevQuestId > 0)
|
|
qinfo->DependentPreviousQuests.push_back(prevQuestId);
|
|
}
|
|
|
|
if (uint32 nextQuestId = qinfo->_nextQuestId)
|
|
{
|
|
auto nextQuestItr = _questTemplates.find(nextQuestId);
|
|
if (nextQuestItr == _questTemplates.end())
|
|
TC_LOG_ERROR("sql.sql", "Quest {} has NextQuestId {}, but no such quest", qinfo->GetQuestId(), qinfo->_nextQuestId);
|
|
else
|
|
nextQuestItr->second->DependentPreviousQuests.push_back(qinfo->GetQuestId());
|
|
}
|
|
|
|
if (uint32 breadcrumbForQuestId = std::abs(qinfo->_breadcrumbForQuestId))
|
|
{
|
|
if (_questTemplates.find(breadcrumbForQuestId) == _questTemplates.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Quest {} is a breadcrumb for quest {}, but no such quest exists", qinfo->_id, breadcrumbForQuestId);
|
|
qinfo->_breadcrumbForQuestId = 0;
|
|
}
|
|
if (qinfo->_nextQuestId)
|
|
TC_LOG_ERROR("sql.sql", "Quest {} is a breadcrumb, should not unlock quest {}", qinfo->_id, qinfo->_nextQuestId);
|
|
}
|
|
|
|
if (qinfo->_exclusiveGroup)
|
|
_exclusiveQuestGroups.emplace(qinfo->_exclusiveGroup, qinfo->GetQuestId());
|
|
if (qinfo->_timeAllowed)
|
|
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED);
|
|
if (qinfo->_requiredPlayerKills)
|
|
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL);
|
|
|
|
// Special flag to determine if quest is completed from the start, used to determine if we can fail timed quest if it is completed
|
|
if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
|
|
{
|
|
bool addFlag = true;
|
|
if (qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
{
|
|
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
if (qinfo->RequiredItemId[j] != 0 && (qinfo->RequiredItemId[j] != qinfo->GetSrcItemId() || qinfo->RequiredItemCount[j] > qinfo->GetSrcItemCount()))
|
|
{
|
|
addFlag = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (addFlag)
|
|
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_COMPLETED_AT_START);
|
|
}
|
|
}
|
|
|
|
// Disallow any breadcrumb loops and inform quests of their breadcrumbs
|
|
for (auto& questPair : _questTemplates)
|
|
{
|
|
// skip post-loading checks for disabled quests
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, questPair.first, nullptr))
|
|
continue;
|
|
|
|
Quest* qinfo = questPair.second.get();
|
|
uint32 qid = qinfo->GetQuestId();
|
|
uint32 breadcrumbForQuestId = std::abs(qinfo->_breadcrumbForQuestId);
|
|
std::set<uint32> questSet;
|
|
|
|
while(breadcrumbForQuestId)
|
|
{
|
|
//a previously visited quest was found as a breadcrumb quest
|
|
//breadcrumb loop found!
|
|
if (!questSet.insert(qinfo->_id).second)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Breadcrumb quests {} and {} are in a loop", qid, breadcrumbForQuestId);
|
|
qinfo->_breadcrumbForQuestId = 0;
|
|
break;
|
|
}
|
|
|
|
qinfo = const_cast<Quest*>(sObjectMgr->GetQuestTemplate(breadcrumbForQuestId));
|
|
|
|
//every quest has a list of every breadcrumb towards it
|
|
qinfo->DependentBreadcrumbQuests.push_back(qid);
|
|
|
|
breadcrumbForQuestId = qinfo->GetBreadcrumbForQuestId();
|
|
}
|
|
}
|
|
|
|
// check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
|
|
for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
|
|
{
|
|
if (spellEffectInfo.Effect != SPELL_EFFECT_QUEST_COMPLETE)
|
|
continue;
|
|
|
|
uint32 quest_id = spellEffectInfo.MiscValue;
|
|
|
|
Quest const* quest = GetQuestTemplate(quest_id);
|
|
|
|
// some quest referenced in spells not exist (outdated spells)
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spell (id: {}) have SPELL_EFFECT_QUEST_COMPLETE for quest {}, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
|
|
|
|
// this will prevent quest completing without objective
|
|
const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
|
|
}
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} quests definitions in {} ms", _questTemplates.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestStartersAndEnders()
|
|
{
|
|
TC_LOG_INFO("server.loading", "Loading GO Start Quest Data...");
|
|
LoadGameobjectQuestStarters();
|
|
TC_LOG_INFO("server.loading", "Loading GO End Quest Data...");
|
|
LoadGameobjectQuestEnders();
|
|
TC_LOG_INFO("server.loading", "Loading Creature Start Quest Data...");
|
|
LoadCreatureQuestStarters();
|
|
TC_LOG_INFO("server.loading", "Loading Creature End Quest Data...");
|
|
LoadCreatureQuestEnders();
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questLocaleStore.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Title, Details, Objectives, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4 FROM quest_template_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
QuestLocale& data = _questLocaleStore[id];
|
|
AddLocaleString(fields[2].GetString(), locale, data.Title);
|
|
AddLocaleString(fields[3].GetString(), locale, data.Details);
|
|
AddLocaleString(fields[4].GetString(), locale, data.Objectives);
|
|
AddLocaleString(fields[5].GetString(), locale, data.AreaDescription);
|
|
AddLocaleString(fields[6].GetString(), locale, data.CompletedText);
|
|
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
AddLocaleString(fields[i + 7].GetString(), locale, data.ObjectiveText[i]);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} Quest locale strings in {} ms", uint32(_questLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadScripts(ScriptsType type)
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
ScriptMapMap* scripts = GetScriptsMapByType(type);
|
|
if (!scripts)
|
|
return;
|
|
|
|
std::string tableName = GetScriptsTableNameByType(type);
|
|
if (tableName.empty())
|
|
return;
|
|
|
|
if (sMapMgr->IsScriptScheduled()) // function cannot be called when scripts are in use.
|
|
return;
|
|
|
|
TC_LOG_INFO("server.loading", "Loading {}...", tableName);
|
|
|
|
scripts->clear(); // need for reload support
|
|
|
|
bool isSpellScriptTable = (type == SCRIPTS_SPELL);
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.PQuery("SELECT id, delay, command, datalong, datalong2, dataint, x, y, z, o{} FROM {}", isSpellScriptTable ? ", effIndex" : "", tableName);
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 script definitions. DB table `{}` is empty!", tableName);
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
ScriptInfo tmp;
|
|
tmp.type = type;
|
|
tmp.id = fields[0].GetUInt32();
|
|
if (isSpellScriptTable)
|
|
tmp.id |= fields[10].GetUInt8() << 24;
|
|
tmp.delay = fields[1].GetUInt32();
|
|
tmp.command = ScriptCommands(fields[2].GetUInt32());
|
|
tmp.Raw.nData[0] = fields[3].GetUInt32();
|
|
tmp.Raw.nData[1] = fields[4].GetUInt32();
|
|
tmp.Raw.nData[2] = fields[5].GetInt32();
|
|
tmp.Raw.fData[0] = fields[6].GetFloat();
|
|
tmp.Raw.fData[1] = fields[7].GetFloat();
|
|
tmp.Raw.fData[2] = fields[8].GetFloat();
|
|
tmp.Raw.fData[3] = fields[9].GetFloat();
|
|
|
|
// generic command args check
|
|
switch (tmp.command)
|
|
{
|
|
case SCRIPT_COMMAND_TALK:
|
|
{
|
|
if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid talk type (datalong = {}) in SCRIPT_COMMAND_TALK for script id {}",
|
|
tableName, tmp.Talk.ChatType, tmp.id);
|
|
continue;
|
|
}
|
|
if (!sObjectMgr->GetBroadcastText(uint32(tmp.Talk.TextID)))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid talk text id (dataint = {}) in SCRIPT_COMMAND_TALK for script id {}",
|
|
tableName, tmp.Talk.TextID, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_EMOTE:
|
|
{
|
|
if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid emote id (datalong = {}) in SCRIPT_COMMAND_EMOTE for script id {}",
|
|
tableName, tmp.Emote.EmoteID, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_TELEPORT_TO:
|
|
{
|
|
if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid map (Id: {}) in SCRIPT_COMMAND_TELEPORT_TO for script id {}",
|
|
tableName, tmp.TeleportTo.MapID, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid coordinates (X: {} Y: {} Z: {} O: {}) in SCRIPT_COMMAND_TELEPORT_TO for script id {}",
|
|
tableName, tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_QUEST_EXPLORED:
|
|
{
|
|
Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID);
|
|
if (!quest)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid quest (ID: {}) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}",
|
|
tableName, tmp.QuestExplored.QuestID, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has quest (ID: {}) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
|
|
tableName, tmp.QuestExplored.QuestID, tmp.id);
|
|
|
|
// this will prevent quest completing without objective
|
|
const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
|
|
|
|
// continue; - quest objective requirement set and command can be allowed
|
|
}
|
|
|
|
if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has too large distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}",
|
|
tableName, tmp.QuestExplored.Distance, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has too large distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, max distance is {} or 0 for disable distance check",
|
|
tableName, tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE);
|
|
continue;
|
|
}
|
|
|
|
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has too small distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, min distance is {} or 0 for disable distance check",
|
|
tableName, tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_KILL_CREDIT:
|
|
{
|
|
if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid creature (Entry: {}) in SCRIPT_COMMAND_KILL_CREDIT for script id {}",
|
|
tableName, tmp.KillCredit.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
|
|
{
|
|
GameObjectData const* data = GetGameObjectData(tmp.RespawnGameobject.GOGuid);
|
|
if (!data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
|
|
tableName, tmp.RespawnGameobject.GOGuid, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject with invalid entry (GUID: {} Entry: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
|
|
tableName, tmp.RespawnGameobject.GOGuid, data->id, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (info->type == GAMEOBJECT_TYPE_FISHINGNODE ||
|
|
info->type == GAMEOBJECT_TYPE_FISHINGHOLE ||
|
|
info->type == GAMEOBJECT_TYPE_DOOR ||
|
|
info->type == GAMEOBJECT_TYPE_BUTTON ||
|
|
info->type == GAMEOBJECT_TYPE_TRAP)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject type ({}) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
|
|
tableName, info->entry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
|
|
{
|
|
if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid coordinates (X: {} Y: {} Z: {} O: {}) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id {}",
|
|
tableName, tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid creature (Entry: {}) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id {}",
|
|
tableName, tmp.TempSummonCreature.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_OPEN_DOOR:
|
|
case SCRIPT_COMMAND_CLOSE_DOOR:
|
|
{
|
|
GameObjectData const* data = GetGameObjectData(tmp.ToggleDoor.GOGuid);
|
|
if (!data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in {} for script id {}",
|
|
tableName, tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command), tmp.id);
|
|
continue;
|
|
}
|
|
|
|
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject with invalid entry (GUID: {} Entry: {}) in {} for script id {}",
|
|
tableName, tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command), tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (info->type != GAMEOBJECT_TYPE_DOOR)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject type ({}) unsupported by command {} for script id {}",
|
|
tableName, info->entry, GetScriptCommandName(tmp.command), tmp.id);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_REMOVE_AURA:
|
|
{
|
|
if (!sSpellMgr->GetSpellInfo(tmp.RemoveAura.SpellID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` using non-existent spell (id: {}) in SCRIPT_COMMAND_REMOVE_AURA for script id {}",
|
|
tableName, tmp.RemoveAura.SpellID, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` using unknown flags in datalong2 ({}) in SCRIPT_COMMAND_REMOVE_AURA for script id {}",
|
|
tableName, tmp.RemoveAura.Flags, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_CAST_SPELL:
|
|
{
|
|
if (!sSpellMgr->GetSpellInfo(tmp.CastSpell.SpellID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` using non-existent spell (id: {}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
|
|
tableName, tmp.CastSpell.SpellID, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.CastSpell.Flags > 4) // targeting type
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` using unknown target in datalong2 ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
|
|
tableName, tmp.CastSpell.Flags, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` using unknown flags in dataint ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
|
|
tableName, tmp.CastSpell.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` using invalid creature entry in dataint ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
|
|
tableName, tmp.CastSpell.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_CREATE_ITEM:
|
|
{
|
|
if (!GetItemTemplate(tmp.CreateItem.ItemEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` has nonexistent item (entry: {}) in SCRIPT_COMMAND_CREATE_ITEM for script id {}",
|
|
tableName, tmp.CreateItem.ItemEntry, tmp.id);
|
|
continue;
|
|
}
|
|
if (!tmp.CreateItem.Amount)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}` SCRIPT_COMMAND_CREATE_ITEM but amount is {} for script id {}",
|
|
tableName, tmp.CreateItem.Amount, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (scripts->find(tmp.id) == scripts->end())
|
|
{
|
|
ScriptMap emptyMap;
|
|
(*scripts)[tmp.id] = emptyMap;
|
|
}
|
|
(*scripts)[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} script definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadSpellScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_SPELL);
|
|
|
|
// check ids
|
|
for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
|
|
{
|
|
uint32 spellId = uint32(itr->first) & 0x00FFFFFF;
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has not existing spell (Id: {}) as script id", spellId);
|
|
continue;
|
|
}
|
|
|
|
SpellEffIndex i = SpellEffIndex((uint32(itr->first) >> 24) & 0x000000FF);
|
|
if (uint32(i) >= MAX_SPELL_EFFECTS)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has too high effect index {} for spell (Id: {}) as script id", uint32(i), spellId);
|
|
continue;
|
|
}
|
|
|
|
//check for correct spellEffect
|
|
if (!spellInfo->GetEffect(i).Effect || (spellInfo->GetEffect(i).Effect != SPELL_EFFECT_SCRIPT_EFFECT && spellInfo->GetEffect(i).Effect != SPELL_EFFECT_DUMMY))
|
|
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` - spell {} effect {} is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, uint32(i));
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadEventScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_EVENT);
|
|
|
|
std::set<uint32> evt_scripts;
|
|
// Load all possible script entries from gameobjects
|
|
for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore)
|
|
if (uint32 eventId = gameObjectTemplatePair.second.GetEventScriptId())
|
|
evt_scripts.insert(eventId);
|
|
|
|
// Load all possible script entries from spells
|
|
for (uint32 i = 1; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
|
|
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(i))
|
|
for (SpellEffectInfo const& spellEffectInfo : spell->GetEffects())
|
|
if (spellEffectInfo.IsEffect(SPELL_EFFECT_SEND_EVENT))
|
|
if (spellEffectInfo.MiscValue)
|
|
evt_scripts.insert(spellEffectInfo.MiscValue);
|
|
|
|
for (size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
|
|
{
|
|
for (size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
|
|
{
|
|
TaxiPathNodeEntry const* node = sTaxiPathNodesByPath[path_idx][node_idx];
|
|
|
|
if (node->ArrivalEventID)
|
|
evt_scripts.insert(node->ArrivalEventID);
|
|
|
|
if (node->DepartureEventID)
|
|
evt_scripts.insert(node->DepartureEventID);
|
|
}
|
|
}
|
|
|
|
// Then check if all scripts are in above list of possible script entries
|
|
for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
|
|
{
|
|
std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
|
|
if (itr2 == evt_scripts.end())
|
|
TC_LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: {}) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect {}",
|
|
itr->first, SPELL_EFFECT_SEND_EVENT);
|
|
}
|
|
}
|
|
|
|
//Load WP Scripts
|
|
void ObjectMgr::LoadWaypointScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_WAYPOINT);
|
|
|
|
std::set<uint32> actionSet;
|
|
|
|
for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
|
|
actionSet.insert(itr->first);
|
|
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION);
|
|
PreparedQueryResult result = WorldDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 action = fields[0].GetUInt32();
|
|
|
|
actionSet.erase(action);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
for (std::set<uint32>::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr)
|
|
TC_LOG_ERROR("sql.sql", "There is no waypoint which links to the waypoint script {}", *itr);
|
|
}
|
|
|
|
void ObjectMgr::LoadSpellScriptNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_spellScriptsStore.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 spellId = fields[0].GetInt32();
|
|
std::string const scriptName = fields[1].GetString();
|
|
|
|
bool allRanks = false;
|
|
if (spellId < 0)
|
|
{
|
|
allRanks = true;
|
|
spellId = -spellId;
|
|
}
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) does not exist.", scriptName, spellId);
|
|
continue;
|
|
}
|
|
|
|
if (allRanks)
|
|
{
|
|
if (!spellInfo->IsRanked())
|
|
TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) has no ranks of spell.", scriptName, fields[0].GetInt32());
|
|
|
|
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) is not first rank of spell.", scriptName, fields[0].GetInt32());
|
|
continue;
|
|
}
|
|
|
|
while (spellInfo)
|
|
{
|
|
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true)));
|
|
spellInfo = spellInfo->GetNextRankSpell();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (spellInfo->IsRanked())
|
|
TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) is ranked spell. Perhaps not all ranks are assigned to this script.", scriptName, spellId);
|
|
|
|
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true)));
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} spell script names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::ValidateSpellScripts()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
if (_spellScriptsStore.empty())
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Validated 0 scripts.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
for (auto spell : _spellScriptsStore)
|
|
{
|
|
SpellInfo const* spellEntry = sSpellMgr->AssertSpellInfo(spell.first);
|
|
|
|
auto const bounds = sObjectMgr->GetSpellScriptsBounds(spell.first);
|
|
|
|
for (auto itr = bounds.first; itr != bounds.second; ++itr)
|
|
{
|
|
if (SpellScriptLoader* spellScriptLoader = sScriptMgr->GetSpellScriptLoader(itr->second.first))
|
|
{
|
|
++count;
|
|
|
|
std::unique_ptr<SpellScript> spellScript(spellScriptLoader->GetSpellScript());
|
|
std::unique_ptr<AuraScript> auraScript(spellScriptLoader->GetAuraScript());
|
|
|
|
if (!spellScript && !auraScript)
|
|
{
|
|
TC_LOG_ERROR("scripts", "Functions GetSpellScript() and GetAuraScript() of script `{}` do not return objects - script skipped", GetScriptName(itr->second.first));
|
|
|
|
itr->second.second = false;
|
|
continue;
|
|
}
|
|
|
|
if (spellScript)
|
|
{
|
|
spellScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id);
|
|
spellScript->_Register();
|
|
|
|
if (!spellScript->_Validate(spellEntry))
|
|
{
|
|
itr->second.second = false;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (auraScript)
|
|
{
|
|
auraScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id);
|
|
auraScript->_Register();
|
|
|
|
if (!auraScript->_Validate(spellEntry))
|
|
{
|
|
itr->second.second = false;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Enable the script when all checks passed
|
|
itr->second.second = true;
|
|
}
|
|
else
|
|
itr->second.second = false;
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Validated {} scripts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPageTexts()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, `Text`, NextPageID FROM page_text");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 page texts. DB table `page_text` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
PageText& pageText = _pageTextStore[fields[0].GetUInt32()];
|
|
|
|
pageText.Text = fields[1].GetString();
|
|
pageText.NextPageID = fields[2].GetUInt32();
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr)
|
|
{
|
|
if (itr->second.NextPageID)
|
|
{
|
|
PageTextContainer::const_iterator itr2 = _pageTextStore.find(itr->second.NextPageID);
|
|
if (itr2 == _pageTextStore.end())
|
|
TC_LOG_ERROR("sql.sql", "Page text (ID: {}) has non-existing `NextPageID` ({})", itr->first, itr->second.NextPageID);
|
|
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} page texts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
PageText const* ObjectMgr::GetPageText(uint32 pageEntry)
|
|
{
|
|
PageTextContainer::const_iterator itr = _pageTextStore.find(pageEntry);
|
|
if (itr != _pageTextStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadPageTextLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_pageTextLocaleStore.clear(); // need for reload case
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, locale, `Text` FROM page_text_locale");
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
PageTextLocale& data = _pageTextLocaleStore[id];
|
|
AddLocaleString(fields[2].GetString(), locale, data.Text);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} PageText locale strings in {} ms", uint32(_pageTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadInstanceTemplate()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 4
|
|
QueryResult result = WorldDatabase.Query("SELECT map, parent, script, allowMount FROM instance_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 instance templates. DB table `page_text` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint16 mapID = fields[0].GetUInt16();
|
|
|
|
if (!MapManager::IsValidMAP(mapID, true))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "ObjectMgr::LoadInstanceTemplate: bad mapid {} for template!", mapID);
|
|
continue;
|
|
}
|
|
|
|
InstanceTemplate instanceTemplate;
|
|
|
|
instanceTemplate.AllowMount = fields[3].GetBool();
|
|
instanceTemplate.Parent = uint32(fields[1].GetUInt16());
|
|
instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].GetString());
|
|
|
|
_instanceTemplateStore[mapID] = instanceTemplate;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} instance templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID) const
|
|
{
|
|
InstanceTemplateContainer::const_iterator itr = _instanceTemplateStore.find(uint16(mapID));
|
|
if (itr != _instanceTemplateStore.end())
|
|
return &(itr->second);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadInstanceEncounters()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 instance encounters, table is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
std::map<uint32, DungeonEncounterEntry const*> dungeonLastBosses;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 entry = fields[0].GetUInt32();
|
|
uint8 creditType = fields[1].GetUInt8();
|
|
uint32 creditEntry = fields[2].GetUInt32();
|
|
uint32 lastEncounterDungeon = fields[3].GetUInt16();
|
|
DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
|
|
if (!dungeonEncounter)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid encounter id {}, skipped!", entry);
|
|
continue;
|
|
}
|
|
|
|
if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeonEntry(lastEncounterDungeon))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an encounter {} ({}) marked as final for invalid dungeon id {}, skipped!", entry, dungeonEncounter->Name[0], lastEncounterDungeon);
|
|
continue;
|
|
}
|
|
|
|
auto itr = dungeonLastBosses.find(lastEncounterDungeon);
|
|
if (lastEncounterDungeon)
|
|
{
|
|
if (itr != dungeonLastBosses.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` specified encounter {} ({}) as last encounter but {} ({}) is already marked as one, skipped!", entry, dungeonEncounter->Name[0], itr->second->ID, itr->second->Name[0]);
|
|
continue;
|
|
}
|
|
|
|
dungeonLastBosses[lastEncounterDungeon] = dungeonEncounter;
|
|
}
|
|
|
|
switch (creditType)
|
|
{
|
|
case ENCOUNTER_CREDIT_KILL_CREATURE:
|
|
{
|
|
CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry);
|
|
if (!creatureInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid creature (entry {}) linked to the encounter {} ({}), skipped!", creditEntry, entry, dungeonEncounter->Name[0]);
|
|
continue;
|
|
}
|
|
const_cast<CreatureTemplate*>(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
|
|
for (uint8 diff = 1; diff < MAX_DIFFICULTY; ++diff)
|
|
{
|
|
if (uint32 diffEntry = creatureInfo->DifficultyEntry[diff - 1])
|
|
{
|
|
if (CreatureTemplate const* diffInfo = GetCreatureTemplate(diffEntry))
|
|
const_cast<CreatureTemplate*>(diffInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ENCOUNTER_CREDIT_CAST_SPELL:
|
|
if (!sSpellMgr->GetSpellInfo(creditEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid spell (entry {}) linked to the encounter {} ({}), skipped!", creditEntry, entry, dungeonEncounter->Name[0]);
|
|
continue;
|
|
}
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid credit type ({}) for encounter {} ({}), skipped!", creditType, entry, dungeonEncounter->Name[0]);
|
|
continue;
|
|
}
|
|
|
|
DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR32(dungeonEncounter->MapID, dungeonEncounter->Difficulty)];
|
|
encounters.emplace_back(std::make_unique<DungeonEncounter>(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon));
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} instance encounters in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
GossipText const* ObjectMgr::GetGossipText(uint32 Text_ID) const
|
|
{
|
|
GossipTextContainer::const_iterator itr = _gossipTextStore.find(Text_ID);
|
|
if (itr != _gossipTextStore.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadGossipText()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, "
|
|
"text0_0, text0_1, BroadcastTextID0, lang0, Probability0, EmoteDelay0_0, Emote0_0, EmoteDelay0_1, Emote0_1, EmoteDelay0_2, Emote0_2, "
|
|
"text1_0, text1_1, BroadcastTextID1, lang1, Probability1, EmoteDelay1_0, Emote1_0, EmoteDelay1_1, Emote1_1, EmoteDelay1_2, Emote1_2, "
|
|
"text2_0, text2_1, BroadcastTextID2, lang2, Probability2, EmoteDelay2_0, Emote2_0, EmoteDelay2_1, Emote2_1, EmoteDelay2_2, Emote2_2, "
|
|
"text3_0, text3_1, BroadcastTextID3, lang3, Probability3, EmoteDelay3_0, Emote3_0, EmoteDelay3_1, Emote3_1, EmoteDelay3_2, Emote3_2, "
|
|
"text4_0, text4_1, BroadcastTextID4, lang4, Probability4, EmoteDelay4_0, Emote4_0, EmoteDelay4_1, Emote4_1, EmoteDelay4_2, Emote4_2, "
|
|
"text5_0, text5_1, BroadcastTextID5, lang5, Probability5, EmoteDelay5_0, Emote5_0, EmoteDelay5_1, Emote5_1, EmoteDelay5_2, Emote5_2, "
|
|
"text6_0, text6_1, BroadcastTextID6, lang6, Probability6, EmoteDelay6_0, Emote6_0, EmoteDelay6_1, Emote6_1, EmoteDelay6_2, Emote6_2, "
|
|
"text7_0, text7_1, BroadcastTextID7, lang7, Probability7, EmoteDelay7_0, Emote7_0, EmoteDelay7_1, Emote7_1, EmoteDelay7_2, Emote7_2 "
|
|
"FROM npc_text");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!");
|
|
return;
|
|
}
|
|
|
|
_gossipTextStore.rehash(result->GetRowCount());
|
|
|
|
uint32 count = 0;
|
|
uint8 cic;
|
|
|
|
do
|
|
{
|
|
++count;
|
|
cic = 0;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[cic++].GetUInt32();
|
|
if (!id)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `npc_text` has record with reserved id 0, ignore.");
|
|
continue;
|
|
}
|
|
|
|
GossipText& gText = _gossipTextStore[id];
|
|
|
|
for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
|
|
{
|
|
GossipTextOption& gOption = gText.Options[i];
|
|
gOption.Text_0 = fields[cic++].GetString();
|
|
gOption.Text_1 = fields[cic++].GetString();
|
|
gOption.BroadcastTextID = fields[cic++].GetUInt32();
|
|
gOption.Language = fields[cic++].GetUInt8();
|
|
gOption.Probability = fields[cic++].GetFloat();
|
|
|
|
for (uint8 j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
|
|
{
|
|
gOption.Emotes[j]._Delay = fields[cic++].GetUInt16();
|
|
gOption.Emotes[j]._Emote = fields[cic++].GetUInt16();
|
|
}
|
|
|
|
// check broadcast_text correctness
|
|
if (gOption.BroadcastTextID)
|
|
{
|
|
if (BroadcastText const* bcText = sObjectMgr->GetBroadcastText(gOption.BroadcastTextID))
|
|
{
|
|
if (bcText->Text[DEFAULT_LOCALE] != gOption.Text_0)
|
|
TC_LOG_ERROR("sql.sql", "Row {} in table `npc_text` has mismatch between text{}_0 and the corresponding Text in `broadcast_text` row {}", id, i, gOption.BroadcastTextID);
|
|
if (bcText->Text1[DEFAULT_LOCALE] != gOption.Text_1)
|
|
TC_LOG_ERROR("sql.sql", "Row {} in table `npc_text` has mismatch between text{}_1 and the corresponding Text1 in `broadcast_text` row {}", id, i, gOption.BroadcastTextID);
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GossipText (Id: {}) in table `npc_text` has non-existing or incompatible BroadcastTextID{} {}.", id, i, gOption.BroadcastTextID);
|
|
gOption.BroadcastTextID = 0;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} npc texts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadNpcTextLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_npcTextLocaleStore.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, Locale, "
|
|
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
|
|
"Text0_0, Text0_1, Text1_0, Text1_1, Text2_0, Text2_1, Text3_0, Text3_1, Text4_0, Text4_1, Text5_0, Text5_1, Text6_0, Text6_1, Text7_0, Text7_1 "
|
|
"FROM npc_text_locale");
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
NpcTextLocale& data = _npcTextLocaleStore[id];
|
|
for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
|
|
{
|
|
AddLocaleString(fields[2 + i * 2].GetString(), locale, data.Text_0[i]);
|
|
AddLocaleString(fields[3 + i * 2].GetString(), locale, data.Text_1[i]);
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} NpcText locale strings in {} ms", uint32(_npcTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
//not very fast function but it is called only once a day, or on starting-up
|
|
void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
time_t curTime = GameTime::GetGameTime();
|
|
tm lt;
|
|
localtime_r(&curTime, <);
|
|
uint64 basetime(curTime);
|
|
TC_LOG_INFO("misc", "Returning mails current time: hour: {}, minute: {}, second: {} ", lt.tm_hour, lt.tm_min, lt.tm_sec);
|
|
|
|
// Delete all old mails without item and without body immediately, if starting server
|
|
if (!serverUp)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
|
|
stmt->setUInt64(0, basetime);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
|
|
stmt->setUInt64(0, basetime);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> No expired mails found.");
|
|
return; // any mails need to be returned or deleted
|
|
}
|
|
|
|
std::map<uint32 /*messageId*/, MailItemInfoVec> itemsCache;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS);
|
|
stmt->setUInt32(0, (uint32)basetime);
|
|
if (PreparedQueryResult items = CharacterDatabase.Query(stmt))
|
|
{
|
|
MailItemInfo item;
|
|
do
|
|
{
|
|
Field* fields = items->Fetch();
|
|
item.item_guid = fields[0].GetUInt32();
|
|
item.item_template = fields[1].GetUInt32();
|
|
uint32 mailId = fields[2].GetUInt32();
|
|
itemsCache[mailId].push_back(item);
|
|
} while (items->NextRow());
|
|
}
|
|
|
|
uint32 deletedCount = 0;
|
|
uint32 returnedCount = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
ObjectGuid::LowType receiver = fields[3].GetUInt32();
|
|
if (serverUp && ObjectAccessor::FindConnectedPlayer(ObjectGuid(HighGuid::Player, receiver)))
|
|
continue;
|
|
|
|
Mail* m = new Mail;
|
|
m->messageID = fields[0].GetUInt32();
|
|
m->messageType = fields[1].GetUInt8();
|
|
m->sender = fields[2].GetUInt32();
|
|
m->receiver = receiver;
|
|
bool has_items = fields[4].GetBool();
|
|
m->expire_time = time_t(fields[5].GetUInt32());
|
|
m->deliver_time = 0;
|
|
m->COD = fields[6].GetUInt32();
|
|
m->checked = fields[7].GetUInt8();
|
|
m->mailTemplateId = fields[8].GetInt16();
|
|
|
|
// Delete or return mail
|
|
if (has_items)
|
|
{
|
|
// read items from cache
|
|
m->items.swap(itemsCache[m->messageID]);
|
|
|
|
// if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted
|
|
if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
|
|
{
|
|
// mail open and then not returned
|
|
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt32(0, itr2->item_guid);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->setUInt32(0, m->messageID);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
else
|
|
{
|
|
// Mail will be returned
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED);
|
|
stmt->setUInt32(0, m->receiver);
|
|
stmt->setUInt32(1, m->sender);
|
|
stmt->setUInt32(2, basetime + 30 * DAY);
|
|
stmt->setUInt32(3, basetime);
|
|
stmt->setUInt8 (4, uint8(MAIL_CHECK_MASK_RETURNED));
|
|
stmt->setUInt32(5, m->messageID);
|
|
CharacterDatabase.Execute(stmt);
|
|
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
|
|
{
|
|
// Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER);
|
|
stmt->setUInt32(0, m->sender);
|
|
stmt->setUInt32(1, itr2->item_guid);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
|
|
stmt->setUInt32(0, m->sender);
|
|
stmt->setUInt32(1, itr2->item_guid);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
delete m;
|
|
++returnedCount;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
|
|
stmt->setUInt32(0, m->messageID);
|
|
CharacterDatabase.Execute(stmt);
|
|
delete m;
|
|
++deletedCount;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Processed {} expired mails: {} deleted and {} returned in {} ms", deletedCount + returnedCount, deletedCount, returnedCount, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestAreaTriggers()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questAreaTriggerStore.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
++count;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 trigger_ID = fields[0].GetUInt32();
|
|
uint32 quest_ID = fields[1].GetUInt32();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
|
|
if (!atEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", trigger_ID);
|
|
continue;
|
|
}
|
|
|
|
Quest const* quest = GetQuestTemplate(quest_ID);
|
|
|
|
if (!quest)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: {}) for not existing quest {}", trigger_ID, quest_ID);
|
|
continue;
|
|
}
|
|
|
|
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: {}) for not quest {}, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
|
|
|
|
// this will prevent quest completing without objective
|
|
const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
|
|
|
|
// continue; - quest modified to required objective and trigger can be allowed.
|
|
}
|
|
|
|
_questAreaTriggerStore[trigger_ID] = quest_ID;
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} quest trigger points in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
QuestGreeting const* ObjectMgr::GetQuestGreeting(ObjectGuid guid) const
|
|
{
|
|
auto itr = _questGreetingStore.find(guid.GetTypeId());
|
|
if (itr == _questGreetingStore.end())
|
|
return nullptr;
|
|
|
|
auto questItr = itr->second.find(guid.GetEntry());
|
|
if (questItr == itr->second.end())
|
|
return nullptr;
|
|
|
|
return &questItr->second;
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestGreetings()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questGreetingStore.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, Type, GreetEmoteType, GreetEmoteDelay, Greeting FROM quest_greeting");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 quest greetings. DB table `quest_greeting` is empty.");
|
|
return;
|
|
}
|
|
|
|
_questGreetingStore.rehash(result->GetRowCount());
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
uint8 type = fields[1].GetUInt8();
|
|
// overwrite
|
|
switch (type)
|
|
{
|
|
case 0: // Creature
|
|
type = TYPEID_UNIT;
|
|
if (!sObjectMgr->GetCreatureTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template (entry: {}) does not exist.", id);
|
|
continue;
|
|
}
|
|
break;
|
|
case 1: // GameObject
|
|
type = TYPEID_GAMEOBJECT;
|
|
if (!sObjectMgr->GetGameObjectTemplate(id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template (entry: {}) does not exist.", id);
|
|
continue;
|
|
}
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: unknown type = {} for entry = {}. Skipped.", type, id);
|
|
continue;
|
|
}
|
|
|
|
uint16 greetEmoteType = fields[2].GetUInt16();
|
|
|
|
if (greetEmoteType > 0 && !sEmotesStore.LookupEntry(greetEmoteType))
|
|
{
|
|
TC_LOG_DEBUG("sql.sql", "Table `quest_greeting`: entry {} has greetEmoteType = {} but emote does not exist. Set to 0.", id, greetEmoteType);
|
|
greetEmoteType = 0;
|
|
}
|
|
|
|
uint32 greetEmoteDelay = fields[3].GetUInt32();
|
|
std::string greeting = fields[4].GetString();
|
|
|
|
_questGreetingStore[type][id] = QuestGreeting(greetEmoteType, greetEmoteDelay, greeting);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} quest_greeting in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestGreetingLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questGreetingLocaleStore.clear(); // need for reload case
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, Type, Locale, Greeting FROM quest_greeting_locale");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 quest_greeting locales. DB table `quest_greeting_locale` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
uint8 type = fields[1].GetUInt8();
|
|
// overwrite
|
|
switch (type)
|
|
{
|
|
case 0: // Creature
|
|
type = TYPEID_UNIT;
|
|
break;
|
|
case 1: // GameObject
|
|
type = TYPEID_GAMEOBJECT;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
std::string localeName = fields[2].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
QuestGreetingLocale& data = _questGreetingLocaleStore[MAKE_PAIR32(id, type)];
|
|
AddLocaleString(fields[3].GetString(), locale, data.greeting);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} quest greeting locale strings in {} ms", uint32(_questGreetingLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestOfferRewardLocale()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questOfferRewardLocaleStore.clear(); // need for reload case
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, locale, RewardText FROM quest_offer_reward_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
QuestOfferRewardLocale& data = _questOfferRewardLocaleStore[id];
|
|
AddLocaleString(fields[2].GetString(), locale, data.RewardText);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} Quest Offer Reward locale strings in {} ms", _questOfferRewardLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestRequestItemsLocale()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questRequestItemsLocaleStore.clear(); // need for reload case
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, locale, CompletionText FROM quest_request_items_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
QuestRequestItemsLocale& data = _questRequestItemsLocaleStore[id];
|
|
AddLocaleString(fields[2].GetString(), locale, data.CompletionText);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} Quest Request Items locale strings in {} ms", _questRequestItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadTavernAreaTriggers()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_tavernAreaTriggerStore.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
++count;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 Trigger_ID = fields[0].GetUInt32();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
|
|
if (!atEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
|
|
continue;
|
|
}
|
|
|
|
_tavernAreaTriggerStore.insert(Trigger_ID);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} tavern triggers in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadAreaTriggerScripts()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_areaTriggerScriptStore.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 triggerId = fields[0].GetUInt32();
|
|
std::string const scriptName = fields[1].GetString();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
|
|
if (!atEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "AreaTrigger (ID: {}) does not exist in `AreaTrigger.dbc`.", triggerId);
|
|
continue;
|
|
}
|
|
_areaTriggerScriptStore[triggerId] = GetScriptId(scriptName);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} areatrigger scripts in {} ms", _areaTriggerScriptStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team)
|
|
{
|
|
bool found = false;
|
|
float dist = 10000;
|
|
uint32 id = 0;
|
|
|
|
for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
|
|
{
|
|
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
|
|
|
|
if (!node || node->ContinentID != mapid || (!node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight
|
|
continue;
|
|
|
|
uint32 field = uint32((node->ID - 1) / (sizeof(TaxiMask::value_type) * 8));
|
|
TaxiMask::value_type submask = TaxiMask::value_type(1 << ((node->ID - 1) % (sizeof(TaxiMask::value_type) * 8)));
|
|
|
|
// skip not taxi network nodes
|
|
if ((sTaxiNodesMask[field] & submask) == 0)
|
|
continue;
|
|
|
|
float dist2 = (node->Pos.X - x)*(node->Pos.X - x)+(node->Pos.Y - y)*(node->Pos.Y - y)+(node->Pos.Z - z)*(node->Pos.Z - z);
|
|
if (found)
|
|
{
|
|
if (dist2 < dist)
|
|
{
|
|
dist = dist2;
|
|
id = i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
found = true;
|
|
dist = dist2;
|
|
id = i;
|
|
}
|
|
}
|
|
|
|
return id;
|
|
}
|
|
|
|
void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost)
|
|
{
|
|
TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
|
|
if (src_i == sTaxiPathSetBySource.end())
|
|
{
|
|
path = 0;
|
|
cost = 0;
|
|
return;
|
|
}
|
|
|
|
TaxiPathSetForSource& pathSet = src_i->second;
|
|
|
|
TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
|
|
if (dest_i == pathSet.end())
|
|
{
|
|
path = 0;
|
|
cost = 0;
|
|
return;
|
|
}
|
|
|
|
cost = dest_i->second.price;
|
|
path = dest_i->second.ID;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */)
|
|
{
|
|
uint32 mount_id = 0;
|
|
|
|
// select mount creature id
|
|
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
|
|
if (node)
|
|
{
|
|
uint32 mount_entry = 0;
|
|
if (team == ALLIANCE)
|
|
mount_entry = node->MountCreatureID[1];
|
|
else
|
|
mount_entry = node->MountCreatureID[0];
|
|
|
|
// Fix for Alliance not being able to use Acherus taxi
|
|
// only one mount type for both sides
|
|
if (mount_entry == 0 && allowed_alt_team)
|
|
{
|
|
// Simply reverse the selection. At least one team in theory should have a valid mount ID to choose.
|
|
mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1];
|
|
}
|
|
|
|
CreatureTemplate const* mount_info = GetCreatureTemplate(mount_entry);
|
|
if (mount_info)
|
|
{
|
|
mount_id = mount_info->GetRandomValidModelId();
|
|
if (!mount_id)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "No displayid found for the taxi mount with the entry {}! Can't load it!", mount_entry);
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// minfo is not actually used but the mount_id was updated
|
|
GetCreatureModelRandomGender(&mount_id);
|
|
|
|
return mount_id;
|
|
}
|
|
|
|
Quest const* ObjectMgr::GetQuestTemplate(uint32 quest_id) const
|
|
{
|
|
auto itr = _questTemplates.find(quest_id);
|
|
return itr != _questTemplates.end() ? itr->second.get() : nullptr;
|
|
}
|
|
|
|
void ObjectMgr::LoadGraveyardZones()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
GraveyardStore.clear(); // need for reload case
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, GhostZone, Faction FROM graveyard_zone");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
++count;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 safeLocId = fields[0].GetUInt32();
|
|
uint32 zoneId = fields[1].GetUInt32();
|
|
uint32 team = fields[2].GetUInt16();
|
|
|
|
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
|
|
if (!entry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing graveyard (WorldSafeLocsID: {}), skipped.", safeLocId);
|
|
continue;
|
|
}
|
|
|
|
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId);
|
|
if (!areaEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing Zone (ID: {}), skipped.", zoneId);
|
|
continue;
|
|
}
|
|
|
|
if (areaEntry->ParentAreaID != 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for SubZone (ID: {}) instead of zone, skipped.", zoneId);
|
|
continue;
|
|
}
|
|
|
|
if (team != 0 && team != HORDE && team != ALLIANCE)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non player faction ({}), skipped.", team);
|
|
continue;
|
|
}
|
|
|
|
if (!AddGraveyardLink(safeLocId, zoneId, team, false))
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: {}) and Zone (ID: {}), skipped.", safeLocId, zoneId);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} graveyard-zone links in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveyard(uint32 team) const
|
|
{
|
|
enum DefaultGraveyard
|
|
{
|
|
HORDE_GRAVEYARD = 10, // Crossroads
|
|
ALLIANCE_GRAVEYARD = 4 // Westfall
|
|
};
|
|
|
|
if (team == HORDE)
|
|
return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD);
|
|
else if (team == ALLIANCE)
|
|
return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD);
|
|
else return nullptr;
|
|
}
|
|
|
|
WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyard(float x, float y, float z, uint32 MapId, uint32 team, WorldObject* conditionObject) const
|
|
{
|
|
// search for zone associated closest graveyard
|
|
uint32 zoneId = sMapMgr->GetZoneId(PHASEMASK_NORMAL, MapId, x, y, z);
|
|
|
|
if (!zoneId)
|
|
{
|
|
if (z > -500)
|
|
{
|
|
TC_LOG_ERROR("misc", "ZoneId not found for map {} coords ({}, {}, {}), object name: {} {}", MapId, x, y, z,
|
|
conditionObject ? std::string_view(conditionObject->GetName()) : "", Object::GetGUID(conditionObject));
|
|
return GetDefaultGraveyard(team);
|
|
}
|
|
}
|
|
|
|
// Simulate std. algorithm:
|
|
// found some graveyard associated to (ghost_zone, ghost_map)
|
|
//
|
|
// if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
|
|
// then check faction
|
|
// if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
|
|
// then check faction
|
|
GraveyardMapBounds range = GraveyardStore.equal_range(zoneId);
|
|
MapEntry const* map = sMapStore.LookupEntry(MapId);
|
|
|
|
// not need to check validity of map object; MapId _MUST_ be valid here
|
|
if (range.first == range.second && !map->IsBattlegroundOrArena())
|
|
{
|
|
if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone {} Team {} does not have a linked graveyard.", zoneId, team);
|
|
return GetDefaultGraveyard(team);
|
|
}
|
|
|
|
// at corpse map
|
|
bool foundNear = false;
|
|
float distNear = 10000;
|
|
WorldSafeLocsEntry const* entryNear = nullptr;
|
|
|
|
// at entrance map for corpse map
|
|
bool foundEntr = false;
|
|
float distEntr = 10000;
|
|
WorldSafeLocsEntry const* entryEntr = nullptr;
|
|
|
|
// some where other
|
|
WorldSafeLocsEntry const* entryFar = nullptr;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
|
|
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
GraveyardData const& data = range.first->second;
|
|
|
|
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
|
|
if (!entry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has record for not existing graveyard (WorldSafeLocsID {}), skipped.", data.safeLocId);
|
|
continue;
|
|
}
|
|
|
|
// skip enemy faction graveyard
|
|
// team == 0 case can be at call from .neargrave
|
|
if (data.team != 0 && team != 0 && data.team != team)
|
|
continue;
|
|
|
|
// find now nearest graveyard at other map
|
|
if (MapId != entry->Continent)
|
|
{
|
|
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
|
|
if (!mapEntry
|
|
|| mapEntry->CorpseMapID < 0
|
|
|| uint32(mapEntry->CorpseMapID) != entry->Continent
|
|
|| (mapEntry->Corpse.X == 0 && mapEntry->Corpse.Y == 0))
|
|
{
|
|
// not have any corrdinates for check distance anyway
|
|
entryFar = entry;
|
|
continue;
|
|
}
|
|
|
|
// at entrance map calculate distance (2D);
|
|
float dist2 = (entry->Loc.X - mapEntry->Corpse.X)*(entry->Loc.X - mapEntry->Corpse.X)
|
|
+(entry->Loc.Y - mapEntry->Corpse.Y)*(entry->Loc.Y - mapEntry->Corpse.Y);
|
|
if (foundEntr)
|
|
{
|
|
if (dist2 < distEntr)
|
|
{
|
|
distEntr = dist2;
|
|
entryEntr = entry;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foundEntr = true;
|
|
distEntr = dist2;
|
|
entryEntr = entry;
|
|
}
|
|
}
|
|
// find now nearest graveyard at same map
|
|
else
|
|
{
|
|
float dist2 = (entry->Loc.X - x)*(entry->Loc.X - x)+(entry->Loc.Y - y)*(entry->Loc.Y - y)+(entry->Loc.Z - z)*(entry->Loc.Z - z);
|
|
if (foundNear)
|
|
{
|
|
if (dist2 < distNear)
|
|
{
|
|
distNear = dist2;
|
|
entryNear = entry;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foundNear = true;
|
|
distNear = dist2;
|
|
entryNear = entry;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (entryNear)
|
|
return entryNear;
|
|
|
|
if (entryEntr)
|
|
return entryEntr;
|
|
|
|
return entryFar;
|
|
}
|
|
|
|
GraveyardData const* ObjectMgr::FindGraveyardData(uint32 id, uint32 zoneId) const
|
|
{
|
|
GraveyardMapBounds range = GraveyardStore.equal_range(zoneId);
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
GraveyardData const& data = range.first->second;
|
|
if (data.safeLocId == id)
|
|
return &data;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
AreaTrigger const* ObjectMgr::GetAreaTrigger(uint32 trigger) const
|
|
{
|
|
AreaTriggerContainer::const_iterator itr = _areaTriggerStore.find(trigger);
|
|
if (itr != _areaTriggerStore.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
AccessRequirement const* ObjectMgr::GetAccessRequirement(uint32 mapid, Difficulty difficulty) const
|
|
{
|
|
AccessRequirementContainer::const_iterator itr = _accessRequirementStore.find(MAKE_PAIR32(mapid, difficulty));
|
|
if (itr != _accessRequirementStore.end())
|
|
return itr->second.get();
|
|
return nullptr;
|
|
}
|
|
|
|
bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/)
|
|
{
|
|
if (FindGraveyardData(id, zoneId))
|
|
return false;
|
|
|
|
// add link to loaded data
|
|
GraveyardData data;
|
|
data.safeLocId = id;
|
|
data.team = team;
|
|
|
|
GraveyardStore.insert(GraveyardContainer::value_type(zoneId, data));
|
|
|
|
// add link to DB
|
|
if (persist)
|
|
{
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
|
|
|
|
stmt->setUInt32(0, id);
|
|
stmt->setUInt32(1, zoneId);
|
|
stmt->setUInt16(2, uint16(team));
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ObjectMgr::RemoveGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= false*/)
|
|
{
|
|
GraveyardMapBoundsNonConst range = GraveyardStore.equal_range(zoneId);
|
|
if (range.first == range.second)
|
|
{
|
|
//TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone {} Team {} does not have a linked graveyard.", zoneId, team);
|
|
return;
|
|
}
|
|
|
|
bool found = false;
|
|
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
GraveyardData & data = range.first->second;
|
|
|
|
// skip not matching safezone id
|
|
if (data.safeLocId != id)
|
|
continue;
|
|
|
|
// skip enemy faction graveyard at same map (normal area, city, or battleground)
|
|
// team == 0 case can be at call from .neargrave
|
|
if (data.team != 0 && team != 0 && data.team != team)
|
|
continue;
|
|
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
// no match, return
|
|
if (!found)
|
|
return;
|
|
|
|
// remove from links
|
|
GraveyardStore.erase(range.first);
|
|
|
|
// remove link from DB
|
|
if (persist)
|
|
{
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
|
|
|
|
stmt->setUInt32(0, id);
|
|
stmt->setUInt32(1, zoneId);
|
|
stmt->setUInt16(2, uint16(team));
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadAreaTriggerTeleports()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_areaTriggerStore.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
++count;
|
|
|
|
uint32 Trigger_ID = fields[0].GetUInt32();
|
|
|
|
AreaTrigger at;
|
|
|
|
at.target_mapId = fields[1].GetUInt16();
|
|
at.target_X = fields[2].GetFloat();
|
|
at.target_Y = fields[3].GetFloat();
|
|
at.target_Z = fields[4].GetFloat();
|
|
at.target_Orientation = fields[5].GetFloat();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
|
|
if (!atEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
|
|
continue;
|
|
}
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
|
|
if (!mapEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) target map (ID: {}) does not exist in `Map.dbc`.", Trigger_ID, at.target_mapId);
|
|
continue;
|
|
}
|
|
|
|
if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) target coordinates not provided.", Trigger_ID);
|
|
continue;
|
|
}
|
|
|
|
_areaTriggerStore[Trigger_ID] = at;
|
|
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} area trigger teleport definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadAccessRequirements()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_accessRequirementStore.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10
|
|
QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item_level, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
++count;
|
|
|
|
uint32 mapid = fields[0].GetUInt32();
|
|
uint8 difficulty = fields[1].GetUInt8();
|
|
uint32 requirement_ID = MAKE_PAIR32(mapid, difficulty);
|
|
|
|
auto& ar = _accessRequirementStore[requirement_ID];
|
|
ar = std::make_unique<AccessRequirement>();
|
|
|
|
ar->levelMin = fields[2].GetUInt8();
|
|
ar->levelMax = fields[3].GetUInt8();
|
|
ar->item_level = fields[4].GetUInt16();
|
|
ar->item = fields[5].GetUInt32();
|
|
ar->item2 = fields[6].GetUInt32();
|
|
ar->quest_A = fields[7].GetUInt32();
|
|
ar->quest_H = fields[8].GetUInt32();
|
|
ar->achievement = fields[9].GetUInt32();
|
|
ar->questFailedText = fields[10].GetString();
|
|
|
|
if (ar->item)
|
|
{
|
|
ItemTemplate const* pProto = GetItemTemplate(ar->item);
|
|
if (!pProto)
|
|
{
|
|
TC_LOG_ERROR("misc", "Key item {} does not exist for map {} difficulty {}, removing key requirement.", ar->item, mapid, difficulty);
|
|
ar->item = 0;
|
|
}
|
|
}
|
|
|
|
if (ar->item2)
|
|
{
|
|
ItemTemplate const* pProto = GetItemTemplate(ar->item2);
|
|
if (!pProto)
|
|
{
|
|
TC_LOG_ERROR("misc", "Second item {} does not exist for map {} difficulty {}, removing key requirement.", ar->item2, mapid, difficulty);
|
|
ar->item2 = 0;
|
|
}
|
|
}
|
|
|
|
if (ar->quest_A)
|
|
{
|
|
if (!GetQuestTemplate(ar->quest_A))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Required Alliance Quest {} not exist for map {} difficulty {}, remove quest done requirement.", ar->quest_A, mapid, difficulty);
|
|
ar->quest_A = 0;
|
|
}
|
|
}
|
|
|
|
if (ar->quest_H)
|
|
{
|
|
if (!GetQuestTemplate(ar->quest_H))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Required Horde Quest {} not exist for map {} difficulty {}, remove quest done requirement.", ar->quest_H, mapid, difficulty);
|
|
ar->quest_H = 0;
|
|
}
|
|
}
|
|
|
|
if (ar->achievement)
|
|
{
|
|
if (!sAchievementStore.LookupEntry(ar->achievement))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Required Achievement {} not exist for map {} difficulty {}, remove quest done requirement.", ar->achievement, mapid, difficulty);
|
|
ar->achievement = 0;
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} access requirement definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
/*
|
|
* Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support
|
|
*/
|
|
AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
|
|
{
|
|
bool useParentDbValue = false;
|
|
uint32 parentId = 0;
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(Map);
|
|
if (!mapEntry || mapEntry->CorpseMapID < 0)
|
|
return nullptr;
|
|
|
|
if (mapEntry->IsDungeon())
|
|
{
|
|
InstanceTemplate const* iTemplate = sObjectMgr->GetInstanceTemplate(Map);
|
|
|
|
if (!iTemplate)
|
|
return nullptr;
|
|
|
|
parentId = iTemplate->Parent;
|
|
useParentDbValue = true;
|
|
}
|
|
|
|
uint32 entrance_map = uint32(mapEntry->CorpseMapID);
|
|
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
|
|
if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId))
|
|
{
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
|
|
if (atEntry && atEntry->ContinentID == Map)
|
|
return &itr->second;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Searches for the areatrigger which teleports players to the given map
|
|
*/
|
|
AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
|
|
{
|
|
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
|
|
{
|
|
if (itr->second.target_mapId == Map)
|
|
{
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
|
|
if (atEntry)
|
|
return &itr->second;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::SetHighestGuids()
|
|
{
|
|
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
|
|
if (result)
|
|
GetGenerator<HighGuid::Player>().Set((*result)[0].GetUInt32() + 1);
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
|
|
if (result)
|
|
GetGenerator<HighGuid::Item>().Set((*result)[0].GetUInt32() + 1);
|
|
|
|
// Cleanup other tables from nonexistent guids ( >= _hiItemGuid)
|
|
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '{}'", GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
|
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '{}'", GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
|
CharacterDatabase.PExecute("DELETE a, ab FROM auctionhouse a LEFT JOIN auctionbidders ab ON ab.id = a.id WHERE itemguid >= '{}'",
|
|
GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '{}'", GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
|
|
|
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
|
|
if (result)
|
|
GetGenerator<HighGuid::Mo_Transport>().Set((*result)[0].GetUInt32() + 1);
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
|
|
if (result)
|
|
_auctionId = (*result)[0].GetUInt32()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(id) FROM mail");
|
|
if (result)
|
|
_mailId = (*result)[0].GetUInt32()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
|
|
if (result)
|
|
sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32()+1);
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
|
|
if (result)
|
|
_equipmentSetGuid = (*result)[0].GetUInt64()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
|
|
if (result)
|
|
sGuildMgr->SetNextGuildId((*result)[0].GetUInt32()+1);
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(guid) FROM `groups`");
|
|
if (result)
|
|
sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1);
|
|
|
|
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
|
|
if (result)
|
|
_creatureSpawnId = (*result)[0].GetUInt32() + 1;
|
|
|
|
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
|
|
if (result)
|
|
_gameObjectSpawnId = (*result)[0].GetUInt32() + 1;
|
|
}
|
|
|
|
ObjectGuidGenerator& ObjectMgr::GetGuidSequenceGenerator(HighGuid high)
|
|
{
|
|
auto itr = _guidGenerators.find(high);
|
|
if (itr == _guidGenerators.end())
|
|
itr = _guidGenerators.insert(std::make_pair(high, std::make_unique<ObjectGuidGenerator>(high))).first;
|
|
|
|
return *itr->second;
|
|
}
|
|
|
|
uint32 ObjectMgr::GenerateAuctionID()
|
|
{
|
|
if (_auctionId >= 0xFFFFFFFE)
|
|
{
|
|
TC_LOG_ERROR("misc", "Auctions ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _auctionId++;
|
|
}
|
|
|
|
uint64 ObjectMgr::GenerateEquipmentSetGuid()
|
|
{
|
|
if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL))
|
|
{
|
|
TC_LOG_ERROR("misc", "EquipmentSet guid overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _equipmentSetGuid++;
|
|
}
|
|
|
|
uint32 ObjectMgr::GenerateMailID()
|
|
{
|
|
if (_mailId >= 0xFFFFFFFE)
|
|
{
|
|
TC_LOG_ERROR("misc", "Mail ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _mailId++;
|
|
}
|
|
|
|
uint32 ObjectMgr::GeneratePetNumber()
|
|
{
|
|
if (_hiPetNumber >= 0xFFFFFFFE)
|
|
{
|
|
TC_LOG_ERROR("misc", "_hiPetNumber Id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _hiPetNumber++;
|
|
}
|
|
|
|
uint32 ObjectMgr::GenerateCreatureSpawnId()
|
|
{
|
|
if (_creatureSpawnId >= uint32(0xFFFFFF))
|
|
{
|
|
TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _creatureSpawnId++;
|
|
}
|
|
|
|
uint32 ObjectMgr::GenerateGameObjectSpawnId()
|
|
{
|
|
if (_gameObjectSpawnId >= uint32(0xFFFFFF))
|
|
{
|
|
TC_LOG_ERROR("misc", "GameObject spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return _gameObjectSpawnId++;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gameObjectLocaleStore.clear(); // need for reload case
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption FROM gameobject_template_locale");
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
GameObjectLocale& data = _gameObjectLocaleStore[id];
|
|
AddLocaleString(fields[2].GetString(), locale, data.Name);
|
|
AddLocaleString(fields[3].GetString(), locale, data.CastBarCaption);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} gameobject_template_locale strings in {} ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
|
|
{
|
|
if (sLockStore.LookupEntry(dataN))
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but lock (Id: {}) not found.",
|
|
goInfo->entry, goInfo->type, N, goInfo->door.lockId, goInfo->door.lockId);
|
|
}
|
|
|
|
inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
|
|
{
|
|
if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN))
|
|
{
|
|
if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but GO (Entry {}) have not GAMEOBJECT_TYPE_TRAP ({}) type.",
|
|
goInfo->entry, goInfo->type, N, dataN, dataN, GAMEOBJECT_TYPE_TRAP);
|
|
}
|
|
}
|
|
|
|
inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
|
|
{
|
|
if (sSpellMgr->GetSpellInfo(dataN))
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but Spell (Entry {}) not exist.",
|
|
goInfo->entry, goInfo->type, N, dataN, dataN);
|
|
}
|
|
|
|
inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32& dataN, uint32 N)
|
|
{
|
|
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR))
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but correct chair height in range 0..{}.",
|
|
goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
|
|
|
|
// prevent client and server unexpected work
|
|
dataN = 0;
|
|
}
|
|
|
|
inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N)
|
|
{
|
|
// 0/1 correct values
|
|
if (dataN <= 1)
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN);
|
|
}
|
|
|
|
inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
|
|
{
|
|
// 0/1 correct values
|
|
if (dataN <= 1)
|
|
return;
|
|
|
|
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but expected boolean (0/1) consumable field value.",
|
|
goInfo->entry, goInfo->type, N, dataN);
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectTemplate()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, size, "
|
|
// 8 9 10 11 12 13 14 15 16 17 18 19 20
|
|
"Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, "
|
|
// 21 22 23 24 25 26 27 28 29 30 31 32 33 34
|
|
"Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, AIName, ScriptName, StringId "
|
|
"FROM gameobject_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty.");
|
|
return;
|
|
}
|
|
|
|
_gameObjectTemplateStore.reserve(result->GetRowCount());
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
GameObjectTemplate& got = _gameObjectTemplateStore[entry];
|
|
got.entry = entry;
|
|
got.type = uint32(fields[1].GetUInt8());
|
|
got.displayId = fields[2].GetUInt32();
|
|
got.name = fields[3].GetString();
|
|
got.IconName = fields[4].GetString();
|
|
got.castBarCaption = fields[5].GetString();
|
|
got.unk1 = fields[6].GetString();
|
|
got.size = fields[7].GetFloat();
|
|
|
|
for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
|
|
got.raw.data[i] = fields[8 + i].GetInt32(); // data1 and data6 can be -1
|
|
|
|
got.AIName = fields[32].GetString();
|
|
got.ScriptId = GetScriptId(fields[33].GetString());
|
|
got.StringId = fields[34].GetString();
|
|
|
|
// Checks
|
|
if (!got.AIName.empty() && !sGameObjectAIRegistry->HasItem(got.AIName))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has non-registered `AIName` '{}' set, removing", got.entry, got.AIName);
|
|
got.AIName.clear();
|
|
}
|
|
|
|
switch (got.type)
|
|
{
|
|
case GAMEOBJECT_TYPE_DOOR: //0
|
|
{
|
|
if (got.door.lockId)
|
|
CheckGOLockId(&got, got.door.lockId, 1);
|
|
CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_BUTTON: //1
|
|
{
|
|
if (got.button.lockId)
|
|
CheckGOLockId(&got, got.button.lockId, 1);
|
|
CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_QUESTGIVER: //2
|
|
{
|
|
if (got.questgiver.lockId)
|
|
CheckGOLockId(&got, got.questgiver.lockId, 0);
|
|
CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_CHEST: //3
|
|
{
|
|
if (got.chest.lockId)
|
|
CheckGOLockId(&got, got.chest.lockId, 0);
|
|
|
|
CheckGOConsumable(&got, got.chest.consumable, 3);
|
|
|
|
if (got.chest.linkedTrapId) // linked trap
|
|
CheckGOLinkedTrapId(&got, got.chest.linkedTrapId, 7);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_TRAP: //6
|
|
{
|
|
if (got.trap.lockId)
|
|
CheckGOLockId(&got, got.trap.lockId, 0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_CHAIR: //7
|
|
CheckAndFixGOChairHeightId(&got, got.chair.height, 1);
|
|
break;
|
|
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
|
|
{
|
|
if (got.spellFocus.focusId)
|
|
{
|
|
if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.focusId))
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data0={} but SpellFocus (Id: {}) not exist.",
|
|
entry, got.type, got.spellFocus.focusId, got.spellFocus.focusId);
|
|
}
|
|
|
|
if (got.spellFocus.linkedTrapId) // linked trap
|
|
CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrapId, 2);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_GOOBER: //10
|
|
{
|
|
if (got.goober.lockId)
|
|
CheckGOLockId(&got, got.goober.lockId, 0);
|
|
|
|
CheckGOConsumable(&got, got.goober.consumable, 3);
|
|
|
|
if (got.goober.pageId) // pageId
|
|
{
|
|
if (!GetPageText(got.goober.pageId))
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data7={} but PageText (Entry {}) not exist.",
|
|
entry, got.type, got.goober.pageId, got.goober.pageId);
|
|
}
|
|
CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11);
|
|
if (got.goober.linkedTrapId) // linked trap
|
|
CheckGOLinkedTrapId(&got, got.goober.linkedTrapId, 12);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_AREADAMAGE: //12
|
|
{
|
|
if (got.areadamage.lockId)
|
|
CheckGOLockId(&got, got.areadamage.lockId, 0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_CAMERA: //13
|
|
{
|
|
if (got.camera.lockId)
|
|
CheckGOLockId(&got, got.camera.lockId, 0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
|
|
{
|
|
if (got.moTransport.taxiPathId)
|
|
{
|
|
if (got.moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathId].empty())
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data0={} but TaxiPath (Id: {}) not exist.",
|
|
entry, got.type, got.moTransport.taxiPathId, got.moTransport.taxiPathId);
|
|
}
|
|
if (uint32 transportMap = got.moTransport.mapID)
|
|
_transportMaps.insert(transportMap);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
|
|
break;
|
|
case GAMEOBJECT_TYPE_SPELLCASTER: //22
|
|
{
|
|
// always must have spell
|
|
CheckGOSpellId(&got, got.spellcaster.spellId, 0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_FLAGSTAND: //24
|
|
{
|
|
if (got.flagstand.lockId)
|
|
CheckGOLockId(&got, got.flagstand.lockId, 0);
|
|
CheckGONoDamageImmuneId(&got, got.flagstand.noDamageImmune, 5);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_FISHINGHOLE: //25
|
|
{
|
|
if (got.fishinghole.lockId)
|
|
CheckGOLockId(&got, got.fishinghole.lockId, 4);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_FLAGDROP: //26
|
|
{
|
|
if (got.flagdrop.lockId)
|
|
CheckGOLockId(&got, got.flagdrop.lockId, 0);
|
|
CheckGONoDamageImmuneId(&got, got.flagdrop.noDamageImmune, 3);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
|
|
CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0);
|
|
break;
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} game object templates in {} ms", _gameObjectTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectTemplateAddons()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3 4 5 6 7 8
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold, artkit0, artkit1, artkit2, artkit3 FROM gameobject_template_addon");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject template addon definitions. DB table `gameobject_template_addon` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(entry);
|
|
if (!got)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject template (Entry: {}) does not exist but has a record in `gameobject_template_addon`", entry);
|
|
continue;
|
|
}
|
|
|
|
GameObjectTemplateAddon& gameObjectAddon = _gameObjectTemplateAddonStore[entry];
|
|
gameObjectAddon.Faction = uint32(fields[1].GetUInt16());
|
|
gameObjectAddon.Flags = fields[2].GetUInt32();
|
|
gameObjectAddon.Mingold = fields[3].GetUInt32();
|
|
gameObjectAddon.Maxgold = fields[4].GetUInt32();
|
|
|
|
for (uint32 i = 0; i < gameObjectAddon.artKits.size(); ++i)
|
|
{
|
|
uint32 artKitID = fields[5 + i].GetUInt32();
|
|
if (!artKitID)
|
|
continue;
|
|
|
|
if (!sGameObjectArtKitStore.LookupEntry(artKitID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid `artkit{}` ({}) defined, set to zero instead.", entry, i, artKitID);
|
|
continue;
|
|
}
|
|
|
|
gameObjectAddon.artKits[i] = artKitID;
|
|
}
|
|
|
|
// checks
|
|
if (gameObjectAddon.Faction && !sFactionTemplateStore.LookupEntry(gameObjectAddon.Faction))
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid faction ({}) defined in `gameobject_template_addon`.", entry, gameObjectAddon.Faction);
|
|
|
|
if (gameObjectAddon.Maxgold > 0)
|
|
{
|
|
switch (got->type)
|
|
{
|
|
case GAMEOBJECT_TYPE_CHEST:
|
|
case GAMEOBJECT_TYPE_FISHINGHOLE:
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "GameObject (Entry {} GoType: {}) cannot be looted but has maxgold set in `gameobject_template_addon`.", entry, got->type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} game object template addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectOverrides()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT spawnId, faction, flags FROM gameobject_overrides");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject faction and flags overrides. DB table `gameobject_overrides` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType spawnId = fields[0].GetUInt32();
|
|
GameObjectData const* goData = GetGameObjectData(spawnId);
|
|
if (!goData)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GameObject (SpawnId: {}) does not exist but has a record in `gameobject_overrides`", spawnId);
|
|
continue;
|
|
}
|
|
|
|
GameObjectOverride& gameObjectOverride = _gameObjectOverrideStore[spawnId];
|
|
gameObjectOverride.Faction = fields[1].GetUInt16();
|
|
gameObjectOverride.Flags = fields[2].GetUInt32();
|
|
|
|
if (gameObjectOverride.Faction && !sFactionTemplateStore.LookupEntry(gameObjectOverride.Faction))
|
|
TC_LOG_ERROR("sql.sql", "GameObject (SpawnId: {}) has invalid faction ({}) defined in `gameobject_overrides`.", spawnId, gameObjectOverride.Faction);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} gameobject faction and flags overrides in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadExplorationBaseXP()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT level, basexp FROM exploration_basexp");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint8 level = fields[0].GetUInt8();
|
|
uint32 basexp = fields[1].GetInt32();
|
|
_baseXPTable[level] = basexp;
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} BaseXP definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
uint32 ObjectMgr::GetBaseXP(uint8 level)
|
|
{
|
|
return _baseXPTable[level] ? _baseXPTable[level] : 0;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetXPForLevel(uint8 level) const
|
|
{
|
|
if (level < _playerXPperLevel.size())
|
|
return _playerXPperLevel[level];
|
|
return 0;
|
|
}
|
|
|
|
void ObjectMgr::LoadPetNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT word, entry, half FROM pet_name_generation");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
std::string word = fields[0].GetString();
|
|
uint32 entry = fields[1].GetUInt32();
|
|
bool half = fields[2].GetBool();
|
|
if (half)
|
|
_petHalfName1[entry].push_back(word);
|
|
else
|
|
_petHalfName0[entry].push_back(word);
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} pet name parts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPetNumber()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
_hiPetNumber = fields[0].GetUInt32()+1;
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded the max pet number: {} in {} ms", _hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
std::string ObjectMgr::GeneratePetName(uint32 entry)
|
|
{
|
|
std::vector<std::string>& list0 = _petHalfName0[entry];
|
|
std::vector<std::string>& list1 = _petHalfName1[entry];
|
|
|
|
if (list0.empty() || list1.empty())
|
|
{
|
|
CreatureTemplate const* cinfo = GetCreatureTemplate(entry);
|
|
if (!cinfo)
|
|
return std::string();
|
|
|
|
char const* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
|
|
if (petname)
|
|
return std::string(petname);
|
|
else
|
|
return cinfo->Name;
|
|
}
|
|
|
|
return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
|
|
}
|
|
|
|
void ObjectMgr::LoadReputationRewardRate()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_repRewardRateStore.clear(); // for reload case
|
|
|
|
uint32 count = 0; // 0 1 2 3 4 5 6 7
|
|
QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, quest_repeatable_rate, creature_rate, spell_rate FROM reputation_reward_rate");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded `reputation_reward_rate`, table is empty!");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 factionId = fields[0].GetUInt32();
|
|
|
|
RepRewardRate repRate;
|
|
|
|
repRate.questRate = fields[1].GetFloat();
|
|
repRate.questDailyRate = fields[2].GetFloat();
|
|
repRate.questWeeklyRate = fields[3].GetFloat();
|
|
repRate.questMonthlyRate = fields[4].GetFloat();
|
|
repRate.questRepeatableRate = fields[5].GetFloat();
|
|
repRate.creatureRate = fields[6].GetFloat();
|
|
repRate.spellRate = fields[7].GetFloat();
|
|
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
|
|
if (!factionEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_reward_rate`", factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_rate with invalid rate {}, skipping data for faction {}", repRate.questRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questDailyRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_daily_rate with invalid rate {}, skipping data for faction {}", repRate.questDailyRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questWeeklyRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_weekly_rate with invalid rate {}, skipping data for faction {}", repRate.questWeeklyRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questMonthlyRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_monthly_rate with invalid rate {}, skipping data for faction {}", repRate.questMonthlyRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.questRepeatableRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_repeatable_rate with invalid rate {}, skipping data for faction {}", repRate.questRepeatableRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.creatureRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has creature_rate with invalid rate {}, skipping data for faction {}", repRate.creatureRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.spellRate < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has spell_rate with invalid rate {}, skipping data for faction {}", repRate.spellRate, factionId);
|
|
continue;
|
|
}
|
|
|
|
_repRewardRateStore[factionId] = repRate;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} reputation_reward_rate in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadReputationOnKill()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// For reload case
|
|
_repOnKillStore.clear();
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2, "
|
|
// 3 4 5 6 7 8 9
|
|
"IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
|
|
"FROM creature_onkill_reputation");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 creature_id = fields[0].GetUInt32();
|
|
|
|
ReputationOnKillEntry repOnKill;
|
|
repOnKill.RepFaction1 = fields[1].GetInt16();
|
|
repOnKill.RepFaction2 = fields[2].GetInt16();
|
|
repOnKill.IsTeamAward1 = fields[3].GetBool();
|
|
repOnKill.ReputationMaxCap1 = fields[4].GetUInt8();
|
|
repOnKill.RepValue1 = fields[5].GetInt32();
|
|
repOnKill.IsTeamAward2 = fields[6].GetBool();
|
|
repOnKill.ReputationMaxCap2 = fields[7].GetUInt8();
|
|
repOnKill.RepValue2 = fields[8].GetInt32();
|
|
repOnKill.TeamDependent = fields[9].GetBool();
|
|
|
|
if (!GetCreatureTemplate(creature_id))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_onkill_reputation` has data for nonexistent creature entry ({}), skipped", creature_id);
|
|
continue;
|
|
}
|
|
|
|
if (repOnKill.RepFaction1)
|
|
{
|
|
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1);
|
|
if (!factionEntry1)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (repOnKill.RepFaction2)
|
|
{
|
|
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2);
|
|
if (!factionEntry2)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
_repOnKillStore[creature_id] = repOnKill;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} creature award reputation definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadReputationSpilloverTemplate()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_repSpilloverTemplateStore.clear(); // for reload case
|
|
|
|
uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12
|
|
QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded `reputation_spillover_template`, table is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 factionId = fields[0].GetUInt16();
|
|
|
|
RepSpilloverTemplate repTemplate;
|
|
|
|
repTemplate.faction[0] = fields[1].GetUInt16();
|
|
repTemplate.faction_rate[0] = fields[2].GetFloat();
|
|
repTemplate.faction_rank[0] = fields[3].GetUInt8();
|
|
repTemplate.faction[1] = fields[4].GetUInt16();
|
|
repTemplate.faction_rate[1] = fields[5].GetFloat();
|
|
repTemplate.faction_rank[1] = fields[6].GetUInt8();
|
|
repTemplate.faction[2] = fields[7].GetUInt16();
|
|
repTemplate.faction_rate[2] = fields[8].GetFloat();
|
|
repTemplate.faction_rank[2] = fields[9].GetUInt8();
|
|
repTemplate.faction[3] = fields[10].GetUInt16();
|
|
repTemplate.faction_rate[3] = fields[11].GetFloat();
|
|
repTemplate.faction_rank[3] = fields[12].GetUInt8();
|
|
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
|
|
|
|
if (!factionEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", factionId);
|
|
continue;
|
|
}
|
|
|
|
if (factionEntry->ParentFactionID == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} in `reputation_spillover_template` does not belong to any team, skipping", factionId);
|
|
continue;
|
|
}
|
|
|
|
bool invalidSpilloverFaction = false;
|
|
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
|
|
{
|
|
if (repTemplate.faction[i])
|
|
{
|
|
FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
|
|
|
|
if (!factionSpillover)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template` for faction {}, skipping", repTemplate.faction[i], factionId);
|
|
invalidSpilloverFaction = true;
|
|
break;
|
|
}
|
|
|
|
if (factionSpillover->ReputationIndex < 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) {} for faction {} in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
|
|
invalidSpilloverFaction = true;
|
|
break;
|
|
}
|
|
|
|
if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Rank {} used in `reputation_spillover_template` for spillover faction {} is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
|
|
invalidSpilloverFaction = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (invalidSpilloverFaction)
|
|
continue;
|
|
|
|
_repSpilloverTemplateStore[factionId] = repTemplate;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} reputation_spillover_template in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadPointsOfInterest()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_pointsOfInterestStore.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, PositionX, PositionY, Icon, Flags, Importance, Name FROM points_of_interest");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
PointOfInterest pointOfInterest;
|
|
pointOfInterest.ID = id;
|
|
pointOfInterest.PositionX = fields[1].GetFloat();
|
|
pointOfInterest.PositionY = fields[2].GetFloat();
|
|
pointOfInterest.Icon = fields[3].GetUInt32();
|
|
pointOfInterest.Flags = fields[4].GetUInt32();
|
|
pointOfInterest.Importance = fields[5].GetUInt32();
|
|
pointOfInterest.Name = fields[6].GetString();
|
|
|
|
if (!Trinity::IsValidMapCoord(pointOfInterest.PositionX, pointOfInterest.PositionY))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `points_of_interest` (ID: {}) have invalid coordinates (X: {} Y: {}), ignored.", id, pointOfInterest.PositionX, pointOfInterest.PositionY);
|
|
continue;
|
|
}
|
|
|
|
_pointsOfInterestStore[id] = pointOfInterest;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} Points of Interest definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestPOI()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_questPOIStore.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7
|
|
QueryResult result = WorldDatabase.Query("SELECT QuestID, id, ObjectiveIndex, MapID, WorldMapAreaId, Floor, Priority, Flags FROM quest_poi");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
|
|
return;
|
|
}
|
|
|
|
_questPOIStore.reserve(result->GetRowCount());
|
|
|
|
// 0 1 2 3
|
|
QueryResult points = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y FROM quest_poi_points ORDER BY QuestID DESC, Idx2");
|
|
|
|
std::vector<std::vector<std::vector<QuestPOIBlobPoint>>> POIs;
|
|
if (points)
|
|
{
|
|
// The first result should have the highest questId
|
|
Field* fields = points->Fetch();
|
|
uint32 const maxQuestPOIId = fields[0].GetUInt32();
|
|
POIs.resize(maxQuestPOIId + 1);
|
|
|
|
do
|
|
{
|
|
fields = points->Fetch();
|
|
|
|
uint32 questId = fields[0].GetUInt32();
|
|
uint32 id = fields[1].GetUInt32();
|
|
int32 x = fields[2].GetInt32();
|
|
int32 y = fields[3].GetInt32();
|
|
|
|
if (POIs[questId].size() <= id + 1)
|
|
POIs[questId].resize(id + 10);
|
|
|
|
QuestPOIBlobPoint point;
|
|
point.X = x;
|
|
point.Y = y;
|
|
|
|
POIs[questId][id].push_back(point);
|
|
} while (points->NextRow());
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 questId = fields[0].GetUInt32();
|
|
uint32 id = fields[1].GetUInt32();
|
|
int32 objIndex = fields[2].GetInt32();
|
|
uint32 mapId = fields[3].GetUInt32();
|
|
uint32 WorldMapAreaId = fields[4].GetUInt32();
|
|
uint32 FloorId = fields[5].GetUInt32();
|
|
uint32 unk3 = fields[6].GetUInt32();
|
|
uint32 unk4 = fields[7].GetUInt32();
|
|
|
|
QuestPOIBlobData POI;
|
|
POI.BlobIndex = id;
|
|
POI.ObjectiveIndex = objIndex;
|
|
POI.MapID = mapId;
|
|
POI.WorldMapAreaID = WorldMapAreaId;
|
|
POI.Floor = FloorId;
|
|
POI.Unk3 = unk3;
|
|
POI.Unk4 = unk4;
|
|
|
|
if (questId < POIs.size() && id < POIs[questId].size())
|
|
{
|
|
POI.QuestPOIBlobPointStats = POIs[questId][id];
|
|
|
|
auto itr = _questPOIStore.find(questId);
|
|
if (itr == _questPOIStore.end())
|
|
{
|
|
QuestPOIWrapper wrapper;
|
|
QuestPOIData data;
|
|
data.QuestID = questId;
|
|
wrapper.POIData = data;
|
|
|
|
std::tie(itr, std::ignore) = _questPOIStore.emplace(questId, std::move(wrapper));
|
|
}
|
|
|
|
itr->second.POIData.QuestPOIBlobDataStats.push_back(POI);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table quest_poi references unknown quest points for quest {} POI id {}", questId, id);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} quest POI definitions in {} ms", _questPOIStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadNPCSpellClickSpells()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_spellClickInfoStore.clear();
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 npc_entry = fields[0].GetUInt32();
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry);
|
|
if (!cInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown creature_template {}. Skipping entry.", npc_entry);
|
|
continue;
|
|
}
|
|
|
|
uint32 spellid = fields[1].GetUInt32();
|
|
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid);
|
|
if (!spellinfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: {} references unknown spellid {}. Skipping entry.", npc_entry, spellid);
|
|
continue;
|
|
}
|
|
|
|
uint8 userType = fields[3].GetUInt16();
|
|
if (userType >= SPELL_CLICK_USER_MAX)
|
|
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: {} references unknown user type {}. Skipping entry.", npc_entry, uint32(userType));
|
|
|
|
uint8 castFlags = fields[2].GetUInt8();
|
|
SpellClickInfo info;
|
|
info.spellId = spellid;
|
|
info.castFlags = castFlags;
|
|
info.userType = SpellClickUserTypes(userType);
|
|
_spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
// all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data
|
|
// NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories
|
|
for (auto& creatureTemplatePair : _creatureTemplateStore)
|
|
{
|
|
if ((creatureTemplatePair.second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && !_spellClickInfoStore.count(creatureTemplatePair.first))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template {} has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", creatureTemplatePair.first);
|
|
creatureTemplatePair.second.npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} spellclick definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
|
|
{
|
|
// remove mapid*cellid -> guid_set map
|
|
CreatureData const* data = GetCreatureData(guid);
|
|
if (data)
|
|
{
|
|
RemoveCreatureFromGrid(guid, data);
|
|
OnDeleteSpawnData(data);
|
|
}
|
|
|
|
_creatureDataStore.erase(guid);
|
|
}
|
|
|
|
void ObjectMgr::DeleteGameObjectData(ObjectGuid::LowType guid)
|
|
{
|
|
// remove mapid*cellid -> guid_set map
|
|
GameObjectData const* data = GetGameObjectData(guid);
|
|
if (data)
|
|
{
|
|
RemoveGameobjectFromGrid(guid, data);
|
|
OnDeleteSpawnData(data);
|
|
}
|
|
|
|
_gameObjectDataStore.erase(guid);
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string const& table)
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
map.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
QueryResult result = WorldDatabase.PQuery("SELECT id, quest FROM {}", table);
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 quest relations from `{}`, table is empty.", table);
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
uint32 id = result->Fetch()[0].GetUInt32();
|
|
uint32 quest = result->Fetch()[1].GetUInt32();
|
|
|
|
if (!_questTemplates.count(quest))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `{}`: Quest {} listed for entry {} does not exist.", table, quest, id);
|
|
continue;
|
|
}
|
|
|
|
map.insert(QuestRelations::value_type(id, quest));
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} quest relations from {} in {} ms", count, table, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGameobjectQuestStarters()
|
|
{
|
|
LoadQuestRelationsHelper(_goQuestRelations, "gameobject_queststarter");
|
|
|
|
for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr)
|
|
{
|
|
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
|
|
if (!goInfo)
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data for nonexistent gameobject entry ({}) and existed quest {}", itr->first, itr->second);
|
|
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data gameobject entry ({}) for quest {}, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadGameobjectQuestEnders()
|
|
{
|
|
LoadQuestRelationsHelper(_goQuestInvolvedRelations, "gameobject_questender");
|
|
|
|
for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr)
|
|
{
|
|
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
|
|
if (!goInfo)
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data for nonexistent gameobject entry ({}) and existed quest {}", itr->first, itr->second);
|
|
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data gameobject entry ({}) for quest {}, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureQuestStarters()
|
|
{
|
|
LoadQuestRelationsHelper(_creatureQuestRelations, "creature_queststarter");
|
|
|
|
for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr)
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
|
|
if (!cInfo)
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has data for nonexistent creature entry ({}) and existed quest {}", itr->first, itr->second);
|
|
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has creature entry ({}) for quest {}, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureQuestEnders()
|
|
{
|
|
LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, "creature_questender");
|
|
|
|
for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr)
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
|
|
if (!cInfo)
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_questender` has data for nonexistent creature entry ({}) and existed quest {}", itr->first, itr->second);
|
|
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_questender` has creature entry ({}) for quest {}, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
|
|
}
|
|
}
|
|
|
|
void QuestRelationResult::Iterator::_skip()
|
|
{
|
|
while ((_it != _end) && !Quest::IsTakingQuestEnabled(_it->second))
|
|
++_it;
|
|
}
|
|
|
|
bool QuestRelationResult::HasQuest(uint32 questId) const
|
|
{
|
|
return (std::find_if(_begin, _end, [questId](QuestRelations::value_type const& pair) { return (pair.second == questId); }) != _end) && (!_onlyActive || Quest::IsTakingQuestEnabled(questId));
|
|
}
|
|
|
|
void ObjectMgr::LoadReservedPlayersNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_reservedNamesStore.clear(); // need for reload case
|
|
|
|
QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 reserved player names. DB table `reserved_name` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
Field* fields;
|
|
do
|
|
{
|
|
fields = result->Fetch();
|
|
std::string name= fields[0].GetString();
|
|
|
|
std::wstring wstr;
|
|
if (!Utf8toWStr (name, wstr))
|
|
{
|
|
TC_LOG_ERROR("misc", "Table `reserved_name` has invalid name: {}", name);
|
|
continue;
|
|
}
|
|
|
|
wstrToLower(wstr);
|
|
|
|
_reservedNamesStore.insert(wstr);
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} reserved player names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
bool ObjectMgr::IsReservedName(std::string_view name) const
|
|
{
|
|
std::wstring wstr;
|
|
if (!Utf8toWStr (name, wstr))
|
|
return false;
|
|
|
|
wstrToLower(wstr);
|
|
|
|
return _reservedNamesStore.find(wstr) != _reservedNamesStore.end();
|
|
}
|
|
|
|
enum LanguageType
|
|
{
|
|
LT_BASIC_LATIN = 0x0000,
|
|
LT_EXTENDEN_LATIN = 0x0001,
|
|
LT_CYRILLIC = 0x0002,
|
|
LT_EAST_ASIA = 0x0004,
|
|
LT_ANY = 0xFFFF
|
|
};
|
|
|
|
static LanguageType GetRealmLanguageType(bool create)
|
|
{
|
|
switch (sWorld->getIntConfig(CONFIG_REALM_ZONE))
|
|
{
|
|
case REALM_ZONE_UNKNOWN: // any language
|
|
case REALM_ZONE_DEVELOPMENT:
|
|
case REALM_ZONE_TEST_SERVER:
|
|
case REALM_ZONE_QA_SERVER:
|
|
return LT_ANY;
|
|
case REALM_ZONE_UNITED_STATES: // extended-Latin
|
|
case REALM_ZONE_OCEANIC:
|
|
case REALM_ZONE_LATIN_AMERICA:
|
|
case REALM_ZONE_ENGLISH:
|
|
case REALM_ZONE_GERMAN:
|
|
case REALM_ZONE_FRENCH:
|
|
case REALM_ZONE_SPANISH:
|
|
return LT_EXTENDEN_LATIN;
|
|
case REALM_ZONE_KOREA: // East-Asian
|
|
case REALM_ZONE_TAIWAN:
|
|
case REALM_ZONE_CHINA:
|
|
return LT_EAST_ASIA;
|
|
case REALM_ZONE_RUSSIAN: // Cyrillic
|
|
return LT_CYRILLIC;
|
|
default:
|
|
return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
|
|
}
|
|
}
|
|
|
|
bool isValidString(const std::wstring& wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
|
|
{
|
|
if (strictMask == 0) // any language, ignore realm
|
|
{
|
|
if (isExtendedLatinString(wstr, numericOrSpace))
|
|
return true;
|
|
if (isCyrillicString(wstr, numericOrSpace))
|
|
return true;
|
|
if (isEastAsianString(wstr, numericOrSpace))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
if (strictMask & 0x2) // realm zone specific
|
|
{
|
|
LanguageType lt = GetRealmLanguageType(create);
|
|
if (lt & LT_EXTENDEN_LATIN)
|
|
if (isExtendedLatinString(wstr, numericOrSpace))
|
|
return true;
|
|
if (lt & LT_CYRILLIC)
|
|
if (isCyrillicString(wstr, numericOrSpace))
|
|
return true;
|
|
if (lt & LT_EAST_ASIA)
|
|
if (isEastAsianString(wstr, numericOrSpace))
|
|
return true;
|
|
}
|
|
|
|
if (strictMask & 0x1) // basic Latin
|
|
{
|
|
if (isBasicLatinString(wstr, numericOrSpace))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
ResponseCodes ObjectMgr::CheckPlayerName(std::string_view name, LocaleConstant locale, bool create /*= false*/)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return CHAR_NAME_INVALID_CHARACTER;
|
|
|
|
if (wname.size() > MAX_PLAYER_NAME)
|
|
return CHAR_NAME_TOO_LONG;
|
|
|
|
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PLAYER_NAME);
|
|
if (wname.size() < minName)
|
|
return CHAR_NAME_TOO_SHORT;
|
|
|
|
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES);
|
|
if (!isValidString(wname, strictMask, false, create))
|
|
return CHAR_NAME_MIXED_LANGUAGES;
|
|
|
|
wstrToLower(wname);
|
|
for (size_t i = 2; i < wname.size(); ++i)
|
|
if (wname[i] == wname[i-1] && wname[i] == wname[i-2])
|
|
return CHAR_NAME_THREE_CONSECUTIVE;
|
|
|
|
return ValidateName(wname, locale);
|
|
}
|
|
|
|
bool ObjectMgr::IsValidCharterName(std::string_view name)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return false;
|
|
|
|
if (wname.size() > MAX_CHARTER_NAME)
|
|
return false;
|
|
|
|
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_CHARTER_NAME);
|
|
if (wname.size() < minName)
|
|
return false;
|
|
|
|
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES);
|
|
|
|
return isValidString(wname, strictMask, true);
|
|
}
|
|
|
|
PetNameInvalidReason ObjectMgr::CheckPetName(std::string_view name, LocaleConstant locale)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return PET_NAME_INVALID;
|
|
|
|
if (wname.size() > MAX_PET_NAME)
|
|
return PET_NAME_TOO_LONG;
|
|
|
|
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PET_NAME);
|
|
if (wname.size() < minName)
|
|
return PET_NAME_TOO_SHORT;
|
|
|
|
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES);
|
|
if (!isValidString(wname, strictMask, false))
|
|
return PET_NAME_MIXED_LANGUAGES;
|
|
|
|
switch (ValidateName(wname, locale))
|
|
{
|
|
case CHAR_NAME_PROFANE:
|
|
return PET_NAME_PROFANE;
|
|
case CHAR_NAME_RESERVED:
|
|
return PET_NAME_RESERVED;
|
|
case RESPONSE_FAILURE:
|
|
return PET_NAME_INVALID;
|
|
default:
|
|
break;
|
|
}
|
|
return PET_NAME_SUCCESS;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectForQuests()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gameObjectForQuestStore.clear(); // need for reload case
|
|
|
|
if (_gameObjectTemplateStore.empty())
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 GameObjects for quests");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
// collect GO entries for GO that must activated
|
|
for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore)
|
|
{
|
|
switch (gameObjectTemplatePair.second.type)
|
|
{
|
|
case GAMEOBJECT_TYPE_QUESTGIVER:
|
|
break;
|
|
case GAMEOBJECT_TYPE_CHEST:
|
|
{
|
|
// scan GO chest with loot including quest items
|
|
uint32 lootId = gameObjectTemplatePair.second.GetLootId();
|
|
// find quest loot for GO
|
|
if (gameObjectTemplatePair.second.chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(lootId))
|
|
break;
|
|
continue;
|
|
}
|
|
case GAMEOBJECT_TYPE_GENERIC:
|
|
{
|
|
if (gameObjectTemplatePair.second._generic.questID > 0) //quests objects
|
|
break;
|
|
continue;
|
|
}
|
|
case GAMEOBJECT_TYPE_GOOBER:
|
|
{
|
|
if (gameObjectTemplatePair.second.goober.questId > 0) //quests objects
|
|
break;
|
|
continue;
|
|
}
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
_gameObjectForQuestStore.insert(gameObjectTemplatePair.first);
|
|
++count;
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} GameObjects for quests in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
bool ObjectMgr::LoadTrinityStrings()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_trinityStringStore.clear(); // for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, content_default, content_loc1, content_loc2, content_loc3, content_loc4, content_loc5, content_loc6, content_loc7, content_loc8 FROM trinity_string");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 trinity strings. DB table `trinity_string` is empty. You have imported an incorrect database for more info search for TCE00003 on forum.");
|
|
return false;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
TrinityString& data = _trinityStringStore[entry];
|
|
|
|
data.Content.resize(DEFAULT_LOCALE + 1);
|
|
|
|
for (int8 i = TOTAL_LOCALES - 1; i >= 0; --i)
|
|
AddLocaleString(fields[i + 1].GetString(), LocaleConstant(i), data.Content);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} trinity strings in {} ms", _trinityStringStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
return true;
|
|
}
|
|
|
|
char const* ObjectMgr::GetTrinityString(uint32 entry, LocaleConstant locale) const
|
|
{
|
|
if (TrinityString const* ts = GetTrinityString(entry))
|
|
{
|
|
if (ts->Content.size() > size_t(locale) && !ts->Content[locale].empty())
|
|
return ts->Content[locale].c_str();
|
|
return ts->Content[DEFAULT_LOCALE].c_str();
|
|
}
|
|
|
|
TC_LOG_ERROR("sql.sql", "Trinity string entry {} not found in DB.", entry);
|
|
return "<error>";
|
|
}
|
|
|
|
void ObjectMgr::LoadFishingBaseSkillLevel()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_fishingBaseForAreaStore.clear(); // for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 entry = fields[0].GetUInt32();
|
|
int32 skill = fields[1].GetInt16();
|
|
|
|
AreaTableEntry const* fArea = sAreaTableStore.LookupEntry(entry);
|
|
if (!fArea)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "AreaId {} defined in `skill_fishing_base_level` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
_fishingBaseForAreaStore[entry] = skill;
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} areas for fishing base skill level in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
bool ObjectMgr::CheckDeclinedNames(const std::wstring& w_ownname, DeclinedName const& names)
|
|
{
|
|
// get main part of the name
|
|
std::wstring mainpart = GetMainPartOfName(w_ownname, 0);
|
|
// prepare flags
|
|
bool x = true;
|
|
bool y = true;
|
|
|
|
// check declined names
|
|
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(names.name[i], wname))
|
|
return false;
|
|
|
|
if (mainpart != GetMainPartOfName(wname, i+1))
|
|
x = false;
|
|
|
|
if (w_ownname != wname)
|
|
y = false;
|
|
}
|
|
return (x || y);
|
|
}
|
|
|
|
uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) const
|
|
{
|
|
AreaTriggerScriptContainer::const_iterator i = _areaTriggerScriptStore.find(trigger_id);
|
|
if (i!= _areaTriggerScriptStore.end())
|
|
return i->second;
|
|
return 0;
|
|
}
|
|
|
|
SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spellId)
|
|
{
|
|
return _spellScriptsStore.equal_range(spellId);
|
|
}
|
|
|
|
// this allows calculating base reputations to offline players, just by race and class
|
|
int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 race, uint8 playerClass) const
|
|
{
|
|
if (!factionEntry)
|
|
return 0;
|
|
|
|
uint32 raceMask = (1 << (race - 1));
|
|
uint32 classMask = (1 << (playerClass-1));
|
|
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
{
|
|
if ((!factionEntry->ReputationClassMask[i] ||
|
|
factionEntry->ReputationClassMask[i] & classMask) &&
|
|
(!factionEntry->ReputationRaceMask[i] ||
|
|
factionEntry->ReputationRaceMask[i] & raceMask))
|
|
return factionEntry->ReputationBase[i];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry)
|
|
{
|
|
SkillLineEntry const* skill = sSkillLineStore.LookupEntry(rcEntry->SkillID);
|
|
if (!skill)
|
|
return SKILL_RANGE_NONE;
|
|
|
|
if (sSkillTiersStore.LookupEntry(rcEntry->SkillTierID))
|
|
return SKILL_RANGE_RANK;
|
|
|
|
if (rcEntry->SkillID == SKILL_RUNEFORGING)
|
|
return SKILL_RANGE_MONO;
|
|
|
|
switch (skill->CategoryID)
|
|
{
|
|
case SKILL_CATEGORY_ARMOR:
|
|
return SKILL_RANGE_MONO;
|
|
case SKILL_CATEGORY_LANGUAGES:
|
|
return SKILL_RANGE_LANGUAGE;
|
|
}
|
|
|
|
return SKILL_RANGE_LEVEL;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameTele()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gameTeleStore.clear(); // for reload case
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
GameTele gt;
|
|
|
|
gt.position_x = fields[1].GetFloat();
|
|
gt.position_y = fields[2].GetFloat();
|
|
gt.position_z = fields[3].GetFloat();
|
|
gt.orientation = fields[4].GetFloat();
|
|
gt.mapId = fields[5].GetUInt16();
|
|
gt.name = fields[6].GetString();
|
|
|
|
if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong position for id {} (name: {}) in `game_tele` table, ignoring.", id, gt.name);
|
|
continue;
|
|
}
|
|
|
|
if (!Utf8toWStr(gt.name, gt.wnameLow))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Wrong UTF8 name for id {} in `game_tele` table, ignoring.", id);
|
|
continue;
|
|
}
|
|
|
|
wstrToLower(gt.wnameLow);
|
|
|
|
_gameTeleStore[id] = gt;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} GameTeleports in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
GameTele const* ObjectMgr::GetGameTele(std::string_view name) const
|
|
{
|
|
// explicit name case
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return nullptr;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wname);
|
|
|
|
// Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
|
|
GameTele const* alt = nullptr;
|
|
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
|
|
{
|
|
if (itr->second.wnameLow == wname)
|
|
return &itr->second;
|
|
else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos)
|
|
alt = &itr->second;
|
|
}
|
|
|
|
return alt;
|
|
}
|
|
|
|
GameTele const* ObjectMgr::GetGameTeleExactName(std::string_view name) const
|
|
{
|
|
// explicit name case
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return nullptr;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wname);
|
|
|
|
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
|
|
{
|
|
if (itr->second.wnameLow == wname)
|
|
return &itr->second;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool ObjectMgr::AddGameTele(GameTele& tele)
|
|
{
|
|
// find max id
|
|
uint32 new_id = 0;
|
|
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
|
|
if (itr->first > new_id)
|
|
new_id = itr->first;
|
|
|
|
// use next
|
|
++new_id;
|
|
|
|
if (!Utf8toWStr(tele.name, tele.wnameLow))
|
|
return false;
|
|
|
|
wstrToLower(tele.wnameLow);
|
|
|
|
_gameTeleStore[new_id] = tele;
|
|
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
|
|
|
|
stmt->setUInt32(0, new_id);
|
|
stmt->setFloat(1, tele.position_x);
|
|
stmt->setFloat(2, tele.position_y);
|
|
stmt->setFloat(3, tele.position_z);
|
|
stmt->setFloat(4, tele.orientation);
|
|
stmt->setUInt16(5, uint16(tele.mapId));
|
|
stmt->setString(6, tele.name);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ObjectMgr::DeleteGameTele(std::string_view name)
|
|
{
|
|
// explicit name case
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
return false;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wname);
|
|
|
|
for (GameTeleContainer::iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
|
|
{
|
|
if (itr->second.wnameLow == wname)
|
|
{
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
|
|
|
|
stmt->setString(0, itr->second.name);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
|
|
_gameTeleStore.erase(itr);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ObjectMgr::LoadMailLevelRewards()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_mailLevelRewardStore.clear(); // for reload case
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 level = fields[0].GetUInt8();
|
|
uint32 raceMask = fields[1].GetUInt32();
|
|
uint32 mailTemplateId = fields[2].GetUInt32();
|
|
uint32 senderEntry = fields[3].GetUInt32();
|
|
|
|
if (level > MAX_LEVEL)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has data for level {} that more supported by client ({}), ignoring.", level, MAX_LEVEL);
|
|
continue;
|
|
}
|
|
|
|
if (!(raceMask & RACEMASK_ALL_PLAYABLE))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has raceMask ({}) for level {} that not include any player races, ignoring.", raceMask, level);
|
|
continue;
|
|
}
|
|
|
|
if (!sMailTemplateStore.LookupEntry(mailTemplateId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has invalid mailTemplateId ({}) for level {} that invalid not include any player races, ignoring.", mailTemplateId, level);
|
|
continue;
|
|
}
|
|
|
|
if (!GetCreatureTemplate(senderEntry))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has nonexistent sender creature entry ({}) for level {} that invalid not include any player races, ignoring.", senderEntry, level);
|
|
continue;
|
|
}
|
|
|
|
_mailLevelRewardStore[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} level dependent mail rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadTrainers()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// For reload case
|
|
_trainers.clear();
|
|
|
|
std::unordered_map<int32, std::vector<Trainer::Spell>> spellsByTrainer;
|
|
if (QueryResult trainerSpellsResult = WorldDatabase.Query("SELECT TrainerId, SpellId, MoneyCost, ReqSkillLine, ReqSkillRank, ReqAbility1, ReqAbility2, ReqAbility3, ReqLevel FROM trainer_spell"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = trainerSpellsResult->Fetch();
|
|
|
|
Trainer::Spell spell;
|
|
uint32 trainerId = fields[0].GetUInt32();
|
|
spell.SpellId = fields[1].GetUInt32();
|
|
spell.MoneyCost = fields[2].GetUInt32();
|
|
spell.ReqSkillLine = fields[3].GetUInt32();
|
|
spell.ReqSkillRank = fields[4].GetUInt32();
|
|
spell.ReqAbility[0] = fields[5].GetUInt32();
|
|
spell.ReqAbility[1] = fields[6].GetUInt32();
|
|
spell.ReqAbility[2] = fields[7].GetUInt32();
|
|
spell.ReqLevel = fields[8].GetUInt8();
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell.SpellId);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (SpellId: {}) for TrainerId {}, ignoring", spell.SpellId, trainerId);
|
|
continue;
|
|
}
|
|
|
|
if (GetTalentSpellCost(spell.SpellId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (SpellId: {}) which is a talent, for TrainerId {}, ignoring", spell.SpellId, trainerId);
|
|
continue;
|
|
}
|
|
|
|
if (spell.ReqSkillLine && !sSkillLineStore.LookupEntry(spell.ReqSkillLine))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing skill (ReqSkillLine: {}) for TrainerId {} and SpellId {}, ignoring",
|
|
spell.ReqSkillLine, trainerId, spell.SpellId);
|
|
continue;
|
|
}
|
|
|
|
bool allReqValid = true;
|
|
for (std::size_t i = 0; i < spell.ReqAbility.size(); ++i)
|
|
{
|
|
uint32 requiredSpell = spell.ReqAbility[i];
|
|
if (requiredSpell && !sSpellMgr->GetSpellInfo(requiredSpell))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (ReqAbility{}: {}) for TrainerId {} and SpellId {}, ignoring",
|
|
i + 1, requiredSpell, trainerId, spell.SpellId);
|
|
allReqValid = false;
|
|
}
|
|
}
|
|
|
|
if (!allReqValid)
|
|
continue;
|
|
|
|
spellsByTrainer[trainerId].push_back(spell);
|
|
} while (trainerSpellsResult->NextRow());
|
|
}
|
|
|
|
if (QueryResult trainersResult = WorldDatabase.Query("SELECT Id, Type, Requirement, Greeting FROM trainer"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = trainersResult->Fetch();
|
|
|
|
uint32 trainerId = fields[0].GetUInt32();
|
|
Trainer::Type trainerType = Trainer::Type(fields[1].GetUInt8());
|
|
uint32 requirement = fields[2].GetUInt32();
|
|
std::string greeting = fields[3].GetString();
|
|
std::vector<Trainer::Spell> spells;
|
|
auto spellsItr = spellsByTrainer.find(trainerId);
|
|
if (spellsItr != spellsByTrainer.end())
|
|
{
|
|
spells = std::move(spellsItr->second);
|
|
spellsByTrainer.erase(spellsItr);
|
|
}
|
|
|
|
switch (trainerType)
|
|
{
|
|
case Trainer::Type::Class:
|
|
case Trainer::Type::Pet:
|
|
if (requirement && !sChrClassesStore.LookupEntry(requirement))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `trainer` references non-existing class requirement {} for TrainerId {}, ignoring", requirement, trainerId);
|
|
continue;
|
|
}
|
|
break;
|
|
case Trainer::Type::Mount:
|
|
if (requirement && !sChrRacesStore.LookupEntry(requirement))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `trainer` references non-existing race requirement {} for TrainerId {}, ignoring", requirement, trainerId);
|
|
continue;
|
|
}
|
|
break;
|
|
case Trainer::Type::Tradeskill:
|
|
if (requirement && !sSpellMgr->GetSpellInfo(requirement))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `trainer` references non-existing spell requirement {} for TrainerId {}, ignoring", requirement, trainerId);
|
|
continue;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
auto [it, isNew] = _trainers.emplace(std::piecewise_construct, std::forward_as_tuple(trainerId), std::forward_as_tuple(trainerId, trainerType, requirement, std::move(greeting), std::move(spells)));
|
|
ASSERT(isNew);
|
|
if (trainerType == Trainer::Type::Class)
|
|
_classTrainers[requirement].push_back(&it->second);
|
|
} while (trainersResult->NextRow());
|
|
}
|
|
|
|
for (auto const& unusedSpells : spellsByTrainer)
|
|
{
|
|
for (Trainer::Spell const& unusedSpell : unusedSpells.second)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing trainer (TrainerId: {}) for SpellId {}, ignoring", unusedSpells.first, unusedSpell.SpellId);
|
|
}
|
|
}
|
|
|
|
if (QueryResult trainerLocalesResult = WorldDatabase.Query("SELECT Id, locale, Greeting_lang FROM trainer_locale"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = trainerLocalesResult->Fetch();
|
|
uint32 trainerId = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
if (Trainer::Trainer* trainer = Trinity::Containers::MapGetValuePtr(_trainers, trainerId))
|
|
trainer->AddGreetingLocale(locale, fields[2].GetString());
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `trainer_locale` references non-existing trainer (TrainerId: {}) for locale {}, ignoring",
|
|
trainerId, localeName);
|
|
} while (trainerLocalesResult->NextRow());
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} Trainers in {} ms", _trainers.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureDefaultTrainers()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_creatureDefaultTrainers.clear();
|
|
|
|
if (QueryResult result = WorldDatabase.Query("SELECT CreatureId, TrainerId FROM creature_default_trainer"))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 creatureId = fields[0].GetUInt32();
|
|
uint32 trainerId = fields[1].GetUInt32();
|
|
|
|
if (!GetCreatureTemplate(creatureId))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_default_trainer` references non-existing creature template (CreatureId: {}), ignoring", creatureId);
|
|
continue;
|
|
}
|
|
|
|
Trainer::Trainer* trainer = Trinity::Containers::MapGetValuePtr(_trainers, trainerId);
|
|
if (!trainer)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_default_trainer` references non-existing trainer (TrainerId: {}) for CreatureId {}, ignoring", trainerId, creatureId);
|
|
continue;
|
|
}
|
|
|
|
_creatureDefaultTrainers[creatureId] = trainer;
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} default trainers in {} ms", _creatureDefaultTrainers.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
uint32 ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32>* skip_vendors)
|
|
{
|
|
// find all items from the reference vendor
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
|
|
stmt->setUInt32(0, uint32(item));
|
|
PreparedQueryResult result = WorldDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 item_id = fields[0].GetInt32();
|
|
|
|
// if item is a negative, its a reference
|
|
if (item_id < 0)
|
|
count += LoadReferenceVendor(vendor, -item_id, skip_vendors);
|
|
else
|
|
{
|
|
int32 maxcount = fields[1].GetUInt8();
|
|
uint32 incrtime = fields[2].GetUInt32();
|
|
uint32 ExtendedCost = fields[3].GetUInt32();
|
|
|
|
if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, nullptr, skip_vendors))
|
|
continue;
|
|
|
|
VendorItemData& vList = _cacheVendorItemStore[vendor];
|
|
|
|
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
|
|
++count;
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
return count;
|
|
}
|
|
|
|
void ObjectMgr::LoadVendors()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// For reload case
|
|
for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
|
|
itr->second.Clear();
|
|
_cacheVendorItemStore.clear();
|
|
|
|
std::set<uint32> skip_vendors;
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor ORDER BY entry, slot ASC");
|
|
if (!result)
|
|
{
|
|
|
|
TC_LOG_ERROR("sql.sql", ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
int32 item_id = fields[1].GetInt32();
|
|
|
|
// if item is a negative, its a reference
|
|
if (item_id < 0)
|
|
count += LoadReferenceVendor(entry, -item_id, &skip_vendors);
|
|
else
|
|
{
|
|
uint32 maxcount = fields[2].GetUInt8();
|
|
uint32 incrtime = fields[3].GetUInt32();
|
|
uint32 ExtendedCost = fields[4].GetUInt32();
|
|
|
|
if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, nullptr, &skip_vendors))
|
|
continue;
|
|
|
|
VendorItemData& vList = _cacheVendorItemStore[entry];
|
|
|
|
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
|
|
++count;
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} Vendors in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGossipMenu()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gossipMenusStore.clear();
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT MenuID, TextID FROM gossip_menu");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu IDs. DB table `gossip_menu` is empty!");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
GossipMenus gMenu;
|
|
|
|
gMenu.MenuID = fields[0].GetUInt16();
|
|
gMenu.TextID = fields[1].GetUInt32();
|
|
|
|
if (!GetGossipText(gMenu.TextID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table gossip_menu: ID {} is using non-existing TextID {}", gMenu.MenuID, gMenu.TextID);
|
|
continue;
|
|
}
|
|
|
|
_gossipMenusStore.insert(GossipMenusContainer::value_type(gMenu.MenuID, gMenu));
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu IDs in {} ms", uint32(_gossipMenusStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadGossipMenuItems()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_gossipMenuItemsStore.clear();
|
|
|
|
QueryResult result = WorldDatabase.Query(
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12
|
|
"SELECT MenuID, OptionID, OptionIcon, OptionText, OptionBroadcastTextID, OptionType, OptionNpcFlag, ActionMenuID, ActionPoiID, BoxCoded, BoxMoney, BoxText, BoxBroadcastTextID "
|
|
"FROM gossip_menu_option ORDER BY MenuID, OptionID");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu_option IDs. DB table `gossip_menu_option` is empty!");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
GossipMenuItems gMenuItem;
|
|
|
|
gMenuItem.MenuID = fields[0].GetUInt16();
|
|
gMenuItem.OptionID = fields[1].GetUInt16();
|
|
gMenuItem.OptionIcon = GossipOptionIcon(fields[2].GetUInt32());
|
|
gMenuItem.OptionText = fields[3].GetString();
|
|
gMenuItem.OptionBroadcastTextID = fields[4].GetUInt32();
|
|
gMenuItem.OptionType = fields[5].GetUInt8();
|
|
gMenuItem.OptionNpcFlag = fields[6].GetUInt32();
|
|
gMenuItem.ActionMenuID = fields[7].GetUInt32();
|
|
gMenuItem.ActionPoiID = fields[8].GetUInt32();
|
|
gMenuItem.BoxCoded = fields[9].GetBool();
|
|
gMenuItem.BoxMoney = fields[10].GetUInt32();
|
|
gMenuItem.BoxText = fields[11].GetString();
|
|
gMenuItem.BoxBroadcastTextID = fields[12].GetUInt32();
|
|
|
|
if (gMenuItem.OptionIcon >= GOSSIP_ICON_MAX)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has unknown icon id {}. Replacing with GOSSIP_ICON_CHAT", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionIcon);
|
|
gMenuItem.OptionIcon = GOSSIP_ICON_CHAT;
|
|
}
|
|
|
|
if (gMenuItem.OptionBroadcastTextID)
|
|
{
|
|
if (!GetBroadcastText(gMenuItem.OptionBroadcastTextID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has non-existing or incompatible OptionBroadcastTextID {}, ignoring.", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionBroadcastTextID);
|
|
gMenuItem.OptionBroadcastTextID = 0;
|
|
}
|
|
}
|
|
|
|
if (gMenuItem.OptionType >= GOSSIP_OPTION_MAX)
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has unknown option id {}. Option will not be used", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionType);
|
|
|
|
if (gMenuItem.ActionPoiID && !GetPointOfInterest(gMenuItem.ActionPoiID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} use non-existing ActionPoiID {}, ignoring", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.ActionPoiID);
|
|
gMenuItem.ActionPoiID = 0;
|
|
}
|
|
|
|
if (gMenuItem.BoxBroadcastTextID)
|
|
{
|
|
if (!GetBroadcastText(gMenuItem.BoxBroadcastTextID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has non-existing or incompatible BoxBroadcastTextID {}, ignoring.", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.BoxBroadcastTextID);
|
|
gMenuItem.BoxBroadcastTextID = 0;
|
|
}
|
|
}
|
|
|
|
_gossipMenuItemsStore.insert(GossipMenuItemsContainer::value_type(gMenuItem.MenuID, gMenuItem));
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu_option entries in {} ms", uint32(_gossipMenuItemsStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
Trainer::Trainer const* ObjectMgr::GetTrainer(uint32 creatureId) const
|
|
{
|
|
auto itr = _creatureDefaultTrainers.find(creatureId);
|
|
if (itr != _creatureDefaultTrainers.end())
|
|
return itr->second;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, bool persist /*= true*/)
|
|
{
|
|
VendorItemData& vList = _cacheVendorItemStore[entry];
|
|
vList.AddItem(item, maxcount, incrtime, extendedCost);
|
|
|
|
if (persist)
|
|
{
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
|
|
|
|
stmt->setUInt32(0, entry);
|
|
stmt->setUInt32(1, item);
|
|
stmt->setUInt8(2, maxcount);
|
|
stmt->setUInt32(3, incrtime);
|
|
stmt->setUInt32(4, extendedCost);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= true*/)
|
|
{
|
|
CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry);
|
|
if (iter == _cacheVendorItemStore.end())
|
|
return false;
|
|
|
|
if (!iter->second.RemoveItem(item))
|
|
return false;
|
|
|
|
if (persist)
|
|
{
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
|
|
|
|
stmt->setUInt32(0, entry);
|
|
stmt->setUInt32(1, item);
|
|
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* player, std::set<uint32>* skip_vendors, uint32 ORnpcflag) const
|
|
{
|
|
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry);
|
|
if (!cInfo)
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for nonexistent creature template (Entry: {}), ignore", vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR))
|
|
{
|
|
if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for creature template (Entry: {}) without vendor flag, ignore", vendor_entry);
|
|
|
|
if (skip_vendors)
|
|
skip_vendors->insert(vendor_entry);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (!sObjectMgr->GetItemTemplate(id))
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, id);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` for Vendor (Entry: {}) have in item list non-existed item ({}), ignore", vendor_entry, id);
|
|
return false;
|
|
}
|
|
|
|
if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: {}) with wrong ExtendedCost ({}) for vendor ({}), ignore", id, ExtendedCost, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
if (maxcount > 0 && incrtime == 0)
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount` ({}) for item {} of vendor (Entry: {}) but `incrtime`=0, ignore", maxcount, id, vendor_entry);
|
|
return false;
|
|
}
|
|
else if (maxcount == 0 && incrtime > 0)
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount`=0 for item {} of vendor (Entry: {}) but `incrtime`<>0, ignore", id, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
|
|
if (!vItems)
|
|
return true; // later checks for non-empty lists
|
|
|
|
if (vItems->FindItemCostPair(id, ExtendedCost))
|
|
{
|
|
if (player)
|
|
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, id, ExtendedCost);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "Table `npc_vendor` has duplicate items {} (with extended cost {}) for vendor (Entry: {}), ignoring", id, ExtendedCost, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ObjectMgr::LoadScriptNames()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// We insert an empty placeholder here so we can use the
|
|
// script id 0 as dummy for "no script found".
|
|
_scriptNamesStore.emplace_back("");
|
|
|
|
QueryResult result = WorldDatabase.Query(
|
|
"SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM battlefield_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM creature WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM gameobject WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded empty set of Script Names!");
|
|
return;
|
|
}
|
|
|
|
_scriptNamesStore.reserve(result->GetRowCount() + 1);
|
|
|
|
do
|
|
{
|
|
_scriptNamesStore.push_back((*result)[0].GetString());
|
|
}
|
|
while (result->NextRow());
|
|
|
|
std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} ScriptNames in {} ms", _scriptNamesStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
ObjectMgr::ScriptNameContainer const& ObjectMgr::GetAllScriptNames() const
|
|
{
|
|
return _scriptNamesStore;
|
|
}
|
|
|
|
std::string const& ObjectMgr::GetScriptName(uint32 id) const
|
|
{
|
|
static std::string const empty = "";
|
|
return (id < _scriptNamesStore.size()) ? _scriptNamesStore[id] : empty;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetScriptId(std::string const& name)
|
|
{
|
|
// use binary search to find the script name in the sorted vector
|
|
// assume "" is the first element
|
|
if (name.empty())
|
|
return 0;
|
|
|
|
ScriptNameContainer::const_iterator itr = std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name);
|
|
if (itr == _scriptNamesStore.end() || (*itr != name))
|
|
return 0;
|
|
|
|
return uint32(itr - _scriptNamesStore.begin());
|
|
}
|
|
|
|
void ObjectMgr::LoadBroadcastTexts()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_broadcastTextStore.clear(); // for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, LanguageID, `Text`, Text1, EmoteID1, EmoteID2, EmoteID3, EmoteDelay1, EmoteDelay2, EmoteDelay3, SoundEntriesID, EmotesID, Flags FROM broadcast_text");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 broadcast texts. DB table `broadcast_text` is empty.");
|
|
return;
|
|
}
|
|
|
|
_broadcastTextStore.rehash(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
BroadcastText bct;
|
|
|
|
bct.Id = fields[0].GetUInt32();
|
|
bct.LanguageID = fields[1].GetUInt32();
|
|
bct.Text[DEFAULT_LOCALE] = fields[2].GetString();
|
|
bct.Text1[DEFAULT_LOCALE] = fields[3].GetString();
|
|
bct.EmoteId1 = fields[4].GetUInt32();
|
|
bct.EmoteId2 = fields[5].GetUInt32();
|
|
bct.EmoteId3 = fields[6].GetUInt32();
|
|
bct.EmoteDelay1 = fields[7].GetUInt32();
|
|
bct.EmoteDelay2 = fields[8].GetUInt32();
|
|
bct.EmoteDelay3 = fields[9].GetUInt32();
|
|
bct.SoundEntriesID = fields[10].GetUInt32();
|
|
bct.EmotesID = fields[11].GetUInt32();
|
|
bct.Flags = fields[12].GetUInt32();
|
|
|
|
if (bct.SoundEntriesID)
|
|
{
|
|
if (!sSoundEntriesStore.LookupEntry(bct.SoundEntriesID))
|
|
{
|
|
TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` has SoundEntriesID {} but sound does not exist.", bct.Id, bct.SoundEntriesID);
|
|
bct.SoundEntriesID = 0;
|
|
}
|
|
}
|
|
|
|
if (!GetLanguageDescByID(bct.LanguageID))
|
|
{
|
|
TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` using LanguageID {} but Language does not exist.", bct.Id, bct.LanguageID);
|
|
bct.LanguageID = LANG_UNIVERSAL;
|
|
}
|
|
|
|
if (bct.EmoteId1)
|
|
{
|
|
if (!sEmotesStore.LookupEntry(bct.EmoteId1))
|
|
{
|
|
TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId1 {} but emote does not exist.", bct.Id, bct.EmoteId1);
|
|
bct.EmoteId1 = 0;
|
|
}
|
|
}
|
|
|
|
if (bct.EmoteId2)
|
|
{
|
|
if (!sEmotesStore.LookupEntry(bct.EmoteId2))
|
|
{
|
|
TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId2 {} but emote does not exist.", bct.Id, bct.EmoteId2);
|
|
bct.EmoteId2 = 0;
|
|
}
|
|
}
|
|
|
|
if (bct.EmoteId3)
|
|
{
|
|
if (!sEmotesStore.LookupEntry(bct.EmoteId3))
|
|
{
|
|
TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId3 {} but emote does not exist.", bct.Id, bct.EmoteId3);
|
|
bct.EmoteId3 = 0;
|
|
}
|
|
}
|
|
|
|
_broadcastTextStore[bct.Id] = bct;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} broadcast texts in {} ms", _broadcastTextStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadBroadcastTextLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, locale, `Text`, Text1 FROM broadcast_text_locale");
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 broadcast text locales. DB table `broadcast_text_locale` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
BroadcastTextContainer::iterator bct = _broadcastTextStore.find(id);
|
|
if (bct == _broadcastTextStore.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "BroadcastText (Id: {}) in table `broadcast_text_locale` does not exist. Skipped!", id);
|
|
continue;
|
|
}
|
|
|
|
AddLocaleString(fields[2].GetString(), locale, bct->second.Text);
|
|
AddLocaleString(fields[3].GetString(), locale, bct->second.Text1);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} broadcast text locales in {} ms", uint32(_broadcastTextStore.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
|
|
{
|
|
CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass));
|
|
|
|
if (it != _creatureBaseStatsStore.end())
|
|
return &(it->second);
|
|
|
|
struct DefaultCreatureBaseStats : public CreatureBaseStats
|
|
{
|
|
DefaultCreatureBaseStats()
|
|
{
|
|
BaseArmor = 1;
|
|
for (uint8 j = 0; j < MAX_EXPANSIONS; ++j)
|
|
{
|
|
BaseHealth[j] = 1;
|
|
BaseDamage[j] = 0.0f;
|
|
}
|
|
BaseMana = 0;
|
|
AttackPower = 0;
|
|
RangedAttackPower = 0;
|
|
}
|
|
};
|
|
static const DefaultCreatureBaseStats defStats;
|
|
return &defStats;
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureClassLevelStats()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor, attackpower, rangedattackpower, damage_base, damage_exp1, damage_exp2 FROM creature_classlevelstats");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 Level = fields[0].GetUInt8();
|
|
uint8 Class = fields[1].GetUInt8();
|
|
|
|
if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
|
|
TC_LOG_ERROR("sql.sql", "Creature base stats for level {} has invalid class {}", Level, Class);
|
|
|
|
CreatureBaseStats stats;
|
|
|
|
for (uint8 i = 0; i < MAX_EXPANSIONS; ++i)
|
|
{
|
|
stats.BaseHealth[i] = fields[2 + i].GetUInt32();
|
|
|
|
if (stats.BaseHealth[i] == 0)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature base stats for class {}, level {} has invalid zero base HP[{}] - set to 1", Class, Level, i);
|
|
stats.BaseHealth[i] = 1;
|
|
}
|
|
|
|
stats.BaseDamage[i] = fields[9 + i].GetFloat();
|
|
if (stats.BaseDamage[i] < 0.0f)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature base stats for class {}, level {} has invalid negative base damage[{}] - set to 0.0", Class, Level, i);
|
|
stats.BaseDamage[i] = 0.0f;
|
|
}
|
|
}
|
|
|
|
stats.BaseMana = fields[5].GetUInt32();
|
|
stats.BaseArmor = fields[6].GetUInt32();
|
|
|
|
stats.AttackPower = fields[7].GetUInt16();
|
|
stats.RangedAttackPower = fields[8].GetUInt16();
|
|
|
|
_creatureBaseStatsStore[MAKE_PAIR16(Level, Class)] = stats;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
for (auto const& creatureTemplatePair : _creatureTemplateStore)
|
|
{
|
|
for (uint16 lvl = creatureTemplatePair.second.minlevel; lvl <= creatureTemplatePair.second.maxlevel; ++lvl)
|
|
{
|
|
if (!_creatureBaseStatsStore.count(MAKE_PAIR16(lvl, creatureTemplatePair.second.unit_class)))
|
|
TC_LOG_ERROR("sql.sql", "Missing base stats for creature class {} level {}", creatureTemplatePair.second.unit_class, lvl);
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} creature base stats in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeAchievements()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sAchievementStore.LookupEntry(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Achievement {} (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
|
|
else if (!sAchievementStore.LookupEntry(horde))
|
|
TC_LOG_ERROR("sql.sql", "Achievement {} (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeAchievements[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} faction change achievement pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeItems()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_items");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!GetItemTemplate(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Item {} (alliance_id) referenced in `player_factionchange_items` does not exist, pair skipped!", alliance);
|
|
else if (!GetItemTemplate(horde))
|
|
TC_LOG_ERROR("sql.sql", "Item {} (horde_id) referenced in `player_factionchange_items` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeItems[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} faction change item pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeQuests()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_quests");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sObjectMgr->GetQuestTemplate(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Quest {} (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance);
|
|
else if (!sObjectMgr->GetQuestTemplate(horde))
|
|
TC_LOG_ERROR("sql.sql", "Quest {} (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeQuests[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} faction change quest pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeReputations()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sFactionStore.LookupEntry(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Reputation {} (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
|
|
else if (!sFactionStore.LookupEntry(horde))
|
|
TC_LOG_ERROR("sql.sql", "Reputation {} (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeReputation[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} faction change reputation pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeSpells()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sSpellMgr->GetSpellInfo(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Spell {} (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
|
|
else if (!sSpellMgr->GetSpellInfo(horde))
|
|
TC_LOG_ERROR("sql.sql", "Spell {} (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeSpells[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} faction change spell pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeTitles()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sCharTitlesStore.LookupEntry(alliance))
|
|
TC_LOG_ERROR("sql.sql", "Title {} (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance);
|
|
else if (!sCharTitlesStore.LookupEntry(horde))
|
|
TC_LOG_ERROR("sql.sql", "Title {} (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde);
|
|
else
|
|
FactionChangeTitles[alliance] = horde;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} faction change title pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_gameObjectTemplateStore, entry);
|
|
}
|
|
|
|
GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const
|
|
{
|
|
auto itr = _gameObjectTemplateAddonStore.find(entry);
|
|
if (itr != _gameObjectTemplateAddonStore.end())
|
|
return &itr->second;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
GameObjectOverride const* ObjectMgr::GetGameObjectOverride(ObjectGuid::LowType spawnId) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_gameObjectOverrideStore, spawnId);
|
|
}
|
|
|
|
CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_creatureTemplateStore, entry);
|
|
}
|
|
|
|
QuestPOIWrapper const* ObjectMgr::GetQuestPOIWrapper(uint32 questId) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_questPOIStore, questId);
|
|
}
|
|
|
|
VehicleTemplate const* ObjectMgr::GetVehicleTemplate(Vehicle* veh) const
|
|
{
|
|
return Trinity::Containers::MapGetValuePtr(_vehicleTemplateStore, veh->GetCreatureEntry());
|
|
}
|
|
|
|
VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const
|
|
{
|
|
if (Creature* cre = veh->GetBase()->ToCreature())
|
|
{
|
|
// Give preference to GUID-based accessories
|
|
VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId());
|
|
if (itr != _vehicleAccessoryStore.end())
|
|
return &itr->second;
|
|
}
|
|
|
|
// Otherwise return entry-based
|
|
VehicleAccessoryContainer::const_iterator itr = _vehicleTemplateAccessoryStore.find(veh->GetCreatureEntry());
|
|
if (itr != _vehicleTemplateAccessoryStore.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
DungeonEncounterList const* ObjectMgr::GetDungeonEncounterList(uint32 mapId, Difficulty difficulty) const
|
|
{
|
|
auto itr = _dungeonEncounterStore.find(MAKE_PAIR32(mapId, difficulty));
|
|
if (itr != _dungeonEncounterStore.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const
|
|
{
|
|
if (race >= MAX_RACES)
|
|
return nullptr;
|
|
if (class_ >= MAX_CLASSES)
|
|
return nullptr;
|
|
auto const& info = _playerInfo[race][class_];
|
|
if (!info)
|
|
return nullptr;
|
|
return info.get();
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectQuestItems()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT GameObjectEntry, ItemId, Idx FROM gameobject_questitem ORDER BY Idx ASC");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject quest items. DB table `gameobject_questitem` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
uint32 item = fields[1].GetUInt32();
|
|
uint32 idx = fields[2].GetUInt32();
|
|
|
|
GameObjectTemplate const* goInfo = GetGameObjectTemplate(entry);
|
|
if (!goInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has data for nonexistent gameobject (entry: {}, idx: {}), skipped", entry, idx);
|
|
continue;
|
|
};
|
|
|
|
ItemEntry const* db2Data = sItemStore.LookupEntry(item);
|
|
if (!db2Data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has nonexistent item (ID: {}) in gameobject (entry: {}, idx: {}), skipped", item, entry, idx);
|
|
continue;
|
|
};
|
|
|
|
_gameObjectQuestItemStore[entry].push_back(item);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} gameobject quest items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureQuestItems()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT CreatureEntry, ItemId, Idx FROM creature_questitem ORDER BY Idx ASC");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 creature quest items. DB table `creature_questitem` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
uint32 item = fields[1].GetUInt32();
|
|
uint32 idx = fields[2].GetUInt32();
|
|
|
|
CreatureTemplate const* creatureInfo = GetCreatureTemplate(entry);
|
|
if (!creatureInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has data for nonexistent creature (entry: {}, idx: {}), skipped", entry, idx);
|
|
continue;
|
|
};
|
|
|
|
ItemEntry const* db2Data = sItemStore.LookupEntry(item);
|
|
if (!db2Data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has nonexistent item (ID: {}) in creature (entry: {}, idx: {}), skipped", item, entry, idx);
|
|
continue;
|
|
};
|
|
|
|
_creatureQuestItemStore[entry].push_back(item);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded {} creature quest items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void ObjectMgr::InitializeQueriesData(QueryDataGroup mask)
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// cache disabled
|
|
if (!sWorld->getBoolConfig(CONFIG_CACHE_DATA_QUERIES))
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Query data caching is disabled. Skipped initialization.");
|
|
return;
|
|
}
|
|
|
|
Trinity::ThreadPool pool;
|
|
|
|
// Initialize Query data for creatures
|
|
if (mask & QUERY_DATA_CREATURES)
|
|
for (auto& creatureTemplatePair : _creatureTemplateStore)
|
|
pool.PostWork([creature = &creatureTemplatePair.second]() { creature->InitializeQueryData(); });
|
|
|
|
// Initialize Query Data for gameobjects
|
|
if (mask & QUERY_DATA_GAMEOBJECTS)
|
|
for (auto& gameObjectTemplatePair : _gameObjectTemplateStore)
|
|
pool.PostWork([gobj = &gameObjectTemplatePair.second]() { gobj->InitializeQueryData(); });
|
|
|
|
// Initialize Query Data for items
|
|
if (mask & QUERY_DATA_ITEMS)
|
|
for (auto& itemTemplatePair : _itemTemplateStore)
|
|
pool.PostWork([item = &itemTemplatePair.second]() { item->InitializeQueryData(); });
|
|
|
|
// Initialize Query Data for quests
|
|
if (mask & QUERY_DATA_QUESTS)
|
|
for (auto& questTemplatePair : _questTemplates)
|
|
pool.PostWork([quest = questTemplatePair.second.get()]() { quest->InitializeQueryData(); });
|
|
|
|
// Initialize Quest POI data
|
|
if (mask & QUERY_DATA_POIS)
|
|
for (auto& poiWrapperPair : _questPOIStore)
|
|
pool.PostWork([poi = &poiWrapperPair.second]() { poi->InitializeQueryData(); });
|
|
|
|
pool.Join();
|
|
|
|
TC_LOG_INFO("server.loading", ">> Initialized query cache data in {} ms", GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void QuestPOIWrapper::InitializeQueryData()
|
|
{
|
|
QueryDataBuffer = BuildQueryData();
|
|
}
|
|
|
|
ByteBuffer QuestPOIWrapper::BuildQueryData() const
|
|
{
|
|
ByteBuffer tempBuffer;
|
|
tempBuffer << uint32(POIData.QuestID); // quest ID
|
|
tempBuffer << uint32(POIData.QuestPOIBlobDataStats.size()); // POI count
|
|
|
|
for (QuestPOIBlobData const& questPOIBlobData : POIData.QuestPOIBlobDataStats)
|
|
{
|
|
tempBuffer << uint32(questPOIBlobData.BlobIndex); // POI index
|
|
tempBuffer << int32(questPOIBlobData.ObjectiveIndex); // objective index
|
|
tempBuffer << uint32(questPOIBlobData.MapID); // mapid
|
|
tempBuffer << uint32(questPOIBlobData.WorldMapAreaID); // areaid
|
|
tempBuffer << uint32(questPOIBlobData.Floor); // floorid
|
|
tempBuffer << uint32(questPOIBlobData.Unk3); // unknown
|
|
tempBuffer << uint32(questPOIBlobData.Unk4); // unknown
|
|
tempBuffer << uint32(questPOIBlobData.QuestPOIBlobPointStats.size()); // POI points count
|
|
|
|
for (QuestPOIBlobPoint const& questPOIBlobPoint : questPOIBlobData.QuestPOIBlobPointStats)
|
|
{
|
|
tempBuffer << int32(questPOIBlobPoint.X); // POI point x
|
|
tempBuffer << int32(questPOIBlobPoint.Y); // POI point y
|
|
}
|
|
}
|
|
|
|
return tempBuffer;
|
|
}
|