mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
273 lines
8.5 KiB
C++
273 lines
8.5 KiB
C++
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
/* ScriptData
|
|
SDName: Ghostlands
|
|
SD%Complete: 100
|
|
SDComment: Quest support: 9692, 9212. Obtain Budd's Guise of Zul'aman. Vendor Rathis Tomber
|
|
SDCategory: Ghostlands
|
|
EndScriptData */
|
|
|
|
/* ContentData
|
|
npc_blood_knight_dawnstar
|
|
npc_budd_nedreck
|
|
npc_rathis_tomber
|
|
npc_ranger_lilatha
|
|
EndContentData */
|
|
|
|
#include "ScriptedPch.h"
|
|
#include "ScriptedEscortAI.h"
|
|
|
|
/*######
|
|
## npc_blood_knight_dawnstar
|
|
######*/
|
|
|
|
#define GOSSIP_H_BKD "Take Blood Knight Insignia"
|
|
|
|
bool GossipHello_npc_blood_knight_dawnstar(Player* pPlayer, Creature* pCreature)
|
|
{
|
|
if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226,1,true))
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
|
|
|
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GossipSelect_npc_blood_knight_dawnstar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
|
{
|
|
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
pPlayer->StoreNewItem(dest, 24226, 1, true);
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*######
|
|
## npc_budd_nedreck
|
|
######*/
|
|
|
|
#define GOSSIP_HBN "You gave the crew disguises?"
|
|
|
|
bool GossipHello_npc_budd_nedreck(Player* pPlayer, Creature* pCreature)
|
|
{
|
|
if (pCreature->isQuestGiver())
|
|
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
|
|
|
if (pPlayer->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
|
|
|
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
bool GossipSelect_npc_budd_nedreck(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
|
{
|
|
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
|
{
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pCreature->CastSpell(pPlayer, 42540, false);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*######
|
|
## npc_rathis_tomber
|
|
######*/
|
|
|
|
bool GossipHello_npc_rathis_tomber(Player* pPlayer, Creature* pCreature)
|
|
{
|
|
if (pCreature->isQuestGiver())
|
|
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
|
|
|
if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(9152))
|
|
{
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
|
pPlayer->SEND_GOSSIP_MENU(8432, pCreature->GetGUID());
|
|
}else
|
|
pPlayer->SEND_GOSSIP_MENU(8431, pCreature->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GossipSelect_npc_rathis_tomber(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
|
{
|
|
if (uiAction == GOSSIP_ACTION_TRADE)
|
|
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
/*#####
|
|
## go_gilded_brazier (Paladin First Trail quest (9678))
|
|
#####*/
|
|
|
|
bool GOHello_gilded_brazier(Player* pPlayer, GameObject* pGo)
|
|
{
|
|
if (pPlayer->GetQuestStatus(9678) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
Creature *Stillblade = pPlayer->SummonCreature(17716, 8106.11, -7542.06, 151.775, 3.02598, TEMPSUMMON_DEAD_DESPAWN, 60000);
|
|
if (Stillblade)
|
|
Stillblade->AI()->AttackStart(pPlayer);
|
|
}
|
|
return true;
|
|
};
|
|
|
|
/*######
|
|
## npc_ranger_lilatha
|
|
######*/
|
|
|
|
enum eEnums
|
|
{
|
|
SAY_START = -1000140,
|
|
SAY_PROGRESS1 = -1000141,
|
|
SAY_PROGRESS2 = -1000142,
|
|
SAY_PROGRESS3 = -1000143,
|
|
SAY_END1 = -1000144,
|
|
SAY_END2 = -1000145,
|
|
SAY_CAPTAIN_ANSWER = -1000146,
|
|
|
|
QUEST_ESCAPE_FROM_THE_CATACOMBS = 9212,
|
|
GO_CAGE = 181152,
|
|
NPC_CAPTAIN_HELIOS = 16220,
|
|
FACTION_SMOON_E = 1603,
|
|
};
|
|
|
|
struct npc_ranger_lilathaAI : public npc_escortAI
|
|
{
|
|
npc_ranger_lilathaAI(Creature *c) : npc_escortAI(c) {}
|
|
|
|
std::list<GameObject*> CageList;
|
|
|
|
void WaypointReached(uint32 i)
|
|
{
|
|
Player* pPlayer = GetPlayerForEscort();
|
|
|
|
if (!pPlayer)
|
|
return;
|
|
|
|
switch(i)
|
|
{
|
|
case 0:
|
|
{
|
|
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
|
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
|
|
Cage->SetGoState(GO_STATE_ACTIVE);
|
|
DoScriptText(SAY_START, m_creature, pPlayer);
|
|
break;
|
|
}
|
|
case 5:
|
|
DoScriptText(SAY_PROGRESS1, m_creature, pPlayer);
|
|
case 11:
|
|
DoScriptText(SAY_PROGRESS2, m_creature, pPlayer);
|
|
m_creature->SetOrientation(4.762841);
|
|
break;
|
|
case 18:
|
|
{
|
|
DoScriptText(SAY_PROGRESS3, m_creature, pPlayer);
|
|
Creature* Summ1 = m_creature->SummonCreature(16342, 7627.083984, -7532.538086, 152.128616, 1.082733, TEMPSUMMON_DEAD_DESPAWN, 0);
|
|
Creature* Summ2 = m_creature->SummonCreature(16343, 7620.432129, -7532.550293, 152.454865, 0.827478, TEMPSUMMON_DEAD_DESPAWN, 0);
|
|
if (Summ1 && Summ2)
|
|
{
|
|
Summ1->Attack(m_creature, true);
|
|
Summ2->Attack(pPlayer, true);
|
|
}
|
|
m_creature->AI()->AttackStart(Summ1);
|
|
break;
|
|
}
|
|
case 19: m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
|
|
case 25: m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
|
|
case 30:
|
|
if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
|
|
CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS,m_creature);
|
|
break;
|
|
case 32:
|
|
m_creature->SetOrientation(2.978281);
|
|
DoScriptText(SAY_END1, m_creature, pPlayer);
|
|
break;
|
|
case 33:
|
|
m_creature->SetOrientation(5.858011);
|
|
DoScriptText(SAY_END2, m_creature, pPlayer);
|
|
Unit* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50);
|
|
if (CaptainHelios)
|
|
DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, pPlayer);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
|
|
Cage->SetGoState(GO_STATE_READY);
|
|
}
|
|
};
|
|
|
|
bool QuestAccept_npc_ranger_lilatha(Player* pPlayer, Creature* pCreature, Quest const* quest)
|
|
{
|
|
if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
|
|
{
|
|
pCreature->setFaction(113);
|
|
|
|
if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilathaAI, pCreature->AI()))
|
|
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI_npc_ranger_lilathaAI(Creature* pCreature)
|
|
{
|
|
return new npc_ranger_lilathaAI(pCreature);
|
|
}
|
|
|
|
void AddSC_ghostlands()
|
|
{
|
|
Script *newscript;
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_blood_knight_dawnstar";
|
|
newscript->pGossipHello = &GossipHello_npc_blood_knight_dawnstar;
|
|
newscript->pGossipSelect = &GossipSelect_npc_blood_knight_dawnstar;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_budd_nedreck";
|
|
newscript->pGossipHello = &GossipHello_npc_budd_nedreck;
|
|
newscript->pGossipSelect = &GossipSelect_npc_budd_nedreck;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_rathis_tomber";
|
|
newscript->pGossipHello = &GossipHello_npc_rathis_tomber;
|
|
newscript->pGossipSelect = &GossipSelect_npc_rathis_tomber;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "go_gilded_brazier";
|
|
newscript->pGOHello = &GOHello_gilded_brazier;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_ranger_lilatha";
|
|
newscript->GetAI = &GetAI_npc_ranger_lilathaAI;
|
|
newscript->pQuestAccept = &QuestAccept_npc_ranger_lilatha;
|
|
newscript->RegisterSelf();
|
|
}
|