mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
- Correct and rename response message from creating/updating a ticket - Prevent some trailing data in CMSG_GMTICKET_CREATE and add comment on stuff missing from its structure. - Random cleanup
2256 lines
74 KiB
C++
Executable File
2256 lines
74 KiB
C++
Executable File
/*
|
|
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "Common.h"
|
|
#include "Opcodes.h"
|
|
#include "WorldPacket.h"
|
|
#include "WorldSession.h"
|
|
#include "Player.h"
|
|
#include "World.h"
|
|
#include "ObjectMgr.h"
|
|
#include "GroupMgr.h"
|
|
#include "Group.h"
|
|
#include "Formulas.h"
|
|
#include "ObjectAccessor.h"
|
|
#include "Battleground.h"
|
|
#include "BattlegroundMgr.h"
|
|
#include "MapManager.h"
|
|
#include "InstanceSaveMgr.h"
|
|
#include "MapInstanced.h"
|
|
#include "Util.h"
|
|
#include "LFGMgr.h"
|
|
|
|
Roll::Roll(uint64 _guid, LootItem const& li) : itemGUID(_guid), itemid(li.itemid),
|
|
itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), itemCount(li.count),
|
|
totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0),
|
|
rollVoteMask(ROLL_ALL_TYPE_NO_DISENCHANT)
|
|
{
|
|
}
|
|
|
|
Roll::~Roll()
|
|
{
|
|
}
|
|
|
|
void Roll::setLoot(Loot* pLoot)
|
|
{
|
|
link(pLoot, this);
|
|
}
|
|
|
|
Loot* Roll::getLoot()
|
|
{
|
|
return getTarget();
|
|
}
|
|
|
|
Group::Group() : m_leaderGuid(0), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL),
|
|
m_dungeonDifficulty(DUNGEON_DIFFICULTY_NORMAL), m_raidDifficulty(RAID_DIFFICULTY_10MAN_NORMAL),
|
|
m_bgGroup(NULL), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(0),
|
|
m_subGroupsCounts(NULL), m_guid(0), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0)
|
|
{
|
|
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
|
|
m_targetIcons[i] = 0;
|
|
}
|
|
|
|
Group::~Group()
|
|
{
|
|
if (m_bgGroup)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Group::~Group: battleground group being deleted.");
|
|
if (m_bgGroup->GetBgRaid(ALLIANCE) == this) m_bgGroup->SetBgRaid(ALLIANCE, NULL);
|
|
else if (m_bgGroup->GetBgRaid(HORDE) == this) m_bgGroup->SetBgRaid(HORDE, NULL);
|
|
else sLog->outError("Group::~Group: battleground group is not linked to the correct battleground.");
|
|
}
|
|
Rolls::iterator itr;
|
|
while (!RollId.empty())
|
|
{
|
|
itr = RollId.begin();
|
|
Roll *r = *itr;
|
|
RollId.erase(itr);
|
|
delete(r);
|
|
}
|
|
|
|
// it is undefined whether objectmgr (which stores the groups) or instancesavemgr
|
|
// will be unloaded first so we must be prepared for both cases
|
|
// this may unload some instance saves
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
for (BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2)
|
|
itr2->second.save->RemoveGroup(this);
|
|
|
|
// Sub group counters clean up
|
|
delete[] m_subGroupsCounts;
|
|
}
|
|
|
|
bool Group::Create(Player* leader)
|
|
{
|
|
uint64 leaderGuid = leader->GetGUID();
|
|
uint32 lowguid = sGroupMgr->GenerateGroupId();
|
|
|
|
m_guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_GROUP);
|
|
m_leaderGuid = leaderGuid;
|
|
m_leaderName = leader->GetName();
|
|
|
|
m_groupType = isBGGroup() ? GROUPTYPE_BGRAID : GROUPTYPE_NORMAL;
|
|
|
|
if (m_groupType & GROUPTYPE_RAID)
|
|
_initRaidSubGroupsCounter();
|
|
|
|
m_lootMethod = GROUP_LOOT;
|
|
m_lootThreshold = ITEM_QUALITY_UNCOMMON;
|
|
m_looterGuid = leaderGuid;
|
|
|
|
m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
|
|
m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
|
|
|
|
if (!isBGGroup())
|
|
{
|
|
m_dungeonDifficulty = leader->GetDungeonDifficulty();
|
|
m_raidDifficulty = leader->GetRaidDifficulty();
|
|
|
|
m_dbStoreId = sGroupMgr->GenerateNewGroupDbStoreId();
|
|
|
|
sGroupMgr->RegisterGroupDbStoreId(m_dbStoreId, this);
|
|
|
|
// Store group in database
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP);
|
|
|
|
uint8 index = 0;
|
|
|
|
stmt->setUInt32(index++, m_dbStoreId);
|
|
stmt->setUInt32(index++, GUID_LOPART(m_leaderGuid));
|
|
stmt->setUInt8(index++, uint8(m_lootMethod));
|
|
stmt->setUInt32(index++, GUID_LOPART(m_looterGuid));
|
|
stmt->setUInt8(index++, uint8(m_lootThreshold));
|
|
stmt->setUInt32(index++, uint32(m_targetIcons[0]));
|
|
stmt->setUInt32(index++, uint32(m_targetIcons[1]));
|
|
stmt->setUInt32(index++, uint32(m_targetIcons[2]));
|
|
stmt->setUInt32(index++, uint32(m_targetIcons[3]));
|
|
stmt->setUInt32(index++, uint32(m_targetIcons[4]));
|
|
stmt->setUInt32(index++, uint32(m_targetIcons[5]));
|
|
stmt->setUInt32(index++, uint32(m_targetIcons[6]));
|
|
stmt->setUInt32(index++, uint32(m_targetIcons[7]));
|
|
stmt->setUInt8(index++, uint8(m_groupType));
|
|
stmt->setUInt32(index++, uint8(m_dungeonDifficulty));
|
|
stmt->setUInt32(index++, uint8(m_raidDifficulty));
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
|
|
ASSERT(AddMember(leader)); // If the leader can't be added to a new group because it appears full, something is clearly wrong.
|
|
|
|
Player::ConvertInstancesToGroup(leader, this, false);
|
|
}
|
|
else if (!AddMember(leader))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Group::LoadGroupFromDB(Field* fields)
|
|
{
|
|
m_dbStoreId = fields[15].GetUInt32();
|
|
m_guid = MAKE_NEW_GUID(sGroupMgr->GenerateGroupId(), 0, HIGHGUID_GROUP);
|
|
m_leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
|
|
|
|
// group leader not exist
|
|
if (!sObjectMgr->GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName))
|
|
return;
|
|
|
|
m_lootMethod = LootMethod(fields[1].GetUInt8());
|
|
m_looterGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
|
|
m_lootThreshold = ItemQualities(fields[3].GetUInt16());
|
|
|
|
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
|
|
m_targetIcons[i] = fields[4+i].GetUInt32();
|
|
|
|
m_groupType = GroupType(fields[12].GetUInt8());
|
|
if (m_groupType & GROUPTYPE_RAID)
|
|
_initRaidSubGroupsCounter();
|
|
|
|
uint32 diff = fields[13].GetUInt8();
|
|
if (diff >= MAX_DUNGEON_DIFFICULTY)
|
|
m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
|
|
else
|
|
m_dungeonDifficulty = Difficulty(diff);
|
|
|
|
uint32 r_diff = fields[14].GetUInt8();
|
|
if (r_diff >= MAX_RAID_DIFFICULTY)
|
|
m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
|
|
else
|
|
m_raidDifficulty = Difficulty(r_diff);
|
|
|
|
if (m_groupType & GROUPTYPE_LFG)
|
|
sLFGMgr->_LoadFromDB(fields, GetGUID());
|
|
}
|
|
|
|
void Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
|
|
{
|
|
MemberSlot member;
|
|
member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
|
|
|
|
// skip non-existed member
|
|
if (!sObjectMgr->GetPlayerNameByGUID(member.guid, member.name))
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
|
|
stmt->setUInt32(0, guidLow);
|
|
CharacterDatabase.Execute(stmt);
|
|
return;
|
|
}
|
|
|
|
member.group = subgroup;
|
|
member.flags = memberFlags;
|
|
member.roles = roles;
|
|
|
|
m_memberSlots.push_back(member);
|
|
|
|
SubGroupCounterIncrease(subgroup);
|
|
|
|
if (isLFGGroup())
|
|
{
|
|
LfgDungeonSet Dungeons;
|
|
Dungeons.insert(sLFGMgr->GetDungeon(GetGUID()));
|
|
sLFGMgr->SetSelectedDungeons(member.guid, Dungeons);
|
|
sLFGMgr->SetState(member.guid, sLFGMgr->GetState(GetGUID()));
|
|
}
|
|
}
|
|
|
|
void Group::ConvertToLFG()
|
|
{
|
|
m_groupType = GroupType(m_groupType | GROUPTYPE_LFG | GROUPTYPE_UNK1);
|
|
m_lootMethod = NEED_BEFORE_GREED;
|
|
if (!isBGGroup())
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
|
|
|
|
stmt->setUInt8(0, uint8(m_groupType));
|
|
stmt->setUInt32(1, m_dbStoreId);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
SendUpdate();
|
|
}
|
|
|
|
void Group::ConvertToRaid()
|
|
{
|
|
m_groupType = GroupType(m_groupType | GROUPTYPE_RAID);
|
|
|
|
_initRaidSubGroupsCounter();
|
|
|
|
if (!isBGGroup())
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
|
|
|
|
stmt->setUInt8(0, uint8(m_groupType));
|
|
stmt->setUInt32(1, m_dbStoreId);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
SendUpdate();
|
|
|
|
// update quest related GO states (quest activity dependent from raid membership)
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
|
if (Player* player = ObjectAccessor::FindPlayer(citr->guid))
|
|
player->UpdateForQuestWorldObjects();
|
|
}
|
|
|
|
bool Group::AddInvite(Player* player)
|
|
{
|
|
if (!player || player->GetGroupInvite())
|
|
return false;
|
|
Group* group = player->GetGroup();
|
|
if (group && group->isBGGroup())
|
|
group = player->GetOriginalGroup();
|
|
if (group)
|
|
return false;
|
|
|
|
RemoveInvite(player);
|
|
|
|
m_invitees.insert(player);
|
|
|
|
player->SetGroupInvite(this);
|
|
|
|
sScriptMgr->OnGroupInviteMember(this, player->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Group::AddLeaderInvite(Player* player)
|
|
{
|
|
if (!AddInvite(player))
|
|
return false;
|
|
|
|
m_leaderGuid = player->GetGUID();
|
|
m_leaderName = player->GetName();
|
|
return true;
|
|
}
|
|
|
|
void Group::RemoveInvite(Player* player)
|
|
{
|
|
if (player)
|
|
{
|
|
m_invitees.erase(player);
|
|
player->SetGroupInvite(NULL);
|
|
}
|
|
}
|
|
|
|
void Group::RemoveAllInvites()
|
|
{
|
|
for (InvitesList::iterator itr=m_invitees.begin(); itr != m_invitees.end(); ++itr)
|
|
if (*itr)
|
|
(*itr)->SetGroupInvite(NULL);
|
|
|
|
m_invitees.clear();
|
|
}
|
|
|
|
Player* Group::GetInvited(uint64 guid) const
|
|
{
|
|
for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
|
|
{
|
|
if ((*itr) && (*itr)->GetGUID() == guid)
|
|
return (*itr);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Player* Group::GetInvited(const std::string& name) const
|
|
{
|
|
for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
|
|
{
|
|
if ((*itr) && (*itr)->GetName() == name)
|
|
return (*itr);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool Group::AddMember(Player* player)
|
|
{
|
|
// Get first not-full group
|
|
uint8 subGroup = 0;
|
|
if (m_subGroupsCounts)
|
|
{
|
|
bool groupFound = false;
|
|
for (; subGroup < MAX_RAID_SUBGROUPS; ++subGroup)
|
|
{
|
|
if (m_subGroupsCounts[subGroup] < MAXGROUPSIZE)
|
|
{
|
|
groupFound = true;
|
|
break;
|
|
}
|
|
}
|
|
// We are raid group and no one slot is free
|
|
if (!groupFound)
|
|
return false;
|
|
}
|
|
|
|
MemberSlot member;
|
|
member.guid = player->GetGUID();
|
|
member.name = player->GetName();
|
|
member.group = subGroup;
|
|
member.flags = 0;
|
|
member.roles = 0;
|
|
m_memberSlots.push_back(member);
|
|
|
|
SubGroupCounterIncrease(subGroup);
|
|
|
|
if (player)
|
|
{
|
|
player->SetGroupInvite(NULL);
|
|
if (player->GetGroup() && isBGGroup()) //if player is in group and he is being added to BG raid group, then call SetBattlegroundRaid()
|
|
player->SetBattlegroundRaid(this, subGroup);
|
|
else if (player->GetGroup()) //if player is in bg raid and we are adding him to normal group, then call SetOriginalGroup()
|
|
player->SetOriginalGroup(this, subGroup);
|
|
else //if player is not in group, then call set group
|
|
player->SetGroup(this, subGroup);
|
|
|
|
// if the same group invites the player back, cancel the homebind timer
|
|
InstanceGroupBind* bind = GetBoundInstance(player);
|
|
if (bind && bind->save->GetInstanceId() == player->GetInstanceId())
|
|
player->m_InstanceValid = true;
|
|
}
|
|
|
|
if (!isRaidGroup()) // reset targetIcons for non-raid-groups
|
|
{
|
|
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
|
|
m_targetIcons[i] = 0;
|
|
}
|
|
|
|
// insert into the table if we're not a battleground group
|
|
if (!isBGGroup())
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER);
|
|
|
|
stmt->setUInt32(0, m_dbStoreId);
|
|
stmt->setUInt32(1, GUID_LOPART(member.guid));
|
|
stmt->setUInt8(2, member.flags);
|
|
stmt->setUInt8(3, member.group);
|
|
stmt->setUInt8(4, member.roles);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
}
|
|
|
|
SendUpdate();
|
|
sScriptMgr->OnGroupAddMember(this, player->GetGUID());
|
|
|
|
if (player)
|
|
{
|
|
if (!IsLeader(player->GetGUID()) && !isBGGroup())
|
|
{
|
|
// reset the new member's instances, unless he is currently in one of them
|
|
// including raid/heroic instances that they are not permanently bound to!
|
|
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, false);
|
|
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, true);
|
|
|
|
if (player->getLevel() >= LEVELREQUIREMENT_HEROIC)
|
|
{
|
|
if (player->GetDungeonDifficulty() != GetDungeonDifficulty())
|
|
{
|
|
player->SetDungeonDifficulty(GetDungeonDifficulty());
|
|
player->SendDungeonDifficulty(true);
|
|
}
|
|
if (player->GetRaidDifficulty() != GetRaidDifficulty())
|
|
{
|
|
player->SetRaidDifficulty(GetRaidDifficulty());
|
|
player->SendRaidDifficulty(true);
|
|
}
|
|
}
|
|
}
|
|
player->SetGroupUpdateFlag(GROUP_UPDATE_FULL);
|
|
UpdatePlayerOutOfRange(player);
|
|
|
|
// quest related GO state dependent from raid membership
|
|
if (isRaidGroup())
|
|
player->UpdateForQuestWorldObjects();
|
|
|
|
if (m_maxEnchantingLevel < player->GetSkillValue(SKILL_ENCHANTING))
|
|
m_maxEnchantingLevel = player->GetSkillValue(SKILL_ENCHANTING);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOVEMETHOD_DEFAULT*/, uint64 kicker /*= 0*/, const char* reason /*= NULL*/)
|
|
{
|
|
BroadcastGroupUpdate();
|
|
|
|
sScriptMgr->OnGroupRemoveMember(this, guid, method, kicker, reason);
|
|
|
|
// LFG group vote kick handled in scripts
|
|
if (isLFGGroup() && method == GROUP_REMOVEMETHOD_KICK)
|
|
return m_memberSlots.size();
|
|
|
|
// remove member and change leader (if need) only if strong more 2 members _before_ member remove (BG allow 1 member group)
|
|
if (GetMembersCount() > ((isBGGroup() || isLFGGroup()) ? 1u : 2u))
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(guid);
|
|
if (player)
|
|
{
|
|
// Battleground group handling
|
|
if (isBGGroup())
|
|
player->RemoveFromBattlegroundRaid();
|
|
else
|
|
// Regular group
|
|
{
|
|
if (player->GetOriginalGroup() == this)
|
|
player->SetOriginalGroup(NULL);
|
|
else
|
|
player->SetGroup(NULL);
|
|
|
|
// quest related GO state dependent from raid membership
|
|
player->UpdateForQuestWorldObjects();
|
|
}
|
|
|
|
WorldPacket data;
|
|
|
|
if (method == GROUP_REMOVEMETHOD_KICK)
|
|
{
|
|
data.Initialize(SMSG_GROUP_UNINVITE, 0);
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
// Do we really need to send this opcode?
|
|
data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8);
|
|
data << uint8(0x10) << uint8(0) << uint8(0) << uint8(0);
|
|
data << uint64(m_guid) << uint32(m_counter) << uint32(0) << uint64(0);
|
|
player->GetSession()->SendPacket(&data);
|
|
|
|
_homebindIfInstance(player);
|
|
}
|
|
|
|
// Remove player from group in DB
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
|
|
|
|
stmt->setUInt32(0, GUID_LOPART(guid));
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
DelinkMember(guid);
|
|
|
|
// Reevaluate group enchanter if the leaving player had enchanting skill or the player is offline
|
|
if ((player && player->GetSkillValue(SKILL_ENCHANTING)) || !player)
|
|
ResetMaxEnchantingLevel();
|
|
|
|
// Remove player from loot rolls
|
|
for (Rolls::iterator it = RollId.begin(); it != RollId.end(); ++it)
|
|
{
|
|
Roll* roll = *it;
|
|
Roll::PlayerVote::iterator itr2 = roll->playerVote.find(guid);
|
|
if (itr2 == roll->playerVote.end())
|
|
continue;
|
|
|
|
if (itr2->second == GREED || itr2->second == DISENCHANT)
|
|
--roll->totalGreed;
|
|
else if (itr2->second == NEED)
|
|
--roll->totalNeed;
|
|
else if (itr2->second == PASS)
|
|
--roll->totalPass;
|
|
|
|
if (itr2->second != NOT_VALID)
|
|
--roll->totalPlayersRolling;
|
|
|
|
roll->playerVote.erase(itr2);
|
|
|
|
CountRollVote(guid, roll->itemGUID, GetMembersCount()-1, MAX_ROLL_TYPE);
|
|
}
|
|
|
|
// Update subgroups
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot != m_memberSlots.end())
|
|
{
|
|
SubGroupCounterDecrease(slot->group);
|
|
m_memberSlots.erase(slot);
|
|
}
|
|
|
|
// Pick new leader if necessary
|
|
if (m_leaderGuid == guid)
|
|
{
|
|
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
{
|
|
if (ObjectAccessor::FindPlayer(itr->guid))
|
|
{
|
|
ChangeLeader(itr->guid);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
SendUpdate();
|
|
|
|
if (isLFGGroup() && GetMembersCount() == 1)
|
|
{
|
|
Player* Leader = ObjectAccessor::FindPlayer(GetLeaderGUID());
|
|
LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(sLFGMgr->GetDungeon(GetGUID()));
|
|
if ((Leader && dungeon && Leader->isAlive() && Leader->GetMapId() != uint32(dungeon->map)) || !dungeon)
|
|
{
|
|
Disband();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (m_memberMgr.getSize() < ((isLFGGroup() || isBGGroup()) ? 1u : 2u))
|
|
Disband();
|
|
|
|
return true;
|
|
}
|
|
// If group size before player removal <= 2 then disband it
|
|
else
|
|
{
|
|
Disband();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void Group::ChangeLeader(uint64 guid)
|
|
{
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
|
|
if (slot == m_memberSlots.end())
|
|
return;
|
|
|
|
Player* player = ObjectAccessor::FindPlayer(slot->guid);
|
|
|
|
// Don't allow switching leader to offline players
|
|
if (!player)
|
|
return;
|
|
|
|
sScriptMgr->OnGroupChangeLeader(this, m_leaderGuid, guid);
|
|
|
|
if (!isBGGroup())
|
|
{
|
|
// Remove the groups permanent instance bindings
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
{
|
|
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();)
|
|
{
|
|
if (itr->second.perm)
|
|
{
|
|
itr->second.save->RemoveGroup(this);
|
|
m_boundInstances[i].erase(itr++);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
// Same in the database
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING);
|
|
|
|
stmt->setUInt32(0, m_dbStoreId);
|
|
stmt->setUInt32(1, player->GetGUIDLow());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
// Copy the permanent binds from the new leader to the group
|
|
Player::ConvertInstancesToGroup(player, this, true);
|
|
|
|
// Update the group leader
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER);
|
|
|
|
stmt->setUInt32(0, player->GetGUIDLow());
|
|
stmt->setUInt32(1, m_dbStoreId);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
m_leaderGuid = player->GetGUID();
|
|
m_leaderName = player->GetName();
|
|
ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, false);
|
|
|
|
WorldPacket data(SMSG_GROUP_SET_LEADER, m_leaderName.size()+1);
|
|
data << slot->name;
|
|
BroadcastPacket(&data, true);
|
|
}
|
|
|
|
void Group::Disband(bool hideDestroy /* = false */)
|
|
{
|
|
sScriptMgr->OnGroupDisband(this);
|
|
|
|
Player* player;
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
|
{
|
|
player = ObjectAccessor::FindPlayer(citr->guid);
|
|
if (!player)
|
|
continue;
|
|
|
|
//we cannot call _removeMember because it would invalidate member iterator
|
|
//if we are removing player from battleground raid
|
|
if (isBGGroup())
|
|
player->RemoveFromBattlegroundRaid();
|
|
else
|
|
{
|
|
//we can remove player who is in battleground from his original group
|
|
if (player->GetOriginalGroup() == this)
|
|
player->SetOriginalGroup(NULL);
|
|
else
|
|
player->SetGroup(NULL);
|
|
}
|
|
|
|
// quest related GO state dependent from raid membership
|
|
if (isRaidGroup())
|
|
player->UpdateForQuestWorldObjects();
|
|
|
|
if (!player->GetSession())
|
|
continue;
|
|
|
|
WorldPacket data;
|
|
if (!hideDestroy)
|
|
{
|
|
data.Initialize(SMSG_GROUP_DESTROYED, 0);
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
//we already removed player from group and in player->GetGroup() is his original group, send update
|
|
if (Group* group = player->GetGroup())
|
|
{
|
|
group->SendUpdate();
|
|
}
|
|
else
|
|
{
|
|
data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8);
|
|
data << uint8(0x10) << uint8(0) << uint8(0) << uint8(0);
|
|
data << uint64(m_guid) << uint32(m_counter) << uint32(0) << uint64(0);
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
_homebindIfInstance(player);
|
|
}
|
|
RollId.clear();
|
|
m_memberSlots.clear();
|
|
|
|
RemoveAllInvites();
|
|
|
|
if (!isBGGroup())
|
|
{
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP);
|
|
stmt->setUInt32(0, m_dbStoreId);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER_ALL);
|
|
stmt->setUInt32(0, m_dbStoreId);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, NULL);
|
|
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, NULL);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
|
|
stmt->setUInt32(0, m_dbStoreId);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
sGroupMgr->FreeGroupDbStoreId(this);
|
|
}
|
|
|
|
sGroupMgr->RemoveGroup(this);
|
|
delete this;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** LOOT SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1));
|
|
data << uint64(r.itemGUID); // guid of rolled item
|
|
data << uint32(mapid); // 3.3.3 mapid
|
|
data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it???
|
|
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
|
|
data << uint32(r.itemRandomSuffix); // randomSuffix
|
|
data << uint32(r.itemRandomPropId); // item random property ID
|
|
data << uint32(r.itemCount); // items in stack
|
|
data << uint32(CountDown); // the countdown time to choose "need" or "greed"
|
|
data << uint8(r.rollVoteMask); // roll type mask
|
|
|
|
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
|
|
{
|
|
Player* p = ObjectAccessor::FindPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second == NOT_EMITED_YET)
|
|
p->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, bool canNeed, Roll const& r)
|
|
{
|
|
if (!p || !p->GetSession())
|
|
return;
|
|
|
|
WorldPacket data(SMSG_LOOT_START_ROLL, (8 + 4 + 4 + 4 + 4 + 4 + 4 + 1 ));
|
|
data << uint64(r.itemGUID); // guid of rolled item
|
|
data << uint32(mapId); // 3.3.3 mapid
|
|
data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it???
|
|
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
|
|
data << uint32(r.itemRandomSuffix); // randomSuffix
|
|
data << uint32(r.itemRandomPropId); // item random property ID
|
|
data << uint32(r.itemCount); // items in stack
|
|
data << uint32(countDown); // the countdown time to choose "need" or "greed"
|
|
uint8 voteMask = r.rollVoteMask;
|
|
if (!canNeed)
|
|
voteMask &= ~ROLL_FLAG_TYPE_NEED;
|
|
data << uint8(voteMask); // roll type mask
|
|
|
|
p->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Group::SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1+1));
|
|
data << uint64(SourceGuid); // guid of the item rolled
|
|
data << uint32(0); // unknown, maybe amount of players
|
|
data << uint64(TargetGuid);
|
|
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
|
|
data << uint32(r.itemRandomSuffix); // randomSuffix
|
|
data << uint32(r.itemRandomPropId); // Item random property ID
|
|
data << uint8(RollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number
|
|
data << uint8(RollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll
|
|
data << uint8(0); // auto pass on NeedBeforeGreed loot because player cannot use the object
|
|
|
|
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
|
|
{
|
|
Player* p = ObjectAccessor::FindPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second != NOT_VALID)
|
|
p->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Group::SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1));
|
|
data << uint64(SourceGuid); // guid of the item rolled
|
|
data << uint32(0); // unknown, maybe amount of players
|
|
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
|
|
data << uint32(r.itemRandomSuffix); // randomSuffix
|
|
data << uint32(r.itemRandomPropId); // Item random property
|
|
data << uint64(TargetGuid); // guid of the player who won.
|
|
data << uint8(RollNumber); // rollnumber realted to SMSG_LOOT_ROLL
|
|
data << uint8(RollType); // Rolltype related to SMSG_LOOT_ROLL
|
|
|
|
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
|
|
{
|
|
Player* p = ObjectAccessor::FindPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second != NOT_VALID)
|
|
p->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Group::SendLootAllPassed(uint32 numberOfPlayers, Roll const& roll)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_ALL_PASSED, (8+4+4+4+4));
|
|
data << uint64(roll.itemGUID); // Guid of the item rolled
|
|
data << uint32(numberOfPlayers); // The number of players rolling for it
|
|
data << uint32(roll.itemid); // The itemEntryId for the item that shall be rolled for
|
|
data << uint32(roll.itemRandomPropId); // Item random property ID
|
|
data << uint32(roll.itemRandomSuffix); // Item random suffix ID
|
|
|
|
for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(itr->first);
|
|
if (!player || !player->GetSession())
|
|
continue;
|
|
|
|
if (itr->second != NOT_VALID)
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
// notify group members which player is the allowed looter for the given creature
|
|
void Group::SendLooter(Creature* creature, Player* groupLooter)
|
|
{
|
|
ASSERT(creature);
|
|
|
|
WorldPacket data(SMSG_LOOT_LIST, (8+8));
|
|
data << uint64(creature->GetGUID());
|
|
data << uint8(0); // unk1
|
|
|
|
if (groupLooter)
|
|
data.append(groupLooter->GetPackGUID());
|
|
else
|
|
data << uint8(0);
|
|
|
|
BroadcastPacket(&data, false);
|
|
}
|
|
|
|
void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
|
|
{
|
|
std::vector<LootItem>::iterator i;
|
|
ItemTemplate const* item;
|
|
uint8 itemSlot = 0;
|
|
|
|
for (i = loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
|
|
{
|
|
if (i->freeforall)
|
|
continue;
|
|
|
|
item = sObjectMgr->GetItemTemplate(i->itemid);
|
|
if (!item)
|
|
{
|
|
//sLog->outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
|
|
continue;
|
|
}
|
|
|
|
//roll for over-threshold item if it's one-player loot
|
|
if (item->Quality >= uint32(m_lootThreshold))
|
|
{
|
|
uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
|
|
Roll* r = new Roll(newitemGUID, *i);
|
|
|
|
//a vector is filled with only near party members
|
|
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* member = itr->getSource();
|
|
if (!member || !member->GetSession())
|
|
continue;
|
|
if (i->AllowedForPlayer(member))
|
|
{
|
|
if (member->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
|
|
{
|
|
r->totalPlayersRolling++;
|
|
|
|
if (member->GetPassOnGroupLoot())
|
|
{
|
|
r->playerVote[member->GetGUID()] = PASS;
|
|
r->totalPass++;
|
|
// can't broadcast the pass now. need to wait until all rolling players are known.
|
|
}
|
|
else
|
|
r->playerVote[member->GetGUID()] = NOT_EMITED_YET;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (r->totalPlayersRolling > 0)
|
|
{
|
|
r->setLoot(loot);
|
|
r->itemSlot = itemSlot;
|
|
if (item->DisenchantID && m_maxEnchantingLevel >= item->RequiredDisenchantSkill)
|
|
r->rollVoteMask |= ROLL_FLAG_TYPE_DISENCHANT;
|
|
|
|
loot->items[itemSlot].is_blocked = true;
|
|
|
|
// If there is any "auto pass", broadcast the pass now.
|
|
if (r->totalPass)
|
|
{
|
|
for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
|
|
{
|
|
Player* p = ObjectAccessor::FindPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second == PASS)
|
|
SendLootRoll(newitemGUID, p->GetGUID(), 128, ROLL_PASS, *r);
|
|
}
|
|
}
|
|
|
|
SendLootStartRoll(60000, pLootedObject->GetMapId(), *r);
|
|
|
|
RollId.push_back(r);
|
|
|
|
if (Creature* creature = pLootedObject->ToCreature())
|
|
{
|
|
creature->m_groupLootTimer = 60000;
|
|
creature->lootingGroupLowGUID = GetLowGUID();
|
|
}
|
|
else if (GameObject* go = pLootedObject->ToGameObject())
|
|
{
|
|
go->m_groupLootTimer = 60000;
|
|
go->lootingGroupLowGUID = GetLowGUID();
|
|
}
|
|
}
|
|
else
|
|
delete r;
|
|
}
|
|
else
|
|
i->is_underthreshold = true;
|
|
}
|
|
}
|
|
|
|
void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
|
|
{
|
|
ItemTemplate const* item;
|
|
uint8 itemSlot = 0;
|
|
for (std::vector<LootItem>::iterator i = loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
|
|
{
|
|
if (i->freeforall)
|
|
continue;
|
|
|
|
item = sObjectMgr->GetItemTemplate(i->itemid);
|
|
|
|
//roll for over-threshold item if it's one-player loot
|
|
if (item->Quality >= uint32(m_lootThreshold))
|
|
{
|
|
uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
|
|
Roll* r = new Roll(newitemGUID, *i);
|
|
|
|
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* playerToRoll = itr->getSource();
|
|
if (!playerToRoll || !playerToRoll->GetSession())
|
|
continue;
|
|
|
|
bool allowedForPlayer = i->AllowedForPlayer(playerToRoll);
|
|
if (allowedForPlayer && playerToRoll->IsWithinDistInMap(lootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
|
|
{
|
|
r->totalPlayersRolling++;
|
|
if (playerToRoll->GetPassOnGroupLoot())
|
|
{
|
|
r->playerVote[playerToRoll->GetGUID()] = PASS;
|
|
r->totalPass++;
|
|
// can't broadcast the pass now. need to wait until all rolling players are known.
|
|
}
|
|
else
|
|
r->playerVote[playerToRoll->GetGUID()] = NOT_EMITED_YET;
|
|
}
|
|
}
|
|
|
|
if (r->totalPlayersRolling > 0)
|
|
{
|
|
r->setLoot(loot);
|
|
r->itemSlot = itemSlot;
|
|
if (item->DisenchantID && m_maxEnchantingLevel >= item->RequiredDisenchantSkill)
|
|
r->rollVoteMask |= ROLL_FLAG_TYPE_DISENCHANT;
|
|
|
|
if (item->Flags2 & ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED)
|
|
r->rollVoteMask &= ~ROLL_FLAG_TYPE_NEED;
|
|
|
|
loot->items[itemSlot].is_blocked = true;
|
|
|
|
//Broadcast Pass and Send Rollstart
|
|
for (Roll::PlayerVote::const_iterator itr = r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
|
|
{
|
|
Player* p = ObjectAccessor::FindPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second == PASS)
|
|
SendLootRoll(newitemGUID, p->GetGUID(), 128, ROLL_PASS, *r);
|
|
else
|
|
SendLootStartRollToPlayer(60000, lootedObject->GetMapId(), p, p->CanRollForItemInLFG(item, lootedObject) == EQUIP_ERR_OK, *r);
|
|
}
|
|
|
|
RollId.push_back(r);
|
|
|
|
if (Creature* creature = lootedObject->ToCreature())
|
|
{
|
|
creature->m_groupLootTimer = 60000;
|
|
creature->lootingGroupLowGUID = GetLowGUID();
|
|
}
|
|
else if (GameObject* go = lootedObject->ToGameObject())
|
|
{
|
|
go->m_groupLootTimer = 60000;
|
|
go->lootingGroupLowGUID = GetLowGUID();
|
|
}
|
|
}
|
|
else
|
|
delete r;
|
|
}
|
|
else
|
|
i->is_underthreshold = true;
|
|
}
|
|
}
|
|
|
|
void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330)");
|
|
|
|
uint32 real_count = 0;
|
|
|
|
WorldPacket data(SMSG_LOOT_MASTER_LIST, 330);
|
|
data << (uint8)GetMembersCount();
|
|
|
|
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* looter = itr->getSource();
|
|
if (!looter->IsInWorld())
|
|
continue;
|
|
|
|
if (looter->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
|
|
{
|
|
data << uint64(looter->GetGUID());
|
|
++real_count;
|
|
}
|
|
}
|
|
|
|
data.put<uint8>(0, real_count);
|
|
|
|
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* looter = itr->getSource();
|
|
if (looter->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
|
|
looter->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers, uint8 Choice)
|
|
{
|
|
Rolls::iterator rollI = GetRoll(Guid);
|
|
if (rollI == RollId.end())
|
|
return;
|
|
Roll* roll = *rollI;
|
|
|
|
Roll::PlayerVote::iterator itr = roll->playerVote.find(playerGUID);
|
|
// this condition means that player joins to the party after roll begins
|
|
if (itr == roll->playerVote.end())
|
|
return;
|
|
|
|
if (roll->getLoot())
|
|
if (roll->getLoot()->items.empty())
|
|
return;
|
|
|
|
switch (Choice)
|
|
{
|
|
case ROLL_PASS: // Player choose pass
|
|
SendLootRoll(0, playerGUID, 128, ROLL_PASS, *roll);
|
|
++roll->totalPass;
|
|
itr->second = PASS;
|
|
break;
|
|
case ROLL_NEED: // player choose Need
|
|
SendLootRoll(0, playerGUID, 0, 0, *roll);
|
|
++roll->totalNeed;
|
|
itr->second = NEED;
|
|
break;
|
|
case ROLL_GREED: // player choose Greed
|
|
SendLootRoll(0, playerGUID, 128, ROLL_GREED, *roll);
|
|
++roll->totalGreed;
|
|
itr->second = GREED;
|
|
break;
|
|
case ROLL_DISENCHANT: // player choose Disenchant
|
|
SendLootRoll(0, playerGUID, 128, ROLL_DISENCHANT, *roll);
|
|
++roll->totalGreed;
|
|
itr->second = DISENCHANT;
|
|
break;
|
|
}
|
|
|
|
if (roll->totalPass + roll->totalNeed + roll->totalGreed >= roll->totalPlayersRolling)
|
|
CountTheRoll(rollI, NumberOfPlayers);
|
|
}
|
|
|
|
//called when roll timer expires
|
|
void Group::EndRoll(Loot* pLoot)
|
|
{
|
|
for (Rolls::iterator itr = RollId.begin(); itr != RollId.end();)
|
|
{
|
|
if ((*itr)->getLoot() == pLoot) {
|
|
CountTheRoll(itr, GetMembersCount()); //i don't have to edit player votes, who didn't vote ... he will pass
|
|
itr = RollId.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
|
|
{
|
|
Roll* roll = *rollI;
|
|
if (!roll->isValid()) // is loot already deleted ?
|
|
{
|
|
RollId.erase(rollI);
|
|
delete roll;
|
|
return;
|
|
}
|
|
|
|
//end of the roll
|
|
if (roll->totalNeed > 0)
|
|
{
|
|
if (!roll->playerVote.empty())
|
|
{
|
|
uint8 maxresul = 0;
|
|
uint64 maxguid = (*roll->playerVote.begin()).first;
|
|
Player* player;
|
|
|
|
for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
|
|
{
|
|
if (itr->second != NEED)
|
|
continue;
|
|
|
|
uint8 randomN = urand(1, 100);
|
|
SendLootRoll(0, itr->first, randomN, ROLL_NEED, *roll);
|
|
if (maxresul < randomN)
|
|
{
|
|
maxguid = itr->first;
|
|
maxresul = randomN;
|
|
}
|
|
}
|
|
SendLootRollWon(0, maxguid, maxresul, ROLL_NEED, *roll);
|
|
player = ObjectAccessor::FindPlayer(maxguid);
|
|
|
|
if (player && player->GetSession())
|
|
{
|
|
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul);
|
|
|
|
ItemPosCountVec dest;
|
|
LootItem* item = &(roll->getLoot()->items[roll->itemSlot]);
|
|
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
item->is_looted = true;
|
|
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
|
|
roll->getLoot()->unlootedCount--;
|
|
AllowedLooterSet looters = item->GetAllowedLooters();
|
|
player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, looters);
|
|
}
|
|
else
|
|
{
|
|
item->is_blocked = false;
|
|
player->SendEquipError(msg, NULL, NULL, roll->itemid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (roll->totalGreed > 0)
|
|
{
|
|
if (!roll->playerVote.empty())
|
|
{
|
|
uint8 maxresul = 0;
|
|
uint64 maxguid = (*roll->playerVote.begin()).first;
|
|
Player* player;
|
|
RollVote rollvote = NOT_VALID;
|
|
|
|
Roll::PlayerVote::iterator itr;
|
|
for (itr = roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
|
|
{
|
|
if (itr->second != GREED && itr->second != DISENCHANT)
|
|
continue;
|
|
|
|
uint8 randomN = urand(1, 100);
|
|
SendLootRoll(0, itr->first, randomN, itr->second, *roll);
|
|
if (maxresul < randomN)
|
|
{
|
|
maxguid = itr->first;
|
|
maxresul = randomN;
|
|
rollvote = itr->second;
|
|
}
|
|
}
|
|
SendLootRollWon(0, maxguid, maxresul, rollvote, *roll);
|
|
player = ObjectAccessor::FindPlayer(maxguid);
|
|
|
|
if (player && player->GetSession())
|
|
{
|
|
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul);
|
|
|
|
LootItem* item = &(roll->getLoot()->items[roll->itemSlot]);
|
|
|
|
if (rollvote == GREED)
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
item->is_looted = true;
|
|
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
|
|
roll->getLoot()->unlootedCount--;
|
|
AllowedLooterSet looters = item->GetAllowedLooters();
|
|
player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, looters);
|
|
}
|
|
else
|
|
{
|
|
item->is_blocked = false;
|
|
player->SendEquipError(msg, NULL, NULL, roll->itemid);
|
|
}
|
|
}
|
|
else if (rollvote == DISENCHANT)
|
|
{
|
|
item->is_looted = true;
|
|
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
|
|
roll->getLoot()->unlootedCount--;
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(roll->itemid);
|
|
player->AutoStoreLoot(pProto->DisenchantID, LootTemplates_Disenchant, true);
|
|
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, 13262); // Disenchant
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SendLootAllPassed(NumberOfPlayers, *roll);
|
|
|
|
// remove is_blocked so that the item is lootable by all players
|
|
LootItem* item = &(roll->getLoot()->items[roll->itemSlot]);
|
|
if (item)
|
|
item->is_blocked = false;
|
|
}
|
|
|
|
RollId.erase(rollI);
|
|
delete roll;
|
|
}
|
|
|
|
void Group::SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid)
|
|
{
|
|
if (id >= TARGETICONCOUNT)
|
|
return;
|
|
|
|
// clean other icons
|
|
if (targetGuid != 0)
|
|
for (int i=0; i<TARGETICONCOUNT; ++i)
|
|
if (m_targetIcons[i] == targetGuid)
|
|
SetTargetIcon(i, 0, 0);
|
|
|
|
m_targetIcons[id] = targetGuid;
|
|
|
|
WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+8+1+8));
|
|
data << uint8(0); // set targets
|
|
data << uint64(whoGuid);
|
|
data << uint8(id);
|
|
data << uint64(targetGuid);
|
|
BroadcastPacket(&data, true);
|
|
}
|
|
|
|
void Group::SendTargetIconList(WorldSession* session)
|
|
{
|
|
if (!session)
|
|
return;
|
|
|
|
WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+TARGETICONCOUNT*9));
|
|
data << uint8(1); // list targets
|
|
|
|
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
|
|
{
|
|
if (m_targetIcons[i] == 0)
|
|
continue;
|
|
|
|
data << uint8(i);
|
|
data << uint64(m_targetIcons[i]);
|
|
}
|
|
|
|
session->SendPacket(&data);
|
|
}
|
|
|
|
void Group::SendUpdate()
|
|
{
|
|
for (member_witerator witr = m_memberSlots.begin(); witr != m_memberSlots.end(); ++witr)
|
|
SendUpdateToPlayer(witr->guid, &(*witr));
|
|
}
|
|
|
|
void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(playerGUID);
|
|
|
|
if (!player || !player->GetSession() || player->GetGroup() != this)
|
|
return;
|
|
|
|
// if MemberSlot wasn't provided
|
|
if (!slot)
|
|
{
|
|
member_witerator witr = _getMemberWSlot(playerGUID);
|
|
|
|
if (witr == m_memberSlots.end()) // if there is no MemberSlot for such a player
|
|
return;
|
|
|
|
slot = &(*witr);
|
|
}
|
|
|
|
WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+1+4+8+4+4+(GetMembersCount()-1)*(13+8+1+1+1+1)+8+1+8+1+1+1+1));
|
|
data << uint8(m_groupType); // group type (flags in 3.3)
|
|
data << uint8(slot->group);
|
|
data << uint8(slot->flags);
|
|
data << uint8(slot->roles);
|
|
if (isLFGGroup())
|
|
{
|
|
data << uint8(sLFGMgr->GetState(m_guid) == LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done
|
|
data << uint32(sLFGMgr->GetDungeon(m_guid));
|
|
}
|
|
|
|
data << uint64(m_guid);
|
|
data << uint32(m_counter++); // 3.3, value increases every time this packet gets sent
|
|
data << uint32(GetMembersCount()-1);
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
|
{
|
|
if (slot->guid == citr->guid)
|
|
continue;
|
|
|
|
Player* member = ObjectAccessor::FindPlayer(citr->guid);
|
|
|
|
uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
|
|
onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0);
|
|
|
|
data << citr->name;
|
|
data << uint64(citr->guid); // guid
|
|
data << uint8(onlineState); // online-state
|
|
data << uint8(citr->group); // groupid
|
|
data << uint8(citr->flags); // See enum GroupMemberFlags
|
|
data << uint8(citr->roles); // Lfg Roles
|
|
}
|
|
|
|
data << uint64(m_leaderGuid); // leader guid
|
|
|
|
if (GetMembersCount() - 1)
|
|
{
|
|
data << uint8(m_lootMethod); // loot method
|
|
data << uint64(m_looterGuid); // looter guid
|
|
data << uint8(m_lootThreshold); // loot threshold
|
|
data << uint8(m_dungeonDifficulty); // Dungeon Difficulty
|
|
data << uint8(m_raidDifficulty); // Raid Difficulty
|
|
data << uint8(0); // 3.3
|
|
}
|
|
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Group::UpdatePlayerOutOfRange(Player* player)
|
|
{
|
|
if (!player || !player->IsInWorld())
|
|
return;
|
|
|
|
WorldPacket data;
|
|
player->GetSession()->BuildPartyMemberStatsChangedPacket(player, &data);
|
|
|
|
Player* member;
|
|
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
member = itr->getSource();
|
|
if (member && !member->IsWithinDist(player, member->GetSightRange(), false))
|
|
member->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group, uint64 ignore)
|
|
{
|
|
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* player = itr->getSource();
|
|
if (!player || (ignore != 0 && player->GetGUID() == ignore) || (ignorePlayersInBGRaid && player->GetGroup() != this))
|
|
continue;
|
|
|
|
if (player->GetSession() && (group == -1 || itr->getSubGroup() == group))
|
|
player->GetSession()->SendPacket(packet);
|
|
}
|
|
}
|
|
|
|
void Group::BroadcastReadyCheck(WorldPacket* packet)
|
|
{
|
|
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* player = itr->getSource();
|
|
if (player && player->GetSession())
|
|
if (IsLeader(player->GetGUID()) || IsAssistant(player->GetGUID()))
|
|
player->GetSession()->SendPacket(packet);
|
|
}
|
|
}
|
|
|
|
void Group::OfflineReadyCheck()
|
|
{
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(citr->guid);
|
|
if (!player || !player->GetSession())
|
|
{
|
|
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
|
|
data << uint64(citr->guid);
|
|
data << uint8(0);
|
|
BroadcastReadyCheck(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Group::_setMembersGroup(uint64 guid, uint8 group)
|
|
{
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot == m_memberSlots.end())
|
|
return false;
|
|
|
|
slot->group = group;
|
|
|
|
SubGroupCounterIncrease(group);
|
|
|
|
if (!isBGGroup())
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
|
|
|
|
stmt->setUInt8(0, group);
|
|
stmt->setUInt32(1, GUID_LOPART(guid));
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Group::SameSubGroup(Player const* member1, Player const* member2) const
|
|
{
|
|
if (!member1 || !member2)
|
|
return false;
|
|
|
|
if (member1->GetGroup() != this || member2->GetGroup() != this)
|
|
return false;
|
|
else
|
|
return member1->GetSubGroup() == member2->GetSubGroup();
|
|
}
|
|
|
|
// Allows setting sub groups both for online or offline members
|
|
void Group::ChangeMembersGroup(uint64 guid, uint8 group)
|
|
{
|
|
// Only raid groups have sub groups
|
|
if (!isRaidGroup())
|
|
return;
|
|
|
|
// Check if player is really in the raid
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot == m_memberSlots.end())
|
|
return;
|
|
|
|
// Abort if the player is already in the target sub group
|
|
uint8 prevSubGroup = GetMemberGroup(guid);
|
|
if (prevSubGroup == group)
|
|
return;
|
|
|
|
// Update the player slot with the new sub group setting
|
|
slot->group = group;
|
|
|
|
// Increase the counter of the new sub group..
|
|
SubGroupCounterIncrease(group);
|
|
|
|
// ..and decrease the counter of the previous one
|
|
SubGroupCounterDecrease(prevSubGroup);
|
|
|
|
// Preserve new sub group in database for non-raid groups
|
|
if (!isBGGroup())
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
|
|
|
|
stmt->setUInt8(0, group);
|
|
stmt->setUInt32(1, GUID_LOPART(guid));
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
// In case the moved player is online, update the player object with the new sub group references
|
|
if (Player* player = ObjectAccessor::FindPlayer(guid))
|
|
{
|
|
if (player->GetGroup() == this)
|
|
player->GetGroupRef().setSubGroup(group);
|
|
else
|
|
{
|
|
// If player is in BG raid, it is possible that he is also in normal raid - and that normal raid is stored in m_originalGroup reference
|
|
prevSubGroup = player->GetOriginalSubGroup();
|
|
player->GetOriginalGroupRef().setSubGroup(group);
|
|
}
|
|
}
|
|
|
|
// Broadcast the changes to the group
|
|
SendUpdate();
|
|
}
|
|
|
|
// Retrieve the next Round-Roubin player for the group
|
|
//
|
|
// No update done if loot method is Master or FFA.
|
|
//
|
|
// If the RR player is not yet set for the group, the first group member becomes the round-robin player.
|
|
// If the RR player is set, the next player in group becomes the round-robin player.
|
|
//
|
|
// If ifneed is true,
|
|
// the current RR player is checked to be near the looted object.
|
|
// if yes, no update done.
|
|
// if not, he loses his turn.
|
|
void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
|
|
{
|
|
switch (GetLootMethod())
|
|
{
|
|
case MASTER_LOOT:
|
|
case FREE_FOR_ALL:
|
|
return;
|
|
default:
|
|
// round robin style looting applies for all low
|
|
// quality items in each loot method except free for all and master loot
|
|
break;
|
|
}
|
|
|
|
uint64 oldLooterGUID = GetLooterGuid();
|
|
member_citerator guid_itr = _getMemberCSlot(oldLooterGUID);
|
|
if (guid_itr != m_memberSlots.end())
|
|
{
|
|
if (ifneed)
|
|
{
|
|
// not update if only update if need and ok
|
|
Player* looter = ObjectAccessor::FindPlayer(guid_itr->guid);
|
|
if (looter && looter->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
|
|
return;
|
|
}
|
|
++guid_itr;
|
|
}
|
|
|
|
// search next after current
|
|
Player* pNewLooter = NULL;
|
|
for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindPlayer(itr->guid))
|
|
if (player->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
|
|
{
|
|
pNewLooter = player;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!pNewLooter)
|
|
{
|
|
// search from start
|
|
for (member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindPlayer(itr->guid))
|
|
if (player->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
|
|
{
|
|
pNewLooter = player;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pNewLooter)
|
|
{
|
|
if (oldLooterGUID != pNewLooter->GetGUID())
|
|
{
|
|
SetLooterGuid(pNewLooter->GetGUID());
|
|
SendUpdate();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetLooterGuid(0);
|
|
SendUpdate();
|
|
}
|
|
}
|
|
|
|
GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 /*MaxPlayerCount*/, bool isRated, uint32 arenaSlot)
|
|
{
|
|
// check if this group is LFG group
|
|
if (isLFGGroup())
|
|
return ERR_LFG_CANT_USE_BATTLEGROUND;
|
|
|
|
BattlemasterListEntry const* bgEntry = sBattlemasterListStore.LookupEntry(bgOrTemplate->GetTypeID());
|
|
if (!bgEntry)
|
|
return ERR_GROUP_JOIN_BATTLEGROUND_FAIL; // shouldn't happen
|
|
|
|
// check for min / max count
|
|
uint32 memberscount = GetMembersCount();
|
|
|
|
if (memberscount > bgEntry->maxGroupSize) // no MinPlayerCount for battlegrounds
|
|
return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side
|
|
|
|
// get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.)
|
|
Player* reference = GetFirstMember()->getSource();
|
|
// no reference found, can't join this way
|
|
if (!reference)
|
|
return ERR_BATTLEGROUND_JOIN_FAILED;
|
|
|
|
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(), reference->getLevel());
|
|
if (!bracketEntry)
|
|
return ERR_BATTLEGROUND_JOIN_FAILED;
|
|
|
|
uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);
|
|
uint32 team = reference->GetTeam();
|
|
|
|
BattlegroundQueueTypeId bgQueueTypeIdRandom = BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, 0);
|
|
|
|
// check every member of the group to be able to join
|
|
memberscount = 0;
|
|
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next(), ++memberscount)
|
|
{
|
|
Player* member = itr->getSource();
|
|
// offline member? don't let join
|
|
if (!member)
|
|
return ERR_BATTLEGROUND_JOIN_FAILED;
|
|
// don't allow cross-faction join as group
|
|
if (member->GetTeam() != team)
|
|
return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
|
|
// not in the same battleground level braket, don't let join
|
|
PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId, member->getLevel());
|
|
if (memberBracketEntry != bracketEntry)
|
|
return ERR_BATTLEGROUND_JOIN_RANGE_INDEX;
|
|
// don't let join rated matches if the arena team id doesn't match
|
|
if (isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId)
|
|
return ERR_BATTLEGROUND_JOIN_FAILED;
|
|
// don't let join if someone from the group is already in that bg queue
|
|
if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId))
|
|
return ERR_BATTLEGROUND_JOIN_FAILED; // not blizz-like
|
|
// don't let join if someone from the group is in bg queue random
|
|
if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom))
|
|
return ERR_IN_RANDOM_BG;
|
|
// don't let join to bg queue random if someone from the group is already in bg queue
|
|
if (bgOrTemplate->GetTypeID() == BATTLEGROUND_RB && member->InBattlegroundQueue())
|
|
return ERR_IN_NON_RANDOM_BG;
|
|
// check for deserter debuff in case not arena queue
|
|
if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && !member->CanJoinToBattleground())
|
|
return ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS;
|
|
// check if member can join any more battleground queues
|
|
if (!member->HasFreeBattlegroundQueueId())
|
|
return ERR_BATTLEGROUND_TOO_MANY_QUEUES; // not blizz-like
|
|
// check if someone in party is using dungeon system
|
|
if (member->isUsingLfg())
|
|
return ERR_LFG_CANT_USE_BATTLEGROUND;
|
|
}
|
|
|
|
// only check for MinPlayerCount since MinPlayerCount == MaxPlayerCount for arenas...
|
|
if (bgOrTemplate->isArena() && memberscount != MinPlayerCount)
|
|
return ERR_ARENA_TEAM_PARTY_SIZE;
|
|
|
|
return GroupJoinBattlegroundResult(bgOrTemplate->GetTypeID());
|
|
}
|
|
|
|
//===================================================
|
|
//============== Roll ===============================
|
|
//===================================================
|
|
|
|
void Roll::targetObjectBuildLink()
|
|
{
|
|
// called from link()
|
|
getTarget()->addLootValidatorRef(this);
|
|
}
|
|
|
|
void Group::SetDungeonDifficulty(Difficulty difficulty)
|
|
{
|
|
m_dungeonDifficulty = difficulty;
|
|
if (!isBGGroup())
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY);
|
|
|
|
stmt->setUInt8(0, uint8(m_dungeonDifficulty));
|
|
stmt->setUInt32(1, m_dbStoreId);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* player = itr->getSource();
|
|
if (!player->GetSession())
|
|
continue;
|
|
|
|
player->SetDungeonDifficulty(difficulty);
|
|
player->SendDungeonDifficulty(true);
|
|
}
|
|
}
|
|
|
|
void Group::SetRaidDifficulty(Difficulty difficulty)
|
|
{
|
|
m_raidDifficulty = difficulty;
|
|
if (!isBGGroup())
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY);
|
|
|
|
stmt->setUInt8(0, uint8(m_raidDifficulty));
|
|
stmt->setUInt32(1, m_dbStoreId);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* player = itr->getSource();
|
|
if (!player->GetSession())
|
|
continue;
|
|
|
|
player->SetRaidDifficulty(difficulty);
|
|
player->SendRaidDifficulty(true);
|
|
}
|
|
}
|
|
|
|
bool Group::InCombatToInstance(uint32 instanceId)
|
|
{
|
|
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* player = itr->getSource();
|
|
if (player && !player->getAttackers().empty() && player->GetInstanceId() == instanceId && (player->GetMap()->IsRaidOrHeroicDungeon()))
|
|
for (std::set<Unit*>::const_iterator i = player->getAttackers().begin(); i != player->getAttackers().end(); ++i)
|
|
if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
|
|
{
|
|
if (isBGGroup())
|
|
return;
|
|
|
|
// method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_DISBAND
|
|
|
|
// we assume that when the difficulty changes, all instances that can be reset will be
|
|
Difficulty diff = GetDifficulty(isRaid);
|
|
|
|
for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();)
|
|
{
|
|
InstanceSave* instanceSave = itr->second.save;
|
|
const MapEntry* entry = sMapStore.LookupEntry(itr->first);
|
|
if (!entry || entry->IsRaid() != isRaid || (!instanceSave->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND))
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
if (method == INSTANCE_RESET_ALL)
|
|
{
|
|
// the "reset all instances" method can only reset normal maps
|
|
if (entry->map_type == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
bool isEmpty = true;
|
|
// if the map is loaded, reset it
|
|
Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
|
|
if (map && map->IsDungeon() && !(method == INSTANCE_RESET_GROUP_DISBAND && !instanceSave->CanReset()))
|
|
{
|
|
if (instanceSave->CanReset())
|
|
isEmpty = ((InstanceMap*)map)->Reset(method);
|
|
else
|
|
isEmpty = !map->HavePlayers();
|
|
}
|
|
|
|
if (SendMsgTo)
|
|
{
|
|
if (isEmpty)
|
|
SendMsgTo->SendResetInstanceSuccess(instanceSave->GetMapId());
|
|
else
|
|
SendMsgTo->SendResetInstanceFailed(0, instanceSave->GetMapId());
|
|
}
|
|
|
|
if (isEmpty || method == INSTANCE_RESET_GROUP_DISBAND || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
|
|
{
|
|
// do not reset the instance, just unbind if others are permanently bound to it
|
|
if (instanceSave->CanReset())
|
|
instanceSave->DeleteFromDB();
|
|
else
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE);
|
|
|
|
stmt->setUInt32(0, instanceSave->GetInstanceId());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
|
|
// i don't know for sure if hash_map iterators
|
|
m_boundInstances[diff].erase(itr);
|
|
itr = m_boundInstances[diff].begin();
|
|
// this unloads the instance save unless online players are bound to it
|
|
// (eg. permanent binds or GM solo binds)
|
|
instanceSave->RemoveGroup(this);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
InstanceGroupBind* Group::GetBoundInstance(Player* player)
|
|
{
|
|
uint32 mapid = player->GetMapId();
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
|
|
return GetBoundInstance(mapEntry);
|
|
}
|
|
|
|
InstanceGroupBind* Group::GetBoundInstance(Map* aMap)
|
|
{
|
|
// Currently spawn numbering not different from map difficulty
|
|
Difficulty difficulty = GetDifficulty(aMap->IsRaid());
|
|
|
|
// some instances only have one difficulty
|
|
GetDownscaledMapDifficultyData(aMap->GetId(), difficulty);
|
|
|
|
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(aMap->GetId());
|
|
if (itr != m_boundInstances[difficulty].end())
|
|
return &itr->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
InstanceGroupBind* Group::GetBoundInstance(MapEntry const* mapEntry)
|
|
{
|
|
if (!mapEntry)
|
|
return NULL;
|
|
|
|
Difficulty difficulty = GetDifficulty(mapEntry->IsRaid());
|
|
|
|
// some instances only have one difficulty
|
|
GetDownscaledMapDifficultyData(mapEntry->MapID, difficulty);
|
|
|
|
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapEntry->MapID);
|
|
if (itr != m_boundInstances[difficulty].end())
|
|
return &itr->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, bool load)
|
|
{
|
|
if (!save || isBGGroup())
|
|
return NULL;
|
|
|
|
InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
|
|
if (!load && (!bind.save || permanent != bind.perm || save != bind.save))
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_INSTANCE);
|
|
|
|
stmt->setUInt32(0, m_dbStoreId);
|
|
stmt->setUInt32(1, save->GetInstanceId());
|
|
stmt->setBool(2, permanent);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (bind.save != save)
|
|
{
|
|
if (bind.save)
|
|
bind.save->RemoveGroup(this);
|
|
save->AddGroup(this);
|
|
}
|
|
|
|
bind.save = save;
|
|
bind.perm = permanent;
|
|
if (!load)
|
|
sLog->outDebug(LOG_FILTER_MAPS, "Group::BindToInstance: Group (guid: %u, storage id: %u) is now bound to map %d, instance %d, difficulty %d",
|
|
GUID_LOPART(GetGUID()), m_dbStoreId, save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
|
|
|
|
return &bind;
|
|
}
|
|
|
|
void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
|
|
{
|
|
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
|
|
if (itr != m_boundInstances[difficulty].end())
|
|
{
|
|
if (!unload)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID);
|
|
|
|
stmt->setUInt32(0, m_dbStoreId);
|
|
stmt->setUInt32(1, itr->second.save->GetInstanceId());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
itr->second.save->RemoveGroup(this); // save can become invalid
|
|
m_boundInstances[difficulty].erase(itr);
|
|
}
|
|
}
|
|
|
|
void Group::_homebindIfInstance(Player* player)
|
|
{
|
|
if (player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon())
|
|
player->m_InstanceValid = false;
|
|
}
|
|
|
|
void Group::BroadcastGroupUpdate(void)
|
|
{
|
|
// FG: HACK: force flags update on group leave - for values update hack
|
|
// -- not very efficient but safe
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
|
{
|
|
Player* pp = ObjectAccessor::FindPlayer(citr->guid);
|
|
if (pp && pp->IsInWorld())
|
|
{
|
|
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2);
|
|
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_FACTIONTEMPLATE);
|
|
sLog->outStaticDebug("-- Forced group value update for '%s'", pp->GetName());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Group::ResetMaxEnchantingLevel()
|
|
{
|
|
m_maxEnchantingLevel = 0;
|
|
Player* pMember = NULL;
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
|
{
|
|
pMember = ObjectAccessor::FindPlayer(citr->guid);
|
|
if (pMember && m_maxEnchantingLevel < pMember->GetSkillValue(SKILL_ENCHANTING))
|
|
m_maxEnchantingLevel = pMember->GetSkillValue(SKILL_ENCHANTING);
|
|
}
|
|
}
|
|
|
|
void Group::SetLootMethod(LootMethod method)
|
|
{
|
|
m_lootMethod = method;
|
|
}
|
|
|
|
void Group::SetLooterGuid(uint64 guid)
|
|
{
|
|
m_looterGuid = guid;
|
|
}
|
|
|
|
void Group::SetLootThreshold(ItemQualities threshold)
|
|
{
|
|
m_lootThreshold = threshold;
|
|
}
|
|
|
|
void Group::SetLfgRoles(uint64 guid, const uint8 roles)
|
|
{
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot == m_memberSlots.end())
|
|
return;
|
|
|
|
slot->roles = roles;
|
|
SendUpdate();
|
|
}
|
|
|
|
bool Group::IsFull() const
|
|
{
|
|
return isRaidGroup() ? (m_memberSlots.size() >= MAXRAIDSIZE) : (m_memberSlots.size() >= MAXGROUPSIZE);
|
|
}
|
|
|
|
bool Group::isLFGGroup() const
|
|
{
|
|
return m_groupType & GROUPTYPE_LFG;
|
|
}
|
|
|
|
bool Group::isRaidGroup() const
|
|
{
|
|
return m_groupType & GROUPTYPE_RAID;
|
|
}
|
|
|
|
bool Group::isBGGroup() const
|
|
{
|
|
return m_bgGroup != NULL;
|
|
}
|
|
|
|
bool Group::IsCreated() const
|
|
{
|
|
return GetMembersCount() > 0;
|
|
}
|
|
|
|
uint64 Group::GetLeaderGUID() const
|
|
{
|
|
return m_leaderGuid;
|
|
}
|
|
|
|
uint64 Group::GetGUID() const
|
|
{
|
|
return m_guid;
|
|
}
|
|
|
|
uint32 Group::GetLowGUID() const
|
|
{
|
|
return GUID_LOPART(m_guid);
|
|
}
|
|
|
|
const char * Group::GetLeaderName() const
|
|
{
|
|
return m_leaderName.c_str();
|
|
}
|
|
|
|
LootMethod Group::GetLootMethod() const
|
|
{
|
|
return m_lootMethod;
|
|
}
|
|
|
|
uint64 Group::GetLooterGuid() const
|
|
{
|
|
return m_looterGuid;
|
|
}
|
|
|
|
ItemQualities Group::GetLootThreshold() const
|
|
{
|
|
return m_lootThreshold;
|
|
}
|
|
|
|
bool Group::IsMember(uint64 guid) const
|
|
{
|
|
return _getMemberCSlot(guid) != m_memberSlots.end();
|
|
}
|
|
|
|
bool Group::IsLeader(uint64 guid) const
|
|
{
|
|
return (GetLeaderGUID() == guid);
|
|
}
|
|
|
|
uint64 Group::GetMemberGUID(const std::string& name)
|
|
{
|
|
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
if (itr->name == name)
|
|
return itr->guid;
|
|
return 0;
|
|
}
|
|
|
|
bool Group::IsAssistant(uint64 guid) const
|
|
{
|
|
member_citerator mslot = _getMemberCSlot(guid);
|
|
if (mslot == m_memberSlots.end())
|
|
return false;
|
|
return mslot->flags & MEMBER_FLAG_ASSISTANT;
|
|
}
|
|
|
|
bool Group::SameSubGroup(uint64 guid1, uint64 guid2) const
|
|
{
|
|
member_citerator mslot2 = _getMemberCSlot(guid2);
|
|
if (mslot2 == m_memberSlots.end())
|
|
return false;
|
|
return SameSubGroup(guid1, &*mslot2);
|
|
}
|
|
|
|
bool Group::SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
|
|
{
|
|
member_citerator mslot1 = _getMemberCSlot(guid1);
|
|
if (mslot1 == m_memberSlots.end() || !slot2)
|
|
return false;
|
|
return (mslot1->group == slot2->group);
|
|
}
|
|
|
|
bool Group::HasFreeSlotSubGroup(uint8 subgroup) const
|
|
{
|
|
return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAXGROUPSIZE);
|
|
}
|
|
|
|
Group::MemberSlotList const& Group::GetMemberSlots() const
|
|
{
|
|
return m_memberSlots;
|
|
}
|
|
|
|
GroupReference* Group::GetFirstMember()
|
|
{
|
|
return m_memberMgr.getFirst();
|
|
}
|
|
|
|
uint32 Group::GetMembersCount() const
|
|
{
|
|
return m_memberSlots.size();
|
|
}
|
|
|
|
uint8 Group::GetMemberGroup(uint64 guid) const
|
|
{
|
|
member_citerator mslot = _getMemberCSlot(guid);
|
|
if (mslot == m_memberSlots.end())
|
|
return (MAX_RAID_SUBGROUPS+1);
|
|
return mslot->group;
|
|
}
|
|
|
|
void Group::SetBattlegroundGroup(Battleground* bg)
|
|
{
|
|
m_bgGroup = bg;
|
|
}
|
|
|
|
void Group::SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag)
|
|
{
|
|
// Assistants, main assistants and main tanks are only available in raid groups
|
|
if (!isRaidGroup())
|
|
return;
|
|
|
|
// Check if player is really in the raid
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot == m_memberSlots.end())
|
|
return;
|
|
|
|
// Do flag specific actions, e.g ensure uniqueness
|
|
switch (flag) {
|
|
case MEMBER_FLAG_MAINASSIST:
|
|
RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST); // Remove main assist flag from current if any.
|
|
break;
|
|
case MEMBER_FLAG_MAINTANK:
|
|
RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main tank flag from current if any.
|
|
break;
|
|
case MEMBER_FLAG_ASSISTANT:
|
|
break;
|
|
default:
|
|
return; // This should never happen
|
|
}
|
|
|
|
// Switch the actual flag
|
|
ToggleGroupMemberFlag(slot, flag, apply);
|
|
|
|
// Preserve the new setting in the db
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG);
|
|
|
|
stmt->setUInt8(0, slot->flags);
|
|
stmt->setUInt32(0, GUID_LOPART(guid));
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
// Broadcast the changes to the group
|
|
SendUpdate();
|
|
}
|
|
|
|
Difficulty Group::GetDifficulty(bool isRaid) const
|
|
{
|
|
return isRaid ? m_raidDifficulty : m_dungeonDifficulty;
|
|
}
|
|
|
|
Difficulty Group::GetDungeonDifficulty() const
|
|
{
|
|
return m_dungeonDifficulty;
|
|
}
|
|
|
|
Difficulty Group::GetRaidDifficulty() const
|
|
{
|
|
return m_raidDifficulty;
|
|
}
|
|
|
|
bool Group::isRollLootActive() const
|
|
{
|
|
return !RollId.empty();
|
|
}
|
|
|
|
Group::Rolls::iterator Group::GetRoll(uint64 Guid)
|
|
{
|
|
Rolls::iterator iter;
|
|
for (iter=RollId.begin(); iter != RollId.end(); ++iter)
|
|
if ((*iter)->itemGUID == Guid && (*iter)->isValid())
|
|
return iter;
|
|
return RollId.end();
|
|
}
|
|
|
|
void Group::LinkMember(GroupReference* pRef)
|
|
{
|
|
m_memberMgr.insertFirst(pRef);
|
|
}
|
|
|
|
void Group::DelinkMember(uint64 guid)
|
|
{
|
|
GroupReference* ref = m_memberMgr.getFirst();
|
|
while (ref)
|
|
{
|
|
GroupReference* nextRef = ref->next();
|
|
if (ref->getSource()->GetGUID() == guid)
|
|
{
|
|
ref->unlink();
|
|
break;
|
|
}
|
|
ref = nextRef;
|
|
}
|
|
}
|
|
|
|
Group::BoundInstancesMap& Group::GetBoundInstances(Difficulty difficulty)
|
|
{
|
|
return m_boundInstances[difficulty];
|
|
}
|
|
|
|
void Group::_initRaidSubGroupsCounter()
|
|
{
|
|
// Sub group counters initialization
|
|
if (!m_subGroupsCounts)
|
|
m_subGroupsCounts = new uint8[MAX_RAID_SUBGROUPS];
|
|
|
|
memset((void*)m_subGroupsCounts, 0, (MAX_RAID_SUBGROUPS)*sizeof(uint8));
|
|
|
|
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
++m_subGroupsCounts[itr->group];
|
|
}
|
|
|
|
Group::member_citerator Group::_getMemberCSlot(uint64 Guid) const
|
|
{
|
|
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
if (itr->guid == Guid)
|
|
return itr;
|
|
return m_memberSlots.end();
|
|
}
|
|
|
|
Group::member_witerator Group::_getMemberWSlot(uint64 Guid)
|
|
{
|
|
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
if (itr->guid == Guid)
|
|
return itr;
|
|
return m_memberSlots.end();
|
|
}
|
|
|
|
void Group::SubGroupCounterIncrease(uint8 subgroup)
|
|
{
|
|
if (m_subGroupsCounts)
|
|
++m_subGroupsCounts[subgroup];
|
|
}
|
|
|
|
void Group::SubGroupCounterDecrease(uint8 subgroup)
|
|
{
|
|
if (m_subGroupsCounts)
|
|
--m_subGroupsCounts[subgroup];
|
|
}
|
|
|
|
void Group::RemoveUniqueGroupMemberFlag(GroupMemberFlags flag)
|
|
{
|
|
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
|
if (itr->flags & flag)
|
|
itr->flags &= ~flag;
|
|
}
|
|
|
|
void Group::ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply)
|
|
{
|
|
if (apply)
|
|
slot->flags |= flag;
|
|
else
|
|
slot->flags &= ~flag;
|
|
}
|
|
|