Files
TrinityCore/src/server/game/Movement
ccrs 88c3a184cc Core/Movement: some corrections on WaypointMovementGenerator
- Since a timer can be set on MovementGenerator::Pause, dont update it till the movespline is Finalized
- Don't set HomePosition on every Update, check if movespline is Finalized
    * This is still doesnt feel correct, should it only be called on WaypointNode Start?

(cherry picked from commit 2ce9a0a094)
2021-02-15 19:13:25 +01:00
..
2021-01-21 22:30:40 +01:00
2020-01-02 06:44:10 +01:00
2020-01-02 06:44:10 +01:00
2020-01-02 06:44:10 +01:00
2021-01-29 19:23:53 +01:00
2021-01-29 19:23:53 +01:00