mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 16:38:42 +01:00
1056 lines
30 KiB
C++
1056 lines
30 KiB
C++
/*
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* Copyright (C) 2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ScriptedPch.h"
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#include "ScriptedEscortAI.h"
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/*####
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## npc_drakuru_shackles
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####*/
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enum eDrakuruShackles
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{
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SPELL_LEFT_CHAIN = 59951,
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SPELL_RIGHT_CHAIN = 59952,
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SPELL_UNLOCK_SHACKLE = 55083,
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SPELL_FREE_RAGECLAW = 55223,
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NPC_RAGECLAW = 29686
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};
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struct npc_drakuru_shacklesAI : public ScriptedAI
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{
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npc_drakuru_shacklesAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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Unit* Rageclaw;
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void Reset()
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{
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Rageclaw = NULL;
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m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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float x, y, z;
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m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 0.1f);
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if (Unit* summon = m_creature->SummonCreature(NPC_RAGECLAW, x, y, z,
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0, TEMPSUMMON_DEAD_DESPAWN, 1000))
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{
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Rageclaw = summon;
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LockRageclaw();
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}
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}
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void LockRageclaw()
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{
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m_creature->SetInFront(Rageclaw);
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Rageclaw->SetInFront(m_creature);
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DoCast(Rageclaw, SPELL_LEFT_CHAIN, true);
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DoCast(Rageclaw, SPELL_RIGHT_CHAIN, true);
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}
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void UnlockRageclaw(Unit* pWho)
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{
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if (!pWho)
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return;
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DoCast(Rageclaw, SPELL_FREE_RAGECLAW, true);
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m_creature->setDeathState(DEAD);
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}
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void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
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{
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if (pSpell->Id == SPELL_UNLOCK_SHACKLE)
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{
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if (Rageclaw)
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UnlockRageclaw(pCaster);
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else
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m_creature->setDeathState(JUST_DIED);
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}
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}
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};
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CreatureAI* GetAI_npc_drakuru_shackles(Creature* pCreature)
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{
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return new npc_drakuru_shacklesAI (pCreature);
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}
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/*####
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## npc_captured_rageclaw
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####*/
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enum eRageclaw
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{
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SPELL_UNSHACKLED = 55085,
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SPELL_KNEEL = 39656
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};
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const char * SAY_RAGECLAW_1 = "I poop on you, trollses!";
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const char * SAY_RAGECLAW_2 = "ARRRROOOOGGGGAAAA!";
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const char * SAY_RAGECLAW_3 = "No more mister nice wolvar!";
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#define SAY_RAGECLAW RAND(SAY_RAGECLAW_1,SAY_RAGECLAW_2,SAY_RAGECLAW_3)
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struct npc_captured_rageclawAI : public ScriptedAI
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{
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npc_captured_rageclawAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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uint32 DespawnTimer;
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bool Despawn;
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void Reset()
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{
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Despawn = false;
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DespawnTimer = 0;
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m_creature->setFaction(35);
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DoCast(m_creature, SPELL_KNEEL, true); // Little Hack for kneel - Thanks Illy :P
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}
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void MoveInLineOfSight(Unit *who){}
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void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
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{
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if (pSpell->Id == SPELL_FREE_RAGECLAW)
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{
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m_creature->RemoveAurasDueToSpell(SPELL_LEFT_CHAIN);
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m_creature->RemoveAurasDueToSpell(SPELL_RIGHT_CHAIN);
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m_creature->RemoveAurasDueToSpell(SPELL_KNEEL);
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m_creature->setFaction(m_creature->GetCreatureInfo()->faction_H);
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DoCast(m_creature, SPELL_UNSHACKLED, true);
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m_creature->MonsterSay(SAY_RAGECLAW, LANG_UNIVERSAL, NULL);
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m_creature->GetMotionMaster()->MoveRandom(10);
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DespawnTimer = 10000;
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Despawn = true;
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}
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (UpdateVictim())
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{
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DoMeleeAttackIfReady();
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return;
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}
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if (!Despawn)
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return;
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if (DespawnTimer <= uiDiff)
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m_creature->DisappearAndDie();
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else DespawnTimer -= uiDiff;
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}
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};
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CreatureAI* GetAI_npc_captured_rageclaw(Creature* pCreature)
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{
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return new npc_captured_rageclawAI (pCreature);
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}
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/*####
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## npc_gymer
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####*/
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#define GOSSIP_ITEM_G "I'm ready, Gymer. Let's go!"
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enum eGymer
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{
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QUEST_STORM_KING_VENGEANCE = 12919,
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SPELL_GYMER = 55568
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};
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bool GossipHello_npc_gymer(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(13640, pCreature->GetGUID());
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}
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return true;
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}
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bool GossipSelect_npc_gymer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CastSpell(pPlayer, SPELL_GYMER, true);
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}
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return true;
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}
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/*####
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## npc_gurgthock
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####*/
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enum eGurgthock
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{
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QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON = 12935,
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QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER = 12936,
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QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2 = 12954,
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QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1 = 12932,
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QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR = 12933,
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NPC_ORINOKO_TUSKBREAKER = 30020,
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NPC_KORRAK_BLOODRAGER = 30023,
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NPC_YGGDRAS = 30014,
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NPC_STINKBEARD = 30017,
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SAY_QUEST_ACCEPT_TUSKARRMAGEDON = -1571031,
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SAY_QUEST_ACCEPT_KORRAK_1 = -1571033,
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SAY_QUEST_ACCEPT_KORRAK_2 = -1571034,
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SAY_QUEST_ACCEPT_MAGNATAUR = -1571035
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};
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const Position SpawnPosition[] =
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{
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{5757.765137, -2945.161133, 286.276672, 5.156380},
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{5762.054199, -2954.385010, 273.826955, 5.108289} //yggdras
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};
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struct npc_gurgthockAI : public ScriptedAI
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{
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npc_gurgthockAI(Creature* pCreature) : ScriptedAI(pCreature)
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{
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pSummon = NULL;
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}
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Unit* pSummon;
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std::list<uint64> SummonList;
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uint32 uiTimer;
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uint32 uiPhase;
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uint32 uiRemoveFlagTimer;
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uint32 uiQuest;
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bool bEventInProgress;
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bool bRemoveFlag;
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void Reset()
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{
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m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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uiTimer = 0;
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uiPhase = 0;
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uiQuest = 0;
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uiRemoveFlagTimer = 5000;
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bEventInProgress = false;
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bRemoveFlag = false;
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}
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void RemoveSummons()
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{
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if (SummonList.empty())
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return;
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bEventInProgress = false;
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m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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for(std::list<uint64>::iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
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{
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if (Creature* pTemp = (Creature*)Unit::GetUnit(*m_creature, *itr))
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if (pTemp)
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pTemp->RemoveFromWorld();
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}
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SummonList.clear();
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}
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void SetData(uint32 uiId, uint32 uiValue)
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{
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if (!bEventInProgress)
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{
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bEventInProgress = true;
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bRemoveFlag = true;
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switch(uiId)
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{
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case 1:
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switch(uiValue)
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{
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case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON:
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DoScriptText(SAY_QUEST_ACCEPT_TUSKARRMAGEDON, m_creature);
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uiPhase = 1;
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uiTimer = 4000;
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break;
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case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER:
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DoScriptText(SAY_QUEST_ACCEPT_KORRAK_1, m_creature);
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uiPhase = 3;
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uiTimer = 3000;
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break;
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case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2:
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case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1:
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uiPhase = 6;
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uiTimer = 3000;
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break;
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case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR:
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uiTimer = 5000;
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uiPhase = 7;
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break;
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}
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break;
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}
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}
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (!bEventInProgress)
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return;
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ScriptedAI::UpdateAI(uiDiff);
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if (bRemoveFlag)
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{
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if (uiRemoveFlagTimer <= uiDiff)
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{
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m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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bRemoveFlag = false;
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uiRemoveFlagTimer = 5000;
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} else uiRemoveFlagTimer -= uiDiff;
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}
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if (uiPhase)
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{
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if (uiTimer <= uiDiff)
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{
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switch(uiPhase)
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{
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case 1:
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pSummon = m_creature->SummonCreature(NPC_ORINOKO_TUSKBREAKER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000);
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uiPhase = 2;
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uiTimer = 4000;
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break;
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case 2:
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if (pSummon)
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pSummon->GetMotionMaster()->MoveJump(5776.319824, -2981.005371, 273.100037, 10.0f, 20.0f);
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uiPhase = 0;
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pSummon = NULL;
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break;
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case 3:
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DoScriptText(SAY_QUEST_ACCEPT_KORRAK_2, m_creature);
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uiTimer = 3000;
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uiPhase = 4;
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break;
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case 4:
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pSummon = m_creature->SummonCreature(NPC_KORRAK_BLOODRAGER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000);
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uiTimer = 3000;
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uiPhase = 0;
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break;
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case 6:
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m_creature->SummonCreature(NPC_YGGDRAS, SpawnPosition[1], TEMPSUMMON_CORPSE_DESPAWN, 1000);
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uiPhase = 0;
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break;
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case 7:
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DoScriptText(SAY_QUEST_ACCEPT_MAGNATAUR, m_creature);
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uiTimer = 3000;
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uiPhase = 8;
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break;
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case 8:
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m_creature->SummonCreature(NPC_STINKBEARD, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000);
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uiPhase = 0;
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break;
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}
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} else uiTimer -= uiDiff;
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}
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}
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void JustSummoned(Creature* pSummon)
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{
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SummonList.push_back(pSummon->GetGUID());
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}
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void SummonedCreatureDespawn(Creature* pSummon)
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{
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if (bEventInProgress)
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bEventInProgress = false;
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m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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}
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};
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bool QuestAccept_npc_gurgthock(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
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{
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switch (pQuest->GetQuestId())
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{
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case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON:
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pCreature->AI()->SetData(1, pQuest->GetQuestId());
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break;
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case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER:
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pCreature->AI()->SetData(1, pQuest->GetQuestId());
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break;
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case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2:
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case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1:
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pCreature->AI()->SetData(1, pQuest->GetQuestId());
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break;
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case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR:
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pCreature->AI()->SetData(1, pQuest->GetQuestId());
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break;
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}
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return false;
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}
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CreatureAI* GetAI_npc_gurgthock(Creature* pCreature)
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{
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return new npc_gurgthockAI(pCreature);
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}
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/*####
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## npc_orinoko_tuskbreaker
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####*/
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enum eOrinokoTuskbreaker
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{
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SPELL_BATTLE_SHOUT = 32064,
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SPELL_FISHY_SCENT = 55937,
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SPELL_IMPALE = 55929,
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SPELL_SUMMON_WHISKER = 55946,
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NPC_WHISKER = 30113,
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NPC_HUNGRY_PENGUIN = 30110,
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SAY_CALL_FOR_HELP = -1571032
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};
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struct npc_orinoko_tuskbreakerAI : public ScriptedAI
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{
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npc_orinoko_tuskbreakerAI(Creature* pCreature) : ScriptedAI(pCreature)
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{
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m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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m_creature->SetReactState(REACT_PASSIVE);
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}
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bool bSummoned;
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bool bBattleShout;
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bool bFishyScent;
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uint32 uiBattleShoutTimer;
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uint32 uiFishyScentTimer;
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Unit* pAffected;
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uint64 uiWhisker;
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void Reset()
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{
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bSummoned = false;
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bBattleShout = false;
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bFishyScent = false;
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uiBattleShoutTimer = 0;
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uiFishyScentTimer = 20000;
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uiWhisker = 0;
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pAffected = NULL;
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}
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void EnterEvadeMode()
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{
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if (uiWhisker)
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if (Creature *pWhisker = m_creature->GetCreature(*m_creature, uiWhisker))
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pWhisker->RemoveFromWorld();
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if (m_creature->isSummon())
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if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
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if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
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pAI->RemoveSummons();
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}
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void MovementInform(uint32 uiType, uint32 uiId)
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{
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if (uiType != POINT_MOTION_TYPE)
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return;
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m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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m_creature->SetReactState(REACT_AGGRESSIVE);
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m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(), 0);
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uiBattleShoutTimer = 7000;
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}
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void EnterCombat(Unit* pWho)
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{
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DoCast(pWho, SPELL_IMPALE);
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (!UpdateVictim())
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return;
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if (!bBattleShout && uiBattleShoutTimer <= uiDiff)
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{
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DoCast(m_creature, SPELL_BATTLE_SHOUT);
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bBattleShout = true;
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} else uiBattleShoutTimer -= uiDiff;
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if (uiFishyScentTimer <= uiDiff)
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{
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if (pAffected = SelectUnit(SELECT_TARGET_RANDOM,0))
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DoCast(pAffected, SPELL_FISHY_SCENT);
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uiFishyScentTimer = 20000;
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} else uiFishyScentTimer -= uiDiff;
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|
|
if (!bSummoned && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50)
|
|
{
|
|
DoScriptText(SAY_CALL_FOR_HELP ,m_creature);
|
|
//DoCast(m_creature->getVictim(), SPELL_SUMMON_WHISKER); petai is not working correctly???
|
|
|
|
if (Creature *pWhisker = m_creature->SummonCreature(NPC_WHISKER, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0))
|
|
uiWhisker = pWhisker->GetGUID();
|
|
bSummoned = true;
|
|
}
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
|
|
void JustSummoned(Creature* pSummon)
|
|
{
|
|
switch(pSummon->GetEntry())
|
|
{
|
|
case NPC_WHISKER:
|
|
pSummon->AI()->AttackStart(m_creature->getVictim());
|
|
break;
|
|
case NPC_HUNGRY_PENGUIN:
|
|
if (pAffected && pAffected->isAlive())
|
|
pSummon->AI()->AttackStart(pAffected);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void JustDied(Unit* pKiller)
|
|
{
|
|
if (uiWhisker)
|
|
if (Creature *pWhisker = m_creature->GetCreature(*m_creature, uiWhisker))
|
|
pWhisker->RemoveFromWorld();
|
|
|
|
if (pKiller->GetTypeId() == TYPEID_PLAYER)
|
|
CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON, CAST_PLR(pKiller));
|
|
|
|
if (m_creature->isSummon())
|
|
if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
|
|
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
|
|
pAI->bEventInProgress = false;
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI_npc_orinoko_tuskbreaker(Creature* pCreature)
|
|
{
|
|
return new npc_orinoko_tuskbreakerAI(pCreature);
|
|
}
|
|
|
|
/*####
|
|
## npc_korrak_bloodrager
|
|
####*/
|
|
|
|
enum eKorrakBloodrager
|
|
{
|
|
SPELL_GROW = 55948,
|
|
SPELL_CHARGE = 24193,
|
|
SPELL_UPPERCUT = 30471,
|
|
SPELL_ENRAGE = 42745
|
|
};
|
|
|
|
struct npc_korrak_bloodragerAI : public npc_escortAI
|
|
{
|
|
npc_korrak_bloodragerAI(Creature* pCreature) : npc_escortAI(pCreature)
|
|
{
|
|
Start(true,true, 0, NULL);
|
|
SetDespawnAtEnd(false);
|
|
}
|
|
|
|
uint32 uiChargeTimer;
|
|
uint32 uiUppercutTimer;
|
|
|
|
bool bEnrage;
|
|
|
|
void Reset()
|
|
{
|
|
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
|
m_creature->SetReactState(REACT_PASSIVE);
|
|
uiChargeTimer = 15000;
|
|
uiUppercutTimer = 12000;
|
|
bEnrage = false;
|
|
}
|
|
|
|
void EnterEvadeMode()
|
|
{
|
|
if (m_creature->isSummon())
|
|
if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
|
|
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
|
|
pAI->RemoveSummons();
|
|
}
|
|
|
|
void WaypointReached(uint32 uiI)
|
|
{
|
|
switch(uiI)
|
|
{
|
|
case 6:
|
|
m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(), 0);
|
|
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
|
m_creature->SetReactState(REACT_AGGRESSIVE);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void EnterCombat(Unit* pWho)
|
|
{
|
|
DoCast(m_creature, SPELL_GROW);
|
|
}
|
|
|
|
void UpdateAI(const uint32 uiDiff)
|
|
{
|
|
npc_escortAI::UpdateAI(uiDiff);
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (uiUppercutTimer <= uiDiff)
|
|
{
|
|
if (Unit* pTarget = SelectUnit(SELECT_TARGET_NEAREST, 0))
|
|
DoCast(pTarget, SPELL_UPPERCUT);
|
|
uiUppercutTimer = 12000;
|
|
} else uiUppercutTimer -= uiDiff;
|
|
|
|
if (uiChargeTimer <= uiDiff)
|
|
{
|
|
if (Unit* pTarget = SelectUnit(SELECT_TARGET_FARTHEST, 0))
|
|
DoCast(pTarget, SPELL_CHARGE);
|
|
uiChargeTimer = 15000;
|
|
} else uiChargeTimer -= uiDiff;
|
|
|
|
if (!bEnrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 20)
|
|
{
|
|
DoCast(m_creature, SPELL_ENRAGE);
|
|
bEnrage = true;
|
|
}
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
|
|
void JustDied(Unit* pKiller)
|
|
{
|
|
if (pKiller->GetTypeId() == TYPEID_PLAYER)
|
|
CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, CAST_PLR(pKiller));
|
|
|
|
if (m_creature->isSummon())
|
|
if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
|
|
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
|
|
pAI->bEventInProgress = false;
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI_npc_korrak_bloodrager(Creature* pCreature)
|
|
{
|
|
return new npc_korrak_bloodragerAI(pCreature);
|
|
}
|
|
|
|
/*####
|
|
## npc_yggdras
|
|
####*/
|
|
|
|
enum eYggdras
|
|
{
|
|
SPELL_CLEAVE = 40504,
|
|
SPELL_CORRODE_FLESH = 57076,
|
|
SPELL_JORMUNGAR_SPAWN = 55859
|
|
};
|
|
|
|
struct npc_yggdrasAI : public ScriptedAI
|
|
{
|
|
npc_yggdrasAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
|
|
|
uint32 uiCleaveTimer;
|
|
uint32 uiCorrodeFleshTimer;
|
|
|
|
void Reset()
|
|
{
|
|
uiCleaveTimer = 12000;
|
|
uiCorrodeFleshTimer = 18000;
|
|
}
|
|
|
|
void EnterEvadeMode() //If you lose the combat, then the npc go away
|
|
{
|
|
if (m_creature->isSummon())
|
|
if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
|
|
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
|
|
pAI->RemoveSummons();
|
|
}
|
|
|
|
void EnterCombat(Unit* pWho)
|
|
{
|
|
DoCast(m_creature, SPELL_GROW);
|
|
}
|
|
|
|
void UpdateAI(const uint32 uiDiff)
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (uiCleaveTimer <= uiDiff)
|
|
{
|
|
DoCast(m_creature->getVictim(), SPELL_CLEAVE);
|
|
uiCleaveTimer = 12000;
|
|
} else uiCleaveTimer -= uiDiff;
|
|
|
|
if (uiCorrodeFleshTimer <= uiDiff)
|
|
{
|
|
DoCast(m_creature->getVictim(), SPELL_CHARGE);
|
|
uiCorrodeFleshTimer = 18000;
|
|
} else uiCorrodeFleshTimer -= uiDiff;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
|
|
void JustDied(Unit* pKiller)
|
|
{
|
|
if (pKiller->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, CAST_PLR(pKiller));
|
|
CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, CAST_PLR(pKiller));
|
|
}
|
|
|
|
for (uint8 i = 0; i < 2; ++i)
|
|
DoCast(pKiller, SPELL_JORMUNGAR_SPAWN, true);
|
|
|
|
if (m_creature->isSummon())
|
|
if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
|
|
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
|
|
pAI->bEventInProgress = false;
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI_npc_yggdras(Creature* pCreature)
|
|
{
|
|
return new npc_yggdrasAI(pCreature);
|
|
}
|
|
|
|
enum eStinkbeard
|
|
{
|
|
SPELL_ENRAGE_STINKBEARD = 50420,
|
|
SPELL_KNOCK_AWAY = 31389,
|
|
SPELL_STINKY_BEARD = 55867,
|
|
SPELL_THUNDERBLADE = 55866,
|
|
SPELL_THUNDERCLAP = 15588
|
|
};
|
|
|
|
/*####
|
|
## npc_stinkbeard
|
|
####*/
|
|
|
|
struct npc_stinkbeardAI : public npc_escortAI
|
|
{
|
|
npc_stinkbeardAI(Creature* pCreature) : npc_escortAI(pCreature)
|
|
{
|
|
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
|
m_creature->SetReactState(REACT_PASSIVE);
|
|
Start(true,true, 0, NULL);
|
|
SetDespawnAtEnd(false);
|
|
}
|
|
|
|
uint32 uiThunderclapTimer;
|
|
uint32 uiKnockAwayTimer;
|
|
uint32 uiStinkyBeardTimer;
|
|
|
|
bool bEnrage;
|
|
|
|
void Reset()
|
|
{
|
|
DoCast(m_creature, SPELL_THUNDERBLADE);
|
|
uiThunderclapTimer = 5000;
|
|
uiKnockAwayTimer = 10000;
|
|
uiStinkyBeardTimer = 15000;
|
|
bEnrage = false;
|
|
}
|
|
|
|
void EnterEvadeMode()
|
|
{
|
|
if (m_creature->isSummon())
|
|
if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
|
|
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
|
|
pAI->RemoveSummons();
|
|
}
|
|
|
|
void WaypointReached(uint32 uiI)
|
|
{
|
|
switch(uiI)
|
|
{
|
|
case 7:
|
|
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
|
m_creature->SetReactState(REACT_AGGRESSIVE);
|
|
m_creature->SetHomePosition(m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation());
|
|
break;
|
|
}
|
|
}
|
|
|
|
void UpdateAI(const uint32 uiDiff)
|
|
{
|
|
npc_escortAI::UpdateAI(uiDiff);
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (uiThunderclapTimer <= uiDiff)
|
|
{
|
|
DoCastAOE(SPELL_THUNDERCLAP);
|
|
uiThunderclapTimer = 5000;
|
|
} else uiThunderclapTimer -= uiDiff;
|
|
|
|
if (uiKnockAwayTimer <= uiDiff)
|
|
{
|
|
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
|
{
|
|
if (pTarget && pTarget->isAlive())
|
|
DoCast(pTarget, SPELL_KNOCK_AWAY);
|
|
}
|
|
uiKnockAwayTimer = 10000;
|
|
} else uiKnockAwayTimer -= uiDiff;
|
|
|
|
if (uiStinkyBeardTimer <= uiDiff)
|
|
{
|
|
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
|
{
|
|
if (pTarget && pTarget->isAlive())
|
|
DoCast(pTarget, SPELL_STINKY_BEARD);
|
|
}
|
|
uiStinkyBeardTimer = 15000;
|
|
} else uiStinkyBeardTimer -= uiDiff;
|
|
|
|
if (!bEnrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 20)
|
|
{
|
|
DoCast(m_creature, SPELL_ENRAGE_STINKBEARD);
|
|
bEnrage = true;
|
|
}
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
|
|
void JustDied(Unit* pKiller)
|
|
{
|
|
if (m_creature->isSummon())
|
|
if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
|
|
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
|
|
pAI->bEventInProgress = false;
|
|
|
|
if (pKiller->GetTypeId() == TYPEID_PLAYER)
|
|
CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, CAST_PLR(pKiller));
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI_npc_stinkbeard(Creature* pCreature)
|
|
{
|
|
return new npc_stinkbeardAI(pCreature);
|
|
}
|
|
|
|
/*####
|
|
## npc_released_offspring_harkoa
|
|
####*/
|
|
|
|
struct npc_released_offspring_harkoaAI : public ScriptedAI
|
|
{
|
|
npc_released_offspring_harkoaAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
|
|
|
void Reset()
|
|
{
|
|
float x, y, z;
|
|
m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 25.0f);
|
|
m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
|
|
}
|
|
|
|
void MovementInform(uint32 uiType, uint32 uiId)
|
|
{
|
|
if (uiType != POINT_MOTION_TYPE)
|
|
return;
|
|
m_creature->DisappearAndDie();
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI_npc_released_offspring_harkoa(Creature* pCreature)
|
|
{
|
|
return new npc_released_offspring_harkoaAI(pCreature);
|
|
}
|
|
|
|
/*######
|
|
## npc_crusade_recruit
|
|
######*/
|
|
|
|
enum eCrusade_recruit
|
|
{
|
|
SPELL_QUEST_CREDIT = 50633,
|
|
|
|
QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE = 12509,
|
|
|
|
GOSSIP_CRUSADE_TEXT = 13069,
|
|
|
|
SAY_RECRUIT_1 = -1571036,
|
|
SAY_RECRUIT_2 = -1571037,
|
|
SAY_RECRUIT_3 = -1571038
|
|
};
|
|
|
|
#define GOSSIP_ITEM_1 "Get out there and make those Scourge wish they were never reborn!"
|
|
|
|
struct npc_crusade_recruitAI : public ScriptedAI
|
|
{
|
|
npc_crusade_recruitAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
|
|
|
uint8 m_uiPhase; //The current phase we are in
|
|
uint32 m_uiTimer; //Timer until phase transition
|
|
float m_heading; //Store creature heading
|
|
|
|
void Reset()
|
|
{
|
|
m_uiTimer = 0;
|
|
m_uiPhase = 0;
|
|
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
|
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER);
|
|
m_heading = m_creature->GetOrientation();
|
|
}
|
|
|
|
void UpdateAI(const uint32 uiDiff)
|
|
{
|
|
if (m_uiPhase)
|
|
{
|
|
if (m_uiTimer <= uiDiff)
|
|
{
|
|
switch(m_uiPhase)
|
|
{
|
|
case 1:
|
|
// say random text
|
|
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
|
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
|
|
DoScriptText(RAND(SAY_RECRUIT_1,SAY_RECRUIT_2,SAY_RECRUIT_3), m_creature);
|
|
m_uiTimer = 3000;
|
|
m_uiPhase = 2;
|
|
break;
|
|
case 2:
|
|
// walk forward
|
|
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
|
m_creature->GetMotionMaster()->MovePoint(0,m_creature->GetPositionX() + (cos(m_heading) * 10), m_creature->GetPositionY() + (sin(m_heading) * 10), m_creature->GetPositionZ());
|
|
m_uiTimer = 5000;
|
|
m_uiPhase = 3;
|
|
break;
|
|
case 3:
|
|
// despawn
|
|
m_creature->DisappearAndDie();
|
|
m_uiTimer = 0;
|
|
m_uiPhase = 0;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
m_uiTimer -= uiDiff;
|
|
}
|
|
ScriptedAI::UpdateAI(uiDiff);
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI_npc_crusade_recruit(Creature* pCreature)
|
|
{
|
|
return new npc_crusade_recruitAI (pCreature);
|
|
}
|
|
|
|
bool GossipHello_npc_crusade_recruit(Player* pPlayer, Creature* pCreature)
|
|
{
|
|
if (pPlayer->GetQuestStatus(QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE) == QUEST_STATUS_INCOMPLETE)
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
|
|
|
pPlayer->SEND_GOSSIP_MENU(GOSSIP_CRUSADE_TEXT, pCreature->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
bool GossipSelect_npc_crusade_recruit(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
|
{
|
|
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
|
|
{
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pCreature->CastSpell(pPlayer, SPELL_QUEST_CREDIT, true);
|
|
CAST_AI(npc_crusade_recruitAI, (pCreature->AI()))->m_uiPhase = 1;
|
|
pCreature->SetInFront(pPlayer);
|
|
pCreature->SendMovementFlagUpdate();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AddSC_zuldrak()
|
|
{
|
|
Script *newscript;
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_drakuru_shackles";
|
|
newscript->GetAI = &GetAI_npc_drakuru_shackles;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_captured_rageclaw";
|
|
newscript->GetAI = &GetAI_npc_captured_rageclaw;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_gymer";
|
|
newscript->pGossipHello = &GossipHello_npc_gymer;
|
|
newscript->pGossipSelect = &GossipSelect_npc_gymer;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_gurgthock";
|
|
newscript->GetAI = &GetAI_npc_gurgthock;
|
|
newscript->pQuestAccept = &QuestAccept_npc_gurgthock;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_orinoko_tuskbreaker";
|
|
newscript->GetAI = &GetAI_npc_orinoko_tuskbreaker;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_korrak_bloodrager";
|
|
newscript->GetAI = &GetAI_npc_korrak_bloodrager;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_yggdras";
|
|
newscript->GetAI = &GetAI_npc_yggdras;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_stinkbeard";
|
|
newscript->GetAI = &GetAI_npc_stinkbeard;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_released_offspring_harkoa";
|
|
newscript->GetAI = &GetAI_npc_released_offspring_harkoa;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript->Name = "npc_crusade_recruit";
|
|
newscript->GetAI = &GetAI_npc_crusade_recruit;
|
|
newscript->pGossipHello = &GossipHello_npc_crusade_recruit;
|
|
newscript->pGossipSelect = &GossipSelect_npc_crusade_recruit;
|
|
newscript->RegisterSelf();
|
|
}
|