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mirror of https://github.com/TrinityCore/TrinityCore.git synced 2026-01-20 01:15:35 +01:00
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83d468c7ee8ae762a45762d67293bb4521c1d52f
TrinityCore/src
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megamage 83d468c7ee *Always use idle motion as default for triggers.
--HG--
branch : trunk
2009-05-29 21:30:08 -05:00
..
bindings
*Add function FindNearestCreature and FindNearestGameObject to replace old FindCreature and FindGameObject
2009-05-29 16:49:28 -05:00
framework
*Merge.
2009-05-25 13:17:41 -05:00
game
*Always use idle motion as default for triggers.
2009-05-29 21:30:08 -05:00
shared
[7908] Extract class data from creature_*_addon bytes0 fields, drop its, amd add unit_class field to creature_template. Author: NoFantasy
2009-05-29 21:24:23 -05:00
tools
Fix genrevision to get correct hash when compiling from archive
2009-05-25 12:59:11 -04:00
trinitycore
*Merge.
2009-05-25 12:51:14 -05:00
trinityrealm
[7810] Moved ZThread related code on ACE framework. Author: Ambal
2009-05-13 18:22:21 -05:00
CMakeLists.txt
mangosd->trinitycore & realmd->trinityrealm
2009-03-20 22:17:39 +01:00
Makefile.am
Removed automake from TC for good. ACE automake is still there, for folks who want to build ACE from dep/ACE_wrappers.
2009-03-29 23:14:53 +02:00
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