This website requires JavaScript.
Explore
Help
Register
Sign In
Mirror
/
TrinityCore
Watch
1
Star
0
Fork
0
You've already forked TrinityCore
mirror of
https://github.com/TrinityCore/TrinityCore.git
synced
2026-01-22 10:05:32 +01:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
8531f012a2d63df7f505507573639be512c2adba
TrinityCore
/
src
/
server
/
game
/
AI
/
ScriptedAI
History
treeston
8531f012a2
....right, I actually went through a full rebuild now just to make sure it works.
2016-08-28 20:08:55 +02:00
..
ScriptedCreature.cpp
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn time. This matches changes that will be merged as part of dynamic spawning, allowing scripts to transition early.
2016-08-25 23:04:21 +02:00
ScriptedCreature.h
ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting milliseconds instead of seconds.
2016-08-04 15:32:24 +02:00
ScriptedEscortAI.cpp
Core/Logs: Fine tunning some logs
2016-08-05 21:22:12 +02:00
ScriptedEscortAI.h
Scripts/SmartAI: Some clean-up work:
2016-08-05 12:41:56 +02:00
ScriptedFollowerAI.cpp
Scripts/SmartAI: Some clean-up work:
2016-08-05 12:41:56 +02:00
ScriptedFollowerAI.h
Scripts/SmartAI: Some clean-up work:
2016-08-05 12:41:56 +02:00
ScriptedGossip.cpp
....right, I actually went through a full rebuild now just to make sure it works.
2016-08-28 20:08:55 +02:00
ScriptedGossip.h
Build fix. Again. Oops.
2016-08-28 20:05:04 +02:00