mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 10:26:28 +01:00
590 lines
19 KiB
C++
590 lines
19 KiB
C++
/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/>
|
|
* This program is free software licensed under GPL version 2
|
|
* Please see the included DOCS/LICENSE.TXT for more information */
|
|
|
|
#include "precompiled.h"
|
|
#include "Config/Config.h"
|
|
#include "Database/DatabaseEnv.h"
|
|
#include "DBCStores.h"
|
|
#include "ObjectMgr.h"
|
|
#include "ProgressBar.h"
|
|
#include "../system/ScriptLoader.h"
|
|
#include "../system/system.h"
|
|
|
|
#define _FULLVERSION "TrinityScript"
|
|
|
|
#ifndef _TRINITY_SCRIPT_CONFIG
|
|
# define _TRINITY_SCRIPT_CONFIG "trinitycore.conf"
|
|
#endif _TRINITY_SCRIPT_CONFIG
|
|
|
|
int num_sc_scripts;
|
|
Script *m_scripts[MAX_SCRIPTS];
|
|
|
|
Config TScriptConfig;
|
|
|
|
void FillSpellSummary();
|
|
void LoadOverridenSQLData();
|
|
void LoadOverridenDBCData();
|
|
|
|
void LoadDatabase()
|
|
{
|
|
//Get db string from file
|
|
std::string dbstring = TScriptConfig.GetStringDefault("WorldDatabaseInfo", "");
|
|
|
|
if (dbstring.empty())
|
|
{
|
|
error_log("TSCR: Missing world database info from configuration file. Load database aborted.");
|
|
return;
|
|
}
|
|
|
|
//Initialize connection to DB
|
|
if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str()))
|
|
{
|
|
outstring_log("TSCR: TrinityScript database initialized successfully.");
|
|
outstring_log("");
|
|
|
|
pSystemMgr.LoadVersion();
|
|
pSystemMgr.LoadScriptTexts();
|
|
pSystemMgr.LoadScriptTextsCustom();
|
|
pSystemMgr.LoadScriptWaypoints();
|
|
}
|
|
else
|
|
{
|
|
error_log("TSCR: Unable to connect to database at %s. Load database aborted.", dbstring.c_str());
|
|
return;
|
|
}
|
|
|
|
TScriptDB.HaltDelayThread();
|
|
|
|
}
|
|
|
|
struct TSpellSummary {
|
|
uint8 Targets; // set of enum SelectTarget
|
|
uint8 Effects; // set of enum SelectEffect
|
|
}extern *SpellSummary;
|
|
|
|
TRINITY_DLL_EXPORT
|
|
void ScriptsFree()
|
|
{
|
|
// Free Spell Summary
|
|
delete []SpellSummary;
|
|
|
|
// Free resources before library unload
|
|
for (uint16 i =0; i<MAX_SCRIPTS; ++i)
|
|
delete m_scripts[i];
|
|
|
|
num_sc_scripts = 0;
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
void ScriptsInit(char const* cfg_file = "trinitycore.conf")
|
|
{
|
|
//Trinity Script startup
|
|
outstring_log(" _____ _ _ _ ____ _ _");
|
|
outstring_log("|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ ");
|
|
outstring_log(" | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|");
|
|
outstring_log(" | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ ");
|
|
outstring_log(" |_||_| |_|_| |_|_|\\__|\\__, |____/ \\___|_| |_| .__/ \\__|");
|
|
outstring_log(" |___/ |_| ");
|
|
outstring_log("Trinity Script initializing %s", _FULLVERSION);
|
|
outstring_log("");
|
|
|
|
//Get configuration file
|
|
if (!TScriptConfig.SetSource(cfg_file))
|
|
error_log("TSCR: Unable to open configuration file. Database will be unaccessible. Configuration values will use default.");
|
|
else
|
|
outstring_log("TSCR: Using configuration file %s",cfg_file);
|
|
|
|
outstring_log("");
|
|
|
|
//Load database (must be called after SD2Config.SetSource).
|
|
LoadDatabase();
|
|
|
|
outstring_log("TSCR: Loading C++ scripts");
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
outstring_log("");
|
|
|
|
for (uint16 i =0; i<MAX_SCRIPTS; ++i)
|
|
m_scripts[i]=NULL;
|
|
|
|
FillSpellSummary();
|
|
|
|
AddScripts();
|
|
|
|
outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);
|
|
|
|
outstring_log(">> Load Overriden SQL Data.");
|
|
LoadOverridenSQLData();
|
|
outstring_log(">> Load Overriden DBC Data.");
|
|
LoadOverridenDBCData();
|
|
}
|
|
|
|
//*********************************
|
|
//*** Functions used globally ***
|
|
|
|
void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
|
|
{
|
|
if (!pSource)
|
|
{
|
|
error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry);
|
|
return;
|
|
}
|
|
|
|
if (iTextEntry >= 0)
|
|
{
|
|
error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
|
|
return;
|
|
}
|
|
|
|
const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry);
|
|
|
|
if (!pData)
|
|
{
|
|
error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
|
|
return;
|
|
}
|
|
|
|
debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote);
|
|
|
|
if(pData->uiSoundId)
|
|
{
|
|
if(GetSoundEntriesStore()->LookupEntry(pData->uiSoundId))
|
|
{
|
|
pSource->SendPlaySound(pData->uiSoundId, false);
|
|
}
|
|
else
|
|
error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId);
|
|
}
|
|
|
|
if(pData->uiEmote)
|
|
{
|
|
if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
|
|
((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote);
|
|
else
|
|
error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
|
|
}
|
|
|
|
switch(pData->uiType)
|
|
{
|
|
case CHAT_TYPE_SAY:
|
|
pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
|
|
break;
|
|
case CHAT_TYPE_YELL:
|
|
pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
|
|
break;
|
|
case CHAT_TYPE_TEXT_EMOTE:
|
|
pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0);
|
|
break;
|
|
case CHAT_TYPE_BOSS_EMOTE:
|
|
pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true);
|
|
break;
|
|
case CHAT_TYPE_WHISPER:
|
|
{
|
|
if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
|
|
pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID());
|
|
else
|
|
error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
|
|
}break;
|
|
case CHAT_TYPE_BOSS_WHISPER:
|
|
{
|
|
if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
|
|
pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true);
|
|
else
|
|
error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
|
|
}break;
|
|
case CHAT_TYPE_ZONE_YELL:
|
|
pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//*********************************
|
|
//*** Functions used internally ***
|
|
|
|
void Script::RegisterSelf()
|
|
{
|
|
int id = GetScriptId(Name.c_str());
|
|
if(id)
|
|
{
|
|
m_scripts[id] = this;
|
|
++num_sc_scripts;
|
|
}
|
|
else if(Name.find("example") == std::string::npos)
|
|
{
|
|
error_db_log("CRASH ALERT! TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str());
|
|
delete this;
|
|
}
|
|
}
|
|
|
|
//********************************
|
|
//*** Functions to be Exported ***
|
|
|
|
TRINITY_DLL_EXPORT
|
|
void OnLogin(Player *pPlayer)
|
|
{
|
|
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
|
|
if (!tmpscript || !tmpscript->pOnLogin) return;
|
|
tmpscript->pOnLogin(pPlayer);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
void OnLogout(Player *pPlayer)
|
|
{
|
|
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
|
|
if (!tmpscript || !tmpscript->pOnLogout) return;
|
|
tmpscript->pOnLogout(pPlayer);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
void OnPVPKill(Player *killer, Player *killed)
|
|
{
|
|
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
|
|
if (!tmpscript || !tmpscript->pOnPVPKill) return;
|
|
tmpscript->pOnPVPKill(killer, killed);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell)
|
|
{
|
|
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
|
|
if (!tmpscript || !tmpscript->pOnSpellCast) return true;
|
|
return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
uint32 OnGetXP(Player *pPlayer, uint32 amount)
|
|
{
|
|
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
|
|
if (!tmpscript || !tmpscript->pOnGetXP) return amount;
|
|
return tmpscript->pOnGetXP(pPlayer,amount);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
uint32 OnGetMoney(Player *pPlayer, int32 amount)
|
|
{
|
|
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
|
|
if (!tmpscript || !tmpscript->pOnGetMoney) return amount;
|
|
return tmpscript->pOnGetMoney(pPlayer,amount);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool OnPlayerChat(Player *pPlayer, const char *text)
|
|
{
|
|
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
|
|
if (!tmpscript || !tmpscript->pOnPlayerChat) return true;
|
|
return tmpscript->pOnPlayerChat(pPlayer,text);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
void OnServerStartup()
|
|
{
|
|
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
|
|
if (!tmpscript || !tmpscript->pOnServerStartup) return;
|
|
tmpscript->pOnServerStartup();
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
void OnServerShutdown()
|
|
{
|
|
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
|
|
if (!tmpscript || !tmpscript->pOnServerShutdown) return;
|
|
tmpscript->pOnServerShutdown();
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
void OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea)
|
|
{
|
|
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
|
|
if (!tmpscript || !tmpscript->pOnAreaChange) return;
|
|
tmpscript->pOnAreaChange(pPlayer, pArea);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool OnItemClick (Player *pPlayer, Item *pItem)
|
|
{
|
|
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
|
|
if (!tmpscript || !tmpscript->pOnItemClick) return true;
|
|
return tmpscript->pOnItemClick(pPlayer,pItem);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool OnItemOpen (Player *pPlayer, Item *pItem)
|
|
{
|
|
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
|
|
if (!tmpscript || !tmpscript->pOnItemOpen) return true;
|
|
return tmpscript->pOnItemOpen(pPlayer,pItem);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool OnGoClick (Player *pPlayer, GameObject *pGameObject)
|
|
{
|
|
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
|
|
if (!tmpscript || !tmpscript->pOnGoClick) return true;
|
|
return tmpscript->pOnGoClick(pPlayer,pGameObject);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
void OnCreatureKill (Player *pPlayer, Creature *pCreature)
|
|
{
|
|
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
|
|
if (!tmpscript || !tmpscript->pOnCreatureKill) return;
|
|
tmpscript->pOnCreatureKill(pPlayer,pCreature);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
char const* ScriptsVersion()
|
|
{
|
|
return "Default Trinity scripting library";
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool GossipHello (Player * pPlayer, Creature* pCreature)
|
|
{
|
|
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
|
if (!tmpscript || !tmpscript->pGossipHello) return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGossipHello(pPlayer, pCreature);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
|
{
|
|
debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
|
|
|
|
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
|
if (!tmpscript || !tmpscript->pGossipSelect) return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
|
|
{
|
|
debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction);
|
|
|
|
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
|
if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction)
|
|
{
|
|
if(!pGO)
|
|
return false;
|
|
debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
|
|
|
|
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
|
|
if(!tmpscript || !tmpscript->pGOSelect) return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode)
|
|
{
|
|
if(!pGO)
|
|
return false;
|
|
debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction);
|
|
|
|
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
|
|
if(!tmpscript || !tmpscript->pGOSelectWithCode) return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
|
|
{
|
|
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
|
if (!tmpscript || !tmpscript->pQuestAccept) return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
|
|
{
|
|
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
|
if (!tmpscript || !tmpscript->pQuestSelect) return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
|
|
{
|
|
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
|
if (!tmpscript || !tmpscript->pQuestComplete) return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt)
|
|
{
|
|
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
|
if (!tmpscript || !tmpscript->pChooseReward) return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
uint32 NPCDialogStatus(Player* pPlayer, Creature* pCreature)
|
|
{
|
|
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
|
if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pNPCDialogStatus(pPlayer, pCreature);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
uint32 GODialogStatus(Player* pPlayer, GameObject* pGO)
|
|
{
|
|
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
|
|
if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGODialogStatus(pPlayer, pGO);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest)
|
|
{
|
|
Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
|
|
if (!tmpscript || !tmpscript->pItemHello) return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pItemHello(pPlayer, pItem, pQuest);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest)
|
|
{
|
|
Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
|
|
if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool GOHello(Player* pPlayer, GameObject* pGO)
|
|
{
|
|
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
|
|
if (!tmpscript || !tmpscript->pGOHello) return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGOHello(pPlayer, pGO);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest)
|
|
{
|
|
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
|
|
if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt)
|
|
{
|
|
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
|
|
if (!tmpscript || !tmpscript->pGOChooseReward) return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool AreaTrigger(Player* pPlayer, AreaTriggerEntry * atEntry)
|
|
{
|
|
Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
|
|
if (!tmpscript || !tmpscript->pAreaTrigger) return false;
|
|
|
|
return tmpscript->pAreaTrigger(pPlayer, atEntry);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
CreatureAI* GetAI(Creature* pCreature)
|
|
{
|
|
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
|
|
if (!tmpscript || !tmpscript->GetAI) return NULL;
|
|
|
|
return tmpscript->GetAI(pCreature);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
|
|
{
|
|
Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
|
|
if (!tmpscript || !tmpscript->pItemUse) return false;
|
|
|
|
return tmpscript->pItemUse(pPlayer, pItem, targets);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto)
|
|
{
|
|
Script *tmpscript = m_scripts[pItemProto->ScriptId];
|
|
if (!tmpscript || !tmpscript->pItemExpire) return true;
|
|
|
|
return tmpscript->pItemExpire(pPlayer, pItemProto);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget)
|
|
{
|
|
Script *tmpscript = m_scripts[crTarget->GetScriptId()];
|
|
|
|
if (!tmpscript || !tmpscript->pEffectDummyCreature) return false;
|
|
|
|
return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget)
|
|
{
|
|
Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
|
|
|
|
if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false;
|
|
|
|
return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget)
|
|
{
|
|
Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
|
|
|
|
if (!tmpscript || !tmpscript->pEffectDummyItem) return false;
|
|
|
|
return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget);
|
|
}
|
|
|
|
TRINITY_DLL_EXPORT
|
|
InstanceData* CreateInstanceData(Map *map)
|
|
{
|
|
if (!map->IsDungeon()) return NULL;
|
|
|
|
Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
|
|
if (!tmpscript || !tmpscript->GetInstanceData) return NULL;
|
|
|
|
return tmpscript->GetInstanceData(map);
|
|
}
|
|
|