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TrinityCore/src/server/game/AI
History
Rat b5e24cbb9c Core/SmartAI: ACTION_CALL_CASTEDCREATUREORGO can now be used with GameObjects too
--HG--
branch : trunk
2010-12-09 22:21:11 +01:00
..
CoreAI
Core: Some optimizations
2010-12-06 02:07:53 +01:00
EventAI
Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
2010-11-16 01:13:04 +01:00
ScriptedAI
Core: Some optimizations
2010-12-06 02:07:53 +01:00
SmartScripts
Core/SmartAI: ACTION_CALL_CASTEDCREATUREORGO can now be used with GameObjects too
2010-12-09 22:21:11 +01:00
CreatureAI.cpp
Core/AI: implemented Talk() for the 'new' textMgr
2010-11-16 19:21:48 +01:00
CreatureAI.h
Core: Some optimizations
2010-12-06 02:07:53 +01:00
CreatureAIFactory.h
Core/AI: implemented basic class for GameObjectAI
2010-10-23 23:31:37 +02:00
CreatureAIImpl.h
Core: Some optimizations
2010-12-06 02:07:53 +01:00
CreatureAIRegistry.cpp
Core/AI: implemented SmartScripts System (still beta) not 100% complete
2010-10-27 21:01:47 +02:00
CreatureAIRegistry.h
REALLY fix the CRLF-crap...
2010-10-07 15:54:07 +02:00
CreatureAISelector.cpp
Core/AI: use NullGameObjectAI for gameobjects with ScriptName
2010-10-25 18:11:52 +02:00
CreatureAISelector.h
Core/Entities: Remove circular dependencies from GameObject headers, fixes *nix compile
2010-10-24 22:03:53 +02:00
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