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say, yell, emote, whisper, channel use, trade, auction, mail, tickets By azazel. Closes issue #598 --HG-- branch : trunk
161 lines
4.7 KiB
C++
161 lines
4.7 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Language.h"
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#include "WorldPacket.h"
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#include "Common.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "World.h"
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void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
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{
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if (GetPlayer()->getLevel() < sWorld.getConfig(CONFIG_TICKET_LEVEL_REQ))
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{
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SendNotification(GetTrinityString(LANG_TICKET_REQ), sWorld.getConfig(CONFIG_TICKET_LEVEL_REQ));
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return;
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}
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if(GM_Ticket *ticket = objmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID()))
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{
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WorldPacket data( SMSG_GMTICKET_CREATE, 4 );
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data << uint32(1); // 1 - You already have GM ticket
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SendPacket( &data );
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return;
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}
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uint32 map;
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float x, y, z;
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std::string ticketText, ticketText2;
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SendQueryTimeResponse();
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WorldPacket data(SMSG_GMTICKET_CREATE, 4);
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recv_data >> map;
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recv_data >> x;
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recv_data >> y;
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recv_data >> z;
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recv_data >> ticketText;
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recv_data >> ticketText2;
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GM_Ticket *ticket = new GM_Ticket;
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ticket->name = GetPlayer()->GetName();
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ticket->guid = objmgr.GenerateGMTicketId();
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ticket->playerGuid = GetPlayer()->GetGUID();
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ticket->message = ticketText;
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ticket->createtime = time(NULL);
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ticket->map = map;
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ticket->pos_x = x;
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ticket->pos_y = y;
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ticket->pos_z = z;
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ticket->timestamp = time(NULL);
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ticket->closed = 0;
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ticket->assignedToGM = 0;
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ticket->comment = "";
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objmgr.AddOrUpdateGMTicket(*ticket, true);
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data << uint32(2);
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SendPacket(&data);
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sWorld.SendGMText(LANG_COMMAND_TICKETNEW, GetPlayer()->GetName(), ticket->guid);
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}
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void WorldSession::HandleGMTicketUpdateOpcode( WorldPacket & recv_data)
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{
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WorldPacket data(SMSG_GMTICKET_UPDATETEXT, 4);
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std::string message;
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recv_data >> message;
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GM_Ticket *ticket = objmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
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if(!ticket)
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{
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data << uint32(1);
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SendPacket(&data);
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return;
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}
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ticket->message = message;
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ticket->timestamp = time(NULL);
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objmgr.AddOrUpdateGMTicket(*ticket);
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data << uint32(2);
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SendPacket(&data);
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sWorld.SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName(), ticket->guid);
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}
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void WorldSession::HandleGMTicketDeleteOpcode( WorldPacket & /*recv_data*/)
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{
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GM_Ticket* ticket = objmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
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if(ticket)
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{
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WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
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data << uint32(9);
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SendPacket(&data);
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sWorld.SendGMText(LANG_COMMAND_TICKETPLAYERABANDON, GetPlayer()->GetName(), ticket->guid );
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objmgr.RemoveGMTicket(ticket, GetPlayer()->GetGUID(), false);
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SendGMTicketGetTicket(0x0A, 0);
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}
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}
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void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/)
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{
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SendQueryTimeResponse();
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GM_Ticket *ticket = objmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
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if(ticket)
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SendGMTicketGetTicket(0x06, ticket->message.c_str());
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else
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SendGMTicketGetTicket(0x0A, 0);
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}
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void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/)
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{
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WorldPacket data(SMSG_GMTICKET_SYSTEMSTATUS, 4);
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data << uint32(1);
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SendPacket(&data);
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}
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void WorldSession::SendGMTicketGetTicket(uint32 status, char const* text)
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{
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int len = text ? strlen(text) : 0;
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WorldPacket data( SMSG_GMTICKET_GETTICKET, (4+len+1+4+2+4+4) );
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data << uint32(status); // standard 0x0A, 0x06 if text present
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if(status == 6)
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{
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data << text; // ticket text
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data << uint8(0x7); // ticket category
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data << float(0); // tickets in queue?
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data << float(0); // if > "tickets in queue" then "We are currently experiencing a high volume of petitions."
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data << float(0); // 0 - "Your ticket will be serviced soon", 1 - "Wait time currently unavailable"
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data << uint8(0); // if == 2 and next field == 1 then "Your ticket has been escalated"
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data << uint8(0); // const
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}
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SendPacket( &data );
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}
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