Files
TrinityCore/src/server/database/Database/Transaction.h
Giacomo Pozzoni 141ada19b0 Cherry pick some db commits (#24713)
* Core/DBLayer: Implement async transaction completion callbacks

(cherry picked from commit 0f0ca3a919)

# Conflicts:
#	src/server/bnetserver/REST/LoginRESTService.cpp
#	src/server/bnetserver/Server/Session.cpp
#	src/server/bnetserver/Server/Session.h
#	src/server/database/Database/Transaction.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/SpellHandler.cpp
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Server/WorldSocket.cpp
#	src/server/game/Server/WorldSocket.h

* Core/Misc: Fixed char enum packet sometimes not showing newly created character when client latency is too low

(cherry picked from commit fc9d2e728e)

# Conflicts:
#	src/server/game/Handlers/CharacterHandler.cpp

* Fix no-pch build

* Core/Player: Wait for correct transaction on character creation

(cherry picked from commit 01c68b2aa2)

# Conflicts:
#	src/server/game/Entities/Player/Player.cpp

* Fix warning

* Remove unused login transaction

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2020-05-30 17:43:54 +02:00

124 lines
3.3 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _TRANSACTION_H
#define _TRANSACTION_H
#include "Define.h"
#include "DatabaseEnvFwd.h"
#include "SQLOperation.h"
#include "StringFormat.h"
#include <functional>
#include <mutex>
#include <vector>
/*! Transactions, high level class. */
class TC_DATABASE_API TransactionBase
{
friend class TransactionTask;
friend class MySQLConnection;
template <typename T>
friend class DatabaseWorkerPool;
public:
TransactionBase() : _cleanedUp(false) { }
virtual ~TransactionBase() { Cleanup(); }
void Append(char const* sql);
template<typename Format, typename... Args>
void PAppend(Format&& sql, Args&&... args)
{
Append(Trinity::StringFormat(std::forward<Format>(sql), std::forward<Args>(args)...).c_str());
}
std::size_t GetSize() const { return m_queries.size(); }
protected:
void AppendPreparedStatement(PreparedStatementBase* statement);
void Cleanup();
std::vector<SQLElementData> m_queries;
private:
bool _cleanedUp;
};
template<typename T>
class Transaction : public TransactionBase
{
public:
using TransactionBase::Append;
void Append(PreparedStatement<T>* statement)
{
AppendPreparedStatement(statement);
}
};
/*! Low level class*/
class TC_DATABASE_API TransactionTask : public SQLOperation
{
template <class T> friend class DatabaseWorkerPool;
friend class DatabaseWorker;
friend class TransactionCallback;
public:
TransactionTask(std::shared_ptr<TransactionBase> trans) : m_trans(trans) { }
~TransactionTask() { }
protected:
bool Execute() override;
int TryExecute();
void CleanupOnFailure();
std::shared_ptr<TransactionBase> m_trans;
static std::mutex _deadlockLock;
};
class TC_DATABASE_API TransactionWithResultTask : public TransactionTask
{
public:
TransactionWithResultTask(std::shared_ptr<TransactionBase> trans) : TransactionTask(trans) { }
TransactionFuture GetFuture() { return m_result.get_future(); }
protected:
bool Execute() override;
TransactionPromise m_result;
};
class TC_DATABASE_API TransactionCallback
{
public:
TransactionCallback(TransactionFuture&& future) : m_future(std::move(future)) { }
TransactionCallback(TransactionCallback&&) = default;
TransactionCallback& operator=(TransactionCallback&&) = default;
void AfterComplete(std::function<void(bool)> callback) &
{
m_callback = std::move(callback);
}
bool InvokeIfReady();
TransactionFuture m_future;
std::function<void(bool)> m_callback;
};
#endif