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Docs at https://trinitycore.atlassian.net/wiki/display/tc/Monitoring+a+TrinityCore+server * Common/Graphs: Initial proof of concept * Move influx db code to its own class * Reuse the same socket * Allow to log values of different categories * Allow to log events * Pass the timestamp to influxdb * Send events in batches * Send data async * Log server shutdown. Fix memory leak. * Allow to enable/disable Stats in the settings and at runtime * Read interval between each batch send from config * Add InfluxDB connection info to configs * Move each event category to its own table * Log pathfinding queries * Move categories table initialization to constructor using enum as key to avoid assigning the table name to the wrong enum value * Log player login/logout events. Pass the hostname correctly in the HTTP request. * Fix linux build * Handle "Connection: close" HTTP header, reconnecting on next scheduled send. Disable StatsLogger if connection fails, logging the error. * Add an enum for categories of logged values, it's still possible to pass a string instead of the enum. * Don't log the whole batchedData when InfluxDB returns an error, it's too long and unreadable on console. * Allow to call a function at a specified interval in thread-safe World::Update() context to log data like player count. * Log map tile load/unload * Core/StatsLogger: Allow logging more value types other than ints https://docs.influxdata.com/influxdb/v0.10/write_protocols/write_syntax/ * Fix a typo in string escape of StatsLogger * Yet more fixes to the escaping in FormatInfluxDBValue * DB/Gameobject: Fix respawn time of few Quest GameObjects By Tauriella, closes #16701 * DB/Misc: Fix some engrish By tkrokli closes #16648 * Tools/MMaps: Add format library linking to mmaps_generator (Very) partial cherry pick ofed75b0649a* Core/StatsLogger: Simplify code Convert values and categories arrays to maps initialized in-place Remove constructor and destructor * Core/StatsLogger: Add realm name to the event and value tags * Log amount of processed packet of each session * Apply recent singleton changes to sStatsLogger too * Fix influxdb data format if no realm name is present * Remove unneeded newlines from request body, fixes response 400 from InfluxDB 0.10 * Rename Reporting folder to Metric * Rename StatsLogger to Metric * Rename InfluxDB configs to Metric * Add Grafana dashboards * Add a random annoying macro * Move string formatting to Metric::SendBatch(), reducing performance footprint of Metric::LogEvent() and Metric::LogValue() * Update grafana graphs refresing tags on load and showing now-15m data, refreshing every minute. These settings can be modified in grafana. * Rename MetricData fields * Contrib/Grafana: Rename dashboard files * Contrib/Grafana: Replace hardcoded Windows/Ubuntu realm names by the default, Trinity * Config/Worldserver: Add missing section to the index * Contrib/Grafana: Add singlestat panels with current online players, update diff averages (1 min, 5 mins and 15 mins) http://i.imgur.com/Zi8lfvS.png * Core/Metric: Replace the enums MetricEventCategory and MetricValueCategory by strings For the sake of simplicity and less recompile time when adding new metrics, similar to how TC_LOG_* works * Contrib/Grafana: Display the current number of online players and not its average Closes #15075 (cherry picked from commit3ae1016082) # Conflicts: # src/server/game/Server/WorldSession.cpp # src/server/game/World/World.cpp # src/server/worldserver/Main.cpp
2593 lines
100 KiB
C++
2593 lines
100 KiB
C++
/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AccountMgr.h"
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#include "ArenaTeam.h"
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#include "ArenaTeamMgr.h"
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#include "AuthenticationPackets.h"
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#include "Battleground.h"
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#include "BattlePetPackets.h"
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#include "CalendarMgr.h"
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#include "CharacterPackets.h"
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#include "Chat.h"
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#include "ClientConfigPackets.h"
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "EquipmentSetPackets.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GuildFinderMgr.h"
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#include "GuildMgr.h"
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#include "Language.h"
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#include "Log.h"
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#include "MiscPackets.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Pet.h"
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#include "PlayerDump.h"
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#include "Player.h"
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#include "QueryPackets.h"
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#include "ReputationMgr.h"
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#include "GitRevision.h"
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#include "ScriptMgr.h"
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#include "SharedDefines.h"
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#include "SocialMgr.h"
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#include "SystemPackets.h"
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#include "UpdateMask.h"
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#include "Util.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Metric.h"
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class LoginQueryHolder : public SQLQueryHolder
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{
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private:
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uint32 m_accountId;
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ObjectGuid m_guid;
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public:
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LoginQueryHolder(uint32 accountId, ObjectGuid guid)
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: m_accountId(accountId), m_guid(guid) { }
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ObjectGuid GetGuid() const { return m_guid; }
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uint32 GetAccountId() const { return m_accountId; }
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bool Initialize();
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};
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bool LoginQueryHolder::Initialize()
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{
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SetSize(MAX_PLAYER_LOGIN_QUERY);
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bool res = true;
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ObjectGuid::LowType lowGuid = m_guid.GetCounter();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GROUP, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INSTANCE);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURAS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_EFFECTS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURA_EFFECTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELLS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_DAILY);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_WEEKLY);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_MONTHLY);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_SEASONAL);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_REPUTATION, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_VOID_STORAGE);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT);
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stmt->setUInt64(0, lowGuid);
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stmt->setUInt64(1, uint64(time(NULL)));
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL_CHARGES);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_CHARGES, stmt);
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if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, stmt);
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}
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GUILD, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ARENAINFO);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUF_PROFILES);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BG_DATA, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
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stmt->setUInt32(0, m_accountId);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_CURRENCY);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CURRENCY, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_LOCATION);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_BLUEPRINTS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BLUEPRINTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_BUILDINGS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BUILDINGS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_FOLLOWERS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWERS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_FOLLOWER_ABILITIES);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWER_ABILITIES, stmt);
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return res;
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}
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void WorldSession::HandleCharEnum(PreparedQueryResult result)
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{
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WorldPackets::Character::EnumCharactersResult charEnum;
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charEnum.Success = true;
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charEnum.IsDeletedCharacters = false;
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_legitCharacters.clear();
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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WorldPackets::Character::EnumCharactersResult::CharacterInfo charInfo(fields);
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TC_LOG_INFO("network", "Loading char guid %s from account %u.", charInfo.Guid.ToString().c_str(), GetAccountId());
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if (!Player::ValidateAppearance(charInfo.Race, charInfo.Class, charInfo.Sex, charInfo.HairStyle, charInfo.HairColor, charInfo.Face, charInfo.FacialHair, charInfo.Skin))
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{
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TC_LOG_ERROR("entities.player.loading", "Player %s has wrong Appearance values (Hair/Skin/Color), forcing recustomize", charInfo.Guid.ToString().c_str());
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if (!(charInfo.CustomizationFlag == CHAR_CUSTOMIZE_FLAG_CUSTOMIZE))
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
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stmt->setUInt64(1, charInfo.Guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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charInfo.CustomizationFlag = CHAR_CUSTOMIZE_FLAG_CUSTOMIZE;
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}
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}
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// Do not allow locked characters to login
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if (!(charInfo.Flags & (CHARACTER_FLAG_LOCKED_FOR_TRANSFER | CHARACTER_FLAG_LOCKED_BY_BILLING)))
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_legitCharacters.insert(charInfo.Guid);
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if (!sWorld->HasCharacterInfo(charInfo.Guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
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sWorld->AddCharacterInfo(charInfo.Guid, GetAccountId(), charInfo.Name, charInfo.Sex, charInfo.Race, charInfo.Class, charInfo.Level, false);
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charEnum.Characters.emplace_back(charInfo);
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}
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while (result->NextRow());
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}
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SendPacket(charEnum.Write());
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}
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void WorldSession::HandleCharEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/)
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{
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// remove expired bans
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
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CharacterDatabase.Execute(stmt);
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/// get all the data necessary for loading all characters (along with their pets) on the account
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if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME);
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else
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
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stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
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stmt->setUInt32(1, GetAccountId());
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_charEnumCallback.SetParam(false);
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_charEnumCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
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}
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void WorldSession::HandleCharUndeleteEnum(PreparedQueryResult result)
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{
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WorldPackets::Character::EnumCharactersResult charEnum;
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charEnum.Success = true;
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charEnum.IsDeletedCharacters = true;
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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WorldPackets::Character::EnumCharactersResult::CharacterInfo charInfo(fields);
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TC_LOG_INFO("network", "Loading undeleted char guid %s from account %u.", charInfo.Guid.ToString().c_str(), GetAccountId());
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if (!sWorld->HasCharacterInfo(charInfo.Guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
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sWorld->AddCharacterInfo(charInfo.Guid, GetAccountId(), charInfo.Name, charInfo.Sex, charInfo.Race, charInfo.Class, charInfo.Level, true);
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charEnum.Characters.emplace_back(charInfo);
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}
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while (result->NextRow());
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}
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SendPacket(charEnum.Write());
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}
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void WorldSession::HandleCharUndeleteEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/)
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{
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/// get all the data necessary for loading all undeleted characters (along with their pets) on the account
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PreparedStatement* stmt = nullptr;
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if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_UNDELETE_ENUM_DECLINED_NAME);
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else
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_UNDELETE_ENUM);
|
|
|
|
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
|
|
stmt->setUInt32(1, GetAccountId());
|
|
|
|
_charEnumCallback.SetParam(true);
|
|
_charEnumCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
|
}
|
|
|
|
void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharacter& charCreate)
|
|
{
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_TEAMMASK))
|
|
{
|
|
if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED))
|
|
{
|
|
bool disabled = false;
|
|
|
|
switch (Player::TeamIdForRace(charCreate.CreateInfo->Race))
|
|
{
|
|
case TEAM_ALLIANCE:
|
|
disabled = (mask & (1 << 0)) != 0;
|
|
break;
|
|
case TEAM_HORDE:
|
|
disabled = (mask & (1 << 1)) != 0;
|
|
break;
|
|
case TEAM_NEUTRAL:
|
|
disabled = (mask & (1 << 2)) != 0;
|
|
break;
|
|
}
|
|
|
|
if (disabled)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_DISABLED);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(charCreate.CreateInfo->Class);
|
|
if (!classEntry)
|
|
{
|
|
TC_LOG_ERROR("network", "Class (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", charCreate.CreateInfo->Class, GetAccountId());
|
|
SendCharCreate(CHAR_CREATE_FAILED);
|
|
return;
|
|
}
|
|
|
|
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(charCreate.CreateInfo->Race);
|
|
if (!raceEntry)
|
|
{
|
|
TC_LOG_ERROR("network", "Race (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", charCreate.CreateInfo->Race, GetAccountId());
|
|
SendCharCreate(CHAR_CREATE_FAILED);
|
|
return;
|
|
}
|
|
|
|
// prevent character creating Expansion race without Expansion account
|
|
uint8 raceExpansionRequirement = sObjectMgr->GetRaceExpansionRequirement(charCreate.CreateInfo->Race);
|
|
if (raceExpansionRequirement > GetExpansion())
|
|
{
|
|
TC_LOG_ERROR("network", "Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", GetExpansion(), GetAccountId(), raceExpansionRequirement, charCreate.CreateInfo->Race);
|
|
SendCharCreate(CHAR_CREATE_EXPANSION);
|
|
return;
|
|
}
|
|
|
|
// prevent character creating Expansion class without Expansion account
|
|
uint8 classExpansionRequirement = sObjectMgr->GetClassExpansionRequirement(charCreate.CreateInfo->Class);
|
|
if (classExpansionRequirement > GetExpansion())
|
|
{
|
|
TC_LOG_ERROR("network", "Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", GetExpansion(), GetAccountId(), classExpansionRequirement, charCreate.CreateInfo->Class);
|
|
SendCharCreate(CHAR_CREATE_EXPANSION_CLASS);
|
|
return;
|
|
}
|
|
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK))
|
|
{
|
|
uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
|
|
if ((1 << (charCreate.CreateInfo->Race - 1)) & raceMaskDisabled)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_DISABLED);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_CLASSMASK))
|
|
{
|
|
uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
|
|
if ((1 << (charCreate.CreateInfo->Class - 1)) & classMaskDisabled)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_DISABLED);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// prevent character creating with invalid name
|
|
if (!normalizePlayerName(charCreate.CreateInfo->Name))
|
|
{
|
|
TC_LOG_ERROR("network", "Account:[%d] but tried to Create character with empty [name] ", GetAccountId());
|
|
SendCharCreate(CHAR_NAME_NO_NAME);
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
ResponseCodes res = ObjectMgr::CheckPlayerName(charCreate.CreateInfo->Name, GetSessionDbcLocale(), true);
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendCharCreate(res);
|
|
return;
|
|
}
|
|
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(charCreate.CreateInfo->Name))
|
|
{
|
|
SendCharCreate(CHAR_NAME_RESERVED);
|
|
return;
|
|
}
|
|
|
|
if (charCreate.CreateInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER))
|
|
{
|
|
// speedup check for heroic class disabled case
|
|
if (!sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM))
|
|
{
|
|
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
|
|
return;
|
|
}
|
|
|
|
// speedup check for heroic class disabled case
|
|
if (sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER) > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
|
|
stmt->setString(0, charCreate.CreateInfo->Name);
|
|
|
|
_charCreateCallback.SetParam(charCreate.CreateInfo);
|
|
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
|
}
|
|
|
|
void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, WorldPackets::Character::CharacterCreateInfo* createInfo)
|
|
{
|
|
/** This is a series of callbacks executed consecutively as a result from the database becomes available.
|
|
This is much more efficient than synchronous requests on packet handler, and much less DoS prone.
|
|
It also prevents data synchronisation errors.
|
|
*/
|
|
switch (_charCreateCallback.GetStage())
|
|
{
|
|
case 0:
|
|
{
|
|
if (result)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_NAME_IN_USE);
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
|
|
ASSERT(_charCreateCallback.GetParam().get() == createInfo);
|
|
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
|
|
_charCreateCallback.FreeResult();
|
|
_charCreateCallback.SetFutureResult(LoginDatabase.AsyncQuery(stmt));
|
|
_charCreateCallback.NextStage();
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
uint64 acctCharCount = 0;
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
acctCharCount = uint64(fields[0].GetDouble());
|
|
}
|
|
|
|
if (acctCharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
|
|
{
|
|
SendCharCreate(CHAR_CREATE_ACCOUNT_LIMIT);
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
|
|
ASSERT(_charCreateCallback.GetParam().get() == createInfo);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
|
|
_charCreateCallback.FreeResult();
|
|
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
|
_charCreateCallback.NextStage();
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
createInfo->CharCount = uint8(fields[0].GetUInt64()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
|
|
|
|
if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
|
|
{
|
|
SendCharCreate(CHAR_CREATE_SERVER_LIMIT);
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION);
|
|
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
|
|
|
|
_charCreateCallback.FreeResult();
|
|
|
|
if (!allowTwoSideAccounts || skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
|
|
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
|
_charCreateCallback.NextStage();
|
|
return;
|
|
}
|
|
|
|
_charCreateCallback.NextStage();
|
|
HandleCharCreateCallback(PreparedQueryResult(NULL), createInfo); // Will jump to case 3
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
bool haveSameRace = false;
|
|
uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
|
|
bool hasHeroicReqLevel = (heroicReqLevel == 0);
|
|
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION);
|
|
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
|
|
bool checkHeroicReqs = createInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER);
|
|
|
|
if (result)
|
|
{
|
|
uint32 team = Player::TeamForRace(createInfo->Race);
|
|
uint32 freeHeroicSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
|
|
|
|
Field* field = result->Fetch();
|
|
uint8 accRace = field[1].GetUInt8();
|
|
|
|
if (checkHeroicReqs)
|
|
{
|
|
uint8 accClass = field[2].GetUInt8();
|
|
if (accClass == CLASS_DEATH_KNIGHT)
|
|
{
|
|
if (freeHeroicSlots > 0)
|
|
--freeHeroicSlots;
|
|
|
|
if (freeHeroicSlots == 0)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!hasHeroicReqLevel)
|
|
{
|
|
uint8 accLevel = field[0].GetUInt8();
|
|
if (accLevel >= heroicReqLevel)
|
|
hasHeroicReqLevel = true;
|
|
}
|
|
}
|
|
|
|
// need to check team only for first character
|
|
/// @todo what to if account already has characters of both races?
|
|
if (!allowTwoSideAccounts)
|
|
{
|
|
uint32 accTeam = 0;
|
|
if (accRace > 0)
|
|
accTeam = Player::TeamForRace(accRace);
|
|
|
|
if (accTeam != team)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_PVP_TEAMS_VIOLATION);
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// search same race for cinematic or same class if need
|
|
/// @todo check if cinematic already shown? (already logged in?; cinematic field)
|
|
while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
|
|
{
|
|
if (!result->NextRow())
|
|
break;
|
|
|
|
field = result->Fetch();
|
|
accRace = field[1].GetUInt8();
|
|
|
|
if (!haveSameRace)
|
|
haveSameRace = createInfo->Race == accRace;
|
|
|
|
if (checkHeroicReqs)
|
|
{
|
|
uint8 acc_class = field[2].GetUInt8();
|
|
if (acc_class == CLASS_DEATH_KNIGHT)
|
|
{
|
|
if (freeHeroicSlots > 0)
|
|
--freeHeroicSlots;
|
|
|
|
if (freeHeroicSlots == 0)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!hasHeroicReqLevel)
|
|
{
|
|
uint8 acc_level = field[0].GetUInt8();
|
|
if (acc_level >= heroicReqLevel)
|
|
hasHeroicReqLevel = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (checkHeroicReqs && !hasHeroicReqLevel)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
|
|
Player newChar(this);
|
|
newChar.GetMotionMaster()->Initialize();
|
|
if (!newChar.Create(sObjectMgr->GetGenerator<HighGuid::Player>().Generate(), createInfo))
|
|
{
|
|
// Player not create (race/class/etc problem?)
|
|
newChar.CleanupsBeforeDelete();
|
|
|
|
SendCharCreate(CHAR_CREATE_ERROR);
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
|
|
if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
|
|
newChar.setCinematic(1); // not show intro
|
|
|
|
newChar.SetAtLoginFlag(AT_LOGIN_FIRST); // First login
|
|
|
|
// Player created, save it now
|
|
newChar.SaveToDB(true);
|
|
createInfo->CharCount += 1;
|
|
|
|
SQLTransaction trans = LoginDatabase.BeginTransaction();
|
|
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
stmt->setUInt32(1, realm.Id.Realm);
|
|
trans->Append(stmt);
|
|
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS);
|
|
stmt->setUInt32(0, createInfo->CharCount);
|
|
stmt->setUInt32(1, GetAccountId());
|
|
stmt->setUInt32(2, realm.Id.Realm);
|
|
trans->Append(stmt);
|
|
|
|
LoginDatabase.CommitTransaction(trans);
|
|
|
|
if (createInfo->TemplateSet)
|
|
{
|
|
if (HasPermission(rbac::RBAC_PERM_USE_CHARACTER_TEMPLATES))
|
|
{
|
|
if (CharacterTemplate const* charTemplate = sObjectMgr->GetCharacterTemplate(*createInfo->TemplateSet))
|
|
{
|
|
if (charTemplate->Level != 1)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
|
|
stmt->setUInt8(0, uint8(charTemplate->Level));
|
|
stmt->setUInt64(1, newChar.GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
TC_LOG_WARN("cheat", "Account: %u (IP: %s) tried to use a character template without given permission. Possible cheating attempt.", GetAccountId(), GetRemoteAddress().c_str());
|
|
}
|
|
|
|
SendCharCreate(CHAR_CREATE_SUCCESS);
|
|
|
|
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Create Character: %s %s", GetAccountId(), GetRemoteAddress().c_str(), createInfo->Name.c_str(), newChar.GetGUID().ToString().c_str());
|
|
sScriptMgr->OnPlayerCreate(&newChar);
|
|
sWorld->AddCharacterInfo(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER), newChar.getRace(), newChar.getClass(), newChar.getLevel(), false);
|
|
|
|
newChar.CleanupsBeforeDelete();
|
|
_charCreateCallback.Reset();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleCharDeleteOpcode(WorldPackets::Character::CharDelete& charDelete)
|
|
{
|
|
// Initiating
|
|
uint32 initAccountId = GetAccountId();
|
|
|
|
// can't delete loaded character
|
|
if (ObjectAccessor::FindPlayer(charDelete.Guid))
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId);
|
|
return;
|
|
}
|
|
|
|
// is guild leader
|
|
if (sGuildMgr->GetGuildByLeader(charDelete.Guid))
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId);
|
|
SendCharDelete(CHAR_DELETE_FAILED_GUILD_LEADER);
|
|
return;
|
|
}
|
|
|
|
// is arena team captain
|
|
if (sArenaTeamMgr->GetArenaTeamByCaptain(charDelete.Guid))
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId);
|
|
SendCharDelete(CHAR_DELETE_FAILED_ARENA_CAPTAIN);
|
|
return;
|
|
}
|
|
|
|
uint32 accountId = 0;
|
|
uint8 level = 0;
|
|
std::string name;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DATA_BY_GUID);
|
|
stmt->setUInt64(0, charDelete.Guid.GetCounter());
|
|
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
{
|
|
Field* fields = result->Fetch();
|
|
accountId = fields[0].GetUInt32();
|
|
name = fields[1].GetString();
|
|
level = fields[2].GetUInt8();
|
|
}
|
|
|
|
// prevent deleting other players' characters using cheating tools
|
|
if (accountId != initAccountId)
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId);
|
|
return;
|
|
}
|
|
|
|
TC_LOG_INFO("entities.player.character", "Account: %u, IP: %s deleted character: %s, %s, Level: %u", accountId, GetRemoteAddress().c_str(), name.c_str(), charDelete.Guid.ToString().c_str(), level);
|
|
|
|
// To prevent hook failure, place hook before removing reference from DB
|
|
sScriptMgr->OnPlayerDelete(charDelete.Guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete.
|
|
// Shouldn't interfere with character deletion though
|
|
|
|
if (sLog->ShouldLog("entities.player.dump", LOG_LEVEL_INFO)) // optimize GetPlayerDump call
|
|
{
|
|
std::string dump;
|
|
if (PlayerDumpWriter().GetDump(charDelete.Guid.GetCounter(), dump))
|
|
sLog->outCharDump(dump.c_str(), accountId, charDelete.Guid.GetCounter(), name.c_str());
|
|
}
|
|
|
|
sGuildFinderMgr->RemoveAllMembershipRequestsFromPlayer(charDelete.Guid);
|
|
sCalendarMgr->RemoveAllPlayerEventsAndInvites(charDelete.Guid);
|
|
Player::DeleteFromDB(charDelete.Guid, accountId);
|
|
|
|
SendCharDelete(CHAR_DELETE_SUCCESS);
|
|
}
|
|
|
|
void WorldSession::HandlePlayerLoginOpcode(WorldPackets::Character::PlayerLogin& playerLogin)
|
|
{
|
|
if (PlayerLoading() || GetPlayer() != NULL)
|
|
{
|
|
TC_LOG_ERROR("network", "Player tries to login again, AccountId = %d", GetAccountId());
|
|
KickPlayer();
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Recvd Player Logon Message");
|
|
|
|
m_playerLoading = playerLogin.Guid;
|
|
|
|
TC_LOG_DEBUG("network", "Character %s logging in", playerLogin.Guid.ToString().c_str());
|
|
|
|
if (!IsLegitCharacterForAccount(playerLogin.Guid))
|
|
{
|
|
TC_LOG_ERROR("network", "Account (%u) can't login with that character (%s).", GetAccountId(), playerLogin.Guid.ToString().c_str());
|
|
KickPlayer();
|
|
return;
|
|
}
|
|
|
|
SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt1);
|
|
}
|
|
|
|
void WorldSession::HandleContinuePlayerLogin()
|
|
{
|
|
if (!PlayerLoading() || GetPlayer())
|
|
{
|
|
KickPlayer();
|
|
return;
|
|
}
|
|
|
|
LoginQueryHolder* holder = new LoginQueryHolder(GetAccountId(), m_playerLoading);
|
|
if (!holder->Initialize())
|
|
{
|
|
delete holder; // delete all unprocessed queries
|
|
m_playerLoading.Clear();
|
|
return;
|
|
}
|
|
|
|
SendPacket(WorldPackets::Auth::ResumeComms(CONNECTION_TYPE_INSTANCE).Write());
|
|
|
|
_charLoginCallback = CharacterDatabase.DelayQueryHolder(holder);
|
|
}
|
|
|
|
void WorldSession::AbortLogin(WorldPackets::Character::LoginFailureReason reason)
|
|
{
|
|
if (!PlayerLoading() || GetPlayer())
|
|
{
|
|
KickPlayer();
|
|
return;
|
|
}
|
|
|
|
m_playerLoading.Clear();
|
|
SendPacket(WorldPackets::Character::CharacterLoginFailed(reason).Write());
|
|
}
|
|
|
|
void WorldSession::HandleLoadScreenOpcode(WorldPackets::Character::LoadingScreenNotify& /*loadingScreenNotify*/)
|
|
{
|
|
// TODO: Do something with this packet
|
|
}
|
|
|
|
void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
|
|
{
|
|
ObjectGuid playerGuid = holder->GetGuid();
|
|
|
|
Player* pCurrChar = new Player(this);
|
|
// for send server info and strings (config)
|
|
ChatHandler chH = ChatHandler(pCurrChar->GetSession());
|
|
|
|
// "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
|
|
if (!pCurrChar->LoadFromDB(playerGuid, holder))
|
|
{
|
|
SetPlayer(NULL);
|
|
KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
|
|
delete pCurrChar; // delete it manually
|
|
delete holder; // delete all unprocessed queries
|
|
m_playerLoading.Clear();
|
|
return;
|
|
}
|
|
|
|
SendTutorialsData();
|
|
|
|
pCurrChar->GetMotionMaster()->Initialize();
|
|
pCurrChar->SendDungeonDifficulty();
|
|
|
|
WorldPackets::Character::LoginVerifyWorld loginVerifyWorld;
|
|
loginVerifyWorld.MapID = pCurrChar->GetMapId();
|
|
loginVerifyWorld.Pos = pCurrChar->GetPosition();
|
|
SendPacket(loginVerifyWorld.Write());
|
|
|
|
// load player specific part before send times
|
|
LoadAccountData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK);
|
|
|
|
WorldPackets::ClientConfig::AccountDataTimes accountDataTimes;
|
|
accountDataTimes.PlayerGuid = playerGuid;
|
|
accountDataTimes.ServerTime = uint32(sWorld->GetGameTime());
|
|
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
|
|
accountDataTimes.AccountTimes[i] = uint32(GetAccountData(AccountDataType(i))->Time);
|
|
|
|
SendPacket(accountDataTimes.Write());
|
|
|
|
SendFeatureSystemStatus();
|
|
|
|
// Send MOTD
|
|
{
|
|
WorldPackets::System::MOTD motd;
|
|
motd.Text = &sWorld->GetMotd();
|
|
SendPacket(motd.Write());
|
|
TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_MOTD)");
|
|
}
|
|
|
|
SendSetTimeZoneInformation();
|
|
|
|
// Send PVPSeason
|
|
{
|
|
WorldPackets::Battleground::PVPSeason season;
|
|
season.PreviousSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS))
|
|
season.CurrentSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID);
|
|
|
|
SendPacket(season.Write());
|
|
TC_LOG_DEBUG("network", "WORLD: Sent PVPSeason");
|
|
}
|
|
|
|
// send server info
|
|
{
|
|
if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
|
|
chH.PSendSysMessage(GitRevision::GetFullVersion());
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Sent server info");
|
|
}
|
|
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT guildid, rank FROM guild_member WHERE guid = '%u'", pCurrChar->GetGUIDLow());
|
|
if (PreparedQueryResult resultGuild = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GUILD))
|
|
{
|
|
Field* fields = resultGuild->Fetch();
|
|
pCurrChar->SetInGuild(fields[0].GetUInt64());
|
|
pCurrChar->SetRank(fields[1].GetUInt8());
|
|
if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId()))
|
|
pCurrChar->SetGuildLevel(guild->GetLevel());
|
|
}
|
|
else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
|
|
{
|
|
pCurrChar->SetInGuild(UI64LIT(0));
|
|
pCurrChar->SetRank(0);
|
|
pCurrChar->SetGuildLevel(0);
|
|
}
|
|
|
|
//WorldPacket data(SMSG_LEARNED_DANCE_MOVES, 4+4);
|
|
//data << uint64(0);
|
|
//SendPacket(&data);
|
|
|
|
WorldPackets::Query::HotfixNotifyBlob hotfixInfo;
|
|
hotfixInfo.Hotfixes = sDB2Manager.GetHotfixData();
|
|
SendPacket(hotfixInfo.Write());
|
|
|
|
// TODO: Move this to BattlePetMgr::SendJournalLock() just to have all packets in one file
|
|
WorldPackets::BattlePet::BattlePetJournalLockAcquired lock;
|
|
SendPacket(lock.Write());
|
|
|
|
pCurrChar->SendInitialPacketsBeforeAddToMap();
|
|
|
|
//Show cinematic at the first time that player login
|
|
if (!pCurrChar->getCinematic())
|
|
{
|
|
pCurrChar->setCinematic(1);
|
|
|
|
if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
|
|
{
|
|
if (cEntry->CinematicSequenceID)
|
|
pCurrChar->SendCinematicStart(cEntry->CinematicSequenceID);
|
|
else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
|
|
pCurrChar->SendCinematicStart(rEntry->CinematicSequenceID);
|
|
|
|
// send new char string if not empty
|
|
if (!sWorld->GetNewCharString().empty())
|
|
chH.PSendSysMessage("%s", sWorld->GetNewCharString().c_str());
|
|
}
|
|
}
|
|
|
|
if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar))
|
|
{
|
|
AreaTriggerStruct const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
|
|
if (at)
|
|
pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
|
|
else
|
|
pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
|
|
}
|
|
|
|
ObjectAccessor::AddObject(pCurrChar);
|
|
//TC_LOG_DEBUG("Player %s added to Map.", pCurrChar->GetName().c_str());
|
|
|
|
if (pCurrChar->GetGuildId())
|
|
{
|
|
if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId()))
|
|
guild->SendLoginInfo(this);
|
|
else
|
|
{
|
|
// remove wrong guild data
|
|
TC_LOG_ERROR("misc", "Player %s (%s) marked as member of not existing guild (id: " UI64FMTD "), removing guild membership for player.", pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->GetGuildId());
|
|
pCurrChar->SetInGuild(UI64LIT(0));
|
|
}
|
|
}
|
|
|
|
pCurrChar->SendInitialPacketsAfterAddToMap();
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
|
|
stmt->setUInt64(0, pCurrChar->GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
LoginDatabase.Execute(stmt);
|
|
|
|
pCurrChar->SetInGameTime(getMSTime());
|
|
|
|
// announce group about member online (must be after add to player list to receive announce to self)
|
|
if (Group* group = pCurrChar->GetGroup())
|
|
{
|
|
//pCurrChar->groupInfo.group->SendInit(this); // useless
|
|
group->SendUpdate();
|
|
group->ResetMaxEnchantingLevel();
|
|
}
|
|
|
|
// friend status
|
|
sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true);
|
|
|
|
// Place character in world (and load zone) before some object loading
|
|
pCurrChar->LoadCorpse(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION));
|
|
|
|
// setting Ghost+speed if dead
|
|
if (pCurrChar->m_deathState != ALIVE)
|
|
{
|
|
// not blizz like, we must correctly save and load player instead...
|
|
if (pCurrChar->getRace() == RACE_NIGHTELF && !pCurrChar->HasAura(20584))
|
|
pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
|
|
|
|
if (!pCurrChar->HasAura(8326))
|
|
pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
|
|
|
|
pCurrChar->SetWaterWalking(true);
|
|
}
|
|
|
|
pCurrChar->ContinueTaxiFlight();
|
|
|
|
// reset for all pets before pet loading
|
|
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
|
{
|
|
// Delete all of the player's pet spells
|
|
PreparedStatement* stmtSpells = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PET_SPELLS_BY_OWNER);
|
|
stmtSpells->setUInt64(0, pCurrChar->GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmtSpells);
|
|
|
|
// Then reset all of the player's pet specualizations
|
|
PreparedStatement* stmtSpec = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PET_SPECS_BY_OWNER);
|
|
stmtSpec->setUInt64(0, pCurrChar->GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmtSpec);
|
|
}
|
|
|
|
// Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
|
|
pCurrChar->LoadPet();
|
|
|
|
// Set FFA PvP for non GM in non-rest mode
|
|
if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
|
|
pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
|
|
if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
|
|
pCurrChar->SetContestedPvP();
|
|
|
|
// Apply at_login requests
|
|
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
|
|
{
|
|
pCurrChar->ResetSpells();
|
|
SendNotification(LANG_RESET_SPELLS);
|
|
}
|
|
|
|
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
|
|
{
|
|
pCurrChar->ResetTalents(true);
|
|
pCurrChar->ResetTalentSpecialization();
|
|
pCurrChar->SendTalentsInfoData(); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
|
|
SendNotification(LANG_RESET_TALENTS);
|
|
}
|
|
|
|
bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);
|
|
if (firstLogin)
|
|
{
|
|
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
|
|
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass());
|
|
for (uint32 spellId : info->castSpells)
|
|
pCurrChar->CastSpell(pCurrChar, spellId, true);
|
|
}
|
|
|
|
// show time before shutdown if shutdown planned.
|
|
if (sWorld->IsShuttingDown())
|
|
sWorld->ShutdownMsg(true, pCurrChar);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS))
|
|
pCurrChar->SetTaxiCheater(true);
|
|
|
|
if (pCurrChar->IsGameMaster())
|
|
SendNotification(LANG_GM_ON);
|
|
|
|
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Login Character: [%s] (%s) Level: %d",
|
|
GetAccountId(), GetRemoteAddress().c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->getLevel());
|
|
|
|
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
|
|
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
|
|
|
|
m_playerLoading.Clear();
|
|
|
|
// Handle Login-Achievements (should be handled after loading)
|
|
_player->UpdateCriteria(CRITERIA_TYPE_ON_LOGIN, 1);
|
|
|
|
sScriptMgr->OnPlayerLogin(pCurrChar, firstLogin);
|
|
|
|
TC_METRIC_EVENT("player_events", "Login", pCurrChar->GetName());
|
|
|
|
delete holder;
|
|
}
|
|
|
|
void WorldSession::SendFeatureSystemStatus()
|
|
{
|
|
WorldPackets::System::FeatureSystemStatus features;
|
|
|
|
/// START OF DUMMY VALUES
|
|
features.ComplaintStatus = 2;
|
|
features.ScrollOfResurrectionRequestsRemaining = 1;
|
|
features.ScrollOfResurrectionMaxRequestsPerDay = 1;
|
|
features.TwitterPostThrottleLimit = 60;
|
|
features.TwitterPostThrottleCooldown = 20;
|
|
features.CfgRealmID = 2;
|
|
features.CfgRealmRecID = 0;
|
|
features.TokenPollTimeSeconds = 300;
|
|
features.TokenRedeemIndex = 0;
|
|
features.VoiceEnabled = false;
|
|
features.BrowserEnabled = false; // Has to be false, otherwise client will crash if "Customer Support" is opened
|
|
|
|
features.EuropaTicketSystemStatus = boost::in_place();
|
|
features.EuropaTicketSystemStatus->ThrottleState.MaxTries = 10;
|
|
features.EuropaTicketSystemStatus->ThrottleState.PerMilliseconds = 60000;
|
|
features.EuropaTicketSystemStatus->ThrottleState.TryCount = 1;
|
|
features.EuropaTicketSystemStatus->ThrottleState.LastResetTimeBeforeNow = 111111;
|
|
features.ComplaintStatus = 0;
|
|
features.TutorialsEnabled = true;
|
|
features.NPETutorialsEnabled = true;
|
|
/// END OF DUMMY VALUES
|
|
|
|
features.EuropaTicketSystemStatus->TicketsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_TICKETS_ENABLED);
|
|
features.EuropaTicketSystemStatus->BugsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_BUGS_ENABLED);
|
|
features.EuropaTicketSystemStatus->ComplaintsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_COMPLAINTS_ENABLED);
|
|
features.EuropaTicketSystemStatus->SuggestionsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_SUGGESTIONS_ENABLED);
|
|
|
|
features.CharUndeleteEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED);
|
|
features.BpayStoreEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_BPAY_STORE_ENABLED);
|
|
|
|
SendPacket(features.Write());
|
|
}
|
|
|
|
void WorldSession::HandleSetFactionAtWar(WorldPackets::Character::SetFactionAtWar& packet)
|
|
{
|
|
GetPlayer()->GetReputationMgr().SetAtWar(packet.FactionIndex, true);
|
|
}
|
|
|
|
void WorldSession::HandleSetFactionNotAtWar(WorldPackets::Character::SetFactionNotAtWar& packet)
|
|
{
|
|
GetPlayer()->GetReputationMgr().SetAtWar(packet.FactionIndex, false);
|
|
}
|
|
|
|
//I think this function is never used :/ I dunno, but i guess this opcode not exists
|
|
void WorldSession::HandleSetFactionCheat(WorldPacket& /*recvData*/)
|
|
{
|
|
TC_LOG_ERROR("network", "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
|
|
GetPlayer()->GetReputationMgr().SendStates();
|
|
}
|
|
|
|
void WorldSession::HandleTutorialFlag(WorldPackets::Misc::TutorialSetFlag& packet)
|
|
{
|
|
switch (packet.Action)
|
|
{
|
|
case TUTORIAL_ACTION_UPDATE:
|
|
{
|
|
uint8 index = uint8(packet.TutorialBit >> 5);
|
|
if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
|
|
{
|
|
TC_LOG_ERROR("network", "CMSG_TUTORIAL_FLAG received bad TutorialBit %u.", packet.TutorialBit);
|
|
return;
|
|
}
|
|
uint32 flag = GetTutorialInt(index);
|
|
flag |= (1 << (packet.TutorialBit & 0x1F));
|
|
SetTutorialInt(index, flag);
|
|
break;
|
|
}
|
|
case TUTORIAL_ACTION_CLEAR:
|
|
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
|
|
SetTutorialInt(i, 0xFFFFFFFF);
|
|
break;
|
|
case TUTORIAL_ACTION_RESET:
|
|
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
|
|
SetTutorialInt(i, 0x00000000);
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("network", "CMSG_TUTORIAL_FLAG received unknown TutorialAction %u.", packet.Action);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleSetWatchedFactionOpcode(WorldPackets::Character::SetWatchedFaction& packet)
|
|
{
|
|
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, packet.FactionIndex);
|
|
}
|
|
|
|
void WorldSession::HandleSetFactionInactiveOpcode(WorldPackets::Character::SetFactionInactive& packet)
|
|
{
|
|
_player->GetReputationMgr().SetInactive(packet.Index, packet.State);
|
|
}
|
|
|
|
void WorldSession::HandleRequestForcedReactionsOpcode(WorldPackets::Reputation::RequestForcedReactions& /*requestForcedReactions*/)
|
|
{
|
|
_player->GetReputationMgr().SendForceReactions();
|
|
}
|
|
|
|
void WorldSession::HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet)
|
|
{
|
|
if (packet.ShowHelm)
|
|
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
|
|
else
|
|
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
|
|
}
|
|
|
|
void WorldSession::HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet)
|
|
{
|
|
if (packet.ShowCloak)
|
|
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
|
|
else
|
|
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
|
|
}
|
|
|
|
void WorldSession::HandleCharRenameOpcode(WorldPackets::Character::CharacterRenameRequest& request)
|
|
{
|
|
if (!IsLegitCharacterForAccount(request.RenameInfo->Guid))
|
|
{
|
|
TC_LOG_ERROR("network", "Account %u, IP: %s tried to rename character %s, but it does not belong to their account!",
|
|
GetAccountId(), GetRemoteAddress().c_str(), request.RenameInfo->Guid.ToString().c_str());
|
|
KickPlayer();
|
|
return;
|
|
}
|
|
|
|
// prevent character rename to invalid name
|
|
if (!normalizePlayerName(request.RenameInfo->NewName))
|
|
{
|
|
SendCharRename(CHAR_NAME_NO_NAME, request.RenameInfo.get());
|
|
return;
|
|
}
|
|
|
|
ResponseCodes res = ObjectMgr::CheckPlayerName(request.RenameInfo->NewName, GetSessionDbcLocale(), true);
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendCharRename(res, request.RenameInfo.get());
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(request.RenameInfo->NewName))
|
|
{
|
|
SendCharRename(CHAR_NAME_RESERVED, request.RenameInfo.get());
|
|
return;
|
|
}
|
|
|
|
// Ensure that there is no character with the desired new name
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
|
|
stmt->setUInt64(0, request.RenameInfo->Guid.GetCounter());
|
|
stmt->setString(1, request.RenameInfo->NewName);
|
|
|
|
_charRenameCallback.SetParam(request.RenameInfo);
|
|
_charRenameCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
|
}
|
|
|
|
void WorldSession::HandleCharRenameCallBack(PreparedQueryResult result, WorldPackets::Character::CharacterRenameInfo* renameInfo)
|
|
{
|
|
ASSERT(_charRenameCallback.GetParam().get() == renameInfo);
|
|
|
|
if (!result)
|
|
{
|
|
SendCharRename(CHAR_CREATE_ERROR, renameInfo);
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
std::string oldName = fields[0].GetString();
|
|
uint16 atLoginFlags = fields[1].GetUInt16();
|
|
|
|
if (!(atLoginFlags & AT_LOGIN_RENAME))
|
|
{
|
|
SendCharRename(CHAR_CREATE_ERROR, renameInfo);
|
|
return;
|
|
}
|
|
|
|
atLoginFlags &= ~AT_LOGIN_RENAME;
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
ObjectGuid::LowType lowGuid = renameInfo->Guid.GetCounter();
|
|
|
|
// Update name and at_login flag in the db
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
|
|
stmt->setString(0, renameInfo->NewName);
|
|
stmt->setUInt16(1, atLoginFlags);
|
|
stmt->setUInt64(2, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
|
|
// Removed declined name from db
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt64(0, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (%s) Changed name to: %s",
|
|
GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), renameInfo->Guid.ToString().c_str(), renameInfo->NewName.c_str());
|
|
|
|
SendCharRename(RESPONSE_SUCCESS, renameInfo);
|
|
|
|
sWorld->UpdateCharacterInfo(renameInfo->Guid, renameInfo->NewName);
|
|
}
|
|
|
|
void WorldSession::HandleSetPlayerDeclinedNames(WorldPackets::Character::SetPlayerDeclinedNames& packet)
|
|
{
|
|
// not accept declined names for unsupported languages
|
|
std::string name;
|
|
if (!ObjectMgr::GetPlayerNameByGUID(packet.Player, name))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player);
|
|
return;
|
|
}
|
|
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player);
|
|
return;
|
|
}
|
|
|
|
if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player);
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
{
|
|
if (!normalizePlayerName(packet.DeclinedNames.name[i]))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!ObjectMgr::CheckDeclinedNames(wname, packet.DeclinedNames))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player);
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
CharacterDatabase.EscapeString(packet.DeclinedNames.name[i]);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt64(0, packet.Player.GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME);
|
|
stmt->setUInt64(0, packet.Player.GetCounter());
|
|
|
|
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; i++)
|
|
stmt->setString(i + 1, packet.DeclinedNames.name[i]);
|
|
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_SUCCESS, packet.Player);
|
|
}
|
|
|
|
void WorldSession::HandleAlterAppearance(WorldPackets::Character::AlterApperance& packet)
|
|
{
|
|
BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(packet.NewHairStyle);
|
|
if (!bs_hair || bs_hair->Type != 0 || bs_hair->Race != _player->getRace() || bs_hair->Sex != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER))
|
|
return;
|
|
|
|
BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(packet.NewFacialHair);
|
|
if (!bs_facialHair || bs_facialHair->Type != 2 || bs_facialHair->Race != _player->getRace() || bs_facialHair->Sex != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER))
|
|
return;
|
|
|
|
BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(packet.NewSkinColor);
|
|
if (bs_skinColor && (bs_skinColor->Type != 3 || bs_skinColor->Race != _player->getRace() || bs_skinColor->Sex != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)))
|
|
return;
|
|
|
|
BarberShopStyleEntry const* bs_face = sBarberShopStyleStore.LookupEntry(packet.NewFace);
|
|
if (bs_face && (bs_face->Type != 4 || bs_face->Race != _player->getRace() || bs_face->Sex != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)))
|
|
return;
|
|
|
|
if (!Player::ValidateAppearance(_player->getRace(), _player->getClass(), _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER),
|
|
bs_hair->Data,
|
|
packet.NewHairColor,
|
|
bs_face ? bs_face->Data : _player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID),
|
|
bs_facialHair->Data,
|
|
bs_skinColor ? bs_skinColor->Data : _player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID)))
|
|
return;
|
|
|
|
GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f);
|
|
if (!go)
|
|
{
|
|
SendBarberShopResult(BARBER_SHOP_RESULT_NOT_ON_CHAIR);
|
|
return;
|
|
}
|
|
|
|
if (_player->GetStandState() != UnitStandStateType(UNIT_STAND_STATE_SIT_LOW_CHAIR + go->GetGOInfo()->barberChair.chairheight))
|
|
{
|
|
SendBarberShopResult(BARBER_SHOP_RESULT_NOT_ON_CHAIR);
|
|
return;
|
|
}
|
|
|
|
uint32 cost = _player->GetBarberShopCost(bs_hair, packet.NewHairColor, bs_facialHair, bs_skinColor, bs_face);
|
|
|
|
// 0 - ok
|
|
// 1, 3 - not enough money
|
|
// 2 - you have to sit on barber chair
|
|
if (!_player->HasEnoughMoney((uint64)cost))
|
|
{
|
|
SendBarberShopResult(BARBER_SHOP_RESULT_NO_MONEY);
|
|
return;
|
|
}
|
|
|
|
SendBarberShopResult(BARBER_SHOP_RESULT_SUCCESS);
|
|
|
|
_player->ModifyMoney(-int64(cost)); // it isn't free
|
|
_player->UpdateCriteria(CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost);
|
|
|
|
_player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID, uint8(bs_hair->Data));
|
|
_player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID, uint8(packet.NewHairColor));
|
|
_player->SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE, uint8(bs_facialHair->Data));
|
|
if (bs_skinColor)
|
|
_player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID, uint8(bs_skinColor->Data));
|
|
if (bs_face)
|
|
_player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID, uint8(bs_face->Data));
|
|
|
|
_player->UpdateCriteria(CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
|
|
|
|
_player->SetStandState(UNIT_STAND_STATE_STAND);
|
|
}
|
|
|
|
void WorldSession::HandleRemoveGlyph(WorldPacket& recvData)
|
|
{
|
|
uint32 slot;
|
|
recvData >> slot;
|
|
|
|
if (slot >= MAX_GLYPH_SLOT_INDEX)
|
|
{
|
|
TC_LOG_DEBUG("network", "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
|
|
return;
|
|
}
|
|
|
|
if (uint32 glyph = _player->GetGlyph(_player->GetActiveTalentGroup(), slot))
|
|
{
|
|
if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
|
|
{
|
|
_player->RemoveAurasDueToSpell(gp->SpellID);
|
|
_player->SetGlyph(slot, 0);
|
|
_player->SendTalentsInfoData();
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleCharCustomizeOpcode(WorldPackets::Character::CharCustomize& packet)
|
|
{
|
|
if (!IsLegitCharacterForAccount(packet.CustomizeInfo->CharGUID))
|
|
{
|
|
TC_LOG_ERROR("network", "Account %u, IP: %s tried to customise %s, but it does not belong to their account!",
|
|
GetAccountId(), GetRemoteAddress().c_str(), packet.CustomizeInfo->CharGUID.ToString().c_str());
|
|
KickPlayer();
|
|
return;
|
|
}
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
|
|
stmt->setUInt64(0, packet.CustomizeInfo->CharGUID.GetCounter());
|
|
|
|
_charCustomizeCallback.SetParam(packet.CustomizeInfo);
|
|
_charCustomizeCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
|
}
|
|
|
|
void WorldSession::HandleCharCustomizeCallback(PreparedQueryResult result, WorldPackets::Character::CharCustomizeInfo* customizeInfo)
|
|
{
|
|
ASSERT(_charCustomizeCallback.GetParam().get() == customizeInfo);
|
|
|
|
if (!result)
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo);
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
std::string oldName = fields[0].GetString();
|
|
uint8 plrRace = fields[1].GetUInt8();
|
|
uint8 plrClass = fields[2].GetUInt8();
|
|
uint8 plrGender = fields[3].GetUInt8();
|
|
uint16 atLoginFlags = fields[4].GetUInt16();
|
|
|
|
if (!Player::ValidateAppearance(plrRace, plrClass, plrGender, customizeInfo->HairStyleID, customizeInfo->HairColorID, customizeInfo->FaceID, customizeInfo->FacialHairStyleID, customizeInfo->SkinID, true))
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo);
|
|
return;
|
|
}
|
|
|
|
if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo);
|
|
return;
|
|
}
|
|
|
|
atLoginFlags &= ~AT_LOGIN_CUSTOMIZE;
|
|
|
|
// prevent character rename to invalid name
|
|
if (!normalizePlayerName(customizeInfo->CharName))
|
|
{
|
|
SendCharCustomize(CHAR_NAME_NO_NAME, customizeInfo);
|
|
return;
|
|
}
|
|
|
|
ResponseCodes res = ObjectMgr::CheckPlayerName(customizeInfo->CharName, GetSessionDbcLocale(), true);
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendCharCustomize(res, customizeInfo);
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(customizeInfo->CharName))
|
|
{
|
|
SendCharCustomize(CHAR_NAME_RESERVED, customizeInfo);
|
|
return;
|
|
}
|
|
|
|
// character with this name already exist
|
|
/// @todo: make async
|
|
ObjectGuid newGuid = ObjectMgr::GetPlayerGUIDByName(customizeInfo->CharName);
|
|
if (!newGuid.IsEmpty())
|
|
{
|
|
if (newGuid != customizeInfo->CharGUID)
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_NAME_IN_USE, customizeInfo);
|
|
return;
|
|
}
|
|
}
|
|
|
|
PreparedStatement* stmt = nullptr;
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
ObjectGuid::LowType lowGuid = customizeInfo->CharGUID.GetCounter();
|
|
|
|
/// Customize
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE);
|
|
|
|
stmt->setUInt8(0, customizeInfo->SexID);
|
|
stmt->setUInt8(1, customizeInfo->SkinID);
|
|
stmt->setUInt8(2, customizeInfo->FaceID);
|
|
stmt->setUInt8(3, customizeInfo->HairStyleID);
|
|
stmt->setUInt8(4, customizeInfo->HairColorID);
|
|
stmt->setUInt8(5, customizeInfo->FacialHairStyleID);
|
|
stmt->setUInt64(6, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
/// Name Change and update atLogin flags
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
|
|
stmt->setString(0, customizeInfo->CharName);
|
|
stmt->setUInt16(1, atLoginFlags);
|
|
stmt->setUInt64(2, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt64(0, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
sWorld->UpdateCharacterInfo(customizeInfo->CharGUID, customizeInfo->CharName, customizeInfo->SexID);
|
|
|
|
SendCharCustomize(RESPONSE_SUCCESS, customizeInfo);
|
|
|
|
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s), Character[%s] (%s) Customized to: %s",
|
|
GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), customizeInfo->CharGUID.ToString().c_str(), customizeInfo->CharName.c_str());
|
|
}
|
|
|
|
void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipmentSet& saveEquipmentSet)
|
|
{
|
|
if (saveEquipmentSet.Set.SetID >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
|
|
return;
|
|
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (!(saveEquipmentSet.Set.IgnoreMask & (1 << i)))
|
|
{
|
|
ObjectGuid const& itemGuid = saveEquipmentSet.Set.Pieces[i];
|
|
|
|
Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
|
|
/// cheating check 1 (item equipped but sent empty guid)
|
|
if (!item && !itemGuid.IsEmpty())
|
|
return;
|
|
|
|
/// cheating check 2 (sent guid does not match equipped item)
|
|
if (item && item->GetGUID() != itemGuid)
|
|
return;
|
|
}
|
|
else
|
|
saveEquipmentSet.Set.Pieces[i].Clear();
|
|
}
|
|
|
|
saveEquipmentSet.Set.IgnoreMask &= 0x7FFFF; /// clear invalid bits (i > EQUIPMENT_SLOT_END)
|
|
|
|
_player->SetEquipmentSet(std::move(saveEquipmentSet.Set));
|
|
}
|
|
|
|
void WorldSession::HandleDeleteEquipmentSet(WorldPackets::EquipmentSet::DeleteEquipmentSet& deleteEquipmentSet)
|
|
{
|
|
_player->DeleteEquipmentSet(deleteEquipmentSet.ID);
|
|
}
|
|
|
|
void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmentSet& useEquipmentSet)
|
|
{
|
|
ObjectGuid ignoredItemGuid;
|
|
ignoredItemGuid.SetRawValue(0, 1);
|
|
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "%s: ContainerSlot: %u, Slot: %u", useEquipmentSet.Items[i].Item.ToString().c_str(), useEquipmentSet.Items[i].ContainerSlot, useEquipmentSet.Items[i].Slot);
|
|
|
|
// check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
|
|
if (useEquipmentSet.Items[i].Item == ignoredItemGuid)
|
|
continue;
|
|
|
|
// Only equip weapons in combat
|
|
if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND)
|
|
continue;
|
|
|
|
Item* item = _player->GetItemByGuid(useEquipmentSet.Items[i].Item);
|
|
|
|
uint16 dstPos = i | (INVENTORY_SLOT_BAG_0 << 8);
|
|
|
|
if (!item)
|
|
{
|
|
Item* uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!uItem)
|
|
continue;
|
|
|
|
ItemPosCountVec itemPosCountVec;
|
|
InventoryResult inventoryResult = _player->CanStoreItem(NULL_BAG, NULL_SLOT, itemPosCountVec, uItem, false);
|
|
if (inventoryResult == EQUIP_ERR_OK)
|
|
{
|
|
_player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
|
|
_player->StoreItem(itemPosCountVec, uItem, true);
|
|
}
|
|
else
|
|
_player->SendEquipError(inventoryResult, uItem, NULL);
|
|
continue;
|
|
}
|
|
|
|
if (item->GetPos() == dstPos)
|
|
continue;
|
|
|
|
_player->SwapItem(item->GetPos(), dstPos);
|
|
}
|
|
|
|
WorldPackets::EquipmentSet::UseEquipmentSetResult result;
|
|
result.Reason = 0; // 4 - equipment swap failed - inventory is full
|
|
SendPacket(result.Write());
|
|
}
|
|
|
|
void WorldSession::HandleCharRaceOrFactionChangeOpcode(WorldPackets::Character::CharRaceOrFactionChange& packet)
|
|
{
|
|
if (!IsLegitCharacterForAccount(packet.RaceOrFactionChangeInfo->Guid))
|
|
{
|
|
TC_LOG_ERROR("network", "Account %u, IP: %s tried to factionchange character %s, but it does not belong to their account!",
|
|
GetAccountId(), GetRemoteAddress().c_str(), packet.RaceOrFactionChangeInfo->Guid.ToString().c_str());
|
|
KickPlayer();
|
|
return;
|
|
}
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
|
|
stmt->setUInt64(0, packet.RaceOrFactionChangeInfo->Guid.GetCounter());
|
|
|
|
_charFactionChangeCallback.SetParam(packet.RaceOrFactionChangeInfo);
|
|
_charFactionChangeCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
|
}
|
|
|
|
void WorldSession::HandleCharRaceOrFactionChangeCallback(PreparedQueryResult result, WorldPackets::Character::CharRaceOrFactionChangeInfo* factionChangeInfo)
|
|
{
|
|
ASSERT(_charFactionChangeCallback.GetParam().get() == factionChangeInfo);
|
|
|
|
if (!result)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
// get the players old (at this moment current) race
|
|
CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(factionChangeInfo->Guid);
|
|
if (!characterInfo)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
uint8 oldRace = characterInfo->Race;
|
|
uint8 playerClass = characterInfo->Class;
|
|
uint8 level = characterInfo->Level;
|
|
|
|
if (!sObjectMgr->GetPlayerInfo(factionChangeInfo->RaceID, playerClass))
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
uint16 atLoginFlags = fields[0].GetUInt16();
|
|
std::string knownTitlesStr = fields[1].GetString();
|
|
|
|
uint16 usedLoginFlag = (factionChangeInfo->FactionChange ? AT_LOGIN_CHANGE_FACTION : AT_LOGIN_CHANGE_RACE);
|
|
if (!(atLoginFlags & usedLoginFlag))
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
TeamId newTeamId = Player::TeamIdForRace(factionChangeInfo->RaceID);
|
|
if (newTeamId == TEAM_NEUTRAL)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_RESTRICTED_RACECLASS, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
if (factionChangeInfo->FactionChange == (Player::TeamIdForRace(oldRace) == newTeamId))
|
|
{
|
|
SendCharFactionChange(factionChangeInfo->FactionChange ? CHAR_CREATE_CHARACTER_SWAP_FACTION : CHAR_CREATE_CHARACTER_RACE_ONLY, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK))
|
|
{
|
|
uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
|
|
if ((1 << (factionChangeInfo->RaceID - 1)) & raceMaskDisabled)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// prevent character rename to invalid name
|
|
if (!normalizePlayerName(factionChangeInfo->Name))
|
|
{
|
|
SendCharFactionChange(CHAR_NAME_NO_NAME, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
ResponseCodes res = ObjectMgr::CheckPlayerName(factionChangeInfo->Name, GetSessionDbcLocale(), true);
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendCharFactionChange(res, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(factionChangeInfo->Name))
|
|
{
|
|
SendCharFactionChange(CHAR_NAME_RESERVED, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
// character with this name already exist
|
|
ObjectGuid newGuid = ObjectMgr::GetPlayerGUIDByName(factionChangeInfo->Name);
|
|
if (!newGuid.IsEmpty())
|
|
{
|
|
if (newGuid != factionChangeInfo->Guid)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_NAME_IN_USE, factionChangeInfo);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (sArenaTeamMgr->GetArenaTeamByCaptain(factionChangeInfo->Guid))
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_CHARACTER_ARENA_LEADER, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
// All checks are fine, deal with race change now
|
|
ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
|
|
|
|
PreparedStatement* stmt = nullptr;
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// resurrect the character in case he's dead
|
|
Player::OfflineResurrect(factionChangeInfo->Guid, trans);
|
|
|
|
// Name Change and update atLogin flags
|
|
{
|
|
CharacterDatabase.EscapeString(factionChangeInfo->Name);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
|
|
stmt->setString(0, factionChangeInfo->Name);
|
|
stmt->setUInt16(1, uint16((atLoginFlags | AT_LOGIN_RESURRECT) & ~usedLoginFlag));
|
|
stmt->setUInt64(2, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt64(0, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Customize
|
|
{
|
|
if (!factionChangeInfo->SkinID)
|
|
factionChangeInfo->SkinID = fields[2].GetUInt8();
|
|
|
|
if (!factionChangeInfo->FaceID)
|
|
factionChangeInfo->FaceID = fields[3].GetUInt8();
|
|
|
|
if (!factionChangeInfo->HairStyleID)
|
|
factionChangeInfo->HairStyleID = fields[4].GetUInt8();
|
|
|
|
if (!factionChangeInfo->HairColorID)
|
|
factionChangeInfo->HairColorID = fields[5].GetUInt8();
|
|
|
|
if (!factionChangeInfo->FacialHairStyleID)
|
|
factionChangeInfo->FacialHairStyleID = fields[6].GetUInt8();
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE);
|
|
stmt->setUInt8(0, factionChangeInfo->SexID);
|
|
stmt->setUInt8(1, *factionChangeInfo->SkinID);
|
|
stmt->setUInt8(2, *factionChangeInfo->FaceID);
|
|
stmt->setUInt8(3, *factionChangeInfo->HairStyleID);
|
|
stmt->setUInt8(4, *factionChangeInfo->HairColorID);
|
|
stmt->setUInt8(5, *factionChangeInfo->FacialHairStyleID);
|
|
stmt->setUInt64(6, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Race Change
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_RACE);
|
|
stmt->setUInt8(0, factionChangeInfo->RaceID);
|
|
stmt->setUInt64(1, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
sWorld->UpdateCharacterInfo(factionChangeInfo->Guid, factionChangeInfo->Name, factionChangeInfo->SexID, factionChangeInfo->RaceID);
|
|
|
|
if (oldRace != factionChangeInfo->RaceID)
|
|
{
|
|
// Switch Languages
|
|
// delete all languages first
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// Now add them back
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
|
|
stmt->setUInt64(0, lowGuid);
|
|
|
|
// Faction specific languages
|
|
if (newTeamId == TEAM_HORDE)
|
|
stmt->setUInt16(1, 109);
|
|
else
|
|
stmt->setUInt16(1, 98);
|
|
|
|
trans->Append(stmt);
|
|
|
|
// Race specific languages
|
|
if (factionChangeInfo->RaceID != RACE_ORC && factionChangeInfo->RaceID != RACE_HUMAN)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
|
|
stmt->setUInt64(0, lowGuid);
|
|
|
|
switch (factionChangeInfo->RaceID)
|
|
{
|
|
case RACE_DWARF:
|
|
stmt->setUInt16(1, 111);
|
|
break;
|
|
case RACE_DRAENEI:
|
|
stmt->setUInt16(1, 759);
|
|
break;
|
|
case RACE_GNOME:
|
|
stmt->setUInt16(1, 313);
|
|
break;
|
|
case RACE_NIGHTELF:
|
|
stmt->setUInt16(1, 113);
|
|
break;
|
|
case RACE_WORGEN:
|
|
stmt->setUInt16(1, 791);
|
|
break;
|
|
case RACE_UNDEAD_PLAYER:
|
|
stmt->setUInt16(1, 673);
|
|
break;
|
|
case RACE_TAUREN:
|
|
stmt->setUInt16(1, 115);
|
|
break;
|
|
case RACE_TROLL:
|
|
stmt->setUInt16(1, 315);
|
|
break;
|
|
case RACE_BLOODELF:
|
|
stmt->setUInt16(1, 137);
|
|
break;
|
|
case RACE_GOBLIN:
|
|
stmt->setUInt16(1, 792);
|
|
break;
|
|
}
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Team Conversion
|
|
if (factionChangeInfo->FactionChange)
|
|
{
|
|
// Delete all Flypaths
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
if (level > 7)
|
|
{
|
|
// Update Taxi path
|
|
// this doesn't seem to be 100% blizzlike... but it can't really be helped.
|
|
std::ostringstream taximaskstream;
|
|
TaxiMask const& factionMask = newTeamId == TEAM_HORDE ? sHordeTaxiNodesMask : sAllianceTaxiNodesMask;
|
|
for (uint8 i = 0; i < TaxiMaskSize; ++i)
|
|
{
|
|
// i = (315 - 1) / 8 = 39
|
|
// m = 1 << ((315 - 1) % 8) = 4
|
|
uint8 deathKnightExtraNode = playerClass != CLASS_DEATH_KNIGHT || i != 39 ? 0 : 4;
|
|
taximaskstream << uint32(factionMask[i] | deathKnightExtraNode) << ' ';
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
|
|
stmt->setString(0, taximaskstream.str());
|
|
stmt->setUInt64(1, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
/// @todo: make this part async
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
|
|
{
|
|
// Reset guild
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
|
|
stmt->setUInt64(0, lowGuid);
|
|
|
|
if (PreparedQueryResult memberResult = CharacterDatabase.Query(stmt))
|
|
if (Guild* guild = sGuildMgr->GetGuildById(memberResult->Fetch()[0].GetUInt64()))
|
|
guild->DeleteMember(factionChangeInfo->Guid, false, false, true);
|
|
|
|
Player::LeaveAllArenaTeams(factionChangeInfo->Guid);
|
|
}
|
|
|
|
if (!HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
|
|
{
|
|
// Delete Friend List
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Reset homebind and position
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
|
|
stmt->setUInt64(0, lowGuid);
|
|
|
|
WorldLocation loc;
|
|
uint16 zoneId = 0;
|
|
if (newTeamId == TEAM_ALLIANCE)
|
|
{
|
|
loc.WorldRelocate(0, -8867.68f, 673.373f, 97.9034f, 0.0f);
|
|
zoneId = 1519;
|
|
}
|
|
else
|
|
{
|
|
loc.WorldRelocate(1, 1633.33f, -4439.11f, 15.7588f, 0.0f);
|
|
zoneId = 1637;
|
|
}
|
|
|
|
stmt->setUInt16(1, loc.GetMapId());
|
|
stmt->setUInt16(2, zoneId);
|
|
stmt->setFloat(3, loc.GetPositionX());
|
|
stmt->setFloat(4, loc.GetPositionY());
|
|
stmt->setFloat(5, loc.GetPositionZ());
|
|
trans->Append(stmt);
|
|
|
|
Player::SavePositionInDB(loc, zoneId, factionChangeInfo->Guid, trans);
|
|
|
|
// Achievement conversion
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeAchievements.begin(); it != sObjectMgr->FactionChangeAchievements.end(); ++it)
|
|
{
|
|
uint32 achiev_alliance = it->first;
|
|
uint32 achiev_horde = it->second;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
|
|
stmt->setUInt16(0, uint16(newTeamId == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
|
|
stmt->setUInt64(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
|
|
stmt->setUInt32(0, uint16(newTeamId == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
|
|
stmt->setUInt32(1, uint16(newTeamId == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
|
|
stmt->setUInt64(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Item conversion
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeItems.begin(); it != sObjectMgr->FactionChangeItems.end(); ++it)
|
|
{
|
|
uint32 item_alliance = it->first;
|
|
uint32 item_horde = it->second;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
|
|
stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? item_alliance : item_horde));
|
|
stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? item_horde : item_alliance));
|
|
stmt->setUInt64(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Delete all current quests
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// Quest conversion
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeQuests.begin(); it != sObjectMgr->FactionChangeQuests.end(); ++it)
|
|
{
|
|
uint32 quest_alliance = it->first;
|
|
uint32 quest_horde = it->second;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
|
|
stmt->setUInt64(0, lowGuid);
|
|
stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? quest_alliance : quest_horde));
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE);
|
|
stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? quest_alliance : quest_horde));
|
|
stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? quest_horde : quest_alliance));
|
|
stmt->setUInt64(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Mark all rewarded quests as "active" (will count for completed quests achievements)
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// Disable all old-faction specific quests
|
|
{
|
|
ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates();
|
|
for (ObjectMgr::QuestMap::const_iterator iter = questTemplates.begin(); iter != questTemplates.end(); ++iter)
|
|
{
|
|
Quest const* quest = iter->second;
|
|
uint32 newRaceMask = (newTeamId == TEAM_ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE;
|
|
if (quest->GetAllowableRaces() != -1 && !(quest->GetAllowableRaces() & newRaceMask))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
|
|
stmt->setUInt64(0, lowGuid);
|
|
stmt->setUInt32(1, quest->GetQuestId());
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Spell conversion
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeSpells.begin(); it != sObjectMgr->FactionChangeSpells.end(); ++it)
|
|
{
|
|
uint32 spell_alliance = it->first;
|
|
uint32 spell_horde = it->second;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
|
|
stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? spell_alliance : spell_horde));
|
|
stmt->setUInt64(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
|
|
stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? spell_alliance : spell_horde));
|
|
stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? spell_horde : spell_alliance));
|
|
stmt->setUInt64(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Reputation conversion
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeReputation.begin(); it != sObjectMgr->FactionChangeReputation.end(); ++it)
|
|
{
|
|
uint32 reputation_alliance = it->first;
|
|
uint32 reputation_horde = it->second;
|
|
uint32 newReputation = (newTeamId == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde;
|
|
uint32 oldReputation = (newTeamId == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
|
|
|
|
// select old standing set in db
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
|
|
stmt->setUInt32(0, oldReputation);
|
|
stmt->setUInt64(1, lowGuid);
|
|
|
|
if (PreparedQueryResult reputationResult = CharacterDatabase.Query(stmt))
|
|
{
|
|
fields = reputationResult->Fetch();
|
|
int32 oldDBRep = fields[0].GetInt32();
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
|
|
|
|
// old base reputation
|
|
int32 oldBaseRep = sObjectMgr->GetBaseReputationOf(factionEntry, oldRace, playerClass);
|
|
|
|
// new base reputation
|
|
int32 newBaseRep = sObjectMgr->GetBaseReputationOf(sFactionStore.LookupEntry(newReputation), factionChangeInfo->RaceID, playerClass);
|
|
|
|
// final reputation shouldnt change
|
|
int32 FinalRep = oldDBRep + oldBaseRep;
|
|
int32 newDBRep = FinalRep - newBaseRep;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
|
|
stmt->setUInt32(0, newReputation);
|
|
stmt->setUInt64(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
|
|
stmt->setUInt16(0, uint16(newReputation));
|
|
stmt->setInt32(1, newDBRep);
|
|
stmt->setUInt16(2, uint16(oldReputation));
|
|
stmt->setUInt64(3, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
// Title conversion
|
|
if (!knownTitlesStr.empty())
|
|
{
|
|
uint32 const ktcount = KNOWN_TITLES_SIZE * 2;
|
|
uint32 knownTitles[ktcount];
|
|
Tokenizer tokens(knownTitlesStr, ' ', ktcount);
|
|
|
|
if (tokens.size() != ktcount)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
for (uint32 index = 0; index < ktcount; ++index)
|
|
knownTitles[index] = atoul(tokens[index]);
|
|
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeTitles.begin(); it != sObjectMgr->FactionChangeTitles.end(); ++it)
|
|
{
|
|
uint32 title_alliance = it->first;
|
|
uint32 title_horde = it->second;
|
|
|
|
CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
|
|
CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
|
|
// new team
|
|
if (newTeamId == TEAM_ALLIANCE)
|
|
{
|
|
uint32 maskID = htitleInfo->MaskID;
|
|
uint32 index = maskID / 32;
|
|
uint32 old_flag = 1 << (maskID % 32);
|
|
uint32 new_flag = 1 << (atitleInfo->MaskID % 32);
|
|
if (knownTitles[index] & old_flag)
|
|
{
|
|
knownTitles[index] &= ~old_flag;
|
|
// use index of the new title
|
|
knownTitles[atitleInfo->MaskID / 32] |= new_flag;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32 maskID = atitleInfo->MaskID;
|
|
uint32 index = maskID / 32;
|
|
uint32 old_flag = 1 << (maskID % 32);
|
|
uint32 new_flag = 1 << (htitleInfo->MaskID % 32);
|
|
if (knownTitles[index] & old_flag)
|
|
{
|
|
knownTitles[index] &= ~old_flag;
|
|
// use index of the new title
|
|
knownTitles[htitleInfo->MaskID / 32] |= new_flag;
|
|
}
|
|
}
|
|
|
|
std::ostringstream ss;
|
|
for (uint32 index = 0; index < ktcount; ++index)
|
|
ss << knownTitles[index] << ' ';
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
|
|
stmt->setString(0, ss.str());
|
|
stmt->setUInt64(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// unset any currently chosen title
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
TC_LOG_DEBUG("entities.player", "%s (IP: %s) changed race from %u to %u", GetPlayerInfo().c_str(), GetRemoteAddress().c_str(), oldRace, factionChangeInfo->RaceID);
|
|
|
|
SendCharFactionChange(RESPONSE_SUCCESS, factionChangeInfo);
|
|
}
|
|
|
|
void WorldSession::HandleRandomizeCharNameOpcode(WorldPackets::Character::GenerateRandomCharacterName& packet)
|
|
{
|
|
if (!Player::IsValidRace(packet.Race))
|
|
{
|
|
TC_LOG_ERROR("misc", "Invalid race (%u) sent by accountId: %u", packet.Race, GetAccountId());
|
|
return;
|
|
}
|
|
|
|
if (!Player::IsValidGender(packet.Sex))
|
|
{
|
|
TC_LOG_ERROR("misc", "Invalid gender (%u) sent by accountId: %u", packet.Sex, GetAccountId());
|
|
return;
|
|
}
|
|
|
|
WorldPackets::Character::GenerateRandomCharacterNameResult result;
|
|
result.Success = true;
|
|
result.Name = sDB2Manager.GetNameGenEntry(packet.Race, packet.Sex, GetSessionDbcLocale());
|
|
|
|
SendPacket(result.Write());
|
|
}
|
|
|
|
void WorldSession::HandleReorderCharacters(WorldPackets::Character::ReorderCharacters& reorderChars)
|
|
{
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
for (WorldPackets::Character::ReorderCharacters::ReorderInfo const& reorderInfo : reorderChars.Entries)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_LIST_SLOT);
|
|
stmt->setUInt8(0, reorderInfo.NewPosition);
|
|
stmt->setUInt64(1, reorderInfo.PlayerGUID.GetCounter());
|
|
stmt->setUInt32(2, GetAccountId());
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void WorldSession::HandleOpeningCinematic(WorldPackets::Misc::OpeningCinematic& /*packet*/)
|
|
{
|
|
// Only players that has not yet gained any experience can use this
|
|
if (_player->GetUInt32Value(PLAYER_XP))
|
|
return;
|
|
|
|
if (ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(_player->getClass()))
|
|
{
|
|
if (classEntry->CinematicSequenceID)
|
|
_player->SendCinematicStart(classEntry->CinematicSequenceID);
|
|
else if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(_player->getRace()))
|
|
_player->SendCinematicStart(raceEntry->CinematicSequenceID);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleGetUndeleteCooldownStatus(WorldPackets::Character::GetUndeleteCharacterCooldownStatus& /*getCooldown*/)
|
|
{
|
|
/// empty result to force wait
|
|
PreparedQueryResultPromise result;
|
|
result.set_value(PreparedQueryResult(nullptr));
|
|
_undeleteCooldownStatusCallback.SetFutureResult(result.get_future());
|
|
}
|
|
|
|
void WorldSession::HandleUndeleteCooldownStatusCallback(PreparedQueryResult result)
|
|
{
|
|
switch (_undeleteCooldownStatusCallback.GetStage())
|
|
{
|
|
case 0:
|
|
{
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE);
|
|
stmt->setUInt32(0, GetBattlenetAccountId());
|
|
|
|
_undeleteCooldownStatusCallback.FreeResult();
|
|
_undeleteCooldownStatusCallback.SetFutureResult(LoginDatabase.AsyncQuery(stmt));
|
|
_undeleteCooldownStatusCallback.NextStage();
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
uint32 cooldown = 0;
|
|
uint32 maxCooldown = sWorld->getIntConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_COOLDOWN);
|
|
if (result)
|
|
{
|
|
uint32 lastUndelete = result->Fetch()[0].GetUInt32();
|
|
uint32 now = uint32(time(nullptr));
|
|
if (lastUndelete + maxCooldown > now)
|
|
cooldown = std::max<uint32>(0, lastUndelete + maxCooldown - now);
|
|
}
|
|
|
|
SendUndeleteCooldownStatusResponse(cooldown, maxCooldown);
|
|
_undeleteCooldownStatusCallback.Reset();
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCharacter& undeleteInfo)
|
|
{
|
|
if (!sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED))
|
|
{
|
|
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_DISABLED, undeleteInfo.UndeleteInfo.get());
|
|
return;
|
|
}
|
|
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE);
|
|
stmt->setUInt32(0, GetBattlenetAccountId());
|
|
|
|
_charUndeleteCallback.SetParam(undeleteInfo.UndeleteInfo);
|
|
_charUndeleteCallback.SetFutureResult(LoginDatabase.AsyncQuery(stmt));
|
|
_charUndeleteCallback.NextStage();
|
|
}
|
|
|
|
void WorldSession::HandleCharUndeleteCallback(PreparedQueryResult result, WorldPackets::Character::CharacterUndeleteInfo* undeleteInfo)
|
|
{
|
|
/** This is a series of callbacks executed consecutively as a result from the database becomes available.
|
|
* This is much more efficient than synchronous requests on packet handler.
|
|
* It also prevents data synchronisation errors.
|
|
*/
|
|
|
|
ASSERT(_charUndeleteCallback.GetParam().get() == undeleteInfo);
|
|
|
|
switch (_charUndeleteCallback.GetStage())
|
|
{
|
|
case 1:
|
|
{
|
|
if (result)
|
|
{
|
|
uint32 lastUndelete = result->Fetch()[0].GetUInt32();
|
|
uint32 maxCooldown = sWorld->getIntConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_COOLDOWN);
|
|
if (lastUndelete && (lastUndelete + maxCooldown > time(nullptr)))
|
|
{
|
|
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_COOLDOWN, undeleteInfo);
|
|
_charUndeleteCallback.Reset();
|
|
return;
|
|
}
|
|
}
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID);
|
|
stmt->setUInt64(0, undeleteInfo->CharacterGuid.GetCounter());
|
|
|
|
_charUndeleteCallback.FreeResult();
|
|
_charUndeleteCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
|
_charUndeleteCallback.NextStage();
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
if (!result)
|
|
{
|
|
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_CHAR_CREATE, undeleteInfo);
|
|
_charUndeleteCallback.Reset();
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
undeleteInfo->Name = fields[1].GetString();
|
|
uint32 account = fields[2].GetUInt32();
|
|
|
|
if (account != GetAccountId())
|
|
{
|
|
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_UNKNOWN, undeleteInfo);
|
|
_charUndeleteCallback.Reset();
|
|
return;
|
|
}
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
|
|
stmt->setString(0, undeleteInfo->Name);
|
|
|
|
_charUndeleteCallback.FreeResult();
|
|
_charUndeleteCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
|
_charUndeleteCallback.NextStage();
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
if (result)
|
|
{
|
|
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_NAME_TAKEN_BY_THIS_ACCOUNT, undeleteInfo);
|
|
_charUndeleteCallback.Reset();
|
|
return;
|
|
}
|
|
|
|
/// @todo: add more safety checks
|
|
/// * max char count per account
|
|
/// * max heroic char count
|
|
/// * team violation
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
|
|
_charUndeleteCallback.FreeResult();
|
|
_charUndeleteCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
|
_charUndeleteCallback.NextStage();
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
if (fields[0].GetUInt64() >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM)) // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
|
|
{
|
|
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_CHAR_CREATE, undeleteInfo);
|
|
_charUndeleteCallback.Reset();
|
|
return;
|
|
}
|
|
}
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO);
|
|
stmt->setString(0, undeleteInfo->Name);
|
|
stmt->setUInt32(1, GetAccountId());
|
|
stmt->setUInt64(2, undeleteInfo->CharacterGuid.GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_CHAR_UNDELETE);
|
|
stmt->setUInt32(0, GetBattlenetAccountId());
|
|
LoginDatabase.Execute(stmt);
|
|
|
|
sWorld->UpdateCharacterInfoDeleted(undeleteInfo->CharacterGuid, false, &undeleteInfo->Name);
|
|
|
|
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_OK, undeleteInfo);
|
|
_charUndeleteCallback.Reset();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::SendCharCreate(ResponseCodes result)
|
|
{
|
|
WorldPackets::Character::CreateChar response;
|
|
response.Code = result;
|
|
|
|
SendPacket(response.Write());
|
|
}
|
|
|
|
void WorldSession::SendCharDelete(ResponseCodes result)
|
|
{
|
|
WorldPackets::Character::DeleteChar response;
|
|
response.Code = result;
|
|
|
|
SendPacket(response.Write());
|
|
}
|
|
|
|
void WorldSession::SendCharRename(ResponseCodes result, WorldPackets::Character::CharacterRenameInfo const* renameInfo)
|
|
{
|
|
WorldPackets::Character::CharacterRenameResult packet;
|
|
packet.Result = result;
|
|
packet.Name = renameInfo->NewName;
|
|
if (result == RESPONSE_SUCCESS)
|
|
packet.Guid = renameInfo->Guid;
|
|
|
|
SendPacket(packet.Write());
|
|
}
|
|
|
|
void WorldSession::SendCharCustomize(ResponseCodes result, WorldPackets::Character::CharCustomizeInfo const* customizeInfo)
|
|
{
|
|
if (result == RESPONSE_SUCCESS)
|
|
{
|
|
WorldPackets::Character::CharCustomizeResponse response(customizeInfo);
|
|
SendPacket(response.Write());
|
|
}
|
|
else
|
|
{
|
|
WorldPackets::Character::CharCustomizeFailed failed;
|
|
failed.Result = uint8(result);
|
|
failed.CharGUID = customizeInfo->CharGUID;
|
|
SendPacket(failed.Write());
|
|
}
|
|
}
|
|
|
|
void WorldSession::SendCharFactionChange(ResponseCodes result, WorldPackets::Character::CharRaceOrFactionChangeInfo const* factionChangeInfo)
|
|
{
|
|
WorldPackets::Character::CharFactionChangeResult packet;
|
|
packet.Result = result;
|
|
packet.Guid = factionChangeInfo->Guid;
|
|
|
|
if (result == RESPONSE_SUCCESS)
|
|
{
|
|
packet.Display = boost::in_place();
|
|
packet.Display->Name = factionChangeInfo->Name;
|
|
packet.Display->SexID = factionChangeInfo->SexID;
|
|
packet.Display->SkinID = *factionChangeInfo->SkinID;
|
|
packet.Display->HairColorID = *factionChangeInfo->HairColorID;
|
|
packet.Display->HairStyleID = *factionChangeInfo->HairStyleID;
|
|
packet.Display->FacialHairStyleID = *factionChangeInfo->FacialHairStyleID;
|
|
packet.Display->FaceID = *factionChangeInfo->FaceID;
|
|
packet.Display->RaceID = factionChangeInfo->RaceID;
|
|
}
|
|
|
|
SendPacket(packet.Write());
|
|
}
|
|
|
|
void WorldSession::SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid)
|
|
{
|
|
WorldPackets::Character::SetPlayerDeclinedNamesResult packet;
|
|
packet.ResultCode = result;
|
|
packet.Player = guid;
|
|
|
|
SendPacket(packet.Write());
|
|
}
|
|
|
|
void WorldSession::SendBarberShopResult(BarberShopResult result)
|
|
{
|
|
WorldPackets::Character::BarberShopResultServer packet;
|
|
packet.Result = result;
|
|
SendPacket(packet.Write());
|
|
}
|
|
|
|
void WorldSession::SendUndeleteCooldownStatusResponse(uint32 currentCooldown, uint32 maxCooldown)
|
|
{
|
|
WorldPackets::Character::UndeleteCooldownStatusResponse response;
|
|
response.OnCooldown = (currentCooldown > 0);
|
|
response.MaxCooldown = maxCooldown;
|
|
response.CurrentCooldown = currentCooldown;
|
|
|
|
SendPacket(response.Write());
|
|
}
|
|
|
|
void WorldSession::SendUndeleteCharacterResponse(CharacterUndeleteResult result, WorldPackets::Character::CharacterUndeleteInfo const* undeleteInfo)
|
|
{
|
|
WorldPackets::Character::UndeleteCharacterResponse response;
|
|
response.UndeleteInfo = undeleteInfo;
|
|
response.Result = result;
|
|
|
|
SendPacket(response.Write());
|
|
}
|